Pierre, I bought your Rigging course. I'm almost done chapter 2, but I wanted to say your course amazing! Thank you for making it affordable. This is one of the most extensive and effective rigging course I have ever seen! I will definitely be buying your Alive course once I'm done rigging.
to have a perfect loop with bone dynamic, have the animation loop twice before adding the bones, bake the result, and delete all the keys before the second loop. If your animation loops perfectly, it should give you a perfect looped simulation... most of the time thank you for the limit distance setup. I can see how that technique can open other possibilities
Your free videos are on such a high level. Very valuable for intermediate and dare I say advanced users. And, they are prefect continued learning for those who go through your paid courses.
2:25 1) Select original bone 2) Select Reference bone 3) Ctrl + Shift + C , copy location and copy rotation. Reference bone will now follow the Original bone
I've never had success with the wiggle bone or the spring bone add-on. They never seem to work right or have inconsistent results. I end up using damped tracks that give way more convincing result with much less effort.
Wow! The dynamic bones one looks a lot nicer to work with than wiggle bones. Thanks for showing it to us all :] Also, ive low-key always been waiting to see you acknowledge halac and talk about something he did at some point, ever since i saw you leave a small comment on one of his patreon posts.
@@dragonsamurai559 You can use it for low poly or anything. You just bake the simulation into a low poly model, as per the usual. And then obviously I'm sure you're going to export it to an engine, so high poly or low poly makes no difference anyway.
That has to be the slowest possible way of doing that. It only takes a couple of clicks to setup cloth physics onto a mesh, if you do it right. You dont need those bones whatsoever.
I knew there had to be an easier way to animate cloth, lol. I've mainly used Maya, and I'll be switching to blender soon to get more practice animating in there
Question- If you had to animate a character like this in a seated position, either in a chair or on the ground, would you use a cloth dynamic system? Or use a system like this? Or some other method? Great tutorials! Your rigging course has helped me out immensely!
Hello I'm not sure if you're still replying to such old videos, but I was wondering how I would adapt this method to a shirt. I have rigged the actual body, and for the shirt, I wanted the physics to apply to the bones under the shoulder (everything besides arms I guess? I'm not sure how to go about it
I have a Question about your courses: Does the animation course cover rigging or is that course its own thing? Ive been animating and learning as I go with various YT videos but feel I could benefit from something more formal. "youve got to learn to rig before you can walk" - dont think thats the saying but I'm saying it. Check your Art station link in the stay tuned of the video description is broken for me, btw. Thanks!
Thank's for your video. I finally made it But there is a small problem When my character shakes it's hip, it will cause the clothes to rotate in reverse direction Is there any way to solve it ?
Hi Pierrick, I bought the "Art of Effective Rigging" on P2 Academy, but it still says: Lecture content locked If you're already enrolled, you'll need to login. But I am logged in :( Edit: Fixed it. I had to log in to Teachable and link my account.
que tan dificil es enseñar a crear ropa y que esta se mueva con un realismo para mover los huesos y no una animacion. la simulacion de ropa no sirve para nada cuando queires hacer una fisica de una falda y moverla en modo pose
🔥If you want to animate and rig as I do, check out my courses 👉 www.p2design-academy.com/
This method will be works in the game engines?
@@Hardcore0 yes
How combine this method with auto rig pro bones?
Very good
Can you please the link for Rig UI as I need to download it .. thank you
Pierre, I bought your Rigging course. I'm almost done chapter 2, but I wanted to say your course amazing! Thank you for making it affordable. This is one of the most extensive and effective rigging course I have ever seen! I will definitely be buying your Alive course once I'm done rigging.
to have a perfect loop with bone dynamic, have the animation loop twice before adding the bones, bake the result, and delete all the keys before the second loop. If your animation loops perfectly, it should give you a perfect looped simulation... most of the time
thank you for the limit distance setup. I can see how that technique can open other possibilities
Every single video in your channel always bring me a tremendous amount of joy to learn something new. Thanks as always
Thanks for your kind words
i second this opinion
IT'S THE GUY WHO MADE THE ORI ANIMATION LETS GOOOOO
I have been beating my head off my keyboard about how to rig armour-tight plates. (Tassets) So happy I found this.
Your free videos are on such a high level. Very valuable for intermediate and dare I say advanced users. And, they are prefect continued learning for those who go through your paid courses.
You the best blender rigger and animator that I ever seen
My man's dedication is over the top!
This will make a lot of people happy!
2:25
1) Select original bone
2) Select Reference bone
3) Ctrl + Shift + C , copy location and copy rotation. Reference bone will now follow the Original bone
I've never had success with the wiggle bone or the spring bone add-on. They never seem to work right or have inconsistent results. I end up using damped tracks that give way more convincing result with much less effort.
I usually learn sculpting from speedchar channel, he sells course too but on udemy , now I can learn rigging from this channel
great as always! thank you Pierrick for everything!!
Thank you so much! I've been looking for an alternative to cloth simulation, since it's not the best, and your tutorial perfectly fits my needs.
great as always! thank you Pierrick for everything
i really apreciate your help with dowloanding this software
This Channel has too few subscribers. The quality of the content is great
good work king, love you
Thank you so much for sharing your findings with us! You are the best
PP Master! I like this video very much, thank you for sharing.
This was extremely useful! Thanks for another great tutorial, Pierrick. T'es le meilleur
Merci
thank you this has been very helpful when understanding how to animate in blender
Thanks pierrick! I‘ve also seen those videos but have been struggling with the implementation into my own work. This is great :)
It's just what I needed!
