Fighting Games Are Not Hard

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  • čas přidán 25. 07. 2024
  • Ok, they definitely are hard but hear me out.
    Fighting Games aren’t necessarily more difficult or complicated than other multiplayer genres such as First Person Shooters or MOBAs, they have just been plagued with a ton of issues that have held them back from being as popular as they once were, and I feel like you can boil these issues down into 3 main problems.
    In this video, I will go in depth into these issues and detail how they have affected the Fighting Game Genre over the years, and how developers are now attempting to fix them with the next generation.
    Timestamps:
    00:00 Intro
    00:20 Online Functionality Sucks
    02:55 You're Expected to Just "Know" Things
    05:08 There's Nothing to Do
    07:38 The "Bridge" Segment
    09:35 Rectifying Online Functionality
    10:36 Rectifying Unintuitive Game Mechanics
    11:55 Rectifying Lack of Content
    13:22 Outro
    Analysis: Why Rollback Netcode Is Better by ‪@CoreAGaming‬ :
    • Analysis: Why Rollback...
    Netcode Explained: The GOAT Article for Understanding Fighting Game Netcode Now Exists; Read it by ‪@SupermanSajam‬ :
    • Netcode Explained: The...
    Chun-Li Thumbnail Art by @SpunkyRamaz on Twitter:
    / 1
    Twitter: / ardrid_
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Komentáře • 1,9K

  • @Ardrid_
    @Ardrid_  Před rokem +251

    Thanks for all the comments and likes guys, really appreciate it :)

    • @MartinDemario
      @MartinDemario Před rokem +6

      Good vid tho

    • @mikejonesnoreally
      @mikejonesnoreally Před rokem +3

      @ 7:02 No, that's not a fact. It's not true for me, for example. You also left out a ton of modes that exist in single player but it's dependent on the game. One common mode you left out though is Survival.. @ 8:14 No, it really didn't. If you were playing them actively, there were always new games and they all brought something a little different to the table, the truth is Fighting Games aren't for everyone. It takes real effort to level up because you do it via *experience* not *experience points.* The exploration doesn't lie in roaming around taking out countless jobber enemies so that you can eventually find something that will add 2% to your kick their ass now button. Instead it lies in finding out all the situational abilities and combinations of abilities your character is capable of. Fighting Games focus 100% on the combat (i'm not including 3-d games here) and it's the deepest that can be found. Depending on the game, the amount of options you have are comparatively *limitless.* So, to a player who sees value in that, it's worth the price of any other game and we'll play it more and for far longer than most will play those other games. Value is subjective anyway. Performance is not. If enough people see value, there will be market. They've never stopped making Fighting Games since Street Fighter II started it all going. :3 @ 9:12 Also wrong. Fighting Games have always *been* obscure. At least far more so than other genres. We're used to it. Do you have ANY clue how many new Fighting Games are released just every month??!! Availability can even outstrip demand, but that's a different issue. There is no lack of companies perfectly willing to spend LOTS to make a popular Fighting Game! :D

    • @Ardrid_
      @Ardrid_  Před rokem +5

      @@mikejonesnoreally That is true, Survival does exist, but it doesn't offer the same quality of content is say Weapon Master mode in SC. Weapon Master forced you to interact with certain elements of the game in order to progress (eg. some levels can only be beaten by killing the enemy with a wall combo), and thats generally what I mean: Modes that have the express purpose of teaching the player the games mechanics, and although Survival mode is a great extra it serves pretty much the same purpose as Arcade mode where you're fighting AI controlled opponents under the same conditons as regular VS matches.
      You make a point though that Survival should've been mentioned in some aspect, but it doesn't neccesarily disprove my point.

    • @mikejonesnoreally
      @mikejonesnoreally Před rokem +2

      @@Ardrid_ i'll just take your first sentence, because to me Survival mode *does* offer *more* "quality of content" than the Weapon Master mode (which i have played) but that's subjective. The fact that you think you're "fighting AI controlled opponents under the *same* conditions" demonstrates that you really don't value Survival Mode as much. If you did you would know that there is one really important difference in that you are doing it all with one life bar. There can be more choices and more meaningful choices for me in a game of Street Fighter V Survival, than in any game of SC that i've played. i just disagree with your basic premise that Fighting Games aren't good as they are. Sure new things will get tried and be great, that's the beauty of the focus of Fighting Games, but that's *always* been true and has gotten us to where we are now. i feel you misrepresent the amount of actual single player stuff in Fighting Games but that can be arguable since it *really* varies from game to min-game to game. :3

    • @shinryuzero
      @shinryuzero Před rokem +6

      No matter what gimmicks a fighting game will have, it will remain obscure, like it was. The problem with people who analyze "Why Fighting Games are not Popular, etch." is that they DON'T EVER mention the REAL ISSUES of getting into a fighting games. I'll say it bluntly - Fighting Games are for people who actually have skills, dexterity and the will much higher than that of any games, much higher than any FPS or MOBA. Another greatest drawback of getting into a fighting game is the fact that is a 1v1 with another person. You can argue that games like Starcraft or Warcraft, both which are strategy games has 1v1, but like the fighting game genre, they have been replaced by MOBA. But, even those strategy game I have mentioned have coop not like fighting games.
      Playing 1v1 and getting stomp over and over again is not fun for most people. An argument can be said that all games where other people are involved, you can also be stomped, but, when it comes to fighting games, it's almost unrecoverable. A person can definitely feel loosing in a fighting game and majority of people don't like a one sided battle, which Fighting Games are a master of.
      Hence why I say, fighting games are high skill level. Unless something bizarre happen, a high level player in a fighting game will beat a regular guy 100 out of 100, same reason why games like SC and WoW strategy games that does 1v1 have become obscure as MOBA games took over. While in other games like a MOBA and FPS, even it it just 1 out of a hundred, one can have the miracle of beating someone. And that 1% is what drives people to comeback to play.
      Now, the most important reason of all is this: MOBA's and Majority of the popular games of FPS are Free-to-Play.
      Sure, they have skins you can buy, but aside from that, they are FREE. Meaning ANYONE can access them. Fighting games? Nope. The best fighting games are paid. Why would you pay for something that you know that you will be curved stomped anyway. You can argue that in MOBA's and FPS you can still be curved stomped but, these games are group games so there's a higher chance you can still win even if carried and it's much easier to learn. Even if you fail, you will still feel like you contributed in a game vs in a fighting game that you will feel the lose.
      Fighting Game will never be as popular as other genres. That's a hard fact to swallow, and I've accepted that fact a long time ago, as much as I love fighting games. The GAP between a skilled player vs a casual who's just getting into the genre is so wide and hard to close that it will deter the later to pursue. Combine it with the fact that there is a pay wall, and I'm not even including DLC's here yet, vs todays modern popular games such as MOBA's and FPS are F2P, Fighting Games is slowly killing itself.
      If Fighting Games really want to at least see a bit of a change, I would suggest they start making it F2P. If they still continue on the route their doing, then there will be no change at all.

  • @relaxo260
    @relaxo260 Před rokem +1329

    I love how well this genre gatekeeps itself.

    • @odin3442
      @odin3442 Před rokem +243

      It really does. It's almost like they don't want to make money XD

    • @j2sketchy
      @j2sketchy Před rokem +178

      no one gate keeps, we just accept the simple fact that if you want to be good at something you HAVE to put the work in. :)

    • @sspah6870
      @sspah6870 Před rokem +465

      @@j2sketchy the thing is, some people just wanna load up a fighting game and have fun. However it's kinda impossible to do that without "putting in effort". The learning stages of fighting games are unfun and grindy for a lot of people, at that point why bother?

    • @knighttrax4237
      @knighttrax4237 Před rokem +184

      Theres a ton of gatekeepers for no reason. Like don’t they want sequels to their favorite games, why get all defensive when causal players ask for more content than just online? 🤣

    • @j2sketchy
      @j2sketchy Před rokem +42

      @@sspah6870 wait I’m confused, I understand that people want to just “boot up just want to have fun” but why can’t they? Oh I understand they will go to fps who have “other modes” but still require you to shoot your opponent over and over again. Same thing no?(sarcastic btw) I’m taking the piss out of the fact that you call fighting games repetitive despite the fact you having to adapt in each match. And the unfun and Grindy comment is your opinion and I’m not going to argue with that.
      Oh btw did I say anything wrong about if you want to get better you have to put the work in? 🤔

  • @icarusgaming6269
    @icarusgaming6269 Před rokem +516

    I think the beat 'em up campaign is actually a really good idea. You can use enemy types that resist certain moves to introduce concepts one at a time, then test them with "bosses" that are just bots with certain behaviors disabled until you reach the end and must defeat your first actual bot that doesn't hold back

    • @alondite215
      @alondite215 Před rokem +15

      Smash did that with the Subspace Emissary and it was Godawful bordering on unplayable.

    • @biggusdickus2166
      @biggusdickus2166 Před rokem +27

      @@alondite215 stuff like final fight and turtles in time on super nintendo were awesome, A fully fleshed out mode like that would be fun

    • @alondite215
      @alondite215 Před rokem +7

      @@biggusdickus2166 They're fun, but they are also designed fundamentally as different games. They appear similar on the surface, but what goes into actually playing the games is very different.

    • @leandrooliveira3070
      @leandrooliveira3070 Před rokem +2

      Tekken tag tournament 2 has something similar, but it wasn't enough.

    • @guestb8389
      @guestb8389 Před rokem +14

      @@alondite215 The thing is that it can work.
      *Smash just did it awfully.*
      1. Reward using combos and differing play styles. (Don't use simple one-move enemies with health bars that can't be comboed.)
      2. ...
      Honestly that's it. Smash _almost_ redeemed themselves with World of Light, but made it more of a _Creature Collector_ that rewarded strong attacks due to the spirit's differing stats rather than a _Fighting Game_ that rewarded combos.

  • @DaRkLoRd-rc5yu
    @DaRkLoRd-rc5yu Před rokem +245

    The £60 price tag for fighting games is odd as well. As the nature of fighting games it could either be overpriced if you bounce off the game after a few rounds and never play it again. Or it could be the best £60 you can spend in the industry as you can feasibly play 1000s of hours if you like the game and can have fun playing online or at home locally with friends.

    • @s3dghost
      @s3dghost Před 11 měsíci +2

      Be like me... Get the Rom 😏😏

    • @shadysidesmoke
      @shadysidesmoke Před 10 měsíci +9

      That's any game tbh

    • @ninjartist36
      @ninjartist36 Před 5 měsíci +7

      Buy the game at full price
      Realise a character you want to play as is behind a DLC pack
      The character in question was in the franchise from way back

  • @nachosanchez3623
    @nachosanchez3623 Před rokem +34

    any of y'all ever noticed how we've had for decades RPG games struggling to come up with interesting combat mechanics and fighting games struggling to come up with good solo play and expository content? Funny thing huh

    • @Neceroe
      @Neceroe Před 14 dny +2

      Rpg's have came up with interesting mechanics even in the turn based versions with many things that shake up how the combat flows or is fought (bravely default, and persona/SMT for example) the main issue with these is many either only really work due to changes made to the original formula that they may and or may not want to make or are tied to that game for one reason or another and most notebly it takes alot more time to actually innovate something then to just slap the same thing you've done for years on there.

