The Most LOVED and HATED Spell in D&D

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  • čas přidán 19. 05. 2024
  • Silvery Barbs can be a touchy subject. It's clearly not balanced on the same scale as other spells, but is it game breaking?
    Dice goblins go here: www.onlycrits.com/
    Online Dungeon Master for Rolling Stats: onlinedungeonmaster.com/2012/0...
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Komentáře • 35

  • @pand1024
    @pand1024 Před 18 dny +22

    Audio is all in one ear

    • @SergeiTheSlav
      @SergeiTheSlav Před 14 dny

      Specifically in the left. Probably ran the audio in stereo, they gotta put it in mono or create two audio tracks with a pan to the left and right ear

  • @farrex0
    @farrex0 Před 17 dny +5

    Another thing to add up, is that it is straight up better and more cost effective than the metamagic Heightened spell. First up, you can use it after you know it has succeeded. So if someone throws a very important encounter ending spell such as banishment, hold person, etc. You can make sure it succeeds. All of that for the cost of a 1st leveled spell.... the metamagic costs 3 sorcery points and a 1st leveled spell is only 2 sorcery points. So it is straight up better, because you use it only after you know it failed. It is cheaper, it is easier to get, you have more uses of it. And on top of all that, it doesn't even have to be your own spell. You can throw it when the banishment the cleric threw failed. And to make it even worse, you can now give advantage to the rogue.
    All of that for a 1st leveled spell. And that is without taking into account its main use.

  • @MriMakeTrouble
    @MriMakeTrouble Před 18 dny +8

    Just add a rule when players use it at first level that the npc they’re targeting for disadvantage has to make a saving throw for whether or not the spell resolves . Use it at second level or above to remove that requirement.

    • @g0lddustt29
      @g0lddustt29 Před 17 dny +1

      Or just tell your player that Strixhaven spells are only available in a Strixhaven campaign.

    • @antenor790
      @antenor790 Před 15 dny +1

      Use level of spell based on cr of creature, you can easily do that for the cr 2 creature but you will need I higher level to a cr 5 because it's harder to affect them

  • @lukeduncan2814
    @lukeduncan2814 Před 18 dny +3

    I think as a DM, the only way to truly make a combat encounter balanced and difficult is to have multiple enemies. A party will always have an advantage against a single or even a couple enemies, but when the goblin boss has 4 worg riders, 6 goblin archers on an ogre howdah, a nilbog, and 8 goblin swordsman… what does silvery barbs really accomplish? Stop having your party of 6 go against one singular monster. Spread the threats between an abundance of weaker creatures.

  • @peterrose5373
    @peterrose5373 Před 16 dny +1

    the analysis of how much difference disadvantage makes, doesn't take into account that you don't have to use it until you see whether the attack hits. That makes it far more useful than the numbers for
    "the lower of two D20 rolls" would suggest. How much more useful, as you noted, depends on how high you need to roll to hit in the first place.

  • @weapons-gradenutella3068
    @weapons-gradenutella3068 Před 18 dny +2

    Sounds like an instant ultra rare that everyone will need 4 of in their deck.

  • @richarddussault4153
    @richarddussault4153 Před 18 dny +7

    To me silvery barb sound like a legendary resistance that many high CR creature have. Like adult or ancient dragons. And they are limited to only 3. So yeah that spell destroy the whole balance of 5e. (Or any feeling of balance that was left.)

