Color Variation for Scattered Assets in Redshift Cinema 4D
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- čas přidán 11. 07. 2024
- A quick-ish tutorial for adding color variations to scattered assets in Redshift for Cinema 4D.
Chapters:
0:00 Overview
0:30 Set up geometry to scatter on
0:57 Choose scatter asset in Quixel Bridge
01:32 Set Up Redshift Matrix Scatter
02:54 Add some lighting to the scene
04:21 Add a Random Effector
05:10 Add color variations to the Random Effector
08:16 Use Adobe Color to choose grass colors
Twitter: / cautiouspossum
Instagram: / cautiouspossuminc
HDRI from:
polyhaven.com/
Adobe Color:
color.adobe.com/create/color-...
Quixel Megascans
Maxon Cinema 4D R23
Redshift 3.0.56 - Jak na to + styl
FIREEEEEEE Thanks my dude! this helped me a lot!
No worries!
THANK YOU!!!!
Great tutorial....cheers!
Thanks
Thank you so much!
No worries!
nice work!
Thanks!
This is great, very useful. How do you know all this stuff!
How do you isolate specific areas? Like paths and areas not grass
Awesome tutorial !
I ve got two questions :
How to change noise size and look for differents repartition colors for grass ?
Can i ad vibrate tag on matrix for making fake wind on grass ?
Cheers !
Thanks!
This technique randomizes the color of each of the clones. However if you swap the 'Random Effector' for a 'Shader Effector' you can the use a noise to drive the shading. Customize the noise any way you like. Hope this helps. It's a great question & if I get time later I'll make a quick tutorial on this.
Regarding the vibrate - Adding it to the Matrix won't work. You'd have to use a regular Cloner, bake it & add the vibrate to the individual assets. I think unfortunately it won't give you the effect you're after though. For wind in grass take a look at the Forester plugin or using the C4D hair object to drive grass creation.
Hey there, I've made a short follow up video covering your question regarding the noise. Hope it helps
czcams.com/video/GljCUWBHwxY/video.html
how would I use a image texture to drive the pattern?
it would have been useful to teach and show us what those nodes in between the Color User Data and the RS Ramp do. I've been using the Color User Data directly into the RS Ramp before with similar results, and I'd like to know why you added the Color to HSV and the Vector to Scalar. Maybe think about, for your next tutorial, to isolate and show the result of each node. Thanks
Thanks for the suggestion! I do tend to sometimes brush over details so maybe I should look at doing a deeper dive on those nodes. Cheers!
Hey there, I've made a short follow up video covering your question regarding the nodes. Hope it helps czcams.com/video/GljCUWBHwxY/video.html
@@CautiousPossum thanks a lot! For some reasons I’ve only got the notification now about your reply! I’ll take a look at your follow up video now! Cheers!
Hey, great tutorial man! I have an animation of a lot of flowers growing and with this method the color of every object changes every single frame. Do you know how to solve this?
That's strange. I've never had that happen in animated scenes. Happy to help, message me here and we can talk further cautiouspossum.com/contact/
a bit late but you just need to cache the matrix
i can't get it to work in node materials. can you tell me how to do it? because the output is black
Can RS matrix work with dynamics? Rigid body/collision?
Good question - In theory it should, give it a go. I'm away from my workstation at the moment so can't test it unfortunately.
@@CautiousPossum I tried and it did not work. :(( Or I'm doing it wrong. Let me know if you managed to add dynamics to the scatter instances. TY!