  • @brian_cream
    @brian_cream Před rokem +433

    Funnily enough so many of these problems have been tackled by indie games individually but there's never been a full package fighting game with all of these aspects together. I'm super hopeful for sf6, tekken 8 and project L. I feel like we're looking at the start of the golden age of fighting games right now.

    • @Clairavoya
      @Clairavoya Před rokem +20

      I'm also pretty hopeful for project L, I really hope it's good

    • @XxReavius217xX
      @XxReavius217xX Před rokem +15

      Injustice 2 and MK11 tackled said problems.

    • @TJBlack3.5
      @TJBlack3.5 Před rokem +9

      I assume the worst would happen just so I don't get disappointed when it actually happens

    • @TJBlack3.5
      @TJBlack3.5 Před rokem +3

      Idk how Tekken Force would run in Tekken 8 maps with those graphics. They should make a setting to make the graphics low so that a PS5 or outdated pc could run it

    • @furyberserk
      @furyberserk Před rokem +4

      Tekkenball, Tekken bowl and that beat em up Tekken mode were fire. More games need those. An adventure mode with stats buffs and stuff. I think ki and mk11 had something similar.

  • @lummozz
    @lummozz Před rokem +475

    Your point about just being expected to "know things" is so true. As someone who's tried getting into many different fighting games over the years, I would always get scared away, just because of the sheer amount of frame data I would have to remember. As a newcomer, it's just not worth it at a certain point, when I just want to mess around or have fun with a game.

    • @Makneuro07
      @Makneuro07 Před rokem +82

      You don't need to know frame data just learn from experience

    • @splitsecond7289
      @splitsecond7289 Před rokem +10

      If tekken, Just remember your fast moves and if you feel the the opponent's move use to attack you is slow to recover, try the fastest one you got, then after that, try your move that is not fastest than the first one and if it connects, its good. And playing fighting games need experience, every game need experience. I don't know about LoL 5 years ago when my friends shows it to me, i'm too confused on what's happening and now I can make a review on the game and look for mistakes and good plays.

    • @eduardoserpa1682
      @eduardoserpa1682 Před rokem +17

      In reality, you don't need to know frame data, specially because things tend to be more standardized in most games of the last 10~15 years, except for Street Fighter 4 and 5.
      On offense: there's 0~1 moves you have that are positive, so you're incentivized to use them to restart your pressure at low risk. There's usually 1~2 moves you should NOT use to end your pressure because they're VERY negative. That's all.
      On defense: almost everything is slightly negative, so it's your turn after you block. There are usually 0~1 exceptions that are positive, so it's risky to press a button after blocking them. There's 1~2 moves that are VERY negative, so you should try to punish if you're in range. That's all.

    • @NeonAstralOfficial
      @NeonAstralOfficial Před rokem +67

      @@Makneuro07 Casual gamers who begin in FG aren't ready to sit through 20 losses for 1 win online, to understand 1 matchup out of 40 characters. People like winning to stick around (dopmine)Team games provide a better chance like CSGO ect

    • @Lilybun
      @Lilybun Před rokem +26

      @@NeonAstralOfficial In csgo its possible to find bad players to play with and against as a new player. The game being free and having lootbox gambling ensures theres always new people trying it out. Fighting games lack similar playerbase at the lower end that you can learn against.
      More importantly shooter games are easy to learn difficult to master mechanically. If you can click "launch game" you can use that same mouse clicking skill to win in a shooter game - the path to improving your clicking speed and precision is obvious and doesn't require any research to find out thats what you should be doing. Meanwhile in fighting games every single thing you can learn is new and abstract e.g. knowing how to throw a punch doesn't inform or naturally flow into learning grabs, blocking, combos or special moves - they're all discrete actions to be learned separately. Learning even a single character's moveset in a fighting game through trial and error alone is a fool's errand

  • @aka_hisoka
    @aka_hisoka Před rokem +63

    My actual problem is that i play an old game online where everyone seems to be a master. It's hard to learn when you're constantly beaten without knowing how to react. And as you said, they're games, supposed to be fun. I always give another try, but there are days when i enter one match, got beaten as if i was playing against a pro, then simply close the game to not open it till another day.

    • @alexandermckay9521
      @alexandermckay9521 Před rokem +2

      Fighting games aren’t something you can learn, they either click with you or they don’t. I’ve been playing everything from DOA to Street Fighter my entire life. None of these tutorials or guides have ever helped me get better.

    • @cesarcampos8746
      @cesarcampos8746 Před rokem

      @@alexandermckay9521 wow look it's the kung fu master. Yeah you can learn them, go take pride in something useful instead of humble bragging about a video game.

    • @darealquest
      @darealquest Před 11 měsíci

      Literally me in jjba hftf now i just play brawlhalla because other new people play it aswell

    • @water1374
      @water1374 Před 9 měsíci +12

      @@alexandermckay9521 That's an absolutely ridiculous statement, no one ever picked up a fighting game and instantly understood every combo, mechanic, and every single nuance between the characters and their variations. Sure, you could argue that some people have innate advantages when it comes to reaction time or the speed at which they learn, but fundamentally, most of what makes up a "good player" is learning, practice, and the experience of getting their ass beat and learning from that too rather than dropping the game.

    • @dontbothertoreply9755
      @dontbothertoreply9755 Před 8 měsíci +2

      Exactly, and honestly is kind of boring hundreds of moves and just a few are used, besides revolves around juggling your opponents or trapping them, the game turns from a fighting experience with Styles, Powers, techniques, lore etc into a footsies contest and you are always out of control unless you copy that boring playstyle, it does not worth it, honestly Tekken 8 and SF 6 both look same as always and the absurd weight, a shitty fighting game like MKXI weights more than the Witcher 3 expansion included, that's stupid.

  • @Vaith
    @Vaith Před rokem +130

    i think a helpful mode would be like an rpg lvling mode, where you start with very basic moves and as you progress through campaign lvl up and get morr moves to use until by the end you are a fully kitted figther. this allows the player to learn the game at a pace thats more easily digestible rather than starting out with every move and being overwhelmed.

    • @sorarivers8667
      @sorarivers8667 Před rokem +12

      Ok this sounds actually awesome. I'd play that, sounds fun and less stressful/overwhelming.

    • @ExeErdna
      @ExeErdna Před rokem +1

      That's how DFO works you don't have your whole kit. Yet I know players would STILL skip a helpful mode like that and still get mad the game "didn't help them enough"

    • @Azure9577
      @Azure9577 Před rokem +3

      This is the correct approach, have a good campaign which teaches the player bit by bit
      Its how i learned dissidia 012 final fantasy, which is probably the only fighting game to successfully do that

    • @notproductiveproductions3504
      @notproductiveproductions3504 Před rokem

      Then you get accused of using the leveling system to cheat at pvp (Injustice 2)

    • @Azure9577
      @Azure9577 Před rokem +6

      @@notproductiveproductions3504 he's not talking about something like that
      A rpg type campaign where the character starts out weak and has many of his moves locked, completely seperate from the actual multiplayer/ free battle/ arcad matches
      The leveling system cannot be used to cheat at PvP because its not there

  • @alias7goldenletters
    @alias7goldenletters Před rokem +70

    Main issue honestly is that people, me included are not willing to spend a week repeateadly learning a full move list in training mode before even starting to play online because its so boring and unsatisfying to play by pick up, while other games usually can be played and learned by pick up, its really hard to know what you are doing without training mode or tutorial mode, or even without reading pages of boring text in a fighting game. (also no joke im getting a hitbox delivered and i never owned a stick before lol)

    • @nok4799
      @nok4799 Před rokem +26

      No joke, I tried playing fighterz, I was bombarded with text boxes, saw the moves list and the mechanics and I just said "yeah, nevermind."
      I just get reminded why I don't play fighting games💀

    • @silviuchertes9464
      @silviuchertes9464 Před rokem +17

      You don´t need to learn a characters full move set before starting to play, that´s a very inefficient way of learning.
      Learn the basics than play, after awhile learn another thing and play some more, add things to your skill set over time.
      For example, if you study for an exam you don´t read a whole book from beginning to end and hope to memorize everything, you take it on chapter by chapter.
      The same thing applies to learning fighting games or anything else.

    • @stylesheetra9411
      @stylesheetra9411 Před rokem +30

      This lmao
      People that only play fighting game dont know this, but the vast majority of the players don't think the training mode is a game mode

    • @mildsome9713
      @mildsome9713 Před rokem +4

      guile has 2 moves bruh

    • @bargainbincatgirl6698
      @bargainbincatgirl6698 Před rokem +2

      Fun fact, you don't need to be in training mode or learning for a week before going online.
      You only need to known like 2 of the best buttons to press, a basic combo, block and how to move in the screen and you're ready.
      The problem is that no fighting game tell you that, because unintuitive mechanics.

  • @yygamma3905
    @yygamma3905 Před rokem +150

    Playing fighting games is like playing chess without knowing how the pieces work

    • @thonato295
      @thonato295 Před rokem +3

      this^

    • @joedatius
      @joedatius Před rokem +30

      and just like playing chess you can't do much until you learn how to play, do you inherently know the rules of chess or how every piece moves before learning it? no so why would any fighting game be different.

    • @thepikminbrawler1746
      @thepikminbrawler1746 Před rokem +19

      @@joedatius mmm yes comparing a centuries year old game to an entire videogame genre to demonstrate why accessibility isn’t necessary. Yep that’ll show em

    • @joedatius
      @joedatius Před rokem +17

      ​@@thepikminbrawler1746 The OP comment is literally doing the same thing because thats what an analogy is. sorry you couldn't understand it but the point of my comment is how you can't start a game you never played before and except to know how the game works.
      where the did you even read me say anything about accessibility or being against it, why would i be against it??
      accessibility is about making rules understandable and helping a player get a grasp on them and the more fundamental parts of a game. stuff like clear and understandable tutorials, informative practice modes, single player content to allow people to gain some affinity with how a game even plays and various options for your UI and sound that can help you understand mechanics and improve your individual readability.

    • @bnashtay2278
      @bnashtay2278 Před rokem +3

      Exactly why they are fun, you will eventually learn every piece and how to utilize or beat em. Blazblue is my personal favorite because there is so much to learn

  • @EmergencyChannel
    @EmergencyChannel Před rokem +25

    The problem with fighting games is there is no onboarding process, I buy the game, never played a fighting game ever, hit quick play and promptly get stomped in 10 seconds by some random online. Arcade mode AI is rarely representative of actually fighting another person. The people that suck and are trying to learn the game are gone within the first 6 months, leaving only the veterans.

