10/10 video. Thank you, I love that you showed the process first and then included your script rather than just saying: Download my script and tallyho! Thanks again :)
Dude! I have been thinking someone really should make an addon to simplify the super tedious process of normal baking! I will definitely give this a shot in my next sculpt project and provide some feedback or even a PR to your repo!
Normal baking is hell... it never works properly for me. Blender, Substance Painter, nothing ever works, no matter what values I put into the parameters.
thank you Jayanam, super clear and easy to follow. Other tutorials rush through the process and as you pointed out is it crucial to not ignore certain steps or details
Guys, if it doesn't work, make sure that you: - selected in the right order, and everything you need is selected - have no hidden meshes (delete or disable from rendering) - did a uv map for the low poly mesh - set the extrusion to 34mm (0.034m) - the objects are in the same place and same rotation (and applied all transforms too)
Normal maps never work for me. I've been a 3d artist for almost 2 years now and only once has a normal map bake ever worked. Im cursed. Tried again today. My map looks fine but I don't see it in my viewport. This problem isn't just in blender though. I can't bake anything in substance painter either. Even when my teachers give it a try, they can never get normal maps to bake properly for me. Truly cursed😭😂
just wanted to say thank you, ive been having so many issues with baking and what not last year and i come back now in the summer and found this video and my bakes actually work well and is not missing info! new subscriber!
Great video, simple easy and straigh to the point. This has really helped me understanding normal baking. Quick question, do you have a video on how you did the shapes themselves? Like which tool you used? Or just a simple explanation. Thanks
I was struggling with baking cloth normals in Substance painter for the past 2 days, error after error or they just didnt look right. I watched your video and installed your add on. It baked it perfectly in one click on the first try I cannot thank you enough for what you do
Hey jaynam. I really like your tutorials. And they helped me out in dozens of situations. On question i have there. Do you consider to make a tutorial for some troubleshooting? For example the green/yellow/brown artifacts, that sometimes appear on a normal map after baking. I looked the whole day for good solutions or workarounds, but its pretty rare to find good input. Alot of stuff can go wrong with more advanced meshes when it comes to baking. So you help would be appreciated by a lot of people i guess!! :D Keep going with your awesome work. Greetz; Rawrey
you have to futz around with the extrusion/max ray distance if you get mustard yellow spots on your normal map (got this from a 2.8 blender normal baking tutorial). It has something to do with things hitting the wrong side of a face or something like that
Either I click bake on Cycles or I click bake on JBake. Where's the difference? Both require me to create the texture nodes and select both objects separately. So the addon doesn't make any work easier. And both of these methods don't work.
Great tutorial. I've seen that Blender's baking quality is not that good. Have you ever used Marmoset? And if so, do you believe Blender can achieve that level of quality?
Thank you for the video, I followed another tutorial and the dude just went flying trough this process and I struggled to understand anything. A question for the addon: If I use it will I have to set the baking options in the render settings or the addon is calculating the distance on its own?
Sehr geil, danke! Toll wäre die Option, mehrere HighPoly auf ein LowPoly zu baken. Very cool, thanks! A cool option would be to be able to bake several highpoly ibjects to one lowpoly.
I have bumps on my high poly mesh that are similar in height to yours (a few centimeters). I've tried setting my extrusion value to this when I'm baking my normal map, but the bumps appear to get cut off. I have to up my extrusion to 1 meter to get it to work correctly (about 20x bigger than my bumps). Any idea what's going on here? I'm starting from a brand new project -- completely from scratch. Edit: I just needed to apply the scale for my object!
Thank you! I followed a video course and it was for an older version of blender, despite being basically the same steps, something just refused to work for me until i tried your advise.
Wheres the circular dipendendency and the light set up for the bake wheres the render settings for it?? Wheres everything everybody else tell us to do??
So, in theory, if I have a normal map connected to a procedural material, I only need to bake the texture on my model while CTRL+Shift and select normal map in shader editor?
