Top 10 Worst Subclasses in D&D Part 1

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  • čas přidán 24. 07. 2024
  • There are 13 official classes in dungeons and dragons 5e, and each class has a number of different subclasses that enhance and change the way those classes function. However, there are some subclasses that leave a lot to be desired, as the abilities and features might feel too niche or outright useless in some cases. While some subclasses are definitely more catered to certain types of campaigns than others, there are some subclasses that don't really bring much to the table to begin with or take too much time and effort to really be worth taking to begin with, which is what the subject of today's video is going to be.
    Video edited by BV
    Written by: Zephyr
    ├ The List
    Intro: (0:00)
    10. Battlerager Barbarian: (0:33)
    9. Inquisitive Rogue : (5:18)
    8. Oathbreaker Paladin: (9:21)
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Komentáře • 169

  • @fguati
    @fguati Před 6 měsíci +13

    For the Oathbraker you mentioned inflict wounds as a good spell, but for the paladin is a trap. With inflict wounds you spend an action and a 1st lvl spell slot to deal 3d10 dmg, but a smite would spend the same action and 1st lvl spell slot to deal your weapon dmg + 2d8. In the worst case cenario they will do aproximately the same dmg (assuming a d8 weapon, +3 str and no extra dmg), but any increase in dmg at all (better weapon die, highr str score, great weapon master, dueling fighting style, etc) will put inflict wounds behind, and once you hit lvl 5 and get extra attack inflict wound will never be even close to smite.

  • @TheWayOfTheWott
    @TheWayOfTheWott Před 6 měsíci +30

    personally i think that Assassin Rogue is way more niche than Inquisitive to the point that i'd be surprised if it doesn't appear in this series but Inquisitive does. you basically have to multi-class into Gloomstalker or take Alert since your entire class identity (besides those infiltration abilities that are frankly useless when spells, feats, and any non-strict DM rulings outpace them) is based around getting your enemies Surprised, rolling higher than them in initiative, and then landing your attack. and if ANYTHING goes wrong or the fight continues past this one hit, you're just a subclass-less Rogue.
    the subclass sounds really good in a vacuum but really falls apart when you look at them as a member of an adventuring party.

  • @yosakie
    @yosakie Před 6 měsíci +9

    I am so glad you continued to put out great video. I have been subscribed for about 2 or 3 years, I think. Thanks, brother, for more wonderful work.

  • @Jiminat0rr
    @Jiminat0rr Před 6 měsíci +23

    Been playing an Inquisitive for over 2 years in a campaign that's very 50/50 on rp and combat
    He's probably the most dangerous character in the party. The already broken passives he has (tbh i didn't know about the rule you mentioned) have let me do some bonkers things.... this extra +5 would put my perception to 32 and investigation to 31 passively...... hit a 33 check to spot a demonic circle hidden under a king's throne that had actually been there for hundreds of years..... probable lore never to be discovered otherwise
    And yes while the combat thing may be highly situational, there have been times when i have had to go 1 on 1 with an enemy, and the fact i can do insightful fighting and still use steady aim the following round, has made me the primary damage dealer above the Paladin
    Just reached level 11, plus i have a legendary artefact weapon, so my base damage is 8d6+7 per turn

    • @jdizzy192
      @jdizzy192 Před 6 měsíci +10

      You're lvl 11 with an legendary? That's an item for 15-20th lvl characters so I gotta ask, what's your build? Cuz 8d6+7 without crits averages 32 or so DPR

    • @Jiminat0rr
      @Jiminat0rr Před 6 měsíci +3

      @@jdizzy192 we have been searching for artefacts since level 9, but whether we could get our hands on any and when is always the thing isnt it?
      It took approximately 6 months of play time to reach the city where we believed the item would be, then in order to succeed we had to defeat a cr20 devil with 4 party at 10, 3 npcs at 9 and 2 more at 3, plus a couple of guards ..... 50% went down with 1 outright death
      its a vestige style artefact so it will awaken over time, but the damage was combining its base damage 2d6 plus sneak attack 6d6 at level 11. It gives +2 damage and i have max dex
      Theres about a dozen artefects we could possibly hunt for, we just have had work our asses off to get this, plus the other one which went to one of the npcs because of narrative reasons....
      Not all legendaries need to be gatekept till those specific levels though, its all down to how well the party can research locations etc and if they can negotiate the means to acquire it, which we did.....

    • @archmagemc3561
      @archmagemc3561 Před 6 měsíci +5

      I had a druid that had a passive 34 perception. She never rolled active perception since it rolled way lower. But boy, she saw EVERYTHING. Makes sense for an ooze :P.

    • @Jiminat0rr
      @Jiminat0rr Před 6 měsíci

      @@archmagemc3561 epic

    • @MrMrtvozornik
      @MrMrtvozornik Před 6 měsíci +1

      I'll never wrap my head around people playing for 2 whole years just to have their characters level 11. Granted, my party is prone to swapping campaigns and characters often, since both me and the other DM really love experimenting and we're addicted to settings changes, while players are addicted to character changes. But if we were to play for 2 years a single campaign I don't see us not getting to level 20. What's your rate of play? Even by once a month that's still 24 sessions. Do you guys just not ramp up the action in the campaign so the leveling up is a drag? Are you guys actually satisfied playing for literally months on end without a single level up? Seriously, enlighten me, I cannot wrap my head around that tempo.