    • @chrisville004
      @chrisville004 Před 5 měsíci

      People under estimate the usefulness of practice mode I played fighting games for years before I really learned how to play people dong have the time or patience to learn

    • @The4stro
      @The4stro Před měsícem

      funny, exactly the same thing happened to me when i tried battlefield one time

    • @channel45853
      @channel45853 Před 29 dny

      @@The4stro I tried BF 3 online and didn't like it too much but then I tried BF 1 and it made me look at multiplayer games with a whole new respect for their artistic value if immersion is maintained. (So no goofy doofy anime skins or whatever and a great soundtrack)

  • @rinaldoturconi6008
    @rinaldoturconi6008 Před rokem +384

    Its been a while since figting games have felt like actual games and not just vs mode platforms, SF6 really gives me hope for fuller more inviting experiences on the future (strives "story mode" being just a movie was so so dissapointing btw) Great video man, insta subscribe :)

    • @ratedr7845
      @ratedr7845 Před rokem +17

      it's good that the story mode is just a movie

    • @tacobread3
      @tacobread3 Před rokem +3

      Your betting on street fighter 😂
      It’s an overrated version of 4

    • @jakesimpson3373
      @jakesimpson3373 Před rokem +33

      @@tacobread3 Bruh why do you have to be so negative, the game isn’t even out yet, and it clearly has way more content than 4

    • @dkrivs7705
      @dkrivs7705 Před rokem

      @@tacobread3 shut up gramps

    • @robloxazo
      @robloxazo Před rokem +7

      Guilty gear xrd had a great story mode and it was just a movie too, shoving gameplay into it takes the risks that MK and Street fighter v has taken of having the need to accommodate for a chapter where you stick with one character or making characters fight when it’s inappropriate and it causes the story to be much worse than guilty gear’s (as convoluted as it might be)

  • @Parelf
    @Parelf Před rokem +70

    I like the Tale of Souls in Soul Calibur 3 a TON. It makes combat feel like there is a goal you work towards, even if the balance quickly becomes evil no-hit challenges every fight. I like the challenge regaurdless, since I like having my wins and losses have larger impact overall. (Imagine an RTS where you control 5 units, and each unit reprisents a character. When that character touches the enemy character, you go into a normal fighting match, and your health carries over, with your enviroment giving buffs and debuffs.)

    • @Parelf
      @Parelf Před rokem +8

      I'm gonna reply to my own message to highlight it as being something I REALLY hope they do again.
      Fusing RTS with FIghting Games is a thing I call a stroke of genius. Your SKILL can make your 1 man army (Your Main) against the swarm of low health grunts that come 3 at a time (Each going down with one KO, and a different one with a different appearance) feel justified and fair, since YOU worked for those wins! The POWER of struggling to beat 3 opponents that are not easy by any means, but just have smaller health bars. It feels AMAZING.
      If you want proof, look at the fights against the Jack 5's in Tekken 7. Felt amazing to crush those bots, but it was isolated to the story mode. By all means, allow us to litter the battlefield with the bodies of out fallen foes! Our victory pose surrounded by 10 grunts (That were not easy) would feel amazing.

    • @yummychips_
      @yummychips_ Před rokem +2

      @@Parelf i think those are more like action combat games. I think fighting games are more so like chess. A strict 1v1 type deal. It would be pretty cool if you did have dynamic maps, with dyanmic scenarios, and the ability to take direct control of units to fight other units. I just think it would be to far detached from what a fighting game would actually be. If you zero in on the actual skill expression and fighting mechanics, it would take away from the over all map battle. If you focus to much on map battle, then it could ruin the 1v1 combat.
      Then you have the issue of the skill curve. Obviously you would need to be ver good at RTS and Fighting games. Thats two different skill sets you need to master, and like i mentioned before, if the game tries to simplfy one or the other, it would ruin balance. The skill ceiling would be way to high. It would end up being very obscure and not popular. It is like Boxing and Chess are huge. Boxing chess is much smaller. You can get massive specialists in boxing and chess seperatly. IS a boxing chess master, actually better than a boxer or a chess grandmaster? No. They just won't be good enough vs the specilization. They are just good enough to do both decently. There is no way you would get a chess grandmaster in a pro boxing ring, and you wouldn't catch a pro boxer trying to get top 8 in a chess tourney either.

    • @moopersworthninjason42nd81
      @moopersworthninjason42nd81 Před rokem +8

      @@Parelf You're referring to chronicles of the sword. And yeah it was a fun mode. That along with Deception's conquest mode need to return

    • @moopersworthninjason42nd81
      @moopersworthninjason42nd81 Před rokem +7

      @@yummychips_ dude trust me and Mac, the mode actually works. Your concern about "map" battle really only happens a couple times when there's a strong gust of wind on the stage, the floor is ice or the flooding labyrinth thing
      And nah you really didn't need to be good at rts'ing. Just ramrod your way through the forts and force a 1v1 (or take on waves of said opponents like in mortal kombat's endurance matches). Hell I made a team of CAS Takis (had to level them up of course) and literally Taking my way thru it all for fun

    • @zark7047
      @zark7047 Před rokem +5

      Underrated mode. Would have liked to see it fleshed out a bit more. Kind of felt like a pseudo fire emblem or shining force but with real combat

  • @smoothsavage2870
    @smoothsavage2870 Před rokem +56

    Out of the current fighting games, Nether Realm Studios (creators of Mortal Kombat 9/10/11 and Injustice 1 and 2) has stayed true to having the normal 1v1 side of things while at the same time having a lot to do in the single player realm.
    In Mortal Kombat 11 you have the story mode, along with an expansion that they've added (only fighting game to do that), regular towers, Towers of Time, (which is like regular towers, but with modifiers and bonuses), you can fight an extremely hard boss tower with 2 other players (similar to a difficult nightfall in a game like Destiny 2). It also has the crypt mode. The game teaches you about frame data, resources and resource management, the game's mechanics etc.
    I noticed when I attempted to branch out to other fighting games (KOFXV, Tekken, Melty Blood: Type Lumina) they were lacking in a few or all of those things. Tekken didn't even come with frame data at the beginning, it was given out as paid DLC.

    • @j2sketchy
      @j2sketchy Před rokem +1

      And what happens to nether realm studio games? They are left worse and not even that well respected within the FGC community, even something new like DB Fighters managed to overtake MK in popularity

    • @smoothsavage2870
      @smoothsavage2870 Před rokem +28

      @@j2sketchy NRS games are always gonna be popular. The reason the overall FGC has an issue with NRS games is a few reasons.
      1) NRS is not a Japanese dev. The overall FGC has an elitist sentiment against fighting game devs that aren't Japanese. As if Japanese devs are the only ones that can make proper fighting games.
      2) Since most Japanese developed games have similar global mechanics and aesthetics, most of the FGC expect every fighting game to have those same things (ie hold back to block, motion inputs, lack of blood and gore, cartoonish/anime look for most if not all 2D fighters etc)
      3) NRS games focus on making things accessible for newer players and on the single player experience and most other fighting games do not. The overall FGC believes that fighting games shouldn't be fun outside of 1v1 competition. But at the same time the overall FGC is waiting for a Japanese dev to do what NRS is doing, which is why folks are so hyped about SF6. It's as interesting as it is ironic.

    • @j2sketchy
      @j2sketchy Před rokem +1

      @@smoothsavage2870 tbh I think I need more to support your elitist claims about NRS not being Japanese studio, because I know many competitive players who like MK they just need more depth to their fighting games rather than casual friendly games, the ideas of “fun” is subjective. If you buying a fighting game at £60 to predominately play single player modes for like a weak and never touch the game again you think that’s a good use of your money then that’s fine with you. But I understand the simple concept that if I actually don’t want to get stomped on a fighting game then I HAVE to put the work in and no amount of crying about how other people are better than me is going to fix anything.
      Tbh the more new gen fighting games have been getter no simplistic and simpler, Blazblue Crosstag, MVCI, SF5, GG Strive, DB Fighterz, even T7 having preset buttons etc and people still play those fighting games competitively. So I disagree with that statement. In fact the more complicated fighters like blazblue CF have a smaller fan base than any of these casual friendlier games. Even the same MK11 got nerfed from MKX.

    • @smoothsavage2870
      @smoothsavage2870 Před rokem +11

      @@j2sketchy Ok I have an example. Guilty Gear Strive has been lauded for having rollback netcode as if it's the first fighting game that's done this.
      American devs have been using properly implemented rollback netcode for nearly a decade at this point (Iron Galaxy/Killer Instinct 2013 & NRS/Mortal Kombat X and 11 and Injustice 2). But when Strive came out, everyone acted like ArcSys was the first to do this. So i questioned why this was. A lot of the responses i got was because Strive is the first title where Japanese devs implemented good rollback, so it was groundbreaking for fighting games.
      As for other forms of elitism, those are things i encounter in regards to the competitive scenes of the fighting games. A lot of people think that NRS competitors cant perform well in Japanese games like Tekken or Street Fighter. They beat down the NRS pro players about this all the time. If you're in spaces where these communities come together (like Button Check or some of RobTV's CZcams podcasts), then you'll see it happen in the comments first hand.

    • @akira963214785
      @akira963214785 Před rokem +3

      @@smoothsavage2870 imma be honest with you. The thing that I hate about mortal combat and those other fighting games you listed is that the neutral/ combo game is just boring and/or clunky to me. Coming from someone who's play MvC3, USF4, DBFZ, Skullgirls, and Tekken 7. The combo/ neutral game for those you listed just fall flat on their faces imo. (Killer instinct is a love and hate relationship for me though so not including that one)
      How other people beat down on pros bc they don't like that specific game isn't on the community. That's literally just how people are in any game that's remotely competitive. Same shit happens in FPS, MOBAs, MMOs, ect. There will always be a crowd that thinks something else is better and they go there to preach it bc they have nothing else to do. You think fighting games are bad? Play WOW. You'll see how the elitism stacks up against this game lmao. You cant get into a dungeon group without the minimum gear they state, EVEN IF ITS OVERKILL.

  • @Riz_
    @Riz_ Před rokem +53

    This is a nice video and makes some very good points. But the stuff you mentioned about street fighter 6 Netherrealm have been doing for years. They were amongst the first to provide frame data in fighting games. They have had so many extra features in Mortal kombat and have used roll back net code for ages.

    • @brian_cream
      @brian_cream Před rokem +21

      It's why mortal kombat has been one of the most popular fighting games so far.

    • @smoothsavage2870
      @smoothsavage2870 Před rokem +19

      I started taking fighting games seriously with MK11. I was very surprised to see that most games don't offer a fraction of what's pretty much the norm in NRS fighting games as far as accessibility, single player content and teaching new/casual players the game.

