ALL WEAPONS TIER LIST - Nightmare (Campaign) - Back 4 Blood

Sdílet
Vložit
  • čas přidán 25. 11. 2021
  • My opinion on a tier list for all weapons in Back 4 Blood Campaign on Nightmare difficulty!
    Follow all of our social media!
    Twitch - / pndkandm
    Twitter - / pndketchup
    Twitter - / pndmustard
    Facebook - / pndketchupmustard
    Instagram - / pndkandm
    CZcams - czcams.com/users/subscription_c...
    Make sure to like, comment and sub for more!
  • Hry

Komentáře • 129

  • @PNDKM
    @PNDKM  Před 2 lety +18

    Few points:
    1. I made sure to increase the volume of this compared to the cleaner tier list video (I usually do for vids taken from the stream I just forgot for that one)
    2. This tier list is for Nightmare play in mind and is purely my opinion so don't take it as fact!
    I hope you enjoy!

    • @joschkakorte6804
      @joschkakorte6804 Před 2 lety

      Great Video! One thing I noticed though: when you elaborated on the Tec-9, you said that there are a lot of SMG related cards compared to pistols. I think there is only two cards benefiting SMGs: Mag carrier which benefits pistols two and speed demon. But speed demon is in my opinion quite a good card, so your point remains valid.

    • @YOUMADSTAYMAD
      @YOUMADSTAYMAD Před 2 lety

      Hey just in case you weren’t aware the glock 23 auto counts as SMG and has like 25% higher dps than tec9. It’s better than tec9 in ammo stash SMG builds

    • @williambivens2568
      @williambivens2568 Před 2 lety

      @@YOUMADSTAYMAD while the glock auto does have better damage, im pretty sure the tech has better handling and mobility which is why people prefer it to the glock. But to me the 2 weapons are the same in the end if your running infinite ammo and accuracy, both are S+ in my mind

    • @mmscott168
      @mmscott168 Před 2 lety

      Why do you recommend an extended mag for tac14? You need to take extra time to reload the extra shells, or doesnt 8ncrease your dps while reload speed gives you fore rate and loads those shells sooner, so you'll get more shots downrange with a green reload speed than a purple extended.

  • @Homiloko2
    @Homiloko2 Před 2 lety +30

    Interested in the LMG deck you mentioned, and also any other decks proven to work in Nightmare. I think people are finally starting to realize you CAN actually get better and play on Nightmare without running a movement speed deck

    • @PNDKM
      @PNDKM  Před 2 lety +2

      Master Exploder FTW
      - Ketchup

    • @slaayerr1
      @slaayerr1 Před 2 lety +1

      Well the community is gong to have to once they remove the grenade exploit and nerf mobility. The issue still comes to needing teamwork. A mobility deck allows you to potentially solo nightmare. Any good deck still requires your teammates to not be complete morons lol

    • @donmaglass8567
      @donmaglass8567 Před 2 lety

      can you share your Nightmare build?

    • @PNDKM
      @PNDKM  Před 2 lety +1

      @@donmaglass8567 Keep an eye on the channel over the next week or so!

  • @sinappanis
    @sinappanis Před 2 lety +7

    The thing that annoys me a ton just because I can't take my mind out of a real world setting, is the fact that the tac14 is the smallest shotgun yet it is the slowest movement speed. I imagine this was done from a balance perspective but boy does it annoy me XD

  • @IshmaelHo
    @IshmaelHo Před 2 lety +10

    M16 in A tier while M4 in C? Need to really rethink this brother.

  • @harry__vince
    @harry__vince Před 2 lety +5

    Thank you so much for letting me know the grades of all the weapons. Now I can get used to them better!

