Texture Bake High Poly Details to a Low Poly Mesh (Blender Tutorial)

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  • čas přidán 26. 08. 2024

Komentáře • 45

  • @RyanKingArt
    @RyanKingArt  Před 2 měsíci +2

    *More Tutorials to Watch:*
    • Retopology for Beginners: czcams.com/video/1myOZaxtHes/video.htmlsi=TiR-LfDd7UgBzOJO
    • Texture Baking Playlist: czcams.com/play/PLsGl9GczcgBvJPh7D_ITafvmTW7ZzQTEr.html
    • UV Unwrapping for Beginners: czcams.com/video/qa_1LjeWsJg/video.htmlsi=rafY0BLtSze1iqS3

    • @HuraRas
      @HuraRas Před měsícem

      Hello Thanks a lot for the tutorial.It helped me to actually get good results unlike Xnormal.I still want to ask 2 questions tho.
      1-)I followed exactly as you showed in the video but the normal map size is quite big.47 mb for the 4k and 14m for the 2k one I generated.
      2-)I have 4 different poly versions of the same mesh (High Poly,Mid Poly,Low Poly,Very Low Poly) I baked from the High Poly one to the Low Poly one.Basically from the most detailed to second least detailed mesh because I though there is too much geometry difference between the Very Low Poly and High Poly one.Is this a good idea?I first thought just bake for all of them or at least just bake the difference between the Hİgh Poly and Mid Poly but seeing as they look very much alike unless you zoom in ı decided to go for High Poly to Low Poly approach.Can you give me advice on this?
      3-)All the mentioned meshes are pure quads so was it alright to bake the quad meshes despite fact the game engine will triangulate them automatically will the generated normal maps work as intended with the triangulated meshes in the engine?

  • @neozyykun
    @neozyykun Před 10 dny

    THE ONLY dude who made a proper tutorial for this one. thank you!!!!!

  • @wimdg4230
    @wimdg4230 Před 2 měsíci +6

    Nice to see subjects of a little more advanced level popping up in your excellent tutorials 👌

  • @ericmatthews9894
    @ericmatthews9894 Před 2 měsíci +4

    i have watched several videos on this and this is by far, the best one. Thank you for making this out to be as simple as it should be. All of your tutorials are top notch and I'm sure I'm not the only one that appreciates the time you put in to teaching us how to use this great free program.

  • @lindaw4534
    @lindaw4534 Před 2 měsíci +2

    It's nice to see current videos on this, your content is great. A lot of tutorials are outdated, and for older versions of blender.
    You get right to the point and haven't forgotten to explain the details that make all the difference.
    I just subscribed, and I'll be coming back to watch more for sure.

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 Před 2 měsíci +1

    Thank you so much !
    Lot of CZcamsr did this content but most of them are explained unclear !

  • @Domzdream
    @Domzdream Před 2 měsíci +1

    Oh man I’ve so been looking forward to a tutorial on this! Especially from you.
    Thank you x 100

  • @magnum7424
    @magnum7424 Před 2 měsíci +1

    Amazing stuff as always, thanks for such a quick followup to the previous video.

  • @rishitverma691
    @rishitverma691 Před 2 měsíci

    fast work sir you uploaded both video in just 1 day thank you

  • @DoctorMadness
    @DoctorMadness Před měsícem

    I love you ryan, amazing tutorial, highly useful

  • @tachilbanalima
    @tachilbanalima Před 2 měsíci +1

    Hey, instant like! Thank you for tutorial: I’m just at this stage

  • @gangger89
    @gangger89 Před 16 dny

    hi Ryan, thx for the video helped definitely. maybe you could also explain the ''bake from multires'' and ''Cage'' feature.

    • @quintin1561
      @quintin1561 Před 4 dny

      I think a cage is a slightly larger copy of your high poly mesh

  • @noname-name_no
    @noname-name_no Před 2 měsíci +1

    Thank you 😊

  • @violettracey
    @violettracey Před 2 měsíci

    Thank you so much! 😊

  • @DoctorWarlock_
    @DoctorWarlock_ Před 2 měsíci

    Thanks, man!

  • @KamrulJaman-s4t
    @KamrulJaman-s4t Před dnem

    How much extrusion i need for a full body character 😮

  • @inspirasichannel3003
    @inspirasichannel3003 Před 17 dny

    Hi can i combine 2 normal map with mix color overlay?

