English subtitles (I used Google translate. Translation is literal): 0:02 - Polygon model. Joint dividing line 0:07 - Number of dividing lines at joints. 2 or more required 0:12 - The vertices at the joints are drawn inward 0:15 - Example of dividing line 0:17 - No edge at joint position 0:18 - Add to 2 edges 0:26 - There is an edge at the joint position 0:28 - Add to 3 edges 0:36 - 2 edges 0:38 - Change position and angle 0:58 - Smooth mesh preview 1:05 - Add edge type again 1:12 - Smooth mesh preview 1:19 - This time's dividing line. Smooth preview below 1:32 - About the inside of the joint: 1:33 - Especially if you don't include edges at the joint positions, 1:36 - the upper and lower edge positions from the joint maintain equal distance. 1:45 - Smooth mesh preview 1:54 - Smooth mesh preview 2:03 - Smooth mesh preview 2:08 - Hand split 2:25 - Bonus 2:27 - Posture of holding one's feet 2:31 - Large bending angles are distributed over multiple joints. 2:36 - If you bend your thighs forward more than 90°, your buttocks will become thinner, so bend your thighs at about 90°. As a limit, if you bend your lower back and spine from that point forward, you will be less likely to break down. 2:42 - Masahiro Ushiyama
I'm a character modeler and topology for animation is the biggest issue I have. I thank this video and Ushiyama-san. Wish there was an English cc option.
Who says a 3 minute video cant teach you what you need to know for life 👀👀, This is a really helpful video it literarily changed my modelling topology knowledge, thanks a lot for making this video 😁😁
THIS... this is the type of information my professors weren't teaching my class. We were taught the basics of Maya, and what retopologizing was, but not how to properly do it. They'd just say "you'll figure it out the more you practice," and then hand us a grade. Thank you, Internet
0:48 I think this one is the best method ever. In my own studies, I figured out by myself that this was very good, and now seeing it being mentioned in a video makes me feel like a genius lol
Thank you Masahiro for your video, I was trying to do animation and I've have always saw this kinding of problem rigging the surface with bones, but seeing your video I was thinking there is a optimal way to solve this kind of problem, the mesh format it's really import for modeling it, you opened my mind, great video !!! congratulations
Wow excellent composite of approaches here... Nice results. Bone placement is critical... really excellent work with such simple topologies. Deserves frame by frame analysis. Cool music.
Also worth mentioning quaternion rotation is pretty different from standard rotational deform (blender's preserve volume modifier)... is worth looking at... vertices orbit within perfect spheres at a weight of 1... weight between 0-1 interpolate this sphere with spheres that correspond to any other assigned deform bones or the geometric rest position if weights < 1. Thats just insights for anyone. This artist has done great
1:22 - Seems a hybrid between 4 and 6 would be best. (counting from the left) - Actually, you kind of do this at 1:34, segmented joint with the topology weighted towards the lower half 2:17 - Very interesting hand topology. Thank you!
i don't understand why i am being recommended a Japanese topology tutorial but I'll take what i can get
😆 so true
Knowledge has come to you my child.
Embrace it
if you use your phone camera and google translate you can see what the text says in english :-)
Lmao I was thinking the exact same thing haha
Cause it’s better than these bobble head British guys 😅
English subtitles (I used Google translate. Translation is literal):
0:02 - Polygon model. Joint dividing line
0:07 - Number of dividing lines at joints. 2 or more required
0:12 - The vertices at the joints are drawn inward
0:15 - Example of dividing line
0:17 - No edge at joint position
0:18 - Add to 2 edges
0:26 - There is an edge at the joint position
0:28 - Add to 3 edges
0:36 - 2 edges
0:38 - Change position and angle
0:58 - Smooth mesh preview
1:05 - Add edge type again
1:12 - Smooth mesh preview
1:19 - This time's dividing line. Smooth preview below
1:32 - About the inside of the joint:
1:33 - Especially if you don't include edges at the joint positions,
1:36 - the upper and lower edge positions from the joint maintain equal distance.
1:45 - Smooth mesh preview
1:54 - Smooth mesh preview
2:03 - Smooth mesh preview
2:08 - Hand split
2:25 - Bonus
2:27 - Posture of holding one's feet
2:31 - Large bending angles are distributed over multiple joints.
2:36 - If you bend your thighs forward more than 90°, your buttocks will become thinner, so bend your thighs at about 90°. As a limit, if you bend your lower back and spine from that point forward, you will be less likely to break down.
2:42 - Masahiro Ushiyama
You sir are a God send
Here you dropped this 👑
👑
You are going to heaven, you da real mvp ❤
Amazing
I'm a character modeler and topology for animation is the biggest issue I have. I thank this video and Ushiyama-san. Wish there was an English cc option.
Learn Japanese and submit the CC option then.
@@TravisHi_YT lol right, very realistic
I make screenshots and let GPT4 translate :).
I don't do 3d animating or something and don't even understand japanese but this video is pleasant to watch
opino lo mismo xd
Even without understanding what's written there, It's an extremely helpful video
upd: funny how this comment got 851 likes ;p
Agreed, I learn by seeing more then reading and this helps a lot to understand the complexities of bending and topology.
True, you notice what type of topology bends better, even without understanding.
@@rodrigotm1461 better for specific cases, its not like you can rank these topologies without a specific use case in mind
Yeah, I know. I add it to my list. Most tutorials have to much talk and it's hard to understand that they want to tell us.
frfr im making a castle
Who says a 3 minute video cant teach you what you need to know for life 👀👀, This is a really helpful video it literarily changed my modelling topology knowledge, thanks a lot for making this video 😁😁
These little details in the topology make huge difference! It doesn't add that much more work either. Just smart point placement. Really great video!
