Procedural Foam Material in Redshift (Redshift Tutorial)

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  • čas přidán 25. 06. 2024
  • I go over my attempt at replicating a foam material using Cinema 4d and Redshift.
    Sorry about the audio! I have a pop screen in my Amazon cart!
    T A V O Studio Behance
    www.behance.net/tavo_
    Instagram:
    / i_go_by_zak
  • Krátké a kreslené filmy

Komentáře • 69

  • @nicocorrao6593
    @nicocorrao6593 Před 4 lety +34

    I really like how you presented this. So many tutorials have loud music/overly excited narration - this was a nice contrast - informative and to the point. Thank you.

    • @tobyhallam4750
      @tobyhallam4750 Před 4 lety +1

      DITTO - I agree this was a great pace & tone for an 'on-the-fly' tutorial.

  • @robmorissette7586
    @robmorissette7586 Před 5 lety +8

    This is fire. Thanks for taking the time to put this together.

  • @edmungbean
    @edmungbean Před 4 lety +2

    this is excellent! attention to detail and result is brilliant

  • @jessicanelson4969
    @jessicanelson4969 Před 3 lety +1

    We want more!! We want more!! Beautiful work, Zak!

  • @zozaviski9283
    @zozaviski9283 Před 4 lety +2

    This one of the greatest tutorials I have ever seen, Please more tutorial for redshift!!

  • @barkingsheltie
    @barkingsheltie Před 4 lety +1

    Tremendous tutorial. Exactly what I was looking for. Thanks. Surprised to find you only had a couple of tutorials; You are rather good at this! I'm sure your time is heavily constrained.

  • @voda07760
    @voda07760 Před 3 lety +5

    I've only just started with Redshift and I learned more from this one tutorial than 10 others that I tried put together. Thank you!

    • @igobyzak
      @igobyzak  Před 3 lety +1

      Thanks for watching! Glad it helped!

  • @sohaibzizane
    @sohaibzizane Před 3 lety +1

    There is great value here. Thanks dude for all the information, just subscribed, looking for more tutorials.

  • @adamfilipowicz9260
    @adamfilipowicz9260 Před 5 lety +1

    Very nice result!

  • @user-po6fz7xw7o
    @user-po6fz7xw7o Před 4 lety +2

    Awesome tutorial! Hope you'll make more of Red Shift tutorials in the future.

  • @kug5075
    @kug5075 Před rokem +1

    Great work! Thank Maestro!

  • @ganeshprem3043
    @ganeshprem3043 Před 3 lety +1

    underrated tutorial!

  • @briochew
    @briochew Před 4 lety +2

    keep up with tutorials ! this is great stuff!

  • @dominicsagona1186
    @dominicsagona1186 Před 4 lety +1

    Thanks dude! Love it.

  • @lilsquirt9889
    @lilsquirt9889 Před 4 lety +1

    So good !

  • @SiLiDNB
    @SiLiDNB Před 5 lety +1

    very interesting, thanks for sharing your knowledge

  • @donross7820
    @donross7820 Před 2 lety +1

    Superb tutorial! Thank you. I learned a ton of great techniques.

  • @jacobthuesen7006
    @jacobthuesen7006 Před 5 lety

    Great tut man!

  • @xXSpaceCowsXx
    @xXSpaceCowsXx Před 5 lety

    awesome stuff man! :D

  • @RogerKilimanjaro
    @RogerKilimanjaro Před 4 lety +3

    very sweet! nice job.

  • @SeraphsWitness
    @SeraphsWitness Před 3 lety +6

    I was very skeptical, but your final renders look way better on those shapes with a final lighting setup, as compared with your demo cube. Nicely done.

    • @igobyzak
      @igobyzak  Před 3 lety +1

      yeah, object thickness and shape along with lighting really make a difference. Thanks for watching!

  • @manoxyde
    @manoxyde Před 4 lety +1

    Nice !

  • @yashpandya100
    @yashpandya100 Před 3 lety +1

    You are the best!!

    • @igobyzak
      @igobyzak  Před 3 lety

      Thanks so much! Glad you liked it!

  • @Airat_Shakiryanov
    @Airat_Shakiryanov Před 5 lety +1

    Nice! Thank!

  • @eggie247
    @eggie247 Před 4 lety +1

    I hope you will do more video about material like this :">

  • @tebotuaev9719
    @tebotuaev9719 Před 5 lety +1

    Thanks a lot!

  • @zeettaaz
    @zeettaaz Před 5 lety +1

    Thank you!!!!!

  • @ivansemchuk
    @ivansemchuk Před 4 lety +1

    Nice setup! I wonder where all these beautiful concepts come from? Classic art - what is the name of this style?

  • @TheSleva
    @TheSleva Před 4 lety +1

    Thank U!!!

  • @Asigron
    @Asigron Před 4 lety +1

    Thank you :)

  • @yggrassildigital8483
    @yggrassildigital8483 Před 5 lety

    thank you

  • @klimaco360
    @klimaco360 Před 2 lety +1

    thanks

  • @AMdvij
    @AMdvij Před 5 lety

    Воу, спасибо!

  • @ya-fenglu3767
    @ya-fenglu3767 Před 4 lety +1

    looking forward for more tutorial from you. any plan to have some patreon only course?

