Testing WHO'S THE BEST of the Thrones of Decay units?

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  • čas přidán 26. 04. 2024
  • We're testing out the new Thrones of Decay DLC units against the old in Total War: Warhammer 3. Let's kill, for science.
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  • Hry

Komentáře • 363

  • @strakk
    @strakk Před měsícem +544

    "Combined IQ of 44" Sound like every single coop campaign I load in with my mates

    • @kluasvt828
      @kluasvt828 Před měsícem +2

      amen to that

    • @animewarrior3
      @animewarrior3 Před měsícem +14

      Pft. Our last 2 collective brain cells always fighting for 3rd place.

    • @Weberkooks
      @Weberkooks Před měsícem +8

      lmao I love this game for so many reasons but the absolute brain death of playing multiplayer campaigns is worth every penny

    • @Segwo
      @Segwo Před 29 dny

      Are you somehow friends with me? Lol. My friend and I are idiots and we play coop lol

  • @vineveer4358
    @vineveer4358 Před měsícem +306

    One trick with low model count infantry, such as the doomseekers, is to always throw them in to an ongoing infantry brawl. With say, some dwarf warriors or miners mixed in, you have many less models attacking your glass cannon doomseekers, but almost all your doomseekers are still able to get into melee. You don't really need to flank with units like doomseekers either, just run them in behind your holding line.

    • @vineveer4358
      @vineveer4358 Před měsícem +51

      Vampire coast depth guard work like this, too. Particularly the dual-axe variant.

    • @vyeelime8143
      @vyeelime8143 Před měsícem +11

      Yeah, I'm surprised Zerk's testing for the Doomseekers was so tactically static; they're basically unbreakable trolls, so it's a little pointless to put them in an unsupported position, same as you wouldn't with trolls.

    • @vineveer4358
      @vineveer4358 Před měsícem +27

      @@vyeelime8143 It's not entirely useless. It's still still very good to know how they may hold up in a frontal engagement if they need to. It's also very good at showing that bringing doomseekers will not let you widen your front line or envelop your opponents.

    • @jamesespinosa690
      @jamesespinosa690 Před 28 dny +3

      @@vineveer4358 I second this comment about Depth Guard with Dual CC weapons. That's exactly how I use them. Allow the enemy to crash on my zombie chaff front line and tire themselves. And then I counter charge with the Depth Guard who generally proceed to murder fuck anything they can touch.

    • @Weberkooks
      @Weberkooks Před 26 dny +1

      not really a trick it's a basic principle of the game with low model count units. This is almost always how you use monstrous infantry

  • @jacobanderson-small3628
    @jacobanderson-small3628 Před měsícem +278

    But zerk, you forgot the plague ogres

    • @Helleuw123
      @Helleuw123 Před měsícem +46

      and pestigors

    • @Lovely--K
      @Lovely--K Před 25 dny +2

      My boys the pestigors are why I clicked on this video 😢

    • @HellScryer
      @HellScryer Před 24 dny +1

      @@Lovely--Ksadly the pestigors are beat out still by chaos warriors of Nurgle with great weapons 😢

    • @Drazhoath1
      @Drazhoath1 Před 24 dny +1

      @@HellScryer well thats because they are not supposed to be used that way

  • @SaltyRocksPew
    @SaltyRocksPew Před měsícem +92

    5:11 A "WHAT" ranged missile infantry? Mark this day in the book!

    • @superbuck90
      @superbuck90 Před měsícem +13

      There will be NO Alliance!

    • @AmmarAbotouk
      @AmmarAbotouk Před 18 dny

      he is definitely in the book no Question

  • @Orendiz
    @Orendiz Před měsícem +108

    Slayer's biggest weakness i think is the loose spacings they have. Every time they charge into an enemy, they get deep into the formation and end up having to fight 4 models at ones. It certenly looks cool to have movie like mixed blobs of slayers and whatever they are fighting against battle it out. But i think it drastically affects their affectivness as a unit in 1 vs 1. Always use it together with a trash tier unit supporting it even for elite slayers if you want them to perform their best.

