Matt Johnston
Matt Johnston
  • 17
  • 50 272
Lighting Cat Canyon Tutorial - Cinema 4D Redshift
A quick look at the lighting setup for the Cat Canyon scene used in my Natural Scattering Tutorial. A somewhat back lit, cinematic look with a smattering of volumetric lighting.
Chapters
0:00 Introduction & Setup
0:49 Dome Light
1:01 Area Lights
1:50 Redshift Environment
2:51 Conclusion
Natural Scattering in Cinema 4D Part 1 - Rocks Debris Cats
czcams.com/video/doi6Wi75D50/video.html
Free Cats Model
www.cgtrader.com/free-3d-models/animals/mammal/cats-statuette
HDRI
polyhaven.com/a/venice_sunset
Natural Scattering in Cinema 4D Part 2 - Leaves Sticks Debris
czcams.com/video/t0TqwhT0agk/video.html
Color Variation for Scattered Assets in Redshift Cinema 4D
czcams.com/video/rnzkjY9wyMk/video.html
Cautious Possum on Instagram
cautiouspossuminc
zhlédnutí: 1 213

Video

Nigel's Naked Jetpack
zhlédnutí 218Před 2 lety
Every time Nigel has to try something new he has to do it naked unfortunately... Animation WIP: Cinema 4D Turbulence FD Redshift Cautious Possum on Instagram cautiouspossuminc
C4D Nugget #2 - Adobe Illustrator Path to Cinema 4D Spline
zhlédnutí 4,1KPřed 2 lety
In this quick tutorial (Nugget) we'll show you how to take an Adobe Illustrator Path to Cinema 4D, for use as a spline etc.
C4D Nugget #1 - Reference Video in the Viewport
zhlédnutí 5KPřed 2 lety
In this quick tutorial (nugget) we'll look out at how to use a video clip as a reference in the viewport in Cinema 4D.
Follow Up - Color Variation for Scattered Assets in Redshift Cinema 4D
zhlédnutí 1,4KPřed 2 lety
A quick look at answering some viewer questions from the previous Color Variation tutorial: What are the nodes between the Color User Data & the Ramp? How can we change the noise size of the color variations? 0:00 Overview 0:48 Color to HSV & Vector to Scalars? 2:08 Changing the Noise Size of the Variation? 3:50 Wrap Up Original Tutorial: Color Variation for Scattered Assets in Redshift Cinema ...
Natural Scattering in Cinema 4D Part 2 - Leaves Sticks Debris
zhlédnutí 2,2KPřed 2 lety
Part 2 of the Natural Scattering Tutorials. In this tutorial we'll take a look at scattering leaves and sticks in a simple forest scene using particle emitters in Cinema 4D. Scattering and set decorating natural objects driving you up the wall? Simply hose down the scene the natural way! Make it rain. Chapters 0:00 Introduction 0:40 Set up Displaced Geometry as Particle Collider 2:55 Add Dynami...
Natural Scattering in Cinema 4D Part 1 - Rocks Debris Cats
zhlédnutí 3,2KPřed 2 lety
In this tutorial we'll take a look at scattering various natural assets using particle emitters in Cinema 4D. Scattering and set decorating natural objects driving you up the wall? Simply hose down the scene the natural way! Make it rain. Chapters 0:00 Introduction 1:10 Scatter Large Rocks 4:38 Scatter Medium Sized Rocks 5:41 Scatter Small Rocks 7:38 Conclusion Natural Scattering in Cinema 4D P...
C4D Redshift - Surreal Night Forest Tutorial ft Baby Yoda & Vertigo Camera Move
zhlédnutí 11KPřed 2 lety
In this tutorial we'll take a look at creating a small fantastical nighttime forest scene in Cinema 4D and Redshift. We'll use Steakosaurus's Baby Yoda rig. We'll cover adding trees, moss, flowers from Quixel Assets. We'll drop in some atmospheric floaters to give it a surreal sci fi feel. To finish off we'll add a cool Trombone (Jaws aka Vertigo) camera move. Baby Yoda - Steakosaurus www.turbo...
Quickly Cutout Atlas Assets - Cinema 4D Speedtree Redshift Quixel
zhlédnutí 3,6KPřed 2 lety
Use Speedtree's leaf cutout tool to quickly isolate and deform atlas assets, bring them back in to Cinema 4D and set up Redshift shaders. Color Variation for Redshift Cinema 4D Tutorial czcams.com/video/rnzkjY9wyMk/video.html Chapters 0:00 Overview 0:32 Choose Atlases in Quixel Bridge 1:13 Set up the plant template in Speedtree 2:35 Use the Leaf Cutout tool to isolate the plant atlases 5:50 Ass...
The Rhythm of Chaos
zhlédnutí 116Před 2 lety
A love affair that burns itself into extinction. Like a sausage roll you forget in the oven. The crackle, the pop, you can’t make it stop. More sozzy rolls til’ you drop. Words by alan.drumgarcia Tunes by soundcloud.com/barratt-henry Pyro volume built in Houdini Rendered in Redshift for Cinema 4D
Gapping it
zhlédnutí 146Před 2 lety
Gapping it after asking the kererū if his weight stops him flying vererū farerū. The kererū is a large bird with irridescent green and bronze feathers on its head and a smart white vest. The noisy beat of its wings is a distinctive sound in the forests of Aotearoa. Also known as a New Zealand wood pigeon. Rendered in Redshift for Cinema 4D.
Color Variation for Scattered Assets in Redshift Cinema 4D
zhlédnutí 17KPřed 2 lety
A quick-ish tutorial for adding color variations to scattered assets in Redshift for Cinema 4D. Chapters: 0:00 Overview 0:30 Set up geometry to scatter on 0:57 Choose scatter asset in Quixel Bridge 01:32 Set Up Redshift Matrix Scatter 02:54 Add some lighting to the scene 04:21 Add a Random Effector 05:10 Add color variations to the Random Effector 08:16 Use Adobe Color to choose grass colors Tw...
C4D Shed Mockup with Build Timelapse
zhlédnutí 387Před 3 lety
A shed I mocked up in C4D and figured I should build it for real too. 2hrs in Cinema, 12 days for build haha.
Nigel's Road
zhlédnutí 72Před 4 lety
You threw four wheels at me... now you’re gonna need two wheels to walk. If you’re going to try and hit me, you better be sure your brake lines haven’t been thoroughly chewed first. Animated in Cinema 4D. Rendered in Octane.
The Experiment 2018 - Korshis Possum
zhlédnutí 48Před 5 lety
Had a little crack at Cinema 4D and Octane to create this animation for Monster Valley's The Experiment 2018. Music: Eyeballs by Black Science blackscience.bandcamp.com/ Cave based on amazing C4D Octane tutorial by Rhett Dashwood. czcams.com/video/Y0xloAAiOMg/video.html
Old Salt -Short Film Trailer
zhlédnutí 97Před 11 lety
Old Salt -Short Film Trailer

