TUTORIAL | The New Redshift Subsurface Scattering looks SO REAL!

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  • čas přidán 29. 08. 2022
  • In this video, Chad Ashley shows Nick Campbell how to use the new Random Walk Sub Surface Scattering in the latest version of Redshift for Cinema 4D. It’s super easy to use and creates incredibly realistic translucent effects in your C4D Renders.
    Download The 3D Scan Used in this tutorial here - threedscans.com/
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Komentáře • 53

  • @vytasrauckis6703
    @vytasrauckis6703 Před rokem +20

    For anyone that imported the statue and did NOT get the same amount of subsurface scattering, the issue most likely is that the scale you brought the statue in at is 100 times larger than Nick did, effecting the amount of scattering you see on the statue.

    • @Greyscalegorilla
      @Greyscalegorilla  Před rokem +4

      Thanks! Scale really matters a lot when messing with SSS.

  • @FrankTank7777
    @FrankTank7777 Před rokem

    As always, fantastic info and easy to understand. I just love how Redshift and C4D is evolving, settings that used to be so complex is becoming so easy now. Great job sharing.

  • @studioavisuals
    @studioavisuals Před rokem

    Thanks guys! So happy this feature was finally implemented in a more user friendly way.

  • @yinon_tal
    @yinon_tal Před rokem +1

    Thank you very much!! GSG You are so fantastic!

  • @beniaminovitagliano2839
    @beniaminovitagliano2839 Před rokem +2

    Missed your videos! Keep em coming!

  • @Keji839
    @Keji839 Před rokem +1

    Got into visual effects cos of you guys. Glad to see y’all still at it.

  • @fauramusic
    @fauramusic Před rokem +1

    Damn, this short tip about RGB 0...1 just made my day! Awesome as always! Thanks you guys!

  • @AB-wf8ek
    @AB-wf8ek Před rokem +4

    Anisotropy usually means the direction of the light, so positive means it transports the light in the same direction as the light source, and negative the opposite direction of the light source.

  • @jameschang7274
    @jameschang7274 Před rokem

    super doper!

  • @kug5075
    @kug5075 Před rokem

    I finally understood🤣 Thank very much!

  • @1augh0utL0UD
    @1augh0utL0UD Před rokem

    You really love your reds hahahah.
    Great tutorial

  • @alecfx6657
    @alecfx6657 Před rokem

    Thank u soo much. i was wondering y it didnt soft the sa for as well

  • @marcus_ohreallyus
    @marcus_ohreallyus Před rokem +2

    It does look great, but I haven't been using it because of seriously higher render times than the legacy sss.

  • @samgiesbrecht
    @samgiesbrecht Před rokem +8

    I'm waiting for the redshift release where the entire material is just one slider labeled "look good"

    • @shermanwellons
      @shermanwellons Před rokem

      😂😂😂

    • @silverheadd
      @silverheadd Před rokem

      we all do, man, maybe some day it comes. but do you mean the grade between "s*itty looking one and good" or "good and fu*king awesome looking one" ?

  • @ArgoBeats
    @ArgoBeats Před rokem

    Interesting, despite Octane, for instance, does that since a while... is Redshift faster to solve SSS?

  • @MrSheduur
    @MrSheduur Před rokem +1

    There is a big catch though with the new SSS and GI. It only properly works with Brute Force and with Irradiance Cache it looks terrible and completely wrong. And so far it does not seem like they have any inclination to fix this. The only workaround is to enabled the old Subsurface Scatter GI, which somewhat brings it closer to how it should look but that will loose a bit of the fidelity that the sss otherwise would have.
    Hopefully we will get a fix to that sooner, rather than later.
    hey Nick, you are always in touch with the guys at Maxon, could you perhaps bring this up?

  • @MTOcreations
    @MTOcreations Před rokem

    They mentioned at siggraph an even betterrr, updated SSS is coming in the next RS update as well as blackbody emission on VDBs and material stacking🤘🏼

    • @MTOcreations
      @MTOcreations Před rokem

      czcams.com/video/wGD4Zfw476E/video.html elly from Maxon did an in depth tutorial on it as well and mentions future update 😊

    • @Greyscalegorilla
      @Greyscalegorilla  Před rokem

      Sweet! Can't wait!

