Character Archetypes in Fighting Games | Full Breakdown/Video Essay

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  • čas přidán 16. 05. 2024
  • A breakdown on the character design in fighting games and how they relate to the categories we place them in.
    Twitch: / eddventur3
    Twitter: @NecropolisMemer
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  • @eddventure6214
    @eddventure6214  Před 3 lety +2574

    First off, let me start by thanking everyone who has liked and subscribed. I never dreamed this video would be as popular as it is, and I’m truly thankful.
    Second, I want to address the most commonly asked questions about the video to help clear up a few things.
    1: “Why didn’t you use (X character) as an example?!” The reason you saw a lot of Street Fighter, Guilty Gear, and Smash characters was because of two main reasons. First, popularity. This video is targeted at newer players, so I tried to pull from less obscure games so that people would understand what I was talking about. Sure, I could’ve used Carl from BlazBlue as a puppet example, but 98% of the audience wouldn’t know who he was. Second is experience. I have played tons of fighting games, but I’d say I’m only at a decent competitive level for SFV, the GGs, and maybe Skullgirls and HFTF. I don’t wanna talk about a game I only have less than 100 hours of experience in.
    2: “Why isn’t (X Archetype) mentioned?!” Simple. Runtime. This video is already 15 minutes long, and I wanted to explain everything in depth while also not making an hour long video.
    3: “Why not charge characters?” I plan to make a separate video on input styles in fighting games where I’ll go in depth about charge inputs, so that’s where you’ll find my take about that.
    4: “Cecilia isn’t a puppet character!” Google did me dirty, asked what were puppet characters for BlazBlue and they said Cecilia and Carl. Not even a single mention of Relius (I didn’t own CF until recently)
    5: “This isn’t what (X archetype) is!” Remember, every single fighting game is built differently. Put a rushdown character from Street Fighter against one from Guilty Gear and you’ll see what I mean. I tried to provide a broad definition of the mere basics a character in that category would have, but every single game functions differently and awards different tools to its characters.
    6: “Why is (archetype A) seperate from (archetype B) when (archetype A) has characteristics of (Archetype B)?!” Remember: My main point was fighting game characters are a recipe. While it’s true lots of rushdown characters have mixup potential, they’re both seperate ingredients that come together to create the character you love. Chocolate chip cookies don’t come with chocolate in the dough, you gotta mix them together to make the final product.
    Again, thanks so much for all the support, and if you still have any questions, feel free to ask away, I try to reply to as many (non-stupid) comments as I can!

    • @nitthewizard6991
      @nitthewizard6991 Před 3 lety +21

      Hi hope everyone has a great day or night

    • @carlosgonzalez-ko3hw
      @carlosgonzalez-ko3hw Před 3 lety +21

      I know it’s just a mix of the mentioned archetypes but I’m surprised you didn’t mention the trapper archetype because you see it a lot in fighting games now a days. It’s a kind of mix of both the zoner and set play archetype that you mentioned. Naoto from Persona 4 arena, Erin Black for mortal combat, Chris Redfield for marvel vs capcom and Snake for Smash Bros come to mind in my opinion. They tend to have the tools to give themselves space from the zoner archetype and or big pools of health to help them set up traps, normally have big damage output and set up traps like the set play archetype to extend, start up or finish combos with massive damage.

    • @Napstablooky
      @Napstablooky Před 3 lety +62

      I'd argue Tekken and the Marvel vs Capcon series and even Mortal Kombat are more popular than Guilty Gear, and you didn't use examples from them at all. They have extremely good examples for gimmick characters and stance characters, though it might just be because you've played Guilty Gear more so there's a distinct bias towards it.

    • @HasekuraIsuna
      @HasekuraIsuna Před 3 lety +64

      I disagree with lots of the sentiments in this post.
      1. _Regarding popularity:_ I can somewhat see this argument with "simpler" arcetypes as Shoto or Rushdown, but is there really any character that is on the same level asn Carl for a Puppeteer?
      You still list three characters, making one of them "obscure" shouldn't really be a problem when it is a _really good_ example. (really sad to learn that BB is obscure, but it is probably true)
      Furthermore, if this really is for newbies, I don't think you are doing the fighting game community a service by only mentioning 4 games. Showing the wide diversity of games in this genre surely is going to spark more interest.
      _Regarding experience:_ How much expereince do you need to know that Tager is a Grappler? That Bridget is a set-up/trapper? If you really value experience so much, you should probably reach out to fellows in the community to get more input on the topic.
      2. I think your video is stuck somewhere in between for-newbies and for-community-members. To make it more newbie-friendly it should probably be less than 10 minutes and you should probably list the characteristics of the types with big text at the end of each segment to summarize.
      The way you started each segment with gameplay and not writing out the type beforehand, screams "you know this character, so which category is s/he?" and only seems appropriate in a video targeted at people well-versed in fighting games.
      6. You started the video with that excellent cake recipe analogy, but it was forgotten for the rest of the video, which is why maybe some viewers also forgot that.
      When you presented your example characters for each type, you should probably have written the recipe under each picture.
      If you did, I _would buy_ your argument of experience for only showing characters of four games, as _that_ surely is something only one with experience can do.
      I really liked how you for example during the Shoto explanation showed many different characters doing their similar moves, that was really a good way to convey their simililarities. You should've probably included similar clips in all explanations.
      Congratulations on making your first hit video!
      I hope that you could take the critique that I, and certainly more so, other more experienced people have given. (I'm just a guy who is total scrub in BB after playing on off for 10 years so...)
      I'm sure you have other videos planned, but I think you should after reading up and discussing the topic with the community, you should release a updated version of this video.
      Best regards and best of luck!

    • @AngelsAegis
      @AngelsAegis Před 3 lety +19

      Cecilia, lul. Celica, not Cecilia. BlazBlue had plenty of audience recognition my dude, this reeks of YOU simply not recognizing it :x

  • @Sheithan
    @Sheithan Před 3 lety +7840

    At begginer level, everyone is a rushdown character, lol

    • @wangwang2211
      @wangwang2211 Před 3 lety +724

      Or a zoner who try to fire everything from a distance (and fail).

    • @Colorless_Reaper
      @Colorless_Reaper Před 3 lety +101

      I play Kirby in smash but I have perfected my own playstyle with him I barelly transform I rarely ever use his succ(insert sound echo hear) ability I grab a lot and throw a lot and when Items spawn I grab one and beging my second stage I throw what ever Item I picked(it's medium weight for this purpose too light will almost float in he same place and too heavy will land in front of your feet) at the oponent from one side to the other and rush down to grab the item so I can grab it while the oponent is staggered and throw it again against the enemy before the throw that makes the item disapear I use it normaly.

    • @four-en-tee
      @four-en-tee Před 3 lety +203

      @@Colorless_Reaper That's more so casual smash. When items are off, Kirby tends to struggle a lot more. I wouldn't really call him shit in Ultimate (that's more so Melee and Smash 4, and characters in Ultimate don't really fall below mid-tier aside from a select few characters), but he's definitely a mid tier character in terms of the competitive landscape.

    • @sonnytuwun7704
      @sonnytuwun7704 Před 3 lety +16

      Big Unga

    • @115zombies935
      @115zombies935 Před 3 lety +55

      @@Colorless_Reaper “items”
      Ew.

  • @illegalmemedealer3549
    @illegalmemedealer3549 Před 3 lety +3466

    “Mario is a Shoto”. That was not something I expected to hear today but shit, I guess so

    • @RobzdaBlade
      @RobzdaBlade Před 3 lety +377

      Homie made me activate brain cells with that one. Lmao

    • @ZimpleAzDat
      @ZimpleAzDat Před 3 lety +324

      I mean, he technically fits all of the requirements

    • @goldenhydreigon4727
      @goldenhydreigon4727 Před 3 lety +112

      I wasn't expecting Avdol to be called a Shoto

    • @Alche_mist
      @Alche_mist Před 3 lety +200

      On the other hand, Luigi (at least modern Luigi, i.e. Sm4sh and SmUsh) is more of a Grappler with his miserable range on most moves, meh movement and deadly-explosive punishes.

    • @JosephFlores-yn4yi
      @JosephFlores-yn4yi Před 3 lety +27

      @@goldenhydreigon4727 me neither
      But tbh, the other one who could count as a shoto would be Jotaro but he is more of a close range shoto

  • @BossuJmek2k18
    @BossuJmek2k18 Před 2 lety +544

    Me, who has never played any fighting game seriously: i like your funny words magic man

    • @gumslice
      @gumslice Před rokem +8

      That’s me and I play fighting games a lot

    • @christianharver9309
      @christianharver9309 Před 10 měsíci +4

      Nice clone high reference

    • @gibleyman
      @gibleyman Před 2 měsíci +8

      Hearing a fighting game fan use the 56845th terminology: "mmm, interesting"

  • @RiskierGoose340
    @RiskierGoose340 Před 2 lety +719

    13:20
    Steve (from smash) is definitely a gimmick character that uses his tools to zone. His mining mechanic changes based on the material of the fricking stage, even stages in a “normal” variant (used to play good looking stages or stages with good music while still being competitive), can change his game play a fair amount. If anyone wants further info, reply and I’ll edit the comment.