  • @neutralus3035
    @neutralus3035 Před 2 lety +9

    I came into this video expecting to severely disagree with your opinions, as is often the case with gun videos like this. However, for most of the video I feel you were spot on with your assessment. I see a lot of players whether nightmare or lower specifically like certain guns over the other. I have created builds with almost all of the weapons above. The main contrast I have with your choices didn't happen until you made it to SMG's. Partially I'm not a big fan of spray n' pray firing which many like the Tec9 are known for. The MP5 I would have swapped position with the Ump and the Vector. The Ump pretty much requires additional aim cards to effectively hit even specials unless you are on top of them which as you correctly mentioned is dangerous. The vector much like the Tec9 just sprays out too much ammo for my taste. Even with the unlimited secondary or the extra ammo cards I think the extra fire rate hinders more than it helps especially when you have birds or cars on the other side of them and more precise firing is needed. The only other change would be the Glock 23 which I would put up with the M1911. I have a build that is focused on the Glock 23 as the primary weapon and with the right build is absolutely lethal even with specials. It's got great range and control. I hip fire it with 100% accuracy cards and can one shot commons even with chest shots and can kill most specials with 6 - 10 bullets. No, it's not going to be good as a nice LMG or a Ranch rifle but for a specific and fun build it can be very sweet. I believe the M249 is probably the best gun in the game. I outfit mine with a silencer and 100% hip fire aim and can snipe commons and a special will get wasted. Keep up the great work and thanks for making this video.

  • @nekochibi2256
    @nekochibi2256 Před 2 lety +2

    LMG Drop Reloading is the most bizarre but hilarious and fun to do thing with a pure lead spraying setup.

  • @harry__vince
    @harry__vince Před 2 lety +1

    This sure is a very nice list, I loved it.

  • @w1lliam-77t2
    @w1lliam-77t2 Před 2 lety

    Bro!! Long time not seing you commentate some MK stuff. Really love seing you there.

  • @NeedsMoDakka
    @NeedsMoDakka Před 2 lety +4

    Standing accuracy with the ump45 is actually pretty bad it's sometimes misses the head plate when you're shooting in the firing range!

  • @Pakana_
    @Pakana_ Před 2 lety +13

    I would personally put the m16 at B tier. With the wasted shots from burst fire and lower damage it's just not as ammo efficient as the ak so I don't see it being on the same tier. It also has lower dps than the m4 at most rarities.

    • @ELECTRIK_VISION1
      @ELECTRIK_VISION1 Před 2 lety +1

      It sucks 100% vs common ridden but damn it’s solid vs mutations it’s accurate and can beam 3 rounds into a weak spot so it’s better for that than clearing hordes

    • @Homiloko2
      @Homiloko2 Před 2 lety +1

      @@ELECTRIK_VISION1 Same damage per bullet as an AK, with lower rate of fire. I just don't see the advantage, it's straight up a downgrade from the AK. Using 3 bullets on a common is also a pain.

    • @ELECTRIK_VISION1
      @ELECTRIK_VISION1 Před 2 lety +1

      @@Homiloko2 I’d say the recoil is more manageable in general and yeah it’s definitely a mutation killer over common killer

    • @NeedsMoDakka
      @NeedsMoDakka Před 2 lety +1

      @@Homiloko2 Incorrect, they're only the same at white quality. AK does 24.2 damage at purple quality and m16 does 18.6 damage.

    • @Homiloko2
      @Homiloko2 Před 2 lety

      @@NeedsMoDakka Relevant username lol

  • @drunkbunny94
    @drunkbunny94 Před 2 lety +22

    Pretty hard to make these lists since weapon scaling is a thing.
    The SCAR is the best AR at blue/purple followed closely by the AK (they are basically interchangable).
    But the M16 and especially ranch rifle don't scale as well but their base stats are good (especially the ranch I can sit on a common ranch till blues start appearing).
    But the ranch gets a measly 10% bonus each upgrade, the SCAR and AK get 20% and this compounds ontop of previous tiers to the point where a purple SCAR is like 3 damage off a purple ranch rifle but it has twice the RoF...
    Also RPK is absolutely fantastic it's basically a 40 round ranchrifle. If you think ranch is S tier then the RPK is SSS tier lol. M249 is decent but I definitely prefer the efficiency of the RPK.
    Snipers again scaling, I feel like the phoenix is better late game when it hits important breakpoints like retch 1 hit kills, but early game when it doesn't I feel like the Barrett just edges it out.
    SMGs seem about right.
    Can't really talk much about the shotguns since I don't use them I just know the Tac14 being the best lol.

    • @grandproductions9817
      @grandproductions9817 Před 2 lety

      I agree with the points brought up on the AK47 and RPK. I personally love the AA12 and I have a deck that easily compensates AA12 weaknesses considering that it has such a high DPS that you don't need as many DPS cards to multiply its damage.
      I will agree with Ketchup and Mustard that that AA12 feels bad if you aren't prepared to use it; though it has potential to be outside of B tier if handled correctly.

