Blender Tutorial: Quick and Easy 3D Modeling Method
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- čas přidán 20. 08. 2024
- In this Blender video, I demonstrate a method to make a complex 3D model quickly and easily. This video uses Blender version 3.3.
HDR Image Used in Video
polyhaven.com/...
Blender website
www.blender.org
Essentially, this modeling workflow is useful if your project remains in Blender through to the render. The Bevel is a shading trick that only appears in rendering, and cannot be exported as geometry. If you plan to animate this model in Blender, the extra geometry can slow down movement and playback time. Carefully consider your project requirements before choosing an appropriate modeling strategy.
You can't bake the Bevel noded textures?
@@2bit8bytes Nope... it's a shading trick.
However most other renders can use same trick. Redshift, Arnold, Vray... Even Octane in Blender. So, you can export this in Max, Maya, C4D and use other renderers.
Other things are that such model is ... problematic. Who will accept or buy such crap? Good for your own usage and nothing else.
btw. all these shading hacks has limitations, are computing intensive, etc.
@@2bit8bytes you can bake the normals to a texture
Great tutorial, thanks a lot!
This is the best Blender tutorial I have seen on CZcams. You speak clearly and slowly, never forget to mention a keystroke and explain things simply without random off topic comments like "we could do this, we could do that." Thank you!
His tutorials are great for easy wins. But I caution you not to avoid the other ones. There is seldom a single solution to a problem. To really grow, only doing step by step can hold you up.
Learn to think dynamically, not rigidly.
I can attest to his tutorials being great for getting your feet wet, but I didn't start getting decent at blender until I branched out from the step by step stuff and came over to the side of meandering, waffling tutorials which made me experiment a lot more and discover ways of modeling that are different than just what's in the tutorial.
He's American?
No Desi here ....
As a long time viewer, the "he's back' seems odd because you never left.
Tutorials take time, the ideas, what to teach, how to teach, what to modal, how to modal, plans change, life changes.
Always a pleasure to watch one of your videos. I'm an sure I'll learn something new that I never knew.
Thank you 😊
A really great tutorial. I love that you dont skimp on the basics that are often just assumed to be common knowledge. I learned quite a bit from this.
As usual…LOVE IT! You are by far one of if not the best tutorial maker and teacher out there. Thank you so much.
He is the best best best in youtube.
missed you my blender favorite teacher. thank you for showing me the way to blender. thank you for teaching me how to use blender. your long time fan
At the outset, I would like to inform you that we are very eager to watch your educational videos. Secondly, please do not wait too long. As for the end, I would like to thank you very much because you opened the door for me to learn Blender .. Your style is wonderful, rich and easy to help in learning .. I thank you very much and I would like to see your beautiful videos. Thanks
hands down! that kind of explaining and teaching is extraordinary, i watch alot of youtube tutorials but the way you teach is easy, consice and enjoyable to follow along.
Best blender teacher ever. So glad you have new content, I always enjoy your tutorials, so perfect to follow.
Dunno, I got many issues with this one:
1) Number of screen polys makes these kinds of assets impossible to use, as it slows down the viewport too much in a really crowded scene.
2) I prefer modelling everything to real sizes. At least scale it down and apply scale once the general shape is set, to get proper shading parameters into it.
3) Adjust Bump **DISTANCE** rather than bump strength, and similar to bevel should have something that is suitable for the model/material scale.
4) Don't use "full white". Even snow isn't this reflective, and it's about the most reflective (diffuse) surface we have. Lookup proper albedo values instead.
I don't mind informing of alternate modelling strategies, but also state the drawbacks and the reasons why should *NOT* use them. I can't think of a single use-case for this approach in my professional life. I'm not a hard surface modeler and I frequently "cheat" using bevel node (with means to control radius) especially for imported CAD models, sometimes suppressing modeled bevels first prior to export. And there are cases where I just don't care the geometry is kinda messed up because it will only be rendered with few pixels and never be a main actor in the scene.
As bump distance go, use the displacement height you get from true microdisplacement (displacement only) for testing as bump distance - normals will remain the same. Previewing with true microdisplacement will ensure peaks and valleys go the intended way and that there are no unintentional discontinuities in the math driving it. Not a problem if only using noise though.
One of the best tutorials ever! Crispy and important.
This gives beginners a real roadmap on how to model. Thank you!
This channel helped me a lot when I was starting out. Good memories ^^
Abolutely perfect. Very good language, good tempo. I am amazed how complicated the valve appears to be, and how "easy" it is to make. I learned a lot from this tutorial. THANKS A BUNCH.
babe wake up new tutor4u post just dropped
Oh, that's great
Such an incredible technique, have been using Blender for a year and watched countless videos but first time hearing this. This is gonna be super useful!
Ah, the guy that taught me everything I know of Blender's basics today. 😀
This was very nicely explained. It takes its time and isn't frantic like so many other such tutorials. Thanks!
One of the best video in which I didn’t found any pblm while working thank you so much love ❤
The best blender tutorial video maker. Easy to follow everthing. Thank you for sharing.
he's back
You are simply the best. Thank you so much!! I play all the commercials to the end 🙂
Amazing tutorial, as always! Thank you!
It's easy in Blender. Just press Ctrl then R then 50 followed by Shift B and Alt D, then simply press D 45 and F3 for that effect and then simply add 3 loops here pressing G plus Alt B C and Enter and then once again B5 Shift F7 214 and H Ctrl Shift T 14.
