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How To Get Around A Blocking Opponent In Dragonball FighterZ | A Beginners Guide

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  • čas přidán 1. 02. 2018
  • How do I beat someone that blocks in dragonball Fighterz? Well that is a question with a lot of answers, to get the full picture of how beating an opponent in dragonball fighterz works we have to start with the basics!
    Also why do people call it block spamming?
    If you enjoyed the video make sure to hit the like button and subscribe! Feel free to share the video with anybody else you feel would enjoy it!

Komentáře • 341

  • @sppsports2449
    @sppsports2449 Před 6 lety +45

    I gotta say man, your videos have been genuinely helping me out. I've always liked fighting games, I have Injustice 2 and Tekken 7, but I never could get "next level" on any of them. I figured DBZF would be the one, being a long time Dragon Ball fan, to reach that next level. Your videos have been my main guide on how to ascend to that next level, keep up the hard work!

    • @DotoDoya
      @DotoDoya  Před 6 lety +1

      Thanks for watching and I hope you have fun getting to that next level!

    • @Crazyhead432
      @Crazyhead432 Před 6 lety

      There are a lot of tendencies in games like this that can surprisingly carry over to tekken. A bunch of characters have launchers that can be executed by doing a fireball forward punch. Give it a shot mate! Good games to you

    • @nn-hx8oe
      @nn-hx8oe Před 3 lety

      So how is it going after 2 years??

  • @shadovvwolfie790
    @shadovvwolfie790 Před 6 lety +20

    Stagger pressure. People who block too much are usually looking for a particular action to punish. You can abuse this by delaying jabs. So say we are fighting and I'm blocking everything and teching all your grabs.
    You ca press L then wait until it's almost done and do L again. If you mix this with going into pressure and mix up what hits you do and if you end pressure early, your opponent will be forced to attack you as they won't be able to stay on defense if they cannot predict your attack pattern.
    Good example is:
    L, delay L, Grab.
    L, cL, cL, jH.
    By not being too aggressive but poking at your opponents defense they will have to act. Just don't focus only on this as Stagger pressure is easy to punish if they know your going to do.

    • @DotoDoya
      @DotoDoya  Před 6 lety +4

      Very good comment, thank you!

    • @shadovvwolfie790
      @shadovvwolfie790 Před 6 lety +1

      Anytime :D
      I don't have fighters yet but I play the other ArkSYS games like I have no soul. I look forward to fighting good people in the game when i get it later this week.

    • @Crazyhead432
      @Crazyhead432 Před 6 lety +2

      Every time I try to Dragon rush after pushing a button it just continues the combo which leaves me stranded since it throws a heavy at the end of it as well. Is the timing super important on this?

    • @shadovvwolfie790
      @shadovvwolfie790 Před 6 lety

      Crazyhead432 Yes. The idea is to trick your opponent into thinking you will hit with a normal attack so they don't react to the throw. You should not do any 1 higher level play tactic repeatedly due to the risk they carry. The tactic I use with stagger is called Conditioning. It's when you do something so often your opponent works to counter it and then you make a 180 and do what stops that. You don't want to stagger pressure a mashy opponent very often as well as you don't want to use dragon rush after particular moves too often or you will be open for punishment.
      With that in mind remember that all things used in higher level play have a risk and reward. They won't always work but when they do they will always reward. You have to trick your opponent into falling for these tactics by playing unpredictable.
      After all fighting games are a lot like rock,paper,scissors.

    • @shadovvwolfie790
      @shadovvwolfie790 Před 6 lety +1

      Opps I misread that as you get hit with a heavy xD
      Yeah you will have to delay longer for the grab because auto combos. Thats why it's risky to do. Practice it in training.

  • @Phoenix-kv3ou
    @Phoenix-kv3ou Před 6 lety +10

    Probably the most useful vid I've seen on offense

  • @taboo216
    @taboo216 Před 6 lety +54

    what if i face a person who can block even that?! i gotta go plus ultra?

    • @namechange3683
      @namechange3683 Před 6 lety +4

      taboo216 use your assists to blind them and mix them when they cant see what you're doing

    • @marcusmeira5594
      @marcusmeira5594 Před 6 lety +4

      Not only you canuse the assists to blind them, you can use them to cover the "blind spots" of your pressure(those moments when you're recovering from one attacn and can't do another one just yet.) so you can extend your pressure time and go for more mixups. No matter how good they are, eventually their defense will crack. No human being on earth can hold their defense for long against a lot of mixups. Sooner or later they will mess something up.

  • @bANKINGhO
    @bANKINGhO Před 3 lety +1

    Nice thanks for the tips this is going to help with the blocking issue I been coming across opponents who block everything even tried mixups and still block it.

  • @Astrithor
    @Astrithor Před 6 lety +6

    One issue I've been running into recently is the jumping block. Blocks Super Dash, hard to find timing for grabs, and even blocks the old 2H anti air. Ive literally had opponents who do nothing but jump backward and spam assists waiting for you to mess up, and I'm not yet sure how to beat it.

    • @confused2228
      @confused2228 Před rokem

      Still happens today man 😢

    • @LeavingMirror
      @LeavingMirror Před rokem

      ​@@confused2228 literally, no answers yet? Or is this just neutral

  • @DotoDoya
    @DotoDoya  Před 6 lety +5

    Thanks for coming out to the stream if you made it yesterday! I've fixed a lot of the problems and am getting ready for the next one sometime soon!

