Street Fighter II Special Champion Edition - Sega Genesis Review
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- čas přidán 27. 08. 2024
- Was it as good as all that?
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
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By: Jan Neves
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Intro by Evan S.
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Episode Notes:
1. Captured on the Mega SG.
2. Check out a few ROM hacks here:
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3. I prefer this over Super SF2 on the Genesis. Not only does that still have the busted voices, but the music is also worse.
4. I also much prefer the art of the Asian and PAL releases. It slaughters the NA release.
5. I wish Capcom had done The Punisher port in-house. That game deserved so much better.
6. For those curious, the arcade came on a 62.5 megabit ROM board, dwarfing the 24 megabit Genesis release by quite a bit.
I don't care what the haters and revisionists say: this was an excellent port for the Mega Drive/Genesis for the time and was like being able to play the arcade at home. I think it's hard to imagine for those that weren't there at the time how thankful we were to have this game. Literally the only issue for me is the voices and it definitely didn't bother me at the time.
Agreed. My friend had Hyper Fighting and while I enjoyed playing it, I enjoyed playing Special Championship Edition a whole lot more and was the superior port imho.
True DAT
I think the Genesis felt more like the arcade while the SNES sounded more like it. I want a hybrid port.
@@mrlaidback83 It's not in your own opinion, it actually was the superior port when compared to the SNES version. The music can't be touched. The sound effects were nearly spot on, especially the fierce punches. There were a few extra frames here and there. More things were happening on screen here and there, and so on. The characters felt slightly bolder and the movement felt closer to the arcade. It's the best one.
The SNES only had a superior Super Street Fighter 2 compared to the Megadrive version. This was mainly because of the music and colours but gameplay wise, the Megadrive version was superior to that. Why? Because everything was the same as the SNES except for one, DeeJay's machinegun move actually worked the same way as the arcade from hit counts and impacts while the SNES version was broken. For that, it crucially put the Megadrive version above the SNES version in gameplay only.
Agreed!
One day when I was a kid, my dad randomly brought home this game, samurai showdown, and sub-terrainia for me and my brother. That was a good day.
Your Pop is an amazing dude. My mom and grandmothers would surprise me like this too. My best memories
I still remember when I got mine. Mom's take me to buy a new controller (mine was broken) and I saw the cartridge. I cried so much until I convince her to bought it too.
When I came home I called all the neighbors kids to play with me. What an amazing afternoon was that. One of the best memories I have with videogames at all.
🤝
And you gave the neighbours kids the broken controller? Clever!
I remember writing my parents a letter before christmas, stating that a life without a sega game gear is just not wort living.
Soon I would find out that i've been dead wrong about that especially regarding the batteryconsumption of that crappy device..... but at least my letter had its effect.
This game is so nostalgic. Just hearing that music brings back so my memories of playing Special Edition on a 19" TV with my little brother and our friends, lol. Great times, great game.
R.I.P, little bro.
I'm sorry for your loss.
Mortal Kombat, Street Fighter II Special Championship Edition and Eternal Champions were in my fighting rotation daily back then. Loved those years.
Great selection, add Dragon: The Bruce Lee Story, Fatal Fury and Cyborg Justice and you could tourney for days.
Same here. In addition, to Super Street Fighter 2.
@@RobertPayne556 holy shit i thought i was the only one that played Cyborg Justice. That game was so cool back in the day. Wish they would put it on the switch
And Fatal Fury 2
@@dbzfanatic278 Do you remember Primal Rage? LULZ
I was so excited back in 1993 as a 9 year old when I got this game. I also had the 6 button controller pad (2 of them to be exact) for the game. It was so much more easier for me to pull combos off on the 6 button Sega Genesis controllers as opposed to the Super Nintendo shoulder buttons. I was so glad that us Genesis owners had an SF game to call our own. Were the voices scratchy?? Yes but let’s not depreciate the phenomenal sound track, and game play. Excellent port I must say.
The music in this game never gets old, ground breaking. This game still holds up today and I enjoy it even more than the modern games most of the time.
PREACH!!!!
I mostly like it for the memories nostalgia stuff that goes along with it but as far as 2d fighters I think the later capcom games with street fighter characters are better
The music was composed by Yoko Shimomura, who would later go on to Square, where she did the Super Mario RPG soundtrack, and eventually Kingdom Hearts. She's responsible for so much amazing game music it's insane lmao
@Riz2336 SF2 is hard to beat even for modern games. MVC2 might come a close second, It was the only other game where I personally saw the same level of excitement, especially at the arcades.
