This Will *COMPLETELY* Change How You Play 🩸 Back 4 Blood GUIDE for Damage & Deck Builds (Nightmare)

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  • čas přidán 24. 10. 2021
  • Back 4 Blood Damage and Deck Builds guide that will showcase some incredibly interesting mechanics with how damage and weakspot works. This video will change everything you thought you knew about Back 4 Blood
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Komentáře • 526

  • @SwingPoynt
    @SwingPoynt  Před 2 lety +139

    Hey! So there's been some new findings courtesy of reddit! Let me break down what we know so far.
    From what I understand,
    Knowledge is power is not properly displaying numbers. Which is resulting in damage totals not being what we would expect, people measured the PIXELS IN THIS VIDEO to confirm that hahaha. Also, there is not supposed to be multiple numbers showing when you hit a weakspot.
    HOWEVER. There are in fact two damage pools being simultaneously affected. Apparently, according to Turtle Rock, the weakpoint system they use on Ogre's and Breakers is the same system they use on regular Mutations and Common. However you can break weakpoints on Ogre's and Breakers, but you cannot do that on other mutations. Soooo the result is that they FORWARD damage to the health of the creature you are attacking. Anyway, this is causing Knowledge is power to misrepresent numbers.
    Common Ridden seemingly have a breakable weakpoint on their head. So KiP gets even weirder on them when trying out different weapons. Punching them, etc.
    Here's the reddit thread where someone did testing in Swarm Mode, along with Turtle Rock's reply.
    www.reddit.com/r/Back4Blood/comments/qgoseo/psa_misinformation_about_knowledge_is_power/
    So the TL:DR;
    The numbers being shown by KiP are currently being weird. The rest of the concepts in the video with mixing and matching things to get benefit out of additive/multiplicative still stand. HOWEVER Turtle Rock did say they are going to be looking at if they need to change anything now, so who knows if cards effects will change over time.

    • @fire_ant_187x7
      @fire_ant_187x7 Před 2 lety +6

      Honestly bullet damage means just what it says. Bullet damage to normal areas or weak spots. That was not hard to figure out

    • @Zaszz1
      @Zaszz1 Před 2 lety +6

      @@fire_ant_187x7 The problem is the other damage types don't mention how they stack or don't with one another, from reading the cards you would expect them to all be working about the same way and they don't. A failure on the devs part to clarify how the systems work and what "damage" vs "bullet damage" vs "weak spot damage" means exactly. It's not a huge deal, it just kind of sucks when there isnt like a help feature tucked into a menu somewhere, that makes it transparent how each system works. Instead we have to try to do testing which relies on the testing tools to be accurate, and is a chore, to figure out this stuff.
      I know not every player cares too much about this kind of thing, but I find it frustrating when I am given choices, but not really all the information to know what those choices mean. Still a fun game though, have been really enjoying it.

    • @ajhardman3547
      @ajhardman3547 Před 2 lety

      In the Reddit post, the numbers he displayed for total weakspot damage seemed to also be affected by Walker’s damage bonus even though it isn’t a weakspot bonus. So, his character card DOES have an effect on weakspot but regular “damage” cards don’t?
      Patient Hunter is a damage card that seemed to affect the weakspot damage too though.

    • @Crimefridge
      @Crimefridge Před 2 lety +1

      +damage not affecting body damage multiplied by weakspot is incorrect, this video is effectively useless, the "base understanding" of how the game actually works was more accurate than what your experiments showed. If you remove the second number, and the first number is not showing the crit multiplier of hitting the weakspot, your entire video is actually giving opposite advice that is negatively effective. Avoiding Glass Cannon, Patient Hunter, cards like these work perfectly fine with weakspot multiplier but DOES NOT SHOW ON KNOWLEDGE IS POWER. So... all your suggestions are wrong. All of them. Multipliers on multipliers is the only useful advice from this video.

    • @georgehunsaker2866
      @georgehunsaker2866 Před 2 lety +1

      Your mods banned me for saying gg bro in chat

  • @PNDKM
    @PNDKM Před 2 lety +540

    Knowledge is power might be the most appropriately named card in this entire game it seems

    • @kingbooty6969
      @kingbooty6969 Před 2 lety +13

      Wtf my top Back 4 Blood channels in 1 chat, worlds collide 🤯

    • @TheCherrypoppin
      @TheCherrypoppin Před 2 lety +2

      Khadgar would like a word

    • @Lead2waste
      @Lead2waste Před 2 lety +1

      Na meth head is appropriately named.

