Street Fighter 2: SNES vs Sega Genesis
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- čas přidán 27. 08. 2024
- Following a brief history of the Street Fighter 2 arcade series, I compare the two ports of Street Fighter 2: Hyper Fighting that were released on the Super Nintendo and the Sega Genesis.
Again just want to make it clear the Genesis recording only looks blurry because it is connected via composite cables while the SNES is using the HD Retrovision component cables.
Two things to note:
- The 10 star speed settings are also included in the SNES version, the difference being that a cheat must be entered to make them available (Down, R, Up, L, Y, B on controller 2 at the Capcom logo).
- The Genesis version features a Group Battle mode (later included in the console versions of SSFII).
Actually, if you enter the Down R Up L Y B code on either controller as the Capcom Logo appears, you end up disabling all special attacks and inputs. But, in order to activate the 10-star speed settings, you've got the right instructions; the only thing is that you'd wait until TURBO scrolls across the screen
Think it was 8 stars on snes
@@imaniman6797 Nah, it was 10 stars for the speed
I was gonna say that there is a code to increase the amount of stars for turbo. I guess the guy who made the video didn’t do his homework
So the cose is Down, R, Up, L, Y, B. X, A. Depending on when you enter it on marquee screen and which controller (1 or 2) you unlock either: 8 turbo stars, no specials, bonus artwork for completing the game.
for the 10 stars on the SNES, on controller 2 when the capcom logo pops up, put in the code DOWN, R, UP, L, Y, B before the music tone fades and you will hear a tone to confirm you got it correct.
Thank you I get tired of people that compare these 2 games forgetting to add that part. But still it's a nice comparison though.
That's the same cheat as the original Streetfighter 2 on the SNES that let you play champion edition colours and same characters.
@@stephenhumphrey7935 the fact the SNES version had the CE colors but no playable bosses just proves Capcom and/or Nintendo were looking to milk their customer base with a follow up, the Genesis version may have been late but it should get brownie points for not double dipping on the kiddies parents like that.
@@mikeg2491 That's because Nintendo had an exclusive agreement back then to release SF 2 only for the SNES but later that agreement expired and Sega signed in Capcom to release SF 2.
@@DJZeeJay Forgot about that, Nintendo probably told them “no boss characters” so they could release turbo a year later when the genesis version hit to counter its sales too.
Sega Genesis 6 button is the best for street fighter 2
SNES was better if you can handle the controls but I’m a basic player and I can handle it.
@@hockeycardrookiesslimscrap1588 I had the Snes controller and would have to buy a new controller cause the L And R shoulder buttons would break from using it when playing street fighter
Holy shit the sound quality was sooooo bad on Genesis though..
All a matter of preference. I personally prefer the SNES controller for Street Fighter II as I can easily pull off certain combos without quickly stretching my fingers to the next button, but I'm not going to say it's the best because I know everybody's not going to agree
Agreed. I just wish I can use that for SF6😔😩
Sf2 on SNES was mind blowing for me when it first came out. Probly my most played game other than Final Fantasy 3 for snes.
Exactly the same for me.
The snes was making near arcade perfect ports. Some ports like TMNT turtles in time, were actually preferred on the snes. The snes sound chip was years ahead of everything else when it came out, cd quality, comparable to the 32 bit systems that came after.
@@ImWithTeamTrinity I am still amazed that there exist still kids, that are confused about "Nintendo" and "Capcom" or "Konami" on the other side. Did you want to say "Nintendo made Arcade-ports" and "SEGA made the Arcades"? Because SEGA did....
@@MrZillas And now Sega makes games on Nintendo consoles, but doesnt make their own consoles anymore. Plus, while Nintendo released lots of arcade games, ,they NEVER made a single game for Segas consoles, while Sega continues to make them for Nintendo to this very day. So, whats your point? What exactly are you trying to convince me of, here?
@@MrZillas Sega net worth=$3.6 Billion Nintendo net worth=$55 Billion Nintendo is currently worth 15x Sega. Sega should have stuck to consoles, and should have supported its client base, which it did not, and lost them to rival companies. So, Sega was not more influential, was not more profitable, and was not more enduring. Everyone knows it. Sega struggled because the American and Japanese divisions did not operate in unison. It has been over 20 years since Sega stopped making consoles, bro. I think its long past time you moved past the denial, dont you agree?
Going to trigger SNES guys because you can play 10 star turbo with a cheat code on that verison. Genesis version also has the all CPS-1 combos which aren't all in the SNES.
End of the day SNES better graphics, sound not music though atleast for my taste.
Genesis better playability, especially with the original Sega Genesis 6-Button controller. Arcade intro and portrait animations during the continue screen.
As a kid either versions were incredible to have at home.
damn i didn't know that! it's still probably not as smooth but cool to know.
and yeah both versions are awesome it's really hard to prefer either of them over the other. thanks for watching 👍🏻
@@SerkTheTurk10 I prefer the SNES' SF2 Turbo - it's a much more polished and better looking / sounding game for a better overall experience (and yes, I own SF2 Special Champions Edition on Megadrive too and compared them a lot). I even enjoy the slightly remixed music tracks over the arcade-original's music - on Megadrive it may sounding slightly closer to the arcade but it's quite thin and hollow sounding compared to the more fitting and better instrumentation of the SNES version.
@@greensun1334 I'm with you there.
Street Fighter 2 World Warrior on SNES was my favourite one ever, even after the Mega Drive one was released afterwards as the updated Champion/Edition/Turbo all in one.
Despite the Mega Drive version emulating the arcade version more closely, I actually preferred the modified musical arrangement of the SNES version, it just sounded fresh and unique and made you really feel you were getting a special home version, which compensated and offset the fact it wasn't arcade perfect.
Not just that, but the satisfaction you got from getting it in your house before everyone else you knew....
