Great Looking Caustics in Redshift (Redshift Tutorial)

Sdílet
Vložit
  • čas přidán 30. 12. 2018
  • In this tutorial, I go over what I know so far about getting clean caustic renders in Redshift. I'm using Cinema 4d, but these methods should be the same, or very similar, in other programs.
  • Krátké a kreslené filmy

Komentáře • 63

  • @smyrkphace
    @smyrkphace Před 5 lety +60

    Ok, if like me you spent 30 minutes wondering why caustics werent comig through check on bucket rendering in the preview window.

    • @jaygemini87
      @jaygemini87 Před 4 lety +2

      ahahahahah, omg me too

    • @_UpVector_
      @_UpVector_ Před 3 lety

      I'm learning it on Katana and man I was going nuts! There is almost no material on the subject and obviously the settings are all scrambled around. Took me a day to figure this out and I thought it was a bug - now I know it's not. Cheers!

    • @smyrkphace
      @smyrkphace Před 3 lety +2

      @@_UpVector_ Learning this stuff is a never ending series of little gotchas like this. Even when youve done it a hundred times, youll come back later and make the same mistakes. lol.

  • @Terry_Williams
    @Terry_Williams Před 3 lety +2

    I always come back to this video whenever I'm doing caustics because I always forget to right settings to put, thanks again.

  • @robmorissette7586
    @robmorissette7586 Před 5 lety +2

    Oh man, another banger. Thanks again for this detailed walkthrough.

  • @jerostephan
    @jerostephan Před 3 lety +1

    Honestly, wow. I love you. Well, at least every tutorial you are doing, thank you so much!

  • @JonathanWinbush
    @JonathanWinbush Před 5 lety +6

    Great stuff I love seeing C4D Redshift tutorials like this keep it up!

  • @christian_spies
    @christian_spies Před 4 lety

    Very insightful tutorial! Thanks Zak

  • @DannyLrsn
    @DannyLrsn Před rokem +2

    Great walkthrough, Zak! Very happy to see how to best optimize caustics and how to be able to art direct them better.

  • @bulba1561
    @bulba1561 Před 2 lety +2

    Thank you for sharing such valuable knowledge. Definitely one of those channels where you can tell it’s by the heart

    • @igobyzak
      @igobyzak  Před 2 lety

      Thanks so much for watching and for the kind words!!

  • @dominicsagona1186
    @dominicsagona1186 Před 3 lety +1

    Thanks!!! Easy to digest and I don't even have to 'test/explore' myself. Will be ready to go next time!

  • @qmarskalami3323
    @qmarskalami3323 Před 5 lety +2

    Thanks Zak it was really helpful

  • @zeettaaz
    @zeettaaz Před 5 lety +1

    Great tutorial. Thanks!!!

  • @arthurvalerevich8699
    @arthurvalerevich8699 Před 5 lety +2

    Soooo good & useful. Thx!

  • @mike-synthetica
    @mike-synthetica Před 4 lety +1

    Hey thanks, this was super helpful!

  • @SPu1se
    @SPu1se Před 5 lety +8

    superb, bro! Wish you make more of such tutorials.

  • @vincentschwenk
    @vincentschwenk Před 5 lety +3

    nice work around, thanks

  • @zxcvbs
    @zxcvbs Před 4 lety +1

    Great video, i was fighting with lighting conditions and caustics. I also add an optix denoiser to remove some noise.

  • @theodoredaley2229
    @theodoredaley2229 Před 5 lety +4

    Really love how thorough you were with the methodology. Only thing would be maybe to linger a bit more on the settings you dial in but otherwise super duper clear! In terms of next tutorials, maybe go through settings for a realistic skin shader next? Or if too much, then perhaps lighting an interior scene (akin to a arch viz scene), it seems like you really are detail oriented (which is a great thing!). Also perhaps Render setting optimization when doing animations?

  • @marcelschaufelberger9637
    @marcelschaufelberger9637 Před 5 lety +2

    really nice tutorial. very detailed and comprehensive. understandable explanations which are easy to follow. that's how it should be for a good learning effect. please do more of them. subsurface scattering would be nice, or controlling reflections with images seems a deep topic. thanks!

    • @igobyzak
      @igobyzak  Před 5 lety

      Thanks, Marcel! Will definitely keep those suggestions in mind.

  • @kadarrgo
    @kadarrgo Před 5 lety +2

    Really good stuff here. Thanks much. :)

  • @Cinema4DTutorialsSV
    @Cinema4DTutorialsSV Před 5 lety +3

    Good explanation! Thanks!

  • @MotionDesignersCommunityTV

    Thanks!!

  • @dandin8321
    @dandin8321 Před 2 lety +1

    Fantastic!

  • @adam44200
    @adam44200 Před 3 lety +1

    that was really helpful thanks alot

  • @petesvids
    @petesvids Před 3 lety +1

    this is great, thanks for sharing :-)

  • @onedayornever
    @onedayornever Před 4 lety +1

    Thanks a lot bro

  • @user-st5je3up2f
    @user-st5je3up2f Před 4 lety +1

    awesome

  • @dumadumskaya
    @dumadumskaya Před 4 lety

    Thanx!