    • @thatoneperson256
      @thatoneperson256 Před 2 lety +2

      I don't think it should be a card, rather a base part of the game you can turn on and off

    • @Jenkkimie
      @Jenkkimie Před 2 lety

      It is a old idiom but it is true. Trust me as someone who is soon graduating from my 2nd STEM degree, knowledge can be viewed as a form of resource that you have. Whether it is knowledge in real world, or virtual. Use it to your advantage.

  • @BoobaFatt
    @BoobaFatt Před 2 lety +269

    Dude my buddies and I played with you on nightmare the other night, you were playing mom and said "Mama's gotta get her drinky", we were cracking up and you showed us some strats. It was good playing with you. We should run again sometime. That night was our first nightmare attempt but we've gotten way better

  • @HeroOfTheWeb
    @HeroOfTheWeb Před 2 lety +337

    It would be great if they made the shooting range allow card builds, upgraded items/guns and let you summon specials to test on.

    • @PPeggythePirate
      @PPeggythePirate Před 2 lety +6

      There would be no secrets then

    • @HeroOfTheWeb
      @HeroOfTheWeb Před 2 lety +41

      @@PPeggythePirate what secrets do you think we’re still not seeing? Just deck builds is all I’m thinking

    • @FriedSpicyChicken26
      @FriedSpicyChicken26 Před 2 lety +10

      I feel like they will eventually be implementing this in a future patch. This should've been done since the start.

    • @skylarryals4837
      @skylarryals4837 Před 2 lety +12

      @@FriedSpicyChicken26 They should start with allowing us to make more than 8 decks fist lol.

    • @octaviogonzalez8794
      @octaviogonzalez8794 Před 2 lety

      I thought that was literally the point so I can. Try the huns out with different accuracy values and stuff but no lol

  • @holohearthfire7138
    @holohearthfire7138 Před 2 lety +102

    make builds with this knowledge. Destroy the dps ceiling

  • @TubesForNoobs
    @TubesForNoobs Před 2 lety +60

    Confirmed Confident Killer Does NOT add to weakspot damage

  • @supermanquivole1
    @supermanquivole1 Před 2 lety +128

    That's how the damage is calculated in Borderlands aswell, really interesting vid. Makes a lot of things clearer ! Cheers

    • @BlackAxon
      @BlackAxon Před 2 lety +3

      What?

    • @supermanquivole1
      @supermanquivole1 Před 2 lety +15

      @@BlackAxon There is additive and multiplicative damage scaling in the Borderlands games

    • @PPeggythePirate
      @PPeggythePirate Před 2 lety +5

      But borderlands is so much more complicated

    • @BlackAxon
      @BlackAxon Před 2 lety +10

      @@PPeggythePirate It also has a damage formula that generally makes a*lot* more sense.

  • @7Singularity
    @7Singularity Před 2 lety +117

    This explains why melee build was so absurd OP, with fire axe it one-shot tall guy that easy.

    • @projectskald
      @projectskald Před 2 lety +16

      Glad to see more people finally figuring out the maths. Hopefully we’ll have players more capable of conquering vet/nightmare than we have.

    • @HeroOfTheWeb
      @HeroOfTheWeb Před 2 lety +31

      As a melee main who has all the cards:
      Breaker sees me and sweats.
      Tallboy variants see me and panic.
      Hocker/Stinger - spawn in and 0.025 seconds later they have me disabled and dead (or stun gun it off and the same hocker just disables you again before you can even move from the spot) - worst special design I've ever seen haha.