    • @timothybodette4924
      @timothybodette4924 Před 2 lety +22

      Its funny, I don't really play fighters but I thought he would be a set up character? (of course they can have characteristics of several archetypes)

    • @RiskierGoose340
      @RiskierGoose340 Před 2 lety +38

      @@timothybodette4924 sorry, I stupidly didnt mention steve is from smash, hope i didnt confuse you.
      Also, huge explanation inbound, buckle up.
      If you already knew, well, not all zoners are equal. He does have a good ledge trap that could theoretically give Snake a run for his money, but his constant requirement of needing resources combined with his arguably superior method of building walls causes the steve community to agree Steve is a more textbook zoner that, quite literally, walls you out. Plus, even if Steve never needed to mine, his ledge setups are harder to preform than snake, making a mistake could cause steve to lose stage control or even end up in disadvantage. It’s sometimes better for him to do more normal ledge trapping to reduce resource usage and risk, plus it makes it a bit more likely he’ll land an uptilt or jab to preform his combos. When using blocks in neutral, he can mine for materials while his opponent tries to break through his defense. Although counter play to steve is a bit awkward, it’s still pretty simple most of the time. Assuming Steve has a 3 block tall wall (which isn’t always gonna happen, sometimes a single block is good enough), you can either use long ranged attacks to safely destroy them, try to use disjoints specifically to hit steve (Bemonts and Byleth are pretty good), or jump over (most common.) Counter-play to this is Steve simply builds or punishes faster than the opponent can when they break the blocks, Steve baits the disjoints by sheilding and punishing with dash attack, fair or bair, and Steve can easily punish jump with his disjointed and extended upsmash.
      Of course, opponents can bait these out, and at that point it’s essentially rock-paper-scissors. If Steve decides to try a different wall, for example, 2 block tall with the bottom block not placed, Steve can run through and suprise the opponent (only a block on the ground can stop a running opponent), use side b as either a burst option or a projectile (If he rides it it’s a strong attack, if he exits instantly it’s a projectile), or bait opponents that know they can run through so he can land a combo starter.
      Anyways, im done, if you need more info, lemme know

    • @canadiangooseok7281
      @canadiangooseok7281 Před rokem +1

      Good point

    • @mechadracula3193
      @mechadracula3193 Před rokem

      Actually he's a bitch ass character

    • @sandwichenjoyer9334
      @sandwichenjoyer9334 Před rokem +8

      Almost everyone from Smash, because this is SMASH! The crossover game!

  • @WarningStrangerDanger
    @WarningStrangerDanger Před 3 lety +3949

    To a rushdown player, everything else is a gimmick.

    • @damianrehbein3992
      @damianrehbein3992 Před 3 lety +159

      Grappler approaches.

    • @Mike20321_
      @Mike20321_ Před 3 lety +250

      This mixes very well with the comment that says that at beginner level everyones a rushdown main

    • @rickberny1424
      @rickberny1424 Před 2 lety +265

      When a rushdown main and a grappler main meet each other, the one with the lower IQ wins

    • @WarningStrangerDanger
      @WarningStrangerDanger Před 2 lety +102

      @@rickberny1424 lmao a hotdog eating contest with glue sticks instead of hotdogs.

    • @damianrehbein3992
      @damianrehbein3992 Před 2 lety +88

      @@WarningStrangerDanger
      I prefer crayons, but I respect your choice.

  • @akarose9893
    @akarose9893 Před 3 lety +3495

    I laughed at "Everyone from DBFZ is rush down." It's both true and false at the same time, so I can't blame him.

    • @theamericanbrotherofmightg3734
      @theamericanbrotherofmightg3734 Před 3 lety +580

      Yeah they are rushdown + whatever the secondary fighting style is
      Broly is a Grappler and a Rushdown with proyectiles.
      This combination is good in DBFZ but if this exist in another game like Street Fighter it will be totally Broken.

    • @grimms8783
      @grimms8783 Před 3 lety +482

      As somebody who's played DBFZ, it's honestly less like everybody is rushdown and more, the only way to win is to play rushdown.

    • @holdenkimura5034
      @holdenkimura5034 Před 3 lety +129

      @@theamericanbrotherofmightg3734 Broly is borderline broken in DBFZ lol

    • @holdenkimura5034
      @holdenkimura5034 Před 3 lety +206

      I think due to a combination of the mechanics of the game and just how each characters movesets are, every character is a combination of Rushdown and something else. For example Beerus has Zoning and Setplay elements, The Brolys and 18 are Pseudo-grapplers, UI Goku is a counter character, etc. But all of them are still primarily Rushdown in their gameplan. (i.e. they want to get close and pressure until you guess wrong on a mix up)
      Mechanics like the super dash make it easy and effective to just play as unga bunga as possible, and when you factor in that every character has 4 way mix ups in any given block string, it’s kind of hard to not have a rushdown meta.

    • @grimms8783
      @grimms8783 Před 3 lety +77

      @@holdenkimura5034 I'm saying that mechanics like superdash, dragonrush from 5L, IAD mix-ups, assists, etc, all these universal mechanics and then a lack of immensely strong universal defense options other than blocking, reflect, guard cancel, and spark (three of these being able to be punished harshly if done recklessly)... These all lead to universally everyone being able to play rushdown, and not only that, but the game entirely favouring the rushdown gameplan with how heavily you can pressure somebody in the corner with almost any character when you play right.
      It's because of those reasons I feel like less it's a unique character trait to call everyone in DBFZ "Rushdown" and more the game itself is Rushdown, with every character then having types that build off that system.
      TL;DR, I don't see classifying characters as Rushdown in DBFZ, unless they clearly are, as really being a great way to classify them as it isn't unique to the character, it's just how the game itself is made in a Rushdown style.

  • @LARAUJO_0
    @LARAUJO_0 Před rokem +441

    Fighting game jargon not explained in-video (long message warning btw):
    2:18
    Footsies - well-spaced movement. Being good at footsies means knowing when to approach, when to retreat, and where you and your opponent want to be relative to each other
    Midrange Game* - a game state in which players are a medium distance from each other, far enough to avoid most attacks but close enough that either could run in and attack if they saw an opening
    Fireball Game* - similar to above, a game state in which either player could hit the other with a projectile and must be ready to avoid it
    Coverage - the ability for a character to counter multiple different ways the opponent could approach
    2:39
    Reversal - a move that allows a character to get out of a disadvantageous state (such as the middle of being comboed) and avoid damage or death if used properly, but weakens them even further if misused
    Anti-Air - a move that counters approaches or attacks from above
    Normals/Buttons - basic attacks (usually with punch & kick or light & heavy variations)
    3:34
    Okizeme/Wakeup Game - idfk man
    Mix-up - alternate methods of approaching, attacking, or comboing that your opponent might be unprepared for
    7:03
    Cross-up - a method of getting behind your opponent
    Pressure - using many, often varied, attacks to either overwhelm a defending opponent or force them to try and escape, counterattack, or take all the hits you're dishing out
    Matchup - how well or poor you'd expect one character to fare against another based on their archetypes, moves, stats, and other traits assuming both players are of roughly equal skill
    13:50
    Knockdown* - there are multiple ways to define this but generally, it's a player state in which you're unable to attack for a certain amount of time, allowing the opponent to do something that's normally too risky
    Neutral - a game state in which neither players have an advantage and both are trying to gain one over the opponent through positioning, footsies, and safe (low-risk) moves
    Snowball - not specific to fighting games, but it means furthering an advantage over your opponent
    * - things I'm not certain on but have a decent feel for and figured I could still reasonably explain. Correct me if I'm wrong in the replies

    • @ozairchishti1264
      @ozairchishti1264 Před rokem +8

      As someone who likes fighting games casually but isn't super hardcore into the FGC scene I've been trying to figure out what okizeme/wakeup game is for good minute too lol. I know wakeup refers to getting up after being knocked down but in this case would it be an advantage at recovering from being knocked down or being able to fuck with others as they're recovering? Oh well, still picked up a lot of other neat little facts here though.

