Quick Tip | Add Bump Maps in Redshift C4D
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- čas přidán 25. 06. 2024
- Learn how to quickly set up Bump Maps in Redshift to add realistic detail to any material.
In this Quick Cinema 4D Tutorial, Nick walks you through quickly adding bump maps to redshift materials in both the node editor and the shader graph in Cinema 4D. You’ll learn how to finesse the look for subtle and not so subtle effects.
Learn more about how you can use Surface Imperfections:
• 5 Ways to Use Surface ...
PRODUCTS USED IN THIS TUTORIAL
Surface Imperfections: Smudges - bit.ly/2NHwYbg
HDRI Link - bit.ly/3bTDy8o
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Nick, two things (gradient is cool btw):
1. Always set your image maps to raw, auto can mess up a lot of maps due to wrong colour space.
2. You can set bump to - (minus) values. That will also invert it.
does raw also work better if you want to use a texture for color data i.e in diffuse channel?
@@hudibaba yes, raw uses the colour profile from the image. It should be a def setting, auto is useless outside exr (that are linear by def). Maxon should def change that.
Remap - New Range Min (1) and New Range Max (0) will also do the trick
Love it, thanks Nick! Adding imperfections is definitely one of the best ways to make your 3D objects look more realistic!
Totally agree! Thanks for watching!
Great video Nick! I like that it's concise... no fluff!
I appreciate that! Thanks for watching!
thank you so much
You're welcome! Thanks for watching!
Hi. Thx for video. What better bump or displacement? I usually use displacement, but I think bump faster calculating ?
Hi, when you are using a custom texture from redshift libary (asset window), and have some text bump you want to add to that redshift texture, how do you do that? Same with GSG materials.
My boss always forbids me the imperfections because he says the customer wants 3D to get perfection and nothing "used". Especially when it comes to product renderings. Everything must always be in front of a solid white background. It's cruel pain!
Yikes. I feel you.
Been there man! I spent a few days on modeling a chips package, but the client wanted the very very smooth package that I modeled in the first 5 mins. And if that wasn't weird enough, that model was used for more than 5 years in all of their commercials because it was soooo perfect 😅🤐
Bruh
Yeah, I feel that you need imperfections for realism but need them so subtle that you can't see them 😂
@@pushcreativity Yes! I pushed the effect in the tutorial so it's more visible. But it's always better when it's more subtle. Especially when using bump on product renders.
hey nick, thank you for the tutorial! it was really helpful 🙂
and i have a question, there are a few types of inputs for the bump node - height field, tangent-space normal and object-space normal
what are the difference between each of them?
It's explained in this video: czcams.com/video/rPR3Jku6jqo/video.html
@@Symbiose_ will check it out, thanks man!
you can drop the link on anyplace on the node. no need to drop the link specifically on the "S" (solo) icon
Good to know! Thanks for the tip!
Why not videos in 2K o 4K to enjoy details??
Thanks! Good idea. Most of our latest videos are in 4K for ultimate pixel peeping!