Thanks!
lol! I’m still here Pierrick! I ain’t going nowhere man!🔥💯💪🏽
A life saver for sure... Thank you for such a great informative tutorial...! ❤
Great job 👍🏻
Great content as always! Merci, tu es une vrai mine d'or !
I've been looking for exactly this information! Thank you!
Wow! The dynamic bones one looks a lot nicer to work with than wiggle bones. Thanks for showing it to us all :]
Also, ive low-key always been waiting to see you acknowledge halac and talk about something he did at some point, ever since i saw you leave a small comment on one of his patreon posts.
Worked , thanks a lot!
Thanks for sharing your vast knowledge!!
Thank you so much❤
Always the best
Thanks
1:07 took me by surprise XD
you are the best!!!
For cloth, I wonder when to use rigging and when to just add a collision modifier.
Awesome vid!
Hail PIC❤️UT!
YES SIR!!!
I really like your videos and your animation course is very much amazing
Thank you
Thanks!
Wow ! :o
Your are best of the best, it’ true
Add an EQ to your vour voice and dip the 125hz band, your voice will be much clearer.
Gold
Love the tutorials
Worked, thx
There has got to be a less difficult way. No matter how manytimes i watch this. I get lost and confused. There has got to be a simpler way
There is, this is not a good way of doing this
@@chrisjansen1943 I knew it. I avoid skirts and other loose clothing cuz of this. Do you have a video or sometime you learned from?
@@Omnivoid22 Yeah I did learn it from videos, but it was a long time ago. This one seems okay I think: czcams.com/video/1iIKbO3Bkn0/video.html
@@chrisjansen1943 making a medium poly video game character. I need something less insane
@@dragonsamurai559 You can use it for low poly or anything. You just bake the simulation into a low poly model, as per the usual. And then obviously I'm sure you're going to export it to an engine, so high poly or low poly makes no difference anyway.
That has to be the slowest possible way of doing that. It only takes a couple of clicks to setup cloth physics onto a mesh, if you do it right. You dont need those bones whatsoever.
cloth sim is cringe and annoying in blender. This gives WAY more control
@an4208 People who say cringe are annoying. Cloth in Blender is easy lol. Your comment only tells me that you suck at using Blender
@@chrisjansen1943 you should make a video on how much smarter you are than this guy and show off your skills.
@@Soturi_the_paladin I do personal tutoring if you're interested. Costs money though.
I knew there had to be an easier way to animate cloth, lol. I've mainly used Maya, and I'll be switching to blender soon to get more practice animating in there
I was having problems with my suit jacket maybe I can use this to make some super smooth flappies
can this be used for unity? or will better to just set the physics inside unity? cuz i see more control in tthis for making keyframe animation
Nice
Pierrick, have you heard about Motion Diffusion AI? It makes animations from a simple description. Pretty scary
Question- If you had to animate a character like this in a seated position, either in a chair or on the ground, would you use a cloth dynamic system? Or use a system like this? Or some other method?
Great tutorials! Your rigging course has helped me out immensely!
It always depend.
You could use any of the technic you’ve listed. You have to test :)
pliss tutorial rigging tranformation
Great))
Hello I'm not sure if you're still replying to such old videos, but I was wondering how I would adapt this method to a shirt. I have rigged the actual body, and for the shirt, I wanted the physics to apply to the bones under the shoulder (everything besides arms I guess? I'm not sure how to go about it
i love u
I have a Question about your courses: Does the animation course cover rigging or is that course its own thing? Ive been animating and learning as I go with various YT videos but feel I could benefit from something more formal. "youve got to learn to rig before you can walk" - dont think thats the saying but I'm saying it. Check your Art station link in the stay tuned of the video description is broken for me, btw. Thanks!
Last Question hopefully, are you using the rigify as base template on your rig or your rig is all from ground up?
Nope, always from scratch
Hello, Did discount for Zach Birthday is working in Your Alive courses as well?
Thank's for your video. I finally made it
But there is a small problem
When my character shakes it's hip, it will cause the clothes to rotate in reverse direction
Is there any way to solve it ?
希望能想出一个关于头发骨绑定的教程,非常感谢
Will this dynamic work in UE5 or only in Blender?
Has anyone ever done something similar to this in Unreal??
Hi Pierrick, I bought the "Art of Effective Rigging" on P2 Academy, but it still says:
Lecture content locked
If you're already enrolled, you'll need to login.
But I am logged in :(
Edit: Fixed it. I had to log in to Teachable and link my account.
is all these bone setting are still actif if the rig is exported to unreal ?
🧐🤔👌
Do you have any basics of blender courses on your CZcams or anywhere else?
Check my game boy series or check out CGboost blender launch pad.
Can you please the link for Rig UI as I need to download it .. thank you
Do u any discounts code for your course:)
Свака част! 😚 😚 😚
Thank you!! C'est possible d'avoir une version francaise?
Nope :) désolé
Where is the space-switching tool? 😂 fin still working on it?
🤷🏻♂️
I wish its get work
Hey just curious if there is any interest in making lip syncing tutorial?
There is, but a course would me more appropriate
what addon is Ctrl + Shift + C ?
it's not a n addon. It's default key mapping to add constraint with target.
For those who cant use the command, its because AMD GPUs have a use for the command and thats why it doesn't work.
que tan dificil es enseñar a crear ropa y que esta se mueva con un realismo para mover los huesos y no una animacion. la simulacion de ropa no sirve para nada cuando queires hacer una fisica de una falda y moverla en modo pose
De ce roșu?💀
pourquoi faire simple quand on peut faire n importe quoi