Can still always play the game now and the music for me ended up being favoured over the CPS-1 board's original and that's why I'm inclined to fire up that version rather than the actual arcade.
Nintendo and Capcom delivered a beauty with the SNES.
@@Longlostpuss 100% true. The CPS-1 music sounds somehow "metallic" compared to the smooth sounding SNES port.
@@greensun1334 You can tell Capcom basically wanted to show off the unique capabilities of the SNES' sound chip by mimicking actual musical instruments, much like other titles we saw earlier on in the machine's life. I wasn't sure about the trumpets at first on the versus screen, but I grew to appreciate it over time.
The colours were more gushing than the arcade too in my opinion.
Overall, it's still the port I go back to the most, as it just has a special place for me. It was the first arcade game that I found really challenging to play and just always wished I could have it at home to put in the necessary time to get good at it.
Wishes were answered sooner than I thought.
For all my life I played and had the regular version of Street Fighter II for the Super Nintendo, but yesterday while at a pawn shop I seen Street Fighter II Turbo, so I picked💸it up and now I feel super excited after all these years to have another Street Fighter II game on the Super Nintendo...🤘🏼🤪💯✔️
SF2 Turbo the best of all 16bit versions of Street Fighter imo, be excitet! Have much fun with it, it's a really great game!
Finally you got the best version that one’s a little bit better than super street fighter because it’s not so slow
@@RealziesCuts yea, and the four added fighters in SSF2 are quite weak
cant you adjust the speed??
@@miamimagicians you can, but you get only up to 3 stars game speed in SSF2. In SF2 Turbo you have up to 4 stars (and 10 stars by using a cheat).
I always remember thinking Sega was superior to SNES but I probably had no clue.
It was superior in some ways.
Many sprites on screen caused flicker on snes so sports games were far superior on genesis.
Both systems had strengths and weaknesses.
the only slowdown on the snes version happens when someone gets hit by a fireball, exactly the same as the genesis and arcade. its an intentional balancing mechanic built into the game
Indeed. Plus you can play with up to 10 stars game speed on SNES by using the "hyper cheat".
@@inceptional yes, the game's quality (colors, music, SFX, more parallax scrolling) and the overall gaming experience is better on SNES imo.
Exactly. I play both versions all the time and play the same.
@@inceptional Exactly, and that it's a fact, not an opinion. Really tired of the Genesis fanboys arguments, they repeat what they listen on youtube and it's tiresome to debate. I played a lot of Genesis games that has slowdowns galore, and here we are, everybody pretend it's a Snes only thing.
@@musicvideoenhancer idk bro seems pretty slow to me in the comparisson
SNES all day! The graphics and sound closely resembled the arcade version(s). Plus, the SNES controller was perfect for games like this.
You must be deaf the SNES version doesn’t even sound like the arcade version at all, but it looks more like the arcade version has the better music also
You must be deaf for hard of hearing apart from the voice samples the mega drive curb dump the Nintendo and the six button control pad was more arcade accurate on the mega drive
Layoff the drugs kid the Sega version stomps the stupid Nintendo version
The Sega version is shit
Bad graphics
Not as good music and sfx
@@Adamtendo_player_1
Ahhh this brings back the 90s concole war. Sega vs Nintendo. Can we all agree we're all old now ?
Genesis gameplay was definitely faster.
Yeah. It‘s not like the Genesis was double as fast as the SNES.
Lol.
@@robojokes2274actually it was. SNES CPU runs at 3.5 MHz while Genesis at 7.5MHz
It's all about that Blast processing
@@user-jc3gx2mj9ugo learn assembly for the Motorola 68000 and the MOS 65816 before staying bullshit
@@user-jc3gx2mj9u well yes... but both cpu used diferent sets of instructions. Snes cpu used RISC, and Genesis CISC, so the performance was very close. But genesis cpu had 16/32 bit external/internal data bus; while the snes cpu had 8/16 external/internal data bus.
FYI, there is a code for the Super NES that actually let's you increase the speed. I believe it was Down, Up, R, L, Y, B during the Capcom logo... Also, when most people do reviews of these 2 SF games, a lot of people neglect to mention that both versions actually contain versions of SF Champion Edition and SF Turbo. Great review!
You got the classic code right, except if you put it in while the Capcom sound is playing, you'll wind up disabling all special attacks and moves. What you want to do is put in the code on Controller #2 while TURBO scrolls across the screen to increase the speed, though I doubt anybody would want to play it that fast (unless it's just for kicks [no pun intended])
I was gonna mention this. SNES version has the 10 star speed with a simple code
I would love to see a direct arcade port of SFII on the Genesis. Essentially the genesis is a port of the snes version. Storage used to be a huge consideration back in the day. I would love to see how the genesis could handle everything with unlimited storage. Full size sprites...all three elephants...the missing danger music lacking from all home versions, higher quality audio samples.
The Genesis version has the elephant sounds on dahsim stage. SNES did not.
Check out Pyron’s Hack of the genesis port called street fighter 2 remastered. IMO it’s what the port should have been with improved graphics and sound. People love to shit on the genesis but the fact that it’s homebrew community is so much bigger really tells you what hardware programmers think is better 🙂.
@@musicvideoenhancer to your ears maybe... To me always will be Sfx on SNES and the majority of the soundtrack on the Genesis
The Genesis version is a port from the arcade. Both run on 68000 processor which made transferring assets a breeze. It has the same output ratio as well. The SNES version is cropped different and was built from the ground up by a seperate dev team.
All capcom's conversions on Genesis were direct from arcade 68000 board assets. Mercs, Stryder, Ghouls n Ghosts, Forgotten Worlds, etc... It enabled Sega to get a library of games quickly. Golden Axe and Altered Beast were also in that same family.