  • @Daniel-ws8ug
    @Daniel-ws8ug Před 6 měsíci +14

    2:56
    am i reading the feature wrong ? from what i understood you can get the temp hit points every turn as long as you ude reckless attack each turn. that sound pretty good to me

    • @TheAssaisa1
      @TheAssaisa1 Před 6 měsíci +4

      You are right, he misread the feature. Even though battlerager still sucks as a sub-class, this is still one of the best tanking features in the entire game

    • @Mrryn
      @Mrryn Před 6 měsíci +3

      ​@@TheAssaisa1It is legitimately the only really good ability on the Battlerager for the level, but wasted on a subclass that is locked into an AC of 16 because of the spiked armor requirement. Giving advantage to hit you to everyone with a limited AC...this feature is a necessity for this subclass to even be playable tbh; if it was anything less, this subclass would 100% fly up the list of the worst of the worst.

    • @booleanillogical4757
      @booleanillogical4757 Před 6 měsíci +2

      ​@@TheAssaisa1 It's not really a "tanking" feature, as it does nothing that encourages monsters to hit you or discourages them from hitting your allies, which is the main goal of a "tank".
      It's decent for survivability, but even then it's nowhere close to one of the best, I mean in the same class, barbarian rage's BPS resistance is going to prevent leagues more damage than Reckless Abandon. There's also twilight clerics channel divinity, which is more temp hp, for more creatures, is unlocked at a lower level, all without giving enemies advantage on attack rolls. The shield spell, available at level 1 for multiple classes, will likely prevent ALL damage from multiple attacks for up to a full round. Hopefully you get the idea, 1-7 temp hp on the condition of enemies having advantage on attacks rolls is not that good.

    • @TheAssaisa1
      @TheAssaisa1 Před 6 měsíci +2

      @@booleanillogical4757 the temp hp stacks with rages BPS resistance and goes twice as far for those types. Also this class clearly wants you to grapple. If you pick up the sentinel feat, you can grapple 1 target while sentinel attacking another nearby target to lock 2 people near you. That's basically as good as you can get to tanking in 5e since there isn't really anything outside of 2-3 specific features/abilities that force enemies to attack you.

    • @PineappleLiar
      @PineappleLiar Před 6 měsíci +1

      The main issue is the rules for Temp HP in 5e, which limit how much temp HP you can accumulate on each turn. For this subclass, it means you’ll never have more than 5 temp HP at once; you can lose the temp HP, recklessly attack, and recharge back to 5 again, but you can’t already have 5 temp HP, recklessly attack, and then have 10. I do think there was a misunderstanding about how it recharges in the video, mind you, its just still not great.
      I’d actually consider it pretty comparable in power (and maybe better?) than the mentioned Tundra skill. For a majority of the game Tundra is giving you less temp hp and requires a bonus action during rage, with the situational bonus of giving allies this hp too. Reckless Abandon at least maxes out at +7 temp HP (accounting for the 20th level Barbarian capstone +4 to con and str) and requires no action economy to use. Both of these are still bad, mind you, as they are basically side-grades on a literal first level spell that only threaten to surpass said spell in the high teens for level (the Heroism spell, btw, which is just ok honestly). At least Storm Herald can switch to one of the slightly better auras, while rager is stuck with it’s 6th level feature.

  • @Klaital1
    @Klaital1 Před 4 měsíci +1

    The temp hit points from Reckless Abandon do recharge as you regain them every time you use reckless attack while your raging, which your probably doing every round.

  • @corrinthechocolatine4025
    @corrinthechocolatine4025 Před 6 měsíci +11

    We're starting on a really bad foot here. Inquisitive is way better than both Assassin and Thief. And Oathbreaker is okay-ish at worst, and extremely good at best with the right party composition, and that will most likely be the case if you and your table are playing as an evil party.

    • @Ghost8935
      @Ghost8935 Před 6 měsíci +1

      Assassins definitely. Thief, though? Thief is easily an A-tier subclass.

  • @MomentsOfGrace-89
    @MomentsOfGrace-89 Před 6 měsíci +5

    Feel like the battle rager got done dirty here tbh, the BA armour attacking not being tide to any specific action usage makes it quite unique, also seemed like they didn’t understand that reckless abandon is giving you temp HP every time you use your reckless attack , 5 temp HP isn’t a lot but can become very impactful when it’s 5 temp HP your refreshing every turn

    • @booleanillogical4757
      @booleanillogical4757 Před 6 měsíci +3

      BA spiked armor attack is not unique. Storm herald sea storm aura is 1d6, half on con save, as a bonus action, it actually scales with level, and it has better range. Other 3rd level barbarian features that give more damage are also pretty much all better than spiked armor even if they are technically more conditional that just using Bonus action, whether it's because they do more damage, scale better, have a damage type that isn't affected by non-magical BPS resistance/immunity, or have other effects that are also useful.

    • @MomentsOfGrace-89
      @MomentsOfGrace-89 Před 6 měsíci

      @@booleanillogical4757 it’s also not an attack for the purposes of sustaining rage

  • @jamesfoster9613
    @jamesfoster9613 Před 6 měsíci +16

    Despite the "requirement" of being evil, the Oathbreaker is actually pretty good. It's abilities are a touch niche sometimes, but even outside of an Undead specific campaign its still strong.

    • @firetube8288
      @firetube8288 Před 6 měsíci +6

      The irony of the Oathbreaker is that an undead campaign would be its biggest weakness since all undeads and fiends get extra dmg. So now every undead hitting the paladin in melee does 1 to 5 more dmg.
      Edit: to clarify i am referring to aura of hate.

    • @jamesfoster9613
      @jamesfoster9613 Před 6 měsíci

      yeah you're not wrong. Granted, without a lot of undead in the campaign its harder to take over a more powerful undead with your channel divinity@@firetube8288

    • @matheusvellez2786
      @matheusvellez2786 Před 6 měsíci +2

      @@firetube8288 Not that much of a weakness when you have more opportunities to use control undead and extra smite damage

    • @archmagemc3561
      @archmagemc3561 Před 6 měsíci +2

      pair it with your necromancer wizard and those 12 archer skeletons are hitting really hard now.

