Blender 2.91 Hardsurface Sculpting : Baking the Normal Map

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  • čas přidán 20. 08. 2024
  • In this Blender 2.91 texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.
    The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.
    To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.
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Komentáře • 169

  • @SoDaPrice1998
    @SoDaPrice1998 Před 4 lety +107

    Finally a properly detailed video on Normal Map Baking...... Thank You So Much........

    • @JayAnAm
      @JayAnAm  Před 4 lety +2

      You are very welcome

  • @iamjohnhult
    @iamjohnhult Před 4 lety +50

    I've been doing quite a bit of normal baking recently and for anyone that has issues with sems etc, make sure to set the image node to non-color and set color management to raw with look "none" and sequencer to non-color as well. That way you get a 'pure" normal map. You can also set the cycles render samples to 1. Works just as well for baking and will save you a looot of time.

    • @JayAnAm
      @JayAnAm  Před 4 lety +5

      Thx for the tips

    • @iamjohnhult
      @iamjohnhult Před 4 lety +4

      @@JayAnAm I just had a bit of struggling so I figured someone else might into the same issues. Happy to help, great tutorials btw!

    • @piorism
      @piorism Před 4 lety +2

      Non-color is indeed very important. It's also good to note that the option to switch from RGB to non-color may not appear instantly after the bake. But once the map is packed or saved as, the option will show up.

    • @akshatpaniker
      @akshatpaniker Před 4 lety

      I don't understand why we should use non-color as a normal map has rgb colors to.Could you please explain

    • @JayAnAm
      @JayAnAm  Před 4 lety +3

      @@akshatpaniker The color of the normal map is just used to calculate vectors, These vectors will then by added the shader - but no color. See the color as an input, but not as an output. Also setting it to Non-Color means that there is no gamma correction made for the output for this node - as it is for the base color / Albedo.

  • @TheInternetwatcher
    @TheInternetwatcher Před 3 lety +8

    Thank you for this great tutorial, helps that it is short and to the point. Now I'm going to make a bunch of practice sculpts and make normal maps just to practice so this information will stick in my brain.

  • @RealityXHD
    @RealityXHD Před 2 lety +3

    I like your tutorials, short, clear and straight to the point. Thanks a lot!

  • @Jaakeup
    @Jaakeup Před 3 lety +2

    Thank you so much for this. I was going through multiple other videos where people drone on for 20+ minutes and this was exactly what I needed

  • @jakubrpawlowski
    @jakubrpawlowski Před 4 lety +6

    Thank you for sharing Jayanam! My current project is stylized the way it doesn't need normal maps, but I will definitely come back to it again in the future!

  • @user-wx4pv9hc4n
    @user-wx4pv9hc4n Před 3 lety

    Best normal map tutorial I've seen so far.

  • @MarcoPaints
    @MarcoPaints Před 4 lety +10

    Holy moly this is useful- instant sub for this!

    • @JayAnAm
      @JayAnAm  Před 4 lety

      Holy moly... thx a lot:-)

  • @Numocron
    @Numocron Před 4 lety +6

    This is such an awesome Blender tutorial right here Jayanam I love it.😃👍

  • @MwSama
    @MwSama Před 3 lety +1

    this really helpful. im glad u taught us to use the shrink wrap, because i think that's what i needed

  • @thethirdkate
    @thethirdkate Před 2 lety

    Thanks, tried several tutorials and this is the first that worked!

  • @joshoxy
    @joshoxy Před 2 lety

    Your explaination was clear thank you

  • @Arpichus
    @Arpichus Před 2 lety

    You are a life saver, been following a couple of baking videos and yours was the shortest and easiest to follow, thank you SO MUCH

  • @0xSimple
    @0xSimple Před 2 lety +1

    Thank you, every detail is very clear

  • @howgii7140
    @howgii7140 Před 2 lety

    Thanks, I will try this later!

  • @JohnnyCashOriginal
    @JohnnyCashOriginal Před rokem

    Thank you Sir for this concise explanation!

