Most SATISFYING Thing About Every DBD Killer
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- čas přidán 24. 05. 2024
- Dead by Daylight killers and what I find the most satisfying about them!
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About Dead by Daylight:
Dead by Daylight is a multiplayer (4 vs 1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
#dbd #deadbydaylight - Hry
What do you think is the most satisfying thing in this game?
getting a double crow hit across the map by sending them from different distances
finding hatch
@@squishyz_1618 i would’ve said that but i wouldn’t know because i’ve never done that before 😎
For Knight, it's when you "sandwich" the survivor between a pallet using any of your guards and then they initiate a chase with them, hit them, then you hit them to down them. It is really similar to your Nemesis pick, but who cares?
getting a 4k with skull merchant 🤩
For the unknown it has to be randomly teleporting to a hallucination and finding a survivor trying to dispell it.
It feels specially good when they actually dispel the clone but you still tp to it
I played against an Unknown who teleported often and it was the scariest shizz ever.
God I love doing that. Tho running insidious and pretending to be a clone as they try to despell? Fuck yes.
@@Bionicbutter43you are the same as Michael Myers who pretends afk but is actually stalking
@@SkullBeast3000 absolutely
For wesker, I have to say collateral hits, succesful hugtechs, throwing survivors into deadzones and clean rebounds.
Yep
does hugtech even exist on Wesker now or did they patch that fun out of the game?
@@casedistorted nah its there
@@casedistortedhope they dont remove it since its really reallllllly hard to do it has to be like literally PERFECT which makes it feel even more fun
Kyto would say "crossmaps" instead
Most satisfying thing about skull merchant is her hit cooldown animation. That’s basically all I play her for (but I’m not a skull merchant main)
that’s so based, i love that animation
The pizza cutter weapon animation is my favorite, you just hook punch them in the face with it and that is satisfying af
I really like the way how Hydraulic Blade from Encroaching Darkness set moves.
I agree with most of these, but specifically for Sadako, I'd like to add, when a survivor is trying to body block, and you demanifest perfectly to phase right through them
My best pig play: I was down to last gen, I had two survivors left, both were hatted, and I had the add on that revealed which gens were being worked on. I just hunkered down next to the exit gate and waited for the last gen to pop. When it did, both head traps activated, and I opened the gate to trigger EGC. I started to patrol the jigsaw stations, Felix got himself killed immediately trying to flee with an active trap, and I was able to stall Feng until hers popped
that’s so evil lmaoo
Oh that? That is evil.
I love it.
I enjoy the pig, and I have NEVER thought of that
As a Wesker main, I'd say the most satisfying thing for me personally is getting a collateral by either throwing or slamming a survivor into another. It's just... chef's kiss.
i use some undetectable build for it to happen more often
Or randomly hitting a survivor while moving around the map with your abilitiy. Wanted to pop a gen, did the second yeet around a stone and suddenly a survivor walked in front of me.
How to…DBD when????
Vorp?
Lol
That’s the neat thing…you don’t
@@Wolfsong27FlyHalfFullHeart lol
How to make you not comment when
Unknown wallbang shots are on another level of satisfaction to me, they never see it coming and you feel like a god pulling them off.
Skull Merchant is when a healthy survivor gets claw trapped right before you hit them, leading to a two tap
Exactly this ye, if you can keep track of how many times someone gets scanned its super satisfying
Wow, how exciting and interactive
also when a survivor gets scanned by a drone through a tiny crack in the wall
When the daily challenge becomes deletable at the very second you were about to ready up😌
I can attest, I don’t play her but when I did it felt fucking AMAZING
- Sadako: getting hits with your invisibility in loops (with the brown old newspaper add on).
- Singularity: being across a survivor in a long low loop and moving back and forth while you teleport so they don't know where to go in time and you teleport literally on top of them and you hit them.
The most satisfying thing on Skull Merchant is pulling off a "lasertag", as outlined in Pixel Brush's SM guide. Essentially setting a drone mid-chase, predicting the direction of the invisible search-beams (or whatever they're called) as well as the survivor's movement. Then swinging with your m1 in the exact moment they get a clawtrap, essentially instadowning them. I've played Skull Merchant a lot since her rework and I've only ever pulled this off three times.