    • @Mrryn
      @Mrryn Před 6 měsíci +1

      ​@@matheusvellez2786It also buffs fiends. So hope you aren't running Descent into Avernus or run into any Yugoloths or you'll just passively increase the CR by being part of the group with no ability to control/command them.

  • @crunchydirt2016
    @crunchydirt2016 Před 6 měsíci +10

    Though it's a bit of a stretch from your normal DnD content, is there any chance we'd see a Top 10 list for something from Baldur's Gate 3?

  • @ReissLynn
    @ReissLynn Před 6 měsíci +4

    15:59 This confirms that Logs is a cat

  • @ForDerrick
    @ForDerrick Před 6 měsíci +8

    I have an Inquisitive Rogue in the party I DM. Easily one of the highest damage dealers in the party, out of combat they rarely fail a check regarding Perception/Investogation/Insight (they took Expertise in Insight so they can’t roll less than an 18 or 19 right now). Seeing as Perception is the most useful skill in the game, always having advantage on the most useful and commonly rolled check is an A+ feature. Don’t think it belongs here. It’s not the best Rogue subclass (looking at you Arcane Trickster and Swashbuckler), but it’s not the worst

    • @alextongue-gr3re
      @alextongue-gr3re Před 6 měsíci

      I agree, I love the inquisitive. People who hate them are jus shitty role players

    • @michabaron4129
      @michabaron4129 Před 6 měsíci +2

      I mean he said its a good RP class. As for the damage - well yes rogues do damage but how much of that comes from the Inquisitive itself? Most often - nothing. What is your agruement here exactly.

  • @tirionpendragon
    @tirionpendragon Před 3 měsíci

    I played the Battlerager and actually is really strong and fun, you just have to ignore the optional limitation of dwarves only.
    The piercing Attack as bonus action adds Rage damage too and trust me, it does a lot of damage and you don't need to invest feats on Polearm master or GWM, this makes you much more interesting than other barbarians, because you can focus on scaling Str faster and taking at the same time feats like "Skill Expert" that allows you to get Expertise in Athletics...
    The extra damage on grappling sinergies perfectly with this feat and with the faster scaling into STR compared to other barbarians that relies on feats for damage, now you are a really powerful grappler and you don't even sacrifice action economy because you can still Attack with your spikes as a bonus action after grappling him.
    This subclass works really well with a Versatile Weapon and a shield too.
    Level 6 feature makes you even more tanky and is really beneficial, especially because again, since you don't really need feats to make this character be effective, you can focus on increase Constitution immediately after you reached the cap on strength (at level 8 probably), so you will have more HPs and even more refillable HPs thanks to that feature, making you really tankier than most barbarians.
    The level 10 feature is actually different than the one rogues get, you need to look at it in the content of a barbarian... The possibility to Dash as a bonus action on a barbarian can be completely fight changing, since it's a class the relies a lot on being melee, and more than this sinergies even better with grappling (where we are really strong at), because we can grapple enemies and drag them around the Battlefield, putting them into terrible scenarios and since we are already faster than the majority of people (thanks to movement speed increase from level 5), this will increase our Battlefield control by a lot!!
    The level 14 feature is really good, again, it's a free source of damage against enemies without any kind of saving throws and outside of our action economy, and this can procs multiple times in one turn, so it's cumulative damage and sinergies really well with the rest of the kit... Obviously resistances or immunities to piercing damage can really be a pain in the ass of this class, but as many DMs will agree, by the moment you have a Magical Spiked Armor, all your sources of damage that relies on the armor are considered magical, so it's not really a problem at all.
    Trust me, Battlerager is a really underrated subclass.

  • @leodouskyron5671
    @leodouskyron5671 Před 6 měsíci +8

    The arguments here I don’t as much agree with the Oathbreaker and the Inquisitive. Not saying that they are great classes - just the arguments are rough (IMHO).
    Oathbreakers are powerful but the big thing is while they can bring a couple undead friends, those friends can help flank and flanking plus Smite equals a lot more dead. And the fact that they wizards can do it better fails on two related fronts - Wizards are acknowledged powerful and Wizards are benefiting from the martial/caster divide. (A better augment is vs other undead related classes)
    Inquisitives are niche but that is what you expect. You take this class to be Sherlock Homes and not Dread Pirate Roberts. You get what it says on the tin. The extra way to get sneak attack is not irrelevant and since that is a rogue’s bread and butter it is a welcome option even if not as clutch as it was pre Tasha. And that the 17th level adds the thing rogues really lack at high level (namely damage) is pretty good too. I am not saying this is great but maybe more tacked on?
    Just wondering were original Beast master is on the list and can we just put all the monks in and not just the colossal mess that is the 4 elements monk😂

    • @Mrryn
      @Mrryn Před 6 měsíci +1

      That last line pretty much shows that you missed the Part 1 in the title...these subclasses are on the list but he's working his way up to the worst of the worst. lol
      But the point about the Oathbreaker is valid...its Aura is the strongest part of the subclass and it potentially screws you and the entire party over because it buffs your enemies and no one else in your group except for any summons you have. And the only way to get mileage out of it is to use your limited spellcasting on baseline Animate Dead or with your limited use Command Undead. If you aren't doing that (which was his point in the Necromancer comparison), then the subclass just gets outperformed strictly by other Paladin subclasses with more varied and non-situational (and non-detrimental) combat options. Basically OBs thrive in campaigns where you have the right party setup or if you know the types of enemies you will be fighting, and if you need that caveat to be really strong, you are by definition a limited subclass; the fact that having an OB in your party could inadvertently up the difficulty of certain encounters because of its Aura just pushes it over into "bad" territory.
      (Also idk why flanking was brought up when that isn't a thing in 5e in the core rules; there are optional rules for it, I know, but I rarely ever hear of a table running flanking in 5e and never the one in the DMG where flanking gives advantage but essentially the 3e/4e version of a +2)

  • @jeffreybond5796
    @jeffreybond5796 Před 5 měsíci

    2:04 Battlerager's piercing damage from a successful grapple technically bypasses most instances of piercing resistance. Those are worded as "resistance to bludgeoning, piercing, and slashing from nonmagical attacks" or "attacks from nonmagical weapons". Spiked armor isn't a weapon unless it is used to make the 1d4 bonus action attack, and the damage from Battlerager Armor's grapple isn't an attack (as there is no attack roll).