    • @PNDKM
      @PNDKM  Před 2 lety +5

      Weapon scaling is definitely important but damage dealt is only one part of it when discussing useful weapons imo. ammo efficiency/mobility/reload speed are all SUPER important as well when discussing what weapon type fits into what build etc

    • @drunkbunny94
      @drunkbunny94 Před 2 lety +4

      @@PNDKM I agree DPS isnt the only thing to be considered but scaling does have a pretty big impact on weapons choices as bullet damage matter for ammo efficiency.
      I'll use the ranchrifle vs the RPK and SCAR again because i mostly use assault rifle ammo and those are my go-to's (i like a pretty mobile glasscannon DPS build).
      The ranch gets +10% compounding damage with each tier starding at 22 damage, so thats then green=24.2, blue=26.6 and purple=29.3.
      The RPK gets +20% compounding damage with each tier starting at 18 damage, so thats then green=21.6, blue=25.9 and purple=31.9.
      The SCAR gets +20% compounding damage with each tier starting at 15 damage, so thats then green=18, blue=21.6 and purple=25.9.
      Early game ranch is goated, its my go too common/green drop, its got great ADS/movespeed and its damage is enough that its efficient against NM ferocious.
      Later on though when you have a few more movement cards and the SCAR and RPK become as ammo efficient for dealing with commons (by the time blues are spawning you should have enough damage for the SCAR and even AK to 1 tap commons unless you went for other cards or you an early monstrous corruption) but pull ahead in terms of DPS which is important for dealing with specials and if you know that these weapons are good late game means you can prepare for them, i always have an ADS speed card incase i find an RPK but the ranch kinda just wants more damage since there arent really cards for increase magsize or RoF.
      The other big thing is that the SCAR, AK and RPK have pretty huge stumble modifiers, all at 0.91 compared to the ranches 0.68 and with higher bullet damage/RoF you get much more consistent stumbles making them all very strong later game.

    • @MrPawsPause
      @MrPawsPause Před 2 lety +1

      @@grandproductions9817 what’s your deck build for AA12?

    • @grandproductions9817
      @grandproductions9817 Před 2 lety

      @@MrPawsPause Depends if I am playing in a Party or Solo. I don't mess much with Damage Cards on the AA12 since it already has such high damage output. I mostly run ammo and reload speed cards. If you want, I am happy to add you on discord to discuss cards, weapons and decks. I am a bit of a nerd, so I got a plethora of information.

  • @PAwader
    @PAwader Před 2 lety

    Do you have a video on your lmg deck or can you list your cards?

  • @hannahbobanana
    @hannahbobanana Před 2 lety +6

    Remember the weapons increase at different rates, the barrets white vs purple is different from the m1a1 white vs purple as well

    • @PNDKM
      @PNDKM  Před 2 lety +2

      this is true but its a level of depth I think would have made this a little excessive imo, I made this as much more of a general list based on what you'll find etc

    • @Homiloko2
      @Homiloko2 Před 2 lety +2

      @@PNDKM I was also thinking of this. Might not want to go too much in depth, but it's nice to point out the few outliers that scale really well with color like Barrett, TAC14, UMP45. Those guns are already at the top of the list and I think it wouldn't even change the ratings, just a nice tidbit of info to have.

    • @hannahbobanana
      @hannahbobanana Před 2 lety

      @@PNDKM very fair

    • @hannahbobanana
      @hannahbobanana Před 2 lety

      @@Homiloko2 yeah, or how little the ranch rifle improves over other guns, its still great just doesnt really get as much better as say a barret/phoenix do, different guns just food for thought

  • @jaidenamir8756
    @jaidenamir8756 Před 2 lety

    Yea but what gun do u use when they give u a hag & a breaker at the same time, because u can't run either?????

  • @NeedsMoDakka
    @NeedsMoDakka Před 2 lety +1

    So In short, only pick up
    M1911
    Tec9 / Auto Glock
    Belgian
    Vector
    Ump45
    Tac14
    Phoenix
    Barrett
    RPK
    Ranch Rifle
    Machete
    Bat
    Axe
    Special mention to
    M249 (bad reload, drop-reload exploit makes this gun go from bluh to amazing)
    Scar (borderline pretty good)
    Ak (a little weaker than scar but better horizontal recoil, swap speed, ads speed)

  • @Giantshredder
    @Giantshredder Před 2 lety +5

    Dude, you setup that AA12 with about 70% accuracy, fast reload, and stumble...it melts hoard. Just treat it like a semiauto.