    • @senounatsuru6453
      @senounatsuru6453 Před rokem +39

      @@ozairchishti1264 Okizeme is effectively wakeup pressure. Millia Rage in Guilty Gear Strive, for example, has *RIDICULOUS* levels of Okizeme with her Tandem Top projectile. This makes it so that she wants to cause a hard knockdown, to put that projectile on you that you HAVE to block on wakeup and force a 2-way mixup (High/low or left/right) that will just snowball into another Okizeme situation if you guess wrong.

    • @thecatastrophe132
      @thecatastrophe132 Před rokem +21

      Okizeme roughly just means advantage from knockdown, and the following pressure
      In it’s basic form, it’s a meaty(attack that hits on its late frames), but many characters in many games have different forms oki
      For instance, in DBFZ, after using her LV3, Android 21 has +18 frames, and she can only get a safejump j.H or 2M as her oki, making it relatively poor
      But for Vegito’s LV3, he has the option to vanish, and then go for an ambiguous cross-up/sameside mix, dragon rush, meaties, basically anything he wants (very good oki)
      And then there was GTku in season 2 with his balls-ridiculous +100 spirit bomb oki mixup game what the heck even was that

    • @thekoifishcoyote8762
      @thekoifishcoyote8762 Před rokem +4

      Okizeme is basically what happens when one character is knocked to the ground: one person tries to get back up, while the other applies pressure.

    • @MountainMemelord
      @MountainMemelord Před 11 měsíci +2

      @@senounatsuru6453 Tl:Dr, "I SAID STAY DOWN."

  • @JJSSBU
    @JJSSBU Před 2 lety +29

    "Kirby as a Composite"
    Shows 167 Kirby unique Up-tilts

  • @michaelpowell3204
    @michaelpowell3204 Před 3 lety +3656

    I feel like any discussion of gimmick characters must acknowledge the supremacy of Phoenix Wright.

    • @Lucas0100mine
      @Lucas0100mine Před 3 lety +190

      He is so OP, tho. Gotta love his turnabout mode

    • @CtrlAltRetreat
      @CtrlAltRetreat Před 3 lety +155

      Nah if you're talking about that game, the most blatant and potent example would be dark Phoenix. Typically the only thing she's used for is her gimmick and it doesn't require any active setup unlike... The other gimmick Phoenix in the same game.

    • @PhallicEnergy
      @PhallicEnergy Před 3 lety +142

      @@CtrlAltRetreat I would say that Phoenix Wright is a ‘gimmick character’ because all if not most of his moves are gimmicky and unpredictable.
      I would say that Dark Phoenix has a ‘gimmick comeback mechanic’ but Dark Phoenix is not a gimmick character. There is nothing gimmicky about her moves overall when compared to the rest of her cast but there sure is something very, very gimmicky about her X-Factor... She becomes a different character once that becomes activated.

    • @PhallicEnergy
      @PhallicEnergy Před 3 lety +6

      @Michael Powell Oh he’s one of the Gods when it comes to gimmick characters... But all praises are due 🙏🏾
      That’s the Gawwwd!!!

    • @WickedKnightAlbel
      @WickedKnightAlbel Před 3 lety +7

      This guy never brings up Marvel

  • @MapleMilk
    @MapleMilk Před 3 lety +3656

    This made me realize Zelda in Melee was supposed to be a stance character
    But everyone only uses Sheik
    Well, they tried

    • @pabscoello
      @pabscoello Před 3 lety +652

      They made it work with Pokemon Trainer, tho.

    • @jestfullgremblim8002
      @jestfullgremblim8002 Před 3 lety +45

      @@pabscoello yeah

    • @LordofSadFac
      @LordofSadFac Před 3 lety +303

      After being divided in Sm4sh though Zelda is a Zoner now and Sheik a Rushdown

    • @Dliciousization
      @Dliciousization Před 3 lety +407

      If the transformation was faster and Zelda herself not hilariously trash as a character, you probably would have seen a lot of stance dancing mixups that would be a lot of fun to use.

    • @danielleballsackguy7374
      @danielleballsackguy7374 Před 3 lety +82

      @@Dliciousization such wasted potential

  • @connorp3764
    @connorp3764 Před 2 lety +97

    The general vibe I got from this video is that I need to play guilty gear.

    • @mikd157
      @mikd157 Před 2 lety +6

      Play guilty gear and main Potemkin

    • @Moeru_Gatsu
      @Moeru_Gatsu Před 2 měsíci +1

      monkey sol bad guy, anji and leo says:
      YES
      refined testament want to know if you will take a cup of tea
      and potemkin just eat glue

    • @spacenaves
      @spacenaves Před měsícem

      main the lord and savior ROBO-KY

    • @rubikscubegaming2412
      @rubikscubegaming2412 Před 23 dny

      @@Moeru_Gatsuand happy chaos will drink his gun ( he felt like it)

  • @thebygoneking
    @thebygoneking Před rokem +126

    I’d like to make the case that trapper is an archetype in and of itself.
    While “mixup” does somewhat cover the concept of a trapper character, I think the identity of trapper is distinct enough for it to stand out on its own for a few reasons:
    Mixup characters tend to be focused on making you make guesses as to what you’re doing next, but don’t necessarily push to limit options on what you *can* do to respond. Basically, if I’m subject to mixup a, and I have response a, b, or c, those responses are roughly the same for my opponent’s mixup b-although the correct response is different.
    I think the trapper archetype often has crossover with the mixup archetype, as they both want to force the opponent to make reads-however, I think trapper emphasizes the *removal* of options from an opponent’s kit, while also the eating a very specific and lethal “trap” for the opponent to fall into. A trapper might subject an opponent to their mixup a, where the opponent can respond with a b or c, but their mixup b can only be responded to with a or b. Basically, the idea of limiting options.
    I can only really argue that this archetype exists in smash ultimate, based on my experiences. An example of what I would consider to be a trapper would be someone like Pac-Man or Robin.
    Trappers typically have strong normals, a high variance projectile, a technical tool, and moderate to low end kill power outside of their *trapping* opportunities.
    Example: Pac-Man has several different projectiles that change as you charge the ability. Each projectile plays a roll, but the projectiles alone are too slow to be used consistently as your primary neutral game. Instead, the projectiles are used to force opponents into bad situations or create mixups where you can secure an early kill, and these mixups are made into traps through competent use of your hydrant. The key difference between a trapper and a mixup character is that the trapper archetype is oriented around setting a trap for the opponent to fall into, while the mixup character uses those mixups more directly and offensively.
    Basically, trapper is setup+mixup with a little bit of zoning mixed in, I feel.

    • @TheStarsTwilight
      @TheStarsTwilight Před rokem +11

      Trapper IS a recognized fighting game character archetype, usually seen as a specific type of zoner, but it's specific to platform fighters (such as Super Smash Brothers). This is mostly because the trapper's playstyle is stage control via limiting an opponent's mobility, something that is only reasonable with larger stages that have a variety of movement options.
      Pac-Man definitely counts as a trapper, Robin not so much, but the best, most archetypal example is Solid Snake. Isabelle, Villager, and (to a lesser extent) Steve are also trappers. All of them are very stage-positioning heavy characters - they have major, gameplay-defining projectiles with the limitation that they're either affixed to a set spot on the ground or are only effective at very specific angles + distances. The goal becomes to get your opponent into the specific space you need them to be. THAT is considered the most crucial aspect of the archetype.

    • @ballisticboo7808
      @ballisticboo7808 Před rokem +4

      @@TheStarsTwilight I think Piranha Plant also counts as a trapper, since most of that character's game plan revolves around having poison cloud or ptooie out to pressure opponents, as well as having some pretty strong normals.

    • @BlueStone-qt9md
      @BlueStone-qt9md Před rokem +1

      ​@@TheStarsTwilight King Dedede and maybe Ness would work well in this role as well.

    • @luingear4133
      @luingear4133 Před rokem +2

      Another good example of a trapper is Cagliostro from GBVS, actually. Her whole gameplay goes around her mehen traps and her different ways to force her opponents into them to start her combos with her strong normals or charge her rock from afar and use her zoning tools, making her incredibly annoying to deal with if you know how to play her.

    • @nevafails6185
      @nevafails6185 Před 10 měsíci

      You mean like joker or Rambo from mk

  • @greggggggggg
    @greggggggggg Před 3 lety +2065

    i find it funny that ryu from smash bros technically counts as a gimmick character

    • @maxmucci3170
      @maxmucci3170 Před 3 lety +256

      He kinda counts as a gimmick-grappler imo
      - Gimmick because he does play a different game
      - Grappler because of his ridiculously low range, coupled with his below average speed, make it difficult to approach for him, but due to his combo potential make him extremely threatening once he does get in

    • @fattytan1377
      @fattytan1377 Před 3 lety +326

      Steve.
      He is *the* gimmick character.