    • @skeet1800
      @skeet1800 Před 6 lety +1

      DotoDoya Congrats on 3k subs. Your content is great. Btw the stream wasn’t bad for your first one.

    • @DotoDoya
      @DotoDoya  Před 6 lety +1

      Thanks!

    • @seancelestin2472
      @seancelestin2472 Před 6 lety

      What’s your twitch?

    • @anthonydehart7536
      @anthonydehart7536 Před 6 lety

      I thought i would post this on you post see what you think i made comment but not sure if you read them all.I have found something I think no one but me knows about other then you and whom ever reads this in matches just before battles you can change what charter starts the fight it might not seem useful but it is at the screen where it shows the vs. Match up by hiting the buttons on the controler you will find something will happen you will hear a chim indicating that you have successfully changed your starting line up for matches with people whom wipe out your best comboerz. You can change your line up so to confuse the person your fighting.

    • @seancelestin2472
      @seancelestin2472 Před 6 lety

      Anthony DeHart you can only do that offline and it’s not common knowledge but you aren’t the only one that knows ab it

  • @CFDragon
    @CFDragon Před 6 lety +1

    Thank you very much for this video, I'm sure these tips will help me improve. I'm usually a very defense-minded player, in just about any type of game. Button mashing opponents don't scare me, it's when I go up against someone who is also conservative and focused on patient punishes that I'm not as comfortable. Probably my worst situations are if I haven't been able to build an advantage and the clock starts becoming a factor to the point where I NEED to get damage on my opponent.

  • @TheArtistDT
    @TheArtistDT Před 3 lety +1

    3 years later and I'm still watching these videos

  • @matiasgalan198
    @matiasgalan198 Před 6 lety +2

    Great video once again!
    Also sparking give you access to a lot of mixup options like jump cancel on block, the vanish mixup and superdash + on block.
    Since most of your content is usefull for beginers you should talk about whiffpunish since most beginers like to punch the air hoping the other player walk into their buttons.

  • @chancecoffey4887
    @chancecoffey4887 Před 2 lety +1

    Good God it's so weird going back to your old videos and not hearing that energy I'm now use to😂

  • @novriltataki
    @novriltataki Před 6 lety +25

    You can jump after the superflash against Trunks' and Beerus' throw supers. They are not mixups tools.

    • @DotoDoya
      @DotoDoya  Před 6 lety +5

      You are correct! I was just letting people know that they do go through blocks should the person not jump! (Trunks may not actually work as I learned earlier, may have had the settings wrong) Also I enjoy your tutorials!

    • @Ravi_34
      @Ravi_34 Před 6 lety

      My favorite CZcamsr

    • @ESOFguy0134
      @ESOFguy0134 Před 6 lety

      This is false. You can only jump if you predict the super beforehand. The game registers the hit before the flash even happens, so they're impossible to react to

  • @koboltcatalyzer606
    @koboltcatalyzer606 Před 6 lety +2

    One thing to note is that if your opponent is in blockstun from being hit, you can't throw them. So assists like ssj vegeta's or yamcha's that do multiple hits can keep you from landing it, but trunks' and freeza's which pop up in the foreground help mask your mixups better

  • @Peizur
    @Peizur Před 6 lety +14

    I believe 21's command grab that I can't remember the name of also goes through block.

    • @skullman286
      @skullman286 Před 6 lety

      any command grab can go through blocks, including cell's ranged grab (cant remember the name)

    • @deadeyefgc
      @deadeyefgc Před 6 lety

      It's a command grab, that's what a command grab does

    • @Peizur
      @Peizur Před 6 lety

      I mean yeah, I'm just saying he didn't mention it

  • @bibigreen6533
    @bibigreen6533 Před 6 lety +93

    Block spamming lmao that's quite funny

    • @shinistrue
      @shinistrue Před 6 lety +31

      bibi green sound like scrub phrase lol “stop blocking so I can hit you” lol

    • @KuroiHoshiV
      @KuroiHoshiV Před 6 lety +4

      shinistrue it is, a lot of newcomers complaint about people actually playing a very good defensive game or even an offensive one...

    • @JCPJok3r
      @JCPJok3r Před 6 lety +20

      Fernando Zepeda Yea its easy to get angry when your opponent just stands back the whole time and waits for you to attack first so he can block it and counter it.
      I faced people that literally do nothing the whole game if you dont try to attack them first.
      I get that its a legit way to play, but its just annoying as hell

    • @bibigreen6533
      @bibigreen6533 Před 6 lety +5

      Herbert Just practise your ways to open people up, that's part of improving in fighting games. Chances are those who do that to you just understand the game better and only do the minimum. So many crazy ways to open up people in this game.