12:00 Personally, it's when you get a double hit with a guard. It is so satisfying to pull off and seeing the survivor go from healthy to down in 1 second
0:17 Trapper’s pretty simple: Trap doorways, the top or bottom of stairs, pallet ends, and vault locations. Setting traps comes first, the Survivors will follow
Edit: It might not always get the traps, but remember, it will force survivors to plan around the traps. If you're expedient about keeping all the traps open, you can still get some good area denial
No
@@haiz768I'd say it's pretty correct
@@haiz768 imagine saying no to someone's opinion just because you don't agree...
Too predictable, if you do this against good survivors you're not gonna get a singular trapped survivor
That works only against newbies. Sorry
As a singularity main, I feel like the most satisfying thing to do is pulling a cam tech on a survivor. They just never expect it...
Nice vid
I main demo and I just love getting those around the corner shreds, like it doesn’t always work and the hitboxes can be a little touchy (like old Billy collision but not as bad) but getting a shred around like the long wall side of shack is just very *chefs kiss*
Most satisfying thing about playing skull merchant is when all 4 survivors dc on u at the start of the match
11:10 you can still get lockers downs if you’re in or going into a locker while a survivor is locking the door on it
True! Forgot about that
@@KytoYT there is an addon that shows survivor aura for 6 secs after locking a locker so u just teleport to the next locker near him sit there 5 secs and wait for him to come near and boom u got it, i do it all time in starting matches its fun and It makes the game horror for survivors (some actually leaves after getting hooked at start)
i don’t main sm but i play her sometimes and the most satisfying thing is rotating your drone at just the right time to give the survivor a claw trap and then hitting them
very fun video! was waiting for something like this for a while! and I think the most satisfying thing about The Trapper is his vaulting sounds, idk why but it's just really satisfying
for skull merchant, when u perfectly aligne the drone beam at the survivor as u deploy a drone and give them a claw trap is SO satisfying 😭
this just happened to me today when i was playing skull merchant,the most satisfying thing about her is when all of the survivors have a claw trap and you can locate them easily,its so helpful and can help you significantly
Use a haste build on her, it's so fun, take the four claw traps and add
×2 play with your food
Active furtive chase
Batteries included
You ZOOM.
Additionally, it seperates you from boring Skull merchant players.
One of my friends is a beast with Singularity and his build is Pain Res, Coup, No Way Out, and Remember Me.
A tip with him is that for most maps, it's possible to place 2 pods facing each exit gate so that survivors can only deactivate 1 at a time
Getting 1 scourge hook on all survivors (which also gives max NWO stacks) and then tunneling the obsession (which gives max Remember Me stacks), you can get to the endgame with 6 hooks and still comfortably get a 3-4 k
Actual skull merchant Main here. The most satisfying thing by far is getting a calculated double hit. Feels so good
Id argue that having a survivor step into a trap that you went out of your way to put in a arbitrary spot is even more satisfying
For Singularity, for me personally, the most satisfying thing is being about it is being able to teleport to a Survivor *just* before they activate an EMP.
I've had a bunch of people wait for me to tag them before they start charging the EMP and it feels so, SO good to get the teleport off the split second before it goes off.
The best thing about chucky is his one liners and the knife spank when he picks you up 😂
The most satisfying thing when you're playing skull merchant is the match ending
I got someone in a locker as Dredge without knowing they were in there and it was the most satisfying thing ever so yeah
For Skull Merchant, getting value from her stealth feels great.
Also one could argue double tapping is satisfying. I had that happening once without even realizing it. A survivor got unhooked, ran to the gates and there was a drone on the way. I hit him the moment the drone gave him a claw trap so he got deep wound right away and I got a down right after because the claw trap's deep wound effect removes BT. It's hard to get but it's funny when it happens!