  • @MrAllen1049
    @MrAllen1049 Před 2 měsíci

    barbarians rage damage increase works on the battle ragers bonus attack grapple attack and return damage right? so the bonus attack is 1d4+2 no?

  • @jmiles86
    @jmiles86 Před 6 měsíci +1

    I agree that battlerager isn't good but do you really understand reckless abandon? You get the temp 5 every time you use reckless attack while raging. That means your basically getting free temp HP every round. Why did you say it doesn't restore?

  • @princephantom1294
    @princephantom1294 Před 6 měsíci +2

    Battlerager is bad but not even the worst barbarian sub. The constant refreshing temporary hp (you read the feature incorrectly, it can be refreshed every turn), and the free BA attack are already much more than what most barb subs give. Definitely better than berserker, beast, and storm at least.
    Inquisitive definitely deserves to be even lower on this list. Most of its features can be replaced by the help action, it adds no damage (and rogues already struggle in that department). It’s nearly a subclass-less rogue. 15th level is find traps all over again, and the capstone damage bump is far too little, far too late. And no, it isn’t any more powerful outside of combat than any other rogue would be.
    Oathbreaker is the best Paladin subclass and it being in the vid is a travesty. You get two fantastic channel divinities, one niche one and one that is applicable always (a perfect combination). The aura of hate is the best bonus to damage that any Paladin gets, and your point about it being MAD is mute, all paladins are MAD unless you take a Hexblade dip. Magic weapons aren’t common on enemies even at high levels, and the capstone doesn’t matter anyway because no one gets that far. Yes, a necromancer wizard would be a stronger necromancer, but of course a wizard is stronger than a Paladin. That’s a failing of the class imbalance of 5e, not the Oathbreaker.
    And why are you docking it points for being in the DMG? If you don’t consider it an option for players, don’t include it in the list at all.
    Finally, if this video was truly accurate, it would just be rogue and monk subclasses the whole way through, with a sprinkling of alchemist artificer.

    • @notsochosenone5669
      @notsochosenone5669 Před 6 měsíci +1

      Beast is not even nearly bad - it is free +AC reaction for classic heavy weapon barbarian (tail), or it is 3 attacks for shield barbarian (claws), and it has good mobility feature at 6th (an barbarian NEED those). It has lackluster 10th and 14th level features, but most barbarian subclasses have this problem, beast are hardly unique in this.

    • @princephantom1294
      @princephantom1294 Před 6 měsíci

      @@notsochosenone5669 the +AC reaction is outclassed by a reaction attack from Polearm master that you will get many turns, the other options at level 3 are strictly worse than the traditional PAM/GWM barb build, and the level 6 mobility features are only okay. Everything past that is minor buffs. If you like defensive features, the constant refreshing temp hp is much better.

  • @Mr_GoR_
    @Mr_GoR_ Před 6 měsíci +15

    Oath breaker is technically a sample class. Also, I feel the name isn't quite fitting. It feels less like a Paladin who has broken their oath and more like a champion of evil.

    • @latios3874
      @latios3874 Před 6 měsíci +4

      Personally, I dispise the oathbreaker, not for its mechanics... but because its an official excuse for bad DM's to fuck with their paladin players. "Oh? You did one minor wrong thing just now? Oathbreaker for you, your entire subclass has been stripped from you and forcibly replaced with this." Nothing is a bigger feels bad then when the DM basically comes in with a wreaking ball to your character you spend so much time building up. And because they are the DM they are the judge and jury of what gets done. In a perfect world, there would be consent between the player and the DM and potentially a character arc planned ahead of time. But this ends up more often not being the case.
      To cap this long rant off, let me give an experience I had with this exact thing. I made a Paladin Hexblade Warlock, whosewhose motives were finding and fighting demons. They were a sort of Dark Knight type character. Using the powers of the Raven Queen with hexblade to banish evil. I reached a point where I used Tensers transformation, a spell from the warlock part, and chose the lower planes for what abilities I'd inherit. Describing it that I transformed into a devil temporarily, using their own powers against them. The DM rules that this breaks my oath because I became the thing I sought to describe, and had now become an oath breaker, which now meant all the demons I was fighting got a buff from my aura which couldn't be turned off. Thankfully this was a oneshot where I was testing this character concept out and feeling how much I liked playing the concept. But lest to say I was pissed at the DM, and ultimately never played with him again

    • @alvaroignacioriquelmezamud7417
      @alvaroignacioriquelmezamud7417 Před 6 měsíci +1

      @@latios3874 Part of the deal of playing a paladin is that you are meant to be lawful to your oath, Clerics should get the same deal.
      But the problem you seem to have is more with having problematic DM

    • @latios3874
      @latios3874 Před 6 měsíci +5

      @@alvaroignacioriquelmezamud7417 More often than not it’s a problematic dm and has nothing to do with the Oath. On the other hand… a player should be free to change how their powers are derived. For example if they wanted to play a wizard for certain abilities, such as playing a Bladesinger, but they want their magic to narratively be like a sorcerer, coming from themselves. The same thing can apply to palaldin. This is a perfectly valid way to play. The mechanics and lore are not married to each other. Flavor is free. However I still find bad DMs who scream to the rooftops that clerics must pray to a god, or that wizard must have big brain study powers. Or warlocks must have a patron. They don’t have to.

