Using Poliigon displacement textures in Cinema 4D with Redshift

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  • čas přidán 29. 08. 2024

Komentáře • 14

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před 5 lety +3

    Thank you 👍 i was struggling with Displacement since i switched from octane back to redshift 😀but now it will look really displaced again 👌 Thanks a lot

  • @dimibouskos
    @dimibouskos Před 5 lety +3

    Lovely tutorial m8, really really helpfull! I was just looking out on how to displace / add more realism to one of my pieces!

  • @CarlaBatley
    @CarlaBatley Před 4 lety

    Really great tutorial, exactly what I was looking for - thanks for sharing!

  • @craigshields7280
    @craigshields7280 Před 5 lety +5

    Didn't know Nick Knowles did Poliigon Tutorials.

  • @noahaviera
    @noahaviera Před 5 lety +3

    you didnt link the website

  • @xyzit4187
    @xyzit4187 Před 5 lety +1

    THX A LOT

  •  Před 5 lety +1

    Thank you my dude

  • @JungeDesignGaming
    @JungeDesignGaming Před 4 lety

    How am I able to keep the edges straight?

  • @justinsooroojdeen425
    @justinsooroojdeen425 Před 4 lety

    thanks alot

  • @KickOnYT
    @KickOnYT Před 5 lety

    0:00 - 0:03 looks like a Minecraft cinematic 😄

    • @ksam2000
      @ksam2000 Před 5 lety

      seus pgti shaders am I right?

    • @KickOnYT
      @KickOnYT Před 5 lety

      Doesn't need to be that shader.. There are many other shaders which allow bump mapping ^^

    • @ksam2000
      @ksam2000 Před 5 lety

      @@KickOnYT yeah but reflection like that is a job for seus pgti