@@TheWarriorFrenzy the SNES always sounded wonky to me, the charm of the arcade was the low-res boomy kung-fu chops and smacks reminiscent of a old karate movie. The Genesis more closely resembles those. Also the music in the SNES version I think is too orchestral with a lot of strings and cheesy mario paint-esque horns while the Genesis version is more synth/electronic sounding more closer to the arcade. Also while the Genesis version had less colors it did have more contrast which popped more and a few more BG elements missing from the SNES like the moon on ryu’s stage or the second woman on guile’s stage who was probably deemed too sexy by Nintendo censors or something and of course the intro of the guy being punched, again probably censored. Of course everyone has a personal preference but I think the Sega version was unfairly maligned back in the day and is actually a very solid port.
When that music kicked in bloody hell a rush of nostalgia hit me
Street Fighter 2 is still one of the best and memorizable arcade to home console ports. I even prefer the 16bit versions over the original because the gameplay is faster and more fluid.
well done vid. But yeah, you need to get the HDRV cables for your Genesis .
I have the SF2CE version for my Genesis, solid title!
I feel bad in hindsight for not getting them, thank you for commenting!
The Megadrive version feels closer to the arcade when you play it
Bet you said the same for MK 2 LMAOOOOOOOO
I never noticed a difference, imo
@@cobrakainevereverdies6940 No, I did not say the same for MK2 and I did not own the game. You probably got the wrong person
@@Rohaldos - Yeah it's just SNES Racism - that's all it is :(
@@cobrakainevereverdies6940 Snes Racism kkkkkkkk 🤣🤣🤣😂😂😂😂🤣🤣🤣🤣🤣
SNES. SF2 ... anyday !!!!🤩
The six button controller (not mentioned as an advantage in the final review) for me, is enough reason to prefer the Genesis version, not only because of the extra buttons, but due to the directional too. It's much more comfortable and accurate when performing special moves.
By the way, the voices on Genesis are indeed rough, however, Ryu and Ken shout their special moves names the same length the arcade version, like: HADOOOOUKEN, while on SNES they shout: Hadouken. (Short and fast)
@@inceptional This controller helps the experience a lot on SNES, I saw it. You said you have "multiple other reasons" to prefer the SNES version, however, I also have other reasons to prefer the Mega Drive's, the controller was just one feature which I think that makes it better on Mega Drive. I like the intro of SF2 SCE, the extra battle mode, which you and you friend select 6 fighters each in order to fight till the last one standing, some background animations and sound effects that are absent on SNES. Some themes are better on Mega, in my opinion, others are better on SNES, such as Guile's and Sagat's themes. Besides this, I like the color pallet on SNES and some few background animations, but they're not enough to beat the Sega version. Anyways, it's just my opinion.
@@inceptional Well, I'll start by the end of your massage... You suggested I could be a fanboy of Sega etc, but, 2/3 of everything you said is based on your personal like, not facts like I do...
Music wise, I've heard every themes of Street fighter 2 SCE for Mega Drive and all of SF2 Turbo for SNES (the games released at the same time) SNES version has only 2 themes that sound better, as I told you before, they are: Guile's and Sagat's, all of the others themes are either too similar or better on Mega Drive, even because the CPS-1 (arcade board for SF2) used some of the same components Mega Drive also did, such as the CPU Motorola 68000, a co-processor Zilog Z-80 and a sound chip Yamaha, the SAME, the SAME Mega Drive had... All SNES owned was a Sony chip with muffled sound quality.
The sound on Mega Drive is loud and clear, so, you're totally wrong on your observations.
Let's get it on... You talked about sound effects, in fact, they were rough on Mega Drive, but they have the same length the arcade. It was: HADOOOOUKEN, and not "Hadouken" (Short) like SNES. Besides, what happened to the elephants' voices on Dhalsin's stage? Why are they in silence on SNES? They only make some noise when the round's over, why this? Because SNES is superior? I stick with mega drive sound quality, sorry!
Graphics and animations... Due to the better colour pallets on SNES, some stages or details really stand out, others, not that much... I can notice a lot of details on Mega Drive similar to arcade, such as the chains on Zangief Stage, all the soldiers on Guile's stage, (censored on SNES version). SNES also lacks animations on the countdown screen character, it's like, 1 frame only, in other words, no animations... And other several things I want mention to not write more... I guess it all happens because super Nintendo is superior, right? By the way, SF2 for Mega Drive was the first game Capcom ever released to the Sega console, they didn't have much experience on working on the system. If you see SSF 2 the new challenging, many of these issues or fixed on this game.
Just to wrap it up... You said that we (owners of Mega Drive) has to spend money with other controller, wrong! SNES owners has to buy one, just like you did, because SF2 for Mega debuted the 6-button controller alongside the console, those who has the 3-Button one, should in fact buy a new controller, but they didn't need to buy an ARCADE-STYLE controller which is much expansive.
Sorry my friend, buy your points are not convincing...
And excuse my expelling mistakes, cause these are for sure my only mistakes in here.
@@inceptional you look angry pal, don't be! I know it's hard to deal with some facts but, unfortunately you're talking to someone who ever watched and compared too many gyanes for both system, and your weak arguments don't convince me.
Everything you say about music, sound effects etc is part of your nostalgia, I also tend sometimes to like most those songs I grew up hearing, but it's a fact that most of songs on SF2 sounds for Mega Drive sounds similar to arcade than SNES. Compare M.Bison theme from arcade with both version, SNES sucks! That muffled audio hurts my ears. 😫
And the controllers, once more, how can you have a "full experience" playing with shoulder buttons on SNES? Even the D-Pad is better on Mega Drive.
In fact people had to buy a new controller in order to play Street Fighter 2, but it's not a problem anymore, nowadays everyone has the 6-button controllers, but for SNES owners, they rarely found another controller with six buttons ri buy. Not everybody could afford to buy an arcade like you.