The music on the Genesis SF II SUCKS.I don't know what the hell you sega Boy's are listening at, the Genesis so-called music and sound justs sucks PERIOD!!! Hell the 8-bit NES sounds better than the Genesis!!!
There's one advantage the Genesis had. That 6 button controller to pull the moves off with. No shoulder buttons. It was arcade perfect. Except for that sound. I remember being hyped for over a year hearing this was coming. It was big bucks at $70.
The snes does have arcade sticks with a proper layout but if you were like me back in the day you just didn't know about them. but either way I still would have played the genesis versions more because they always felt better to play.
@@HellTantrumbull
SNES didn't have CPS1 combos, meaning the cool advanced combos you learned in the arcade weren't possible. Plus it had slow down which meant that even some links that worked in the arcade couldn't work on the SNES. It felt like a different game, like a beta. In this version everything worked like the arcade.
@@aquilonianace4791 Along with what you said, another thing that got on my nerves with the snes version was how Boxer's dash punches and turn punch was broken because they would start losing distance with each new fight. I had two copies of the snes Turbo back then and on both carts his running distance always got short and shorter to the point he would just punch where he's standing instead of moving toward the opponent.
Genesis version this problem never happened with him and I could even do his arcade combos since the cps1 combos do work unlike the snes version.
It really is hard to overstate just how big of a deal getting SF2 on the Mega Drive was.
For the 10 or 11 months from announcement to release we were clamouring for any pics we could get of the upcoming game.
When it came out it became THE game we would play round after round for hours on end. Almost everything you learned at home would translate to the arcade we'd almost never seen anything like that before
Yeah, it was indeed a long time waiting. I felt sorry for Genesis owners having to go to their Super Nintendo owning friends' houses all the time!
@@madspunky Totally. It made a seismic shift in gaming in terms of who played what where; now there were options, SNES, Sega or arcade. It also showed that Nintendo was slowly losing its iron grip on the industry and that just made me wonder what the future platforms would like in terms of licensed software
True story. I remember the 1st night I got it. My friends and I stayed up until daylight playing. Talking smack, arguing, laughing and from time to time throwing controllers. It was an absolute blast!
@@Al-Gore-ithm That must have been a fantastic night!
Did you already have two 6-button controllers?
@@madspunky I know you weren't asking me but I'm gonna answer anyway =D I remember my friend got SF:SCE first and didn't have a 6-button pad. However, legend that he is, he managed to pull off one of Vega's combos that required punches then kicks. The magazines said it was impossible but he pulled it off, absolute legend =D
I bought this game in 1993 and still owns it to this day. It's still great.
I remember paying £59.99 for it. Work that out on today's prices. Crazy.
Me too.
@@chrisb4350 me and my two mates all put together to buy it
Same back in 1993. I can still remember taking it out of the case and being amazed
Street Fighter II Special Champion Edition 10 STARS SPEED + 10 STARS HARDNESS I LOVE PLAYING THAT GAME I PLAYED IT LAST NIGHT.
I was fortunate to have World Warrior on the SNES and maybe two Christmases later SCE for the Genesis. One of my brothers (RIP) had Turbo, so I could go to his mom's and play that. Never had to worry about the console wars, man. I'll say this: the SCE Ken theme is the very best of them.
My condolences on the loss of your brother. Absolutely, SCE Ken's music (Ryu's too especially) trumps the SNES version. You know what crazier? The third party that did the BETA version of the game on the MD made the music EVEN CLOSER to the arcade than what Capcom did! Madness.
@@EAprima That third-party was Minakuchi Engineering, the same developer Capcom would later license Mega Man the Wily Wars and all of the GB Mega Man games (except GB MMII) to. Honestly, it did some aspects better (especially the color usage) than Capcom's own SCE, but also some worse (try listening to Dhalsim and Blanka's themes... yikes). It's unfortunate Capcom pulled the plug before they could finish it, because it was shaping up really well.
how old were you when your brother passed away? What was the cause?
@@EAprima Very True!
Every time my nephew visited, and I asked what game he wanted to play, he always gravitated towards this version of Street Fighter 2. I asked if there was another game on my Genesis he wanted to try, but he always fell back on this one, sometimes much to my annoyance. I just thought it was really interesting that a 7 year old boy in 2020 would want to play this game the most. Funny thing it is.