    • @YourIdeologyIsDelusional
      @YourIdeologyIsDelusional Před 6 lety +4

      It's called turtling and it's been a frustrating, stupid way to play a fighting games since SF2. It shouldn't be "legit." It should get you blown the fuck up. Not enough developers are willing to pull their heads out of their asses and design their fighters to punish it. ArcSys is one of the few that has done so in most of their games, and FighterZ is still better than many, many games, but there's still issues in the effort and risk to reward ratio.
      The main issue in FighterZ is that it's much harder to open a turtling opponent up than it is for them to turtle. You have to be really on top of IADing, and even if you are, you need to have specific assists that can pin your opponent down. If not, the one easy way to do it, Dragon Rush, doesn't tend to lead to all that much damage without specific conversions, usually dependent on an assist (exceptions exist, and unsurprisingly they're usually on top tier characters). Forward medium overheads really aren't worth shit besides continuing pressure.
      This feels really out of place in an Arcsys game, they usually punish lame play much, much harder than most others (as well as reward aggression to an almost ridiculous degree, even FighterZ rewards you with buckets of meter for dashing at your opponent). Hold down back for too long in Xrd and you will easily lose as much as half of your total health on the first good overhead, or in some cases throw, and it's usually trivial to pull off unless your opponent actually tries to do something to shut you down. God forbid you turtle against Leo or Baiken, the match will be over before it has even started.
      Honestly, I'd really like to see the ability to universally link jabs out of grounded overheads (without an assist) and the implementation of Negative Penalty in FighterZ. I'm frankly dumbfounded they didn't carry that stuff over from Xrd.

  • @MirageUchiha
    @MirageUchiha Před 6 lety +1

    I've played many, MANY fighting games before, but this and Pokken are my first, REAL official attempts at competitive fighting games. So Ima straight up n00b in this new space.
    Anyways, Your vids are amazing and very helpful! I've subbed! :D

  • @KalinGHG
    @KalinGHG Před 6 lety +2

    Thanks for your videos. You and maximilian Dood are making an awesome job into help new ppl like me to stop mashing and actually learn how to play

  • @sackchief
    @sackchief Před 6 lety +1

    Thanks for these tutorial vids. I just got the game today and I’m planning on streaming it. I’m okayish right now, but these vids helped me improve a bit. Keep it up.

    • @DotoDoya
      @DotoDoya  Před 6 lety +1

      I hope you enjoy the game!

  • @persona3097
    @persona3097 Před 6 lety +1

    I came to this video because today most of the people I've fought today would just sit in crouch and block and wait for me to get close just to use down heavy over and over again Frieza's down heavy has a big hit box and it seemed impossible to get around but I figured it out but needed more tips to counter these type of players this video is awesome thanks for the tips now I need to fix up my playstyle again lol

    • @deadeyefgc
      @deadeyefgc Před 6 lety

      Use a kamehameha assist for good lock down to run in on your opponent.

  • @alexhouseholder3893
    @alexhouseholder3893 Před 9 měsíci

    Your videos are so different now. Radditz deserved better today my guy haha. Love your stuff dude.

  • @GBFGO-PLAYER
    @GBFGO-PLAYER Před 6 lety +11

    As someone may have previously mentioned, in most 2D fighting games in general, usually the way to deal with someone who is 'spamming blocking' is to 'structure' your blockstring pressure in a way that leaves your opponent (the defender) thinking on what you (the attacker), is trying to do to open them up.
    Let's say that there are two players Player A and Player B.
    When it's Player A's turn on offense (he/she has Player B blocking their pressure) and Player B's defense is seemingly hard to crack at first glance (Player B can block low, high, crossups, the works), usually the first option to go to is to grab them (or in DBFZ's case, Dragon Rush).
    The implications of this is that now Player B has to look out for grabs (or Dragon Rush), which are beaten by mashing with a quick normal (usually in the form of a crouching light/2L/2A) or some form of maneuver to escape (usually a jump back or backdash, depending on the situation) whenever they think/feel/know/etc that a grab is coming since there's usually a gap right before a grab.
    However, now that Player A knows that Player B is aware that they are mixing in throws into their offense and has countermeasures for it, the usual countermeasure against those countermeasures that Player A can pursue next when it is his/her turn on offense again is to stagger their blockstring pressure (delaying the inputs of the normals used in your blockstring in order to leave gaps, ie: 2L delay 2L or 2L walk forward 2L) in order tag someone who thinks there's going to be a grab incoming and they're going to mash (whether a quick normal or a grab tech) or jump out (if done correctly, a delayed 2L should catch someone trying to jump out since there's usually jump start up in FGs).
    On Player B's side, once he/she knows/sees that their opponent is using staggers in an attempt to beat out countermeasures against grab countermeasures, then the option that's usually pursued in these situations is some form of invincible move to punish the gaps in Player A's staggered pressure, such as a dragon punch or a super move.
    When Player A sees that Player B is willing to DP or super in a gap, the next time it's their turn on offense, he/she may stop their pressure short (ie: 2L 2L stop) to try to bait the DP or super and punish.
    And once Player B realizes that Player A is stopping their pressure short in order to bait a DP or super, Player B can then try to escape by jumping away/backdash to reset the situation (the safest option) or 'steal' their turn so that now he/she is the one on offense while Player A is on defense (riskier option but yields reward for Player B) when they sense Player A will stop their pressure to bait a DP/super.
    If you've gotten this far, the picture that I am trying to illustrate for you all is that there is a very nuanced and complex form of 'Rock Paper Scissors' when it comes to the 'player interactions' in offense/defense. There is 'weight' in pretty much every decision both players execute as these 'interactions' play out as the action(s) that arise from their decision is some form of 'tell' for the other player to take into consideration for their next decision and it is one of the aspects of Fighting Games that I find very fascinating.
    While what I explained in the above paragraphs is a very barebones form of the offense/defense interactions of what usually goes down in high level matches (since it doesn't take into account of a game's unique universal mechanics, the two players' characters and their unique plethora of options available to them, the risk and reward of a particular situation, the option selects that one can do on offense/defense in order to cover a particular set of options that their opponent may do; all of these aspects of a fighting game influences a player's decision making in these situations and further complicates what I just illustrated above at higher levels of play), it should hopefully give people who bother to read this comment a better idea on how to structure their offense on someone who is blocking.
    That being said, I am really curious to see how the metagame aspect in respect to pressure for this game develops in the coming months.