Komentáře

  • @DesmondHolt
    @DesmondHolt Před 11 dny

    Savage 🎉

  • @essodyer3014
    @essodyer3014 Před 4 měsíci

    Best tutorial I have watched for a while! Thanks mate!!

  • @damienr7463
    @damienr7463 Před 8 měsíci

    Hi! Try increasing the “Steps per Frame” in the Expert tab of the Dynamics Tab in the Project Settings. Thats should be fix the problem of particle falling trhough the plane.

  • @tsukki_g7
    @tsukki_g7 Před 9 měsíci

    THANK YOU

  • @nevraXmike
    @nevraXmike Před 9 měsíci

    THANK YOU!!!!

  • @3D_Blender_C4D
    @3D_Blender_C4D Před 10 měsíci

    Nigel has got the sauce.

  • @bpmotion
    @bpmotion Před 11 měsíci

    Looks like the .AI version you export doesn't matter anymore.

  • @mohamadrizky7195
    @mohamadrizky7195 Před 11 měsíci

    Thanks a lot!

  • @eslammahmoud5628
    @eslammahmoud5628 Před rokem

    i can't get it to work in node materials. can you tell me how to do it? because the output is black

  • @nellomaxim
    @nellomaxim Před rokem

    How do you isolate specific areas? Like paths and areas not grass

  • @liamconway9953
    @liamconway9953 Před rokem

    My man, that outro! Holy shit hahaha

  • @sebastiendaniel5794

    Super helpful! Thanks Matt :D

  • @adamfilip
    @adamfilip Před rokem

    how would I use a image texture to drive the pattern?

  • @rawandrendered
    @rawandrendered Před rokem

    Hey Matt, I can't be certain to the benefits of those extra nodes, but part of the issue here is using the random effector to drive color variation, since it uses negative values (-100% to 100%) so anything below zero will be clipped to black. This is why you're seeing so much of the blue/green of the ramp at 1:25. Instead, you could (a) use the random effector to drive the randomness in PSR and use a separate effector (or field) to only drive color values from 0-100%. Or (b) you could use two ramp nodes between the Color User Data and the Material - the first ramp being black and white, while the second being your desired color values. Then you can use the first ramp to adjust and remap the colors in the second ramp to get the desired distribution. The multiply node example only works if you have a good distribution of colors to begin with, which is why the GeometryID (instead of RSMGColor) seems to work. But the GeometryID node isn't reliable and often produces different results between the RS RenderView and C4D Picture Viewer. If the color distribution is poor to begin with, the multiply node would only move the values up and down the ramp, producing only reds/yellows etc.