Super Nintendo wasn't a bad system at all, most of games used to come out better on Mega drive though.
The most important is that you are happy playing this... This version you believe is the "superior" one. 🙂
@@sf2zero Y'all drive me nuts arguing about this dumb stuff. The controller shouldn't even be a part of the conversation since it wasn't a pack-in with the console and both had an aftermarket controller with 6 face buttons called the Game Pad 6 which was a great controller if you REALLY needed all 6 face buttons. Probably others, too. Most of the other stuff doesn't make a difference at all. They were both excellent ports and people had their preference as to which one they liked more. I prefer the SNES version for some things and the Genesis for others.
You can bloviate all you want about which console is better, but it all depends on what you're looking for in your games.
By the way, the SNES port sold 4.1 million units and the Genesis port sold 1.65 million. There's a fact that actually matters. Friggin' blowhard.
The SNES version of Street fighter 2 turbo hyper fighting can run as fast as the Genesis but you need to input a code to do it. I think the code is down R up L,Y,B at the Capcom logo and you can increase the game speed up to seven Stars I think or something like that...
The funny thing is I can recite that code from memory even though I can't remember what day of the week it is. I also remember my Windows 98 CD key LOL 😂
Also if memory serves the Genesis has a higher clock speed but the SNES had higher memory bandwidth or something like that. I don't remember exactly what the situation was about that but I do remember developers learn to get more out of the SNES then developers could get out of the Genesis as each system was reaching the end of its life cycle...
One correction: you said that special champion edition is basically turbo and CE on one cart. This is true with the snes port. They’re basically the same game. The normal mode on snes is basically just champion edition
Love it how you keep saying ChampionSHIP Edition, my favorite Mandela effect!
This comparison just shattered my childhood. Sega genesis Marketing had me so loyal. When I would see the Super Nintendo SF2 box at Blockbuster, I would just think poor kids that have to play that on Nintendo, bet they wished they had a Sega! But SeeingSeeing side-by-side comparison now I realize the SNES crushed it
@@chase_james I wouldn't say SNES crushed Sega outright. They both are very respectable ports!
You also can play up to 10 stars game speed in the SNES version, it's called the hyper cheat. Never heard of that?
Thanks for the info!
I don't think he played Street fighter on secret Nintendo because if he had he would have knew about that code. Also the super Nintendo voices and music had to be redone because Nintendo was rushing to get the game released on their system. Meanwhile the Sega Genesis version has the voices recorded straight from the arcade even though they're lower quality
@@jacksteel3464 i did not know those tidbits. Thanks for commenting!
@@jacksteel3464 nothing was rushed. It's still one of the best 16bit arcade ports. Just look at games like the 16bit ports of or Fatal Fury (the first Fatal Fury, for both consoles, altrough the Genesis version is a little better) or the SEGA World Heroes, they are prime examples for rushed and lazy programmed games. They look, sound and play like butchered together in a week.
@@greensun1334 no doubt Street fighter 2 was an excellent game on super Nintendo. In fact I would actually agree that the music on super Nintendo sounds superior to that of the arcade and Sega Genesis version. But if you do a history on sleeping Nintendo and Street fighter 2 you will find that Nintendo was rushing Capcom to meet the deadline to release for the system.
Voices sound better on the SNES, but music is way better on the Mega Drive and so are sound effects of punches etc.
I was a kid during this era and I lived for Street Fighter 2. I had the Sega Genesis with the six button controller and just thought it was amazing having the arcade game right at my house, but then I went over to my neighbors house and heard how good his audio was on the Nintendo vs how bad it sounded on the Genesis, I new then the Genesis was done. I will say though, Mortal Kombat was better on the Genesis because of how much they censored it on NES
The screen captures are not of the same quality. Genesis does not look blurry at all.
Yeah, i mentioned it in the video. I didn't have the proper cables when i recorded the footage
When SNES introduced the 10 stars via code. That put an end to all that Sega blast processor bullshit
I had and loved both systens but SNES always had the smoother running and better looking/sounding version of all arcade ports between the two.
8:50 "look at the sound." yes, I use my eyes to hear.
I thought the same thing.
you left out Rainbow Edition. loved the hundreds of fireballs on the screen at once. :)
The snes is obviously more advanced especially in ways that are unseen. But I like the genesis better because the sound fx's especially the punches and kicks sound like they have heavy weight on them
I find the megadrive in general has better definition and slightly larger sprites feels more arcade like. The snes has better colours and sounds and the controller maybee better suited.
@@tabsntoot
As a former video game program, I was working on a sf2 fan games and I can confirm that the SNES sprites are 2x larger than the Genesis but the Sega looks bigger because of the resolution, and the screen isn't cropped like the SNES.
...which in my opinion defeats the purpose of making the sprites larger.
edit: unfortunately I'm going to have to disagree, respectfully. I love the sound FX on the Genesis. When you kick somebody, it sounds like it hurts on the Genesis. I do think the colors are way better on the SNES but the sound FX takes the cake for me on the Genesis.
SNES was where it was at for at home back then. Plus you had the Championship Arcade Stick for SNES which was amazing.
The SF Turbo Music is a matter of debate and taste. The Megadrive version is closer to the Arcade, which gives it a more authentic feel. Also the bass is better on the Megadrive. But the SNES has real sound samples and benefits with the Brass and Lead sounds, but suffers with the Bass. Super Street Fighter however is no contest, the SNES music is a million times better.
Specially super sf2 the genesis sounds like absolute dog shit
Disagree with that the Super Street Fighter 2 on MD in sound is FAR better on the Megadrive than SNES, it had better definition and voices. The SNES version music was muffled and distorted.