    • @tristan8369
      @tristan8369 Před rokem +4

      Yeah i was like when does he mention the MK series

    • @qu1253
      @qu1253 Před rokem

      Is it worth getting into MK11 or am I better off just waiting for the inevitable MK12?

    • @smoothsavage2870
      @smoothsavage2870 Před rokem +1

      @@qu1253 There's been no announcement for MK 12 and any current news is just speculation at this point. If you were interested in Tekken 7 or Street Fighter 5 I'd have told you to wait because those 2 franchises actually are confirmed to have their sequels released this year. Not the case for MK 11, so go ahead and jump in.

  • @dreamlanderjoel8162
    @dreamlanderjoel8162 Před rokem +268

    I haven’t played many fighting games outside of Super Smash Bros, and I think this video perfectly encapsulates why I’m so hesitant to. There doesn’t seem to be much to do in most of them other than just play standard VS matches over and over, and understanding the controls and mechanics of these games so that you can fully enjoy what little content there is takes a lot of commitment.

    • @dvdbox360
      @dvdbox360 Před rokem +6

      there is fighting game back in 2004 that allow you to mix your character fighting style after this no one ever copy them i was talking about def jam fight for NY

    • @djandjb1
      @djandjb1 Před rokem +22

      I wouldn’t say it’s so much, a lack of content, more like the fighting mechanics and how they work ARE the content, and if you aren’t into learning match-ups, learning the in-depth aspects of a character, etc. you won’t enjoy them for long. It’s really no different then a lot of competitive focused games (where the opponent and what they are personally able to do is the content)

    • @Appletank8
      @Appletank8 Před rokem +13

      @@djandjb1 while that's true for 1v1 modes, you can also have modes where learning the match ups are less important and give you time to familiarize with the basic controls instead of getting wailed on by someone who's played FGs for the past 10 years. Like party modes or single player campaigns. Smash has understood this from the very start with items and free for all, even if they still had a tryhard competitive mode. Some people will be happy playing as is, while someone who wants to try more has an environment to start having fun first.

    • @hwanniggles187
      @hwanniggles187 Před rokem +11

      Hell even Smash itself falls into that. That last one to feel like a full game was Brawl

    • @diodamke1007
      @diodamke1007 Před rokem +8

      I don't know if that explains their lack of popularity given that games having content at all is a fairly recent development, if we look at the history of games as a whole rather than video games specifically. I mean Chess doesn't have any content really, nor does Poker or Tennis or Basketball. It's just a set of rules and all you can do with them is play matches against an opponent. It's not as if they have different levels or characters, there are rule variations but then fighting games have things that are pretty analogous to that too.
      Then again I wouldn't be surprised if all those games are less popular than video games in terms of the number of people enjoying them casually, but nonetheless you never really hear people complaining that they're dead and nobody wants to play them like you do with fighting games. At least I haven't heard anybody doing that.
      Actually maybe that could kind of explain it. Most video games, at least more popular games, are arguably more similar to films or TV in that they're platforms to deliver content to be consumed, as opposed to traditional games that are systems to be mastered. Of course these games still have systems, but they work in tandem with the content to form a whole package as opposed to being the central focus, like they are in other kinds of video games and more traditional games. I really enjoy content-focused games but let's be honest, it takes a lot less effort to consume content than it does to learn the ins and outs of an arbitrary set of rules, so maybe this is why those kinds of games are popular and genres that are more system-focused like fighting games aren't. I mean watching TV is more popular than playing sports, too.
      But then again AGAIN, I really don't think other competitive genres like shooters or Dota or TCGs have much more content than fighting games, hell some of them arguably have less. I mean most multiplayer shooters don't have an arcade mode, do they? Sure you can play with bots, but you don't even get a boss or a cute ending like you would in a fighting game. And yet they're more popular. So I really don't know.

  • @Chivibro
    @Chivibro Před rokem +158

    Great vid! I totally agree that the lack of features in fighting games is what truly holds them back. These devs have been slow to learn, but it looks like ArcSys is stepping up in connectivity and SF6 is stepping up with the content that the game offers, so hopefully those two combined is enough to convince the others to catch up

    • @eclisis5080
      @eclisis5080 Před rokem +15

      lmao people don't like losing, Fighting games are competitive, the whole point of the game is playing against another person, and people want participation trophies

    • @boxtupos7718
      @boxtupos7718 Před rokem +8

      @@eclisis5080 Eeeehhh.... card games are mostly 1v1 as well; And much like fighting games there are people who enjoy learning how to pilot a deck or people complaining about balance if they lose. And Digital CCGs is quite a huge market with YGO, MTGA and Hearthstone.
      Cards games although have the upside of you collecting cards you want/need to keep engagement up.

    • @markjack9772
      @markjack9772 Před rokem +4

      @@boxtupos7718so what you're saying is fighting games need to add a gotcha system so they can be more popular

    • @boxtupos7718
      @boxtupos7718 Před rokem +2

      @@markjack9772 Pretty clear to me that you have no idea how modern digital card games work.
      Gatcha might still be a think, but most card games have wild cards that allow you to get the cards you want. I only used the collection track as a possible pool as to why people stick to card games, as ultimately it is still called CCG (Collectible Card Game).
      I'll go even further on something that most cards games do better than fighting games; Having a core/base set, a set of beginner cards that everyone gets access to in the beginning, with the purpose of teaching basic gameplay mechanics to the players.

    • @markjack9772
      @markjack9772 Před rokem +6

      @@boxtupos7718 nothing you wrote is contradictory to what I wrote

  • @DaviddeBergerac
    @DaviddeBergerac Před rokem +98

    I think the genre's biggest misstep in history is the push to appeal more toward hardcore players, (or players who are already familiar with fighting games) while being unconcerned with new players' experiences. If you stuck with street fighter since 2, you were plenty primed for something like Marvel vs Capcom, because the games leading up to it kept building on aspects, complexity, and nuance, while forgetting to properly reintroduce concepts to new players.
    A lot of this probably comes from arcades, where new players weren't as much of a factor toward success as the fans who played consistently.
    They got comfortable adding complexity, raising the skill floor, and raising the skill ceiling, but they forgot to add ladders to help players climb up to that initial floor.
    Guilty Gear Strive is the first fighting game in a long time to truly break the game down to its roots, examine what keeps new players from understanding fighting games, and took great steps to rebuild the entire structure into an approachable, easy to understand, easy to read package. You can watch a Strive match at 144p and still tell what's happening. I think that does a lot more than people realize.

    • @jenpachi2408
      @jenpachi2408 Před rokem +3

      People should be rewarded for legacy skill though and new players can learn the game through practice and fighting other new players while i get where you're coming from i don't entirely agree

    • @Kabra2012
      @Kabra2012 Před rokem +29

      ​@@jenpachi2408 There needs to be a compromise, and "hardcores" feeling shorthanded will be an inevitable side-effect. End of the day, appealing to the current FGC makes zero financial sense (or it's getting closer to zero).
      New players shouldn't be left in the dirt, and the loyal playerbase need their loyalty rewarded. Both need to be done at the same time, but if it is not possible to be perfect in both cases, the future of the FGC depends on leaning towards servicing new players.
      You can't just say that new players should just sit down and grind, that's just making excuses for why the FGC should keep stonewalling growth. The hardcores aren't enough to keep the FGC alive.

    • @Jonathan-A.C.
      @Jonathan-A.C. Před rokem

      Exactly

    • @Jonathan-A.C.
      @Jonathan-A.C. Před rokem +2

      @@jenpachi2408
      And fundamentally, that's the way it works for pretty much any other multiplayer battle game in other genres (good ones, I mean). You are rewarded for skill, but you aren't stuck at the bottom

    • @cammyshill3099
      @cammyshill3099 Před rokem +9

      Completely disagree. Fighting games are inherently competitive games that, without the element of fighting another human being, are just really, really clunky and limited action games.
      Strive didn't do anything new. Fighting games have been simplifying themselves for years thinking that was their issue when complexity never harmed sales in any genre whatsoever. SFIV was sold on simplification and accessibility. SFV was sold on further simplification (and it did little good). All current fighting games present themselves as accessible, even though the issues are with learning tools and side content for casuals who are never to want to learn the game anyway.

  • @luckyjohnswartbooi215
    @luckyjohnswartbooi215 Před rokem +23

    When playing fighting games, I personally tend to gravitate towards series with strong single player content like Soulcalibur as you mentioned and Mortal Kombat for example. There can be fighting games with provide mechanical depth for hardcore fans while also giving casual fans more reasons to keep playing fighting games.
    This was a great video! Well Done!

  • @qwertyfox
    @qwertyfox Před rokem +17

    this video is dope. it’s always nice to see newer creators and especially new FGC ones! i look forward to more of your videos whether fighting games or not, and good luck to the grind homie.
    a lot of the points in this video is valid and you have such a natural delivery, sick editing too- i’m really rooting for you!

  • @knighttrax4237
    @knighttrax4237 Před rokem +40

    I been playing fighting games for a long time now. And learning basic combos and character specials were always enough for me to get by. I play online for a bit, but get super bored not because I lose or whatever, but it just gets repetitive. I love fighting games for the characters, the lore, and the single player if they offer it. I love customizing my characters, and getting to know more of them through arcade endings or story modes.
    (Edit: If you like playing online thats awesome. But, I rather fight people locally when I do go 1 V 1, because we can make up rules, choose different characters so we don’t have to fight the same characters over and over, and have a good conversation after. Nothing wrong if you enjoy playing with randoms, but to me that’s not the reason I fell in love with fighting games.)

    • @goby1764
      @goby1764 Před rokem +4

      The thing is that it shouldn't be repetitive to play online. If you're adapting your gameplan to the matchup or player, then every match should be different

    • @j2sketchy
      @j2sketchy Před rokem +2

      @@goby1764 exactly my point, ngl this guy sounds cool however some other people who have the same talking points as this guy use it as an excuse to not get any better at the game anfdd blame the genre.

    • @knighttrax4237
      @knighttrax4237 Před rokem +5

      @@goby1764 Even if the match ups are different its still playing the same mode over and over. I get what you’re saying about learning to adapt and play different players, but that would mean Im still playing 1 V 1 with randoms and to me thats repetitive. Thats why I like when fighting games offer more than just online, training, and a bare bones arcade mode.

    • @knighttrax4237
      @knighttrax4237 Před rokem +5

      @@j2sketchy If other people are saying the same thing as I am I wouldn’t say we are making an “excuse” to not get good. Its just some players love fighting games for the characters, story, and having casual fun mainly with local play. Not everyone needs to get good, because not everyone wants to play competitive or challenge others online. Heck theres even youtube channels dedicated to just talking about the stages, music, characters, and lore. Theres a place for both types of players, and what matters the most is that both types of players support and love fighting games.