  • @dodhethompson4841
    @dodhethompson4841 Před 18 dny +6

    A few things:
    smite is also not overpowered because the thing its doing isn't that good to begin with, 2d8 for a 1st level spell slot is super in-efficient
    Something not noted: it doesn't use any stats, and its a 1st level enchantment spell, meaning you can pick it up with fey touched or magic initiate
    Stacking: although the advantage doesn't stack very technically the spell takes the final result rerolls and then applies the new result, however once it applies to new result it's no longer affecting the result, which means actually it does stack with itself in the negative sense which is huge because you can have multiple people in a party with this spell especially with the ease of getting it with a few feets
    One big thing you really didn't know on is this spell isn't overpowered because it's giving disadvantage to attacks, disadvantaged to attacks is okay shield is usually better when it comes to defensively using things unless you're getting crit by something that is specifically a really heavy hitter that does not attack a lot
    The bigger problem here is giving disadvantage to saves, because You don't control when the enemy attacks you, so it's reactive, just like every other reaction spell it's something that you're doing in response to a scenario, however you do control when you're enforcing a save against a target, which means you can use this spell offensively, which is completely unheard of in any other reaction spell
    And it's not even like a small offensive use, you mentioned that it gets better as you level up because you get more uses for it but it also gets better because using silvery barbs is effectively recasting a save spell as a reaction and 1 st level spell
    At lower levels this isn't that good, If the enemies makes the save against web making them fail is still good because it's potentially immobilizing someone that passed the save but it's not that good
    But at higher levels it really gets better, take banishment for example, one of the prime partners with silvery barbs, You're using a reaction and a first level spell to recast banishment if it fails

    • @dodhethompson4841
      @dodhethompson4841 Před 18 dny

      But either way really good video, really quality, keep it up

    • @bludfyre
      @bludfyre Před 17 dny

      So do you think the fix would be to remove the "passes a saving throw?" Because narratively, that part doesn't make much sense anyway.
      Imagine an in-world example: your party is fighting a troll. The troll raises it's club to smack your fighter and is going to bash him in the head. You cast Silvery Barbs, yell something at it to distract it, and instead the club passes right over his head, and the distraction allows the cleric to hit the troll with a Guiding Bolt. That makes sense.
      Now imagine the same situation, but with the cleric casting Banishment on the troll. How do you know the troll is not going to be banished the instant the spell hits it? You basically have to go back in time a couple of seconds in order to know to cast it!

    • @dodhethompson4841
      @dodhethompson4841 Před 16 dny

      @@bludfyre mechanically speaking, the best fix I have found and this is the fix that I use in a server that I own is to make it a second level spell, though even then it's still pretty strong it takes out quite a few uses for it baseline where you're spending a little bit more resource while also not making it really bad when you initially get it
      And then on top of that it stops you from being able to get it from feet sources so it actually is only those classes getting it
      Thematically speaking it's also a hard one because like this also doesn't fully make sense thematically for skills in all circumstances and there are circumstances where it does make sense for saves, I would say seeing a troll try to avoid a fireball and messing with it while it attempts to dodge out of the way makes sense thematically, something that doesn't really make sense and that irks a lot of people with it is let's say someone makes a deception check and passes the inside of the person they're contesting the person they are contesting can then cast this spell to have them potentially fail which doesn't make any sense because they're being lied to and they don't know they're being lied to
      So thematically speaking I feel like simply a clause that the caster must be aware of the role would fix it,

  • @farrex0
    @farrex0 Před 17 dny +1

    The biggest use out of silvery Barbs I have seen is to negate critical hits. Even if the enemy or player hits again, it will most likely not be a critical hit. I have seen both DMs and players alike get their dreams crushed when they celebrate a nat 20 only to hear the words "I cast silvery barbs"...
    It is so strong, I have seen people use counterspell, and when people need a 3rd leveled spell to negate a 1st leveled spell, you know something is wrong.

  • @KingBeevee
    @KingBeevee Před 17 dny

    people do absolutely ban wish at tables, but also like, not nearly as badly, because atleast the dm can get creative with wish to make it backfire

  • @Swerve2987
    @Swerve2987 Před 16 dny

    I discussed with my DM, we changed it such that it was a 4th lvl spell. Waaay better.

  • @DBArtsCreators
    @DBArtsCreators Před 14 dny +1

    My "easier solution" is to remove it from the spell lists, & instead make it a Bard-only class feature at Level 6 (alongside or replacing Countercharm), and make it cost a use of Bardic Inspiration instead of a spell slot (though there is the alternative of having it cost a 3rd level spell slot instead of a Bardic Inspiration).
    Ensures that not only is it harder to access (can't get it with Magic Initiate or a 1 level dip now), but it's also more costly to use (Bardic Inspiration & level 3+ spell slots are less common and harder to restore, with other important abilities/spells requiring their expenditure) and limited to the Bard (the only class Silvery Barbs really makes sense for).