I was more of a Mortal Kombat kid as I saw that as Sega and Street Fighter 2 as Nintendo.
I borrowed this from one of my mates and couldn’t believe how good it was, at that moment I became a Street Fighter 2 kid!!
This was the first game I got really obsessed about getting, drove from store to store until I found a copy when it released. A guy I liked was really into Street Fighter, that had something to do with it, but I ended up loving the game and playing Chun Li for years. I had to get the six button pad as soon as that came out, too.
This is the version I grew up owning I loved it
Voice samples be damned, this is my favorite home console version of SF2. I still prefer the Genesis soundtrack over Nintendo's. The voice samples could definitely have been done better, but the game plays so well that I was always able to over look it. When I think of Guiles stage music (which was always my favorite), this is the version that plays in my head.
FM synth was great for low-distortion string instruments, but the crunchy-sounding percussion (snare drums and cymbals) was murder on the ears.
Right on. I played both versions back then but prefered the Genesis/Mega Drive version for it's feel and animation. It's the only Console version of 2 that I still play. After that I move it straight to Alpha 2.
The arcade and genesis both use a Yamaha fm chip so it makes sense why the are similar. Fans improved the voice samples recently in a mod hack but there’s only so much you can do with the hardware
@@djhenyo Oddly enough, I think the Capcom arcade board actually uses a very similar synth chip to the YM2612. The snare effect I think is actually a sample sound, which would account for the lower quality. Not sure why samples with the Genesis were so bad on so many games. The Sega developed games were usually much better, though sometimes still a bit distorted, but I suspect the lower sample quality comes from lazy dev teams. All we need to do is look at many of the new Indy game or ROM hacks to see how much better a devoted fan can do. One thing I have heard is that much of the sampling in many new Indy games is ran though the normally under utilized Zilog 80000 coprocessor for clean up. I suspect Sega was better at using the totality of their hardware than many third party teams that just want to get paid.
@@visionop8 Yep. I played it first on SNES, but I always hated the shoulder buttons. The Genesis 6 button is way more comfortable and responsive. My runner up to the Genesis port is actually PC Engine's port. It's not great with the 2 button controller, and there are some cutbacks because of hardware limitations, but WOW! That game actually play REALLY good. Sounds good too! PC Engine surprise me with that one. I would love to see an Indy developer come up with a ROM hack for that one, just to see what they are able to do with it. Pick up a couple 6 button Hori controllers with a 5-way port and you can have loads of fun with that one.
This was the game I got in Christmas when I got my Genesis for Christmas... Greatest Christmas ever!!!!!!!!!!!!!!!!!!!!!!!!!!
Was soooo HAPPY when this game came out back in the day, i think i even bought the composite cable after i got the game to make my gen look better. Even bought 2 6 button pads as well when the game was out , LOVED the box artwork, even cut out a red Video game Rating Council symbol from a mag and pasted over b/w one on the box.
Never realized how gorgeous Balrogs stage looks.
The floor parallax scrolling was amazing.
If you zoom right in and check all the detail in the shading. Blows my mind what they were able to achieve with just pixels
I regretted trading in this game many years ago. I just purchased a used copy last week and my life feels complete again.
Great game, you will get hundreds of hours of enjoyment 😁
A lesson I learned: never sell your games and consoles.
Had a lot of fun playing this with my brother growing up. But we only had one 6-button controller so we had more fights about using that than we did in the game lol
I had this game for like 26 years. Loved it so much back then. It is what made me a lifelong street fighter fan.
My personal favorite street fighter game.
Mine too.
It's one of my favorites for sure, but my all time favorite is Street Fighter Alpha 2.
@@mrlaidback83 same here. Gold probably edges it out but either is pretty perfect.
Mine is Super Street Fighter II Turbo on the 3DO. Nothing beats that soundtrack...and def gonna need those Capcom fighting gamepads.
@@segaman17 I forget all about Gold for some reason, but it's definitely the best version of SFA2.
I was obsessed by this version when It released.
You must appreciate all-you-ken of this port.
Please,.. it's " R U Ken" not "all-you-ken"
While I like the SNES ports of Street Fighter II, I prefer the Genesis versions because of the six button pad which feels closer to the arcade version's button layout.
