How to Create Procedural Clouds in Redshift w. Volume Builder - Cinema 4D Tutorial

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  • čas přidán 5. 07. 2024
  • Hello! So in this tutorial, I'll be showing you how to create some procedural clouds using the Volume Builder inside Cinema 4D. Then rendering them using Redshift.
    Patreon: bit.ly/2VGNyd7
    Instagram: bit.ly/2Ihin03
    Website: bit.ly/2TBqHNu
    HDRI Haven: hdrihaven.com

Komentáře • 29

  • @quadxquad6540
    @quadxquad6540 Před 4 lety

    I appreciate how you use all in software tools to show how to make things happen in your tutorials. Awesome!

  • @fabiankessler8492
    @fabiankessler8492 Před 3 lety

    Awesome! You got such a nice style of explaining what does what and the results are stunning and comprehensible.
    Looking forward to digging deeper into your tutorials.

  • @guilhermeguimaraes3863
    @guilhermeguimaraes3863 Před 4 lety +4

    Bro, you have no idea how much time I spend searching for a good channel to learn Redshift, Thank You

    • @TheRooksNest
      @TheRooksNest  Před 4 lety +1

      It's my pleasure fella! Thank you.

    • @MrAdis532
      @MrAdis532 Před 4 lety

      I strongly agree with you 🙌

  • @RemitOtkin
    @RemitOtkin Před 4 lety

    This is awesome tutorial!

  • @LFC4life33
    @LFC4life33 Před 3 lety

    Thanks for this, best one yet

  • @prodamDivan
    @prodamDivan Před 4 lety

    thank you very much ! you have great lessons

  • @Anchorfeet
    @Anchorfeet Před 4 lety +2

    I've wanted to know about this. Thank you very much!

  • @KingZomp
    @KingZomp Před 3 lety

    I'm excited to follow this tutorial thanks for making it! I skimmed through it first to get a general idea and I wanted to ask before I get too deep in to it if anything you have done here is R21 exclusive?

  • @bxlxrteeworlds8782
    @bxlxrteeworlds8782 Před 3 lety

    I love this.

  • @momarkmoproblem
    @momarkmoproblem Před 2 lety +1

    might be cool to use a collision effector to make the clouds wrap the ball. I might test later. cool stuff, thanks!

  • @EffingtonCouldBe
    @EffingtonCouldBe Před 3 lety +3

    Love the Tut! Question ► Can you collapse your Volume Builder settings (similar to current state to object)? Assuming you love it and don't want to change anything in the future. And is there any need to? Like avoiding long calculations? Faster Renders? Thanks again!!! Keep the tuts coming.

  • @wor3m
    @wor3m Před rokem

    Thanks for this amazing tutorial, to be honest I didn't know that creating volume is that easy haha

  • @abinari
    @abinari Před 3 lety

    thank you!

  • @sean.sullivan
    @sean.sullivan Před 3 lety

    Wondering how easy it is to do this exact same procedure in Octane?

  • @ROByrneGraphics
    @ROByrneGraphics Před 25 dny

    I did this tutorial and it was looking great. Then I updated C4d R25's latest and nothing is showing up. Is there an easy fix or is it a lost cause to try and salvage my project?

  • @BoldBreak
    @BoldBreak Před 4 lety

    Nice workaround without using xparticles or a vdb important from houdini

  • @ksam2000
    @ksam2000 Před 4 lety

    This is more efficient than my method. lol

  • @MakeupWhisper
    @MakeupWhisper Před 3 lety

    ohhhhhhh

  • @KimSalimVFX
    @KimSalimVFX Před 4 lety +1

    Great! New subscriber here, can it be done in octane?

    • @TheRooksNest
      @TheRooksNest  Před 4 lety

      Thank you! Yes, I think it can, in a way. As far as I'm aware, you have to export your volume as a VDB, and then load it in with the octane volume object. I might be wrong, but I think that's the only way you can do it... I'll have a look into it.

  • @darenzd4939
    @darenzd4939 Před 4 lety

    Where can I get the materials you used?

  • @xenousarts
    @xenousarts Před 8 měsíci

    Where is the volume tab of the light in Cinema4D 2023?