Become a Pro at Redshift - Blending Materials
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- čas přidán 12. 06. 2022
- In this video we look at advancing our understanding of the Redshift material system. We blend materials using the node system in Cinema 4D. We look at the Tri-Planer node and the Displacement blender. This tutorial builds on our previous video which covered the basics of Redshift materials.
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⏱️Timestamps⏱️
0:24 What we are creating and scene
1:06 Starting point
1:52 Triplaner Node
3:22 Organise Nodes
3:44 Second Material/Blending
4:35 How to Blend material/Mask
5:17 Additive
6:02 Displacement
7:29 Tweak Lightening
7:54 Blending Lead Material
8:52 Blending with Colour Correct node
9:39 Displacement map and Blending
11:23 Closing thoughts and Outro
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Cheers for this - I struggle to get my head round Redshift and the nodes system. I've gained ground on this now. Thanks.
THANK YOU THANK YOU THANK YOU I APPRECIATE THE TIME YOU PUT INTO CREATING THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Glad it helped.
Bravo man. Clear and to the point.
Thank you :)
I used to have the exact same workflow in Corona Render when I was working in 3DS Max. Now in C4D it's so cool to see how to achieve the same method in redshift. Thanks a lot for the tutorial. Very clear and informative. Subbed!
Thank you!! Glad you found it informative. Delighted to have you as a subscriber.
Thks dude
Teacher, can you share texture maps? I want the texture practice from the video😀
Sure thing , the working be made available soon. There are also texture packs on the boldandbreak store check out the link in the channel description
How do you blend 2 different materials you've already made? I can't see any way to bring in another material to the node editor.
Search for Material Blender in the nodes. The material blender allows you to blend two material into one.
Hey Brayan!! Hope you are well ☺ Might you give a clue. I blend 2 materials, and on one of them I don’t want a displacement. Is it possible..? The slot is only one ))
how to blend different materials with different mapping. Since Maxon is using Redshift they should just go ahead and allow material stacking with the tags.. because that was so simple in c4d. but totally complex process in redshift..like unbelievably complex web of connections..
It looks more complex if you are used to a layer based system. Node based systems are becoming a more popular tool in many workflows becuase its so robust. You can still use a layer based system with the Redshift material BTW. :)
@@BoldBreak i donr have a problem with the nodes but applying different mappings like UV, camera, cubic, flat is very complicated for layering materials with different mapping compared to just putting some texture tags that can easily stack up with alpha channels as multiple texture tags. you have to do it all in the graph editor..or generate the uv maps with in the object manager then bring them in ..anyway the old school c4d way is very simple.. I think RS has a lot of powerful features of course but I watched a decal tutorial and i am like holy shit... this is like 3 steps with standard c4d material tag...LOL and RS its long process and have to watch the tutorial to remember how to do it..
@xpez Completely agree with your point. I do think Redshift and Cinema4D is a strange combination. Cinema 4D was designed to be an easy to use tool for entry into 3D. Redshift is the complete opposite and has a difficult learning curve. It did take me by surprise that Maxon bought Redshift. As render engines become more complex workflow systems become more technical due to the amount of calculations and data being inputted. Node systems are a more efficient way to work with complex tools.
If you are looking for a render engine that is pretty straight forward I'd recommend the Corona render engine. It is a render engine I'm looking into myself
not beginner friendly
Thank you for the feedback. Would be great if you could expand. What did you find most challenging ? Did the tutorial move too fast? Do more areas need explanation?
Too fast. Too much mumbling. Not enough explanation. You know what you’re doing, but you’re not helping others to.
Thanks for the feedback
I don’t understand why the first layer was needed, with a stone??
The rock/stone is a creative way of generating displacement and scratches. It helps make the metal look worn and weathered. There are dozens of ways to to this but experimenting with a rock texture was an interesting way to try.