  • @darkcult99
    @darkcult99 Před 3 lety

    Subscribed! Total Blender noob here. Thank you! 👍

  • @quapex35tr
    @quapex35tr Před 3 lety

    WOWO, I wasn't expecting that. The texturing...

  • @sodiumoperatedgirl
    @sodiumoperatedgirl Před 2 lety +1

    Love this! Thanks for the tutorial - this looks like a great way to capture details on some models.

  • @tomsonpl123
    @tomsonpl123 Před 4 lety +3

    Hahaha this tuts is like a on-demand for me :-D Thanks so much!

  • @user-meta
    @user-meta Před 2 lety

    Thank's man! It's very helpful!

  • @ismailcansener8704
    @ismailcansener8704 Před 3 lety +1

    Thaks VERY HELPED i am grateful

  • @hazchickgames2840
    @hazchickgames2840 Před 3 lety +1

    Was having an issue with the shrinkwrap that others might be having so hopefully posting the solution here will help someone. I was shrinkwraping with the LP sitting next to the HP and it was just squashing the mesh to the side of the HP. For the shrinkwrap to work properly, the LP and HP have to occupy the exact same space in 3D space. Can achieve this by clicking on the HP Mesh and shift-clicking the LP in object mode, right click and goto Snap > Selected to Active. Then apply your shrinkwrap :)

  • @snowsnow4231
    @snowsnow4231 Před 3 lety +1

    Finally understood how baking works, but the whole selection Ctrl thing is a bit tricky

  • @bru-no6708
    @bru-no6708 Před 3 lety +1

    Thank you so much! Subscribed! Looking forward for more of these!

  • @blendershots
    @blendershots Před 3 lety

    this cannel have very useful tutorials....i found most of the solutions from here

  • @Nemesis-fp1yc
    @Nemesis-fp1yc Před 2 lety

    Awesome thank you so much. Very usefull method for verts reduce.

  • @fpatrocinio
    @fpatrocinio Před 2 lety

    Great video, thank you for sharing

  • @samhein321
    @samhein321 Před 2 lety +1

    Thanks, this was simple and easy to do and follow. :)

  • @lukasrockdriguez5230
    @lukasrockdriguez5230 Před 3 lety +1

    THANK YOU! I've tried to bake for a while following old tuts and I could never get a decent result, everyone was talking about the ray distance, the trick is to tweak the extrusion value. I finally got it right!1

  • @Rootfury
    @Rootfury Před 2 lety

    That was really helpful, thank you.

  • @magnic0
    @magnic0 Před 3 lety

    Dude, I love you

  • @ahmetomercicek5848
    @ahmetomercicek5848 Před rokem

    Thank you .

  • @mendezcreative
    @mendezcreative Před 3 lety

    Thank you for this tutorial!

  • @jessicalindblom5795
    @jessicalindblom5795 Před 3 lety

    great tutorial!

  • @ksormon1
    @ksormon1 Před 3 lety

    Life saver! Thank you!

  • @aybekogobaev1087
    @aybekogobaev1087 Před 2 lety

    Thank You!

  • @sanselva9761
    @sanselva9761 Před 3 lety

    Super helpful tutorial. Thanks a lot

  • @rodolfoxavierneto6667
    @rodolfoxavierneto6667 Před 3 lety

    Bruh! So useful thx a lot

  • @satinigames203
    @satinigames203 Před 3 lety

    Awesome video, thanks a lot!

  • @alertcriminal
    @alertcriminal Před 3 lety +1

    love this tutorial finally got my baking working after 5 hours!

  • @danielserna5222
    @danielserna5222 Před 3 lety +1

    Finally! Thank u

  • @shimmuus
    @shimmuus Před 3 lety

    Thank you!

  • @sandran8103
    @sandran8103 Před 3 lety

    thanks, now I understand

  • @mnaufalrafifr.4536
    @mnaufalrafifr.4536 Před 2 lety

    Thanks

  • @brothermalleus4525
    @brothermalleus4525 Před 3 lety

    Thank you so much my friend :D

  • @BramvanVliet
    @BramvanVliet Před 4 lety +1

    Awesome tutorial Jayanam, always useful and clear! Thank you

  • @danielf5651
    @danielf5651 Před 3 lety

    Perfect! Danke

  • @samarthmadhwani
    @samarthmadhwani Před 4 lety +2

    this is so cool!