    • @shanemckenzie3862
      @shanemckenzie3862 Před rokem

      Or : Color User Data > Default Ramp > Change Range > Color correct/hue. Changing the value of the New Range Max on the Change range can specify the amount of hue shift. The color correct would be in between the diffuse color and material. Seems to work with saturation level to. Just a thought.

  • @Birkkromann
    @Birkkromann Před rokem

    Wouldn't checking "render instances" in the emitter have increased the speed a lot? And regarding scattering on the displaced surfaces, just use the displacement modifier instead of doing it at render time 😊

  • @MattWhittingham
    @MattWhittingham Před rokem

    This is great, very useful. How do you know all this stuff!

  • @MattWhittingham
    @MattWhittingham Před rokem

    Thanks for this Matt. When would you recommend using Atlas (never heard of them until some of your tutorials) vs a full 3D model? I used an Atlas for the moss on log (from the Baby Yoda video) but its pretty time consuming

  • @sn00ze46
    @sn00ze46 Před rokem

    Thanks for this tutorial man. I'm struggling a lot with the export of materials from Quixel Bridge to redshift, I'm always getting a error. Any idea how to fix this?

    • @MattWhittingham
      @MattWhittingham Před rokem

      Me too. Looks like it’s an issue with latest redshift or c4d. Had to revert to manual

  • @scarabrae
    @scarabrae Před rokem

    Great tutorial....cheers!

  • @andershattne
    @andershattne Před 2 lety

    That whole quixel bridge asset library is subscription based $$, right?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      With a Free Epic Games subscription you have access to the entire Quixel library. From there you can use Bridge to export assets to a bunch of different DCCs. My understanding is, legally, any asset you use from the library is supposed to end up back in Unreal Engine. That is unless you pay for the library.

    • @andershattne
      @andershattne Před 2 lety

      @@CautiousPossum with the free set up you're supposed to use it only with unreal, but you're saying I can export to C4D with quixel bridge anyway?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      @@andershattne Yes. As long as your intention is to use the asset in Unreal for the finished product you can export from Bridge to a number of different packages.

    • @andershattne
      @andershattne Před 2 lety

      @@CautiousPossum thanks a lot! I've been way behind with the unreal world!

  • @albancontrepois
    @albancontrepois Před 2 lety

    thank you bro !

  • @DeibydPerez
    @DeibydPerez Před 2 lety

    It's the best I've seen. Thank you very much for sharing

  • @lanzsantos_
    @lanzsantos_ Před 2 lety

    Can RS matrix work with dynamics? Rigid body/collision?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Good question - In theory it should, give it a go. I'm away from my workstation at the moment so can't test it unfortunately.

    • @lanzsantos_
      @lanzsantos_ Před 2 lety

      @@CautiousPossum I tried and it did not work. :(( Or I'm doing it wrong. Let me know if you managed to add dynamics to the scatter instances. TY!

    • @DesmondHolt
      @DesmondHolt Před 11 dny

      ​@lanzsantos_ use a cloner if u need dynamics. Matrix is only transform data, I don't think it considers objects. Rs object tab is referring to the objects not the matrix. Cheers.

  • @dennisphang9373
    @dennisphang9373 Před 2 lety

    Brilliant work! You have a new subscriber. Any way you can share the FBX with us? :)

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Hey thanks Dennis. I'm hesitant to share a modified version of something I didn't create. Reach out to @Steakosaurus (link in the description). If he doesn't mind I'll share it with you. Cheers

  • @flaviomasson
    @flaviomasson Před 2 lety

    incredible!!

  • @ktor1488
    @ktor1488 Před 2 lety

    Amazing!!

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Thanks

    • @ktor1488
      @ktor1488 Před 2 lety

      @@CautiousPossum You are can share link with file “atlas moss” in c4d?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      @@ktor1488 Create an Unreal account. It's free. That gives you access to the Quixel Megascans library. Here is the link quixel.com/megascans/home?search=fringe&search=moss&assetId=shrkeiwi2

  • @annasnezhnaia8311
    @annasnezhnaia8311 Před 2 lety

    )))))))))))))))🤣

  • @carloshidalgo3186
    @carloshidalgo3186 Před 2 lety

    FIREEEEEEE Thanks my dude! this helped me a lot!