CG学び始めの時、牛山さんに憧れて毎日作業してました!動画嬉しいです!
This is the first time in 17 years that i learned something new about animating topology.
Thanks dude!
THIS... this is the type of information my professors weren't teaching my class. We were taught the basics of Maya, and what retopologizing was, but not how to properly do it. They'd just say "you'll figure it out the more you practice," and then hand us a grade.
Thank you, Internet
I wish there were English translations for the text and loved the video ❤
I had a go at translating it to English, check the comments for my translation timestamps
Thank you so much, this video helped me great deal in solving the animation deformation.
the flow with the music is amazing
your videos always helping us! thank you so much!
独学勢です
基礎や王道パターンなどを調べることにも一苦労なので、知りたい情報を端的にわかりやすくまとめてくださってありがたいです…!永久保存版ですね!
A great topological fix for elbows and similar joints! Something I'm sure to start implementing!
This was super insightful thank you for sharing!
Thank you so much, this tutorial was really helpful!
とても分かりやすい動画です!
服作りしてて関節部分の調整が難しいと思って悩んでいたのですが、これを見て治したら解決しました!
有益な情報ありがとうございました!
Thank you, elbow scientist, this is super helpful
The topology is crucial in proper deformation.
Keep up the good work, man
thanks for sharing this technique.
I don't understand Japanese, but on the other hand, I grasped the explanation of bending topology with the help of explanatory images. Thanks a lot!
This is really good, thanks for the video!
0:48 I think this one is the best method ever. In my own studies, I figured out by myself that this was very good, and now seeing it being mentioned in a video makes me feel like a genius lol
日本語は話せませんが、これは本当に便利です。ありがとう!
That was a great demonstration, thank you :)
Same as the rest, didn't understand a word but somehow perfectly got the message. Insane how I didn't understand this before!
This is such an awesome visualization for this, it’s such a common issue when bending something with bad topology
randomly got recommended this video, fixed my model topology, thank you very much
Very interesting! Thanks for uploading!
Very usefull thank you!
Very interesting, great geometry solution, thank you very much. ありがとうございました 🧡
This is the type of teacher/master you want to teach you. 🙏🏻
Thank you so much
Very insightful
thank you!
This is incredible
Wow thank you, this was Golden
Best topology video ever.
topology? i'm here for the music dude
That's helpful. Thanks
SO HELPFULL
. THANKS
Thank you for your video!
I will probably never get this intense about topology but I think it’s extremely cool
Thank you, I'll try
Saving this for later.
It is so nice to learn from pro, it really open my mind
Thank you Masahiro for your video, I was trying to do animation and I've have always saw this kinding of problem rigging the surface with bones, but seeing your video I was thinking there is a optimal way to solve this kind of problem, the mesh format it's really import for modeling it, you opened my mind, great video !!! congratulations
Taught me more about topologi than my school every did, thank you who is wise in the ways of animations
Thank you SO much!!!
Thanks your tutorial
Really well done !
this is all i was searching for and it came in japanese
i think that's the best day ever
love this one
Thank yo ojisan
The kind of video I whished I had watched way before.
I didn't understood anything but learned a lot.
even though i dont know what you are saying, this is very helpfull
Wow excellent composite of approaches here... Nice results. Bone placement is critical... really excellent work with such simple topologies. Deserves frame by frame analysis. Cool music.
Also worth mentioning quaternion rotation is pretty different from standard rotational deform (blender's preserve volume modifier)... is worth looking at... vertices orbit within perfect spheres at a weight of 1... weight between 0-1 interpolate this sphere with spheres that correspond to any other assigned deform bones or the geometric rest position if weights < 1.
Thats just insights for anyone. This artist has done great
Очень полезное видео, большое спасибо!
great vid, even if i can't understand the language, i can understand the lesson 🙏
I don't speak japanese but holy moly i did learn a lot from this.
this would help me so much with english translation!!! Thank you so much for the demo, really helps!!
I tried translating into English with Google translate. Have a look at my comment for the timestamps
Thank you
insightful
Wow thanks
Thanks 🤝
nice i like it
Muy buen video me servirá de mucho gracias
I don't understand anything being said, but this is still an enjoyable video to watch
wow this is soooo usefull, i like the second and the last. (counting from left)
Despite being in Japanese, this is so visual I can almost understand all of the points made.
Muchísimas gracias por el video.
Yessss u save my life
I understand none of this but thank you
昔MMD作りにハマってたけどもっとこれ早く知りたかったな
the mastery of japanese jointery is not limited to wood i see
no idea what's going on but the music is a banger
great!!
Omedetou, Masahiro! Domo arigatou gosaimasu!
My japanese is pretty limited, but these are great advice for us modelers/riggers/animators!
i don't know the language but it helped so much...
man i wish i could read the text because i bet its as informative and well put together as the video
1:22 - Seems a hybrid between 4 and 6 would be best. (counting from the left) - Actually, you kind of do this at 1:34, segmented joint with the topology weighted towards the lower half
2:17 - Very interesting hand topology.
Thank you!
Thanks
I love you, this is amazing
Amazing
i don't know why the youtube algorithm recommended me this but good video 👍
こんにちわ。Blender超初心者であります。びっくりこきました。こんなことを学ばねばならないんですね。ありがとうございました。もちろん登録させていただきました。ぺこり
I meam, im tired of learning topology, is not so creative oriented, but this is really helpful
Idk what im watching but this music slaps.
awesome!
Nice music
Cool! Thank you! 😸😸😸
I really wish I could read japanese but this is really helpful nonetheless
i have no idea what you were saying because i dont speak Japanese, yet, i understood quite a bit of what you've shown lol
Nice
Have no idea what the f is written there but still this video helps a lot. Thanks
Thanks 👍
0:39 これが好きです