Unreal Engine 4 Black Hole Effect Tutorial

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  • čas přidán 10. 06. 2017
  • A quick tutorial on how I achieved a Black Hole effect in Unreal Engine 4. I hope you all enjoyed and have a fantastic day. :)
    If anyone has an idea for another video or a request for me to try and create something please leave a comment and I'll try my best to do so.
    Sorry for the people who want/ were expecting a gameplay video, the internet sucks and it's taking forever just to upload this short video. :( I'm going to try to upload one as soon as possible.
  • Hry

Komentáře • 47

  • @jgharding2
    @jgharding2 Před 3 lety +6

    Brilliant, this is something that could easily be over complicated but you made it simply and it makes sense, thanks.

  • @danielexceed6882
    @danielexceed6882 Před rokem +3

    SOLVED:
    If you guys can see the reflection but you did everything like in the video then check out your grafics settings. For some reason the reflextion effect does not show if your setting are below Medium. So I put mine at High and I can see it

  • @cf7833
    @cf7833 Před 5 lety +1

    Thank you. Very clear instructions, and took half the time as others!

  • @MondayGone
    @MondayGone Před 5 lety +2

    Awesome and VERY simple! Thank you!!

  • @lostsignal2503
    @lostsignal2503 Před 2 lety +1

    This was fantastic, exactly what I needed :)

  • @flameintheheart7548
    @flameintheheart7548 Před 2 lety

    I was only looking for a black void rather than refraction or distortion, so I tried it out before finishing your instructions! Thanks for your help!

  • @remon563
    @remon563 Před 5 lety +2

    love this effect, thank you allot for sharing!

  • @dronaroid
    @dronaroid Před 2 lety

    Thank you so much, exactly what I needed!

  • @BibleMan251
    @BibleMan251 Před 2 lety

    Really well done tutorial. Subscribed

  • @JoSplode
    @JoSplode Před 5 lety +1

    Amazing!

  • @flooblybub
    @flooblybub Před 3 lety

    Beautiful, thank you.

  • @artembeliakov5412
    @artembeliakov5412 Před 2 lety

    Great work. Thanks alot!

  • @Yepheonix
    @Yepheonix Před 2 lety

    Thank you that was super useful!

  • @stephenjunceau7306
    @stephenjunceau7306 Před 6 lety +1

    Very helpful, thank you

  • @eugeneteslenko8623
    @eugeneteslenko8623 Před 6 lety

    Nice and simple

  • @user-ow6fn1lj2f
    @user-ow6fn1lj2f Před 3 lety

    Thank you my savior

  • @ADunwoody0403
    @ADunwoody0403 Před 6 lety +1

    Wonderful tutorial! Greatly appreciated.

    • @Twerre100
      @Twerre100  Před 6 lety

      Andrew Dunwoody, thank you very much. If there is anything particular that you'd care to see, I would gladly try and make a video of it.

    • @mohithv9683
      @mohithv9683 Před 4 lety

      @@Twerre100 we want a separate playlist on unreal engine effects like this and any other cool stuff on unreal engine..

    • @Twerre100
      @Twerre100  Před 4 lety +1

      @@mohithv9683 I'll gladly get to that. I just need to upload another UE4 video first, and want to make sure it's something worth sharing before I do so.

  • @unrealengineruseng9583

    Cool, Thank you !

  • @Mngzkhuel
    @Mngzkhuel Před 4 lety +6

    Hi, I believe I followed your instructions exactly, but the black sphere on the inside is constantly swallowed by the sheer amount of refraction so that the black hole just isn't black :(
    Do you know what I'm missing here?

  • @jesseacummins
    @jesseacummins Před 6 lety

    thx
    more ue4 vids plz 👌

    • @Twerre100
      @Twerre100  Před 6 lety

      Jesse Cummins Thank you, I’ve recently been busy with school, so I can try to find time to make some sort of tutorial. If you have any suggestions then I’d gladly try and help there too.

  • @pikkon38
    @pikkon38 Před 6 lety +3

    Can you post that normal map for the black hole? or where did you get it?