It's a small thing, but I remember at the time that the thing I loved about this version is it uses the proper "thin" fonts for the characters names on the energy bars just like the arcade instead of the big fat thick fonts on the SNES version that just looked wrong to me. 😊✌️
Good lord, take a shot for every Hadouken in this video.
It was the easiest way to spotlight the voices. At least without the AI mauling you.
Growing up, I played the hell out of SFII Turbo for the SNES but I also played SCE enough that I can sure as hell judge the latter based on the former!
Crappy voice samples aside, I never understood why reviewers were throwing so much hate at this game back in the day! This version of Hyper Fighting was just as awesome for Genesis, as Turbo was for the SNES... As long as you got the six-button controller, that is. Lol
I got this game for Christmas the year it was released. Mind blowing
When I was a kid my mom bought a second hand Genesis with a bunch of games to me, it came from a local video store which was renewing their consoles to PS1, I remember I was so happy and one of those games was this gem which I played a lot with my friends with a 3-button controller version though. One of my friends had the 6-button one, It was not fair haha. Greetings from Costa Rica.
Have tons of memories playing Street Fighter 2 Special Championship Edition on Genesis with my younger brother.
The Genesis 6 button pad was one of the best ways to play this game at home.
The SNES controller wasn't conducive to playing like the arcade, you typically played with your right thumb manning the face buttons (Y/B/X/A) while your index fingers covered the shoulder buttons. In the arcade your right index, middle and ring fingers covered the light/medium/strong attacks for both punches and kicks. Most of my friends would try to do workarounds by remapping certain attacks to the shoulder buttons, but that usually had others switching up the layout when it was their turn to play.
It got better if you had their joystick controller (although the buttons were still a bit offset ).
The Genesis 6 button gamepad allowed you to use the arcade style of play better : use your right thumb as support for the gamepad, while the index, middle and ring fingers perform the same tasks as in the arcade, your muscle memory from the arcade remained intact on the Genesis.
The Sega 6 button joystick was godly.
Pressing “start” to switch between punches & kicks took discipline
What? I always used a 6 button controller, my friend had a 3 button and I always beat him at street fighter 2 because of having both punches and kicks, I didn't know about the switch button.
@@stigrabbid589 yeah, you had to press the start button to change
While this isn't my all time favorite Street Fighter game ever ( that honor goes Street Fighter Alpha 2) Street Fighter 2 SCE will always have a special place in my heart because it's the first Street Fighter game in the series that I've played.
Alpha 2...now that is also one of my favourites 💪
The sound was the Genesis Achilles heal. We always just had to imagine how it was supposed to sound
The level of excitement I had when I found out this game was coming out cannot possibly be described. I remember crying tears of joy, because I'd been convinced only the SNES could run SFII until that.
Having been fortunate enough to have Street Fighter 2 Turbo on the SNES and later get this on the Mega Drive the memories of having to franticly hit the start button to go from punches to kicks come flooding right back with this review.
Congrats on all the Subs, I joined at about 16k and am happy you've got the credit this channel deserves.
I recommend Lord Hiryu's World Warrior Edition hack for this. It updates the games color palettes, backgrounds, etc to look like the World Warrior. And it even looks better than the SNES version! Also Pyrons hacks are also good. they really fix up this game
I put both in the description.
My friend had the SNES original SF2 at the time that we played the crap out of, but as soon as I got this, it was a game changer. That 6 button controller for the first time too... in my opinion this was THE BEST home port of an arcade game at the time. Unfortunately I didn't get it on day one though as I had to get MK on Mortal Monday. Also I didn't even know it was out until I saw the reviews in EGM or Gamepro.
I had this in the 1990s. Was a very close conversion. One minor difference I remember is that the music didn't suddenly change towards the end of the battle, unlike the arcade and SNES version.
At the time, this port was just perfect. Having Street Fighter 2 at home and being able to enjoy it with friends was quite something... Those were some awesome years.
Game was impossible to play without the six button controller
Six button controller was made for this game
Ideal, but no, not impossible
I first played and got hooked on SF2 playing it on my mate's SNES , once the Megadrive version got released we played it almost exclusively. The gameplay was faster and more intense than the original SNES release, but more importantly the Sega 6 button controllers were so much better for playing fighting games with. I have never liked using the shoulder buttons when playing fighting games, they just aren't very intuitive.
