5 Ways to Use Surface Imperfections in Redshift in Cinema 4D | Greyscalegorilla Product Training

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  • čas přidán 26. 05. 2021
  • This training shows you five ways to use Greyscalegorilla Surface Imperfections in Redshift in Cinema 4D.
    PRODUCTS USED IN THIS TUTORIAL
    Surface Imperfections: Scratches - bit.ly/379Acu5
    Surface Imperfections: Smudges - bit.ly/2NHwYbg
    Surface Imperfections: Crust - bit.ly/3yAB08c
    CREATE BEAUTIFUL RENDERS IN LESS TIME.
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    NEW TO CINEMA 4D?
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Komentáře • 18

  • @iandvan8698
    @iandvan8698 Před 2 lety +2

    Thank you so much for NOT adding any music on the background, it allow to watch learn and enjoy my music on the background, it's huge difference, appreciate

  • @trollball
    @trollball Před 3 lety +4

    Around minute 3, you talk about confusing terminology on RS Change Range. It seems RS uses "old" and "new" instead of "input" and "output" because input already has a shader graph meaning, related to wires. Two different uses of "input" would also be weird.
    This is a great tutorial. Thank you.

  • @andygagarin3725
    @andygagarin3725 Před 2 lety +1

    thank you!

  • @BVCStudios
    @BVCStudios Před 2 lety

    hugely helpful...quick question: I'm using Maya and it doesn't seem that the RS Ramp or RS change range is available in that program. Am I doing something wrong? Thanks!

  • @MadCatFX
    @MadCatFX Před 3 lety +5

    how are you isolating the textures so quickly? what's the shortcut?

    • @scheerlon
      @scheerlon Před 3 lety +3

      you need to create a shortcut for that. Go Window > Customization > Customize Commands (or press Shift + F12), search for "connect node to output" and bind it to whatever you like (i got ctrl+shift+C)

    • @MadCatFX
      @MadCatFX Před 3 lety +1

      @@scheerlon thanks so much!!!!🖤🖤🖤

    • @aliwayne4
      @aliwayne4 Před 2 lety +1

      @@MadCatFX Alt + W for me

  • @callumharper3281
    @callumharper3281 Před 3 lety +1

    Hey Chad, what kind of render times can I expect in detailed scenes with dual 2080ti cards. Or is it not worth trying to render myself and use an online render farm? Confused how freelance 3d designers operate

    • @manuelmzeller
      @manuelmzeller Před 2 lety +1

      I am using a setup with two rtx2080 Ti and i am doing most of my work inhouse without renderfarm… it all depends what kind of work you are doing- i am mostly doing under 10sec long motiongraphic or product animations.. rendertimes are usually between 30s-2min (sometimes even less) per frame depending on the scene. Dont expect to use the setup for animated movies though

    • @_m3atball
      @_m3atball Před 2 lety +2

      I have dual 2080tis as well. For a detailed (usually not so optimized) scene I can get the render times down to 1min(ish) per frame. I typically have 3 shot 240 frame renders which is about 12hours total. Just let that stuff render overnight and for anything longer let it render over a weekend. Just make sure there is nothing flammable behind your pc.

  • @ssjenforcer191191191
    @ssjenforcer191191191 Před rokem

    How would you combine two different surface imperfection grayscale image textures? Which node would work?

    • @Greyscalegorilla
      @Greyscalegorilla  Před 3 měsíci

      Try using the color layer node to combine two imperfections.

  • @reyesdelpech
    @reyesdelpech Před 3 lety

    Do you have similar training with Octane?

  • @worthapost
    @worthapost Před 3 lety +1

    Why redshift renders never looks great to me? May because i use arnold!