    • @j2sketchy
      @j2sketchy Před rokem +1

      @@knighttrax4237 Ok I see what you’re doing here and you’re not going to twist it into some sort of “elitist vs casual chat”. I never said casual can’t enjoy. I am saying stop saying silly things like “repetitive” when it’s not true because by definition the word “adapt” breaks that talking point. Because to adapt means you have to change therefore meaning it’s by definition NOT repetitive. And with the 1 V1 you can make the same generic argument with story games. Like for example god of war, DMC “I just go and kill many enemies then watch a Cutscene and then fight a boss that’s repetitive.” Like that argument doesn’t make sense because whether it’s a 1 V1 or 2V2 the match ups need adapting!
      Not everyone needs to get good, I agree but then if you don’t want to take time to get good at the game why cry and complain about others who took time to? And listen, if you are casual(which I am too) and you literally only buy fighting games for the story offline play etc) and you don’t complain or anything that’s fine, but if you are a casual and then go and cry about people who actually take time to get good at the game then you are making excuses because you could do the same thing they do but you don’t want to. They also bought the game fair and square let them play how they wany

  • @leonardoturtle9802
    @leonardoturtle9802 Před rokem +19

    I think an important thing you missed is the difficulty of finding "optimal" combos, of course most games usually have a combo trial mode but this is rarely the actual useful / optimal combos you want to be doing as an intermediate player. A game that addresses this really well is Guilty Gear Strive with their combo recipe system which I'd love in every fighting game TBH, it makes finding combos a lot easier and an actual fun way to play the game as well.

  • @videakias3000
    @videakias3000 Před rokem +5

    I have got an idea about a fighting game:
    A game similar to team fortress 2 where there is a small roaster of fighters and instead of changing the weapons you change the attacks of each fighter.
    And the attacks could have the same balance philosophy of team fortress 2 where they are "creative side-grades" instead of "regular sidegrades".
    (The term "creative side-grade" is a term that I had to come up just now because there ia no other way of describing them.
    In team fortress 2 the sidegrades aren't just "we changed the stats of the weapon and we called it a day", they are often more "we decreased some stats and made up for them by adding extra features like the weapon having a charge shot or guaranteed critical hits under certain conditions or helps you regain health etc).
    Such system would add variety to the game without the need to make a huge roaster of characters thus making it easier for begginers to know how to react to each opponent and they wouldn't need to memorize a crapload of combos.

    • @Se7enRemain
      @Se7enRemain Před rokem

      Mortal Kombat 11 has this. It does not make the game easier or more engaging, I'm afraid.

  • @stanm4410
    @stanm4410 Před rokem +11

    Nice video. Very impressive for the first one on your channel. Good flow to the script, good music selection, good audio levels, and good editing. Well done.

  • @David_Onyx
    @David_Onyx Před rokem +10

    LOVE IT.
    I've been only playing fighting games since 2020, but throught those two years so much critisism and acknolwledgemnt of lack of polish in key features have been discussed so much recently. It makes me really excited fo the next titles.
    Two things I would like to point out, it's pretty obvious that japanese game developers are the ones struggling the most trying to adapt and deliver a product of quality.
    MK11 and western indie fighting games do so much right when talking about onboarding and online features.
    And secondly, as you have said with tekken, it's impossible to know if a move is plus or minus on block without looking at a google sheet. One clever solution I would love to see in the future is the way Fantasy Strike implemented it when a move is blocked, the colors of the blockstun effect change depending on frame data.
    If a move is 0, it shows a yellow effect
    If a move is plus, it shows a blue effect
    If a move is minus, it shows a red effect.
    This feedback via colors would do so much for begginers to understand basic frame data without even looking at a google sheet. I would love to see it in more titles in the future.

  • @qu1253
    @qu1253 Před rokem +5

    Honestly, the reason why I shy away from fighters isn't that they aren't appealing to me or that I don't enjoy learning complex or difficult games. It's because the learning stages of a fighting game are grindy to the point of tedium, and it takes so long to get past those grindy and unfun learning stages that it just doesn't feel worth it. In the time it takes me to just get decent at a single fighting game (not even good, just to reach a point where I don't get endlessly juggled), I could finish multiple other games.

  • @KinkKRool
    @KinkKRool Před rokem +5

    It's inspiring to see someone's first video be so high quality and be rewarded for it. I hope that your success so far will motivate you to make more videos. Thank you for uploading; it truly means more to me than I'm able to articulate.

  • @fedezubo
    @fedezubo Před rokem +6

    Got this on my recommended. Then noticed is your first video on the channel. Congrats, it’s really polished :)
    All your points really sum up why fighting games aren’t perceived as fun by many. It took me 300 hours to somewhat understand what I am doing and what I should do in tekken. It was something that I have never experienced before and it really hit hard.

  • @BknMoonStudios
    @BknMoonStudios Před rokem +9

    Fighting games, for the most part, are still stuck in the Arcade Era, whereas every other genre has moved on.
    Even niche genres like Rythm games and Shoot 'em Ups have seen great success in the indie scene because they continue to innovate. Heck, some of the greatest advancements in fighting games have happened in indie games.
    Why do AA and AAA studios struggle so much to do the same?

  • @JohnSmith-ef2rn
    @JohnSmith-ef2rn Před rokem +6

    I play almost every genre of video game except for racing games (I can’t stand the rubber-banding in those games) and fighting games. I used to play fighting games, back when I was a kid and you could invite friends over and play against each other. The minute I left middle school, I stopped. Last “fighting game” I ever played was…. Tekken Tag Tournament?
    I’ve never bothered to even try to get back in to fighting games since then. The terminology employed is almost deliberately opaque, and while there are some who are trying to get new people into fighting games, the actual games themselves don’t seem too eager to be inviting. Rather, they seem to be focused on appealing to the hard-core crowd to the exclusion of new players.

    • @deoxysandmew2162
      @deoxysandmew2162 Před rokem

      Rubberband is such fake ass artificial difficulty that makes me wanna gouge my eyeballs out.

  • @gaminglakitu
    @gaminglakitu Před rokem +3

    Great video dude! Seeing this is your first video, you killed it in terms of quality.
    I agree that this generation is becoming better for new people to get into. I got into fighting games about 2 or so years ago about when Strive was getting closer to launch. I ended up accidently stumbling upon a YT upload of Big Blast Sonic from Xrd, became intrigued from the series after seeing Strive was set for release later that year, and bit the bullet I had been holding onto for years with my child-self and very early teenage years of me not being good enough to understand them and not being able to do quarter circles, and bought GGXX on Switch. Thanks to some good YT videos, I actually quite quickly learned the mechanics and got somewhat decent. Then I couldn't stop and got way more fighting games after that. I hope that with the upcoming wave of awesome fighters like SF6, that more casual players will hop into traditional fighters and join the wider fgc

    • @Ardrid_
      @Ardrid_  Před rokem

      That is my hope as well :)

  • @TMNTfever
    @TMNTfever Před rokem +48

    A lot of fighting games before the internet age had a lot of modes and replay value. Not only that, but they had unlockables, which modern fighting games shy away from. SF6 will be a huge test if the RPG mode will be successful in a fighting game or not. Tobal 1 and 2 don't count lol. I think SF6 is going to be a game changer. Hopefully FG devs will learn and make great single player experiences, and use modern netcode.

    • @danielsicko8593
      @danielsicko8593 Před rokem +2

      I loved the RPG mode in SC2 and SC3. Do they count for you?

    • @TMNTfever
      @TMNTfever Před rokem +2

      @@danielsicko8593 I loved SC1, 2 and 3 for their RPG modes, but they were more like glorified board games.

  • @baboogah
    @baboogah Před rokem +44

    I love the footsies arcade mode and how it teaches abstract fundamentals in a intuitive and engaging way

    • @mrosskne
      @mrosskne Před rokem

      what game has that?

    • @baboogah
      @baboogah Před rokem +4

      @@mrosskne "FOOTSIES Rollback Edition" By: HiFight

  • @ricksouza9299
    @ricksouza9299 Před rokem +10

    To me the worst thing is having to grind the hours of practice to be able to pull off combos and punishes consistently. Not exactly fun.

  • @oLx12o
    @oLx12o Před rokem +8

    NRS putting in Krypt along with towers and augment builds is kinda a nice direction for messing around with stuff that goes outside of just straight vs mode

    • @Maggotbone
      @Maggotbone Před rokem +1

      Krypt is amazing. I really wish more games had it. Though I like MKX's krypt more than 11's, personally.

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 Před rokem +15

    My personal problem with fighting games I am bad at figuring out what links into what and how to use that. Also the timing in a lot of fighting games bothers me. It's not that I can't do the input fast it's just in a lot of fighters that's not enough. As in it's not enough to just do the input as fast as you can you have to have a very specific timing that isn't always told to you and can be hard to grasp. I just like to mess around in fighters. I even have fun fighting AI opponents.

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 Před rokem +4

      Thanks for the heart man I was scared of getting judged hard.

    • @BlahBlahFreeman
      @BlahBlahFreeman Před rokem

      Yeah, that's part of the challenge. Links are tough, and vary depending on game and character. Even Gatlings can be tough. That's why fighting game *are* difficult. You need to have the ability to execute tight timings constantly. That's not unique to fighting games though. Even Platformers like Kaizo, IWB, WoV all have incredibly demanding inputs.

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 Před rokem

      @@BlahBlahFreeman Platformers are the games I am best at. Your not wrong but in fighting games the timing is more abstract. IF you get your timing wrong in a platformer you just die. If you get it wrong in a fighting game then nothing happens or something different happens. Also the timing isn't as clear.

  • @Walterhartwellwhite07
    @Walterhartwellwhite07 Před rokem +7

    Super good quality, hope this performs well :)

  • @michaeltenbroeck1807
    @michaeltenbroeck1807 Před rokem +70

    Good video overall. I am surprised by some large omissions. You mentioned Smash as a fighting game but ignored Mortal Kombat and Injustice. Mk11 had massive sales and maintains a large casual audience. MK11 and Injustice 2 have large single player story modes, and significant RPG-ish single player content. Both are published by WB Games. Multiverses is not WB’s entrance into fighting games.

    • @Ardrid_
      @Ardrid_  Před rokem +29

      Mortal Kombat and Injustice were admittedly a big ommision from me, mainly cuz I have little experience with them personally. But it is true that MKX and MK11 both sold around 12 million units (which is insane for fighting games) largely because of what you mentioned. Thing is though, Netherrealms' library of fighters is generally the exception at the moment rather than the norm, and in this video I was detailing how the other big players have managed to finally figure out how important good content, excellent online and intuitive combat really is.

    • @michaeltenbroeck1807
      @michaeltenbroeck1807 Před rokem +5

      @@Ardrid_ I agree with all your points regarding Capcom, Bandai, and Arc. I am very much looking forward to 2023 as well!!