    • @nahfam360
      @nahfam360 Před 2 lety +32

      @@projectskald unfortunately just having a good build isn't enough for people to conquer vet/nightmare. most random players still have dogshit awareness

    • @projectskald
      @projectskald Před 2 lety +6

      @@nahfam360 I dunno. I’ve made it mostly through vet without any issues. I’m held back by team mates 😭😭😭

    • @nahfam360
      @nahfam360 Před 2 lety +17

      @@projectskald i believe you. game really doesn't punish toxic players or trolls. what's going to stop a player from shooting birds/snitches/doors or doing friendly fire damage in higher difficulties. im not a lfd player so im not sure how they dealt with it. playing with good players is a different story though, games are really fun when everyone's on the same page

  • @anedgedancer5147
    @anedgedancer5147 Před 2 lety +16

    My head is just spinning while I'm trying to keep up with him. So much compounding, so many different categories. But I'm kinda getting it, he explains it well.

  • @notbrad4873
    @notbrad4873 Před 2 lety +16

    Swingpoynt talks about damage calculation like he's just unravelled an international conspiracy of baby-eating lizard people

  • @skmkr5222
    @skmkr5222 Před 2 lety +154

    Me who plays Doc with a full heal build: interesting.

    • @Berserker1041
      @Berserker1041 Před 2 lety +6

      SAAAAAAAAAAAAME but i'm gonna build this with my damage characters.

    • @nickgarcia1292
      @nickgarcia1292 Před 2 lety +6

      I do too except I have like 2 smg cards and she can be really well balanced.

    • @johnlowkey359
      @johnlowkey359 Před 2 lety +6

      Same, but gonna bully my team into optimizing their decks

    • @skmkr5222
      @skmkr5222 Před 2 lety

      @@johnlowkey359 literally me. I just found out Karlee starts with an AK-47 and now I wan't to build her haha.

    • @Kaiziak
      @Kaiziak Před 2 lety

      @@skmkr5222 I'd take a carbine over an AK any day. Karlee's secondary is what's really nice on my shotgun/unlimited secondary ammo build.

  • @lorentaylor1262
    @lorentaylor1262 Před 2 lety +26

    Exactly what I was looking for! Keep up the good content! 😁

  • @cixtos
    @cixtos Před 2 lety +21

    Thank you for explaining the different categories! So glad the devs put Knowledge is Power into the game

  • @Veledan
    @Veledan Před 2 lety +36

    Hats off to you man. The amount of research and time you spent on this video must have been nuts. You've really done the community a favor with this. Definitely earned a sub from me!

  • @legendofzelda13
    @legendofzelda13 Před 2 lety +16

    From what I gather, what affects the damage number vs weakspot damage number can be inferred from the type of category and the phrasing. It seems that anything that just says "damage" or "damage with x" will always affect the basic damage number. I think the phrasing is key. "Damage with x" is referring to the base damage from that particular weapon type, the "with" being the important distinction. It's not referring to a different type of damage, just the standard damage coming from that weapon. However, the cards that affect weakspot damage are phrased like "melee damage" or "bullet damage". The descriptor coming before the word damage might be the indicator that it's a different type of damage and not that it is just the standard damage coming from a particular source. If that makes sense

  • @Dasmaster1
    @Dasmaster1 Před 2 lety +7

    Here is how I understand this. First you divide the damage into "Generic damage" and "Weakspot damage". They are dealt separately. The Generic damage is calculated by taking the guns base damage and adding modifiers to it such as glass cannon. The weakspot damage also takes the guns base damage but does not apply the modifiers and then adds its own unique weakspot modifiers.
    What makes the silver bullet so different is that it is not a modifier that is applied after you separate the damage into the two types, instead the "bullet damage" directly changes the weapons base damage which both use when applying their respective modifiers. It is not necessarily anything to do with having their own categories as it has to do with the order in which it is calculated where bullet damage is applied before they are split up and handled separately.

  • @snappa_tv
    @snappa_tv Před 2 lety +15

    Trauma resistance does stack with doc’s trauma resistance. When running those cards with doc I take almost no trauma damage while playing.