    • @tominieminen66
      @tominieminen66 Před měsícem +3

      That sounds like a perfect opportunity to do the T-pose spin, charge in and let it rip! 😂

    • @Orendiz
      @Orendiz Před měsícem +6

      @@tominieminen66 Lets BAYYBLAAAADE

    • @Arbaaltheundefeated
      @Arbaaltheundefeated Před 26 dny +2

      @@tominieminen66 I think that might have been the idea, but if so it didn't translate well into game mechanics.

    • @Weberkooks
      @Weberkooks Před 26 dny

      It's also a life saving advantage against artillery fire

    • @desgyulabalogh3429
      @desgyulabalogh3429 Před 11 dny

      Exactly. Thing is these guys are supposed to do that lorewise. They wanna die só they can restore their honour. Its perfect.

  • @jamieict
    @jamieict Před měsícem +63

    16:32 I like that your solution to "how do I compare these other units?" was to just throw all of them on the same side and set about mincing a big pile of elves

  • @_Meriwether
    @_Meriwether Před 26 dny +11

    Point of order:
    Grudge Rakers do _less_ damage per shot than Blunderbusses - but they get _two_ volleys per point of ammo (so, six projectiles, to Blunderbuss' three) at a faster reload which is why their stats show higher.
    They can stun-lock the enemy far more effectively, but their kill potential is slightly worse due to the spreading of the damage.

  • @domi8242
    @domi8242 Před měsícem +138

    4:34 Also looks like grudgerakers knock infantry down more often

    • @AliothAncalagon
      @AliothAncalagon Před měsícem +35

      For every reload they shoot twice.
      Thats probably where the stronger knock back comes from.

    • @WARHOUND556
      @WARHOUND556 Před 24 dny +2

      didn't chorf blunderbusses absolutely ragdoll the shit out of everything they shot on launch too? seems like the rakers have the same launch-window behaviour as the busses, would make sense given they shoot the exact same looking projectiles, probably the same coding wise.

    • @joshwalton25
      @joshwalton25 Před 13 dny

      ​@@WARHOUND556I'm pretty sure CA said they're identical

  • @coolbeanzbeef
    @coolbeanzbeef Před měsícem +27

    No toad dragon vs dread saurian?? That's the Warhammer Kaiju fight I've been waiting to watch!

  • @warweasel2330
    @warweasel2330 Před měsícem +29

    In every Total War I've preferred melee cav over shock cav, so the Black Rose lads are a nice addition for me. I'm not a huge Empire player but these additions look excellent.

    • @easytanksgaming3238
      @easytanksgaming3238 Před měsícem +5

      Except rome1. Cheap barbaric horseman with their great 9 charge bonus make romans flee, despite having low combat stats))

  • @simoncodrington
    @simoncodrington Před měsícem +16

    Tell you what would be handy with those shock cavalry? If there was a little icon next to it's unit flag indicating when it's charge bonus is spent, a little indictor so you know when you should probably pull them out, out even an indicator showing you they're having a rough time because they've been left in (besides looking at the matchup text directly on the unit card)

  • @cango8415
    @cango8415 Před měsícem +27

    I like how new big units are a giant ship that flies also a ship that goes on land also a very large breaded dragon pet. Loving them!

    • @zenebean
      @zenebean Před 21 dnem

      Do get big bearded dragon vibes, which I love

  • @leonardbrazil5497
    @leonardbrazil5497 Před měsícem +116

    Doomseekers are a dam good unit, mostly for chaff clearing but I do think they need a 8 man unit buff give them 40 models and I think they’d be a very good infantry blender. And I think a way to make long rifles perform around the same as other sniper units, is to give them 300 range so they’ve got slightly more range but overall less tanky, and dealing less damage more of a damage over time unit.

    • @Lukashoffmann94
      @Lukashoffmann94 Před měsícem +19

      Probably even 45 models. 0 armor, 0 resists and no shield is just too punishing for their current stats.

    • @Troupe_Master
      @Troupe_Master Před měsícem +3

      I know a modder who has plans for them so dont fret

    • @leonardbrazil5497
      @leonardbrazil5497 Před měsícem +3

      @@Lukashoffmann94 I do agree I think slayers should get a minor physical resist. At the very least the ROR doomseekers should.

    • @leonardbrazil5497
      @leonardbrazil5497 Před měsícem +1

      @@Troupe_Master when I get my new pc I’m planning on doing that myself.