@@barrywallace2744 The Megadrive music is horrific on super. Some of the SNES tracks such as Fei Long are arguably better than the arcade. I prefer the US version tracks. Although the Japanese and Euro version has more defined instruments
@@alexojideagu No the snes music is not better nothing about the SNES version is better. Super SF on the megadrive is in everyway far superior to the snes one.
@@barrywallace2744 You must be trolling, nobody with a brain can think this. The SNES version is superior in every single way.
The mega drive gameplay and six button joypad made this game pure like arcade, SNES was totally missing the arcade vibe.
That mega drive pad was a beast when it came to left hand thumb. Hadoukens caused blisters
Super Street Fighter II alpha , as a kid we'd have tournaments at least once a week during summer break.
On Genesis version you can perform CPS1 chain combos just like arcade, which is not possible on the SNES version.
It’s the better machine!
Sega does what nintendont
It is a tie imho with a nudge to the SNES. Truly a great game that transcends the ages and brings back so many good memories of sleep overs at friends on the weekend, staying up all night on Coca-Cola fighting each other in these games.....sigh it is a shame todays kids will never get to experience this!
Umm...there was no eventually about it. Sega released the 6-button controller day and date with Street Fighter Special Champions Edition. At the time I had both the Sega Genesis/Sega CD and Snes. I chose to get the Sega Genesis port with 2 6-button controllers. I remember absolutely loving the game so much although I was pissed off that Capcom screwed up both the colors and voices in the game. With the exact same sound chip in the arcades there was no excuse for the Genesis to sound like that. What adds insult to injury was the gaming mags at the time making idiotic claims that the Genesis was just too old...no. Great video!
Addendum- Thankfully, we Sega Genesis fans have been absolutely vindicated by some amazing indy developers. Now, you can play Street Fighter 2 on a Genesis with pitch perfect arcade sound and with better color representation than either Snes ports.
I had a controller called a Game Pad 6 for both my SNES and Genesis so I don't know why people go crazy about the 6-button controller. People are doing the same thing to music and sounds on SNES, so eh.. I love both consoles and versions of Street Fighter 2 and don't understand why people fight over which one's better. They've both got strengths and weaknesses. I had a SNES first, but I got a Genesis for games that weren't on both a year later. I do have both versions of Captain America and The Avengers and the SNES version of that game is ASS, while the Genesis version is awesome and fun. XD
On Super Nintendo there was a code Down R Up L Y,B controller 2 when the words Turbo appear in the intro to make the game have 10 stars ⭐️you’ll hear a like noise when you did it right ….there are many extras on SNES with the cheats code kid !!!’
Yea, it's the "hyper cheat" with up 10 stars game speed to choose.
You can do ten stars speed in Champion mode on Genesis, which isn’t possible on SNES
@@dsgitlin CAN'T you read?? It is possible on SNES, you just need a simple cheat!
@@greensun1334 Can’t you read? You don’t need to put a code in on the Genesis version for that same option
@@PhayzinOut wtf yes, I know!
Sega was a black console snes white huge difference
the super nintendo was awesome . my brother and my friend and his brother used to get so pissed off fighting me they’d bust this game on the concrete and i’d have to go to the flea market to get another
Street fighter was a classic. I remember having to wait in line to play this game at the local arcade. Great memories
I've never understood why people think the SNES music was better than the arcade. It clearly wasn't. And it lacks the different music when a player is close to being KO'd, instead just increasing in tempo, which sounds goofy. If anything the Genesis music was a bit more faithful to the arcade.
Doesn’t the Genesis have rgb out?
I was hoping you would compare the sound effects here. This was a very one sided comparison. The speech and effects are low quality on the Sega version but they sound very... right. I think the SNES sound effects are less clear. Around the same quality, but with noise reduction. Genesis has no hardware noise reduction, for better or worse.
Having just checkout out a soundtrack comparison. The Mega Drive soundtrack is much more lively and exciting. Also it’s in tune. Yes, the SNES soundtrack features instruments which are slightly out of tune. This can happen on a sample based instrument.
Unfortunately I don't have the proper cables for Genesis RGB in my setup at the moment
As far as the music goes, it really is just personal preference and you make a fair point in favor of the Genesis version
@@SerkTheTurk10 I’m sure an rgb cable can’t be more than $3.
I actually felt the two soundtracks were roughly on par. The Genesis version being more lively and the SNES having a richer tone. Which will surprise no-one.
I think these games are too close to call. In terms of colour the SNES has more. So I guess it’s the best version considering I consider the sound equal.
But the sound and music are a lot more bright and clear on the Sega. I just checked out Cheestring’s comparison video and the sound effects are about the same quality - just muffed on SNES from the noise reduction and scratchy on Sega from none.
The music may be personal preference, but the SNES SFX and samples are less clear compared to the Megadrive's? The Megadrive SFX are almost painful to listen, it's really no comparison here.
@GreenSun like I said. The SNES effects are the same quality but noise reduced. SNES samples will be 4bit adpcm and Genesis will be 8bit pcm. Both low frequency samples. But you have to choose between more clarity and noisy or less clarity and muddy. Equally crap samples but with different problems.
@@iwanttocomplain to me, the whole game sounds really good on SNES. Also the music. The Megadrive-music is maybe closer to the original but honestly I prefer the SNES soundtrack over the arcade's. It's all about personal flavour. Also the hard attacks make a cool bone crunching sound in the SNES version, on the arcade and Megadrive the same SFX not so satisfying.
If only your Genesis was using component instead of composite the visual comparison would have been much closer visually. The Genesis does have better resolution vs the snes on a hardware comparison.
Apologies for that. Definitely made it a little unfair visually
@@SerkTheTurk10 its cool. I enjoyed the video. It was a nice take on the differences.