  • @Andresdha
    @Andresdha Před 2 lety +5

    Dude, I thought I was gonna be clickbaited lol this is HUGE! Great find! Keep it up! Definitely earned my sub

  • @AdventureClass42
    @AdventureClass42 Před 2 lety +10

    I tested him weakspot +10% to team, this was additive to other weakspot cards. While his stacking up to 25% was weapon damage, multiplying with glass cannon, confident killer and patient hunter all being weapon dmg (bonus dmg uneffected)

  • @hollowsveil5618
    @hollowsveil5618 Před 2 lety +13

    Since Res Evil Resistance ive been watching you break game mechanics. WELL DONE BRO!!! You are a truly the GOAT

    • @Scantronacon
      @Scantronacon Před 2 lety +1

      Wish RE Resistance could of became more, I really enjoyed that game man

  • @slaveknightkos8498
    @slaveknightkos8498 Před 2 lety +12

    I have tested the healing bonuses (doc's, EMT bag, and ointment), and they all are additive. I used a bandage with all these, which normally heals 1 segment, and it healed less than 2. 0.2+0.4+0.2=80%

    • @cocoonman
      @cocoonman Před rokem

      Thank you for your testing.

  • @JabbaWockyy
    @JabbaWockyy Před 2 lety +1

    Subbed, excellent content. Appreciate all the time and effort you put into this one, you articulated yourself very well. The community is better for having you in it!

  • @authentiknature7184
    @authentiknature7184 Před 2 lety +2

    Gave a whole new meaning to the words deep dive. Thanks brother. The knowledge is much appreciated.

  • @leejesm
    @leejesm Před 2 lety +6

    not absolutely sure, but I believe use speed and revive speed are additive for reviving a player.
    also, I was inspired to do some experimenting with other % cards, and ammo capacity is bonkers. It's sort of additive, but it doesn't just take the percentage and add it to your default max. It multiplies the % times 5, then it adds 3, then it is multiplied by a base number given by the ammo type. so for SMG (base# = 80), if you take 50% ammo capacity card, and take the 30% SMG ammo capacity card, you get:
    960 = 80 * (5 * (1 + 0.5 + 0.3) + 3)
    I'm not sure if it's actually coded like this, but this gives the correct results. base number for snipers and shotguns is 20 and rifles are 55. also, you eluded to the "Character Card ability" for Walker being in a different category. Well, for Hoffman's card ability to give 10% extra ammo capacity, it's added to the equation above just like the other cards. no difference. All this to say that "categories" theory doesn't quite apply to the ammo capacity I think. I would like to know if it applied to health stuff, as you said.

  • @thyira3599
    @thyira3599 Před 2 lety

    I love that this video was so detaled. I don't think any other youtubers put that much emphasis on the details like u do. I really would love if u could make a detailed video about trauma damage, cause it seems that I get more trauma damage when use melee weapons with healing card builds.

  • @DarkhowlGaming
    @DarkhowlGaming Před 2 lety +4

    My mind is blown with this one dude! You're definitely Back 4 Blood Master! 😊

  • @ehsher7441
    @ehsher7441 Před 2 lety +10

    I believe what’s happening is that the body and the weakspot are two different “hitboxes” and you’re simply hitting both at the same time on a weakspot thus leading to damage values not applying to both spots

    • @Homiloko2
      @Homiloko2 Před 2 lety +4

      That's fine but the issue is the cards working weirdly. Like Glass Cannon only multiplies your non-weakspot damage. But silver bullets multiplies both weakspot and non-weakspot. It's just weird.

    • @ehsher7441
      @ehsher7441 Před 2 lety +3

      @@Homiloko2 because it’s only increasing damage for the body hitbox part of the damage, I think that’s why it gives us two damage numbers instead of one amplified one

  • @CaptainIronpaw
    @CaptainIronpaw Před 2 lety +4

    I like to think I'm pretty good at games but I'll never be the type to patiently break this kind of stuff down. Really glad there are guys like you doing all the math for us lol

    • @alexgomez7689
      @alexgomez7689 Před 2 lety

      LITERALLY BROOO LMAOOO I'm the type of person when I fuck up or go down, I blame myself, not my (probably) pretty shitty deck build lol

  • @sappygoober
    @sappygoober Před 2 lety +1

    dude you just opened my mind to some amazing decks! thank you so much!

  • @ericburns469
    @ericburns469 Před 2 lety +8

    “Why is it this way?”
    Because bad coding, I can’t imagine this was a deliberate choice or working as intended.

  • @marcomazzarelli6732
    @marcomazzarelli6732 Před 2 lety +5

    It's weird hearing things that make so much sense, but yet confuse you at the same time. This video makes me distrust 90% of deck build videos on youtube :0

    • @33awesomeman33
      @33awesomeman33 Před 2 lety

      Right. Theres so much work to be done to figure out optimal decks and I DOUBT many people are doing it. They're just putting out mass content hoping some of it sticks.