    • @Weberkooks
      @Weberkooks Před měsícem +12

      @@Troupe_Mastercool. Most people aren't going to use the mod. Most people who care about a units stats are multiplayer people anyways.

  • @shiggydiggy6847
    @shiggydiggy6847 Před měsícem +6

    Chorf and dwarf shotguns have the same damage per volley, the difference being that dawi ones have 3s less reload time which the unit card shows as higher damage. Even defensively the reload time is more useful since the blunderbus shots do knockback and the target models end up locked in stagger animations.

  • @tatertot4224
    @tatertot4224 Před měsícem +11

    I find this particular kind of video the most compelling that Zerk makes, no way would it be sustainable for a youtube channel to only make stuff like this, but its very useful imo

  • @pimentinha1121
    @pimentinha1121 Před měsícem +12

    another thing about blunderbusses is that they have a lot of ways of incressing their damage even in multiplayer, with the fire passive flamable attacks and such, do it makes sense for them to be less cost efficient on a vaccum

  • @wizardofaus7013
    @wizardofaus7013 Před 29 dny +6

    One advantage that snipers have over jezzails and crane gunners: looks like they’ve should be placeable on walls.
    That’s big for my siege tactics.

  • @UnclePunchalot
    @UnclePunchalot Před měsícem +14

    Make size comparison between Toad Dragon and other titanic monsters (Dread Saurian, Frost Wyrm, Elemental Bear, Mammonth, Giant, Rogue Idol).

  • @inductivegrunt94
    @inductivegrunt94 Před měsícem +42

    If the Dwarfs know one thing, is that Blunderbusses and Shotguns go "Boom!"

  • @brianwalsh1339
    @brianwalsh1339 Před měsícem +52

    Bro I love that there’s a reload animation for the new thunderers, wish there was one for the Hochland long rifles and the Ironsides.

    • @Tentacl
      @Tentacl Před měsícem +15

      Yeah, I use a reaload animation mod for years, the fact that there is none without modding is just so weird.

    • @ollyrukes
      @ollyrukes Před měsícem +8

      It’s a shame the animation isn’t quite right though. The whole point of the shield on the back is that the dwarf can turn away from the enemy whilst reloading to defend against incoming missiles but with this animation they just face forward. (Pavise crossbow men in MTW did this)

  • @aeranthial439
    @aeranthial439 Před měsícem +10

    I hope the dwarf thunderbarge does not get ancient salamandered.

  • @TheYannir
    @TheYannir Před měsícem +39

    Tbf, CD Dwarf units are supposed to be more expensive than their regular dwarf counterparts when their stats are equal. They can field more bodies on the lower end so their better units are more costlier in comparison.

    • @PauLtus_B
      @PauLtus_B Před měsícem +13

      Compact Disc Dwarf

    • @TheYannir
      @TheYannir Před měsícem +1

      @@PauLtus_B Hah! Well caught.

    • @PauLtus_B
      @PauLtus_B Před 28 dny +1

      @@TheYannir Mistakes happen.
      ...but a CD Dwarf is a funny idea to me, even though I don't know how I'd imagine it.

  • @Cornerboy73
    @Cornerboy73 Před měsícem +4

    I wish the Nuln Ironsides had repeaters. They look too much like the snipers who in turn seem kind of underwhelming. I hoped the Doomseekers would perform better; if they want to keep the unit size smaller, maybe they could use a little stats tweak before Tuesday.

  • @THEHAMMERNOOB
    @THEHAMMERNOOB Před měsícem +4

    Pleasantly surprised at how competitive the units are! A lot of the cries of "OP" and "pay-to-win" had me worried, but from these tests it seems like the matchups are a lot more interesting and balanced than I thought. Thanks Zerk!

  • @venox3811
    @venox3811 Před měsícem +36

    Doomseekers are not frontline warriors. They are better used when combining them with other less quality units.