  • @albertodg20
    @albertodg20 Před 2 lety

    You re awesome!

  • @rawandrendered
    @rawandrendered Před 2 lety

    Thanks for this. 🙏You can also use the command "Polygon Groups to Objects" in C4D to split out all pieces in one go - instead of U-P.

  • @infinitefx10
    @infinitefx10 Před 2 lety

    Thank you so much!

  • @MyAkezhan
    @MyAkezhan Před 2 lety

    Thank you!

  • @MaviAraba
    @MaviAraba Před 2 lety

    You are doing great job bro. Subscribed.

  • @MaviAraba
    @MaviAraba Před 2 lety

    which version of c4d are u using?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      This tutorial was done with R23

    • @MaviAraba
      @MaviAraba Před 2 lety

      @@CautiousPossum so did u upgrade ur c4d or switched to blender?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      @@MaviAraba Yeah, I use various versions of C4D and sometimes Blender.

  • @notharsh
    @notharsh Před 2 lety

    How can I get Post Process AOV in Redshift

  • @MattWhittingham
    @MattWhittingham Před 2 lety

    another very useful tut. hope you do more!

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Thank you. I hope to do more one day! When time allows

  • @MattWhittingham
    @MattWhittingham Před 2 lety

    This is fantastic...just learning Redshift so this is a great showcase of what it can do in the hands of an expert!

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Cheers! I’m still learning too but thanks for kind comment!

  • @igotchuclub5169
    @igotchuclub5169 Před 2 lety

    Thank you for this tutorial :) you made this really easy to follow

  • @alecs3473
    @alecs3473 Před 2 lety

    Nice tut, and thank you for the floaties!!!

  • @lcespedesga
    @lcespedesga Před 2 lety

    Hey, great tutorial man! I have an animation of a lot of flowers growing and with this method the color of every object changes every single frame. Do you know how to solve this?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      That's strange. I've never had that happen in animated scenes. Happy to help, message me here and we can talk further cautiouspossum.com/contact/

    • @nuncatto
      @nuncatto Před 2 lety

      a bit late but you just need to cache the matrix

  • @iRoiviariO
    @iRoiviariO Před 2 lety

    Cool tutorial

  • @jakejakejakejakejakejake

    Love your work, homeboy! Keep that content coming! <3 X

  • @tiagocardoso4434
    @tiagocardoso4434 Před 2 lety

    Awesome, do more of this videos they are sper cool ;)

  • @FuriousCreeper
    @FuriousCreeper Před 2 lety

    Omg I was looking for this feature for liieral ages! THANKS :DDD

  • @lowmoon9025
    @lowmoon9025 Před 2 lety

    Mate. I've wanted tutorials like yours for years. Beautiful, artistic results explained with clarity and confidence. I'd sign up for a Patreon today if you had one. Great work and thank you for sharing.

  • @HuyLe2607
    @HuyLe2607 Před 2 lety

    Is there any chance you could show us how to setup the lighting like in your tutorial? It looks amazing.

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Thanks! Yeah sure, if I get a moment over the next few days I'll throw something together

    • @HuyLe2607
      @HuyLe2607 Před 2 lety

      @@CautiousPossum Much appreciate man. Keep it up

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      @@HuyLe2607 Here you go czcams.com/video/9OP70dlcbPI/video.html

    • @HuyLe2607
      @HuyLe2607 Před 2 lety

      @@CautiousPossum Omg. I can't thank you enough. Happy holiday man!

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      No worries, merry Xmas

  • @canoksas2979
    @canoksas2979 Před 2 lety

    awesome!

  • @cheeseduckpan_studio
    @cheeseduckpan_studio Před 2 lety

    I'm enjoying your video. Can you make a tutorial about the furry character?

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Is there a particular aspect of the character creation you’d like to learn? It would be a long tutorial if I documented the whole process but if there’s something more specific I’d be happy to cover that for you?

  • @rewwhiskas4234
    @rewwhiskas4234 Před 2 lety

    Thanks for this!

  • @andrearusky
    @andrearusky Před 2 lety

    Great, thanks for this follow up. I used other methods in the past to get around that problem of some of the ramp colors not showing up. I remember there was an old but good tutorials using other nodes to get better results with the color randomness. I’ll try to find it and post it here. Cheers

    • @andrearusky
      @andrearusky Před 2 lety

      OK. I think it was this tutorial, he basically just use a simple math multiply node to increase the spread of the colors in the ramp: czcams.com/video/TXl1a0fmzT8/video.html

    • @CautiousPossum
      @CautiousPossum Před 2 lety

      Awesome thanks! Will check it out