I hate using my left index finger for punch. I always map L and R as light punch with Fierce/Roundhouse to the face buttons, but I so much more prefer a proper 6-button. And we haven’t had one since the Saturn.
Reality was it was way worse for fighting games period. Even hardcore Sega fans have admitted the buttons being in a row and so close together was a nightmare. Know there's a reason the Neo Geo game pad had huge buttons spaced enough apart that made it feel like an arcade experience. Neo Geo had its buttons in a row, designed way better. Almost every fighting game was better designed for the button and shoulder button layout on the Snes. Like to say they were both good for their time, I still pick the Snes version.
I had this as a kid. It was good but the graphics and especially the terrible sound were inferior to the SNES version of SF2 Turbo. It was pretty dumb trying to play it without the 6 button controller as well.
I agree
The situation with having a pack-in 6 button controller with the SNES simply made it more attractive I thinking it a lot of ways.
I mean to put it frankly I knew a lot more people with a SNES then a Genesis.
And even the ones that did have one didn't have this game usually.
Sega Lord X Back At It Again Thank You
At the time I didn’t even register that the sound effects and voice samples were poor, well apart from those bloody elephants!!
The gameplay, graphics, options and music were top notch in my opinion. Are there any cooler tracks than Ken and Ryu’s stage music??
I did like the Super SF2 tracks, but my God did they sound crusty nowadays. I'd still play them anyway.
I loved this game when it was released. This goes to show you that good game play trumps everything. We overlooked voice samples that could scare away monsters and still found enjoyment in this port.
We got the base death cry too. Uuuuoooaaahahaaaaa like the 68000 version
Christmas 93 was this and a genesis 2, holds a special place in my heart. Used to play turbo at my cousins and was so psyched when I saw the adds ts comming on the genesis in gamepro issues. Still an amazing game I played alot.
Bought SF2:SCE at launch as a teenager. Still have it today. But you betcha as soon as I got my Genesis everdrive, I loaded those improved ROM hacks on to it. So awesome!
I played the SNES version first, but this is my absolute favorite version of SF2. Just gave it a nice session on the Megadrive Mini last weekend ^^
The music is the best with those nice drums and basses. Ryu‘s stage in the dark night looks super cool. The sound effects of the hitting hard punches and kicks are like in a Kung Fu movie. The shadowing on the characters is great. The whiskey voices, while fucked up, sound like they really mean business 😂🤜
One of my favourite videos in a long time. This was nostalgia overload. What a game! What a system! What a time to be alive!
SF2 on megadrive was the fighting game that kick started 😂 my love of fighting games. Playing against other players was such a blast it has never gone away to this day. 20+ years later I still love the competitive depth of fighting games played competitively and totally hyped for SF6. 👊😎👌
Man it was nothing like going to a cousin's or friend's house and hearing street fighter music playing! I remember each time we were all like I got next! Lose, hand it up was how we grew up! 😊
My favourite home port of Street Fighter II! ♥ I own every version of it (PAL, USA, Japan, PAL Asia) and I love even the scratchy voices: for my way about how I lived this version, this flaw added a bit of "personality" to this version! Nice video as usual, Lord X!
I had this for the Mega Drive back in the day. My Mum asked for a go and was surprisingly gifted at playing it.
I was all about Super Street Fighter II on the SNES as a kid...until I got a 3DO while in college and played Super Street Fighter II Turbo on that for the first time.
Hopefully you invested in the 6 button pad.
@@brendanroberts1310 I did, on the Capcom soldier pad...two of them.
@@Marc_Araujo Well played, I looked at getting one but the price was to much just to play one game the right way.
@@brendanroberts1310 Well I got everything while in college (circa 2006), so everything was pretty cheap. The only things I had to order online were the two controllers and the memory expansion unit from Japan, which were still cheap compared to the prices today.
Getting this game with the 6 button controller was epic back then!
The voices are really the only thing I find wrong with this version of the game, and I doubt they would have stopped me from enjoying it if I had the Genesis version back then. I can often look past issues like that and enjoy a game anyway.
I like both the snes World Warriors and this one, I wish it was released with the better sound and colors, the fanmade patch proves it was possible to get a better port. And now that we are talking about better ports, the MK3 port proves the Megadrive could have had waaaaaay better ports of MK1 and MK2 on par with the SNES versions.