  • @RealGaryGibson
    @RealGaryGibson Před 2 měsíci

    Incredible! I had no idea that you could have so much detail on a low poly model. I noticed that you turned on the Alpha channel for the normals texture image. Is Alpha needed for this? Thank you!

  • @mervesimsek4716
    @mervesimsek4716 Před měsícem

    Can we make facial rig on the low poly mesh after bake

    • @RyanKingArt
      @RyanKingArt  Před měsícem

      yes, its best to retopoligize it first,then bake the normal map, and then rig it.

  • @Joeherman
    @Joeherman Před 12 dny

    Thank you for the video. Question: Is it better to use Blender or Substance Painter?

    • @RyanKingArt
      @RyanKingArt  Před 12 dny

      I have not used substance painter so I really dont know. I just use blender for everything

    • @Joeherman
      @Joeherman Před 12 dny

      @@RyanKingArt Thank you very much for your honest opinion. I have been noticing a lot of people and tutorials say to use Substance Painter to bake the normal maps from a high resolution mesh to a low resolution mesh and was just curious what the comparison of the quality was.
      Just to be clear. Do you strictly use the Quick Bake add on for this very task? and lets say you have a lot of minute detail on the surface, does it do a very good job of reproducing that detail? Thanks again!

  • @misfit_xyz
    @misfit_xyz Před 2 měsíci

    Thanks 🇮🇳🕉️

  • @MegaRedsword1
    @MegaRedsword1 Před měsícem

    at minute 12.30 what exactly that you do there?
    i get everything right until that point, then the mash just never applies what do i need to do?

    • @RyanKingArt
      @RyanKingArt  Před měsícem +1

      make sure you are in the rendered viewport mode, or material preview, to see the texture

  • @Starlit43
    @Starlit43 Před 2 měsíci

    Hey so I’m new to blender and I’m having a bit of a problem. I’m trying to fit my UV image on to a model but I can’t get it perfectly on. It’s like trying to fit in a puzzle piece. I can’t move individual vertices either because that messes up the image texture. Pinning vertices doesn’t help. Seems like a simple solution but I just don’t know how to fix it.

    • @Mr.Me_UwU
      @Mr.Me_UwU Před měsícem

      Let me try and help.
      Firstly, I don't understand the question. You said your issue is you're trying to fit the object's UV image onto another object. My issue is that statement is vague, so I can't entirely tell if your question is about this video or if it's your own seperate issue. For clarity, this video is taking an object's UV image and baking the object's Normals onto that UV image, creating a Normal map texture. Afterwards, the Normal map texture, no longer describable as a simple UV image, could then be applied to another object.
      If that is what you're after, then my first line of questioning is this:
      Are these objects relatively a very similar shape and size? If not then the scenario I believe you've described is akin to attempting to take the wrapping paper of a large box and trying to fit that onto a small circle. That won't work because you cannot fit a large image of wrapping paper onto a small object, and I believe that is your issue. So if you wish to achieve that then we must find as more detialed solution than what this video provides.
      It is to your own prerogative that I must state though I am no blender guru. I may also be informatively ignorant.

    • @Mr.Me_UwU
      @Mr.Me_UwU Před měsícem

      Update.
      Your in luck because if you just actually wanted a UV map image of one object, force onto another object then the stars have aligned because I just bump into this video from the same guy that I think is tackling that exact topic:
      czcams.com/video/wsO1eozb1Qk/video.htmlsi=rH4qR5cukPDFFHA3
      Hope this is or my previous comment is aiming for what you're after.

  • @BOOMLAT
    @BOOMLAT Před 2 dny

    bro my yellow dots are not solving ,what can i do now

    • @BOOMLAT
      @BOOMLAT Před 2 dny

      i am doing a full character normal map😔

  • @ltraltier6009
    @ltraltier6009 Před 2 měsíci +14

    I'd really appreciate it if custom blender addons were cheaper and not up to $40-$100+ a piece for what basically amounts to a non functional product with its own vague workflow that's often inferior to just using vanilla blender features. Like your video about using the built in cycles baking workflow that works perfectly fine for hobbyists and what I need.
    No offense, but for that kind of price tag I should not need to come and watch a youtube tutorial just to figure out how to use it with the poor and vague as possible documentation they purposely have. Its like trying to play a new video game but then being gaslit about the concept of the jump button. While the objective on screen is to jump over an obstacle in the tutorial and there being no mention of the jump keybind in the settings menu. At least Blendermarket does actively listen in on every seller interaction and is not trying to scam you.