    • @DotoDoya
      @DotoDoya  Před 6 lety

      I tried to reply to this earlier, but Its not showing up for me for whatever reason, so sorry if you get spammed with this twice.
      This is a fantastic write up! Really good stuff here!

    • @BubNiGafHD
      @BubNiGafHD Před 6 lety +1

      GBFGO_PLAYER you lost me at "two players"

    • @GBFGO-PLAYER
      @GBFGO-PLAYER Před 6 lety +1

      Exile Entity if meme-ing then lol xD
      If you really are lost then I can try to elaborate/try to make it easier for you to understand.
      Let's make fledgling dbfz players great!

    • @BubNiGafHD
      @BubNiGafHD Před 6 lety

      GBFGO_PLAYER meme-ing

    • @GBFGO-PLAYER
      @GBFGO-PLAYER Před 6 lety

      DotoDoya Thanks! Glad you liked it. Just wanted to further elaborate on some of your points by going a bit further on the implications of exploring ways on trying to open up someone with good defense since there's layers to this concept that goes beyond "hitting them high when they're blocking low or vise versa" and "grabbing them when they block too much"
      Hopefully you and others are able to understand my comment, I know it's quite a lot to take in.

  • @Honorbound43
    @Honorbound43 Před 6 lety +2

    I can think of two more. Where you call up an assist and vanish to the other side.
    But with the air dash idea you can also jump and right before you switch sides call and assist and then dash to the other and start a combo. Your opponent can only get out of this by vanishing behind you if you switch sides if you land on the same side they still get hit by the assist if it's a beam

  • @fain7494
    @fain7494 Před 6 lety +22

    You forgot to mention if u do a assist then try and do a cross up it auto blocks

    • @DotoDoya
      @DotoDoya  Před 6 lety +5

      You are right I probably should have mentioned that!

    • @fain7494
      @fain7494 Před 6 lety +1

      Krischenn yeah because it will technically be unlockable

    • @agentofd00m
      @agentofd00m Před 6 lety +6

      Krischenn yep. Otherwise it would be broken. Imagine using Vegeta assist on one side, and cross up on the other. It's impossible to block in two directions at once, so if it wasn't for autoblock it would be a guaranteed combo every time. And that's just no fair.

  • @DustyVita
    @DustyVita Před 6 lety +34

    The great thing is if anyone watching this decides to branch out, most of this applies to damn near every fighting game in the world.

    • @DotoDoya
      @DotoDoya  Před 6 lety +8

      Dragonball fighterz has done a great job with balancing accessibility while not taking away what I love about fighting games! A ton of fighters go wrong here and yet arcsys pulled it off flawlessly here in my opinion

    • @Crazyhead432
      @Crazyhead432 Před 6 lety

      Yeah it’s simple but there’s so much to every character. They almost all play alike but they also play differently. It gets people comfortable. The fgc is gonna blow up after this

  • @namaryu3082
    @namaryu3082 Před 6 lety

    I was doing the air dash a lot in BlazBlue but in DBFZ i somehow forgot that it is so good and confusing for opponent. Great guide!

  • @BigDeepz
    @BigDeepz Před 6 lety +2

    Hey dude, keep up the amazing content and your channel is sure to explode!! I just subbed, and I guarantee you are going to get a lot more subs soon.

    • @DotoDoya
      @DotoDoya  Před 6 lety +1

      Thanks for the kind words! Hope you enjoy the videos!

  • @c4bb4g3
    @c4bb4g3 Před 6 lety

    I didn't even think about the backwards air dash mixup after you jump over them. That's something I'm definitely going to implement.

  • @Haradeas
    @Haradeas Před 4 lety

    Just started playing this game, learning, and this guide was clear and simple to follow. Thx!

  • @Steinsdomain
    @Steinsdomain Před 6 lety +3

    Wow, I was literally searching for a video like this half an hour ago xD

  • @discorabbit
    @discorabbit Před 6 lety

    An opponent who is Jumping + blocking and waiting for a super-dash opportunity is the real problem. Make a video on that.
    It would be great if our opponents kept their feet on the ground long enough for a mixup.

  • @kaindracula2662
    @kaindracula2662 Před 6 lety

    Thank's for this. I've got to a point in DBF that I'm good with combos but getting them started against good players is my problem and this should help.

  • @MadDragonify
    @MadDragonify Před 6 lety +5

    Hey can I request something? How about a video on getting out of corner pressure? Anything you could explain like vanish timing or even say assists like Adult Gohan and Vegeta's would help a lot of new players stop feeling frustrated in the corner!