  • @unpredictablehalfbread6043

    A beautiful video. Really appreciate this one!

  • @cloverztv726
    @cloverztv726 Před 2 lety

    This is exactly what i was looking for! liked and subbed can't wait for more content!

  • @asianmaks
    @asianmaks Před 2 lety +9

    your Math teacher would be so proud of you if he watched this video.

  • @louisbartlett8099
    @louisbartlett8099 Před 2 lety

    I’ve played this game 1 time so far and this video has helped a ton when just starting to build decks.

  • @triplehappynesssauce
    @triplehappynesssauce Před 2 lety

    Excellent data and very well presented. Thanks for putting this up.

  • @moxeric6081
    @moxeric6081 Před 2 lety +2

    Finally, the game mechanics I have been looking for!

  • @jxkvb3434
    @jxkvb3434 Před 2 lety +3

    Subbed instantly after this video. Very thorough and entertaining (: i would love to see if you come up with some mandatory cards and figure out when it becomes necessary (maybe just for yourself) to start picking other beneficial cards. I know I have my opinions but I would love to hear yours!

  • @Angel-wi5pu
    @Angel-wi5pu Před 2 lety +1

    Thank you for taking the time to do this, the game has a lot of hidden mechanics.

  • @CoffeeFiend1
    @CoffeeFiend1 Před 2 lety +1

    Really good to see someone going through this publicly in a video. Try and bring this kinda stuff up online or in forums and people lose their shit attacking you because you're "destroying their builds" even though no one is attacking anyone.... It's just information and facts folks.

  • @fredriddles1763
    @fredriddles1763 Před 2 lety

    I've done a little testing before in order to clarify that cards do what I would think they're supposed to do. The amount testing needed to figure out what is in this video though is insane, thank you!

  • @marcellgreshamjr.2761
    @marcellgreshamjr.2761 Před 2 lety

    Love how passionate you are about this man fr

  • @cyphus5
    @cyphus5 Před 2 lety +10

    This explains why I'm so OP when I'm using my shotgun build with my friends in Recruit, even though we're all new. I've got the cards that give: 1 that gives Shotgun +30% damage, +10% Bullet Damage, and +20% Weakspot damage. I'm sure that's nothing for cards at Nightmare, but I'm smashing through stuff with my friends.

    • @Harmonic14
      @Harmonic14 Před 2 lety +5

      Even a Glock 1 shots stuff on Recruit, so it's not the best way to test builds

  • @Scantronacon
    @Scantronacon Před 2 lety

    Thank you SwingPoynt! Keep up the amazing content my g

  • @yuxi_dota2yuxi715
    @yuxi_dota2yuxi715 Před 2 lety +1

    Im gonna likr and comment for the algorithm because im really impressed that you figured this out and the amount of work and dedication you put into your videos, I've been watching your videos since Re Resistance.great work and keep it up!

  • @86Fenice
    @86Fenice Před 2 lety

    Very informative, thanks a bunch dude, i'll share it with my friends

  • @BucklingSwashes
    @BucklingSwashes Před 2 lety +4

    Random note on Buckshot Bruiser: play with it while packing a full auto shotty against an Ogre or Breaker. It's insane.

  • @frankylampard3931
    @frankylampard3931 Před 2 lety +17

    All this shows me is that the game needs a stats page as well as the "active cards" page. If we could see that your Bullet damage/ Weakspot damage/ General damage were different we could have figured this out... games a bit of a mess honestly I feel like they didnt really test this or the difficulty scaling at all.
    Thanks for vid tho, clearly explained... GJ

    • @IrisOsiris
      @IrisOsiris Před 2 lety

      Exactly. Since we can put together builds, we need a stats page so we can see exactly what our builds are doing. Just like the division or any other game with builds like this.

    • @frankylampard3931
      @frankylampard3931 Před 2 lety

      @@IrisOsiris some parts of game is fun but most are pure laziness imo.

  • @ghostofhavenmusic
    @ghostofhavenmusic Před 2 lety +1

    Can't believe i've watched this whole messy stuff at nearly 2 am. Anyway, really cool video !

