Building High-End Gameplay Effects with Blueprint

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  • čas přidán 26. 03. 2018
  • Epic's Chris Murphy explores how Unreal Engine's Blueprint allows developers to create high-end effects that impact many areas of the game environment without necessarily requiring in-depth knowledge in each discipline.
    By leveraging Blueprint as a tool to connect particle systems, render targets and modify assets in the world, this session will allow you to develop a single high-end laser effect that carves through the landscape.
    Learn more at www.unrealengine.com/gdc2018
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Komentáře • 119

  • @madmid9midnight597
    @madmid9midnight597 Před 6 lety +168

    Can't believe he explained all of that in less than 30min and I actually got all of it. Amazing job Chris!!!

    • @crazedfan070589
      @crazedfan070589 Před 6 lety +8

      He has a course on Udemy as well. Really great stuff there.

    • @DannyBoy443
      @DannyBoy443 Před 5 lety +1

      It's just me but I think he was going too fast and is a little bit of a jerk.

    • @yoman9446
      @yoman9446 Před 3 lety +2

      @@crazedfan070589 That course sucks balls. He doesn't explain things and just goes "Now I do this then that"
      Pathetic instructor

    • @DaMeshMonster
      @DaMeshMonster Před 3 lety

      I didn't get anything. He skipped steps before he started.

  • @theblacktiger59
    @theblacktiger59 Před 6 lety +100

    Those live stream could be more like that : prepared, straight to the point. Great lesson.

    • @fabianoperes2155
      @fabianoperes2155 Před 4 lety +2

      Nope. I think if he does it live it helps a lot more to learn how it was done.

    • @GameDevAraz
      @GameDevAraz Před 3 lety +1

      Tell Me About It lol

  • @jaymike5062
    @jaymike5062 Před 4 lety +5

    This guy would skyrocket in ue4 development popularity if he started a tutorial series. He knows EXACTLY what he is doing and it's insane

  • @cosmotect
    @cosmotect Před 3 lety +10

    Oh my god, can you imagine how fun this stuff is when you know all the tools well? You can craft ANYTHIIIIING

  • @yonjuunininjin
    @yonjuunininjin Před 6 lety +50

    This is the stuff I want to see on the Unreal Engine livestreams, even though I knew the technique from another youtube guy who used Rendertargets on a landscape to deform snow. However, this is also another great example with a well explanation. Thanks Chris!

  • @fuwaneko
    @fuwaneko Před 6 lety +23

    I understood more about FX and how blueprints work than from the official documentation. Bravo.

    • @iancruz3123
      @iancruz3123 Před 6 lety +1

      Dmitri Oesa ahaha I feel you

    • @Ben-rz9cf
      @Ben-rz9cf Před 3 lety +8

      official docs are essentially worthless.
      basically, oh, so what does this node do? "quantum vector explosion" hmm, that sounds complicated, better check in the documentation... oh, it says it "explodes a quantum vector". That explains literally nothing and uses the exact same amount of words as the node itself in a different order. Thanks epic, for making that clear xD

  • @gk0r
    @gk0r Před 6 lety +23

    Great tip about "Call in Editor" for Custom Events like this. Never knew that :)

    • @swinny_
      @swinny_ Před 6 lety

      I know right. that functionality is *amazing*

  • @kylevondra
    @kylevondra Před 6 lety +5

    I saw this live at GDC and it was incredible

  • @golddeagle7
    @golddeagle7 Před 5 lety +6

    Best tutorial I've watched so far.

  • @thedoublep434
    @thedoublep434 Před 6 lety +6

    Great job at explaining this, I wish all the tutorials were this fast paced :D

  • @ArtThouLivid
    @ArtThouLivid Před 6 lety +10

    Don't know a thing about this stuff, and i still watched the whole video. I guess this guy is good at his job.

  • @JonTeriini
    @JonTeriini Před 6 lety +2

    Brilliant! Chris is bloody good. Covered some needed techniques.

  • @TerenceKearns
    @TerenceKearns Před 6 lety +2

    Chris Murphy, you are a legend mate. I'm still doing your courses on UDEMY. Packed full of juicy goodness.

  • @llamadohgaming6787
    @llamadohgaming6787 Před 6 lety +2

    That was awesome. It was a little bit past my level of understanding, but I got a bit of information from it.