  • @rayan
    @rayan Před 5 lety

    Just curious, how would you apply AOVs in the IPR or render view? I use maya but I figure it should be similar to C4D.

    • @BKMuziac
      @BKMuziac Před 4 lety

      under redshift AOV manager

  • @shahrilsuhaimi5109
    @shahrilsuhaimi5109 Před 4 lety

    awesome tutorial...hope can share files project too~

  • @joemorgan1990gd
    @joemorgan1990gd Před 2 lety +1

    Thanks for the tut Zak! Having a lot of difficulty reducing the noise on the caustics even after following each step. Any ideas?

    • @igobyzak
      @igobyzak  Před 2 lety +2

      Just make sure your spotlights for caustics are narrow and only hitting the objects that cast caustics. Split your scene up into multiple caustics spotlights if necessary. Only the photon number in the lights affect noise level of caustics so crank those up. 10,000,000+ photons is not unheard of for clean renders. You can "blur" your caustics results with the "Search Radius" in the settings, but I've found this produces more of a muddled look rather than a "clean" look.

  • @yoyoz333
    @yoyoz333 Před 3 lety

    im getting a bi build up of blow out light at the base of my model. how do you avoid that?

  • @ELECTR0HERMIT
    @ELECTR0HERMIT Před rokem +1

    BUCKET RENDER must be used to preview caustics in the redshift preview window live.

  • @nicolasmounier9520
    @nicolasmounier9520 Před 5 lety

    Hey Zak, thanks a lot for this great tutorial! It seems nothing is happening for me when I emit caustic photons from the light + from the material. Could you send me the scene at the beggining so I can check if I did something wrong? Thanks!

    • @smyrkphace
      @smyrkphace Před 5 lety +1

      switch on bucket mode, I spent a good 30 minutes scratching my head too.

  • @xpez9694
    @xpez9694 Před 5 lety

    what video cards are you using? I am curious. These caustics are rendering pretty quick.

    • @igobyzak
      @igobyzak  Před 5 lety

      I've sped up the video during the renders, so it's quicker than it seems. But I do talk about some of the render times. I believe most of the caustics calculations happen on the processor side, not the graphics card. Make sure you're using the latest version of Redshift...there was an pretty big speed improvement made a while back that dramatically increased photon processing times.

  • @irinashamarina987
    @irinashamarina987 Před 3 lety +2

    Thanks a lot for the tutorial! I don't know if I'm the only one to have this problem, but doing the exact same thing doesn't help to produce any caustics. Already checked settings, tags etc. Can it depend on my GPU? Or anything else?

    • @igobyzak
      @igobyzak  Před 3 lety +1

      Double check your RS object tag visibility has caustics enabled, your light is casting caustics photons, and you're using bucket rendering not just ipr progressive mode. Should work!

    • @irinashamarina987
      @irinashamarina987 Před 3 lety

      @@igobyzak Thank you for your response! I checked everything, turned on the bucket rendering as well. Everything should be fine, so it seems more like a bug. Hope it will work one day haha

    • @igobyzak
      @igobyzak  Před 3 lety

      @@irinashamarina987 The only other thing I can think is to make sure your light is bright enough. Try cranking up the intensity of your caustics light and see if anything shows up. Also, if you haven't already, add a Caustics AOV pass and check to see if anything is showing up there. Good luck!

    • @emmanuelodoom4737
      @emmanuelodoom4737 Před 2 lety

      Yea I know it’s a year later. But I’m having the same issue.

  • @jluisroga
    @jluisroga Před 5 lety +1

    Nerdss? Squeeeeze me???????????? hahaha In al seriousness great tuts, man. Thanks!

  • @duncanworrall9820
    @duncanworrall9820 Před 2 lety +1

    Hey Zak great tutorial - any idea how to turn off the spotlights "affect diffuse" & "affect specular" in RS3.06 (32mins in) so im just generating Photons - The ray tab has disappeared!

    • @igobyzak
      @igobyzak  Před 2 lety

      Hey thanks so much! Yeah, there are sliders now under the Details tab of the light where you can reduce diffuse, refections, transmission, etc to 0 for caustic photon emission only.

    • @duncanworrall9820
      @duncanworrall9820 Před 2 lety +1

      ​@@igobyzak Ah great found it - thanks

  • @adamfilip
    @adamfilip Před 5 lety

    how do you get light to split into colours like a prism?

    • @igobyzak
      @igobyzak  Před 5 lety

      That's Dispersion. A setting of 0 is invalid so the effect is off. A low value gives extreme rainbows while a high value gives a subtle prism effect.

  • @adamfilip
    @adamfilip Před 4 lety

    trying to achieve water caustics. like in a murky lake.

  • @ttmmaacc
    @ttmmaacc Před 2 lety +1

    Hey nerds