    • @Mr_GoR_
      @Mr_GoR_ Před 6 měsíci +1

      @@latios3874 This is not a problem with the class, it is a problem with the DM. Antagonistic DMs will find ways to weaponize ANYTHING and EVERYTHING against players. I understand. You had a bad experience in which the DM changed your subclass on a whim to Oathbreaker, and it left you with a bad taste in your mouth. The DM's decision makes no sense for a wealth of reasons. And, again, I say the subclass does not feel like the consequences for someone who violated their oath, it feels like the power you are granted for swearing an oath of evil (it even says as much as part of the flavor text "to pursue some dark ambition or serve an evil power."). Which is why the problem I have with the subclass is the name, it's misleading.
      Ultimately, the tenets of an oath are FLUFF and meant to encourage and influence ROLEPLAY, kinda like Traits, Bonds, Ideals, and Flaws. It's true you are meant to uphold the tenets of your oath, but like TBIF, this is not tied to any of the mechanics. Whether or not there should be consequences is a conversation to be had between player and DM. I would imagine it's hand waved in most cases (for the reasons I previously described). Leaving the consequences of violating one's oath entirely at the DM's discretion is very unfortunate in a situation like you described where the DM has an oppositional mentality (DM vs Players).

    • @crystalcortexx
      @crystalcortexx Před 6 měsíci

      ​@@latios3874DM sounds correct

  • @lancourt
    @lancourt Před 6 měsíci +1

    Battlerager is not terrible. Reckless Abandon triggers when you use reckless attack, so it gives you temp HP each turn you attack. Damage on grapple is nice, some barbarians grapple a lot since its easy to do while raging. Throwing enemies off ledges, dragging them into Aoes. Heck I grappled a wizard once and walked him into a river, then shoved him prone. Good luck casting while being restrained under water.

  • @bringitonbatman
    @bringitonbatman Před 6 měsíci +3

    Umm, I think you missed some stuff on the BattleRager, the Bonus Action for the Spiked Armor doesn't require an attack like a lot of other BA attacks. This means that you can play a barbarian that can keep their rage up when they use their Action for something other than attacking, like a dash (prior to level 6) or a dodge (especially if you take Dwarven Fortitude). It also benefits from your rage bonus, so that's a minimum of 1d4 + str mod + rage bonus, from 3rd level when you're still pretty squishy.
    Also, Reckless Abandon has been incorrectly explained, it's not con mod of temp HP per rage. You have the explanation on screen, it's every time you reckless attack, you get your con mod of temporary HP. Most barbarians (especially dwarves will have +3 Con) at this point? not much to be fair but that's still a buffer for you to be reckless attacking with 3 attacks at this point, every turn. Because you're reckless attacking, if your target lives, at that distance they're more likely to be attacking with the slashing, piercing and bludgeoning damage that you'll be halving too. This is basically a baked in Heavy armor master feat.
    The dash at 10th basically just covers a weakness of a character that wants to be in 5ft melee of their target, definitely handy for the 35ft speed dwarf (by level 5) that you'll have (negates the need to try and throw weapons with only 60ft range if you can run to them.
    Spiked retribution, isn't as good and this one I do agree feels like a nerfed UA, 3 damage per attack ain't nothing though, especially if you can poison your spikes or something. This one feels like it should have been written as 3 damage normally, and 3 + rage bonus piercing when raging.
    As you can see I really like the Battlerager and think it's underrated, definitely better than the storm herald. It was just built for a specific playstyle for a specific race, it's a shame that people don't see that, it looks to be built to be the opposite to the original Elf only bladesinger. Annoying that they didn't update the BR in Tasha's too, all of the abilities would be better served as having a weaker non-rage and a buffed-with-rage version.
    Either way, this is the true "frenzy" barbarian, the whole point of it is to Reckless attack on every turn, and to dash into battle, arguably the highest mobility barbarian on one of the slowest races.
    (Edit: also the 3 damage for grappling works without rage, a rare barbarian feature that doesn't require rage) thanks for coming to my ted talk 😀

    • @archmagemc3561
      @archmagemc3561 Před 6 měsíci +1

      Basically what your saying, Barbarians are terrible since their feats don't give a whole lot. Feels like all barbs need either Bear totem baseline, or a few free attributes to be on par with a fighter or paladin.

    • @bringitonbatman
      @bringitonbatman Před 6 měsíci

      @@archmagemc3561 sounds like you locked in on one of my last points but what I'm saying is that Barbarians need more features that don't require their limited rage use. One DnD seem to be updating somewhat but even there I think the "strength" option for proficiencies are still Rage dependant.

    • @jeffreybond5796
      @jeffreybond5796 Před 5 měsíci

      For Reckless Abandon, we also have to remember that the temp HP will likely be doubled due to Rage resistance.
      Also the damage from grapple and Spiked Retribution both bypass almost all piercing resistance in the game, due to not being attacks.

  • @a_cup_of_joe540
    @a_cup_of_joe540 Před 6 měsíci +4

    Here for berserker barbarian

    • @LoudYapper
      @LoudYapper Před 6 měsíci +1

      Battlerager has already passed, and it is by far the worst Barbarian subclass xd

    • @AtelierGod
      @AtelierGod Před 4 měsíci

      @@LoudYapperI don’t think so personally, sure Battlerager has a bunch of middling features but nothing down tight penalizing outside of picking a better subclass. Berzerker on the other hand has exhaustion as an unavoidable consequence of using your main feature, one use and you are forever banished from getting involved with any social encounters out of fear from the rest of your party members the disadvantage on all skill checks won’t fail them all. And if you start stacking more levels of exhaustion even your barbarian combat style starts getting impacted as your speed gets halved and all attack rolls will be at disadvantage so you’d need to use reckless attack just to have a regular chance if hitting your target while giving your opponent the chance of hitting you at advantage.