    • @MadDragonify
      @MadDragonify Před 6 lety +2

      Davis1228 I've played everything you've played and honestly I've found 2D Fighters the most balanced kind of fighting games. Tekken and VF style games being second. The only arena fighter that comes close is Gundam Versus, that series is a masterpiece.
      But really 2D Fighters corner pressure takes a lot of getting used to and even trips up the pros at times. You just have to get used to an uncomfortable situation.

    • @matiasgalan198
      @matiasgalan198 Před 6 lety

      Pressure game in this game in specific is a long subject but I`ll try to help.
      FGs in general work with a gatling system which means that the blockstring your opponent can peform has to end at one point for example if you block this blockstring LLMMH at that point I have to options, either give you the turn using an evasive move like some characters 2S or use a pressure externder, usually extenders have counterplay even in the corner. Every character have some kind of pressure extender like Krilins Solar Flare or Trunks command jump. Block the solar flare and punish or use 2H to antiair Trunks. It´s up to you to learn your which ones are exterders and the proper punish.
      In this game also you have to deal with assist but its all the same there is no overhead, low or grab assist so you can just focus on your opponent character mixup. Good players will cover a risky extender with an assist so be prepare to punish when their assist is on CD.
      I´m sure I´m forgetting things but this is something you can work with.
      Sorry if my english is not good enough it is like my 3rd language.

    • @idontwant2beasoldiermama241
      @idontwant2beasoldiermama241 Před 6 lety

      Davis1228
      Yeah, I think Tekken is the most balanced and hard to master modern game. I def agree 100%

    • @DEADPOOL9AND
      @DEADPOOL9AND Před 6 lety

      Davis1228 You know that zoning and pressure does take effort, right? You have options to get out and punish them. But I can understand how it may feel overwhelming to newcomers, there are lots of things to keep in mind on both sides.

    • @MadDragonify
      @MadDragonify Před 6 lety

      IDon'twant2BeA SoldierMama Tekken ain't balanced at all. Kuma is garbage, Jin is nigh unbeatable. 3D Fighters are most definitely less balanced than 2D ones. Nightmare in SC exists.

  • @kiidice9027
    @kiidice9027 Před 5 lety

    Yo that empty crouch move is really useful thanks

  • @TheSMG130
    @TheSMG130 Před 3 lety +4

    I always called it turtling. It’s really frustrating when someone only plays safe and counters you. How do people do that jump dash so fast? My fingers don’t go fast enough.

  • @bradsilvers5793
    @bradsilvers5793 Před 6 lety

    dang ur super good at this game..over 9k thumbs up my friend

  • @Echo-nn8dt
    @Echo-nn8dt Před 3 lety +3

    Your voice sounded so different back then lol

  • @FoxsDumbSeriesMaker
    @FoxsDumbSeriesMaker Před 6 lety

    Thank you very much! Now I know how to do those quick overheads.

  • @Wassel_
    @Wassel_ Před 6 lety

    Ok that helps me a lot. Thank you :D your vids are awesome

    • @DotoDoya
      @DotoDoya  Před 6 lety

      I'm glad they are helping !

  • @moreno522
    @moreno522 Před 6 lety +4

    There's more than these, android 16 also has an unblockable special and then there is more characters that have some sort of command grabs like hit cell goku black and even goku blue has one

    • @DotoDoya
      @DotoDoya  Před 6 lety +1

      All very true! Thanks for the comment!

    • @moreno522
      @moreno522 Před 6 lety

      anytime

    • @jeancarlosrosario6990
      @jeancarlosrosario6990 Před 6 lety

      How you do the grab with Goku Black and Blue Goku?

    • @moreno522
      @moreno522 Před 6 lety +1

      Jean Carlos Rosario qcb L/M/H for goku blue but the range is minimal and for goku black it's qcb S you will charge a kamehameha while zamasu will grab your opponent

    • @jeancarlosrosario6990
      @jeancarlosrosario6990 Před 6 lety

      Oh sht thank you. I knew about Goku Black but I thought you meant another grab or something. But I definitely didn’t know about Blue Goku. Thank you! I was having a hard time with these defensive people. xD

  • @Skitz0frenix
    @Skitz0frenix Před 6 lety

    Very helpful video. Thanks!
    My blocking game is sooooo weak but this gave me good tips

  • @daisukedoi9284
    @daisukedoi9284 Před 6 lety +60

    Block spamming?
    What?

    • @amanofnoreputation2164
      @amanofnoreputation2164 Před 6 lety +3

      "I will zone you with my upheld fists!"

    • @salemtroy2612
      @salemtroy2612 Před 6 lety

      Its something that people used to call tapping the block that would be more closely related to useing reflect in this game or a snap vanish or a perfect block would be triggered

    • @Crazyhead432
      @Crazyhead432 Před 6 lety

      In budokai 3 I can understand. Since you can just dodge the attacks. But if you can’t hit the guy you’re just not as good as him haha

    • @livingmaulana
      @livingmaulana Před 6 lety +1

      its the latest fgc meme, basically some new player getting salty how his opponent doesnt let him hit them

    • @youngkunai242
      @youngkunai242 Před 6 lety

      Never heard of that term

  • @AvatarZ
    @AvatarZ Před 6 lety

    Good tutorial, but note that Trunks' Lv3 super is easily jumpable on reaction (you can start jumping during the startup cinematic!) so It won't defeat a good turtle unless they don't know about it.