  • @lokhz9876
    @lokhz9876 Před 3 lety

    i had to pause this, and say thank you, i dont this guy, but it's the first time an unreal engine's video do exactly what we expect you to do: teach. thank you sir

  • @AlexStrook
    @AlexStrook Před 5 lety +4

    Damn, the speaker is awesome !! So much knowledge in such a little time

  • @cjwang1121
    @cjwang1121 Před 6 lety +3

    Hope all live stream can like this, right to the point of topic without nonsense chatting.

  • @michel_dg5051
    @michel_dg5051 Před 2 lety

    THIS IS EXACTLY WHAT I NEEDED THANK YOU SO MUCH

  • @cybersamurai99
    @cybersamurai99 Před 5 lety +1

    WOW! Chris Murphy you are the man! Thanks

  • @exitspree
    @exitspree Před 6 lety +3

    This guy is amazing at explaining this stuff! I get Andrew Kramer vibes from this.

  • @ErvinJesse
    @ErvinJesse Před 6 lety

    Top quality video as always!

  • @patientzero759
    @patientzero759 Před 5 lety

    My man.... Let me just take a portion of your knowledge on this stuff... just a portion... and I think I would be good. Amazing presentation! Looking forward to more videos from Chris!

  • @pandarzzz
    @pandarzzz Před 6 lety +2

    Thank you very much for sharing this informative video!

  • @paidogato
    @paidogato Před 2 lety

    OMG that was a live presentation... this guy really knows what he was doing.

  • @samghafari591
    @samghafari591 Před 6 lety

    Awesome work, thank you very much.

  • @blackheartgaming6121
    @blackheartgaming6121 Před 4 lety +10

    He looks like the guy that sings seven nation army lol

  • @fabianoperes2155
    @fabianoperes2155 Před 4 lety +1

    This is AMAZING!!!

  • @arturnilin359
    @arturnilin359 Před 2 lety

    AMAZING! IT EASY TO REPRODUCE! THANKS!

  • @songzep5314
    @songzep5314 Před 5 lety

    This is so cool!

  • @robertperly6104
    @robertperly6104 Před 6 lety

    Nice job

  • @alexanderkartashov8776

    this seem to be exactly what i'm looking for ^^

  • @PauloSamurai
    @PauloSamurai Před 4 lety +1

    Give that man a medal

  • @KillerSneak
    @KillerSneak Před 5 lety

    I would love to see how to apply this to the “boy and his kite” demo (the landscape material). I can’t seem to apply this effect to the landscape material at all.

  • @andersonkm5624
    @andersonkm5624 Před 2 lety +1

    How do we save all those landscape modification at Savegame class when we play the game later and don't want to lose those modifications ?

  • @jintarokensei3308
    @jintarokensei3308 Před 6 lety

    I wonder how material layers will work with this, i mean not just landscapes but materials on meshes, like a floor or a wall.

  • @MosthostlaWeb
    @MosthostlaWeb Před 4 lety

    Could we maybe get some keywords added to the description so as to get this to come up on search engines? Something like: Ue4 render target landscape deformation laser beam blueprint.

  • @AbdurRehman-pw2kn
    @AbdurRehman-pw2kn Před 5 lety

    The tutorial was awesome, but would you please make a tutorial for material for charredGround.

  • @rwharrington87
    @rwharrington87 Před 6 lety +7

    One talented man right here. Check out his Udemy course if you haven't seen it.

    • @mikeellis7434
      @mikeellis7434 Před 5 lety +2

      Thanks for that, just bought it, I like how direct this guy is, I dont have time for all the jibber jabber in the live streams sometimes!!

    • @isyfrisco
      @isyfrisco Před 5 lety +1

      I came to the comments section to say the same thing! Great course

  • @xavi7821
    @xavi7821 Před 4 lety

    Great Tutorial. Can I add paint with texture mask ?
    I have tried to do so, but to remove the distance node it painted the entire map. Any idea that can help me.

  • @snypervii
    @snypervii Před 5 lety +1

    does anyone know the video where he makes the beam particle??

  • @CyberWolf755
    @CyberWolf755 Před 6 lety

    fast and smooth... mostly :D

  • @paulspalace4233
    @paulspalace4233 Před 5 lety

    This is awesome! any idea how to make it so the lava that pre-exist on the map doesn't flow into the newly generated lava being created on the map ?

    • @JonMW
      @JonMW Před 2 lety +1

      Conceptually... you need a brush that works like ink flowing smoothly from a central point rather than applying itself evenly over a wide area.

  • @mattymatt2323
    @mattymatt2323 Před 6 lety +17

    Thanks Busta Rhymes

  • @Torey3D
    @Torey3D Před 4 lety +2

    Z is for Zed : ) Stay safe down there!