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 Před 2 lety

    thanks so much, it would be lovely if you could add the link to the next video :)

  • @jtmcdole
    @jtmcdole Před 3 lety

    So I made a quick mesh, then went to town roughing it up, even put in big dings on the high poly. Ultimately the low polly looked awful. I'm guessing because I didn't start the the big chunks modeled like your first video. Back to testing!

  • @andrewburyakov436
    @andrewburyakov436 Před 4 lety +3

    Very nice dude! Thank you for this video. Is different kind of tutorials, but also very helpful(i actualy started from Andrew Price). Is fun, but i remember old game NetStorm, and i so want to make a world of this unregular strategy :-) and this will help me also)

    • @JayAnAm
      @JayAnAm  Před 4 lety

      Alright, sounds interesting, thx for the input.

  • @_s_s_world_
    @_s_s_world_ Před 2 lety

    its working!!!! thx!

  • @ultrahigh5961
    @ultrahigh5961 Před 3 lety +5

    Every time I try to bake I get a black texture with some grey parts

  • @ozgurkahraman8845
    @ozgurkahraman8845 Před 3 lety +1

    THANK YOUYUUU

  • @rasqet
    @rasqet Před 4 lety +2

    waiting for next tutorials. thanks..

    • @JayAnAm
      @JayAnAm  Před 4 lety

      Thx, next one comes on Monday

  • @Tether504
    @Tether504 Před 3 lety

    so amazing thank you

  • @baderuk73
    @baderuk73 Před 4 lety +1

    Super!

  • @zacharybarrnibaa6682
    @zacharybarrnibaa6682 Před 2 lety

    thank u

  • @hounsker
    @hounsker Před 3 lety +1

    this is so cool, I just baked an igloo! thank you, Jayanam! 🤩🇧🇷

    • @JayAnAm
      @JayAnAm  Před 3 lety +1

      Very welcome m8

    • @hounsker
      @hounsker Před 3 lety

      @@JayAnAm Here's the igloo I baked using that technique: skfb.ly/6Z8vZ 🐻‍❄️

  • @Badwolf2743
    @Badwolf2743 Před 2 lety +1

    Hi love that your video is so quick and simple making it one of the best videos about baking in blender I've seen out of many. I had one question, how would I be able to fix these smudges I get near the end/corner of my model when baking normal maps? Thanks for the amazing video.

  • @CGRunLough
    @CGRunLough Před 2 lety

    Nice

  • @isman2145
    @isman2145 Před 4 lety +2

    that awesome. this is what i need for now. thank alot👏👏👏

    • @JayAnAm
      @JayAnAm  Před 4 lety

      Thank you m8, glad to hear!

  • @VIZFORGE
    @VIZFORGE Před 4 lety

    Amazing!!!

  • @UnityGamer2077
    @UnityGamer2077 Před 4 lety +2

    Please keep update, and also make stylized painting texture, many thanks

  • @dzdigitaldesigngaming1143

    the Bake tab doesn't show up for me, but when i change the device back to CPU it showed up. it turns out you need to choose CUDA in the Cycle render device in preference to use GPU Compute for baking ( i was using OptiX ). hope this help.

    • @campbellashmall5880
      @campbellashmall5880 Před 3 lety

      Thanks! I use OptiX normally and I couldn't figure out why it was giving me transparent normals. This solved the issue!

  • @adalissaaa
    @adalissaaa Před 6 měsíci

    Oh, this was incredibly helpful, my German friend! Thank you so much! Is this the typical method for achieving a stylized edge look? I couldn't find a video demonstrating this technique, despite my extensive search.

  • @user-og5ks5cn6r
    @user-og5ks5cn6r Před 3 lety

    Супер! Очень помог! / Super! Very helpful!