  • @michaelmcdowell7096
    @michaelmcdowell7096 Před 2 lety

    Gonna try super 90, always went 870 if the tac wasn’t available and reload builds help the 870 but I can see the 90 being great for a healer or running no reload cards.

  • @eldoplo1155
    @eldoplo1155 Před 2 lety +21

    Knife would be C tier for sure, shoving is one of the most important mechanics in the entire game, it can definitely be useful but you just can’t replace the universal crowd control / mutation stumbler.

    • @jacobmcguire9174
      @jacobmcguire9174 Před 2 lety +7

      Knife is not C tier. If you enjoy using guns, being able to one hit kill common ridden when reloading actually sustains your true overall DPS. It’s a melee weapon designed for gunplay. Combined with Face your fears card, or the melee heal card, it becomes an easy A tier and i would say even S.
      If you are playing veteran or above, the knife saves your life more times than people seem to realize. If you are stuck reloading with several common coming at you, as long as you aren’t 360 degree-swarmed, having them be killed mid reload actually saves your magazine for when a mutation(s) pops up all of a sudden. If you used half your magazine to clear common ridden and then say a Reeker or a stalker pops up, there’s a good chance you won’t kill that mutation with your remaining magazine, which could be fatal. Having a full mag will greatly increase the possibility of a kill. A Reeker with 1 health is still a threat. A stalker or a Hocker with 1 health is still a threat.
      Edit: plus being able to proc weak spot damage with it is very helpful for those situations where you get caught off guard by a close range mutation. If you run multiple weak spot cards, the knife wrecks. Plus it counts as carrying a melee weapon so you can benefit from a damage- resistance melee card(10% flat resistance). This is always active whether you are knifing ridden or not.

    • @lusaka1826
      @lusaka1826 Před 2 lety +3

      Knife is decent, B tier if youre new/dont have all the cards + only plays on recruit/veteran.
      For Nightmare, it is C or even D tier at best. If you’re using 2-3 card slots for the knife, it’s already an issue(4-5 speed and 1 scav cards are a must whether youre speed running or not). bashing is free + has a wider range to cc multiple commons at the same time, knife cant bash zombies/works like a hatchet. Sure a knife can kill a mutation close by but getting caught by a stalker knocks u back, its just better shoot them afterwards. Reeders will proc hordes if youre nearby. You want to kite all types of tall boys, so no you really cant knife 90% of the mutations and bashing stuns them if u hit them on the weakspot

    • @Michaelluo712
      @Michaelluo712 Před 2 lety

      @@jacobmcguire9174 it depends on how good you are at headshots or how much damage you've built. If you run a Ranch Rifle the knife is the opportunity cost of a 10% damage boost that'll allow you to 1 hit bodyshots riddens. The worst part about the knife is that you don't get the same crowd control as you do with bash if you have riddens running up on you in a line. The bashed ridden not only gets stumbled but also falls back to stumble any other ridden it touches. Obviously, you lose that domino effect when you run knife if the ridden gets killed out right.

    • @Michaelluo712
      @Michaelluo712 Před 2 lety

      @@lusaka1826 bashing tallboys in the weak spot stumbles?

  • @Josh-jw7cb
    @Josh-jw7cb Před 2 lety

    What’s your lmg build you referenced?

  • @michaelmcdowell7096
    @michaelmcdowell7096 Před 2 lety

    I like the scar and I fell in love with the ranch rifle but before I noticed the automatic fire in options I didn’t like it. Can’t click that trigger for each bullet, no fun to cramp my trigger finger.

  • @frozentsar
    @frozentsar Před 2 lety

    What would you recommend pairing with the Barret M95? (secondary or primary, would you recommend pairing Barret M95 with a primary like AK47?)
    Are there any cards that increase firing rate of the Barret M95?
    Does base damage cards affect weakspot damage or just weakspot damage cards?

  • @VideoGamesRus100
    @VideoGamesRus100 Před 2 lety

    Are there any guns you think will have a massive change in value if special's spawn rate gets nerfed?

    • @zero_wing_
      @zero_wing_ Před rokem

      snipers for sure since they excel at taking out specials

  • @RealFolkTV
    @RealFolkTV Před 2 lety +1

    Hatchet is S tier for nightmare, I’m a melee main. Unlimited attacking potential for horde clearing, always activates numb, high damage against specials.