    • @Vyrtus_
      @Vyrtus_ Před měsícem +2

      Melee flankers 🤌

    • @zacharyjackson1829
      @zacharyjackson1829 Před měsícem +7

      they're mostly pointless is what they are. Giant Slayers at least had some sort of purpose. the new slayer units are all flavor and no substance. Dwarves needed mass, like some kind of mechanized monstrous infantry perhaps, not more slayers that get ripped to absolute shreds while struggling to get the same value as other similar priced units
      there's one reason to recruit slayers and that's if you're playing a thematic ungrim campaign, otherwise just use more useful units like irondrakes, longbeards, ironbreakers, and the newly introduced grudge rakers. you'll have a unit that can actually do something without needing to be paired up to be useful

    • @jamesespinosa690
      @jamesespinosa690 Před 28 dny +1

      I think maybe they should have been made into an ability like NightGoblin spiny ball boys are??

    • @Vyrtus_
      @Vyrtus_ Před 28 dny +2

      @@zacharyjackson1829 I have to agree with you. Too many redundant units. Regular dual wield slayers should be anti infantry and are enuff.

    • @raaaaaagh4263
      @raaaaaagh4263 Před 28 dny +2

      @@Vyrtus_But short people can’t really do flanking😂

  • @Suzette__Single__again
    @Suzette__Single__again Před měsícem +82

    Ironsides beating Fireglaives is obscene

    • @Ziflin
      @Ziflin Před měsícem +49

      even the pornbot knows what's up

    • @Galloglaigh.
      @Galloglaigh. Před měsícem +43

      Fireglaives are hybrid units, makes sense that they lose to dedicated elite missile units.

    • @TheDeathby2
      @TheDeathby2 Před měsícem +9

      @@Ziflin They're getting smarter.

    • @atlasstoned
      @atlasstoned Před měsícem +3

      @@Galloglaigh. they also get massive buffs in campaign

    • @johnsnow5125
      @johnsnow5125 Před měsícem +1

      ​@@ZiflinI'm starting to feel like I too am becoming obsolete

  • @BertShackleford
    @BertShackleford Před měsícem +5

    I really do enjoy these mashups, Zerk.
    They can be quite comical at times. It is the necessary break we need from the monotony in our lives.
    Watch a short video, have a few laughs, learn something new in the process and then back to the daily grind.
    Nevertheless, thank _you_ for your continued dedication to the channel and TWW.
    Stay classy my friend.

  • @kylepassey7813
    @kylepassey7813 Před měsícem +16

    5:23 He's a good shot considering he's aiming with an eye that doesn't even work.

  • @gorbork
    @gorbork Před měsícem +3

    Skullcrushers need a big buff, they should have a lot more weapon damage.

  • @Guillimann
    @Guillimann Před měsícem +7

    God I love these videos of yours, please never stop

  • @NotInterXX
    @NotInterXX Před měsícem +2

    10:37 “I think I left them in there a little too long” what are they, hot pockets?

  • @KartarNighthawk
    @KartarNighthawk Před měsícem +2

    The problem with Ironsides isn't going to be their performance one v one. It'll be if they can do the job more efficiently than Handgunners.

  • @rouge.z2316
    @rouge.z2316 Před měsícem +1

    5:12 "SHORT?!?" - Thorgrim Grudgebearer

  • @stealthsquirrel4900
    @stealthsquirrel4900 Před 28 dny +1

    Doomseekers also have relatively low weapon strength compared to GW units. Slayers and Giant slayers have top tier weapon strength compared to elite halberds, yet doomseekers have the only a small increase compared to black orcs and chosen. So having 32 models really hurts them without a buffer unit. They would need to be pushing 80 weapon strength, have a much larger bonus vs infantry, or have splash attacks with full damage to multiple models to match the output of vanilla slayers vs their ideal target.

  • @ThePykeSon
    @ThePykeSon Před měsícem +3

    5:11 SHORT?!

  • @rubenfeijoolopez8572
    @rubenfeijoolopez8572 Před měsícem +3

    The "problem" with Doom Seekrs is due to them having 0 armour.

  • @hurstcifer7286
    @hurstcifer7286 Před 28 dny +1

    "Hie beard got chopped off"😂😂😂

  • @efraim3364
    @efraim3364 Před měsícem +4

    cant imagine what the rogue armies are gonna be with these new units

  • @filiusjunior3026
    @filiusjunior3026 Před 21 dnem

    Nice camera angles and zoom-ins...great vid all in all

  • @olafthemoose9413
    @olafthemoose9413 Před měsícem +1

    Doomseeker seem more like monsterous infantry in their rolen as in that you want to stack on top of your other infantry so they can deal their damage while the other infantry acts as a damage sponge (similar to how you usually use aspiring champions)
    Like stack them om top of miners/warriors/longbeards or even ironbreakets and they should do great

  • @DevotedpupaVODs
    @DevotedpupaVODs Před měsícem +1

    I feel like a fair test of cycle charging the knights of the black rose (despite the lower bonus) would have yielded similar results to the shock cavalry. I think they are just straight better because you can micro them but they are more forgiving.