    • @electroshockgamer2733
      @electroshockgamer2733 Před 3 lety +171

      Ryu is a shoto in his own game and a gimmick in another game. Kind of ironic.

    • @YourCrazyDolphin
      @YourCrazyDolphin Před 3 lety +128

      Smash Bros is largely gimmick characters.

    • @CrazyHand7894
      @CrazyHand7894 Před 3 lety +19

      @@maxmucci3170 He's also a mid-range zoner with his Hadouken setups.

  • @TenshoWasHere
    @TenshoWasHere Před 3 lety +1005

    Kakyoin: the guy who forgot to do puppet and just decided to do rushdown

  • @AE-jo2fy
    @AE-jo2fy Před 3 lety +51

    This is so intelligently made, fantastic job! The part where you defined gimmick characters was very creative, yet perseptive and well articulated!

  • @CyanicCore
    @CyanicCore Před rokem +13

    Great video! While the definitions aren't concrete, you've got this literally down to a science (a way to understand just about any character and/or mechanics.)
    Beyond that, knowing what these terms mean has cleared up a few old conversations- thanks!

  • @bashedayo6034
    @bashedayo6034 Před 3 lety +2262

    I applied to Harvard as a high school drop out and they said "lmao what" and then I picked Zato=1 on character select screen and they made me the dean of students

    • @eddventure6214
      @eddventure6214  Před 3 lety +368

      Wait has it always been an equal sign

    • @bashedayo6034
      @bashedayo6034 Před 3 lety +75

      @@eddventure6214 yes

    • @kingofthemoon3063
      @kingofthemoon3063 Před 3 lety +124

      Then they kicked you out when a Venom main enters, right?

    • @bashedayo6034
      @bashedayo6034 Před 3 lety +17

      @@kingofthemoon3063 Venom is easyyyyyy

    • @NBDbingo5
      @NBDbingo5 Před 3 lety +89

      @@bashedayo6034 You would say that, you're a Zato=1 player

  • @nimaiiikun
    @nimaiiikun Před 3 lety +2783

    Jojo: a game where everyone is a puppet character

    • @b.blobbentein5774
      @b.blobbentein5774 Před 3 lety +369

      Jojo is interesting in that everyone kind of does it but there's one true puppet character who is kind of the father of the archetype in all games, and that's Devo. He really embodies the idea to the max since not a single one of his special moves is actually performed by him, they're all done by the doll instead.

    • @dylansmith5206
      @dylansmith5206 Před 3 lety +86

      Still Wish we got a JoJo game where you do something other than fight and Kill one another non stop.
      A JoJo RPG (That gets rid of the annoying as Sin Turn Based Menu Dog vomit) would be most appreciated.

    • @SpeedKing..
      @SpeedKing.. Před 3 lety +39

      @Xander Vasquez they probably haven't played the game, just watched the anime which they learnt about from PewDiePie

    • @thebigcheese5536
      @thebigcheese5536 Před 3 lety +46

      There's literally character with three stances in HFTF. it's very odd.

    • @timetraveler2012
      @timetraveler2012 Před 3 lety +57

      ​@@SpeedKing.. have you forgotten tandem mode? And remote mode? Surprisingly there are only actually ten characters capable of tandem attack as there are quite a few passive stand users but even then that's just under than half of the cast having access to puppet character moves, although I can see what you mean if you say that their whole kit isn't based around being a puppet character. Otherwise if you simply forgot or didn't know about remote stand mode and tandem attack then it's kind of hypocritical that you are saying that nimaiiikun doesn't understand the game systems.

  • @Falcovsleon21
    @Falcovsleon21 Před 2 lety +9

    This’ll be helpful for my theoretical reworking of the cast of the Clayfighter series. Thanks for making this.

  • @johnpeters9254
    @johnpeters9254 Před 2 lety +1

    Subbed due to the fantastic video essay. Keep it up mate! I like your style

  • @stolensentience
    @stolensentience Před 3 lety +1715

    “The only real example of a composite character is...”
    *shows not Shang Tsung*

  • @simpcat4415
    @simpcat4415 Před 3 lety +1225

    “And a mix-up character is...” everyone in MKX

  • @bono5036
    @bono5036 Před 2 lety +28

    2:10 shoto
    3:00 grappler
    4:12 zoner
    6:08 rushdown
    7:35 puppet
    8:56 stance
    10:08 composite
    11:24 mix-up
    12:23 gimmick
    10:36 setplay

  • @tyrgannusgaming6657
    @tyrgannusgaming6657 Před 2 lety +9

    As a Soul Calibur player, I was waiting for even a single example from the series and was mildly surprised when Necrid from Soul Calibur 2 wasn't mentioned for a composite character since it's a perfect example.

  • @AZSprocket
    @AZSprocket Před 3 lety +656

    This is the first time I've heard of Mario being called a Shoto, but it makes perfect sense.

    • @Snowballsage
      @Snowballsage Před 3 lety +69

      “Honest normals”

    • @YeetZmeN
      @YeetZmeN Před 3 lety +25

      @@Snowballsage _Up-tilt_

    • @tuckaris5499
      @tuckaris5499 Před 3 lety +37

      ...in smash 4. Up tilt really got nuked in ultimate, probably a bit too much honestly.

    • @AZSprocket
      @AZSprocket Před 3 lety +39

      @@tuckaris5499 perhaps, but Mario is still a VERY good character in Ultimate.

    • @jaimeantonioolaguezchirino5805
      @jaimeantonioolaguezchirino5805 Před 3 lety +31

      @@AZSprocket Yeah a character shouln't be good because one move, and Mario is the embodiment of an all-rounder.

  • @LucDaMan4
    @LucDaMan4 Před 3 lety +361

    "everyone from dragon ball fighterz"
    Freeza: "Am I a joke to you"

    • @goldenhydreigon4727
      @goldenhydreigon4727 Před 3 lety +76

      Everyone knowing Frieza's place on the tier list: Yes

    • @rentalsnake6542
      @rentalsnake6542 Před 3 lety +21

      He does that shit too, you wanna use discs to stay plus and get in, he has good stagger pressure inside but his mix is weak af. Source: am one of a dozen Frieza players in the world.

    • @Sir_Isaac_Newton_
      @Sir_Isaac_Newton_ Před 2 lety

      @@goldenhydreigon4727 Frieza, at least now, is a B tier, being conservative, and is probably an A or S tier, probably high A.

    • @overthemoon34
      @overthemoon34 Před 2 lety +5

      @@Sir_Isaac_Newton_ Literally not true, the only thing Frieza has is damage and loops, which is only available in Golden Form as well as his Golden Form only being usable ONCE a match.

    • @God-ch8lq
      @God-ch8lq Před 2 lety +3

      @@goldenhydreigon4727 tiers dont matter, a good player is a good player

  • @someonline
    @someonline Před 2 lety

    this video is severely underrated. as i rewatched this video, i began to notice even more details and effort put into this video. big ups

  • @jaymac7349
    @jaymac7349 Před 9 měsíci

    Great analysis and breakdown of each fighting style. 👍🏾

  • @blacklamb8393
    @blacklamb8393 Před 3 lety +1715

    hey there, i’m a college student writing a formal paper breaking down the logic of fighting games. i’m allowed to use 2 non academic sources and i chose this video as one of mine. i gotta say this video is rlly well made and helped me a lot during this paper.

  • @SpookySquid14
    @SpookySquid14 Před 3 lety +1360

    2:10 Shoto
    3:00 Grappler
    4:14 Zoner
    6:08 Rushdown
    7:34 Puppet
    8:58 Stance
    10:08 Composite
    11:16 Mixup
    12:20 Gimick
    13:28 Setplay

    • @christhechilled
      @christhechilled Před 2 lety +20

      Thank you for this. It wouldn't kill the guy who made the video to leave timestamps on his description or PIN you comment. It's like he wants everyone to watch his video from beginning to end. I know, no duh.

    • @claraparker4807
      @claraparker4807 Před 2 lety +28

      @@christhechilled Maybe that's because this comment came out 6 months after the video did??

    • @jojoa694
      @jojoa694 Před 2 lety +17

      @@claraparker4807 You’re acting like CZcamsrs don’t put time stamps in before they upload the video.

    • @smaethesmae5184
      @smaethesmae5184 Před rokem

      @SANS_YT because i said so

    • @akiriathorsteinson7611
      @akiriathorsteinson7611 Před rokem

      Technically all tekken is all stance characters

  • @navybr0wnie
    @navybr0wnie Před 2 lety +23

    If only there was like... a wiki that broke down every/most every fighting game character like this. That would be a great study asset.
    Would Riptor and Saberwulf from killer insinct be considered rushdown? and would Liu Kang from MK be considered shoto?