    • @swiggityswo9558
      @swiggityswo9558 Před 6 lety

      AvatarZ I mean if they already pressed a button it's gonna work tho

  • @Crazyhead432
    @Crazyhead432 Před 6 lety

    Cells arial down medium will teleport to the opponent and deliver an overhead. Sometimes it will be behind the opponent if you execute it close enough to the grounded enemy.

  • @Arthur-ex4yj
    @Arthur-ex4yj Před 6 lety +2

    Thank you so much for making this video.

    • @DotoDoya
      @DotoDoya  Před 6 lety

      I hope it helps!

    • @Arthur-ex4yj
      @Arthur-ex4yj Před 6 lety

      DotoDoya it surely will. I’m just tired of blocking spammers.

  • @youngkunai242
    @youngkunai242 Před 6 lety

    Thanks for the information
    Though I've never heard the term *"Block Spamming"* until seeing this video

  • @CatychoVT
    @CatychoVT Před 6 lety

    I actually am glad that you can block anything if you're skilled enough, it makes me want to practice more

    • @DotoDoya
      @DotoDoya  Před 6 lety

      Thats the best part about fighting games!

  • @HavelsRing96
    @HavelsRing96 Před 6 lety

    Vanish attacks ( M+h can't think of the name is) can get behind em if your opponent doesn't read em but those are launch punishables on low+H

  • @UltimaRedFireEskimo
    @UltimaRedFireEskimo Před 6 lety

    If they're blocking, and i'm Trunks, I like to mixup with airdash into overhead or crouch M like you said. If it misses, cancel with QCB M (which sends you back), and then mix up with QCF M or do Special, which catches them advancing... in my exp, this can really throw off an opponents timing . I feel like this stops working when they see it a few times, but its gotten me out of some tight spots.

  • @orbraude
    @orbraude Před 6 lety

    Other unlockables that come to mind are cell's- QCB+S
    Android 21's-QCF-S
    And android 16's QCF+A/B/C and his QCB A/B/C

  • @anthonydehart7536
    @anthonydehart7536 Před 6 lety +1

    I have found something I think no one but me knows about other then you and whom ever reads this in matches just before battles you can change what charter starts the fight it might not seem useful but it is at the screen where it shows the vs. Match up by hiting the buttons on the controler you will find something will happen you will hear a chim indicating that you have successfully changed your starting line up for matches with people whom wipe out your best comboerz. You can change your line up so to confuse the person your fighting.

  • @Peanutbutterbutnotjelly

    Dude, please make a video on pressure, once when in pressure, and how to get out of it!

  • @MaxedOutPokemon
    @MaxedOutPokemon Před 6 lety

    Could you make a video on neutral game and approaching. Thats what I'm still struggling with. Thanks for the great video, really helps out.

  • @MurasakiBunny
    @MurasakiBunny Před 6 lety +3

    The neutral game: rock-paper-scissors attack-block-dragonrush

    • @ghosty918
      @ghosty918 Před 6 lety

      You mean Highblock-Lowblock-Clash right?
      To counter the Low-Air-Dragon of your opponent.

    • @MurasakiBunny
      @MurasakiBunny Před 6 lety

      No, that would mean attacking isn't an option to perform in the neutral game. Hibloc-lowbloc-clash, are your primary options outside the neutral game, mainly when you are out of turn and it's your opponents. Even then you must be aware of when your opponent slips out of turn for you to punish with an attack (most notably, the correct attack to make) to take your turn.

  • @luishuerta2505
    @luishuerta2505 Před 2 lety

    Well. I’ll see if this works for me thanks for this tutorial

  • @xale8702
    @xale8702 Před 6 lety

    18 has a command grab but it's very close range. Looks sick when you pull it off though

  • @hunter5507
    @hunter5507 Před 3 lety +1

    For those who have roshi use this sir back to your advantage when doing a jump mix up just saying

  • @Roiiig
    @Roiiig Před 6 lety

    Great vid as always.

  • @jesus123lozano
    @jesus123lozano Před 6 lety

    Wow this video came at the perfect time. I just join the game yesterday first time in a fighter game so "How the hell do i beat this" *your video*

  • @elim9054
    @elim9054 Před 6 lety

    Vanish is another universal option that effectively crosses up opponents, although it costs meter so you can't always do it.

  • @jdmg7284
    @jdmg7284 Před 6 lety

    You can also use friezas assist while doing an overhead since it hits low your opponent can't guard both at the same time and gives you a guaranteed opening to combo

  • @BolverkAtlasia
    @BolverkAtlasia Před 6 lety

    I think it's understated how disgusting empty jump low actually is. Vast majority of fighting game players that have been doing this for a while are very conditioned to block one high, then one low in a jump in situation. When they see that high connect, they're immediately blocking low. I see players of many skill levels fall for it a lot because it screws with their visual feedback so terribly. Empty jump lows are nuts.

  • @Tapunks
    @Tapunks Před 6 lety

    I believe Yamcha's M-Wolfang Fist allows you to attack from the front or rear aswell. I've don't it multiple times but am unsure how to choose a side.