  • @mauromatheus8614
    @mauromatheus8614 Před 29 dny +1

    blunderbusses was such unique chaos dwarf unit, and now dwarfs have a better unit.

  • @TheOneBearded
    @TheOneBearded Před měsícem +1

    I'd like to see how the Toad Dragon fares against creatures like it - Dread Saurian, Frost Wrym, etc. Or other big entities in general.

  • @triarii9257
    @triarii9257 Před měsícem +2

    15:53 what the heck is that animation? Did that middle troll just pull out its own intestines and slapped the enemy with it???

  • @SpicyPsyDuck
    @SpicyPsyDuck Před měsícem +1

    Make sense that grudge raker fire faster since they reload pretty fast in vernimtide 2, they also seems to fire 2 shots instead 1

  • @mmoogl3547
    @mmoogl3547 Před 14 dny

    It makes sense for the doomseekers to be bad in a unit versus unit scenario. With such a small unit size and no armor they'll get mauled by most high tier infantry, so you're gonna have to place them inside another friendly infantry unit to shield them while they go on a rampage.

  • @unclefreckles4498
    @unclefreckles4498 Před 19 dny

    "The problem of the doomseekers is in their size". That's goin' in the book.

  • @T3nch1
    @T3nch1 Před měsícem +3

    No elves were harmed in the making of these military exercises.
    *H O W D I S A P P O I N T I N G*

  • @brickmaxter
    @brickmaxter Před měsícem +2

    we harly need an artillery test with the new and the old ones

  • @Vonstab
    @Vonstab Před měsícem +1

    Does being knocked down still grant immunity to damage? The Reiksguard knocked over a lot of Saurus and that meant that potentially a lot of their charge bonus was wasted on immune models.

  • @Stormgamer-xb7gv
    @Stormgamer-xb7gv Před 28 dny

    15:50 That stone troll getting bullied 😭

  • @Mark-pn9xy
    @Mark-pn9xy Před měsícem

    Another great video! These match-up ones are entertaining.
    We now need a snapdragon unit whatever that looks like.

  • @trixus4768
    @trixus4768 Před měsícem +1

    Doomseekers are the same case as Druchii Shades. Their base stats are quite bad, but you can pump them up to absolutely insane stats in campaign😂

  • @cranialactivity8008
    @cranialactivity8008 Před měsícem +1

    The only test I think I’d like for the Landship would be to compare its cannon dps to other single shot artillery like the og steam tank, I want to know how viable it is as a sniper (definitely not the intended use for it but I’m curious)

  • @alphawolf1919
    @alphawolf1919 Před 9 dny

    I'm kinda glad the elite Korn demons can punch above their price point the faction can literally only do 1 thing so I'd hope they did it well

  • @UnclePunchalot
    @UnclePunchalot Před měsícem +4

    Make comparison between Toad Dragon vs infantry and War Mammonth/Rogue Idol vs infantry.

    • @rinserofwinds
      @rinserofwinds Před měsícem +1

      Jabberslythe and Incarnate Elemental of Beasts seems also pretty compareable to me.

  • @fishcake4473
    @fishcake4473 Před měsícem +2

    Doomseekers are dwarven cavalry, got it

  • @chretienthibault7122
    @chretienthibault7122 Před 29 dny

    God, I missed your unit comparison videos ❤

  • @Alhizzyhiz
    @Alhizzyhiz Před měsícem +1

    Feel like you forgot about deck gunners for the sniper category

  • @jackiekennedy4902
    @jackiekennedy4902 Před měsícem +1

    Why are grudgerakers muzzle loading? These weapons are throat fed cartridge based.

  • @user-nj3vu1jd5r
    @user-nj3vu1jd5r Před měsícem +1

    Chaos dwarfs getting power crept this fast feels really bad.