I had one Dredge locker grab off the very first power use of the game. There's a brown add-on that highlights locked lockers in yellow, and using that, I noticed a locker turning yellow. Figuring which nearby locker they'd go for next, I jumped to it, and managed to grab them. Extremely satisfying, first down of the game in like 15 seconds.
my favourite moment for deathslinger is getting the teabagging players at the end of the gate with noed.
Going for a cross map crow with Artist is always fun. I also simply enjoy playing mindgames around loops and making survivors afraid to go to pallets or windows if a crow is lined up.
The most satisfying thing about wraith is stealth grabbing someone off of a gen or using the beast and the ghost addons in conjunction
Random head pops on pig are very satisfying but what’s also satisfying is winning a mind game with a short loop with her dash (or hitting someone with a dash hit that you know you wouldn’t have been able to before the buffs)
For singularity is when you make such a smart and useful web of cameras, so you see suvivor on the camera, he EMPs it, and his slipstream, he runs away, you select other camera, slipstream him again, he runs away, and you choose the third camera and you teleport. Or when you put a camera on the other side of the pallet and mindgame to get a pallet grab. Or when survivors trying to body-block, get all slipstreamed, you teleport to the most far away and get straight in the middle and get an insta hit.
The most exciting thing about Skull Merchant: uhm.......... it..... she..... uhhhhh..... well.... she's there
Wish she wasn’t
I love making survivors dc when I play SM🙂↕️
@@haiz768 so you play one specific killer just to make survivors dc instead of having fun with a killer you like to play ?! You must be a really boring and annoying person🙂.
I get it, you're funny AF. But in reality SM has quite a few satisfying tricks. One tap with well timed 3rd scan, look tech, well placed drone shutting down a god loop etc
Only correct answer is Dat Azz
I think the most satisfying Bubba plays are either downing a survivor through a window with chainsaw, chaining chainsaw hits with Irish add-on, or (my personal favorite) downing a survivor with chainsaw and then immediately breaking pallet while they are wither sliding or to cancel the chainsaw fuel. I guess u can still technically moonwalk with all of those things as well though
id say the most satisfying thing about *The Unknown* is-
getting *UVX* hits through walls and especially the ceiling by perfectly bouncing the spit off an object or wall and into the ceiling where the survivor is located above you.
With the singularity I really love it when I'm in an intense chase with somebody and I manage to place a pod at just the right place and I down them because of that.
Either this, or when I'm chasing someone and in the middle of the chase, teleport to someone on the other end of the map and down them quickly cus they dont expect me to tp to them while im chasing someone else
For The Onryo, when a survivor have the Red circle, and you go to the TV in front of him, when they was going to remove it
Most satisfying thing while playing skulls is when an uninjured survivor that has lock-on goes to another loop in chase with a drone in between, they get injured by the drone and then u immediately m1
Another satisfying dredge moment: returning to your remnant during a chase and grabbing the survivor off the pallet or vault
Huntress I love the lil “Ching” sound her hatchet makes when fully wound up along with the lil sounds it makes as it flies by or hits something. Also find it fun when survivors underestimate where you can hit them from and you get sneaky hits. Spirit and sadako i enjoy watching them phase in and out of existence the animation is rlly fun to watch.
The most satisfying thing for me as unknown is teleporting to a hallucination that you know someone is gonna try to disrupt and getting a free hit
I think it’s really satisfying as the unknown when you tp to a hallucination during a loop and get the hit
With the removal of the hug tech for blight I would say his most satisfying moments are getting crazy flicks with pre turns
A close runner-up for Clown has to be his knife twirl. Makes every hit feel so rewarding!
for skullmerchant its when you get a survivor goes into the mending state because of the drones i think its so cool that i managed to keep them in one area for so long :D
Most satisfying thing as Huntress is when the survivors accuse you of cheating in the post game chat. (without actually cheating of course)
i play Skull Merch... i love stealth grabs, and when you can see the survivor in your drone, and they do EXACTLY what you want for a mind game ;v;
I remember grabbing someone off of a gen on Lery's after a max distance blink lol. I'll probably never pull it off again but it was the most satisfying thing I could have done.