You are an excellent teacher, I have learnt a lot from you. I would like to request you to add more modelling videos. So my basic concepts are more clear. Please share more videos on modelling day to day common things. Thanks for your great work.
Today a little fast in the measurements, otherwise always a pleasure Thank you
Great tutorial! It covers many tips for modeling almost everything!! Great work!
You probably need to put words like "water faucet" and "water spigot" and maybe something about welding, blending, joining and normals in the description. I saw this months ago and almost couldn't find it by any type of search. Only because I luckily remembered your channel name could I find this. And it's a useful tutorial.
This is what Iam serching for a long time
thank very much you were the first person who taught me how to use blender 💗
Thank you very much for this!! you explain very well, please do more of these!
Super explained and instructed. Just great - as usual
As always, a great tutorial!!
You're a wizard Harry!
The man didn’t lie: this is fast and easy 3D modeling. But who needs it, with such a huge number of polygons and fake shading? Besides, the carving is not real, but simply made with rings :)
this was fun. Used the 3 point lights(gotta turn on in add-ons) for an even more interesting render, tnx.
Liked this for the simple textures, set up, and of coarse the modeling.
This was amazing! I love how you teach!
I REALLY LOVE YOUR VIDEOS you talk about everything
Glad to see you again 😊
Good to see you're back!
i like this simple explanation of a metal material
love his tutorials.. easy to follow
Great tutorial, thanks!
You are one of the finest tutor
Please model a car or jeep, with modern workflow in blender. This is request to you.
Such a clear and helpful tutorial.
Awesome…after a long time..thanks..
Thanks. one of the best video
os teus vídeos são sempre especiais, obrigado por nos trazer mais este conhecimento , te acompanho do Brasil juazeiro do norte, valeu
Great tutorial I've been using bevel all this time but bevel shader works so much better and is non destructive excellent
An excellent tut for beginners. Thank you.
Thank You Tutor , you are fantastic , always an experience watching your videos
Why don't you make more videos like this? We wait to watch your videos
🖖🥳👏🦫🤘🔥🇺🇸🎊🍩👌😎💪🤞💰👍
Well done!!!!!!
Thanks, Great tutorial.
Shiny and rough. Great tutorial!
Wow that looks so good!
Another great tutorial! Keep up the good work.
I had problems separating the rough texture from the smooth...need to do this one a few times to get it right. Thanks, great tutorial. :)
Thank you I learned a lot
Excelente tutorial!!! Muchas gracias por compartir.
Welcome back Senpai 😆😆😆
The _Bevel_ node is extremely useful when creating optimized models for games. It has its limitations, though. I wish it was possible to dictate which edges are affected by the node. The reason for this is the following: When creating a low-poly model and baking the generated bevels into a normal map, sometimes, you can see the facets of a model; the bevel node not only bevels hard edges, it bevels *all* edges regardless of angle. It's as though you were to perform a bevel on every polygon of your model. So, if you have a low-poly sphere and use this technique, you will turn all edges into smooth edges which is not the desirable outcome.
Is there a way around this that I am not familiar with?
If you're using substance painter for texturing, there's also a bevel generator you can use that does the same thing, with finer control.
@@SacredRedstone Is that a built-in function? Because I've been looking for that and all I could ever find were pre-made "bevel materials" on Gumroad...
@@AlonsoDigital Sorry, it's a filter, not a generator, but yes it does exist natively.
Great Tutorial!
Magnificent. Thank you.
8:28 You can add two loop cuts and then scale them on Z axis.
GREAT VIDEO!!! Thank you!
perfect, as always!
Nice tutorial. Thanks.
I think this is a good trick for a fast preview of a project but working with many subdivisions right from the start takes away a lot of flexibility and can lead to unwanted problems.
After all it is good to know but has more downsides than usages.
Thanks a lot for this Tutorial!
amazing tutorial thanks a lot
That is a large valve measured in Meters. A little too large for the available pipe. Or did I miss where you scaled it down? in any case, it was an excellent tutorial.
Great job
Great video!!!!!
thank you so much
my pc's cryin right now, the technique is ok but I don't know why u need 128 vertices for a single object? u just select the object > right click > then shade smooth if it still lacking add bevel or sub surface modifier, also I highly suggest people to go to overlay dropdown and turn on statistic so you know how many verts ur object have! 10k is usually my range for a single obj. U can also study topology I highly recommend it.
That was beautiful, thanks :)
Great. Thank You!
nice!
thank you very much! such a great video. subbed! :)
Best tutorial ever wtf.
Does anyone know how do I render it without taking so much time? Its beautiful but its taking 1h to render xD
Simply amazing!
Merry Christmas and Happy New Year tutor4u
When you duplicate object, you don't need to press G, it moves automatically, only XYZ press
Simple et efficace ! merci
You're the best.
Back online! ❤
WoW love it
I liked the video, and it is now in my favourites. However, the text on such valves is pressed and thus the text would be inwards into the cylinder. Can you tell how this would be done?
excellent
Awesome
You should always model to scale instead of cranking a light to 50,000 watts!
benchmark tutorial methodology
Ah new tutorial.
If only I was able to collect a dollar for every Blender video that starts with "Let's delete the cube"....
Gracias amigo
❤
Nice
Based on the values of the nut. You actually created a valve larger than a car.
idk why but it seems like i have so many more vertices that yours and it's making it like impossible to select the same ones as you. i put in the same amounts as you but it's not looking right.
Are you the best. thanks