  • @foxbennett7202
    @foxbennett7202 Před 28 dny +6

    the absolute shock on my face when putting an elite infantry squad of 32 soldiers in direct unsupported combat with a full frontline unit leads to the doomseekers losing

  • @boyanpenev9822
    @boyanpenev9822 Před měsícem +1

    Hochland long rifles having slightly worse guns but more models than jezails or crane guns could be good imo. Quantity vs quality.

  • @chickensniffer451
    @chickensniffer451 Před 15 dny

    5:34 He says "doo doo"!

  • @joelcarter3542
    @joelcarter3542 Před 19 dny

    doomseekers also have the active ability whirlwind of death which may have helped them in all of these matchups

  • @zerodateX
    @zerodateX Před 29 dny +1

    Are Hochland long rifles able to mount walls unlike the jezail and crane gunner teams?

  • @lukedufresne7866
    @lukedufresne7866 Před 25 dny

    7:36 that’s a grudgin

  • @beastzombiekiller
    @beastzombiekiller Před 10 dny

    I think this has been my favorite DLC in a long time

  • @dektarey4024
    @dektarey4024 Před 15 dny

    I never really thought tests such as these to be of much value. Usually a unit fills a role within a roster in context to existing roster capabilities.
    Units dont need to outperform the best in class, they need to do something the faction struggles with, elevating the armies potency as a whole.
    Though i dont believe any of the ToD units fullfill such a responsibility aside from nurgle big bois and nurgle fast bois.

  • @pierre-mariecaulliez6285
    @pierre-mariecaulliez6285 Před měsícem

    4:15 Ashut-out ? GG Zerk !
    Also, I always consider Knights of the Blazing Sun as the better charge cav...

  • @shooter2224
    @shooter2224 Před 12 dny

    For the ranged stuff it shouldn't be number of volleys, but time, since some units shoot faster obviously.

  • @barkspawn
    @barkspawn Před 26 dny

    They also changed gyrocopters in the new patch, and the new Brimstone Guns are horribly bad. Pretty sure CA made a mistake with their ammo count and/or damage numbers, because a unit of them can barely kill a unit of goblins before running out of ammo. The new normal Gyrocopters are pretty damn good though, and the Goblin Hewer is hilariously fun and really strong if you can increase its ammo count. The new change to the flame cannon is also nice and a general improvement imo. Also Malakai's grape shot cannons are insanely powerful.

  • @alexbattaglia8297
    @alexbattaglia8297 Před 27 dny

    the doomseekers definitely feel like a "troll" unit, dont just charge them into infantry, have them charge behind other friendly units

  • @47ravenlord
    @47ravenlord Před 6 dny

    The Doomseekers being so weak is REALLY unfortunate. We deserve a unit of Slayers capable of surviving long enough to dish out their damage. I love regular slayer units, but having an elite version besides the reknown unit would be nice and i hope they get buffed.

  • @gtothet9276
    @gtothet9276 Před měsícem

    the knights of the black rose models looke fing awesome

  • @MrVlad12340
    @MrVlad12340 Před 28 dny

    Doomseekers are great against chaff, they quickly gain their physical resistance and can even take on stronger units later on.

  • @Helleuw123
    @Helleuw123 Před měsícem +1

    you missed 3 more nurgle units.
    plague ogre, other plague ogre and the pestigor

  • @DetectiveCheese
    @DetectiveCheese Před měsícem

    Regarding the grudgeraker vs blunderbusses, do they have the same damage per shot or do one come out on top there?
    I know you mentioned grudgerakers got higher damage (assuming you hint at the missile strength), but how much is that from the faster reload?
    For all we know they could do slightly less damage.

  • @itinerantspark1658
    @itinerantspark1658 Před 26 dny

    I get not testing the barges or ships .But a fun test I just thought of for like TD would be taking those big SEs and tossing them each into a unit of like empire swordsman or something and just timing how long it takes them to either route the unit or like time to get the unit down to half health. Like obviously both a stegadon and a toad dragon could run through a unit of dwarf long beards but who will break them faster and who will do their dmg faster?

  • @Wardemonxi
    @Wardemonxi Před 4 dny

    Its strange that after repeatedly having to go back and add more unit models to these type of units CA keeps following the same path. They did this with depth guard...remember how they had super low model count initially and were considered trash guard for a very very long time buff after buff until CA finally added more models....... and just recently CA added more models to all the chaos furies too.