That hack is really good
Thanks to this game I finally learned how to play SF2 "properly" and do all the combos. It would have taken thousands of quarters if this game didnt exist.
The Genesis version is awesome I have the PS2 version and it loads every time you change venues how LAME.
I remember buying a gamepro guide that taught me about combos. Awesome times
This game had my favorite boxart.
I’ll never forget the moment when I received this game when I ten years old. Safe to say it was life changing.
As for the sound, me and my buddies loved it! We couldn’t believe the characters we’re talking!
I have nostalgia for this port since I would go to my neighbors house and play this. One specific thing I keep coming back to is Sagats stage music. It just hits in a way that’s superior than the real version. I could come back to a playthrough just to hear that music.
Yeah this was a very solid version, it just needed a better sound team, i personally will always prefer SF2 Turbo on snes as my favorite port but that's probably just because that's the one i grew up with.
I own both and it is a toss up. The SNES Turbo cart really makes it closer in terms of game play. I love the "feel" of the Genesis but prefer the SNES music and voice.
I was an arcade snob back then. SF2 on the SNES and Genesis scratched the itch but it didn't stop me from going to the arcade to play the better version. The home version was kind of like training for the real thing. That said, these were solid ports despite the hardware limitations.
My parents bought me this game, but not far from my school was an arcade with wall-to-wall SF2 cabinets, so I didn't play the Gen version much. Also not many Gen vs SNES schoolyard arguments, because the only version that mattered was the arcade down the street
I still have this game, in near mint condition.
Capcom actually made a good street fighter 2 port on the megadrive but from what I recall it was released later than the super nes version which was the one that stole all the thunder and attention back then.
Yes, it was released later. Everyone i knew was super pumped for the MD game but by the time it arrived, even though everyone was excited they were looking ahead for the release of Super Street Fighter 2, and many people already sold their MD to get the SNES & SF2 game. In hindsight, Capcom messed up, they should have focused, worked and released both versions at the same time.
@@EAprima Yes I was one of those kids. I skipped this and got SSF2 on the Genesis
Wasn't it released around the same time as Turbo on the SNES? The name of this game did it no favors. It is Turbo in all but name, but the title made it sound like the earlier Champion Edition. It should have been called Street Fighter 2 Hyper or something.
@@AintNobodyAtAll The genesis version came out in September of '93 and the snes came out in August. I remember that since I started going to the arcade a lot earlier that year and I bought the snes version 2 days after it came out after leaving the arcade.
I also got the genesis version after leaving the arcade again the next month on the same day it came out and I thankfully I $60 on me to get it. had to come back to the mall with my father to get a 6 button controller since the 3 button wasn't cutting it. 😆
@@HellTantrumbull Thanks for the correction! That timing seems like a bit of self-sabotage.
SF2 CE is second only to the almighty Streets of Rage 2 on my all time favourite Megadrive games.
The 6 button joypad was sublime.
This was my most anticipated Sega Megadrive game of all time back in the day and hoooo boy, it did not not disappoint. Some dodgy voice samples aside, this was an absolutely amazing port and the new 6 button pad they brought out for it was just perfect.
Thank you for this. I was expecting a bigger comparison with the romhack and songs either the snes, but great video as usual! Wish you a lot of success! Cheers from Brazil!
The Special Championship Edition looks awesome. 😀👍🎮
It's "Champion" edition. I know, we're both from an alternative universe where it was called "championSHIP", so you're not wrong. But I'm just pointing out you've experienced a glitch in the matrix.
Great video. Having picked up both this and Mortal Kombat for the Genesis the day they released, this felt like an awesome port. I dont remember taking issue with the voices, but I was more focused on how close it felt to the arcade at that time. For the Mortal Kombat genesis port however, that game felt noticably flat and watered down. It lost the visual and sound punch of the arcade but retained the gameplay pretty well. Had an awesome time with both despite thier shortcomings. The 6 button controller felt like an awesome upgrade over the 3 button controller at that time too.
Amazing home port of one of the best games ever made. I remember when it came out because the SNES was enjoying SF for a while beforehand and I was always envious of it. I was so happy when CE came out and then later Super SF2.
I remember how happy I was when I played SF II on my Mega Drive for the first time.
A major aspect for me was having championship edition as well as turbo. For friends who where not used to the game champ was a great way to play and let them learn. Also we had 10 turbo stars without needing a password unlike the sned with their child friendly 4 stars..... One of many many minor advantages of it.
