Input mapping in 90 seconds | Godot 4

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  • čas přidán 23. 08. 2024
  • A quick guide on what is Input mapping and how to use them in Godot 4! #godot #gameengine #tutorial #Input #mapping #inputmapping #gamedeveloper #gamedeveloper

Komentáře • 19

  • @camash125
    @camash125 Před 11 měsíci +2

    Yess, thank you! More Godot 4 tutorials are always appreciated. Especially in this short and sweet format

  • @BreciusHD
    @BreciusHD Před 11 měsíci +1

    That was so perfectly explained, tysm for this one!!

  • @excelucate
    @excelucate Před 5 měsíci

    Like the format, easy to follow - thank you.

  • @pietraderdetective8953
    @pietraderdetective8953 Před 11 měsíci

    Great Godot 4 basic tutorials!
    liked and subscribed 👍

  • @Kynzw
    @Kynzw Před 7 měsíci

    Thanks bro, nice video!

  • @desoft8b
    @desoft8b Před 15 dny

    Hay un jaleo con esto porque si usas el singleton Input para leer el joy entonces se produce un problema cuando se deba capturar el input para la GUI.

  • @mistake315
    @mistake315 Před 8 měsíci

    thanks bro, real cool

  • @littlejimmy7658
    @littlejimmy7658 Před 11 měsíci +2

    How do you animate your videos?

    • @JumboGamedev
      @JumboGamedev  Před 11 měsíci +5

      In general, I am currently using a mix of blender and after effects. (In the past, I used after effects only).
      I also use OBS (for recording), audacity (for audio), davinci resolve (for editing). : )

  • @bonsaipropaganda
    @bonsaipropaganda Před 7 měsíci

    bro how do i make my godot look like yours

    • @JumboGamedev
      @JumboGamedev  Před 7 měsíci

      To have the same theme, you can go to `Editor` -> `Editor Settings` -> `Theme`.
      Then, you can use a custom preset.
      I am using the following:
      - base color: 11124b
      - accent color: ff0090

  • @will7466
    @will7466 Před 8 měsíci

    Is there a way to trigger an input from code?

    • @JumboGamedev
      @JumboGamedev  Před 8 měsíci

      yes, you can use Input.parse_input_event (docs.godotengine.org/en/stable/classes/class_input.html#class-input-method-parse-input-event )
      You can intantiate the InputEvent class (or classes that inherit it like InputEventKey) and pass this instance to parse_input_event as an argument.