  • @skyfuel1532
    @skyfuel1532 Před 2 lety +2

    I'm not going to lie. The Uzi is S in my mind. High fire rate, high ammo capacity, low reload speed. It has lower damage than the ump and vector. But sustained damage, I'll take the uzi every time. Way too low here imo

  • @specter99
    @specter99 Před 2 lety

    20:10 I disagree with your review of the tiny hatchet, for a lot of the on kill effect cards it is limited to 3m, and the axe and bat both are 3.5m range, the machet is 3m but bugs 3.1 and you don't proc the effect like ghost bullets.
    so i believe the hatchet is the strongest, but only for common clearing, specials are basically forbidden to engage

  • @NINJA_INVESTORS
    @NINJA_INVESTORS Před 2 lety

    What's the drop and reload trick?

  • @csih2119
    @csih2119 Před 2 lety +1

    AA-12 with accuracy cards shreds absolutely everything!
    Edit: Oh, and don't forget the shredder

  • @crypttion2061
    @crypttion2061 Před 2 lety

    👍 Thank you!

  • @IVdemondanVI
    @IVdemondanVI Před 2 lety

    Love the content carnt get enough of this game you should of put fist S+ I know it's not a weapon but might of been good for players picking between the knife or fist, being able to stumble zombies while reloading is clutch on nightmare, keep up the vids 💪

  • @tristanjones5295
    @tristanjones5295 Před 2 lety +3

    Personally I think the vector, tec 9 and Belgian belong in s+ tier. The ump45 feels bad to use and definetly has lower dps than the vector. I run a deck that doesn't have powerswap but is a double smg deck. With the infinite ammo card on the tec9 you basically turn yourself into an ammo mule for the team. The tec9 with the infinite ammo card alone is so good at dealing with commons its insane.
    Thats just my two cents I think those 3 should be higher, especially the Belgian because it really just hits like a truck.

    • @Homiloko2
      @Homiloko2 Před 2 lety

      UMP might have a harder recoil to handle but it's great at saving ammo. It scales hard so it's better when you have a blue/purple one, and then it's got the same DPS as a Vector, whilst spending less bullets and reloading less often. Great gun.
      If you're running a power swap + admin reload deck, Vector is better because it burns through a clip faster, otherwise both are a beast.

    • @jacobmcguire9174
      @jacobmcguire9174 Před 2 lety +3

      Agreed bro. The secondary weapons are better than most of the primaries in nearly every category except for magazine size. They literally are the highest dps weapons in the game like that’s nothing to scoff at. And it’s by a considerably large margin, I might add.
      You tuber is saying the m1911 is the most underrated, but he puts beretta m9 burst at C tier 😂. The beretta burst slaps super hard if you are running weak spot cards like it’s what I call a “power” secondary. The only other secondary that would be considered such is the Belgian.

  • @JurianDeCocq
    @JurianDeCocq Před 2 lety

    Have you shared the builds you’re mentioning somewhere?

    • @PNDKM
      @PNDKM  Před 2 lety

      Multiple build videos on the channel cover most of what I refer to here, others can be found on my Forthope profile at www.forthope.gg/users/PNDMustard

  • @MC-gj8fg
    @MC-gj8fg Před 2 lety +2

    The SCAR's recoil is nasty which comes into play when targeting mutation weak spots. Its small sustained DPS edge over the AK just doesn't make up for this IMO. If I can't pick up an LMG or ranch rifle, the AK is my easy go to. I'd still pick the SCAR over the m4 or m16 of course.

    • @NeedsMoDakka
      @NeedsMoDakka Před 2 lety

      Scar compared to ak: slightly more damage but ebough to reach certain breakpoints faster, stronger horizontal random recoil, slower swap and ads speed, bullet penetration increases with quality

    • @ThanosTheTitan93
      @ThanosTheTitan93 Před 2 lety

      I run 2 cards that give recoil control plus other thing i do t remember the name and 1 basic compensator and its a laser.