  • @TomSmith-ll2lp
    @TomSmith-ll2lp Před 2 měsíci

    So the magic item for clerics/paladins that buff their spell save DC and spell attacks DOES apply to channel divinity because channel divinity uses your spell save DC if a save is required...

  • @redhood5264
    @redhood5264 Před 6 měsíci +2

    Im hoping way of 4 elements monk is here

  • @claptrappington5895
    @claptrappington5895 Před 6 měsíci +1

    Time to guess which class will apprar more than once.

    • @sephikong8323
      @sephikong8323 Před 6 měsíci

      Barbarian and Rogue are but guaranteed to appear again, Berserker is a joke of a subclass in 5E that somehow feels more like a nerf than anything, and Assassin is a subclass that can potentially be good, but it requires a very specific type of build and to ensure you always get an ambush before starting combat, which is easier said than done.
      Also, Monk. Way of the Four Elements is bound to appear and I'm sure at least one other subclass is going to come up.
      Thankfully, BG3 fixed all of these subclasses and they're all pretty good in the game (I mean, Assassin is still very reliant on Alert and Gloomstalker to reach it's full potential, but it's way less of a deadweight without those and it can be somewhat reliable even if bland)

  • @davidc9005
    @davidc9005 Před 2 měsíci

    Inquisitive was great in tomb of annalation... Found all the secret doors.

  • @HI-kb2cg
    @HI-kb2cg Před 6 měsíci +1

    to fix battlerager change the static 3 damage to your str mod. and make spiked armor 15ac and hope your dm allows sane magical prices.
    inquisitor is the dms worst nightmare traps hidden doors and ppl lying to you very dm dependent on how good it is would be great if used in old dm style of play.
    oathbreaker is better then watchers & glory. skeletons are prof with shortswords give them 2 and scale mail get some value out of the aura.

  • @burgscratch6301
    @burgscratch6301 Před 5 měsíci

    Out of all three subclasses listed, I think the Battle Rager Barbarian is the legitimate worst one. I think it even deserves to be among the top 5.
    Inquisitive can be pretty good though. I believe it can, anyway.
    Oathbreaker though... That rank makes sense. Though, if you have a Oathbreaker AND a Necromancer in the same party, I think it'd make for a nasty combo.

  • @Tintelinus
    @Tintelinus Před 6 měsíci +6

    Nah Oathbreaker being there is wack lol.
    Yeah the necromancer aspect is not as good on player characters but still.

  • @RenoKyrie
    @RenoKyrie Před 6 měsíci +1

    Rogue, Barbarian, Monk, and Fighter i wont be surprised if they appeared more than once since they have very few good Subclasses(Rogue has 1 being Arcane Trickster, Barbarian has Zealot and Giant, Monk has Shadow and Mercy, Fighter has Battlemaster and Rune Knight)
    For Ranger, its deffinitly both Monster Slayer(Especially this) and Horizon Walker
    Hunter is actually pretty good, especialy as Melee since its the ONLY Melee build Ranger that works
    While Beastmaster is clunky yes but they have a higher chance of working than Horizon and Monster Slayer

    • @salomaogomes7311
      @salomaogomes7311 Před 6 měsíci

      You missed Assasin for Rogues and Bear Totem for Barbarians.

    • @coletrainhetrick
      @coletrainhetrick Před 6 měsíci +1

      No echo knight love? Or swashbuckler

    • @mohammadmurie
      @mohammadmurie Před 6 měsíci

      Hey don't forget AG barb, best actual tank in 5e

    • @archmagemc3561
      @archmagemc3561 Před 6 měsíci +1

      Shadow is one of Monk's best subclasses. Now Sun soul or four elemenets.... THOSE are bad subclasses.

    • @TheWayOfTheWott
      @TheWayOfTheWott Před 6 měsíci +2

      @@salomaogomes7311 Assassin either ends a combat encounter immediately or does absolutely nothing. no in-between.

  • @kainepeterson6638
    @kainepeterson6638 Před 2 měsíci

    The biggest part of Battlerager is NOT STARTING WITH BATTLERAGER ARMOR

  • @GAdmThrawn
    @GAdmThrawn Před 6 měsíci +2

    I was first introduced to the Battlerager Barbarian in the Legend of Drizzt series. It feels very niche and more like a personal subclass that someone had made rather than one anyone can do. Pwent reminds me of an anime character who just charges with wild abandon and no regard to personal wellbeing.
    The Inquisitive Rogue feels like it is useful for RP heavy campaigns where you have to determine if the person you are interacting with is lying or omitting truths.
    Oathbreaker Paladins sound like an option for those players who are thinking about breaking their oath but really don't want to, and then opt for being the good guy in the end. Honestly, it feels more like a DMPC villain than anything else.

    • @Agate53115
      @Agate53115 Před 6 měsíci +1

      The Battlerager was first introduced as a kit in The Complete Dwarf Handbook. An AD&D 2nd edition expansion. It's never really been a very viable option.

  • @jmiles86
    @jmiles86 Před 6 měsíci +1

    I completely disagree with Battlerager being ranked better then Inquisitive.

  • @LoudYapper
    @LoudYapper Před 6 měsíci +5

    Suprised Oathbreaker is here, and I don't think I really agree with that choice xd.
    Also Second!

  • @shounenda4291
    @shounenda4291 Před 6 měsíci +1

    Why there's no music anymore?

    • @RLKmedic0315
      @RLKmedic0315 Před 3 měsíci +1

      Because it's a major improvement

  • @austindelpier9268
    @austindelpier9268 Před 2 měsíci

    I think that bare minimum the attack should be magical for the 10th spot if the armor is magical.

  • @alextongue-gr3re
    @alextongue-gr3re Před 6 měsíci +1

    Inquisitive rogue is great if you know how to role play.

