Learning fighting games then vs now play old fighters 🐸 www.fightcade.com/ --------------------- Socials Streamed On: Twitch.tv/mdzepp / mdzepp #FGC #SF6 #3rdstrike #Yun #specials #Jamie #streetfighter
Fighting games were *somewhat* harder, but the difference is not as big as people seem to think. The reality is just like you said, fighting games used to be built purely around swindling you of as many sets of 50¢ as possible in an arcade setting where other people were waiting their turn to play, so tutorials and training modes just simply didn't make sense to include. Now that home console sales are taking over, and high-speed internet is spreading around the globe, the focus has shifted to helping the player learn, and information is proliferating between players as well. Plus, very few people ever even *approach* the ceiling of skill possible in these games. Most just mistakenly think they do and lack the imagination or perceptiveness to see where further improvement could be had.
Things like buffer and universal offensive and defensive system mechanics i feel make it so theres more to learn but it's definitely easier when it comes to an execution standpoint
well also, combos didnt seem intentional back then. Thats partly why older fighting games were harder. what i mean is, like every hit pushes characters back, the timing needed inbetween inputs or else nothing comes out, and a lot of attacks seeming to slip through opponents. Combos dont seem intentional or well thought out in old fighting games. but this also makes combo possibilities available that would never be possible in modern fighting games with their structured and basically preplanned combos how the heck was that ed a diamond player. bro how did you get diamond?? the meaning of the ranks definitely diminished since last year. those diamond players were playing like what gold players were last year, in this vid. pretty crazy to see lol
Fighting games are still hard af. Just bought my first fighting game SF6. Man i am kicking ass with modern controls but CLASSIC controls are disguisting to learn. With modern i can beat average classic player but skilled mfkers deal half hp with one combo while i have perma 20% damage reduction and perma losing drive gauge for combos. Cant beat good classic players.
@@MdZepp played it for 5h hours now. I am playing on modern so i can do combos easier and sometimes use a quick special attack and ultimate attack, but i started using inputs on special attacks out of combos and on ultimates in combos and out of combos. Found out you deal 20% less damage if you use shortcut button. So this mix of inputs and modern controls is feeling good now. I do miss on like 200 damage in some combos cause i dont have some basic attacks but idc when i rarely fk up my combo.
Fighting games were *somewhat* harder, but the difference is not as big as people seem to think. The reality is just like you said, fighting games used to be built purely around swindling you of as many sets of 50¢ as possible in an arcade setting where other people were waiting their turn to play, so tutorials and training modes just simply didn't make sense to include. Now that home console sales are taking over, and high-speed internet is spreading around the globe, the focus has shifted to helping the player learn, and information is proliferating between players as well.
Plus, very few people ever even *approach* the ceiling of skill possible in these games. Most just mistakenly think they do and lack the imagination or perceptiveness to see where further improvement could be had.
I wouldn't say fighting games got easier overall. They are just easier to get into
Things like buffer and universal offensive and defensive system mechanics i feel make it so theres more to learn but it's definitely easier when it comes to an execution standpoint
Really good video ! I've been playing Street Fighter 6 and Tekken 8 and man, everything about these games rule ! Keep up the good work !
Thanks man, hope u have fun with them 🙏
Because of the 4:3 ratio is actually a big change for fighters
well also, combos didnt seem intentional back then. Thats partly why older fighting games were harder.
what i mean is, like every hit pushes characters back, the timing needed inbetween inputs or else nothing comes out, and a lot of attacks seeming to slip through opponents. Combos dont seem intentional or well thought out in old fighting games. but this also makes combo possibilities available that would never be possible in modern fighting games with their structured and basically preplanned combos
how the heck was that ed a diamond player. bro how did you get diamond?? the meaning of the ranks definitely diminished since last year. those diamond players were playing like what gold players were last year, in this vid. pretty crazy to see lol
Fighting games are still hard af. Just bought my first fighting game SF6. Man i am kicking ass with modern controls but CLASSIC controls are disguisting to learn. With modern i can beat average classic player but skilled mfkers deal half hp with one combo while i have perma 20% damage reduction and perma losing drive gauge for combos. Cant beat good classic players.
Hope u been having fun with sf6. Fighting games can be intimidating at the start but it can be the most fun once u get hooked
@@MdZepp played it for 5h hours now. I am playing on modern so i can do combos easier and sometimes use a quick special attack and ultimate attack, but i started using inputs on special attacks out of combos and on ultimates in combos and out of combos. Found out you deal 20% less damage if you use shortcut button. So this mix of inputs and modern controls is feeling good now. I do miss on like 200 damage in some combos cause i dont have some basic attacks but idc when i rarely fk up my combo.
Love that little froggo. He’s cute
Thanks 🐸
@@MdZepp keep up the good job! It’s interesting to listen to you, so please make more videos with scenarios!