  • @xXANNIAL8ORXx
    @xXANNIAL8ORXx Před 2 lety +7

    I agree with almost everything on this list, except the AA-12, no way its that low, stats wise its just slightly worse than the super90, but its still the second highest DPS out of all the guns, and you can run lazer sight or accuracy to negate the inaccuracy, personally i think its way better than 870, but not as good super90

    • @PNDKM
      @PNDKM  Před 2 lety +6

      For me it's the range that ruins it, you have to be basically touching distance for it's damage dropoff to not kick in and that's so dangerous vs the tankiest specials and using it further than that just chews ammo. Range attachments can help it for sure but I'd personally rather any other shotgun

    • @yumyunrangLOAL
      @yumyunrangLOAL Před 2 lety +1

      @@PNDKM You need to get a compensator, legendary extended/fast or purple extended, purple high zoom scope and purple movement stock, you have the best DPS in the game and you can crowd control and room clear better than basically any other weapon, get your typical shotgun cards but get a couple of movement speed ones so you can bait tallboy arms. Pre patch with the old buckshot bruiser you could basically just keep your health topped up the entire time and you could even get like 40 to 50 temp health by just dumping a mag into reekers. Only issue is ammo tbh

  • @jaden.2000
    @jaden.2000 Před rokem

    i honestly think most of the weapons in the game are pretty decent. there’s a few i don’t use too much, but i try to experiment with all of them just for fun.

  • @brainh20
    @brainh20 Před 2 lety +1

    I destroy everything with my AA12

  • @cursedone2231
    @cursedone2231 Před 2 lety

    47:08 I thought I was going crazy hearing mario in my head

  • @shaunperron7080
    @shaunperron7080 Před 2 lety +1

    I have an LMG deck that uses Two is One, and Admin Reload that I run with double M249s, it can be a bit of a slow start until you get a few cards and the right attachments but it absolutely shreds and the reload speed is completely irrelevant. Definitely very ammo hungry though

    • @depredator4572
      @depredator4572 Před 2 lety

      Cool tip: If you throw your weapon to the ground and pick it up it will be fully loaded, even if you throw it with 0 ammo in it. You basically want to empty your magazine, throw tor M249s and pick it up again, from a 7 sec reload to 2 sec.

    • @shaunperron7080
      @shaunperron7080 Před 2 lety

      @@depredator4572 or I could just equip 2 of them and with increased swap speed have an almost 0 transition between the two, and not have to worry about fumbling through menus. I basically never stop firing unless I want to, 2-3 seconds can be a pretty long time in the wrong situation

    • @ethanv7330
      @ethanv7330 Před 2 lety

      @@shaunperron7080 you get a full clip of free ammo. When you drop it. It's not the same. Double LMG is ammo hungry.
      This makes infinite ammo.
      Worst of all, AR ammo is always in demand.

    • @shaunperron7080
      @shaunperron7080 Před 2 lety

      @@ethanv7330 I said it was ammo hungry in my original comment, I'm fully aware of this. It's an issue that's pretty easily solved, to the point of an ammo surplus, by playing as Hoffman, or having one in your group. And in an organized group you're going to split ammo types anyway, so AR ammo demand is largely irrelevant. I concede the point about the free full magazine of ammo, but also think that's an exploit that should, and eventually will, be patched out. It also doesn't erase the fact that having to do that is very clunky, yes it gets easier with practice, but being able to do clunky fast doesn't make it any less clunky. Whereas what I do is effectively instant and effortless, with the swap speed I put in the deck, and a good stock. It takes so long to empty the next mag that the swapped out weapon is already full well before you need to swap again, even with 0 added reload speed. To each their own, and if you prefer menu swapping your gun, that's fine. But it's a fallacy to tell someone "oh don't bother trying to do that, just take advantage of this exploit like all the cool kids"

  • @2233Billy
    @2233Billy Před 2 lety +7

    Bro c'mon, M16 is one of the worst weapons in the game with how much ammo it wastes

    • @GunsRlife17
      @GunsRlife17 Před 2 lety +3

      Welp... not anymore 😊 16 base damage is insane

  • @Slurpified
    @Slurpified Před 2 lety

    Now the M16 has higher DPS then the SCAR. Sure you already know though just saying in case

  • @kiv2302
    @kiv2302 Před 2 lety

    Beretta burst... what they have done to my boy

  • @eldoplo1155
    @eldoplo1155 Před 2 lety +1

    Should of put accessories in here (:

  • @Hax0rMariochat
    @Hax0rMariochat Před 2 lety

    the amount of cards for each types of weapons in B4B is really unbalanced i hope at one points there's the same amount of damage cards and cards that improves the damage on certain weapons for example there is only one for AR damage and only an underwhelming few for SMG this game needs more cards for specific types of weapons so that all weapons can be improved equally no matter the weapon types : AR / SMG / Shotgun / Sniper , the most lacking is really the AR and SMG in terms of specific weapon type cards Such an underwhelming number of cards for these 2 types

  • @chrismac5815
    @chrismac5815 Před 2 lety

    do a card tier list.