  • @doctamunchies420
    @doctamunchies420 Před 2 lety

    You sir have earned a mafkin sub! This is some crazy good info and very well presented! Thank you!

  • @apexlegendsfights3192
    @apexlegendsfights3192 Před 2 lety

    Very Informative. Thank You!

  • @tinlongtang1675
    @tinlongtang1675 Před 2 lety

    That was awesome. Thanks man!

  • @weediestbroom
    @weediestbroom Před 2 lety +1

    That was probably the most useful and informative video on b4b I've seen 👍

  • @TheDough19
    @TheDough19 Před 2 lety

    DUDE ! My hat is of for you. That's crazy details and info much appreciated. New follower 👍 peace from sweden

  • @SPIKEYROXAS
    @SPIKEYROXAS Před 2 lety +1

    This is useful thanks. Ill add a column onto the public card compendium for damage types :D

  • @tonyjoseph707
    @tonyjoseph707 Před 2 lety +12

    This makes sense because I run melee damage and with all my damage cards I can kill a berserker by myself in just a few hits

    • @venturaramirez6021
      @venturaramirez6021 Před 2 lety +1

      Care to share that build?

    • @calebmeyers8976
      @calebmeyers8976 Před 2 lety

      @@venturaramirez6021 just stack all the melee cards. Meth head, brazen, batter up, ignore the pain etc

    • @Superp32
      @Superp32 Před 2 lety +1

      @@venturaramirez6021 Battle Lust , meth head , Mean Drunk , Berserker , Slugger , Batter Up , Brazen , Spiky Bits , Adrenaline Fueled , Vanguard , Run Like Hell , Breakout and 3 spots left for health or support iteams etc. (I am just about to unlock ignore the pain and face your fears )but not sure where i would put them at the moment

  • @Xnemesis0nfire
    @Xnemesis0nfire Před 2 lety

    Good to know thanx bro, lot of good info to know better what cards to make combos with

  • @izzyxblades
    @izzyxblades Před 2 lety

    Super helpful!! Thank you for explaining this

  • @RogueUwU
    @RogueUwU Před 2 lety +1

    This is definitely gonna help out with how I build decks

  • @rickcorcoran9566
    @rickcorcoran9566 Před 2 lety +3

    Good video. This game is kind of vague about most things. Makes it Hard for new players to understand. This should put you on the right path to properly building a deck. This could change your whole experience with the game. Well done.

  • @recless8667
    @recless8667 Před 2 lety +12

    Willing to bet all damage types are self-compounding: Melee, Bullet, Accessory, Fire, etc.
    Also, REAL weakspot bonus damage multipliers from what I've found:
    Stingers/Hockers, 2x
    Tall Boiys, 1.5x
    Common Ridden: 1.1x
    No clue on the retch tree and allegedly the stalkers take more dmg.

    • @kami3989
      @kami3989 Před 2 lety

      The 1.1x on commons is solely because of the 10% that knowledge is power gives you

    • @recless8667
      @recless8667 Před 2 lety

      @@kami3989 which is cancelled out by the 10% damage Walker gives you as a bot.

    • @kami3989
      @kami3989 Před 2 lety +2

      @@recless8667 Does that not apply to both instances of damage?
      Edit: Walker's +10% damage only affects Walker, his card gives the team +10 health

    • @recless8667
      @recless8667 Před 2 lety

      @@kami3989 according to SwingPoynt in this video, it's only to base damage.
      The whole discussion here is invalid though, SwingPoynt has clarified that the numbers from Knowledge is Power is a bug, and the Devs have confirmed only one number is used in the calculation

  • @Felana1988
    @Felana1988 Před 2 lety +1

    I really hope tons and tons of B4B players see this video. This is crucial. Thanks a ton for the info man.

  • @beny.7574
    @beny.7574 Před 2 lety

    can't wait for part two of this video dealing with rare/epic weapons or weapon attachments

  • @kevintrinh16
    @kevintrinh16 Před 2 lety +5

    The whole weak point damage thing is like duh to me sorry xD.
    It comes from Crit damage in Rpg games. Crit damage only effects crit attacks but not base/white attacks. Usually crits are usually red/yellow attacks.
    Usually in rpgs you would increase your crit chance to about 30-40% and max out crit damage as high as you can. then run a tank build to max out survivability and damage output.
    Sometimes in rpgs you can use items to turn total health pool to max crit damage. So like in the game guild wars 2 you could do this. I became a Glass cannon tank thief. It was so broken.
    But whats crazy about this game is that they dont combine in this game but are completely different damage sets.

