I like your channel. You go straight to the point instead of wasting my time with 1-2 minute long intros that say nothing and 10 minute videos for concepts that take 1 minute to convey. You just won a new subscriber.
Very cool, but it is nearly impossible to read your code because it is sooooo small on the screen. Change the ratios so that you can get more screen real estate to your code :)
awesome videos ❤❤ keep it up 👍👍 Btw, which software do you use to create these motion graphics in your videos and which software do you use to edit your videos ?? Love the style of the videos👌👌
Great video, but i cant find a way to make a "shortcut" (like only jump if up AND space are pressed at the same time) without making jump1 for up and jump2 for space et then in the code checking for both imputs. Do you now how pls ?
This works but it blocks, for example, background music. It also blocks certain effects (e.g., tweeting) in the pause menu itself. The problem is using get_tree().paused but I do not have a solution to this.
When the game is paused, every node will be paused, by default. You can change this behavior for specific nodes by setting the process_mode ( docs.godotengine.org/en/stable/tutorials/scripting/pausing_games.html#process-modes ). Edit: fixed the link
Hoy can i pause and unpause with the same key? i use a similar logic/structure to yours, but the pause-key gets handled again and cant leave the pause menu
You can toggle the paused state of the game every time the key is pressed. In other words, if the game is paused, you unpause, and if the game is unpaused, you pause. In code, you can do the following: if get_tree().paused == true: get_tree().paused = false # unpause else: get_tree().paused = true # pause You can also use the shorter one: get_tree().paused = !get_tree().paused # Toggle the paused state every time the key is pressed Both blocks will do the same thing!
wow this tutorial format of top down overview and implementation is so good
def worth a subscribe ^^
Awesome, thank you!
Dude, your videos are so to the point and well-made. Keep up the good work!
Thank you!
i love the format of your video tutorial, subscribed
Thank you : )
I like your channel.
You go straight to the point instead of wasting my time with 1-2 minute long intros that say nothing and 10 minute videos for concepts that take 1 minute to convey.
You just won a new subscriber.
Thank you!
thank you for going straight to the point, and the little nodes and arrows along with the view of the editor was very helpful :D
You are very welcome!
Just stumbled onto this video. Instant Subscribe. Keep up the amazing work
Thank you very much! 😁
Sensei, thank you for helping me save a lot of time by understanding the nature of the problem with "Godot tutorials".
Thank you!
Thanks for these tutorials, please make more! They are super helpful. Subscribed!
For sure! Thank you!
Very cool, but it is nearly impossible to read your code because it is sooooo small on the screen. Change the ratios so that you can get more screen real estate to your code :)
Yes, in future videos, I made sure to make the text bigger.
Simple yet very informative. Great job.
Thank you!
Perfect! thank you
You are very welcome!
I love how u do it in 85 sec and i broke my pause system and now i waste more that 2 hours trying to solve it and it still broken... XD
You deserve way more subscribers! Subbed!
Thank you!
Great video but that sound gave me flashbacks to pandemic era online school since that was my alarm sound
Thank you, I will make sure to use a different sound effect for future videos!
Goldest minute ever!!!
Thank you!! 😁
awesome videos ❤❤ keep it up 👍👍
Btw, which software do you use to create these motion graphics in your videos and which software do you use to edit your videos ??
Love the style of the videos👌👌
Thank you ❤ ❤ . A mix of blender and after effects, OBS, audacity, davinci resolve. 👍
Great video, but i cant find a way to make a "shortcut" (like only jump if up AND space are pressed at the same time) without making jump1 for up and jump2 for space et then in the code checking for both imputs. Do you now how pls ?
Thanks!
I am unaware of a way that can allow you to define composite actions in Input Map.
Wow, How did you make this video? It's so smooth
I use a mix of blender, after effects, OBS, audacity, davinci resolve.
This works but it blocks, for example, background music.
It also blocks certain effects (e.g., tweeting) in the pause menu itself. The problem is using get_tree().paused but I do not have a solution to this.
When the game is paused, every node will be paused, by default. You can change this behavior for specific nodes by setting the process_mode ( docs.godotengine.org/en/stable/tutorials/scripting/pausing_games.html#process-modes ).
Edit: fixed the link
I have a question, how do I connect the pause function to an Input key instead of a button? Great video btw
You can use _input(event) to check if an input key is pressed. If it is pressed, you can execute the function.
That's nice, thanks
Thank you!
Hoy can i pause and unpause with the same key? i use a similar logic/structure to yours, but the pause-key gets handled again and cant leave the pause menu
You can toggle the paused state of the game every time the key is pressed. In other words, if the game is paused, you unpause, and if the game is unpaused, you pause.
In code, you can do the following:
if get_tree().paused == true:
get_tree().paused = false # unpause
else:
get_tree().paused = true # pause
You can also use the shorter one:
get_tree().paused = !get_tree().paused # Toggle the paused state every time the key is pressed
Both blocks will do the same thing!
i am in call with a girl she says she likes you
I didn't expect that loolol🤣🤣
Thank you!
really nice
Thank you!
Video idea: Composition
Sounds great. Thank you : )