  • @jedhaney3547
    @jedhaney3547 Před 28 dny +1

    Are you planning on doing a vid on the RoR's from this dlc?

  • @Einherjer65
    @Einherjer65 Před 19 dny

    I think the Reiksguard vs The Knights of the Black Rose, would go way better for the Black Rose if they had the Iron Resolve buff from the Chapter House in Nuln.

  • @LordSaric
    @LordSaric Před měsícem

    For the Blunderbuss/Grudgeraker fight and cost comparison, the Blunderbusses have 8 more melee attack, 4 more melee def, 8 more weapon strength and 2 more charge bonus. So they've got a slight but near across the board advantage in melee combat. It's just not really what they're there for so it's pointless 90% of the time.

  • @JojoFan46
    @JojoFan46 Před měsícem

    How do you do it like that. I try to do expirments seeing which units are stronger but the enemy lord always gets involved.

  • @SabeCrane
    @SabeCrane Před 22 dny

    Does anyone know which battle map this is? And if there are more completely flat battle maps?

  • @Dhomden
    @Dhomden Před 26 dny

    Blunderbusses were such a neat unique Chorf unit
    Lets hand it out to more factions sigh

  • @r.j.macready
    @r.j.macready Před 28 dny

    Maybe Reiksguard need some tweaking because that is a very interesting outcome.

  • @miickydeath12
    @miickydeath12 Před měsícem

    do you use any mods for these tests? like for the map or stopping lords from getting in the fight?

    • @azizsh9091
      @azizsh9091 Před měsícem

      The map is "Crossroads" and it's in the base game since update 3.0 .. not sure how he's keeping the lord stationary though

  • @RagingFreedom360
    @RagingFreedom360 Před měsícem

    5:35 haha, you said Doo-Doo

  • @adrienwarad
    @adrienwarad Před měsícem +5

    @Zerkovich you didnt use the vortex ability from doomseekers right ?

    • @TheWhiteDragon3
      @TheWhiteDragon3 Před měsícem +1

      I may be misremembering, but except for the RoR the vortex is campaign exclusive after unlocking a tech

    • @adrienwarad
      @adrienwarad Před měsícem +1

      @@TheWhiteDragon3 wait no we see the skill in the stats and the RoR one only has a better ability version

    • @Lukashoffmann94
      @Lukashoffmann94 Před měsícem +1

      They need to charge it first. I think it was 90s in combat before they can use it.

    • @IVIRnathanreilly
      @IVIRnathanreilly Před měsícem

      ​@@Lukashoffmann94yeah, pretty crazy for a unit that fragile.

  • @humantwist-offcap9514
    @humantwist-offcap9514 Před měsícem

    Human Boy Yes-Yes was ragging on the grudge rakers and I don’t really know why? They’re better that one of the best missile units in the entire game

  • @ludwigkoopa3343
    @ludwigkoopa3343 Před 28 dny +1

    You should have tested and compare thunderbarge against all units in the game lol

  • @javierinho6876
    @javierinho6876 Před 20 dny

    You won my Like when said “Defeated by the french, so enbarrasing” 🤣🤣

  • @user-iv4zn6kx5z
    @user-iv4zn6kx5z Před 29 dny

    It's actually sad you didn't make another test for doomseekers but using their spinning ability against exalted bloodletters

  • @lambertainment9618
    @lambertainment9618 Před 11 dny

    How do you test the battles like this. Very cool

  • @jackul2507
    @jackul2507 Před měsícem

    This is a format I really like wathcing, I realize.

  • @steffent.6477
    @steffent.6477 Před měsícem

    Maybe some monster duels for the toad dragon?

  • @x0lopossum
    @x0lopossum Před měsícem

    2:20 ALWAYS MAKE Doom Seekers CHARGE, AND DON'T LET ANYTHING CHARGE INTI THEM!!!

  • @noahrminer
    @noahrminer Před 25 dny

    damn the grudgerakers shoot twice it seems and reload faster

  • @kingzombie2398
    @kingzombie2398 Před 29 dny

    You also didn't use the doomseekers ability which is most likely a big help