A quick guide on what is Input mapping and how to use them in Godot 4! #godot #gameengine #tutorial #Input #mapping #inputmapping #gamedeveloper #gamedeveloper
In general, I am currently using a mix of blender and after effects. (In the past, I used after effects only). I also use OBS (for recording), audacity (for audio), davinci resolve (for editing). : )
To have the same theme, you can go to `Editor` -> `Editor Settings` -> `Theme`. Then, you can use a custom preset. I am using the following: - base color: 11124b - accent color: ff0090
yes, you can use Input.parse_input_event (docs.godotengine.org/en/stable/classes/class_input.html#class-input-method-parse-input-event ) You can intantiate the InputEvent class (or classes that inherit it like InputEventKey) and pass this instance to parse_input_event as an argument.
Yess, thank you! More Godot 4 tutorials are always appreciated. Especially in this short and sweet format
Thank you!! 😁
That was so perfectly explained, tysm for this one!!
Thank you very much : )
Like the format, easy to follow - thank you.
You are welcome!
Great Godot 4 basic tutorials!
liked and subscribed 👍
Thank you!
Thanks bro, nice video!
Thank you very much!
Hay un jaleo con esto porque si usas el singleton Input para leer el joy entonces se produce un problema cuando se deba capturar el input para la GUI.
thanks bro, real cool
Thank you very much!
How do you animate your videos?
In general, I am currently using a mix of blender and after effects. (In the past, I used after effects only).
I also use OBS (for recording), audacity (for audio), davinci resolve (for editing). : )
bro how do i make my godot look like yours
To have the same theme, you can go to `Editor` -> `Editor Settings` -> `Theme`.
Then, you can use a custom preset.
I am using the following:
- base color: 11124b
- accent color: ff0090
Is there a way to trigger an input from code?
yes, you can use Input.parse_input_event (docs.godotengine.org/en/stable/classes/class_input.html#class-input-method-parse-input-event )
You can intantiate the InputEvent class (or classes that inherit it like InputEventKey) and pass this instance to parse_input_event as an argument.