  • @PRESPOVERTY
    @PRESPOVERTY Před 2 lety +2

    It would've been funny if you put bash in S+ tier

  • @Native2music
    @Native2music Před 2 lety +1

    The AA12 is AT LEAST B tier. It's the ultimate shotgun, and the spread can anhilate crowds of common

    • @sydus81599
      @sydus81599 Před 2 lety

      In nightmare it's essentially useless due to the mutations, especially when a tac with a stumble attachment will knock back any mutation in a single shot and also does incredible damage, so much so that a single pellet will kill a ridden 30+ meters away, let alone multiple pellets with one shot. Constant Stumble is absolutely necessary in nightmare and the more stumble overall your team has the easier the run will be, the AA12 just doesn't have that nor good ammo efficiency, especially with ammo being so much harder to keep up in nightmare, the AA12 however is decent in recruit and somewhat okay in vet with Ammo cards.

    • @jacobmcguire9174
      @jacobmcguire9174 Před 2 lety +7

      @@sydus81599 dude what are you smoking? The AA12 fucking destroys everything. The Tac-14 is hella overrated, and the inability to attach any weak spot damage attachments like acog or scopes is a huge drawback, not including having only 3 shots in a mag. The tac is your best friend for a shotgun build, but if you aren’t specializing a specific weapon class, the AA12 is better. Ammo issues are so overrated like the bots just drop ammo forever as you get low. I’ve never used an ammo card in my life, and I barely run out of shotgun ammo unless I’m being retarded and panic-shooting. The AA12 with a disciplined trigger finger will always be better than the tac-14. In nightmare i will always take an early game AA12 over any shotgun except for the super-90, which is easily the BEST shotgun in the game.

  • @Bigfellr
    @Bigfellr Před 2 lety

    Shotgun top tier

  • @bleh9906
    @bleh9906 Před 3 měsíci

    nineteen ELEVEN

  • @TheZombie567
    @TheZombie567 Před 2 lety

    Is it possible to stumble Tallboys by sniping their heads ?

    • @PNDKM
      @PNDKM  Před 2 lety

      You can stumble specials anywhere so long as the stumble value is high enough to my knowledge!

    • @TheZombie567
      @TheZombie567 Před 2 lety

      @@PNDKM Awesome 👌🏾

  • @jacobmcguire9174
    @jacobmcguire9174 Před 2 lety +4

    The ranch rifle is the best weapon in the game because it automatically makes ammo efficiency a non-problem, and it forces you to focus on accuracy and trigger discipline. Too often players panic and spray n pray, and players don’t realize how bad spray n pray tactics are in this game(unless you are using a mini gun)👍🏽

  • @Joseph-mw2rl
    @Joseph-mw2rl Před 2 lety

    I disagree with m249. It fires too quick, reloads, slow reload and burns through ammo. RPK is way better

  • @ELECTRIK_VISION1
    @ELECTRIK_VISION1 Před 2 lety

    Where would you put the m249 and the rpk if you don’t do the reload trick? I play on console so if not really easy to do and not really worth most of the time

    • @PNDKM
      @PNDKM  Před 2 lety +1

      RPK would stay where it is imo as it's still a stumble/damage machine and with reload cards does still reload at a useful degree but M249 would drop pretty severely

    • @ELECTRIK_VISION1
      @ELECTRIK_VISION1 Před 2 lety

      @@PNDKM thanks for the reply and insight 👍

    • @ReaveIdono
      @ReaveIdono Před 2 lety +1

      I think the M249 is still pretty good with admin reload as an option. Also a console player.

    • @ELECTRIK_VISION1
      @ELECTRIK_VISION1 Před 2 lety

      @@ReaveIdono I normally use assault rifles ak/scar I’ve not played much recently (I swear casual players are bots even on easy diff 😅) anything with a big mag to compensate for my terrible aim works for me 😂

    • @LeonePhelps
      @LeonePhelps Před 2 lety +1

      Reload trick is easy on console tho, when you press select it defaults onto your primary so you can drop it in 2 quick button presses (select then A)

  • @pwnutter1987
    @pwnutter1987 Před 2 lety +2

    Nice vid, use more melee before you put the bat in A yet call the hatchet trash

    • @viddicake
      @viddicake Před 2 lety

      Hatchet melts with a melee build

  • @roycosta6878
    @roycosta6878 Před 2 lety

    Are you guys still doing MK content?