    • @thewhyzer
      @thewhyzer Před rokem

      Injustice 1 and Mortal Kombat Komplete Edition taught me that modern fighting games are not for me. I wasn't even able to pass their Advanced TUTORIALs because I was literally unable to do some of the required combo moves no matter how I much I tried. I did manage to complete their stories, which at least in Injustice 1 turned out to be easier than the aforementioned tutorial, but MKK story mode was the horrible experience of me bashing my head against the AI opponents until they dumbed themselves down to punching bags.

    • @aoao3340
      @aoao3340 Před rokem

      I just remembered MK Deception, heh. In this game were awesome single player modes: konquest and chess kombat (I was playing at chess even more than ladder lol). Too bad they don't do things like this anymore.

    • @notproductiveproductions3504
      @notproductiveproductions3504 Před rokem

      People have used the leveling system to cheat at pvp in Injustice 2

  • @NurseLee
    @NurseLee Před rokem +1

    Great Video and Great Points! Keep up the great work Ardrid!

  • @ermindedic3706
    @ermindedic3706 Před rokem +3

    This video is amazing dude. Can't wait to see new content from you

  • @Noonescientist
    @Noonescientist Před rokem +4

    this channel is WAY too high quality to not have like 100k subscribers keep up the great work

  • @granitegargoyle7975
    @granitegargoyle7975 Před rokem

    Loved the video. The mascot is cool and your use of Bouncy animation during the board segments was clean!

  • @Poots_in_Boots
    @Poots_in_Boots Před rokem

    insane quality, love it, not to mention that you talk in depth about such a niche (albeit somewhat big) genre of game, awesome.

  • @psychosemantics
    @psychosemantics Před rokem +3

    Gotta say, for a first video this is really good and quite informational for people who don't know about fighting games and is also a great encouragement for people who know about em.
    PS: Just wish you could put the music in the description, but I do understand it's a hassle.

    • @Ardrid_
      @Ardrid_  Před rokem

      Half of the music in this video is from the Virtua Fighter 3tb OST, some others are "Unwavering Resolve" , "Hubris (piano version)" and "Confrontation" from SoulCalibur 2, then theres "Formless Like Water" from TEKKEN 5. I think thats all of them? I'm going off memory
      I might put a little thing in the corner of the screen when a new song comes up in my next video now that you've mentioned this, makes it easier.
      EDIT: "Evil Reborn" and "Guided By Wind" from SC2 are also in the video, I just remembered.

    • @psychosemantics
      @psychosemantics Před rokem

      @@Ardrid_ Damn, the only ones I didn't recognize are Virtua fighter but loved your use of the Tekken OST.
      Thank you for replying. Happy growing and keep up the good fight, brother!

  • @KiteGr
    @KiteGr Před rokem +4

    50% of the reasons I don't but fighting games anymore is because they are to expensive, with each announcing season passes, freemium mechanics and other "must have to stay competitive" Dlc before it even comes out as if it is a good thing.
    40% of the reasons is that with most of the content being DLC, the game doesn't have collection value like physical games do, rising my buyer's remorse through the roof.
    The last 10% is that I'll get my ass handed to me by all the veterans, when I'll eventually buy the "Complete edition" at the end of the game's life.

  • @BlaxxShadow
    @BlaxxShadow Před rokem

    I'm really surprised you channel is this small. Quality of this vid is fantastic and very informative. The most recent fighting game I've played recently is FighterZ and the auto combos drew me to it because I'm pretty bad at memorizing combos, but I hope more innovation is coming for the genre!

  • @HyperFreak89
    @HyperFreak89 Před rokem +1

    Bruh, this is your first video and the quality was insane! Fantastic video! Hope to see more like this in the future. Keep up the great work!

  • @DaRkLoRd-rc5yu
    @DaRkLoRd-rc5yu Před rokem +3

    I like the way gg strive uses positive reinforcement through its announcer. Everytime you time a counter hit it will tell you. Also things like burst and roman cancels look flashy and have a really clean animation that makes it easy to read that incourages people to use it and feel good about using it. And makes it easier to figure out what the counter play is as well.
    Edit: just got to this part of the video. Glad you mentioned it, it is really good xD

  • @partymantis3421
    @partymantis3421 Před rokem +7

    Very solid points made here, fighting games have had these problems for far too long,seemingly being tied to streetfighter2 in some shape or form for all these years.
    Although as you touched on, the comming generation might change that, with Arcsys putting rollback in all their games , others like Snk/Tekken following suit and Street fighter 6 is headed by 2 streetfighter fans who are pumping the game with modes(off&on-line)
    Future is looking bright for vs fighters, gread video Ardrid

  • @joakittyarchieve5
    @joakittyarchieve5 Před rokem +2

    great video! Well edited and very informative, amazing job!

  • @hummingblerd6157
    @hummingblerd6157 Před rokem

    I love your approach! Love your avatar. Your presentation. Everything comes off naturally and I'm hooked. Looking forward to more content my man. You are going places with vids like these I reckon!

  • @Braillionaire
    @Braillionaire Před rokem +3

    Man... As someone who grew up playing fighting games, and who also spent a lot of my childhood gaming time Alone, I feel this. Standout games like Street Fighter Alpha 3 with World Tour mode, Soul Caliber with it's campaign, Tekken with the wacky stories and modes etc. Kept me in the genre.
    That being said, I feel like a lot of the problems you've pointed out are actually fairly recent. Fighting games have always been about taking the arcade to the couch. All of the other stuff was extra. Beat em up modes weren't standardized, but that was a different genre of game. Lol same thing with many of the other issues.
    When I play a fighting game, I'm ok just playing a fighting game. Lol That being said, I was a competitive smash player for a while and my favorite smash game overall is Brawl. I hated that game competitively, but Subspace emissary made it so fun for someone who spent most of their time alone that I didn't care about tripping and would just play the game for the single player modes (that also had co-op! Lol)
    But I really resonate with issues like Online sucking. Those things are "permission to play" elements for any video game. If the point is to fight people, and you can't even do that online... we're missing something lol
    I'm torn a little on hidden tech and mechanics. Many fighting games developed through the community discovering things that later were implemented into the genre. Discovering exploits of the game's systems and developing new techniques is a part of fighting games that have been a part of their appeal since SF2. Fighting games aren't easy to get good at, but that makes BEING good at them an actual accomplishment. I don't necessarily think we should take that away. I think some of the mechanics you mentioned are good compromises, but I also see a lot of fighting games just dumbing down the play in order to make the game appeal to a more broad audience. That causes it's own host of issues as it's really difficult to please a casual and a try-hard at the same time. Lol
    All in all, great video content! Thanks for sharing this with us!

  • @Kuratchi96
    @Kuratchi96 Před rokem +4

    I'm deffo a fighting game enjoyer, but I really struggle to play them for long period of time mainly due to the points listed here, especially the one about which moves are safe or are not safe on block. That's just the tip of the iceberg! You have to watch vids about characters, use docs etc like you said.. it's a bit mad.
    You have worded it so perfectly and it's so strange how this sort of information hasn't been implemented considering the fact that moves have these properties. Okay great we know the frames, but why can't a move say "unsafe on block" or however best it could be displayed or detailed to the player.
    Someone like me, I'd probs massively benefit from having a friend or know someone who's huge in FGs but I don't so I find it all very overwhelming and then it's like how else do you learn, reading text dumps or consuming hours of vids trying to just scratch the surface.

  • @PortSDG
    @PortSDG Před rokem +1

    yo this is so high quality, excited to see you grow king :)

  • @alm0stace92
    @alm0stace92 Před rokem

    Such a great video, been trying to get into fighting games for a while and I can’t wait to try the new ones coming out. Keep making vids, just subbed

  • @jamestrombone6613
    @jamestrombone6613 Před rokem +4

    phenomenal vid, putting my thoughts into words im def sharing this around

  • @tylercafe1260
    @tylercafe1260 Před rokem +4

    I love the video it's very well done. I really hope all Fighting games get updated with Rollback eventually.
    The thing with teaching tools/modes in fighting games is that even if we give all the information players will still lose because that's just the nature of it. So even if a player is improving if they lose they'll feel like it was all for nothing. Incredibly unsafe moves can be turned into an attack with a huge advantage. See the problem isn't necessarily that games aren't telling us what to punish. Especially if you look at ArcSys tutorials/mission modes where they give you the answers. The problem more so lies in Fighting Games are lot more freeform than people realize. Sure we can spell out every single attack give them all the frame data tools but that's honestly never going to help because a large part of the fun, exhilaration, and strategy in fighting games comes from the ambiguity of your opponent and what options they'll do next. There's literally no guide on that especially once you consider no one ever plays the same in a fighting game. We can pick the exact same characters but focus on completely different aspects. Which is when the players have to figure out their opponent MID MATCH and win. Labbing, frame data, video guides, coaching, and comeback mechanics can only do so much for teaching the player but the reality is that the player should constantly adapt to the new challenge and come up with a gameplan on the fly. That's when most people quit. Because then they realize "Oh fuck I'm still fighting for my life despite all the hours of training" and yeah that's fighting games. Do you think Pros win all the time NO! They just have much easier time adapting to OTHER GOOD PLAYERS which is something new players hate doing which is fighting a better opponent. They want an "equal". Misdirection on these deeper concepts is why FGs still seem so impenetrable. There will never truly be a perfect learning environment that is comparable to playing the matches and try to adapt to your new opponent of this 30+ character cast. Think of Tekken 7 moves and try to imagine what it would be like for a player to study EVERY SINGLE MOVE. A single character has over 100 moves and they can all be applied in various ways. So not only would they learn 54 x 100 moves but also any other form they can be in. There's simply no way to conveniently give information to the player especially trying to sort out what they truly need to overcome their skill plateau. That honestly comes down to the dedication and practice habits of the player. Which is something FGC seems to never want to admit but it's true. It's mostly the current mindset of the players and this incident demand to cater to them more and more and more but without ANY of the WORK. Then somehow complain they can't beat someone who's knows the game because they played it more and studied hard. Which is 100% how it's always going to be. The sooner players start to take more accountability that's when we'll see more better players but atm.... They're just following a scripted sequence some video tried to brainwash them into 😕
    How are you supposed to teach someone something like this? More controversially should you even teach crazy things like this even though it's utterly ridiculous and hard as hell to do?
    czcams.com/video/YJ7UH8nbB3I/video.html
    The whole idea of why you don't know things in a fighting game is horribly miscalculated. There's so much going on with the Player themselves that isn't ever considered or even really talked about. Was it because of new and better learning tools that Capcom gave why Daigo won that fight? No. It was him. All him and that's the beauty of fighting games.
    Compare Fighting Games to any other online game. Fighting Games give you waaaaaay more than all these other popular multiplayer games and yet we still insist "It's the games fault I'm not learning". Did any of the Call of Duties give you advance tutorials on all the maps of all weapon types and loadouts? No literally just dumps you into the game. No tutorial no nothing and yet people still found and made their own advanced tech like slide cancelling to move around the map at insane speed while maintaining control of your gun. Yet nobody was up in arms about how the game isn't trying to to teach you things and they still figured everything out. Honestly we just got a lot weaker in the FGC when it comes to trying to get more players. Now we're straight up lying to them why they're losing games.