  • @JayAriez
    @JayAriez Před 6 lety

    Needed this I swear

  • @ganny8149
    @ganny8149 Před 6 lety

    Android 21, follow the blocked combo with command grab special, teleport kick afterwards to start combo

  • @liamwraxall7765
    @liamwraxall7765 Před 6 lety

    hits quarter circle forward and ki blast plus assist when timed right crosses up something crazy

  • @JiraiyaSanninPervySage

    0:30 truer words have never been spoken. So many light green level players i played against just block for the whole game and wait foe openings. So when I start blocking as well they still don't make many attacks. It's a lame way to play. 💁

  • @SparkmanEX
    @SparkmanEX Před 6 lety +1

    Another mixup involving airdashing is the delayed airdash. You jump at an opponent and air dash right before you land allowing you to attack with a high.
    This compliments empty lows well because you could choose not do the air dash and choose to land and do a low instead, which has similar timing. With an assist like Vegeta's it can also be visually difficult to see the attacker's approach.
    Being in the sparking state opens a lot more options to mix up but that is a more advance topic for another video I imagine.

  • @the.littlest.toaster
    @the.littlest.toaster Před 6 lety

    If you get mad a person is blocking rather then attacking you need practice is all my friend is a master at blocking in fighting games and it makes sense he always reads the player before just throwing a random attack hoping it opens up to a combo he attacks at the right time and does combos that lead to others oh and he never random jumps or anything like that, that shit will definitely get you killed.

  • @kaiko70
    @kaiko70 Před 6 lety

    Thank you, thank you so much.

  • @Shakiahjprod
    @Shakiahjprod Před 6 lety

    This really helped!

  • @Speffman
    @Speffman Před 6 lety

    Another option is assists, these can be used to maintain pressure while making your attacks difficult to see.

  • @Yobama26
    @Yobama26 Před 6 lety

    you should make a video on how to add pressure and add pressure through assists

  • @senpaifear6293
    @senpaifear6293 Před 6 lety

    You can do a cross up while having them busy with a assist like ssj vegeta

  • @codgamez9289
    @codgamez9289 Před 6 lety +1

    I really would like to see a video about assists iv got most of the mechanics down and how to draw out the longer combos but I'm either forgetting to use my assist or not knowing when the best time to tag them

    • @sage3350
      @sage3350 Před 6 lety

      I agree, this would be very helpful!

    • @jashan345
      @jashan345 Před 6 lety

      If you check his channel, im pretty sure he recently put out a video of all the assists

    • @Crazyhead432
      @Crazyhead432 Před 6 lety

      Cell is a great character to practice with. His fireball back heavy helps with the timing. Vegetas assist is a good one to practice with too. It’s the best one in the game. Gotenks too

  • @Aether52
    @Aether52 Před 6 lety +1

    I am often forced to "block spam" since im forced into a corner and unable to do anything. So... Yeah...

    • @Crazyhead432
      @Crazyhead432 Před 6 lety

      Aether look for the super dash. Once you see it start up mash down heavy. Even if you’re late you’ll block it and there won’t be enough space between you and the opponent when in the corner and you can smash him in the air. Stay calm cus chances are this guys has been working you so every combo counts. Good games man!

  • @dontworryboutme3734
    @dontworryboutme3734 Před 5 lety

    Problem is, is that when he blocks my attack he counters with his attack right after, and if I'm far he won't let me get close by using his support and ki blasts, if you think "He should just dash at him" he just blocks it and counters. This guy is really good at defense...

  • @AntoRoberts
    @AntoRoberts Před 6 lety +1

    Can't believe block spamming is a legit schroler term

  • @Ace-hv7ym
    @Ace-hv7ym Před 6 lety

    Dragon rush works most of the time but hitting them with multiple Ki blast enough times than an instant transmission right after works a lot too plus a z assist if all else fails

  • @pokenewb4982
    @pokenewb4982 Před 4 lety +1

    Hey Dotadoya I have a question when someone blocks low and I perform a forward M attacks and connects, it seems every move I do after the connected blow seems to hit to slow and they still managed to block low again and again leaving me with no success on a combo. Any tips?

    • @giostar9843
      @giostar9843 Před 3 lety

      As soon as you hit the forward M call an assist to confirm the hit

  • @sthkyoung
    @sthkyoung Před 6 lety +16

    rose's binding kamehameha

    • @DotoDoya
      @DotoDoya  Před 6 lety +6

      Yes thank you! One of my favorite moves in the game, how could i forget about it!

    • @samuelbonilla1341
      @samuelbonilla1341 Před 6 lety +3

      Shannon Young I hate that move so much someone spammed it all game against me alternating between both than when I dashed or super dashed he would dragon rush or crouch heavy me :/

    • @SplendidNinja
      @SplendidNinja Před 6 lety

      Rainbows341 Gaming teleport/vanish behind him... if you’re dealing with someone who does that you have to either teleport or play patiently and block and inch your way closer until the binding Kamehameha is too slow to get you before you reach him

    • @samuelbonilla1341
      @samuelbonilla1341 Před 6 lety

      TSE thanks :)

    • @samuelbonilla1341
      @samuelbonilla1341 Před 6 lety

      TSE besides spamming that he had kid buu and spammed triangle or y than super I finally escaped came back down 3 to 1

  • @iamspeed4362
    @iamspeed4362 Před 6 lety

    3:13 IT'S SUPER EFFECTIVE

  • @visserin
    @visserin Před 6 lety

    0:25 it is perfectly valid to complain when someone refuses to fight you and only blocks and punishes, it's annoying and obnoxious. It's better referred to as "block mashing".