  • @ratus69
    @ratus69 Před 3 lety

    If bake option doesn't show up with GPU compute (especially in 2.91) switch to CUDA as Optix is not supported or use CPU instead

  • @andyone7616
    @andyone7616 Před 4 lety +2

    In Blender 2.9 issue - no Bake button if you check GPU Compute! waiting for your next Tutorial!!! for Cavity!

    • @JayAnAm
      @JayAnAm  Před 4 lety

      No, that's strange. Did you set it to Render Engine Cycles?

    • @andyone7616
      @andyone7616 Před 4 lety

      @@JayAnAm Yeah Cycles, have Bake when i only set CPU, once i choose GPU Compute no Bake button

    • @snateraar
      @snateraar Před 3 lety +1

      @@andyone7616 set your system to CUDA instead of optix

    • @andyone7616
      @andyone7616 Před 3 lety

      @@snateraar yeah that helped 👍🏻

    • @alexanderhandjiev2845
      @alexanderhandjiev2845 Před 3 lety +1

      @@snateraar scrolled through 10 tutorials with the comment sections and nobody talked about it :\

  • @user-gq1ij
    @user-gq1ij Před 3 lety +1

    This was very helpful
    Can you please explain 3:14, on what basis should I change it

  • @samighasemi3333
    @samighasemi3333 Před 3 lety

    Niiiiiice

  • @strobolare
    @strobolare Před rokem

    By following this procedure you can also see all the edges that form the model like a quilt, where could I go wrong?

  • @A-D-S-P
    @A-D-S-P Před 3 lety

    👌 blender3D the Best 🐒

  • @namanbisht975
    @namanbisht975 Před 2 lety

    I baked it but there are lines like sharp lines even though I didn't put any.

  • @keeansnediker2642
    @keeansnediker2642 Před 2 lety

    following along step by step and im having a problem with the bake. its telling me i need a UV of the high poly mesh. i didn't see you make on in yours at all, I'm not seeing anyone else having this issue in the comments. why is it forcing me to make a uv unwrap of the high poly? its a 300,000 vert high poly.

  • @maab7928
    @maab7928 Před rokem

    help, i'm trying to bake a normal map for a bolt so i can put it on a low poly one without the thread but when i finish baking the normal map nothing changes

  • @mohamedal-gazpacho9685

    So the point of baking normals is to have a high res of a sculpt on a low poly mesh?

  • @albertstulov3339
    @albertstulov3339 Před 2 lety

    I cant save non-color map with the same colors. If i change image type to non-color and try to save picture separated, blender saves it just like its regular RGB or BW picture. But when i created new picture with floats, and saved it, everything was fine with correct colors and brightness. So how can i save normal map in the same state if i use non-color space?

  • @desolatedwrld6183
    @desolatedwrld6183 Před 2 lety

    Please someone help with the circular dependency issue I keep experiencing it's really annoying when I'm trying to do this.

  • @MrAlgear
    @MrAlgear Před 3 lety +2

    Does the high poly version need to be unwrapped aswell?

    • @JohnnyBuxton
      @JohnnyBuxton Před 3 lety

      It's converting the high quality geometry to a pixel based texture.. so No, the source doesn't require UVs. Technically there's cases where you might want to blend a normal map with it, but for the process in the vid, Nah :)

  • @valhum
    @valhum Před 15 dny

    You mentioned to play around with the Selective to Active/Extrusion value to what looks better. Once you Bake it, is it just a matter to modify the value and Bake again? will that override the baked image?

  • @ZenMonkeyGod
    @ZenMonkeyGod Před 2 lety

    I just have one question; I'm sculpting using the Multiresolution modifier, and cranked it up to 3. I have the viewport at 1. But I'm wondering, when I bake the normals, will it still bake as the high-detail version or look as low-res as the 1 subdivision setting?
    I guess what I mean is, when I try to have the viewport at 3, and I try to bake, Blender has a heart attack and crashes. Every time. So, if I lower or even hide the modifier, will it still bake the sculpts properly?

  • @md.samsuzzaman6459
    @md.samsuzzaman6459 Před 3 lety

    which of this need more data space?
    medium detailed mesh with one texture
    or low poly mesh model with multiple texture😢

  • @michaelkukula5926
    @michaelkukula5926 Před rokem

    Hello. Anyone having an issue where the shader editor is empty?