  • @impylse
    @impylse Před 5 lety +2

    cool tutorial, ive been trying to recreate that too for the past few days :) but in octane, and without displacement because my computer just cant handle it :D maybe ill post some results

  • @SwitchMaxFX
    @SwitchMaxFX Před 3 lety +1

    How did you create those abstract shapes in your final render? Looks so nice

    • @igobyzak
      @igobyzak  Před 3 lety +1

      Thanks! The round guy on the left was made with extrusions on a cube, then put into a sub-div surface, then a cylinder booled out from the center. The flatter guy on the right was just an extruded spine.

  • @miguelsilgado7624
    @miguelsilgado7624 Před 3 lety +1

    THIS IS AWESOME. How do you send the nodes to the viewport like that? it will save me tons of time. Thanks

    • @igobyzak
      @igobyzak  Před 3 lety

      Thanks so much! In the Redshift shader graph window, under tools, there's a command "Connect Node to Viewport." I've set a custom shortcut for that command. Shift F12 in C4D pulls up the Customize Commands window. You can set your custom shortcut there. Yeah, it's a big timesaver! Hope that helps!

  • @mpc365
    @mpc365 Před 8 měsíci

    Would be great to see this updated for the new node editor. I'm new to RS and can't find some of the node names used here in the latest version 😣

    • @igobyzak
      @igobyzak  Před 7 měsíci +1

      Honestly, I still haven't moved to the new nodes. I still prefer the old ones.

  • @andershattne
    @andershattne Před 3 lety

    For some reason, when I used the ramp node (my interface looks quite different - it's under generator) everything went really dark!!
    Why would that be?

  • @_o__o_
    @_o__o_ Před 4 lety

    pleas come back

  • @wonkaytry
    @wonkaytry Před 3 lety +1

    where are you! keep iT!

  • @kierangfinch5123
    @kierangfinch5123 Před 4 lety +1

    I stupidly had no idea you could use xpresso in the RS shader graph ! *doh*

  • @zhoul9198
    @zhoul9198 Před 3 lety +2

    May I ask why there are black edges on the edges of objects when using SSS, and the edges should be white. I look forward to your answer. Thank you

    • @igobyzak
      @igobyzak  Před 3 lety

      Sorry! Just saw this comment. I asked the same question in the Redshift forum a while ago, and the response I got was that this was a known limitation with the way Redshift calculates SSS. I've done a workaround where I used a material blender with a Curvature node as the Mask for the second material layer. The second material would utilize single scattering with refraction turned on which gives bright edges to objects (Amount in the SSS tab set to 0). So the main material utilizes the SSS in the SSS tab, and the brighter material is only applied to the edges utilizing the Curvature node. I hope that makes sense. It's not perfect, but it did get me better, non, dark edges, for some complicated SSS objects.

    • @user-ib3iz2mf3x
      @user-ib3iz2mf3x Před 3 lety

      @@igobyzak Hope to release a video tutorial, thank you

  • @juanmisola
    @juanmisola Před 2 lety +1

    Hey!, nice tut, thanks! i have a problem with my foam shader, all works fine until i put it to a Soft body sim, the noise starts to jump in and out, dunno what to do. all the Soft bodies have UV tag

    • @igobyzak
      @igobyzak  Před 2 lety

      Could be a couple things, but have you tried setting the noise in the Redshift shader to "UV/Vertex Attribute" ?

    • @juanmisola
      @juanmisola Před 2 lety

      @@igobyzak thanks for the answer. yep. i've tried that but still jittery :(

    • @juanmisola
      @juanmisola Před 2 lety

      @@igobyzak i-ve fixed it. for anyone having the same problem. u need to set the noise to "Vertex attribute" and in the attribute name u have to up " uv ". without the ""

  • @PolinaZhuravkova
    @PolinaZhuravkova Před 2 měsíci +1

    hello! why I can't find Constant Node (Using r24)

    • @igobyzak
      @igobyzak  Před 2 měsíci

      If you're using the new nodes, you'd want a "Value" node to get a float.

  • @tubelator
    @tubelator Před 4 lety

    Share the shader. :)

  • @StevenBeyer
    @StevenBeyer Před rokem +1

    The constant node doesn't seem to be in the Latest version of redshift? Any suggestions on what to use in it's place?

    • @igobyzak
      @igobyzak  Před rokem +1

      I think if you're using the newer nodes "Value" is what you want to search for.

    • @StevenBeyer
      @StevenBeyer Před rokem

      @@igobyzak Thank you!

  • @tubelator
    @tubelator Před 3 lety

    Sharing that shader would be great, or someone that recreated it?

    • @igobyzak
      @igobyzak  Před 3 lety +1

      I saved this shader myself so I could re-use it when I needed it, but I gotta tell ya, I have to go in and adjust pretty much every setting each time to compensate for different mesh densities , scene/object scales, and lighting. This isn't really a setup that just works out of the box.

  • @ceesh5311
    @ceesh5311 Před 3 lety +1

    Nice tutorial, I followed every step in detail, but my render turns out all grainy and nothing like yours I have no idea why, Im not a frequent redshift user.