Render properly with redshift and Cinema 4D

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  • čas přidán 29. 08. 2024

Komentáře • 108

  • @richardegmontbade7082
    @richardegmontbade7082 Před 5 lety +67

    Good solution starts at 7:21

  • @JonathanWinbush
    @JonathanWinbush Před 5 lety +19

    Always great to see other peoples render settings. Still continue to learn everyday great tutorial my man

  • @rogerlopez4735
    @rogerlopez4735 Před 4 lety +3

    Man, ive been searching a lot of videos looking for a good tutorial about rendering on Redshift, because im new with this render, but your video clarifies every doubt that i have about it. Thank so much. Subscribed!

  • @MrSheduur
    @MrSheduur Před 4 lety +17

    This is how you get the real samples that are calculated for each element (light, reflection etc). Divide the samples of the lightsource or reflection by your max samples in the unified sample settings. If you number is lower than the max samples there, it will have zero effect on the quality, because it will give a result that is less than 1. If you have a max sample setting of 64, and your lightsource has also 64, the real samples that will be calculated is 1. Smaller values get cut, so only the digits before the comma count. If you light needs more samples, you need to set a multiple of your max samples. So 64x2 = 128 would calculate 2 samples in the render and improve your noise from that light. Same thing applies to anything that has samples, you can see all of that inside the sampling overrides. The most important ones are light,reflection,refraction and bruteforce GI, since those are the most used.
    Hopefully this helps anyone to get some quicker speeds. If you understand it properly, Redshift is blazing fast on anything you throw at it.

    • @rafaellino7168
      @rafaellino7168 Před 4 lety +1

      wow man that's incredible thanks. how did you learn this? is this somewhere in the documentation?

    • @babaallerbabas3194
      @babaallerbabas3194 Před 3 lety

      @hzr , so if my Lights are Samples=64 , my Unified Sampling should be 64*2 , or did i get it wrong ... sorry for my bad english ... :)

    • @elfinpie7290
      @elfinpie7290 Před 3 lety

      Thanks a lot for the tip.
      Good question from baba allerbabas. I thought you said ..."If your number (of samples in Lightsource??) is lower than the max samples there (in Unified Sampling ??), it will have zero effect"... So why multiply Unified Sampling Max?

  • @pannonianknight
    @pannonianknight Před 3 lety +1

    this is like the shortest but at the same time the best tut on redshift I watched! thank you!

  • @SwitchMaxFX
    @SwitchMaxFX Před 3 lety +1

    Thank you! As a new user to redshift I was able to get my average render times down from 8-11 mins per frame down to 2-3 mins per frame with some tweaks. Takes alot more work to setup but it's worth it.

  • @lexxandera
    @lexxandera Před 3 lety +5

    you sound like a doctor inspecting a bad render patient: "yeap, definitely a bad case of unified sampling."

  • @loganpenciu7317
    @loganpenciu7317 Před 4 lety +1

    @16:57 To compare 2 images use the "Set A" & "Set B" respectively. The buttons are located to the bottom right of the Redshift Renderview. It's works just like comparing A & B in the Picture Viewer :)

  • @HuyLe2607
    @HuyLe2607 Před 4 lety +1

    So good to learn all kind of scenarios from bad to awesome. Thank you very much for this tutorial.

  • @rickparaizo
    @rickparaizo Před 4 lety +4

    I'm learning about Redshift and your video was really great, thanks for sharing your knowledge with us. One more sub!

  • @fpatrocinio
    @fpatrocinio Před 3 lety

    Uau!! This is a really great tutorial, going step by steps is a great way, instead of just cranking the number for the sake of it. I'm starting using Redshift and really enjoying, and these are great tips.

  • @ganeshprem3043
    @ganeshprem3043 Před 4 lety

    This is the first time i'm seeing such a neat tutorial on this matter. Thank you!

  • @dalienware668
    @dalienware668 Před 4 lety

    Thank you, probably the best explanation of the sample overrides yet.

  • @bugous1
    @bugous1 Před 4 lety

    Essential tutorial, really good. Simple, direct and pedagogic.

  • @nobody-u-know
    @nobody-u-know Před 4 lety

    you can always denoise the volumetric pass very easily. A little noise in your volumetric is fine.

  • @Amorstopineed
    @Amorstopineed Před 5 lety +1

    I started with redshift for making architecture renders. I changed to corona now, because i was not happy with my results on redshift. Redshift for sure is a crazy good render, but i had a problem to get realisitc look. I will be happy about learning more about redshift and get better results.