  • @yvnghenri
    @yvnghenri Před 3 lety +2

    I dont know what im doing wrong but every time i press "bake" blender just instantly crashes...

    • @SuperVeggieHero
      @SuperVeggieHero Před 3 lety +1

      If you aren't already using the LTS version of Blender it might help as they are more stable.

  • @sanketvaria9734
    @sanketvaria9734 Před 2 lety

    How to do the same thing in blender 3? things have changed.

  • @FaithWasntTaken
    @FaithWasntTaken Před 3 lety

    How can i do this in eevee?

  • @u.r.specialkelley6390
    @u.r.specialkelley6390 Před 3 lety

    Hi J, Question, on your earlier Mirroring video. Is it possible to center origin point on the both mirrored objects thus making both sides individual objects? for example in making EYES. Great videos very clear. thanks very much.

  • @dandan-mf4sr
    @dandan-mf4sr Před 2 lety

    i heard people say low poly need to use shade smooth. why and what does it mean? when i use shade smooth on my low poly, my baked normal map shows triangles bumps near bevelled corners.

  • @julioperone6857
    @julioperone6857 Před 3 lety

    Excellent explanation,
    I dont understand this.
    For the baking is not necesary retopology? Or we need both process for optimization the model?
    Thanks for this video!

  • @VenezuelaSmash
    @VenezuelaSmash Před 3 lety

    como hacer lo contrario?

  • @kenalpha3
    @kenalpha3 Před 2 lety

    What exactly is [the high poly baking] for? If I save export the low poly to FBX with bake texture, [then import it to a game], Does it turn the low poly into the [textured] look of the highP, but without the extra polys in game?

  • @rafarodriguez4765
    @rafarodriguez4765 Před 4 lety

    Great, maybe using this process I can avoid Substance Painter to bake hight into low poly mesh

  • @tylerdaniels9000
    @tylerdaniels9000 Před 3 lety

    How do you use Textools add-on or similar baking add-ons for the baking instead of using cycles and node?

  • @joeg7096
    @joeg7096 Před 3 lety

    Is there any advantages to using substance painter for baking over Blender? I was trying forever to get my bake to work in substance painter with no luck but got it working pretty well in Blender

  • @wiggywoo2233
    @wiggywoo2233 Před 3 lety +1

    Great video!! Used this so much when creating my environments!! However I have tried using this technique with my character model and it hasn’t worked as well, whenever I add the image texture, the mesh always gets discoloured at sections (at the models seams) it doesn’t seem to be an issue with the normals either. Could this be an issue with the models topology? Or is there something else I’m missing? Great video, though!!

    • @xXluluchanelXx
      @xXluluchanelXx Před 2 lety

      "I've been doing quite a bit of normal baking recently and for anyone that has issues with sems etc, make sure to set the image node to non-color and set color management to raw with look "none" and sequencer to non-color as well. That way you get a 'pure" normal map. You can also set the cycles render samples to 1. Works just as well for baking and will save you a looot of time." from above

  • @JeffRamos9000
    @JeffRamos9000 Před 3 lety

    First of all, thank you, this works! Second, I get a blue error that says I have a circular dependency, but it still works. Any idea why?

    • @JayAnAm
      @JayAnAm  Před 3 lety

      I think it's a Blender bug, I also noticed but it seems to work anyway

    • @JeffRamos9000
      @JeffRamos9000 Před 3 lety

      @@JayAnAm yeah, I figured as much. still seems to work. thanks for the video!

  • @MaxCBPCenter
    @MaxCBPCenter Před 2 lety

    Good tutorial. But I have questions. Maybe someone here knows. Why is it better to work with the lowpoly mesh with a normal map instead of the high poly mesh? Only performance or is there something else to it?

    • @JayAnAm
      @JayAnAm  Před 2 lety

      Yes, performance. In game engines you cant work with high poly meshes.

  • @suryanshkulshreshtha4095

    Pls give more