I never get tired of this comparison and this video was interesting and fun to go through. I have said many times that the different versions have things going for them, and this applies if we include the PC Engine version. The Genesis version is my favorite, but I should say the SNES games are the ones I had back in the day. The Genesis version tends to have more background elements(an extra person for Guile's stage), or be more accurate(one lantern in Honda's stage). This might be minor to some people, but it's worth mentioning. The scratchy voice samples of the Genesis game were always very minor to me, even back in 1993. I acknowledge that it was a bigger issue for others, so I'm not downplaying it. The SNES voices are pretty muffled to me. Frankly, the PC Engine has the best voice samples. The limitation is that the game does not have overlapping voices, but the arcade versions of these games did not either and was not a problem. I think they should have done that with the Genesis version as well.
Music is about as subjective a thing as there is. For me, the music is what puts the Genesis version over the top. The SNES game has some music that I would consider better than the Genesis counterparts, but better by only a little bit. However, I have two major issues with the SNES music, Guile and Ken's stages. Guile's music on the SNES is very good, but it's completely reworked to use trumpet sounds. While it's good, it's probably the track I most wanted to try to sound like the arcade because it's tremendous in its original form. It's just disappointing to me that it was reworked because I vastly prefer the arcade arrangement. But then there's Ken's stage music. On the Genesis, it's very close to the arcade version. On the SNES, it's terrible. I hate it. I have seen other people share that opinion including a comparison that called Ken's SNES music as probably the worst rendition of any music in any version of Street Fighter 2. That right there puts the Genesis version over the top for me.
Briefly acknowledging Super Street Fighter 2, I do prefer the SNES port. The music is much more consistent and better judged. The sound really suffered in the Genesis version, and it just didn't have to. One quirk that stood out was that the SNES version doesn't have a voice sample saying "fight" or other sound effect to start the round, which just feels weird, but it's a small thing. So Super SF2 is my favorite of the three on the SNES because of the new music.
It was better on the SNES and at the time everyone who was into such things accepted that it was. There were some games that were better on Sega Genesis too.
All the SNES Street Fighter Games were good. Super Street Fighter Turbo was the best.
SF2 on the Mega Drive was a towering achievement. I never thought it could be possible, maybe on the Mega CD perhaps but to get the Champions edition of the game and such a good conversion on the humble Mega Drive alone was mind blowing.
SNES version crushes the Sega Genesis version
Segas colors are not limited. It got less colors than the snes, yes, but it actually got more than enough for the games at the time. Its colors are a lot sharper than that of the snes (which is more "pastel" looking). This makes colors pop a lot more on sega games. Which makes street fighter 2 look better on the mega drive. The game plays smoother as well, and the 6 button controller works better than shoulder buttons. The sound chip in the mega drive is very similar to the ones used in the arcade games at the time. Which makes music sound more like they should. The only thing that is better on the snes is the voices. Everything else rocks harder on sega.
Dogg, you have a RT5X, just get a $20 RGB SCART cable for your Genesis. And you said you have HD Retrovision cables for your SNES, is that a single console cable? I have the Genesis 2 HD Retrovision cable, and it has a bunch of adapters for other consoles.
I use SCART for Genesis and HD Retrovision for PC Engine.
Hey man, the RT5X made me broke what can I say 🤣 If I make more genesis content in the future I'll be sure to get better cables
@@SerkTheTurk10 you can't go wrong with SCART or HD Retrovision. I'm new to your channel. If you have other consoles, like Saturn or TurboGrafx, that you show on your channel, HD Retrovision may be worth the investment. But you can honestly get a Genesis SCART cable for $20, it looks incredibly sharp on the RT5X.
@@mscottjohnson3424 honestly in hindsight I'm doing the Genesis a disservice not having better quality. Thanks for the suggestions and welcome to the channel 🙌🏻
@@SerkTheTurk10 FUCK this HD fucking fuck... Get an 8K upscaler fer like only $2,000.
I laughed at how people convinced themselves they LIKE using shoulder buttons in fighting games. It's not like it ended with SNES either. Give me a 6 Button Genesis or Saturn pad or a pad more like those on the other systems.
SNES layout had four face buttons and 2 shoulder buttons cause Nintendo made the SNES with their games in mind, not the other games. Street Fighter II was the only reason why SNES got 6-buttons, originally SNES was suppose to only had 4 buttons (make sense since Genesis at one time only had 3 buttons), 2 face buttons and 2 shoulder buttons similar to GBA.
@@VOAN I didn't know they added them on late...I just absolutely loathe having to use them for anything because of how horrifically they are placed. The Saturn 3D controller was the first one where the shoulder buttons were a positive addition in terms of placemen. PS1, Saturn 2D and N64 shoulder buttons are just as worthless. It took like 20 years but finally most shoulder buttons are finally where human fingers naturally are. Saturn 3D shoulder buttons were also revolutionary in that they were analog and great for racing game controls which again it took decades but pretty much every controller does now.
i prefer mega drive...no slowdowns, its more fast, sounds its more arcade. Better controls...
There's slowdown on the Genesis version when fireballs hit. Just like SNES and arcade. Are you sure the Sega version is faster?
You got a down vote for not knowing about the SNES cheat!
The real reason the name is strange is because of Nintendo’s Contract regarding games appearing on other platforms and when they can appear on other platforms.
Edit: Another tidbit is Capcom wasn’t happy with original studio that was porting the game to the Genesis/Mega Drive’s progress or lack thereof, that they took over the porting of the game away and they started from the ground up…that part I don’t remember very well. It was very long ago when I read about it…
Same sentiments I love the SNES version to death. A lotta ppl's idea of perfection is whatever is closer to the arcade, when truth be told I've always found the arcade version not that great and extremely overrated. I even prefer both SNES and Genesis versions over it, but just CPS1. CPS2 wins by a landslide against it's SSF2 homeports lmao almost like they went out of their way to hold back on quality just to make the arcade version look better 🤣
SSF2 isn't bad on both systems and SF Alpha2 on SNES is also complete and good to play but CPS2 games are clearly to advanced for accurate 16 bit ports. I also prefer SF2 Turbo on SNES, it's the best SF2 imo!