  • @PsyCoCinematics
    @PsyCoCinematics Před 2 lety +3

    Woooow. That took way, waaaay too long to fix: If you are having issues starting at 9:55 with the logo appearing in the corner(s), it's not a clamp issue. It's not even a texture issue. Move the Landscape to 0,0,0. Tada. Saved you a few hours.

  • @KillerSneak
    @KillerSneak Před 5 lety

    So how would one do this for none uniform sizes if it’s not the magic 50400 number?

  • @GameTubegames
    @GameTubegames Před 6 lety

    how can I get this landscape and effects?

  • @revcr
    @revcr Před 6 lety +2

    Any chance we can get a step by step documentation of this?

    • @dawik9000
      @dawik9000 Před 6 lety +1

      Hans Stein there is i think

    • @revcr
      @revcr Před 6 lety +1

      Any idea where?

    • @lokhz9876
      @lokhz9876 Před 3 lety

      @@revcr you found?

  • @zerocoool1111
    @zerocoool1111 Před 3 lety

    How is the render target fading out towards the end of the streak? Cant figure that part out.

  • @KillerSneak
    @KillerSneak Před 5 lety

    So this is the only way to “semi” interact with grass (Not foliage) have to look/get into this.

  • @morrisolmsted1316
    @morrisolmsted1316 Před 3 lety

    Does anyone have any idea of what was the Material Function? I mean what was in it? I have most working but trying to get this to work with my 7 layer terrain material is failing. Also I am working in UE4.24.

  • @thiagounreal
    @thiagounreal Před 6 lety +1

    Are this mesh and particle effects available anywhere?

    • @PubGamesAU
      @PubGamesAU Před 6 lety

      The mesh is actually taken from the Elemental demo however the particle effect is not currently online anywhere.

  • @ЮрийКнут
    @ЮрийКнут Před 5 lety

    10 meters not 1024 cm, just 1000, but this awsome, thank you

  • @Ryan-xq3kl
    @Ryan-xq3kl Před 3 lety

    BRAVO

  • @thedoublep434
    @thedoublep434 Před 6 lety

    How can I create a material that contains meshes? like the grass in this video

    • @Cpt.Tripps
      @Cpt.Tripps Před 6 lety

      I think this video is exactly about that: czcams.com/video/4YnZH8m7n6o/video.html

  • @danielvutran
    @danielvutran Před 6 lety +4

    Also - known as, Squall Leonhart (FFVIII) - The Afteryear's (-x,D`,),"

  • @starbeard6333
    @starbeard6333 Před 6 lety

    great

  • @TheHypeaversion
    @TheHypeaversion Před 6 lety

    Does anyone know what those two nodes are that he has plugged into the landscape coords, the ML_Dirt are they custom material functions ?

    • @Cpt.Tripps
      @Cpt.Tripps Před 6 lety +1

      Yes. ML stands for Material Layer and is just a material function. It might change quite a bit in the future, now with the new Material Layer system introduced in 4.19 (experimental), where you have actual Material Layer assets, not just functions named that way.

    • @TheHypeaversion
      @TheHypeaversion Před 6 lety +1

      ah thanks for that man, so is it essentially just a material made into a function so it can be called in a material such as that?

    • @Cpt.Tripps
      @Cpt.Tripps Před 6 lety +1

      Exactly that.

  • @semmert
    @semmert Před 3 lety

    Every time I watch one of these, it sounds like they set up unannounced in a mall and just started presenting to a bunch of people that have no interest.

  • @fenfire3824
    @fenfire3824 Před 4 lety

    It is very interesting and working well. Actually i like it, but still i have some critics about it. In my opinion, it is just a "make it work" but not realy an overhaul solution. I think if you would like to have effects like this one, you should think about creating a well structured architecture and optimize all your basic maps where yours inherit from.
    I experienced having a well organized and planned architecture for shaders is important for a good performance.
    Hope it didn't sound too precocious, just wanted to add some "keep in mind stuff"

  • @SansP3ur
    @SansP3ur Před 6 lety +7

    It all makes sense... except, who in the heck is "Zed".?

  • @Sapphew
    @Sapphew Před 3 lety

    He says it'll be in learn tab and content examples but there's no such material.

  • @DannyBoy443
    @DannyBoy443 Před 6 lety

    Actually, Chris, most of us that are new to this, and wanting to learn VFX, not land, are looking at those weird box/nodes and wondering what those are in the first place.