    • @atomicwheeze8756
      @atomicwheeze8756 Před 9 měsíci +3

      I know this is an old comment but most MK characters are Shotos, having good all-around options, one or more projectiles or teleport-based attacks, and benefit from different movement options

    • @navybr0wnie
      @navybr0wnie Před 9 měsíci +1

      @@atomicwheeze8756 old but at least someone responded! thanks for that. I've always considered Scorpion to be a rushdown-shoto, as most of his combos, especially in 9/10 benefit from rush down playstyle, and keeping pressure on others.

    • @atomicwheeze8756
      @atomicwheeze8756 Před 9 měsíci +1

      @@navybr0wnie Oh yeah 100%, especially with strong mix-ups in the form of teleport, aerial teleport, and takedown, at least as of MKX. His spear also gives him a very powerful ranged option that covers near full-screen and punishes massively if not blocked. If his normals were better he’d be an absolute beast!

    • @navybr0wnie
      @navybr0wnie Před 9 měsíci

      ​@@atomicwheeze8756 I know in MK11, if you had demon dash, and the spear extended skills you could get some solid hits in, I think i've gotten at least 12 hit kombo from it, douible down with a perfect meter burned TP, into overhead, and you could justr juggle the hell out of someone.
      Always enjoyued scorpions overheads ngl.

    • @multicolourmadness2712
      @multicolourmadness2712 Před 9 měsíci +1

      @@atomicwheeze8756I’ve never played/watched a lot of mortal combat but do you think that the fact everyone is shoto-esque sort of changed the criteria?
      Like if most characters have shoto aspects, the one who benefits the most from getting in would become the rushdown character within the game. Like if you transported them into street fighter they’d all be shotos, but within the context of their game the small differences define their archetype rather than the big ones?

  • @mylifeisalie6395
    @mylifeisalie6395 Před rokem +15

    I'm surprised that Blaze Blue was only on here once and for a brief moment since most of them are very easy to define, KoF is another game I would have used since they have some good examples in their though I did not play the game often. Loved the video never less

  • @marxssweetass6118
    @marxssweetass6118 Před 3 lety +511

    Okay so from what I learned:
    -Shotos are the basic yet effective guys.
    -Grapplers are (usually) big and will suplex you.
    -Zoners like to remain far away from their opponents & hit them from afar.
    -Rushdowns like to come close and punch you in the face.
    -Puppets are like playing 2 characters at once.
    -Stances are 2-in-1 archetype combo.
    -Composites are a mix of every character.
    -Mixups are meant to confuse the opponent in the match.
    -Gimmicks play by their own rules because fuck the rules.
    -Setplays have to setup everything before they can be considered a threat.
    For real tho, I'm glad this video exists. I only know the bare minimum when it comes to character fighting archetypes & this video really helped me learn more about the other character archetypes I didn't know about.

    • @eddventure6214
      @eddventure6214  Před 3 lety +135

      Pretty much, although I’d say for setplay it’s more that the looming threat of letting them get set up is what defines the match.
      Nice username btw lmao

    • @BurstVA
      @BurstVA Před 2 lety +11

      thank you very much for the summary but that pfp got me wishing i didnt know what kirby superstar was

    • @elite9237
      @elite9237 Před 2 lety +5

      Most charters added after brawl for smash bros are gimmick characters in a sense

    • @elite9237
      @elite9237 Před 2 lety +5

      One more thing, charge characters are characters that have to charge their specials before they can use them(SF guile), or charge them to make them better(SG squigly)

    • @CrasherX2000
      @CrasherX2000 Před 2 lety +1

      @@eddventure6214 would Hero in Smash be considered a “gimmick” character considering the command selection?

  • @eropslyuu9107
    @eropslyuu9107 Před 3 lety +575

    he didn't include joke characters because they require an entirely separate video to explain whatever hellish mess they are.

    • @WikiHL
      @WikiHL Před 3 lety +55

      SHINGO KICKU!

    • @RexcorJ
      @RexcorJ Před 3 lety +57

      "GADOOOUUKEEEEN 😭"

    • @SuperLlama42
      @SuperLlama42 Před 3 lety +78

      I mean, joke characters are just bad versions of other archetypes (assuming they're actually bad and not just goofy.) Dan is just a Shit Shoto

    • @LunaMinuna
      @LunaMinuna Před 3 lety +16

      Ken, Roll(MVC),Servbot, Pirhana Plant(until....)

    • @vo1ce147
      @vo1ce147 Před 3 lety +4

      Did goose Howard and Akuma in tekken 7 count as joke character

  • @Oops_lost_the_yamato
    @Oops_lost_the_yamato Před 10 měsíci +4

    Leo being the face of rushdown hits the unga bunga on my brain

  • @Twisted4k
    @Twisted4k Před rokem

    So informative and helpful, great video!!

  • @Missing-Ace
    @Missing-Ace Před 3 lety +449

    I swear this video was made just for that “sol bad pie” joke

  • @jesulaswastaken
    @jesulaswastaken Před 3 lety +174

    "the less flavoring, unga bunga-" god bless the unga, for not even god itself may stop it.

  • @jasperrice8456
    @jasperrice8456 Před 13 dny

    it's been super interesting to think about this in the context of my personal favorite fighting game, Your Only Move is Hustle. it's cool how well some concepts do and don't apply to the game due to it's unique gameplay style.

  • @bodhi1762
    @bodhi1762 Před 2 lety +14

    Kakyoin in HFTF is both types of zoner at the same time and he has a bit of shoto aswell no wonder why he is so op

    • @Emberson-9000
      @Emberson-9000 Před 10 měsíci +4

      Not to mention a puppet fighter, but then again nearly everyone in that game is with some notable exceptions.

  • @a_creatorsstuff17
    @a_creatorsstuff17 Před 3 lety +739

    "shotos have... a good health pool"
    *shows Akuma

    • @a_creatorsstuff17
      @a_creatorsstuff17 Před 3 lety +20

      i count 2 types of pupet characters, we see quite a lot of each and they rarely cross, puppet characters and projectile puppeteers?... im ignoring assist characters but anyways, puppet chara control 2 characters (the classic ones like Zato, and those BB characters) where progectile pupeteers command a small projectile separately, like Menat (SF) or Ms Fortune (SG) or Bridget (GG)

    • @TMacandKobe4real
      @TMacandKobe4real Před 3 lety

      😂🤣😂

    • @ultralowspekken
      @ultralowspekken Před 3 lety +23

      Uh
      Glass cannon?
      I mean, he's no regular shoto.

    • @a_creatorsstuff17
      @a_creatorsstuff17 Před 3 lety +7

      @@ultralowspekken maybe he isnt as much a glass cannon in all games, im more familiar with third strike and a few others

    • @a_creatorsstuff17
      @a_creatorsstuff17 Před 3 lety +5

      I just recalled i also separate both shoto and grappler archetypes into 2 each, game shoto, basic character with tools fitting for the game, if a gimmic is involved, its simple enough to be easy to pick up, still can be powerfull if mastered (ragna from blazblue, kazuya from tekken, and fillia from SG shows how diferent it can be from ryu) and classic shoto with the classic tools for the job, projectile, tatsu, shortu, eich work for classic situations but in some games these situations arent what makes the game, becoming familiar to outsiders but a gimmic fighter for the general cast (akuma on Tekken 7, master roshi from dbfz, or in other genres, soldier76 from overwatch or Victor from Paladins)

  • @Grelhas_
    @Grelhas_ Před 3 lety +454

    >Russian
    >Big
    >Loud
    >Broken English
    >Strong
    Shows Zaria and Zangief, you sure you are not forgetting someone? Maybe someone that can outsmart bullet?

    • @kult7371
      @kult7371 Před 3 lety +33

      i mean, zarya and zangief fit that perfectly, except zarya doesnt really speak in broken english

    • @glacierwolf2155
      @glacierwolf2155 Před 3 lety +99

      Perhaps someone that has a degree in Russian literature?

    • @ShibuNub3305
      @ShibuNub3305 Před 3 lety +71

      Quite possibly a man with a huge “fuck off” gun?

    • @fattytan1377
      @fattytan1377 Před 3 lety +88

      Or perhaps someone who loves sandwiches very much?

    • @TheActualMrLink
      @TheActualMrLink Před 3 lety +56

      See, he goes without mention ‘cause he’s just that famous.

  • @wolfbomb873
    @wolfbomb873 Před rokem +3

    I like trying to uses the archetypes to try to classify for honor heros, it's an interesting thought experiment trying to figure out how the archetypes fit in a game that has a lot of similar mechanics but very distinct differences.