  • @IVISMiLESIVI
    @IVISMiLESIVI Před 2 lety +1

    It is impressive to hear ppl are actually playing nightmare. My play group and I can barely get past veteran. But it's not in a satisfying challenge kind of way, it's definitely a this game is bullshit kind of way, especially when it always seems like the game throws way too much at you. I heard they were fixing the game difficulty balance issues soon but not sure when.

  • @armasapee
    @armasapee Před 2 lety +1

    What kind of Left 4 dead 2 is this game?

  • @eldoplo1155
    @eldoplo1155 Před 2 lety

    M16 is B tier for sure

  • @chrisrungo270
    @chrisrungo270 Před 2 lety +3

    the bat is the only melee with a 4x stumble multiplier all others are a 1x you can stumble lock snitches' with a grey and no cards for melee all others are garbage

    • @ibragima4181
      @ibragima4181 Před 2 lety

      Why do u need to stumble some1 when u can kill it with fire axe in a blink of an eye? :)

  • @Michaelluo712
    @Michaelluo712 Před 2 lety

    You're one of the few who has called out the Ranch Rifle for what it is. It's got to be the best and most underrated weapon in the game with the most strengths and least draw backs.

  • @brainh20
    @brainh20 Před 2 lety

    Play with me I'm on xbox I'll show you an AA12 full action

  • @xxxSpetnaz
    @xxxSpetnaz Před rokem

    Dude I know all of the weapons are rebalance now but you got everything so wrong!!

  • @ceetee3370
    @ceetee3370 Před 2 lety +1

    Instead of dropping your weapon, just use admin reload with swap speed. Gg

    • @ChumpionTV
      @ChumpionTV Před 2 lety +2

      or you could take the advice in the video and not spend 2 cards on something you can get for free

    • @ceetee3370
      @ceetee3370 Před 2 lety +1

      @@ChumpionTV you get it free at an inconvenience. The game doesnt have an auto weapon drop button by default, so I imagine itll be patched and irrelevant sooner than you think. Besides, it brings you much more util to be able to have say a barrett with a 249. You can mow down hoardes no problem and with down in front you deal no friendly fire, which imo is too clutch for nightmare

    • @ChumpionTV
      @ChumpionTV Před 2 lety +2

      @@ceetee3370 aha ... You go ahead and spend 2 card slots if you think it's better. As he said in the vid, it's only worth if you have the physical ability to pull it of.

  • @DANHOGZ
    @DANHOGZ Před 2 lety

    I agree the Ranch Rifle is the best weapon overall considering ammo efficiency, accuracy, damage, mag size, firing speed, reload speed, effective range.
    However, I think Belgium is sucks. Reloading will get me killed. For shotgun, only Tec14 is worth to use.
    Last but not least, I prefer Phonix more than Barret.

  • @jacobmcguire9174
    @jacobmcguire9174 Před 2 lety

    Dude you are underestimating secondary weapons. All the pistols are S or S+ in my opinion(except for the magnum).

  • @MashCruMusic
    @MashCruMusic Před 2 lety

    Scar is tasty

  • @ARUNMANOJ86
    @ARUNMANOJ86 Před 2 lety

    S+ = Phoenix 350L, M249
    S = Barret, Scar, Tac, Ranch Rifle
    A = both AKs, M16, Uzi, Super90
    B = Pump shotty, rest of SMGs
    C= AA12, M4, RPK

  • @daemorax21
    @daemorax21 Před 2 lety +2

    > this weapon is perfect if you cheat!

  • @etimene4797
    @etimene4797 Před 2 lety

    This list sucks im sorry i feel like he hasnt played nightmare at all mans puts the Tac14 and the Ranch Rifle in S+ tier wtf is wrong with you😂🤦‍♂️ yes i understand we all have opinions but fr rethink your tier list

    • @PNDKM
      @PNDKM  Před 2 lety

      I have an entire Nightmare playthrough on the channel and stream Nightmare almost every day on Twitch, including solo Nightmare playthroughs :)

  • @carloscardona9255
    @carloscardona9255 Před 2 lety

    Calling a scar and an ak, an ar is so cringe lol