Hi I'm kinda having some trouble.. Whenever i bake the image it would turn out blank. (note I'm working on a splatoon model and there are these lines on the hands I'm trying to get red of. can you help me out?)
Thanks for this addon, maybe it will save me from the normal making hell that I've been struggling with for about a week now. Just can't get my mesh to gen normals properly. I've tried everything from cages to retopo, nothing seems to work.
Can't we just give the object a "normal" shader and take a render of it? Like plug the normal node into the emission color, then take an ortho render of it? This seems tedious, even though you explained it very well. Love the channel. sub'd.
My seams are visible while baking. Both in substance and blender. Uvs are good. Tried harden soften even beveling the edges, nothing worked. Please help me.
Hey bud, quick question: How would I go about making a Normal map for a weapon? So far the only process I have found is making a high poly one and baking it into a low poly mesh. But what if my model is already low poly? What would I do in that case? I am new to Blender and this is the one part I am stuck on. I have done the UV unwrapping and I am stumped trying to make the parts show on the normal map (it always comes out more flat than my 1st gf). Any help would be appreciated.
Great Video!
For anyone having trouble, the Hi Poly and Low Poly Mesh have to be in the same 3D space too.
Thank You!
10/10 video. Thank you, I love that you showed the process first and then included your script rather than just saying: Download my script and tallyho! Thanks again :)
it is good to show how to do something manually, this way troubleshooting a breakdown is easier
Dude! I have been thinking someone really should make an addon to simplify the super tedious process of normal baking! I will definitely give this a shot in my next sculpt project and provide some feedback or even a PR to your repo!
There is some classes on python in blender's official channel, take a chance and help the community :B
Normal baking is hell... it never works properly for me. Blender, Substance Painter, nothing ever works, no matter what values I put into the parameters.
@@boitahaki what? Baking in Substance Painter is easy. I actually think they should make it similar to Substance Paintings procedure
im sorry, but if dont u mind can u explain what a PR is?
thank you so much for making useful, easy to follow and open-source extras using tutorials
thank you Jayanam, super clear and easy to follow. Other tutorials rush through the process and as you pointed out is it crucial to not ignore certain steps or details
Guys, if it doesn't work, make sure that you:
- selected in the right order, and everything you need is selected
- have no hidden meshes (delete or disable from rendering)
- did a uv map for the low poly mesh
- set the extrusion to 34mm (0.034m)
- the objects are in the same place and same rotation (and applied all transforms too)
"applied all transforms"... that was the last missing peace cant believe that would be important.
@@8D2BFREE yup, had a hell of a ride, so I wanted to share these tips, glad it helped!
does the high poly mesh be placed in the same place as the low poly mesh?
Thank you Jayanam! You are a community treasure :D
:-) Thank you very much
A tip : you can watch series on kaldrostream. I've been using them for watching lots of of movies recently.
Pro tip : watch series on flixzone. I've been using it for watching a lot of movies lately.
@Alfonso Maurice Definitely, I have been watching on Flixzone} for years myself :)
Yeah!! This is just great. I was asking you for this, too. Thank you very much.
Thx, great you did and like it
Normal maps never work for me. I've been a 3d artist for almost 2 years now and only once has a normal map bake ever worked. Im cursed. Tried again today. My map looks fine but I don't see it in my viewport. This problem isn't just in blender though. I can't bake anything in substance painter either. Even when my teachers give it a try, they can never get normal maps to bake properly for me. Truly cursed😭😂
Same
just wanted to say thank you, ive been having so many issues with baking and what not last year and i come back now in the summer and found this video and my bakes actually work well and is not missing info! new subscriber!
The best tutorial on this subject. I wasted one hour last night trying to get through the chatterbox of blender guru but with no success.
Great job pal! Just got your addon, worked like a charm baking the normal map for a 200k poly model of furniture. You rock 💙
Thank you, this was the most straightforward, concise video I've seen on this subject
you're such a blessing to the community
:-) Thank you very much
Thank you so so so much for the addon!! For some reason I couldn't bake no matter what but your magic extension worked immediately.