    • @Spider_Rng
      @Spider_Rng Před 9 měsíci +1

      Every character is the same in for honor tho and I’m a rep 70 shinobi

  • @momentumgj6824
    @momentumgj6824 Před 2 lety

    Lovely explanation, thanks for the video!

  • @Exceed_HS
    @Exceed_HS Před 3 lety +311

    This video: Mario is a shoto
    Also Mario: *Kills characters off of one combo* from a grab

    • @goldenhydreigon4727
      @goldenhydreigon4727 Před 3 lety +43

      This video: *Rushdowns have no good projectiles*
      Also video: *shows Fox as an example*

    • @Exceed_HS
      @Exceed_HS Před 3 lety +78

      @@goldenhydreigon4727
      Lasers aren’t good projectiles, in Ultimate
      In Melee they’re really good

    • @VinMann
      @VinMann Před 3 lety +11

      Well lasers help reset foxs damage so it helps with something

    • @patrickbuckley7259
      @patrickbuckley7259 Před 3 lety +13

      @@goldenhydreigon4727 He did say most area mix of different archetypes. He thene described the quintessence of the archetype, but few characters will be purely one or another, so obviously some of the examples won't be perfect.

    • @The_Vanni
      @The_Vanni Před 2 lety +4

      @@goldenhydreigon4727 Fox lasers suck ass since 2008

  • @unbelievablegoblin1183
    @unbelievablegoblin1183 Před 3 lety +268

    I never thought of Mario as a Shoto and I kinda hate the thought even though its technically perfectly accurate

    • @magillagorilla57
      @magillagorilla57 Před 3 lety +55

      I feel like every main character in a fighting game is a shoto

    • @floofbirb4436
      @floofbirb4436 Před 3 lety +1

      @@magillagorilla57 Jotaro?

    • @magillagorilla57
      @magillagorilla57 Před 3 lety +1

      @@floofbirb4436 never played any of the Jojo games, so maybe not him. Idk

    • @floofbirb4436
      @floofbirb4436 Před 3 lety +11

      @@magillagorilla57 so basically, jotaro always plays as a glass cannon rushdown.

    • @magillagorilla57
      @magillagorilla57 Před 3 lety

      @@floofbirb4436 oh, interesting

  • @emibernal1941
    @emibernal1941 Před 2 lety

    I want to thank you a lot. I have been a huge fan of fighting ganes since young and this vide has been a great help to understad more the comolex of this kind of games. I like it a lot🙌💖

  • @adonisx82
    @adonisx82 Před 2 lety

    Great video man, very well done 👍

  • @axelprino
    @axelprino Před 3 lety +225

    I kept waiting for a KoF character to show up at some point, I guess the series is no longer popular, I feel old now.

    • @NukeA6
      @NukeA6 Před 3 lety +49

      KOF is niche in the USA. Capcom vs. SNK is about the closest to it being popular there.

    • @axelprino
      @axelprino Před 3 lety +49

      @@NukeA6 oh, that explains it. The series was very popular in Latin America back during the late 90's and early 2000's.

    • @d-rdm6166
      @d-rdm6166 Před 3 lety +5

      No kof then i wont watch i guess

    • @mickeyesoum3278
      @mickeyesoum3278 Před 3 lety +4

      Best fighting game by far.

    • @NOOBFGGAMER
      @NOOBFGGAMER Před 3 lety +7

      Well
      Kof requires actual skill to Play
      So not many touch it🤷

  • @BoggarthVT
    @BoggarthVT Před 3 lety +473

    So, basically everyone in any netherrealm game is a mixup character.

  • @JosukeWF
    @JosukeWF Před 2 lety +8

    Honoka from DoA would've been a good example for composite characters, i would almost say Edge Master from SCV too because he literally has the entire roster's styles, but he switches to a different character's moveset each round instead of having multiple different moves from other characters in one moveset, just like Mokujin from Tekken

    • @ea8455
      @ea8455 Před 9 měsíci

      Honoka was unironically the best composite character ever made when DoA5 dropped, no other fighting game perfected the playable high skill ceiling not broken archetype. I don't know how it stands today

  • @buildinasentry1046
    @buildinasentry1046 Před 2 lety +9

    Personally really like defensive type characters. Bonus points for counters/parries. Good examples of this being Hakumen from BlazBlue and Baiken from Guilty Gear

  • @basedcringechad5640
    @basedcringechad5640 Před 3 lety +267

    Just got this in my recommendations, commenting to provide that sweet sweet algorithm juice

  • @kojuithecatfox5186
    @kojuithecatfox5186 Před 3 lety +231

    I was super surprised King from the tekken series wasnt in the grappler examples. He's usually the first person I think of when I think of throws in fighting games. Fantastic video!

    • @eddventure6214
      @eddventure6214  Před 3 lety +86

      Yeah, I was never a huge Tekken fan, but I was sure to include him on the bars to the side!

    • @olivianeugeboren602
      @olivianeugeboren602 Před 3 lety +19

      necrid from soul calibur would have been a good addition to the composit character list as well

    • @michaelm8529
      @michaelm8529 Před 3 lety +7

      Tekken really breaks the rules for his categories though. Throws work different too so which yeah king is 100% a grappler, he isn't what this video was referring to. I mean king has a running throw and his capital punishment gives you an uninteruptable giant swing on block so he has no difficulty getting in really

    • @TyRiders2
      @TyRiders2 Před 3 lety +6

      Also May Lee from King Of Fighters

    • @WikiHL
      @WikiHL Před 3 lety +4

      @@TyRiders2 also Jhun. 3 damn stances
      The one grappler that always comes into my mind is Goro Daimon

  • @guillaumee2899
    @guillaumee2899 Před 10 měsíci

    This vidéo is actualy insane. I noticed many things You said about anny archetypes. I am french so i firstly started so surch a video like this in my Language but i finaly used the subtitles and it help me because your english isn’t so difficult to understand. Thank you

  • @shingnosis
    @shingnosis Před rokem +2

    Another pretty famous composite character: Dural from Virtua Fighter. I can highly recommend Virtua Fighter 5 if you haven't played it, it's still one hell of a fighting game. Very deep mechanics which reward skilled and tactical players.

  • @betanick14
    @betanick14 Před 3 lety +423

    Can't wait to see this guy grow.

    • @ItsYaBear
      @ItsYaBear Před 3 lety +18

      When he earns enough for a new mic off this video hes gonna tripple his sub count in a week dude.

    • @maosama3695
      @maosama3695 Před 3 lety +8

      Well CZcams made some announcements today about how they will monetize videos... So it'll be an uphill battle for this guy.

    • @SunChipss
      @SunChipss Před 3 lety

      That’s what she said.

    • @junior1388666
      @junior1388666 Před 3 lety

      @@SunChipss that's what i was gonna say lol

    • @TheLoneHero
      @TheLoneHero Před 3 lety

      Agreed

  • @DONUTDONUTDONUTDONUTDONUT
    @DONUTDONUTDONUTDONUTDONUT Před 3 lety +123

    And then Shulk just runs in and says *“I’LL TAKE YOUR ENTIRE STOCK”*

    • @YeetZmeN
      @YeetZmeN Před 3 lety +17

      Changing to shield mid-combo go *BRRRRRRRR*

    • @ianhamilton9600
      @ianhamilton9600 Před 3 lety +8

      Composite character

    • @Nouxatar
      @Nouxatar Před 3 lety +27

      he is THE stance character of smash

    • @Nouxatar
      @Nouxatar Před 3 lety +7

      (well, I guess him and PKMN Trainer)

    • @Nouxatar
      @Nouxatar Před 3 lety +11

      And, Pyra/Mythra too now I guess??????

  • @MightyMurloc
    @MightyMurloc Před rokem

    Very informative, thank you. I'm dreadful at fighting games but have great respect for high level play.

  • @nkulid424
    @nkulid424 Před 2 lety +8

    It would have been nice if you included KOF characters too. I've never played guilty gear. Great video!

  • @MrJinglejanglejingle
    @MrJinglejanglejingle Před 3 lety +108

    "Examples of a Set-Up Character would be-"
    *Doesn't include Phoenix Wright from UMvC3*

    • @dantemzsz
      @dantemzsz Před 3 lety +13

      He is a Set-up and Gimmick character with Stance

    • @MrJinglejanglejingle
      @MrJinglejanglejingle Před 3 lety +5

      @@dantemzsz True. He requires set-up through gimmicks to change his stance(s)...

    • @DP-jt6xx
      @DP-jt6xx Před 3 lety +3

      I recon he's not a mvc3 player as there are none in his examples.