  • @tuantran9726
    @tuantran9726 Před 2 lety

    big help sir, understand the game more, thank you very much :D
    keep it up sir

  • @mercyyy6429
    @mercyyy6429 Před 2 lety +39

    Huh...and I just made a pure damage gun build with only 2 weak spot damage cards 😭 Very intriguing though.... You should totally go through every card and make it it's own video 🤣

    • @strataslayer2512
      @strataslayer2512 Před 2 lety +1

      this info honestly makes weakspot damage weaker if anything

    • @patlesnar1
      @patlesnar1 Před 2 lety +7

      @@strataslayer2512 omg, i cant believe people are this stupid

    • @patlesnar1
      @patlesnar1 Před 2 lety +6

      @@strataslayer2512 it makes the weak spot good! Don’t you understand a word in the video?

    • @nathanallen8703
      @nathanallen8703 Před 2 lety

      @@strataslayer2512 bruh watch the video again 😂

    • @steffanhymer1285
      @steffanhymer1285 Před 2 lety +9

      @@nathanallen8703 I watched it for him. He is right. Weak spot is weaker with this information. If weak spot damage only goes up with weak spot cards and certain damage cards but not all, that makes it weaker as a stat. Glass canon doesn’t effect weak spot damage. Weaker. Shredder and confident killer potentially doesn’t effect weak spot damage. Weaker. Armored weak spots on mutations prevents weak spot damage and even base damage bonuses. Weaker. The point of the video was to show you not to stack weak spot or gun damage but to make a wide variety of damage bonuses for multiplier values.
      Edit: someone else confirmed confident killer does not add to weak spot damage. Making weak spot weaker again.

  • @Gabitix123
    @Gabitix123 Před 2 lety +1

    Thank you, I'll have to change some cards from my deck.

  • @DM-rg9zd
    @DM-rg9zd Před 2 lety

    Very helpful video gained a whole new respect for the game

  • @anedgedancer5147
    @anedgedancer5147 Před 2 lety

    Super helpful video man, packed full of information 😂 can I suggest maybe do one on damage reduction and trauma? I see lots of people running around on their last legs. Anyways, imma subscribe 👏🏽

  • @NoEditNarrator
    @NoEditNarrator Před 2 lety

    Crazy informative video. Very nice

  • @SkylasDivide
    @SkylasDivide Před 2 lety +23

    While I was testing similar things myself, I noticed that Holly's +25 Team Stamina seemingly changed the amount of extra stamina you get from stacking stamina off certain cards. Seems like character team effects stack multiplicatively, and has me wondering if regular team effects also stack multiplicatively with normal cards, and whether "character team" and "regular team" effects stack multiplicatively off each other. Could give Mandatory PT some extra incentive in a coordinated group deck.

    • @leejesm
      @leejesm Před 2 lety

      I experimented with something similar with Hoffman's team ammo capacity card, and it seems to me it is added the same as all the other cards, Team or otherwise. ammo capacity is, sort of, combined additively. it might depend on the individual mechanic targeted.

    • @cocoonman
      @cocoonman Před rokem

      Thank you for testing.

  • @jacklydon3511
    @jacklydon3511 Před 2 lety +1

    Excellent analysis.

  • @90ezKid
    @90ezKid Před 2 lety

    YOUR SO INFORMATIVE THANK YOU!!!!!!!!!

  • @BellDandy0
    @BellDandy0 Před 2 lety

    Thank you sooooo much for this!!!

  • @legendarykingtre335
    @legendarykingtre335 Před 2 lety

    Love how descriptive you got man 👍🏽

  • @user-hr8ts4ob7w
    @user-hr8ts4ob7w Před 2 lety

    Well I already know those card categories and have a build ,but still interesting seeing ppl figures out, hope ppl know more and make the game fun

  • @SkywayPark21
    @SkywayPark21 Před 2 lety

    you earned your self a sub for your research. Thanks

  • @richardpell
    @richardpell Před 2 lety

    Very informative, thank you

  • @webuser2014
    @webuser2014 Před 2 lety

    Never thought Bullet damage was soo OP dayum. Please make a full video which cards do which kind of damage.