Skullmerchant: downing a survivor when you've been following them with your tracker, they can't hide and that down is super satisfying.
kyto can you please help me on dbd I was installing reshade and once I installed it my game won't open and gives me error code 0xo0000142 and then error code 3005 and everytime I fix one the other error code pops up
The most satisfying thing about trapper is listening to the ASMR sounds of him picking up a trap or setting it
For Skull Merchant.. It is when a survivor runs to you while you are in undetectable. And doesnt realize right away you are not friend. It happens a lot more often than you think, and its so funny to see their reaction when you all the sudden stab them
dredge is one of my mains because i think every aspect of its power is fun and satisfying. getting a stray grab when teleporting, sneaky remnant plays, cutting survs off in chase during nightfall with my teleport. like every bit of dredge's kit just clicks with me so well, so ya
getting a max teleport snipe on singularity is soooooooooooooo satisfying, also doing mind games at window with singularity when you scan a survivor but instead of teleporting to them you cancel the power and see the survivor vault in your arms, it is hard to explain but trust me, so satisfying. my main is difficult but when you get good at singularity it is very rewarding.
Yay my favourite youtuber uploaded again!hope you get 400k subs soon!
For Skull Merchant, it’s hitting a survivor immediately after they’ve lost a health state to a full stack (claw trap), similar to when the Knights guards injure someone in front of you and you follow up with a swing. I believe Pixels calls this the “double-tap”. He has an insanely detailed guide for her now.
I'm a Skull Merchant main and I'd have to say there are a few satisfying things, including the snatch while undetected, but the most satisfying for me is something Pixel Bush coined "Laser Tagging" effectively. I personally consider a Laser Tag in two ways. One is to manually alter the rotation of drone lasers to force a tag during a chase or to play mind games to zone a survivor into a lasers whether you manually switch the rotation or not. It's so fun to see the amount of tags go up in quick succession. I think that's where a decent portion of her skill ceiling lies.
being able to consistantly moonslide as chucky feels so good especially if you do this into a complete 180 hit
As a singularity main this hit close to the heart man :'), As far as satisfying moments go though i love lunging in overclock mode and hitting the survivor while also getting the pallet.
As someone who actually does play Skull Merchant(I play Stealth Merchant) and I would 100% agree that getting a grab while you’re still undetectable from setting up a drone has to be one of the most satisfying things ever
Bro you always make good videos
For Skull merchant the funnest parts are either getting a double tap when you looktech a survivor with drones, or otherwise yeah stealth grabs can be fun or tracking a survivor and turning the corner to jumpscare them
Most satisfying thing with skull merchant is definitely changing the rotation of the drones to get a double scan and/or a free injure
For Singularly i have two:
When a Survivor arrogantly throws a pallet during overclock and eating a free hit.
When a Survivor walks through your web of cams giving you a, you guessed it, cross map teleport
My favorite thing on trapper is successfully pushing a survivor to a trap that you set up early game with out them realizing
I use the bag and iri stone so i have all the traps i set 1 on each gate and then the others on regularly use loops and other locations, for example killer shack pallet and specifically RPD the reception desk loop and the pallet at the top of the stairs gets someone almost every time
I think the most satisfying bit of playing singularity is when the goo blob actually sticks to the wall behind a survivor throwing a pallete so you can instantly tag them.
Also if you're having trouble as larry, try playing him chase-style. Don't grow attached to your cameras, just throw them up as you go. Also never peer into cameras near a hooked survivor because for some reason it makes you move at a snail's pace when you come out.
For Skull Merchant, its interrupting someone that tries to hack your drone or getting hit on someone injured with a claw trap
My favorite thing for singularity is when you hit somebody right after they try to pallet stun you while you're overclocked.
My favourite thing on my main is getting a shred hit from the top of a hill, flying across the map and landing the hit (one time I went through a window to get a hit!)