  • @marks2807
    @marks2807 Před 6 měsíci

    That said if you’re playing BG3 the oath breaker is one of the best paladins.

  • @Al-ny8dr
    @Al-ny8dr Před 6 měsíci +5

    There is a problem with D&D that has been an issue with MMOs for a long time now. It's called feature creep. A lot of these subclasses seemed to be rushed in creation and not play tested much, if at all. While I do understand people want more stuff, a lot of it is just fluff. A good DM can just allow the basics, and still have amazing adventures. Another part of feature creep is the very high level characters problem. I'm speaking of level 13 plus. It gets to the point where it feels more like a superhero game instead of fantasy. I personally find level 5 to 7 adventures the funnest and most interesting. Not only that, but I use randomly rolled characters for statistics. I made a chart that gives poorly rolled characters advantages that add a bit of spice to them. Sometimes it is great fun to use lower scores. I do run campaigns where the max level is level 5 to 7. If you level again, you get bonus feats and such instead of a new level. There is also nothing stopping you from using higher level monsters, but modifying the stat block a bit. I find that keeping things simple is better for the DM, and especially for casual players. It's just my preference and my opinion, since adding more and more rules doesn't always make the game better. I consider all rules optional, and other rules even more optional.

    • @bagaboo4746
      @bagaboo4746 Před 6 měsíci

      That sounds boring imo
      My favorite campaigns are lvl20+ where you start at lvl 20 in one class then start leveling another lol

  • @TheAssaisa1
    @TheAssaisa1 Před 6 měsíci +7

    You misread the Battlerager level 6 feature which actually gives temp HP every time you use reckless attack which means you can gain temp hp every round of combat and this feature is actually really good because it can add up throughout an entire day. The class is still pretty bad overall though

    • @1.21jiggawatts2
      @1.21jiggawatts2 Před 6 měsíci +1

      This isn’t how the feature works. You can’t stack temporary hit points even if it’s from the same feature and it says at the end of the feature that they vanish when your rage ends

    • @Serkipups
      @Serkipups Před 6 měsíci

      he is not saying they stack, but that they add up.
      meaning in a day of combat u gain and lose them over and over again saving alot of hp.@@1.21jiggawatts2

    • @WolfHreda
      @WolfHreda Před 6 měsíci

      ​@@1.21jiggawatts2 Yes, but they do replenish, since you get them every time you reckless attack. Kinda like the Heroism spell.

    • @TheAssaisa1
      @TheAssaisa1 Před 6 měsíci +1

      Yeah but you can tank extra damage every turn if you keep reckless attacking. Even with a +2 con mod, you are reducing your damage by 2 every turn. If there are 10 rounds of combat across the entire day that is 20 extra health. With a really good con mod of +4 or +5, those 10 rounds are now 40 to 50 extra health throughout the day

  • @BanetheWolfGod
    @BanetheWolfGod Před 6 měsíci +2

    i dint know that thing about passive perception

  • @lvl21bellsprout92
    @lvl21bellsprout92 Před 6 měsíci

    why do we taslk about lvl 20 when no one actually get there

  • @gustaafargoan
    @gustaafargoan Před 6 měsíci

    If you're from the midwest, watch at .75 speed. It all makes sense now.

  • @Fure2
    @Fure2 Před 6 měsíci

    5e rules changed, and battle ragers and blade singers can now be any race. So battle ragers dont have to be just dwarves anymore.

  • @dukejaywalker5858
    @dukejaywalker5858 Před 6 měsíci

    That inquisitive rogue animated background choice is terribly distracting. I have to look away and just listen to the audio only. It's really bugging out my eyes...!

  • @pietrotesoro1333
    @pietrotesoro1333 Před 6 měsíci

    If you don't want a Nightwalker under your control as a necromancer because of the aura, you can always get a ancient white dracolich. I've always loved the fact that you can have a frickin ancient dragon under your control as a wizard at level 14

  • @LannyX2
    @LannyX2 Před 6 měsíci +5

    I have always disliked Paladins, but when I read and understood the Oathbraker I loved it. I made my Oathbraker Lawful Evil...playing an evil Paladin is so much fun.

  • @songbird6414
    @songbird6414 Před 6 měsíci +2

    Oathbreaker is fucking insane what are you talking about? I made an oathbreaker warlock for a battle royale with my friend and I killed his character in three hits. Absolutely insane damaged.

  • @Garlly34
    @Garlly34 Před 6 měsíci

    It’s cool yes, that doesn’t make it good in a mechanical sense.

  • @TheLvlThief
    @TheLvlThief Před 6 měsíci

    Battlerager isn't so bad. Barbarian don't have a use for their bonus action, so although it's only a d4 you still add strength, rage to it which ends up being quite a bit all for free. The temp hit points aren't alot, but you'll likely get them every round.
    I would still probably look at scaling the damage from the grapple and definitely buff the damage spiked retribution.
    But for fun/flavour of the subclass I'd add to battlerager charge - When you take the dash action, if you move 15ft (Maybe 20?) in a straight line toward a target you may make your bonus action armor spike attack against that target.

    • @latios3874
      @latios3874 Před 6 měsíci

      It’s still pretty bad when you compare it to like every other subclass the barbarian gets. Plus there are a lot of ways to get a sustainable bonus actions that’s actually useful. Telekinetic which you wouldn’t normally think would be good on a barbarian is actually kinda clutch because it’s not considered a spell to use the shove feature of it and it force breaks grapples among other things. You can essentially move your team mates for free out of melee enemies. Is the wizard in trouble? Move him away so he doesn’t get op attacked to death. Or you could move someone into one of your allies AoE spells like spike growth. Unlike a normal grapple with costs an action, all this saves your regular attacks. Which brings up tavern brawler which does something similar with bonus action grapples, though you need to use unarmed stikes. And then there’s the barbarian favorite, great weapon master, which provides a bonus action to attack when you kill something or crit… and when you’re doing 2 attacks with advantage from reckless attack dealing 2d6+15+Rage+any other bonuses like extra damage from a subclsss or magic weapon… things are going to die, or your going to get some crits in from advantage… so yeah… puts into perspective how lame that bonus action is.