  • @Jordanc87
    @Jordanc87 Před rokem

    I have the latest redshitf/c4d. I dont see any random walk or weight in the subsurface category

  • @allieholmes2192
    @allieholmes2192 Před rokem

    if you want to add leaf details where would you plug it in :(

  • @iamYork_
    @iamYork_ Před rokem +2

    IMPRESSIVE... maybe I will have to make the shift to redshift finally... No pun intended... I feel Maxon has been forcing it on me for years... I should just give in already... Great Videos as always

    • @cia5374
      @cia5374 Před rokem

      Recently switched from octane, Its been great so far 🤍

    • @jbdh6510
      @jbdh6510 Před 29 dny

      @@cia5374Are you getting similar results? Have you also tested Arnold GPU?

  • @r1pperuk
    @r1pperuk Před rokem +1

    as someone that uses C4D professionally, I just stick to VRAY as my render engine :)

  • @jamesgreen1593
    @jamesgreen1593 Před rokem

    Random question - Will there be a future update to allow the shaders to be directly imported into the Node Editor?

    • @Greyscalegorilla
      @Greyscalegorilla  Před rokem

      Hi James. That is definitely on our radar to add to the Greyscalegorilla Library workflow.

  • @Migo0ogiM
    @Migo0ogiM Před rokem

    that is useful thank you so mush
    I have a question what is your GPU card

    • @Greyscalegorilla
      @Greyscalegorilla  Před rokem +1

      Dual 3090s. Here are more specs from our machines. greyscalegorilla.com/choosing-puget-a-system-built-for-3d/

  • @bilaladvertizer
    @bilaladvertizer Před rokem

    great share octane tips share

    • @Greyscalegorilla
      @Greyscalegorilla  Před rokem

      Here is our Octane Tutorials. czcams.com/video/HI6Hy9S-scs/video.html

    • @bilaladvertizer
      @bilaladvertizer Před rokem +1

      @@Greyscalegorilla Thanks Architecture Rendering Tips Share Sir

  • @dynamicshit
    @dynamicshit Před rokem

    can we get a video for subsurface scattering materials in c4d & octane 😭

  • @kolish679
    @kolish679 Před 5 měsíci

    where is the phase option?

  • @fahadal-asmari6893
    @fahadal-asmari6893 Před rokem

    Is it still nowhere near Arnold SSS ?

  • @papahuge
    @papahuge Před rokem

    So is Redshift now more realistic than Arnold?

  • @iamYork_
    @iamYork_ Před rokem

    I am a big fan and love everything you do but after finally adding Redshift, after years of pushing it off... wow it renders slow even with a rtx3090 its taking a few minutes to get one frame at low quality... I will have to review some of your render tutorials again but so far I have been really disappointed with render speeds... I am coming from a standard and physical CPU workflow with a threadripper though... I will keep playing with it...

  • @georgeprieto7075
    @georgeprieto7075 Před rokem

    I guarantee tNice tutorials - I am going to pursue soft one way or another. It is my dream to make art that inspires people and shows them so

  • @jeremypaul7
    @jeremypaul7 Před rokem

    sa bruh

  • @angelosalvacion3389
    @angelosalvacion3389 Před rokem

    just woke up in hospital.

  • @Ricardo-de9ju
    @Ricardo-de9ju Před rokem

    Still very slow compared to Cycles, RS should be seriously revised IMO. Especially for displacement usage, what pain in neck.

    • @Greyscalegorilla
      @Greyscalegorilla  Před rokem +1

      Sounds like you are happy with Cycles. That's good.

    • @Ricardo-de9ju
      @Ricardo-de9ju Před rokem

      @@Greyscalegorilla Did I say that? Someone deleted the text, can't remember.

  • @kishorsaikia89
    @kishorsaikia89 Před rokem

    rarp

  • @Cggela
    @Cggela Před rokem

    See u later 😂😂😂😂