  • @murkywaters5502
    @murkywaters5502 Před rokem

    Great video! I think it definitely takes a certain personality type to persevere past the initial perceived "hardness" of the fighting game genre (welcoming of challenge, full ownership of one's own actions in contrast to a team, repetitive tasks, manual skill mastery).

  • @marcbob1111
    @marcbob1111 Před rokem +1

    Really good video, I thought you had much more subscribers than that, if you keep this up you will blow up quickly!

  • @forstuffwow7145
    @forstuffwow7145 Před rokem +3

    1. Connection should be universal imo. Timmy with wifi should be able to play the game. Even in league someone manage to reach challenger woth 200 ms
    2. Yea FG is unintuitive, legit you have to go practice mode to learn.
    3. Casual player still play league even if its literally just the same shit over and over idk why

  • @antonsimmons8519
    @antonsimmons8519 Před rokem +10

    Probably gonna get a bunch of shit for this, as I generally do, but fighting game AI needs to be fixed. I know it's easy to beat the AI, but it isn't fun doing it, having to cheese them over and over with the same dumb garbage because it's the only thing that works.

    • @sebastiandelvillarmontoya1447
      @sebastiandelvillarmontoya1447 Před rokem +1

      Thank God you mentioned this, I'm tired of SNK nostal fans asking for the same SNK Boss Syndrome bullshit instead of asking for a functional IA that doesn't rely on reading your inputs.

    • @shinsmoke
      @shinsmoke Před rokem

      If fighting games had an AI opponent that doesn't rely on reading your inputs, nobody wouldn't learn anything while playing them. Believe me, I wouldn't enjoy a fighting game if the AI opponent was trash in the intelligence department. So, yes, please input read me AI, I wouldn't want to get away with everything in a match against you. Let's treat it like it's chess, at the end of the day. 😆

    • @sebastiandelvillarmontoya1447
      @sebastiandelvillarmontoya1447 Před rokem +1

      @@shinsmoke nobody learn anything fighting with that kind of IA, the only thing that teaches you it's to cheese that thing, the input reading reliance just leads you to unreal scenarios where the machines reacts to everything, way faster than a human could, It doesn't really teach you to deal with pressure because it's too busy waiting you to do something, at the end of the day you got a lot of useless skills that just works with that kind of IA's and maybe with clueless players

    • @shinsmoke
      @shinsmoke Před rokem

      @@sebastiandelvillarmontoya1447 It can teach you how to play smart against other players in general. Like for example, it'll teach you how to anti-air your opponent by doing it to you. And if you're dumb enough to fall for it over and over again, then that's your fault for not learning from your mistake. Another example, it can teach you how to counter by doing it to you over and over again. Of course, as a player, you cannot react as fast an AI opponent, but you can still react to various attacks once you adapt to it, at the end of the day.

    • @sebastiandelvillarmontoya1447
      @sebastiandelvillarmontoya1447 Před rokem

      @@shinsmoke You can't really use counters against an IA because it's reading your inputs, and again most of the thing you learn are useless against real opponents, the anti-air thing it's a rare scenario since most of that AI's just sit on their asses untill you move, again they teach to cheese them, not to play smart against real players.

  • @kage1573
    @kage1573 Před rokem +2

    You make many great points and I agree that fighting games should become more than just 1 v 1 fights online but I feel like recently fighting games have been trying to correct this such as the main game for DNF Duel having a replayable story mode, survival mode, and challenges in the tutorial, Kof XV having story mode with multiple endings for different characters, Soul Calibur 6 having a main story, character side stories, and Libra of Soul that let's your CAC go on a journey with different characters, and Guilty Gear Xrd had a mutiple modes while also having mini games after completing the detailed tutorial mode.
    I would like for fighting game developers to expand on the content they have instead of making the game simpler which is disappointed me with the change from Xrd to Strive and again I agree that Fighting games need to grow but it seems in recent years developers are making more of an effort to appeal to casuals and I think Street Fighter 6 will make an impact on the genre.

  • @KnightsDisillusion
    @KnightsDisillusion Před rokem +1

    This really does come down to the classic "what can Fighting games do to gain massive popularity?"..."work" AAA fighters really have been "if it worked for SF4 then that's all we need" for quite some time and i'm really happy to finally see the genre break away from that. I love your point on visual indicators for frame data which would help fighters ALOT of new people, show don't tell y'know. This is absolutely fantastic for a first video, the 3D & 2D art and editing is solid. It also helps your avatar looks really cool for a snowman lol.

  • @joedatius
    @joedatius Před rokem +6

    The Story mode for SF6 is a massive deal when it comes to familiarizing people with basic concepts on how to play fighting games and it shouldn't be overlooked.
    having your own player agency to just walk around with your character and fight at your leisure in a solo setting does wonders when it comes to teaching people how to play and how to enjoy your game naturally.
    Especially since you're not just fighting constantly but also exploring and progressing and gaining new things that also give the player a connection with characters and the setting allowing them to actually gain an affinity to the game first so you're not just picking from a roster of characters you never met and only know from pop culture osmosis but you're choosing to play as Jamie or Ken because you saw them do something cool in the story or because Blanka was funny when you hang out with him, yeah sure you might not know how to use his combos perfectly but you like the character and thats a big deal when it comes to not only making people interested in a game but also keep playing when there is more to grab onto.

  • @TheGuyNamedHenryG
    @TheGuyNamedHenryG Před rokem +6

    Fighting games are hard because to stick with them you need the right mindset, especially the more skilled you become.
    If you're an online warrior, at a certain point you can't just turn on a FG and mash, you actually gotta use your brain, against a singular opponent, that is actively trying to read you. With no one to blame but yourself when you lose. It's hardly a casual experience at that stage and is stressful and cumbersome for most; thats why they're hard and people abandon them for other team based multi-player games.
    It takes much less time and effort to understand the concept of "shoot and don't get shot", and do it relatively well, than it does to pick a character you like, learn the moves, learn your opponents moves (and other match ups), then learn when and how to apply strategies to win.
    At their core, FGs just take more effort to learn and play which adds to them being hard. I think it's disingenuous to say they aren't, especially when videos like these ironically highlight every single reason why FGs are hard in the first place.

  • @dnas6311
    @dnas6311 Před rokem +2

    Congrats man,honestly impressed given that it is your first video!

  • @ZolPsyko
    @ZolPsyko Před rokem

    Great video. Im glad that there are people finally discussing these topics.

  • @Smudey
    @Smudey Před rokem +9

    Criminally underrated channel. Keep the content going!

  • @lucynamarzec8000
    @lucynamarzec8000 Před rokem +3

    The issue I have with fighting games is the disjoint between what I want my character to do, and what the character on the screen does.
    The fact that I have to do a specific sequence of inputs to preform a move which I could be able to perform with a single button in any other genre seems like a remnant of a bygone era that artificially inflates dificulty and makes the learning curve more steep for no valid reason.
    In RTS, RPGS, MOBA's and literally any other genre there is instant feedback, I press a button, the character does exactly what I told them to.
    Having to practice sequences of inputs, timings to cancel animations and learn combos to execute them by memory is not a prospect I find enjoyable in the slightest.

  • @d0m2288
    @d0m2288 Před rokem

    This was a good watch. I've been out of it for a while, but I'm excited to get back into it with these new games.

  • @aranharo6590
    @aranharo6590 Před rokem

    i had to share this video with my friend groups immediately, you put our worries to words and i couldnt fear more for the future of franchises i've loved tho, ive never played competitively...

  • @randomusername0x0
    @randomusername0x0 Před rokem +4

    The problem is that there’s no dedicated servers and it’s all peer to peer knowing your opponent can ip resolve and hit you off it’s fucking dumb

    • @antonsimmons8519
      @antonsimmons8519 Před rokem +6

      And most people aren't actively maintaining their networks, either, so a lot of players lag you out without even getting lag on their end.

  • @aliceoftheabyss
    @aliceoftheabyss Před rokem +6

    I think honestly no matter how many parts a game may get right or wrong, new players are always going to be hard to get in for one huge reason. Getting players in the door, that's why we see games like dragon ball z and multi versus explode on release, they are getting players in the door with name recognition. That is why all my hope is in Project L to get people in the door to this new genre to them, once they want to move on or try something new they will stay in and be apart of the fgc. I mean just ask the strive players how many of the came from dragon ballz, and how many of them branched out

    • @aliceoftheabyss
      @aliceoftheabyss Před rokem

      btw great video, just wanted to toss in my two cents

  • @watermelonpizza7824
    @watermelonpizza7824 Před rokem +1

    Great vid, instant sub. Looking forward for your future vids

  • @KyreeseAlford1999
    @KyreeseAlford1999 Před rokem +1

    The one and only thing I HATE the most to do in fighting games whenever I’m playing the PS1, Sega Dreamcast, PS2, PSP, Xbox 360 and Nintendo Switch (the only video game consoles that I have and played growing up from my childhood to recently in my adulthood) is doing combos because they’re so freaking hard and difficult to get right and I’m not really into that a lot and I don’t think I will forever because I’m a CASUAL fighting game fan, always have always will. I just want to play fighting games so I can mess around and have fun. I just want to play fighting games that has lots of content for me to do, lots of replay value, different games modes, different controller types, appeals to CASUALS and DIEHARDS and most importantly, LOTS OF FUN! And I hoping that this next console generation will have companies learn from their mistakes and make fighting games better than ever before and fun for everyone else including me. Awesome job on the video, dude!👍🏾❤️🥊🎮

  • @poppop8795
    @poppop8795 Před rokem +33

    Maybe this sounds a bit elitist to say but IMO I feel you can't change much about the "Information Overload" for FGs. Sure you can make it easier to understand 'when you should press and when you shouldn't' or 'what you situations there are to consider'. But at the end of the day if the player chooses to 'just have fun' in what is a naturally competitive environment without attempting to learn, they will eventually turn away anyways and just not play the game. And I'm decently sure some of the devs see this and choose not to add content for people who won't come.
    My argument is flawed I know. But for me I grew up playing games where half the fun is learning the game itself. That's why I choose Fighting Games over other genres. Cause there is always more to learn.

