#C4DQuickTip

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  • čas přidán 24. 05. 2023
  • In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to add random color to MoGraph clones in Cinema 4D. You will learn, why the colors are too dark by default and how you can solve this. Furthermore, Jonas will explain how to use MoGraph color in materials for Standard/Physical as well as for Redshift.
    Free assets from the Cinema 4D Asset Browser used in this Quick Tip:
    Aluminum - Brushed Rad - Texture
    Parquet 03 - Bamboo - Planks
    Recorded in Cinema 4D 2023.2.
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Komentáře • 9

  • @BrennenAlexander
    @BrennenAlexander Před rokem +1

    Amazing, thanks!

  • @Jaaaaaaaaaaaaaaay
    @Jaaaaaaaaaaaaaaay Před rokem +1

    Superb... lot of people fall into the minimums trap !

  • @YasminGeorge1
    @YasminGeorge1 Před rokem +1

    like music to my ears

  • @bhavana01123
    @bhavana01123 Před rokem

    DUDE! This is essentially, the exact Q I asked during our ATT sesh today - How'd you know? Very useful - cheers Jonas, and also, not Jonnas too - since he dove on the Q-grenade during today's live. Danke and ευχαριστώ

  • @Vmshipe
    @Vmshipe Před rokem +10

    The random colors are one thing, but how do you control the actual colors? Say I want specific colors used but still assigned randomly.

    • @NotTheLarryDavid
      @NotTheLarryDavid Před 9 měsíci +2

      In Redshift you’d go from a Color User Data node with the Mograph Color enabled to a Ramp node where you can select the colors you want to remap.

  • @crazyAlexander23
    @crazyAlexander23 Před rokem +1

    is there a way to bake the colours to a map or create materials from the random generation?

  • @inaginagisasa
    @inaginagisasa Před 8 měsíci

    What if I only want to customise two colours for regular interaction? For example, Red-Blue-Red-Blue-Red-Blue-Red-Blue?

    • @matik__1
      @matik__1 Před měsícem

      put two seperate objects under the cloner object with seperate materials, change the cloner to either random or iterate mode.