I bought the unknown recently and he can be so satisfying, i was on the game and i got a down hitting some1 over a bunch of boxes through a doorway and right in front of them it was so good
6:30 counterargument: most satisfying part of Ghostface is Marking a survivor and watching them panic, not know where you are, and run right into your arms without looking
Unforeseen and or Dark Devotion with Doctor, blasting survivors across map and surprising another with your undetectability. It's no shack pallet, but still so satisfying
The unknown, for me, what is satisfying is when you teleport right when the survivor is trying to get rid of one of your hallucinations. It’s funny to see the survivor look dumb founded when that happens.
Skull Merchant: Changing the laser rotation to claw trap a surv at a weird time, and injury speed boost makes them clothesline themselves into a wall and they make no distance.
Singularity: i dunno, he feels like he fights for scraps so much...I think it's getting an unexpected biopod teleport.
You never really expect to find someone infected already in a biopod, so getting a whole teleport is like a happy accident.
I think the most satisfying thing on Legion is not only just getting that 4 hit down, but getting from extending your power, by spam vaulting a window and waiting for someone to mend to then hit them again. The opportunity is quite rare, but you would be surprised how often it works and getting it feels so rewarding, knowing how confused they were.
Shout out to the Nurse player I went against yesterday. One of the Coldwind Farm maps, I think Rotten Fields, and Nurse blinks through the harvester to hit me. I have never seen this done until yesterday.
As a singularity main I gotta say, not much rivals teleporting to a survivor from a cam right before they finish an objective and hitting them for it, it never gets old
As someone who’s main killer is The Twins, I derive the most enjoyment by corralling survivors to Victor while he is dormant. Chasing a survivor leads to all focus on Charlotte, but then when they pass round a corner/run past a doorway/drop from a storey right into where Victor was ahead of time, I quickly switch to Victor and absolutely mall them with his teeth. It makes me feel like a strategic mastermind, being two people at once. I imagine Charlotte and Victor walking past eachother, high-fiving eachother on the way, all while saying in unison “And that’s how it’s done!”.
It's funny when he jumps off a high place and he goes flying towards survivors like the demogorgon does it scares survivors so much
For the unknown, I think it’s getting those off the wall hits that bounce off of something and hit the survivor, or bounce thru a small hole. To me those feel more epic than the crossmaps..
Skull merchant, the most satisfying thing is people not disconnecting lol. And seeing gg in end game chat lmao, never happens.
i was waiting for you to say something satisfying about skull merchant xD
My favorite part about skull merchant is when tracked survivors think they're really stealthy and there's no way you know where they are then you just hit them as you turn the corner completely throwing them off
For a second when he was talking about chucky i thought he was gonna say endgame cross map slice and dices
As a wesker main my favorite part about playing him is lunging towards a injured survivor behind a barrier. I always laugh because they thought they were gonna stun me 😂.
For singularity, it’s definitely when you find a random survivor on your camera who is both injured and slipstreamed
I think the most satisfying thing with singularity is getting the teleport as the survivors are emping the slipstream off them or getting a new slip stream on a survivor literally the second the removed the old one
In case of the knight I think its so satisfying when the assasin you put somewhere with no intention of hitting someone actually downs another injured survivor
On singularity its satisfying to have a survivor on the other side of a vault to you, fake a teleport through a camera, then have them vault into your arms
at my second round at nurse i blinked to a generator and picked someone up this happened in a indoor map and 2 times in the same match
Squeezing Bubba through tight spots with his chainsaw feels like sliding through butter
I'mma say, for Vecna, getting that double hit with flight of the dammed. Through it's also satisfying to "mark" every single survivor with one sphere at once. Like when they repair a generator
Skull merchant for me is when you are chasing trapped survivors and beating them to the pallet before they have a chance to stun you because you are so freaking by fast. Its hilarious
For skull merchant, I would say the most satisfying thing is placing a drone mid-chase to injure people then getting a quick hit to do a double hit
For me it was while playing Hintress against new players, I was able to trap 1 player between me and rocks. I decided to let them go when they will have last gen left. It took them 20 minutes lmao
Billy's section not being getting a lopro 360 flick is insane
As a Dredge main, I can confirm that teleporting to an occupied locker feels amazing.