    • @StimStudio
      @StimStudio  Před 5 lety +1

      Thank you for your remark. Corona is a terrific render engine bit I really think you can achieve photo realistic render with redshift, maybe it's a matter of knowing the tool . When I will got some time I'll try to make a tutorial specifically on photo realisim it could be interesting ;)

    • @Amorstopineed
      @Amorstopineed Před 5 lety

      @@StimStudio Thank you!
      Your videos are cool. Keep on your work!
      Love for both render-engines. ;)

    • @yannistath
      @yannistath Před 5 lety

      probably you need to explore more and give it a second chance because you can get ultra realistic results with RS

    • @Amorstopineed
      @Amorstopineed Před 5 lety

      @@yannistath Redshift is great and i will return to it. It was almost the work with LUTs in corona.
      At the moment there are also much more photorealisitic scenes in corona and c4d. If there is more stuff from redshift, i will take a look.
      I am happy if you know some tipps about architecture renderings and redshift. Regards!

  • @MrGitinov
    @MrGitinov Před 3 lety

    Thank you. You are best man!!!! TUTORIAL MASTER!!!!

  • @EffingtonCouldBe
    @EffingtonCouldBe Před 4 lety +4

    BIG thanks for the settings tips! I've been doing Corona Render for 3 years and now I'm switching to Redshift. More tips please! Thanks.

  • @SBaldo8
    @SBaldo8 Před 5 lety +1

    I usually increase min samples instead of max to resolve the aliasing artifacts. Gives me better render times in most scenes

    • @StimStudio
      @StimStudio  Před 5 lety

      Hello Stefano. Actually I always start with Max and then Min, because with the Min your can is some situation increase the render time.

  • @blinn40x
    @blinn40x Před 3 lety

    Thanks for this, I'm super late to the Redshift party but this was a very helpful, orienting, and explanatory tutorial! Much appreciated :)

  • @fandrade15
    @fandrade15 Před 3 lety

    Amazing! Thank you!!!

  • @jfcalcena
    @jfcalcena Před 5 lety +1

    Awesome explanation! Thanks for your help and patience!

    • @StimStudio
      @StimStudio  Před 5 lety +1

      Your welcome, It's a pleasure !

  • @ryanpalm6415
    @ryanpalm6415 Před 2 lety

    great video. Curious why people don't use the "scales" option for samples more often. Setting "scale" to 2 is the same thing as multiplying your samples by 2. They added that to make that a bit easier.

  • @BluePhotoMedia
    @BluePhotoMedia Před 3 lety

    Really helpful, just trying to figure Redshift out. thanks!

  • @rendermanpro
    @rendermanpro Před 3 lety

    After youtube's compression you don't have any noise at the early stage

  • @Motion-cafe
    @Motion-cafe Před 5 lety +1

    C'est mieux quand on sais de quoi on parle ! Merci et continue c'est top !

  • @flow.4574
    @flow.4574 Před 5 lety

    Tutoriel de qualité, bien expliqué. Je suis tombé dessus par l'intermédiaire du groupe facebook de la motion community. Effectivement pas mal de personnes saute directement sur les réglages sans forcément creuser plus que ça et c'est bien dommage car c'est ce qui fait la force de Redshift. La documentation est en plus bien faite et recèle d'informations importantes. Enfin je m'étais aussi acheter la formation "Redshift for C4D" de Rich Nosworthy, qui lui aussi explique parfaitement comment affiné au mieux ses réglages.
    En tout cas le format de ta vidéo est parfait, ni trop long ni trop court. Tout est expliqué clairement et très concret. Beau boulot ! Je vais suivre de près les prochaines vidéos :)

    • @StimStudio
      @StimStudio  Před 5 lety

      Merci beaucoup pour ton commentaire !
      C'est top d'avoir un retour sur le travail effectué surtout quand il est positif, ça motive encore plus :D
      Surtout n'hésites pas à donner ton feedback sur les prochaines vidéos.

  • @Usselino
    @Usselino Před 4 lety

    Very good. I like the way you explain stuff. For Interior HDRI is kind of obsolete, as you said. But the Dome Light is making work so much easier when it comes to Motion Graphics or simple Product Shots.

  • @harrywildegreer4039
    @harrywildegreer4039 Před 3 lety +1

    The file from cg trader is made with corona renderer. Did you just convert all the materials to redshift materials first? Did you have to convert anything else? Thanks for the video!!

  • @mwmingram
    @mwmingram Před 3 lety

    This is like how one brings the samples up in Arnold.

  • @geoffburns
    @geoffburns Před 5 lety +1

    Great tutorial, thanks for sharing!

  • @eyefisher
    @eyefisher Před 4 lety +1

    This helped out a lot. Thank you!

  • @Kvayzmode
    @Kvayzmode Před 4 lety +1

    That was very useful. Thank you. )

  • @EhsanTaheri77
    @EhsanTaheri77 Před 3 lety

    Thank you, This was such an Amazing tutorial.