Great it works, glad to hear that
THANK YOU THANK YOU THANK YOU THANK YOU ITS BEEN 2 WEEKS THANK YOU
Great it helped
You are now my Sensei. Thank you for your content.
Hey, thx, great you like it
That addon saved me so much time man. Thank you!
Okay, so the extrusion setting being at zero was why I was getting weird greenish-yellow on my uv map. Thanks for the help!
thank you for the video and the baking tools. Awesome work!! Its part of my workflow now.
I'm a new fan... You make it so easy. Thanks man. Really
Great you like it, thx!
Dude, loved the explanation. Thanks!!
Danke, Jay! Sehr geil! Werd ich gleich mal spreaden.
Cool, thx
literally what i have been looking for
omg
Thanks for explaining that extrusion part in this video, now I understand it clearly
Nice, tutorial, simple straight and to the point.
Great video, simple easy and straigh to the point. This has really helped me understanding normal baking. Quick question, do you have a video on how you did the shapes themselves? Like which tool you used? Or just a simple explanation. Thanks
I was struggling with baking cloth normals in Substance painter for the past 2 days, error after error or they just didnt look right. I watched your video and installed your add on. It baked it perfectly in one click on the first try
I cannot thank you enough for what you do
You make our lives easier
Hey jaynam. I really like your tutorials. And they helped me out in dozens of situations.
On question i have there. Do you consider to make a tutorial for some troubleshooting?
For example the green/yellow/brown artifacts, that sometimes appear on a normal map after baking.
I looked the whole day for good solutions or workarounds, but its pretty rare to find good input.
Alot of stuff can go wrong with more advanced meshes when it comes to baking. So you help would be appreciated by a lot of people i guess!! :D
Keep going with your awesome work.
Greetz; Rawrey
you have to futz around with the extrusion/max ray distance if you get mustard yellow spots on your normal map (got this from a 2.8 blender normal baking tutorial). It has something to do with things hitting the wrong side of a face or something like that
Thanks for the bake-tool addon, it looks really useful!
Glad you like it!
Wonderfully and clearly explained. Thank you.
Excellent, and thanks for the add, you are the best
Thank you for the JBake that is so helpful
Great video, very informative! Just one question: is your addon compatible with linux?
Thanks brother ...appriciated addon man
You're a genius
Thank you. You are my favourite ENGLISH speaking GERMAN Tutor. ;-)
Thank you! 😃
Thank you very much. Add-on works perfectly.
Thanks for making this free
Super! Great info, well explained into detail. Thx!
THANKS DUDE! SUPER HELPFUL!
Thx, great you like it
Thank you so much for the explanation!
You're very welcome!
Either I click bake on Cycles or I click bake on JBake. Where's the difference?
Both require me to create the texture nodes and select both objects separately.
So the addon doesn't make any work easier.
And both of these methods don't work.
you saved my life
Question. Is it possible to create a normal map without baking from a high poly to low poly?
Great tutorial. I've seen that Blender's baking quality is not that good. Have you ever used Marmoset? And if so, do you believe Blender can achieve that level of quality?
Awesome! Thank you very much! Very useful
Very nice tutorial! Thanks!
Great addon!
Thank you, just started the development
Thank you so much! this was so help full
Was able to follow up to 2:23 I had to select the LOW then HIGH for it to work for me.
Hello Jayanam, can you do a video on baking normal maps in Blender 3.0? Idk what I did wrong but it seems it's WAY slower than in Blender 2.X
thank you for your tutoriels and data.
You are welcome!
A real gigachad)
perfect tutorial !! thank you so much !!
Thank you for the video, I followed another tutorial and the dude just went flying trough this process and I struggled to understand anything. A question for the addon: If I use it will I have to set the baking options in the render settings or the addon is calculating the distance on its own?
Thank you so much for this! Subscribed
Sehr geil, danke! Toll wäre die Option, mehrere HighPoly auf ein LowPoly zu baken.