    • @notathing1929
      @notathing1929 Před rokem +10

      I agree, especially since a lot of the genre's fundamentals stay the same between games, its kind of a legacy skill youre meant to develop over time. You cant just do a tutorial and suddenly have godlike neutral, even reading forums like dustloop and mizuumi and learning what moves are plus and minus on block, its hard to immediately understand what that means or looks and feels like, short of gaining that experience firsthand. Though fighters should have more technical training modes like skullgirls, fantasy strike, or arcsus chroma, in the sense that it gives you the frame data straight up, even hitstun windows. but just like you said regardless of if they give you that information directly its up to you to apply it.

  • @GrzegorzSobkowicz
    @GrzegorzSobkowicz Před rokem +6

    I have an idea what would be a fun game mode.
    Match starts with one player having a timer bomb on them, and whenever they hit the other player the bomb attaches to the player that got hit.
    The goal is to get the bomb to explode on your oponent, and not you.
    I imagine it either with no health bars, or some kind of long knockdown when you run out of health, after which your health resets.

    • @Ardrid_
      @Ardrid_  Před rokem +4

      Funnily enough I literally showed an example of that in this video! One of the levels in Soulcalibur 2's weapon master mode has that exact same concept (Its at around 7:20 i think?). I do think that should've been an actual gamemode in the game now that you've said about it, cuz that could teach people about playing defensive and the best strats to avoid getting hit.

    • @Breeze06
      @Breeze06 Před rokem

      That's a mini game in Fusion Frenzy.

  • @HikariVictor
    @HikariVictor Před rokem

    Welcome to youtube! You found a new subscriber with this amazing video!

  • @themeekwarrior
    @themeekwarrior Před rokem

    Dude I love your snowman avatar :')
    My best friend is really into fighting games and I've never been great at them, despite hours of practice. Clearly game companies need more voices like yours behind the scenes.

  • @bellzo5
    @bellzo5 Před rokem +4

    The problem is that alot of people don't have fast thumbs plus it's hard to get the combos correct and get the timing down.

    • @Drebin1989
      @Drebin1989 Před rokem

      You don't really those in order to do well in fighting games. Do they help...yes. However those things won't do you any good if your foundation is fucked up.

    • @bellzo5
      @bellzo5 Před rokem +1

      @@Drebin1989 button mashing isn't fun nd the only game u can use bases moves to win is mk.these games are hard I enjoy watching the real ones play

    • @Drebin1989
      @Drebin1989 Před rokem

      @@bellzo5 that wasn't what I referring to when I said foundation. By that I mean blocking, the use of throws, sweeps and basic anti airs with the occasional pokes.
      2 You're wrong...you can win with basic moves in other fighting games besides MK. I know that because I've done so on several occasions whether it be couple of Street Fighter games or Fighting EX Layer which is very easy to do. Samurai Shodown is another game where its easy to do.
      Not only have I done it but my cousins have done it as well as someone that I know from Twitch has done so in a local tournament for a fighting game that he never played before.

    • @bellzo5
      @bellzo5 Před rokem

      @@Drebin1989 you most likely play fighting games. I don't anymore because of I cant play the effectively. Like bftg is the last one ive done. It was fun but unless your doing combos and not playing so basic you won't survive online or against the cpu

    • @Drebin1989
      @Drebin1989 Před rokem

      @@bellzo5 i play fighting games but that ain't the only games I played.
      How are you gonna sit there and say that when I JUST told you that me, my cousins and some other people. You absolutely can survive off of basic moves against the cpu. Did not take the time to exploit them mfs when you did play fighting games?
      You can also survive online using basic moves. You be surprised at the amount of people struggle against players that know how to use those basic moves well. You can even play mind games with that shit. They also come in super handy once you have your opponent figured out. Hell my playstyle utilizing mostly basic moves and very small combos using mostly basic moves.

  • @billvolk4236
    @billvolk4236 Před rokem +4

    Fighting game people say they want features, but when fighting games do have features, not only do players not use them, but they complain that they even exist. Fighting game people are creatures of habit. Which only makes sense, because fighting games have some of the worst learning curves and ratios of time spent to time enjoyed.

  • @ultraofasolus7006
    @ultraofasolus7006 Před rokem

    I've been making a GDD for a platform fighter, and this information is going to help me out MASSIVELY! I'm glad I found this vid.

  • @bowldawg4394
    @bowldawg4394 Před rokem

    I quite liked this video, so when I checked your channel to see if you had anything else, I just saw this one video. If this is your first one, I've gotta say I'm pretty impressed with the quality so far, but the audio here is really quiet for me, and I had to turn it up a lot higher than I would normally have to. I'm interested to see what other videos you'll be making in the future

  • @aarong8099
    @aarong8099 Před rokem +3

    Amazing video. My only gripes are that I feel Guilty Gear is still lacking in a few of the features stated, and I don’t think it’s fair to say Tekken 8 will have everything necessary just based on SF6 (at least from launch). Let’s wait and see before we start praising it

  • @icefire4814
    @icefire4814 Před rokem +3

    You have been blessed by the algorithm, nice video

  • @ununun9995
    @ununun9995 Před rokem +1

    First video and it already is good quality damn. Bravo

  • @kristofflaurent243
    @kristofflaurent243 Před rokem

    this vid is so high quality i’m surprised it’s the only 1 on the channel

  • @hitler69
    @hitler69 Před rokem +8

    great vid, really sums up the ACTUAL issues of fighting games instead of "le dp hard"

  • @BlueLightningSky
    @BlueLightningSky Před rokem +4

    You're never gonna get rid of unintuitive mechanics if you keep designing around frame data and hitboxes. How is someone supposed to know that hitting the air around a character is as good as hitting the character themselves? How is someone supposed to know the difference between 12f move or an 11f move? And how is someone supposed to know if something is +1 or +2? Why can this characters jab punish this move mine can't? Without simplifying frame data every one still has to look at spreadsheets.

    • @BlahBlahFreeman
      @BlahBlahFreeman Před rokem

      How is someone supposed to know the difference between all of those? Trial and error.
      If you hit a button, and your opponent punishes you; you don't need to know the frame data. You just learned the button is unsafe in that situation. Don't repeat your mistake and you'll improve. That's also this crazy concept known as "playing the game".
      How is someone supposed to know the maps in an FPS? How is someone supposed to know how much bullet drop a particular gun has in an FPS?
      How is someone supposed to know when they have all-in potential in a moba? How is someone supposed to know lane matchups in a moba?
      How is someone supposed to know item locations in a Metroidvania? How is someone supposed to know boss mechanics in a Souls-Like? How is someone supposed to know ghost patterns in Pac-Man? How is someone supposed to know meta decks in TCGs? How is someone supposed to know which jump pattern are coming next in a rhythm map? How is someone supposed to know what spray patterns are going to happen in a bullet hell? How is someone supposed to know how to fit in rotations in MMOs? How is someone supposed to know which items drop from which enemies in ARPGs.

  • @KBash
    @KBash Před rokem

    i can see the work that went into this so props m8, fun watch, good voice

  • @sined2174
    @sined2174 Před rokem

    ayo bro just wanted to say great content keep it up you won a new sub

  • @Gramasz
    @Gramasz Před rokem +10

    Quality content. Just 1 thing. I don't play 3d fighters but isn't the added push back in Tekken 8 changing the gameplay also? You are like back to neutral... That's changing a move dramatically gameplay wise. Not only a visual thing

    • @Ardrid_
      @Ardrid_  Před rokem +1

      Yes that will change the neutral; it'll be harder to pressure on block if every moves has similarly extended pushback to Kazuya ff3, but i'm sure Harada knows what implications this'll have on gameplay and keeps that in mind when balancing the game. But again, that point was a little bit tinfoil hatty because its literally 1 trailer, so we can't tell really anything much about the game from it. I felt like that pushback was something to consider though, which is why I mentioned it.

    • @XirlioTLLXHR
      @XirlioTLLXHR Před rokem +2

      @@Ardrid_ Push back makes me scared for Tekken8 because that could also mean full screen normals, which are bad for the game in general.

    • @reign9933
      @reign9933 Před rokem +4

      Well, we've only gotten one trailer and there's no definitive answer to that yet since it's still in development and they can always change it

    • @KyeCreates
      @KyeCreates Před rokem

      @@XirlioTLLXHR normals??

  • @marajango
    @marajango Před rokem +3

    I don't need the whole genre to change. I just want one fighting game where
    1) I don't need to memorize 6+ button combos for 20+ characters to know what I'm up against
    2) I don't need to learn weird unintuitive rocket science like frame data to actually understand what does and doesn't work as a combo or is easy to punish etc.
    3) I have more options to get enjoyment out of the game than just getting my head bashed in by people who have been playing this genre for decades

  • @Tobinounet
    @Tobinounet Před rokem

    First video seems perfect to me. Gonna sub my man. Thanks for this.

  • @therealgeekguardian
    @therealgeekguardian Před rokem

    daaaamn! excellent video and excellent points, presented with excellent editing! where have you been all of this time?

  • @Kaigan-Kaiser
    @Kaigan-Kaiser Před rokem +43

    you definitely have some good points but I think the reason traditional fighting games aren't very popular is because the skill gap can be stagnating for newer players.

    • @doomman7349
      @doomman7349 Před rokem +19

      This logic can apply to any game. You can make any game seem as simple or as complicated as you'd like, and if you enjoy yourself it being complex shouldn't stop you from learning the game in question. I think it's more that tournaments and such give this fake impression that you HAVE to learn every little thing going in, even though when you play any game and when people first played fighting games in the arcades, they simply found the games cool and went for it without worrying about everything there would be to learn immediately

    • @dejectedraven5592
      @dejectedraven5592 Před rokem +16

      @@doomman7349 Thats why single player is so important for this genre, theres just so much to learn so a campaign that eases you into the mechanics of the game and gives you chances to makes use of them is definitely going to attract more players.

    • @eclisis5080
      @eclisis5080 Před rokem +3

      @@doomman7349 the whole point of fighting games is playing against another person, you mentioned arcade, nobody played fighting games in the arcade in single player mode lmao, it was always against other people, only way to do that in person no ideas is tournaments, because there aren't anymore arcades or local play at your house, and people don't socialize like that anymore that's why online gaming is popular and co op games don't exist anymore that play locally

    • @smoothsavage2870
      @smoothsavage2870 Před rokem +10

      @@doomman7349 In games where it's not 1v1, you can get past the skill gap because you'll have teammates that can carry you until you get better. In fighting games, you have only yourself to depend on.

    • @doomman7349
      @doomman7349 Před rokem +1

      That I think is something depending on the kind of person you are. On one hand you might find it better to play team based games for the reason you mentioned, or you'd be playing fighting games because you prefer not having anything affect the outcome other than you and the obstacle you're facing

  • @IllusionistsBane
    @IllusionistsBane Před rokem +3

    My problem with fighting games is that 'gitting gud' in them takes time I don't have. Same as in Dark Souls.

  • @demacry
    @demacry Před rokem +1

    What a first video. Looking forward to your future content.

  • @savantique
    @savantique Před rokem

    Love your music choices for this video.