    • @Twerre100
      @Twerre100  Před 6 lety +1

      The normal Map is actually baked from a procedural cloud texture that I made in blender alongside the mesh used in the video. You could probably find plenty of information about that across the internet, however, if you would like a tutorial video, I'd be more than happy to make one to help.

  • @GameDevAraz
    @GameDevAraz Před 3 lety +3

    Normal Maps?

  • @J1N6666
    @J1N6666 Před 5 lety

    Hello, how did you get 2 material slots for a normal sphere mesh? Is there a special blueprint for it?

    • @Twerre100
      @Twerre100  Před 5 lety

      Hi. Sorry if it wasn't clear in the video, but the sphere mesh used in the video was imported from a file I created with a program called Blender. However, you could also do a similar thing with two sphere mesh components in one blueprint. Hope this answers your question, and have a nice day!

    • @NyelleUnbroken
      @NyelleUnbroken Před 3 lety

      @StrangeLove could not get this approach to work

    • @aimixia
      @aimixia Před rokem

      For people watching this video now, I used 2 editor spheres, and applied outer material to one then inner material to the other. Then I moved the inner sphere inside the other one, and merged the actors (under tools for UE5)

  • @robertvalentic4939
    @robertvalentic4939 Před 5 lety

    Hey i'm using UE4 v4.21.2 and my outer material does not refract any light, its just appears purely invisible.

    • @Twerre100
      @Twerre100  Před 5 lety +1

      What scalability setting are you viewing it at? That could be a result of viewing it at normal quality settings or below.

  • @liomizar9910
    @liomizar9910 Před 3 lety

    This method does not work for materials with transparency. How can I make refraction for translucent materials?

    • @guigs4467
      @guigs4467 Před rokem

      Bit late but you can change the properties to your translucent materials to Render before DOF
      Credits to Bruno Afonseca @ RTVFX Forum

  • @armandandrade9803
    @armandandrade9803 Před 4 lety

    help! I followed these instructions exactly but have been unable to recreate the refraction material. Can anyone double check my work?

    • @Twerre100
      @Twerre100  Před 4 lety

      Hello. Can you upload a screenshot of what the material editor looks like? I'd be willing to take a look.

  • @pikkon38
    @pikkon38 Před 6 lety +1

    Hey man... Created this material for a creature in Ark, and it works great except when I play in the playing field. Then the refraction completely goes away. Any ideas?

    • @Twerre100
      @Twerre100  Před 6 lety

      pikkon38 I'm not entirely sure, as I haven't used arc's editor and am unfamiliar with how close they left it to the engine when setting it up for modding, but my best guess is that you're quality settings are not hight enough to view refraction. It can be a more demanding feature, and may be turned off on low to mid ranged graphic settings. I hope this helps.

    • @pikkon38
      @pikkon38 Před 6 lety

      Hmm thats a good point. I wonder previewing it in the Ark Dev kit is disabled. I can view the dark circle part of the blackhole but refraction seems like a no go. I will play around with the quality settings in the kit, and also build and check in game to see if this is the case. Thanks for the info and the great tutorial!

    • @pikkon38
      @pikkon38 Před 6 lety

      I would almost bet this quality setting is the case (haven't checked it yet) since before running, It previews fine, but once playing it disappears.

  • @linashu6381
    @linashu6381 Před 6 lety +2

    Excuse me, where is the "BlackHoleNormals"?

    • @Twerre100
      @Twerre100  Před 6 lety

      The normal Map is actually baked from a procedural cloud texture that I made in blender alongside the mesh used in the video. You could probably find plenty of information about that across the internet however, if you would like a tuturial video, I'd be more than happy to make one to help.

    • @linashu6381
      @linashu6381 Před 6 lety

      aha :)thank you

    • @NyelleUnbroken
      @NyelleUnbroken Před 3 lety

      @@Twerre100 honestly this video doesn't stand alone very well; no matter what I try in unreal engine it really cannot replicate the mesh you did which is where all the magic is happening

    • @Twerre100
      @Twerre100  Před 3 lety

      ​@@NyelleUnbroken The way I did it, was I created the two spheres in blender and imported them into UE4 as one mesh.
      Another commenter, StrangeLove, suggested creating a blueprint and adding two sphere components. Scale one down, and you'll achieve a similar result.