How to Create This Look in Redshift - MS Office 365 Ad - Cinema 4D Lighting Tutorial

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  • čas přidán 11. 07. 2024
  • Hello again! So in this tutorial, I'll be showing you how to set up this style of lighting and materials in Redshift. It's based on a brand video, created by Tendril, for MS Office 365. Any assets I've used are free to download, I've put the links down below!
    Patreon: bit.ly/2VGNyd7
    Instagram: bit.ly/2Ihin03
    Website: bit.ly/2TBqHNu
    HDRI Haven: hdrihaven.com/hdri/?c=indoor&...
    TurboSquid: www.turbosquid.com/3d-models/...
    Tendril Behance: www.behance.net/gallery/73314...

Komentáře • 46

  • @felipebatemarco9627
    @felipebatemarco9627 Před 4 lety +9

    This is just amazing! Actually been searching for something like this for a while! Definitely suscribed!

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +1

      Thanks! That's good to hear! Appreciate the support! Also... Is there anything else you've been searching for...?

  • @christinap1990
    @christinap1990 Před 3 lety

    Amazing tutorial, thank you for all the effort you put into it :)

  • @kwongster
    @kwongster Před 4 lety

    thanks for the lighting tips! amazing to learn from you

  • @mickey1574
    @mickey1574 Před 3 lety

    Awesome tutorial! thanks so much

  • @tuloreedu
    @tuloreedu Před 2 lety

    Love it!!

  • @chelindaivd7550
    @chelindaivd7550 Před 4 lety +2

    really amazing,thanks! Love this style,3000times!

  • @hfromero
    @hfromero Před 4 lety

    Nice RS lights tips, keep doing more like this tutorial! Suscribed :)

  • @scottdintelman7359
    @scottdintelman7359 Před 4 lety +1

    Great work! Thank you for sharing your approach!

  • @yulongace8701
    @yulongace8701 Před 3 lety

    Very nice!Thank you!

  • @Chewbacca2000
    @Chewbacca2000 Před 3 lety

    Thanks man!!

  • @travishaggerty1430
    @travishaggerty1430 Před 4 lety +2

    Love the tut my guy. Great presentation. I for one would love to see how you do the texture animation. I'll keep an eye out for future redshift tuts. Thanks for all you do!

    • @TheRooksNest
      @TheRooksNest  Před 4 lety

      Thanks buddy. Cool, I think I'll do a little part two then! Should be a short one...

  • @albancontrepois
    @albancontrepois Před 4 lety

    golden tuto

  • @JR-ro9rl
    @JR-ro9rl Před 3 lety

    THANK YOU!!!

  • @Brandonbraun
    @Brandonbraun Před 3 lety

    thank you!

  • @kellyburnsnewyork
    @kellyburnsnewyork Před 2 lety

    Excellent! Thanks! & yes pleeeezzz tut on animated materials! :)

  • @KZLR
    @KZLR Před 4 lety +2

    I really want this channel to grow. Come onnnnn... Come for the tutorial, stay for the accent.

    • @TheRooksNest
      @TheRooksNest  Před 4 lety

      Haha...wait...what accent?

    • @KZLR
      @KZLR Před 4 lety

      @@TheRooksNest Haha! I guess I'm the one with the accent.

  • @alexmanrique2764
    @alexmanrique2764 Před 4 lety +1

    A tutorial for the color user data would be amazing! Maybe adding some general knowledge of the user data node with other use cases like x-particles might make the tutorial more worthwhile to make.

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +1

      I was planning on doing a user data node tutorial based on this project, but now you mention it, it is a bit simple. WIll look to incorporate an x-particles use case too! Thanks.

  • @crazyfou34
    @crazyfou34 Před 2 lety

    Thanks for this amazing tutorial, learned so much !
    I just have a question about your material :
    When the animation focus on the objects (00:03), is it only the lighting and the overall set up of your scene that gives you the nice stray of intern reflection, or your transluscent material has some kind of particularity ? Like the IOR and other wizardry, or could it be working with a basic tinted glass material ?
    Thank you again :)

  • @wonkaytry
    @wonkaytry Před 4 lety +1

    Nice, moaarr redshift!!!

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +2

      If you've got anything Redshift based in particular that you would like me to cover in a video. Let me know!

    • @wonkaytry
      @wonkaytry Před 4 lety

      @@TheRooksNest Redshift integration with X-Particles will be cool.

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +1

      Cool! I'll have a look around for some inspiration (things to copy).