Same way I feel about the SNES version as I love the hell out of it too. The arcade version of SF2 will always be a classic, but it isn't really my cup of tea
That's a lot of detailed explanation. Hands down accepted 🤝
He finally said what I've been telling everybody: SG character and action audio is last gen--whereas the SNES might be comparable to PS1! Other things don't have to be on par--if one system has exceptional audio and the other is like mono! I'd rather play the FF series than SOR series, because of having to listen to those terrible audio effects every second of every minute of every game! I have owned both(owned a SG before I knew about this flaw). In a lot of games, it's not that big of a deal. However, in fighting games, beat em ups, and some other action games it absolutely is! If it isn't to you, that's probably because you have some bias or you've never compared them. I am here to tell you that there is enough of a difference to ignore the positives that Sega has over the SNES, because audio isn't some little or moderate flaw...
Genesis’ six-button controller, and the fact Sega doesn’t censor the game, won it for me.
Genesis has blast processing while SNES didn’t 💅
The snes was just a better system all the way around. But, the Genesis was meant to compete with nes. Not snes.
I'm so tired of people always not mentioning the SNES had a 10 stars turbo code
At the end of the day gameplay is what matters most especially for fighters and between the performance of the game on the Genesis and six button controller..Genesis is the way to go imo.
Cool vid
9:32
The SNES version of UN Squadron sounds WAY better than the arcade version, so things like this does happen.
"The SNES version just shines here. Dare I say it's better than the original arcade version."
Right there. You lost me. When it comes to comparing the SNES to the Megadrive music, the Megadrive version IS the best one because it sounds closer to the original arcade version.
the guy is a total troll. Take a look at his video uploads. a total SNES fanboy. zzzzzzzzzzzzzzzzzzzzzzz
the snes version of sf2 is better .its music is a remix sample thanks to the sony soundchip hardware doesnt sound like the arcade. but it was smooth and had clear voices not like the genesis version with that awful distorcion in sound fx voices sadly capcom didnt care about the genesis version.. care mostly for nintendo
I prefer the SNES version. It has better overall game experience because of more quality like better and much more colors, really good music (even better than the arcade-original imo), better SFX and a third parallax layer in some levels - SF2 Turbo simply has a better performance.
@@greensun1334 better than the genesis yes..
but to the arcade cps2 ? ajjjaa no way
@@xtremegold2950 it's CPS one and it's my opinion🤷🏻♂️
@@greensun1334 SuperSF2 was running on cps2. the original SF2 and special was on the cps1
@@xtremegold2950 I know but this isn't SSF2, it's SF2 Turbo
The OG Street Fighter is a game that should NEVER have gotten a sequel, but we’re VERY glad that it did
There was a disclaimer for the lower quality Genesis video capture, and other than being unaware of the SNES turbo code, I think was a fair comparison, and a fairly informative one at that. I grew up with the Genesis port, and since I was so used to the arcade soundtrack, I did prefer the Genesis FM synth renditions to the SNES sample based arrangements. That said, for many people, the SNES port was their first experience with Street Fighter II, so that does play a part in preferences as well.
The voices on the Genesis were pretty lousy, there's no way around it. I believe it came down to the sound driver being used, as there are prototype roms out there of SCE, and the voices sound so much better. I have no idea why they switched sound drivers, but there must have been something to it.
Control wise, the SNES easily came out on top because you had to make a separate purchase for the Genesis 6-button pad. Definitely, the shoulder buttons were awkward, especially if you were used to the arcade's setup, but at least they were there. Using Start as a toggle on the Genesis.... it was technically playable, but it was like a band-aid on a gaping wound and compromised the essential flow of gameplay. I will say the button arrangement on the Genesis 6-button was much more natural for Street Fighter II.
As for visuals, the Genesis' color limits did it no favors, but unless you put it side by side, I would venture that most players wouldn't really have noticed anything amiss. On a side note, the TurboGrafx-16 or PC-Engine could display more colors than the Genesis too, and its own port of regular Champion Edition was just as vibrant as the SNES.
Speaking of Champion Edition, it's pretty clear the Genesis is a port of Hyper Fighting, but I think this was a way of getting around possible contractual issues. Nintendo might have had some sort of exclusivity in regards to Turbo and this naming was a workaround.
@@dunnono00 thank you for the write up. Both ports were awesome just because you get a near arcade experience at home. Appreciate the comment
Interesting comparaison ! Hope you the best !
Merci beaucoup!
This dude sounds just like the "where does the triangle go? That's right. It goes in the square hole!" guy
The SNES version has 10 turbo also. The code was Down, R, Up, L, Y, B
The SNES ports were better presented but the Genesis port did have a lovely feel to it. However it was rushed - the audio was appalling and some of artwork was poorly executed. There's a cool remaster of the rom out there that fixes a lot of these issues and proves that the Genesis was well able to do a faithful port.
The truth is, in the day, by the time the Hyperfighting ports came out on console SF2 was seen as pretty uncool and we were all playing newer more edgy stuff.
Hyper Fighting was not just faster. Many moves were changed. Bison was completely nerfed.
0:47 Did you know we have street fighter 2 remasted edition on the sega genesis?
I liked the soundtrack more on Genesis. Sounded more raw and rocking
i play SFII on virtual sega on the nintendo switch. what a time to be alive
Snes case closed
The slowdown wouldn't just be down to the clock speed. The 68000 is a full 16-bit CPU whereas the 65816 is basically an enhanced 6502 used in machines like the Atari 800 and C64.
it's still a 16 Bit CPU, nonetheless.
The snes can get more stars - After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B, X, and A on controller 2.