  • @ericgenesis5367
    @ericgenesis5367 Před 4 lety

    great stuff, thanks for taking the time

  • @happywasabii
    @happywasabii Před 4 lety +1

    That was really useful! thanks ^^

  • @jasonloader8149
    @jasonloader8149 Před 3 lety

    I use both Redshift and Octane. Before GPU renderers I used VRay - like everyone else. Optimization is dull, time consuming and can be incredibly frustrating. I've spent hours optiimizing complex scenes in Redshift - time more usefully spent actually rendering scenes. Now Octane is far more stable I use it preferentially - mainly because fucking about with settings is minimal and, frankly, it looks miles better than Redshift out of the box. Occasionally I use Redshift for indoor scenes when there's light bouncing off surfaces - but it always disappoints in comparison. Even in Brute Force / Brute Force unbiased settings Redshift doesn't cut the mustard for me - there's something flat and mushy about it.

  • @boxy3087
    @boxy3087 Před 2 lety

    Insightful

  • @denmla79fx53
    @denmla79fx53 Před 5 lety +1

    great Tutorial! Thank you

  • @Vafellka
    @Vafellka Před 5 lety

    I liked how you explained it
    Thanks

  • @adamjcohn
    @adamjcohn Před 5 lety

    Awesome tut! Thanks.

  • @panjiprasetyo784
    @panjiprasetyo784 Před 4 lety

    SUPA DUPA TUTS MAN~ it cleans out my scene Perfectly

  • @yahankoinahi2690
    @yahankoinahi2690 Před 3 lety

    Thank you, This was really helpful.

  • @geo-pr0610
    @geo-pr0610 Před 4 lety

    Very helpful tutorial. I'm just beginning to learn redshift. Wondering if you could do a similar tutorial but for animation with objects moving in the scene.

  • @adamfilip
    @adamfilip Před 3 lety

    I find the new automatic sampling to be effective most of the time

  • @luowang9898
    @luowang9898 Před 4 lety

    Great tips! thank you!

  • @user-vz4mh3zd1f
    @user-vz4mh3zd1f Před 4 lety

    Thank you for this lesson, sir!

  • @martincanadell1375
    @martincanadell1375 Před 5 lety

    Thanks man. This was very useful.

  • @andyoaryoga7861
    @andyoaryoga7861 Před 2 lety

    Im smiling throughout the video. how many credits I bought for renderfarm each project was actually dumb decision. T.T

  • @hannounable
    @hannounable Před 4 lety

    great video

  • @mundhireltahir
    @mundhireltahir Před 3 lety

    Hi - Great tutorial, thanks. Are you on Mac or PC? What is your hardware setup. Would love to switch to Redshift. Cheers!

  • @caesarcandra5438
    @caesarcandra5438 Před 5 lety

    Absolutely Useful 👍👍👍

  • @kasperrubin5754
    @kasperrubin5754 Před 3 lety

    Just starting to learn Redshift. Why are portal lights so important?
    My render is definitly improving after watching your tutorial. I'm trying to recreate a scene from Octane render and it certainly need a lot more trickery to get the same results. Still have a lot of noise in my render, but the natural look is nearing.

  • @flemingmotion
    @flemingmotion Před 5 lety

    Really good. Thanks

  • @Siknox
    @Siknox Před 3 lety

    Really good tutorial. Was wondering why you use the hdr in dome instead of environment? I usually do the same, but have been putting it in the environment and seems to light a little better, for reflection anyway. Just seeing your opinion? Cheers

  • @andershattne
    @andershattne Před 3 lety

    Can't find the sampling overrides on my current build of Redshift. Where have they hidden that now?
    Did I not write this comment just a few days ago?

  • @jakejakejakejakejakejake

    Great tutorial, Homeboy! ^_^ X

  • @robind.502
    @robind.502 Před 3 lety

    hey there and thanks for the nice tut! really rocked my rendertimes. One question, how did you get the volumetric lighting like at 0:50? I've tried with redshift environment + the volume tab in the lights section, but I'm not really getting there :(

  • @alientan2949
    @alientan2949 Před 3 lety

    Good tips! Thank you for making this video. Just out of curiosity, what and how many GPU do you use for this rendering

  • @33wack
    @33wack Před 4 lety

    Thanks for your teaching. I've got many things from your tutorial. and I have a question :) How do you scrolling(Zoom in / out) of IPR Window? I think that is not a just mouse middle button scrolling.

  • @pg_carvallo
    @pg_carvallo Před 5 lety

    thanks a lot!

  • @joshjen1129
    @joshjen1129 Před 2 lety

    Is there any point in me learning C4D now? I use 3DS Max and unreal - but feel left out haha

  • @AliTural
    @AliTural Před 5 lety

    Good tutorial! thanks a lot.

  • @fungrafik
    @fungrafik Před 4 lety

    but why don't you use clay render/reflection/refraction pass in render view ?