    • @PubGamesAU
      @PubGamesAU Před 6 lety

      docs.unrealengine.com/en-us/Engine/Blueprints/GettingStarted might be a better place to start. This talk was aimed at developers with an understanding of the basic tools. If you'd like more information I'd suggest checking out the samples available in the Learn Tab. For VFX in particular I'd suggest looking at the Effects cave and the Content Examples.

    • @DannyBoy443
      @DannyBoy443 Před 6 lety

      Sounds good. I'm an artist and animator not a developer. Thanks.

  • @gimlymack8810
    @gimlymack8810 Před 6 lety +5

    WARNING! PARTICLE CANNON DETECTED! C&C Generals on Unreal Engine confirmed.

  • @hadex5507
    @hadex5507 Před 6 lety

    He has the face of Rem. From death note.

    • @martinsimento6177
      @martinsimento6177 Před 6 lety

      And I thought he looks like lex luthor from Batman vs Superman (Jesse Eisenberg) :P

  • @Sapphew
    @Sapphew Před 3 lety

    Who knows how to make it work woth world composition? Cause I made it work with simple landscape and got no results with world comp

  • @krypto61
    @krypto61 Před 6 lety

    I've got a question: I'm since almost 2 years in Blender and now I wanted to start gaming with either Unity or Unreal and until now I thought I would try Unity. I wanted to learn coding in C# and I know it will get hard but I never wanted to use Blueprints so Unity would be the choice (I thought). NOW I watched this video and it seems that Unreals material/blueprints are quite what I would like more and they seems to be like handy nodes but I'm not sure...can anybody recommend or give advice? :D

    • @TimothyBell90
      @TimothyBell90 Před 6 lety

      Krypto any particular reason you didn't want to learn Blueprints?

    • @krypto61
      @krypto61 Před 6 lety

      I heard it's easier than real coding but more limited but I dont know if this is true

    • @j-art8229
      @j-art8229 Před 6 lety +1

      iirc 99% of the things you could do in engine code can be accomplished via blueprints (for gameplay purposes anyways). However it will run significantly slower than if it was coded in C++

    • @krypto61
      @krypto61 Před 6 lety

      J-Art I think I need more comparison between both engines and what fits better into my workflow. Any neutral recommendation?

    • @PubGamesAU
      @PubGamesAU Před 6 lety

      Blueprints are damn easy and super effective for gameplay logic and such. If you're going to be doing engine work or anything super intensive you'll likely need C++ in the long run but you can certainly do a lot with Blueprint. I'd honestly recommend trying it and see which walls you hit and going from there!

  • @turdle2767
    @turdle2767 Před 2 lety

    if i lose you, you have my apologies.
    cool that gets me no where, thanks for the apology.

  • @m.sierra5258
    @m.sierra5258 Před 6 lety +1

    420 lase it

  • @yipengdai323
    @yipengdai323 Před 6 lety

    i need caption···!!!!

  • @universalgamedev4953
    @universalgamedev4953 Před 5 lety

    У вас скоро ораторы засыпать будут. Это был ваш самый сонный работник?

  • @snowwarden3711
    @snowwarden3711 Před 5 lety

    grass that cares lol

  • @Hawkadium
    @Hawkadium Před 6 lety

    Is this in English? I didn't understand a damn thing.

    • @ntrxpid
      @ntrxpid Před 6 lety +3

      I'm from the U.S. and I can understand everything crystal clear?

  • @DigitalLoom
    @DigitalLoom Před 6 lety

    How the he'll can anyone memorize this shit....I spend years learning how to map ...I'm not sure if I could do effects...it's a different world completely ehhh..

  • @yoyki826
    @yoyki826 Před 6 lety

    Add Russian subtitles...Please :3

  • @luaneseniv
    @luaneseniv Před 5 lety

    He look a bit like Michael Jackson 0.0

  • @MarcusAseth
    @MarcusAseth Před 6 lety

    am I the only one slightly annoyed at the word "Evangelist" though? Sounds like a religion thing... xD Anyway awesome content and presentation :)

    • @Cpt.Tripps
      @Cpt.Tripps Před 6 lety

      I feel the same, maybe Epic seeks tax exempt status?
      On the other hand, if I absolutely had to join a religion, this one wouldn't be the worst option.

    • @PubGamesAU
      @PubGamesAU Před 6 lety +1

      It's a pretty standard term in the tech industry - en.wikipedia.org/wiki/Technology_evangelist