I was fourteen when Street fighter 2 came out. At 45 I'm still playing it .
Same here! Still have my original Genesis copy.
@@ShaFnZAMSo do I; both versions. Then you can have both copies because there were differences that was the fun part of that era.
It might not hold up as well now, but having the SNES versions I would have preferred the 6 button controls, however later in my collecting journey I added it , regardless at the time when the only other way to play was the arcade, the console versions were alot of fun
This was my first purchase along with the 6 button controller when I purchased my genesis along with wwf royal rumble.
I had so many fun nights with this game. I own so many other versions of street fighter on ps2, Saturn and such but I still play this and super street fighter 2 for genesis.
This game cemented my love of Street Fighter (even if I'm not a great player), and eventually lead to me paying over $200 in todays money to import Super Street Fighter II: The new challengers. Playing this on a modded Megadrive was a dream back in the day. It's the beginning of Capcom producing games for Sega and lead to all the goodness that is Capcom on the Saturn, and the reason the Saturn is still my favourite console ever.
Ahhhhhh one of the core games of my childhood!!! I always played the Sega Genesis versions over the Turbo on SNES
I can remember vividly seeing some screenshots from an early version of this game in a gaming magazine here in the UK and the scandal/panic they created. That was the point when Capcom took the development back in-house I guess. Would have been good to have heard a bit more about that on this video.
I remember buying this on the day of its release with my scraped together birthday money it was £60 !!!!!!! over here in the UK and that was back then! Worth every penny and as much as I liked the Turbo Snes version- for me, this a tad better, with more options and slightly better gameplay. An awesome port for the Mega Drive/Genesis.
I liked this game when I first played it on friends Genesis back when it was new. I can't remember exactly but I'm positive when it was new, it came with either one or two 6 button controllers which raised the original price to I believe, 60 or 70 dollars back then
Got it still have both 6 button dragon controllers
I miss this console generation, it was a time when the two biggest console competitors had a distinct identity when it came to multiplatform games.
Now it doesn't matter what console you play Game X on. It's almost guaranteed to look, play, and sound identical on both Xbox or PS.
My dad bought this game as a surprise for me when I was a kid as used to play it a lot at my local grocery store cabinet. He hid the game in the house and I had to go look around for it. Lol. He passed away last year.
This is my favorite version of old school sf2. It just has a certain charm and nostalgia to a simpler time. It's limitations give it character and had much smoother controls than the SNES version. Aside from being in an arcade, sound blasting on a high contrast CRT, this is it for me.
I loved this port. It was cool using special moves with different characters. The music was so much better than Super Street Fighter 2 where it lost the quality.
This was a special moment in time for us MegaDrive/Genesis gamers. Absolutely phenomenal, like an arcade in your bedroom.
Remember getting this as a kid back in 93 was real excited. It was very expensive at the time especially with getting the extra 6 button controller.
this version had the hardest Sagat theme...so badass!!
This game (and the lead up to it) consumed my life in the lead up to its release in 93. It also cost 60 Pounds (an absolute fortune in 93!)
I have fond memories of this one! had no idea the game actually took up more screen space compared to the SNES version. and yeah that alternate version at 9:42, I remember seeing it in magazines! their version had the weird black bars covering the top of the screen where the names and life meters were, *but* I understand the music and sound they had done was far better than the version that was eventually released! apparently in recent years that version of the ROM finally surfaced online, so you can see what that version would have looked like.
You should have showcased the leaked beta rom of the game that was produced by the "farmed out" studio. The voice samples were actually better in that version which was surprising.
As kids/teenagers we used to play this a lot and never could i remember anyone did not liking the sound,we also played arcade a lot and still no one was bothered!I cannot say the same about Super Street Fighter 2 on Sega,that game made our ears bleed.
I remember when the game was announced on the Megadrive... I was so happy, but a little bit afraid of the result. At the end, the game was just incredible ! Ok, the voices were a little bit crap, but the game itself was (and is still) perfect.
Thanks for your work ! So happy to watch your video ! A lot of passion and knowledge, and a pleasure to go back to these beautiful Sega times. And of course, someone who loves the Saturn is a great person without any doubt ;-)
I remember as a kid being excited as hell for it as I didn’t have a snes only a genesis.
I remember getting this from Rumbelows in the U.K. with 6 button pad , for £60 😮