    • @DEADPOOL9AND
      @DEADPOOL9AND Před 6 lety +1

      Visserin So you want them to stand there while you're approaching them? If you're getting attacked, you block. You have tools, use them. Use mix ups, grab him, cross him up, etc. Don't be predictable or you're going to get punished. Use mind games, force him to be aggresive, etc.

    • @visserin
      @visserin Před 6 lety

      DEADPOOL9AND I completely agree. But what I meant to refer to was when people never want to attack you, and are always on the defensive side.

  • @Curly-Fries-vf7mw
    @Curly-Fries-vf7mw Před 4 lety +1

    Ik this video is 2 years old but how do I counter people who constantly guard then as soon as you either drop or finish a combo, dragon rush

    • @makomarko4679
      @makomarko4679 Před 4 lety

      Just pressure them by taking tips from this vid

    • @makomarko4679
      @makomarko4679 Před 4 lety

      U probably figured this out by now tho

  • @edwardwilliams2719
    @edwardwilliams2719 Před 3 lety

    Good video

  • @monkeyspank3005
    @monkeyspank3005 Před 6 lety

    Also if you're fast enough you can perform an airdash after the overhead

  • @bluefireanamationslegend8338

    Can you do a video of how to deal with freezer spamming it’s annoying

  • @jamalallen8047
    @jamalallen8047 Před 6 lety

    Only issue with all this lovely info..... Still got to deal with smashers ...

  • @MG-lp5lc
    @MG-lp5lc Před 6 lety

    If you want to.. can you do a videocritic about this game, it would be so cool! Great video and thanks for the lesson.

    • @DotoDoya
      @DotoDoya  Před 6 lety +1

      Like a review for the game? I may just do that!

    • @MG-lp5lc
      @MG-lp5lc Před 6 lety

      DotoDoya Yes! Like focusing on every aspect, community, gameplay, story, characters, dificulty, etc... it may take a while but, it would be nice to see it

    • @MG-lp5lc
      @MG-lp5lc Před 6 lety

      And maybe you can do the same with the future dlc characters ;) so you can give us combos ideas and that kind of stuff

    • @MG-lp5lc
      @MG-lp5lc Před 6 lety

      Really thanks for that fav tho...ok i'm making too much comments, sorry, seeya soon hahaha

  • @RevolverOcelot94
    @RevolverOcelot94 Před 6 lety +2

    Question that may sound dumb. How do you hit the overheads while you are grounded in front of opponent? If i try i just jump too high or far away and i m too slow. You seem to be able to hit them very fast and seemingly not jumping at all at the beggining of the video

    • @DotoDoya
      @DotoDoya  Před 6 lety +10

      Forward + Medium is a universal command for the overhead attack that you see in the beginning of the video!

    • @elim9054
      @elim9054 Před 6 lety +7

      You don't actually jump to do an overhead. The hop the character does is just part of the animation.

    • @skullman286
      @skullman286 Před 6 lety

      Press right and whatever button you have binded for medium attacks.
      it automatically jumps so you dont have to

    • @ansiou
      @ansiou Před 6 lety

      I think he's referring to the instant air dash overheads in the beginning of his comment.

  • @bigboss3213
    @bigboss3213 Před 6 lety

    SSGSS vegeta qcb +O breaks def and you can even following with a Super costs 1 bar though

  • @xEle360x
    @xEle360x Před 6 lety

    An issue that I seem to have, is that if I go in and jump, I eat the down heavy which results in a lot of dmg.

    • @DotoDoya
      @DotoDoya  Před 6 lety

      you can block while jumping to keep yourself safe!

  • @DirtyDee91
    @DirtyDee91 Před 6 lety

    What about if you jump and you ply op who just spam the heavy attacks 16 and Broly for example if you empty jump can u block fast enough to avoid counters or assists?

  • @giostar9843
    @giostar9843 Před 3 lety +1

    HOW'S IT GOING GUYS DOTODOYA HERE!

  • @Shahaan_Mirza
    @Shahaan_Mirza Před 6 lety

    Have you found a good way to implement goku blues super god shock flash yet? I swear I can never land that in a combo or anything. Only if opponent just walks right in.

  • @rickydelatorre1876
    @rickydelatorre1876 Před 5 lety

    What should you follow up with after you land an overhead medium?

  • @Ryu459
    @Ryu459 Před 6 lety

    I can never beat block spammers. Usually I just forget that dragon rush exists.

  • @nathakevin012
    @nathakevin012 Před 6 lety +1

    Niceee, but what can i do when the enemy hits me in a corner, i can't escape sometimes :(

  • @jeancarlosrosario6990
    @jeancarlosrosario6990 Před 6 lety +1

    Trust me that I have tried the jumping to hit them in the head but they down heavy me. Lol

    • @DEADPOOL9AND
      @DEADPOOL9AND Před 6 lety

      Jean Carlos Rosario You can't do the same thing always, you have to mix them up. If you're getting punished then you're being too predictable.

    • @Crazyhead432
      @Crazyhead432 Před 6 lety

      Honestly sometimes it’s best to rush in on the ground and start punching the opponent. Let the frustration take over and get some combos in and stay strong

  • @itsammy131
    @itsammy131 Před 6 lety

    16’s grab should work too but don’t quote me on that