  • @BioSoftStudios
    @BioSoftStudios Před 4 lety

    Question
    I have a landscape with fog and snow with over 60+ textures and I’m looking for a fast render engine, however I don’t want a render engine where I have to replace my materials in order to make the renders look good, is redshift better compared to octane in the sense of speed and maintaining c4d materials for final render?

  • @mohammadimran6666
    @mohammadimran6666 Před 3 lety

    what was your pc configuration when you render this?

  • @swordartdesign
    @swordartdesign Před 4 lety

    damn you just saved my life mate~ thank you!

  • @hfromero
    @hfromero Před 4 lety

    Thanks for the video! how did you get golden ratio in your panel view?

  • @xpez9694
    @xpez9694 Před 2 lety

    I have seen the noise not change until you push it past 1000 samples 1500 2000 etc... Also a concept that is not talked about is the amount of time you are taking to find the optimal settings.. vs just setting it to work where you find a good setting.. but it takes longer.. 3 minute render.. boom set it and go... it may take longer but you spend 35 minutes finding the right settings... when half of your render could be done already..LOL

  • @maheshmalviya643
    @maheshmalviya643 Před 3 lety

    Hi, found your content very usefull, Does anyone here know where i can find ArchVIZ assets for redshift? any website link would be much helpfull

  • @JP-ss8uu
    @JP-ss8uu Před 4 lety

    How do you get the golden ratio overlay to show up in your perspective view like that?

  • @GranzDesign
    @GranzDesign Před 2 lety

    Hi, can you just share your render setting as a file?

  • @Rjfss03
    @Rjfss03 Před 4 lety

    really good tutorial! thanks!
    What is the Redshift version?:)

  • @ya-fenglu3767
    @ya-fenglu3767 Před 5 lety

    Just wandering. For the HDRI lighting part, why do you adjust the GI sample instead of light sample override? Since HDRI is coming from Dome light. Great tutorial. Very decent quality. Thanks

    • @StimStudio
      @StimStudio  Před 5 lety +1

      Hello, because the domelight create a lot of bounce for the Gi. That's why you need to increase the domelight samples or override sample but also the Gi sample to get rid of a lot of noise 😉

    • @ya-fenglu3767
      @ya-fenglu3767 Před 5 lety +1

      Stim Studio I see. Thanks for the explanation. 🙏🏻

  • @edmungbean
    @edmungbean Před 5 lety

    ...but you didn't solve the stepping on the window frames! Do you have to raise the Min Samples from 4...?

    • @StimStudio
      @StimStudio  Před 5 lety

      Hello Edmungbean. On the record the step look wrong but it's on final ouput.
      If you continue to have problem with the aliasing, try to push up the Max Samples first, and if It's not working try the Min Samples

  • @adamfilip
    @adamfilip Před 4 lety

    new automatic sampling does most of this for you now..

  • @Dawood.k
    @Dawood.k Před 2 lety

    Which cam do you use ?

  • @infotreetv1379
    @infotreetv1379 Před 4 lety

    its taking me so much time when I am increasing samples in GI :(

  • @psychod74
    @psychod74 Před 5 lety

    juste une question, je travaille avec arnold render pour l'instant qui fait bien le taff (pas besoin de nvidia comme octane render) ce qui permet de travailler avec la carte graphique apple sur mon macbook pro et mon imac, pour utiliser redshift je n'ai pas besoin d'une carte graphique spécifique ?

    • @StimStudio
      @StimStudio  Před 5 lety

      Bonjour, Redshift fonctionne seulement sur Nvidia.

  • @adamfilipowicz9260
    @adamfilipowicz9260 Před 5 lety

    thanks for the tutorial, how do you reduce light noise on incandescent material?

    • @StimStudio
      @StimStudio  Před 5 lety +5

      Thank you Adam. The incandescent material is indeed more tricky to use . The incandescent lighting need a lot of Gi sampling to reduce their noise.
      You can also reduce the error threshold in the unified sampling parameter to help the denoising process .
      Hope it helps ;)

  • @pabl_ok
    @pabl_ok Před 4 lety

    the good one starts at 7:25 :)

  • @muffadeswitasari6997
    @muffadeswitasari6997 Před 4 lety

    whats your computer spec?

  • @TheBrtvideo
    @TheBrtvideo Před 5 lety

    greatest tutorial, thank you
    i shared it on my FB page facebook.com/BarthVaderRS/?ref=bookmarks

  • @leolord1
    @leolord1 Před 5 lety

    Thank you!! ༼ つ ಥ_ಥ ༽つ

    • @StimStudio
      @StimStudio  Před 5 lety +1

      Your welcome !
      Stay tune, new ones coming soon ! 👍😉🔥

  • @vadymb2
    @vadymb2 Před 7 měsíci

    Bro) as a 3D CG artist I could consume your render as pure as pure shit )) but for hamsters is ok nvm somt doubt