Very cool, thanks! A cool option would be to be able to bake several highpoly ibjects to one lowpoly.
Great video! Another technique in my Blender toolkit.
nice details
I have bumps on my high poly mesh that are similar in height to yours (a few centimeters). I've tried setting my extrusion value to this when I'm baking my normal map, but the bumps appear to get cut off. I have to up my extrusion to 1 meter to get it to work correctly (about 20x bigger than my bumps). Any idea what's going on here? I'm starting from a brand new project -- completely from scratch.
Edit: I just needed to apply the scale for my object!
Very Simple, Very useful. Hope it will be add to blender 2.92. 👍👍👍
YOU ARE A W E S O M E!! Thank you
thank you for sharing, very helpful!
thanks a lot for the add on and great tutorial in general
Thx, glad you like it
I have a character I'm trying to do this to and I keep getting a "Circular Dependency" error. What does this mean?
Same it didn’t work and he don’t care lol
I typed 0.5 in the max ray distance and that made the error go away no idea how or why I don’t know if it would work for you but I hope it helped
Sounds like you have the texture you're trying to bake to active in one of your materials, hence the circular dependency.
Thanks, this is great.
I would like to ask is it possible to create a similar workflow to make alpha from the highpoly mesh?
Thank you for the great tutorial :)!
Thank you so much
You're welcome!
Thank you. Agree with Eric.
i can finally make normal maps in blender its about time .
by the way will this addon work in eevee or must i be in cycles in order to use it
Thanks very much, J.
You are very welcome
Thank you! I followed a video course and it was for an older version of blender, despite being basically the same steps, something just refused to work for me until i tried your advise.
Super helpful!
Amazing! Thank you very much.
You're welcome, thx
Thank You Jayanam
This is amazing, thank you!
thank you very much this was a very helpful video! It really worked
Would have been clearer if you had shown the uv map. thanks!
Great Job...Thanks !
Thank you
I keep getting the circular dependency error message no matter what I do.
when the normal map image (png, jepg, etc.) is created, were does it usualy stored, or there is no image yet and i have to save it as a PNG?
perfect video, thank you so much!
Great tutorial. Thanks
Glad it was helpful!
Wheres the circular dipendendency and the light set up for the bake wheres the render settings for it?? Wheres everything everybody else tell us to do??
So, in theory, if I have a normal map connected to a procedural material, I only need to bake the texture on my model while CTRL+Shift and select normal map in shader editor?
Hi I'm kinda having some trouble.. Whenever i bake the image it would turn out blank. (note I'm working on a splatoon model and there are these lines on the hands I'm trying to get red of. can you help me out?)
Nice thank you!
You are very welcome
Very nice
Nice simple and easy congrat and many thanks :) just be careful If I'm not wrong... :/ it doesn't work on optiX system config only with cuda.
Thanks for this addon, maybe it will save me from the normal making hell that I've been struggling with for about a week now. Just can't get my mesh to gen normals properly. I've tried everything from cages to retopo, nothing seems to work.
Can't we just give the object a "normal" shader and take a render of it? Like plug the normal node into the emission color, then take an ortho render of it? This seems tedious, even though you explained it very well. Love the channel. sub'd.
THANKS
My seams are visible while baking. Both in substance and blender. Uvs are good. Tried harden soften even beveling the edges, nothing worked. Please help me.
Very usefu! Thank you !
Glad it was helpful!
Its unfortunate that you don't show the uv unwrap part - it's kind of half a tutorial.
No, because the cube that I use for the low poly is unwrapped by default:-)
Hey bud, quick question: How would I go about making a Normal map for a weapon? So far the only process I have found is making a high poly one and baking it into a low poly mesh. But what if my model is already low poly? What would I do in that case?
I am new to Blender and this is the one part I am stuck on. I have done the UV unwrapping and I am stumped trying to make the parts show on the normal map (it always comes out more flat than my 1st gf). Any help would be appreciated.
Thanks bro 👍
You're welcome
Thanks!