    • @johngr1747
      @johngr1747 Před 3 lety +1

      That guy! It's wierd he even is there since he's just a lawyer!

  • @notsuperstar
    @notsuperstar Před 3 lety +207

    Setplay architype:
    Exist
    Dan Fornase when making Rivals:
    It's showtime

  • @slipperynickels
    @slipperynickels Před rokem

    i love the longevity of mvsc2's bgm. may it never die.

  • @Moss_Dude
    @Moss_Dude Před 2 lety +10

    I think Mewtwo/Shadow Mewtwo from Pokken Tournament counts as a Composite character. They have lots of moves from other characters, especially Shadow Mewtwo.

  • @JagoShogun
    @JagoShogun Před 3 lety +351

    How could Shang Tsung not be mentioned as a composite character? He literally takes the soul of the characters he defeats.

    • @thehale_
      @thehale_ Před 3 lety +32

      And was probably the first one ever made as well

    • @chasejones6164
      @chasejones6164 Před 3 lety +57

      There's a lot of mortal kombat character he could've mentioned for several of the categories but didn't.

    • @KyChupLoL
      @KyChupLoL Před 3 lety +24

      Well he was atleast on display around the border at 10:09

    • @General_Weebus
      @General_Weebus Před 3 lety +17

      Until MK11 I'd say Shang was more of a stance character since he completely switches into those movesets rather than using multiple people's moves at once. However he didn't mention the OG composite character; Ogre/True Ogre.

    • @donaldhenderson7703
      @donaldhenderson7703 Před 3 lety +2

      @@General_Weebus a stance/composite character I love this mix as its very versatile but it can be hard since you have to beat tat the right moment and time to take abilities and do damage they way you should

  • @NIDELLANEUM
    @NIDELLANEUM Před 3 lety +106

    I wanted to write a story based off fighting games and I needed to understand its archetypes. Thank you so much

    • @NIDELLANEUM
      @NIDELLANEUM Před 3 lety +17

      @Groisu oh, I ended up having so many ideas that I had to put it aside because I am about to graduate. Thank you for the interest though

    • @corryjamieson3909
      @corryjamieson3909 Před 3 lety +9

      @@NIDELLANEUM we'll be here when you come back soldier.

    • @donaldhenderson7703
      @donaldhenderson7703 Před 3 lety +2

      @@NIDELLANEUM alright how is it now can you show me?

    • @glacierwolf2155
      @glacierwolf2155 Před 3 lety +4

      "This guy is burly, what do we do?"
      "I know! Let's camp him out!"

    • @elmaionesosexo
      @elmaionesosexo Před 2 lety +1

      i'll be here when you're ready dude

  • @fernandozavaletabustos205

    You gain a suscriber! Nice video essay.

  • @geckoo9190
    @geckoo9190 Před rokem +3

    Well I think that you forgot the king of all rushers, wolverine. This also reminded me when I was unlocking the Rosalina trophy on smash bross for 3ds, at the beginning it was one of the hardest characters, but once I dominated her air game and luma, it became one of my favorite characters.

  • @hrgrhrhhr
    @hrgrhrhhr Před 3 lety +404

    "Stance characters"
    * shows everyone from Tekken *

    • @bigdog421
      @bigdog421 Před 3 lety +39

      Always wondered if Mokujin counted as a composite character or just was made as a "Random bullshit go!" character

    • @johngr1747
      @johngr1747 Před 3 lety +9

      @@bigdog421 Not exactly! Compo characters are inherently diverse! See Seth from SF4.

    • @bigdog421
      @bigdog421 Před 3 lety +5

      @@johngr1747 then what exactly would mokujin classify as?

    • @johngr1747
      @johngr1747 Před 3 lety +12

      @@bigdog421 Any archetype that fits to the character he's mimicking! If he's mimicking Marduk he's a grappler, if he's mimicking Ling Xiayou he's stance and so on.

    • @bigdog421
      @bigdog421 Před 3 lety +6

      @@johngr1747 fair enough, so i guess just make a mimic category?

  • @brickpuncher1429
    @brickpuncher1429 Před 2 lety

    When I play Erron Black, I typically use him like a zoner, using Caltrops to keep my enemy away and Sand Trap to say "I said stay back!". He's also pretty good as a rushdown (Sand Slide is quick and hits low so you are able to utilize normal grapples along with Caltrops to slap hard). Also, in Killer Instinct, I feel like Fulgore is a gimmick character because he has a constantly regenerating "shadow" meter that speeds up as you do more stuff.

  • @thediddler6954
    @thediddler6954 Před 2 lety

    That sf3 Hugo theme for the grappler intro. Fitting.

  • @Pingvinicecream
    @Pingvinicecream Před 3 lety +114

    Personally I would probably have split gimmick into pure gimmicks and resource characters as their own archetypes. I would also totally put Dizzy instead of Answer as an example of setplay lmao.

    • @shympek8627
      @shympek8627 Před 3 lety +2

      Dizzy is also kinda special, She sets up her gameplay only for next few seconds, actually all she needs is right fish, and position, dunno about Xrd one tho, haven't played her/against her very often.

    • @madrocts
      @madrocts Před 3 lety +2

      That's why Answer was used as an example and not said to be the only setplay character in Xrd.

    • @Hecatom
      @Hecatom Před 3 lety

      Dizzy is a zoner.

  • @KatieLazo
    @KatieLazo Před 3 lety +112

    this is so helpful to me as an artist!! I'm going to start designing fighting game characters for a personal project soon and I love having this as a resource

  • @taylorwright7428
    @taylorwright7428 Před 2 lety

    Although I doubt I'll ever be able to use them since I can't program and also my ADD, but I appreciate being able to now identify what my fighting game-based characters would be, gameplay-wise!

  • @asianjesus9813
    @asianjesus9813 Před 2 lety +1

    i dont even play fighting games and yet you have intrigued me

  • @liquidsandwich1052
    @liquidsandwich1052 Před 3 lety +32

    After watching this I realise Beowulf from Skullgirls isn't just a grappler, but also a rushdown. He has a lot of options once he grabs you and Aa special that let's him do these one after another, while he also has moves to close the distance and then deal some serious damage.

  • @GeZz.
    @GeZz. Před 3 lety +101

    Me, a non fighting game player there's: grapplers , zoners and the others.

    • @Sorrelhas
      @Sorrelhas Před 3 lety +3

      Hangin' with the brothers, you'll be hooked on the brothers

  • @ANewYorkerTeaches
    @ANewYorkerTeaches Před 9 měsíci

    This video is a service to the fighting game community - thanks and appreciation

  • @Yakuo
    @Yakuo Před rokem +1

    Nice video ty edd

  • @XONTH1
    @XONTH1 Před 3 lety +105

    I showed my 4 daughters that LOVE Tekken this and now they kick my ass every time LOL.Thank you so much!

  • @Gustavo-iu8gq
    @Gustavo-iu8gq Před 3 lety +91

    I think Ms. Fortune categorizes more as a rushdown character than an puppet one since all her tools are made go get in into the enemy's defenses.
    the head only helps with that processes of keeping the enemy at bay and extending combos, not something you will rely to much as damage dealing method like other puppet characters

    • @RexcorJ
      @RexcorJ Před 3 lety +11

      Am Ms. Fortune main, can confirm. Her pressure just with her normals and juggling potential is crazy good. And the head as a bowling/soccer ball is, when used well, great as an alternative opener to the opponent's defenses, as they not only have to focus on you, but your head bouncing around, too! As per hitbox rules, leaving it out makes for a secondary target, as the head can be knocked around at YOU if the opponent knows what's going on.

    • @furyberserk
      @furyberserk Před 3 lety

      @Keith Pillsbury
      No blazblue entries at all.

    • @magillagorilla57
      @magillagorilla57 Před 3 lety +1

      She a bit of both, but I think his bigger argument here is that each character is different percentages of each archetype to make them unique, the same way Leo is rush down & stance

    • @themasterblaze7563
      @themasterblaze7563 Před 3 lety

      My Friend has recently discovered they have some natural talent with Ms. fortune and let me tell you... my Big Band parry game HAD to be on point or else I was not going to get to play my turn. The pressure from his Fortune was insane.

    • @yabarber6902
      @yabarber6902 Před 3 lety

      Facts

  • @nobodysbusinezz
    @nobodysbusinezz Před rokem +3

    I like this content. I'd love to see something about specific fighting games and their unique archetypes.

  • @taranmellacheruvu2504
    @taranmellacheruvu2504 Před 9 měsíci

    For composite characters, a possible candidate is Trinity from Mortal Kombat XL. Sure, he can only assume the abilities of 1 other character, but he has his own separate move set as well.