  • @Elbon-the-Lolinator
    @Elbon-the-Lolinator Před 6 měsíci +87

    Oath breaker is amazing, does not deserve to be in this list.
    How the f is Oath breaker bad because Necro Wizard is better at undead armies?

    • @dreamcream3738
      @dreamcream3738 Před 6 měsíci +29

      Oathbreaker isn't a *terrible* subclass. But among paladin subclasses, it isn't *great*.

    • @Elbon-the-Lolinator
      @Elbon-the-Lolinator Před 6 měsíci +17

      @@dreamcream3738 One of the best for Paladin, actually.

    • @TheDisplacerBeast
      @TheDisplacerBeast Před 6 měsíci +14

      @@Elbon-the-LolinatorI mean, how? Not judging or accusing, I might just not be seeing what you’re seeing. Wheres the powerful part?

    • @rukeyazu8669
      @rukeyazu8669 Před 6 měsíci +14

      @@TheDisplacerBeastI’m interested in the answer too. I have heard that it’s the strongest paladin subclass, but I didn’t hear a reason for it…

    • @yugdaBretsiM
      @yugdaBretsiM Před 6 měsíci +17

      It’s not. Everything it does well comes online too late, and it’s partially MAD for Paladin. It’s honestly only better than devotion and glory, and that’s debatable.

  • @Drahjan_TheoryBREAK
    @Drahjan_TheoryBREAK Před 6 měsíci

    I would rather use the Oathbreaker than the actual terrible Paladin Subclass: Oath of Redemption. Good golly, it is unable to even Paladin properly. If you put the actual useful Inquisitive Rogue on this list, Oath of Redemption better be BOTH of the entries that will be in part 2.
    Even the Battlerager Barbarian is a better Subclass than Oath of Redemption!

  • @archmagemc3561
    @archmagemc3561 Před 6 měsíci

    Most subclasses are going to be monk. Since Monk is just a weak class altogether. Sun soul or Four Elements being the worst of the monk classes.

  • @winstonoak2726
    @winstonoak2726 Před 6 měsíci +1

    1st comment hehehehehe

    • @winstonoak2726
      @winstonoak2726 Před 6 měsíci +1

      love the DnD stuff man I used to have a lot of fun playing with my old group too bad we don't anymore 🤷‍♀

    • @knightofcarrion7358
      @knightofcarrion7358 Před 6 měsíci +1

      no one cares

  • @Kylora2112
    @Kylora2112 Před 6 měsíci +1

    My picks, in no particular order:
    Inquisitive Rogue (absolute garbage tier)
    Champion Fighter (could be the base fighter class and no one would care)
    Arcane Archer Fighter (not even the best way to make a dex-based archery fighter [subclasses that suck at what they're trying to do compared to other similar options get special attention])
    Monster Slayer Ranger
    Battlerager Barbarian (the worst subclass of the worst class)
    Four Elements Monk (Eldritch Knight Fighter + Unarmed Fighting = better spellcaster monk than a monk...then again, Unarmed Fighting Fighters are better monks than monks in general)
    Scout Rogue ("Let's split the party, guys!")
    Swashbuckler Rogue (hot take: cool theming, but awful execution...you do *not* want to be engaged in one-on-one combat...just play a Swords Bard for the same flair and is actually good)
    Moon Druid (another hot take: this subclass is only good from levels 2-4, when you can Wildshape into a brown bear and get multi-attack before other classes get Extra Attack...after that, you're a mediocre Druid for doing Druid things, and the other martials are better at punching/slashing things to death...this pick is because this is the absolute worst way to play the best class for Tier 2+ campaigns/one-shots, and it doesn't scale well above 6th level)
    Purple Dragon Knight Fighter (slightly better than Champion, but still awful)
    There simply aren't any bad Cleric, Wizard, Paladin, Warlock, Bard, Artificer, or Sorcerer subclasses. Moon Druid gets a mention because it's playing a class while ignoring everything that makes that class good. Swords Bards aren't the best Bards, but they can still do Bard things while poking things with their rapier and doing decent damage, whereas a Moon Druid can't cast spells (Druids have the best spell list) while in Wildshape until 18th level.

    • @songbird6414
      @songbird6414 Před 6 měsíci

      Did you just say Barbarian was the worst class?

    • @Kylora2112
      @Kylora2112 Před 6 měsíci

      @@songbird6414Yes.

    • @TheWayOfTheWott
      @TheWayOfTheWott Před 6 měsíci +1

      imo, Swashbuckler is better if you think about it in the reverse way: sure, you don't exactly wanna be in one-on-one combat as a Rogue, but Swashbuckler actually takes away a lot of the sting of that eventually happening. it is extremely rare for there to be a scenario where the Swashbuckler cannot get Sneak Attack on their attacks, and the Fancy Footwork ability lets you actually have the movement and disengage to be able to easily duck in and out of melee.

    • @the4GIVEN
      @the4GIVEN Před 6 měsíci +1

      ​@@TheWayOfTheWott plus: its a charisma subclass, the best stat for multiclassing, so you can easily go into sorc or paladin

  • @donttouchmyflygon7063
    @donttouchmyflygon7063 Před 6 měsíci +1

    Stop throwing me math, please

  • @VeteranVandal
    @VeteranVandal Před 6 měsíci

    Sure, Battlerager is likely the worst subclass of the game. And the Berserker is also bad. Oathbreaker is nowhere near as bad as both.