    • @felipebatemarco9627
      @felipebatemarco9627 Před 4 lety

      The Rook's Nest yeess! Maybe using forester plugin with redshift? I cant get around with the default materials...

  • @flanerie
    @flanerie Před 4 lety

    Really awesome tutorial! Thank you a lot! Quick question, for some reason the physical sun doesn’t make any change on the scene :( do you why this could be happening?

  • @rohanmistry9592
    @rohanmistry9592 Před 3 lety +1

    Amazing. can you give a tutorial on material settings from scratch for this same project. Thanks

  • @enjuto4
    @enjuto4 Před 3 lety

    It's a good tutorial, but there are comethings you would comment before set up the scene like the focal length, just to adjust it from the beginin. But it's a really good work.

  • @DolioFoilio
    @DolioFoilio Před 2 lety

    Great tutorial, trying to do this in Blender, would like to know the material used for those lovely blues.

  • @BulletWhizza
    @BulletWhizza Před 4 lety +1

    Amazing Tutorial! I always wanted to know how the window frame shadows were created. Really transforms the scene!
    One question, can you share your viewport display settings? Everytime I add an area light my viewport goes black and the objects reflect the area light. I don't know how to fix that and get the grey geometry you have. Makes it so much more manageable to work with lights then.

    • @TheRooksNest
      @TheRooksNest  Před 4 lety

      Thanks! It's often the simplest solution that works.
      Yeah, I have my viewport set to "Quick shading (lines)". If you go to the "Display" option at the top of the viewport window in question. Then select "Quick shading (lines)" from the list. Or, use the shortcut, "N" key followed by "D" key on the keyboard, whilst in your viewport.

  • @raneemFX
    @raneemFX Před 4 lety +1

    Really helpful 💝. thanks. it will be cool if upload animation tut too. 👍

    • @TheRooksNest
      @TheRooksNest  Před 4 lety

      Glad to help! Yeah, I keep putting it off, will do it this week!

    • @raneemFX
      @raneemFX Před 4 lety +1

      @@TheRooksNest 👍💝

  • @mortleyu6757
    @mortleyu6757 Před 3 lety

    hey man, how to use redshift render your head portrait's egg? can you make e tutorial? THX

  • @rolandoluther8458
    @rolandoluther8458 Před 3 lety

    I download the file on patron I have a question the files comes without the materials is it like that... or there's something wrong?.

  • @KZLR
    @KZLR Před 4 lety +1

    I'm only now learning Redshift, but aren't your G.I. levels low for Brute Force? Or is it that it's rounding up to 256 and that's fine for the scene? Or is it just the overrides that round up to the max Unified Sample value?

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +1

      It totally depends on your scene. For the still renders in this tutorial, i didnt need any more than 128 samples to get a clean image. Infact, you could probably go lower.
      A good order of operations when tweaking your samples. Is first make sure depth of field and motion blur is off (Those rely heavily on the unified sampler). Set your unified sampling to a min of 4 and max of 8. Then adjust your overides until you get a clean image (you WILL get aliasing and jagged edges, but that's the job of the unified sampler, so dont worry about that for now). Then raise your GI samples until you stop seeing a perceivable difference. Once your happy, then start increasing the unified sampler (and turn your DOF and motion blur on). Which is like a multiplier for your primary rays. And will clean your image. It's essentialy an adaptive sampler, so depending on how much noise is in the scene, the more work it needs to do.
      That said, all of this may be completely obsolete soon, once the automatic sampler is finished. I used it for the final animation, and it works pretty well.
      Hope that helps! It's a bit long, ha, sorry.

    • @KZLR
      @KZLR Před 4 lety

      @@TheRooksNest It does help a lot! Thank you for the breakdown, I appreciate your thoroughness. I believe where I got confused, is I thought that things would actually render faster with more secondary samples - and that the GI rays were one of those secondary samples. I was under the impression you might get faster renders with double or quadruple the secondary samples in the G.I. Rays - but I must have gone astray of the sampling logic, it's still a bit new to me. And that's incredible that you are finding the automatic sampler effective, I suppose it will know what parts of your scene are most prominent and thus need the most help with those secondary samples? That would be incredible.

  • @zitimchen
    @zitimchen Před 3 lety

    asset download link?

  • @skychulla7600
    @skychulla7600 Před 8 měsíci

    is strange I wanted to be member of your patreon today the 27 and is only valid for 4 days and the 1 of November I have to pay again (should be 30 days or I missing something)