I don't think you're being biased at all. I'm a die hard Sega fan and I prefer the SNES version. Just remember, the SNES came out two years AFTER the genesis, so it BETTER be better lol!
This reminds me of how bad the D-pad on the original Sega Genesis controller was. I used to get blisters on my thumb if I played longer than 30 minutes.
11:34 the SNES version can go up to 10 stars via a cheat code. I remember the devs said it would be difficult to make a Genesis/ Mega drive version and then original Genesis version was out sourced and supposed to be the Champion Edition without Hyper Fighting but the graphics plus sound were awful and the health bars had black border under it. the version was so bad that Capcom took over the port and because it was delayed so long the SNES version of turbo was soon to be released and Sega wanted parity with the SNES version so Capcom added the Turbo/Hyper Fighting mode and worked around SNES exclusivity of Street Fighter 2 Turbo by renaming it Special Champion Edition.
The SNES sound chip is better than the original arcade??? You’re out of your mind.
This is an insanely good video for such a small channel, nice work dude!
Thank you for the kind words!
I played both as a kid, but Genesis was my favorite. MUCH better gameplay, especially with the 6 button controllers, and IMHO I think the soundtrack is way better on Genesis too. I think most of the stage music is actually closer to the arcade except for Guile's stage, which is modulated slightly higher which makes the ambiance a bit more frenetic. Definitely my favorite song on the soundtrack. The voice sampling is an obvious weak point. That was laziness on the part of the Capcom developers because of memory allocation necessary for to accomplish it. When given the proper love and attention to it, the Genesis could perform voice samples just as well as the SNES. One of the earliest titles, Altered Beast, was proof of that.
The gameplay is the same, I have both to this days. Response of control is exactly the same, same AI, everything. The biggest difference between the games, is that Genesis has worse sounds, songs and graphics. Because both consoles have different controllers, maybe you prefer the Genesis 6 button controller, not the Genesis Street Fighter 2 gameplay.
@@musicvideoenhancer I do prefer the Genesis 6 button to the SNES controller. Especially these days. Now that I have arthritis, the SNES controller feels very awkward to use, and it's size just feels small now. To be clear I did always prefer the Genesis controller over the SNES because of the shoulder buttons, but with the current lack of dexterity at my age I find them more difficult than ever. The sounds on the Genesis version I know get highly criticized, and I agree the voice sampling is bad, but the music I thought was great. Especially considering all the games that were using GEMS sound drivers at that time. There were a lot of 3rd party developers that were just lazy when writing games for the system. The YM2612 synth chip was very similar to the chip used on the original Capcom arcade board, and created sounds more like it's arcade counterpart. Don't get me wrong, the SNES orchestral synth was a beautiful piece of hardware that made up some beautiful game soundtracks. To this day Castlevania and Actraiser are some of my favorite game soundtracks, and the Street Fighter themes are fantastic sounding, but it just doesn't sound quite right to me. When I was younger I didn't have SNES, and I admit to a degree of envy I had over my friends that did. I finally bought one 2nd hand around 1999 or so. My deepest appreciation for SNES and Genesis didn't come until much later (like 2010 or so) when I started collecting old games. I love them both, but for entirely different reasons. The Genesis, though, does hold an especially warm place in my heart, and I guess that does make me biased, but when I look back at the gamer nerd arguments my friends and I would have over which one was better it still makes me nostalgic. And when I see both systems sitting next to each other under my old CRT TV, that memory can't help but make me smile... Good times.
@Jôn Ferreira. I would call you a troll, but I feel like I'd be attacking a simple witted glass licker.
I personally preferred the genesis version. The soundtrack had a more rock sound. Especially in Super Street Fighter II.
No, you dare not say the SNES music is better than the arcade!
Mega Drive version had a cheat to put speed on the champion edition mode and also had the CPS1 chain combos which are not in any other 16-bit port either.
I had the genesis and my friends had the snes growing up so I can tell you on the original hardware and CRT's of the time you were right...SNES had better colors and more premium look although it looked a little smoothed and genesis was good and played a little snappier....sound and color palette always hurt genesis but made up for in creativity and speed. Same thing x 10 on mortal kombat where with worst graphics and sound it was still the better port because of blood and identical feel (no lag). I could go to the arcade and start upper cutting people in mid air without blocking making the older kids all kinds of mad, while my SNES friends had no concept of being able to do that because of how the SNES port played.
I love Street Fighter! My favorite is Ken! The SNES version was always better due to better 16-Bit graphics, colors and sounds but the Genesis version is fun too as well! It's crazy that the Genesis Street Fighter 2 Championship Edition is closer to the arcade than the SNES Street Fighter Turbo.
There’s actually a romhack for the mega drive version to better resemble the arcade version.
the snes has a code to add more speed... goes up to 10 stars so... you missed that. and the moving backgrounds on the snes not being on genesis.
Thanks for the info! I didn't know about the parallax backgrounds not being on Genesis
SPEED OF SEX!!!
I was a: mega drive player and I remember playing it with 3 buttons having to hit start to switch
One problem with snes version is you can not clearly see ken and Ryu’s face
The first super street fighter 2 does has turbo. You can set faster speeds (up to 3 stars) by clicking left or right at the title screen. Making the game way faster than the original, although one star less fast than the first turbo game. Super Turbo 2 just made it even faster still and added supers.
Super Nintendo can go up to way more stars. You just have to enter a code to unlock it. It’s not a limitation of the system. It has nothing to do with blast processing, which was just a marketing thing and isn’t even real.
For me the sound on the megadrive version is my favourite
Ryu vs Mike?! Man they were planning on ripping off Mike Tyson from the start
Most westerners dont realise it but the PCEngine was the best console port by a mile, followed by the Sharp X68000 for home computer.
The X68000 was used to develop the arcade machine and is almost identical to it.
Snes the best .