  • @josephdouglas5242
    @josephdouglas5242 Před 16 dny

    I wish they had made it a bard exclusive spell. The name alone makes me think it should be, and really the main problem I've seen so far is when like half the party all have it packed.

  • @BobHerzog1962
    @BobHerzog1962 Před 17 dny

    So you are saying me playing a Psionic Sorcerer and putting Silvery Barbs on my Psionic Spelllist so I can cast it for one sorc point without any components needed was unblanaced. Yes probably it was. But it was a lot of fun.

  • @Yesytsucks
    @Yesytsucks Před 18 dny +1

    no matter what i do i cant hear whatever you're saying, i thought you were doing a bit about the silence spell 💀

  • @R3ldi
    @R3ldi Před 17 dny

    My table rebalance makes it a 3rd level spell.

  • @RichardKit
    @RichardKit Před 18 dny +5

    I think, only sorcerers should get it, definitely not wizards

    • @RichardKit
      @RichardKit Před 18 dny

      Also they should make the sorcerer's metamagic which creates disadvantage should cost 2 points, not 3, as the silvery bards costs 2 points

    • @DBArtsCreators
      @DBArtsCreators Před 14 dny

      I'd say only Bards, not Sorcerers nor WIzards.

  • @ZeddTheGeneral
    @ZeddTheGeneral Před 18 dny +1

    Make it a 3rd level spell.

  • @antenor790
    @antenor790 Před 15 dny

    6-8 battles a day = 3 sessions a day at least

    • @DBArtsCreators
      @DBArtsCreators Před 14 dny

      Depends on how you run encounters and dungeons.
      Figure out how which & many enemies you want in your session, and how many "encounters" that would translate into, then populate your session with those enemies in chunks to allow for however many short / long rest you want the party to be taking.

  • @farrex0
    @farrex0 Před 17 dny +1

    WOTC recommends far more combats per rest than people are accustomed to. They recommend 6-8 combats per day.... seems like they have never played the game they designed. Each combat can last an hour or more. Do they really expect to spend 6-8 hours each day of playtime, before we even get to the boss?

  • @anemoia6867
    @anemoia6867 Před 17 dny +2

    Left ear gang.

  • @TwinSteel
    @TwinSteel Před 19 dny

    🥳❤️👍🏿

  • @alistairbolden6340
    @alistairbolden6340 Před 17 dny +1

    Silvery barbs is really not special at all, its only DMs that ignore Inspiration that think it is. Lucky feat is much the same, players are designed to have the ability to get at will advantage a few times a day, its not like Inspiration is an optional rule or anything. Fabricate is banned way more often by DM's and for good reason.

    • @DBArtsCreators
      @DBArtsCreators Před 14 dny

      Lucky is also a frequently banned feat because it is often too powerful, while Inspiration is treated as an optional rule purely up to DM discretion.

  • @woohahcatrim9780
    @woohahcatrim9780 Před 17 dny

    setup took too long. pass

  • @vinspad3
    @vinspad3 Před 17 dny

    Silvery Barbs is overrated. It gets banned because it 'feels' overpowered, but it's actually balanced just fine.
    SB gives advantage which is about 15% and disadvantage on average, which is also 15%. So 30% change - once.
    Shield increases your AC by 5 and is a reaction. That's an increase of 25% to AC. So it's better than Shield? Nope! Because Shield stays around until your next turn (and reduces magic missile to 0 damage).
    What else is that strong? Absorb Elements. Again, you KNOW you're getting hit so that's fine. Does Silvery Barbs reduce damage by 50%? Nope, we already did the math and found it was 30% difference in hit/miss.
    SB is 3rd best among the 1st level reaction spells (sorry feathery fall).
    That's not even taking Bless (12.5% increase to saves and attacks for multiple rounds to multiple people), Healing Word (range bonus action heal makes dying nearly impossible), Find Familiar (ritual spell to get advantage on 1 attack every round for eternity?). Heck, Entangle is on par with Silvery Barbs.
    Is it a good spell? Yes. Top 10 for 1st level. Is it OP and need to be banned? Lol, no. Ban Bless and Shield first.