Blender 3.0 Tutorial - Skirt rigging for ANY character! An Animator-friendly rig!
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- čas přidán 20. 08. 2024
- It is a blender (3.0 or above) tutorial for skirt rigging. You will learn how to rig your character's skirt with a rigging system that combines 3 different layers of mechanism.
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Download link for model:
booth:
seanlau708.boo...
Gumroad:
seanlau708.gum...
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Previous physics rig tutorial:
• 【Blender】髪と服を動かす!リギング解...
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粉君 (Konak)
Twitter: / 708seanlau
Email: seanlau0708@gmail.com
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■Background Music
しゃろう 様
アトリエと電脳世界 (Atelier and the Cyber World)
何度も視聴してやっと理解できました。こんなに有益な知識を惜しみなく披露してくれることに感謝
finally...i have been searching for this kind of tutorial about cloth/hair rigging using bone in blender...even thought i do not understand what are you saying but i do understand every thing that you put a point on it. keep on do the good work dude 😁
非常に素晴らしかったです。その最後に紹介してくれたIKでFKを制御する手段を本当に楽しみにしております。よろしくお願いします
本当にありがとうございます。 祝福されます。
3:18 part1 脚追随 Thigh Tracking
9:37 part2 物理シミュレーションPhysics simulation
12:03 part3 FKボーン FK Bone
Thank you so much for the timestamps
tutorial was good and clear until u used a script. couldnt follow along since i followed your other video about the physics simulation. dont know if you were lazy but it just jumbled everything
I'm excited!! Thank you for this! I couldn't seem to find a decent skirt tutorial that actually animated in the ways I meant for it to. Surely this will be the one!!
THANK YOU VERY MUCH!!!! I am working on a nice Lolita skirt,and I am hoping I can rig it with this video series as help! Your instructions are very clear and easy to follow, but blender's rigging mechanics are a steep learning curve for me.
I actually in love with your teaching style although I can't understand you, but the texts and signs really helps a lot. thanks!
神すぎる!!わかりやすいし、知りたかったことを教えてくれる………!!ありがとうございます🥺🥹!!!!!
Wonderful video! Interesting technique you present in this video, and also at the end (splines driving bones). Great video!
素晴らしいチュートリアルありがとうございます!続きもお待ちしております!
すごい ともだち ありがとうございます。 私はたすかった 🙏🙏👉👈😊
昨日少し質問したくて投稿したコメントが消えていたので、もし内容に何か失礼があったのならすみません。
改めてお礼だけ伝えさせてください。とても素晴らしい動画をありがとうございました!
Very helpful tutorial ✨
Thank you
これはすごい!続きも気になります。
分かりやすい、解説動画、
ありがとうございます。
見てくださってありがとうございます!😆
ありがとうございます😭
とても分かりやすかったです!動画ありがとうございました
Thx for helpful tutorial
ありがとうございます。
お疲れ様でした。
I can't continue after the code, I think I'd better do it manually...
I was wondering how you made two cloths collide with each other without intersecting one another (the one with the pink haird girl that was shown in the intro). Could you make a tutorial about that in the future?
Thank you for the question.
If it is an object applied with “cloth physics simulation”. You can turn on the object collision check box under it.
If it is an object with no physics simulation applied. You can turn on the “Collision” button in the physics properties menu.
After turning on the buttons, I think the objects can collide properly.
加油!💖
Great please make more when you can learning a lot!
Thanks for keep supporting
I have planned to make more tutorial in the futrue
need attach to rigfy tutorial
スカートが足に追従しない人はスカートとスカートのリグの自動ペアレントやり直してみて!!
ありがとうございます!
動画の通りにやったつもりがスカートメッシュが置き去りになってしまい、???となってたところ、このコメントに助けられました!
Its KAF! My waifu
Muchisimas gracias
很棒~能否再出一个关于脚本的编写教程?
謝謝!但我自己不是寫編程專業的,只會寫一些很基本的,不太懂深入地去講解,所以可能只會用輕輕帶過的方式去解說
如果可以的話希望可以做關於像衣服較長的Kimono應該怎樣放custom bone和weight paint. 因為真的很少人做额外骨架的tutorial
和服放custom bone這個主題我近期應該還不會做。但和服類的MMD模型應該有蠻多人做過的,我推薦你可以去載個穿和服的MMD模型,然後進blender來看,大概能抓到要怎麼放骨的感覺
hi, i was trying to use a longer animation for my rig, but after applying the physics calculations from 10:15, the physics only works for 250 frames, i was wondering how do i increase the physics animation to stay longer than 250 frames.
In the physics properties menu (the blue circle icon on the bottom right area),
There is a row called “Cache”. Turn it on and you will see two rows called “simulation Start” and “End”. The default value for “End” is set as 250 frames. If you want the simulation to work beyond frame 250, you may set a larger value here.
@@seanlau708 thank you very much!!
Can this be applied to VRC(VRChat) and UniVRM in Unity?
I don't think so. This tutorial is specifically for animation-used models in blender. It may not be applicable in game engine
Hello, I"ve a question did you know how to add different physics value to a long hair (Twintails hair)?
For example for the top bones, I want them to stay in position with little physic movements and by the end of the hair, the hair will have more physics by having more physic movements. I wonder if this is possible?
Like MMD we can set different values for each physics but to blender the cloth simulation apply the same value to all bones.
I hope this question make sense.
Still I love your tutorials, already subscribe to you (❁´◡`❁)
There is a row called "pin group" in the cloth simulation parameters. You can fill in a vertex group with painted weight into it. Weight of 1.0 means that the vertex will be completely static. Weight of 0.0 means that the vertex will 100% follow the physics settings to move.
For a long stroke of hair, you can paint the vertex near the root with high value,and paint 0.0 to vertex that near the tip.
@@seanlau708 Thank you for reply! I'll try that. (❁´◡`❁)
我在bilibili看了别人转载的你的教程,觉得非常棒o(* ̄3 ̄)o o( ̄▽ ̄)d,特意来youtube支持一下!I saw your tutorial reprinted in Bilibili and thought it was greato(* ̄3 ̄)o o( ̄▽ ̄)d. I came to CZcams to support it!
謝謝到這邊來支持😆,我並沒有授權他人轉載我的影片到B站
You can use the cloth sim for the skirt, that’s a waste of time
口音暴露了身份
很棒!
但是塑料日语辣耳朵
声どうなってんだ