  • @canistheman6019
    @canistheman6019 Před 3 lety +35

    "Everyone in FighterZ is a rushdown char"
    Android 16 grappling the air rn

  • @giordihero
    @giordihero Před 3 lety +99

    I love how this can be applied to Devil May Cry characters too. From DMC4SE and DMC5SE:
    Nero: is a clear Grappler type, with a Shoto sprinkle in it, that grapples enemies with his Devil Bringer and Buster moves to deal massive damage.
    Dante: the strongest Stance character there is, with his multiple Styles, each absurdly strong at what it does.
    Vergil: Easily a Rushdown character that focuses on absurd speed and fast moves;
    V: Puppet character that controls up to 3 characters at once, weak physically, but with very strong attacks from his summons.
    Lady: is a clear Zoner that keeps enemies at a distance with firearms;
    Trish: has a mix of everything and isn't really good at anything in particular, exactly like a Shoto;

  • @ronaldg.4371
    @ronaldg.4371 Před rokem +1

    Faust in strive is a zoner, grappler, summon, item, mixup, rng, setup, rushdown character that specializes in zoning and he's my favorite for that

  • @roninbadger7750
    @roninbadger7750 Před 9 měsíci

    This whole video showcases examples of Fighters From 4 games.
    a deep dive into fighter architypes should include examples from most mainstream games of this genre aswell as some not so mainstream games. EI. Clay fighter, killer instinct, KoF(albeit much more legendary than guilty gear), MK, Tekken, powerstone, soul caliber, bloody roar, SS, to name a few.

  • @BlueFlamer
    @BlueFlamer Před 3 lety +15

    the moment you said "or the less flattering, UNGA BUNGA playstyle" I WENT "YEAHHHHH LETS GOOO THATS ME"

  • @SuperLlama42
    @SuperLlama42 Před 3 lety +160

    "The only notable example of a composite character would be Double from Skullgirls."
    Shang Tsung: "Am I a joke to you?"

    • @nondayz593
      @nondayz593 Před 3 lety +26

      Shang Tsung physically changes into other characters, not a character with all their moves *at once*

    • @burn7391
      @burn7391 Před 3 lety +12

      Mokujin from Tekken also is a good example

    • @tonyinfinite5174
      @tonyinfinite5174 Před 3 lety +9

      Ogre from Tekken is a good example of this
      Honoka from DOA

    • @TT-mx1mp
      @TT-mx1mp Před 3 lety +15

      The ones he mentions aren't the only ones in existence, he even show Shang Tsung on the side border when talking about composite characters.

    • @erigor11
      @erigor11 Před 3 lety +4

      Probably Raidou from DOA is the original "composite" character.

  • @seabassgames2001
    @seabassgames2001 Před 2 lety +1

    7:25 as someone who plays fighterz a lot, I felt that.

  • @idontevenknow4614
    @idontevenknow4614 Před rokem +5

    as 97% of my fighting game experience has come from dbfz and dbfz alone i can firmly say “if everyone is a rushdown, then nobody is”

  • @fivesidedpixels4991
    @fivesidedpixels4991 Před 3 lety +36

    Criminally underrated vid. As someone new to fighting games, the idea of characters being a ratio of multiple archetypes was very useful. I’d look at Makoto from SF3 and think “is she a zoner? Mixup? Rushdown?” But now I know it’s as simple as being a mix of that. Also very helpful when comparing characters across different games

    • @playmaker3116
      @playmaker3116 Před 3 lety +1

      I don't really see the zoner part in Makoto. I would say rushdown and mixup with just a zest of grappler

    • @xyz39808
      @xyz39808 Před 3 lety +3

      makoto is gimmick touch of stun :^)

    • @ZEBASS
      @ZEBASS Před 3 lety

      I've always seen makoto as a rushdown + gimmick character (because of her insane stun output and how she can kill you from one grab) and her dash distance+speed that always feel like she belongs to another game. Awesome that you are playing 3s!!

  • @rikib3652
    @rikib3652 Před 3 lety +173

    I am honestly surprised that SNK got zero mention here.

    • @PiccoloNamexio
      @PiccoloNamexio Před 3 lety +44

      i bet he didn't even know great games like KOF or SamSho

    • @ninguemmesmo4890
      @ninguemmesmo4890 Před 3 lety +30

      Same with Tekken

    • @guardian4452
      @guardian4452 Před 3 lety +4

      Well besides terry at the start but that's it

    • @xacmashe3852
      @xacmashe3852 Před 3 lety +13

      SNK AND Blazblue. Though BlaBlue at least got a Tager clip in the Grappling section. I found it hilarious that Blazblue had 2 characters that actually use mechanical dolls and he mentioned Rosalina and Luma over Carl and Relius Clover.

    • @johngr1747
      @johngr1747 Před 3 lety +5

      @@ninguemmesmo4890 Tekken was mentioned! King, Bob and Zafina are in the sides on the main parts of the explanations.

  • @Parzival1208
    @Parzival1208 Před rokem

    Thems Fighting Herds is a great game. Thx for putting it in the vid cuz it doesn’t get the respect it deserves

  • @TheWritersBlockOfficial
    @TheWritersBlockOfficial Před 9 měsíci

    Bought MK11 on sale a few months ago and realized "Hey, I think I LOVE Fighting Games!!!!" then immediately followed that up with "Hey, I don't know ANYTHING about fighting games." A lot of tutorials get really nitty gritty right away, but THIS video is so amazing at breaking down the fundamentals of FIGHTING GAMES as a genre, making it so much easier to go back in and learn specific games

  • @JohnnyTheFlash_
    @JohnnyTheFlash_ Před 3 lety +49

    "The only example of a composite character is double." *Completely forgets Honoka from DOA, whose moveset is an amalgamation of every other character's moves*

    • @johngr1747
      @johngr1747 Před 3 lety +4

      Seth is completely different from Honoka! Honoka is just a martial artist whose style is made up of everything she knows, while Seth's style is just using all kinds of attacks, from projectiles to grapples! Compo characters on average are diverse!

    • @JohnnyTheFlash_
      @JohnnyTheFlash_ Před 3 lety +3

      @@johngr1747 I mean yes but they exist in two completely different universes so that is to be expected. All I was saying is that his description of what a composite character is would also fit the Honoka and a couple of other fighting game characters

    • @windhelmguard5295
      @windhelmguard5295 Před 3 lety +2

      i think this list is evidently exclusive to 2D fighting games, 3D fighting games like DOA or Tekken operate completely differently.

    • @Reginald_Ritmo
      @Reginald_Ritmo Před 3 lety

      *And Piranha Plant in smash bros*

  • @burnttacoconspiracy5786
    @burnttacoconspiracy5786 Před 3 lety +37

    This man really brought up stance fighters without mentioning Yoshimitsu? Damn.

    • @klombernzx
      @klombernzx Před 3 lety +8

      Or Lei Wulong?

    • @DeeMulaah
      @DeeMulaah Před 3 lety +10

      Hell even Steve or Hwaorang
      I don't think this guy has played/plays much of Tekken
      He didn't mention a single Tekken character in the video which is odd considering it's one of the staples in the fighting game genre

    • @JosephFlores-yn4yi
      @JosephFlores-yn4yi Před 3 lety

      @@DeeMulaah he shows examples on the sides of the screen

    • @JosephFlores-yn4yi
      @JosephFlores-yn4yi Před 3 lety

      @@DeeMulaah even hwoarang is there

    • @brotherdeimos
      @brotherdeimos Před 3 lety

      @@DeeMulaah He has King in the Grapplers and Zafina and Hwoarang in stance characters. I'm more upset he didn't put Ogre under Composite characters.

  • @thechaddestman2603
    @thechaddestman2603 Před 2 lety +7

    7:00
    "Rushdown characters tend to have very fast buttons"
    Chipp in the bottom left: having a stroke

  • @codegeek98
    @codegeek98 Před 2 lety +11

    I was just thinking the other day, before I saw this video, about how Overwatch's "thing" is the uniqueness of every character; it has a very high proportion of "gimmick characters" by your definition: having an ability that is _completely_ unique-
    - Ana is the _only_ character that can *block* healing
    - Moira is the _only_ character with a get-out-of-jail-free card [Wraith Form is "Fade at home"; come at me DPS players]
    - Sombra is the _only_ character that can *disable* enemies' abilities
    - Mei is the only character that can change the terrain
    - D.Va is the only character who "changes stance" _instead of_ *dying*
    - Lucio isn't even playing a first-person shooter; he's playing Tony Hawk's Mirror's Edge
    - Likewise, Wrecking Ball is playing Katamari Damacy half the time
    - Baptiste has a deployable _immortality_ field, for pete's sake