  • @jstan97
    @jstan97 Před 2 lety

    Awesome video. Man I learnt a lot! xD

  • @mikeyuso9231
    @mikeyuso9231 Před 2 lety

    Definitely never seen a video before now but am subscribing

  • @leader7418
    @leader7418 Před 2 lety +5

    You got a like and subscribe for this one, amazing in depth breakdown of the stats for b4b!

  • @shovelfighter7901
    @shovelfighter7901 Před 2 lety

    such gud info... thx alot mate

  • @Yzorixul
    @Yzorixul Před 2 lety +6

    Hey SwingPoynt could you do a check on the "Shredder" card too? seems no1 knows if and how it gets affected by shotgun pellets. (Though if it works like Shotgun Bruiser its pretty much worthless on shotties.)

  • @headparis23
    @headparis23 Před 2 lety

    Phenomenal video. Thanks

  • @thesalamander9577
    @thesalamander9577 Před 2 lety

    Subbed and liked thanks for the info big brain man

  • @Ace-hn9rf
    @Ace-hn9rf Před 2 lety

    Very informative thank you

  • @joshbell1335
    @joshbell1335 Před 2 lety

    Very informative and interesting!

  • @33awesomeman33
    @33awesomeman33 Před 2 lety

    Do you have a link to your decks somewhere?
    I don't trust other sources to put in the work to figure out the absolute optimal stacks of cards, but I do trust you. subscribed and listening!

  • @xLHOAA
    @xLHOAA Před 2 lety

    sooooo helpful thank you

  • @blackphillip3214
    @blackphillip3214 Před 2 lety

    You sir just earned a sub I like this is the first of your videos Ive ever seen but I can already tell I like your brain

  • @thegrey4015
    @thegrey4015 Před 2 lety

    Would love a follow up vid after you do more testing. Subbed.

  • @XGothWolfX
    @XGothWolfX Před 2 lety

    Damn, thanks for this wonderful info.

  • @rwally192
    @rwally192 Před 2 lety

    You definitely earned a sub for this

  • @WorldinRooView
    @WorldinRooView Před 2 lety +5

    This is going to encourage leaning into a character's strengths by utilizing their character bonuses with other card bonuses to create the multiplicative effects.

    • @korbenmiller5387
      @korbenmiller5387 Před 2 lety

      Which is good, I'm getting annoyed seeing other PS4 players play Doc and not buy Support Accessories and go lonewolf Melee. Along with Sniper Hollys. These bug me. I'm sure the other platforms have their Special Freds too, but, bro.

  • @ancient_rune
    @ancient_rune Před 2 lety

    Thank you for testing

  • @mrsaltydino4817
    @mrsaltydino4817 Před 2 lety

    I understand what your saying and i actually thought something like this may have been in place because ive been using doc and mom and can use the same cards or have it so mom has more efficiency over doc and doc just still heals for way more then mom. Because it grows exponentially. Cool to see there is something like that in place

  • @adlerjeramie
    @adlerjeramie Před 2 lety

    Love the video. Do you have anything discussing trauma? I recently tried going in to that for No Hope and even though I have 105% with Sharice, I still take some trauma on hit. Is there a cap?

  • @lumpytoad1357
    @lumpytoad1357 Před 2 lety +1

    Base Dmg & Weakspot Dmg are separate damage hits, that land at the same time when hitting a weakspot, and therefore calc independently from one another, with % increase cards.
    Bullet Cards increase both Base & Weakspot.
    Shotgun/Sniper % increase Cards are calc'd separate.
    Jim & Walker Dmg% calc'd separate.
    So to achieve max Gun Dmg, mix cards of Base Dmg%, Weakspot%, and other % categories, as opposed to just loading up on one.
    One exception is Melee. Melee% increase effects both Base Dmg with melee and weakspot Dmg with melee.
    Did I miss anything? I'm really curious as to how to Maximize my Explosive Damage with Frags.

  • @AdrienBruyat
    @AdrienBruyat Před 2 lety

    Thank you for your video sir! very understandable!