The 14 WORST Survivor Perks in DBD History
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- čas přidán 7. 09. 2024
- Discussing some of the dumbest, most useless perks in DBD history!
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About Dead by Daylight:
Dead by Daylight is a multiplayer (4 vs 1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
#dbd #deadbydaylight
What is the worst survivor perk in your opinion?
Adrenaline. And you have the worst opinions ever
Deadline, like it has the 10% chance of more skill checks and also that if you fail them it won't regress that much but the downside that they appear in random places.
Like it can be with certain builds to gen rush, but like its just a 10% more skill checks wich is nothing, and it just makes it more difficult in cases like merciless storm with skill checks appearing in random places.
Also most of us would rather having less skill checks rather than more skill checks
All the self unhook perks that aren't a guaranteed unhook. Slippery meat and up the ante really work even paired with each other and a salt offering
@@Happy55547no way you said adrenaline 😂💀💀
@@Happy55547 adrenaline has to be one of the best endgame perks ever.
Spine Chill: I used to run a all the time. Didnt know about the vault speed, but as an alarm for a Killer coming my direction, that includes killers who have noRadius, like Ghostface. And yes, it is utterly pointless now
Seriously though. Wow, a perk that gets the same thing done as human eyes, thanks BHVR 😒
This perk was only useful when the game just started. The only perks I see that are still useful are Megs, Nea, Jake, Feng, and Dwight’s. I still use lithe and adrenaline
Everytime I play chucky I long for the original spine chill. The hidey ho mode with add on’s is a real pain and there are few counters. You pretty much can’t stay injured to work on a gen against him.
I'm especially upset about the circumstances surrounding this perk. 😒
I loved Spine Chill for countering stealth killers as well as being able to more easily determine when I'd successfully broken chase
You forgot to mention that Blood Pact deactivates if you are the obsession on the trial, so it's a PRETTY bad perk
I mean 100% ur not the obsession if u run it (disregarding perks like decisive or if everyone runs bloodpact)
@@jotchuaandfriend1067Also, the obsession chance is completely removed and randomized if even just 1 other person brings a perk that changes obsession odds.
It decrease chance of being the obsession, so there is no way you are
Guys, there are killer perks that can change the obsession mid game
@@thornykettle112like nemesis
Dude forgot Up the ante. A perk so bad it encourages survivors to throw the match by struggling. A least slippery meat gives a slight boost and can give extra attempts.
IIRC Up the ante is a TEAM-stackable meme perk. 4 up the ante, all slippery meat, everyone will have 6 chances at a 44% self-unhook. The odds of failing all of them are roughly 3% at that point. So a 97% success rate of self unhook every time...
Nobody does this build because of camping being a viable strategy.
Imagine being this ignorant lmao
@@LoneSWarriorBut now there are anti face camping mechanics, if a killer is too close, the hooked survivor moves to a different hook.
@@LoneSWarrior
i cant believe you forgot to mention "premonition". i think this perk is so terribly bad that even when you were finding bad perks this did not appeared because no one remembers about it
And slippery meat 😂
@@poitsupeli3013 slippery meat is more of a meme perk though 😭
I wanted to mention this. Premonition is so bad...
@@poitsupeli3013Slippery meat has a use. Premonition's only use is buggy archive challenges
Premonition is an anti stealth killer perk. U lots r so wrong for this
rip old spine chill, beyond all it's intended effects, i used to use it just to know when the killer was close. miss that perk so dang much.
It was so good against non radius killers
Modern spine chill is really depressing :(
I agree with just about everything, but Kinship being on this list is kinda crazy. I don’t really ever use it and Reassurance is a better perk, but that’s not to say Kinship is bad. 34 seconds is a pretty massive amount of time for people to reset and make a plan to save you. Also it works way better as an endgame perk, and the anti-tunnel self-unhook mechanic doesn’t work in the endgame so it very much helps out in the endgame if you’re getting camped. Plus there’s so many other worse perks in the game, I don’t really know why Kinship beats out perks like OG Sole Survivor, Self-Preservation, Low Profile, or Red Herring. All of those perks are SIGNIFICANTLY worse.
Agree, plus sometimes the killer is just far enough away to not trigger the anti-camping mechanic but is still kinda camping nearby to make it difficult, and those few seconds can help. I think ultimately it was better when it was a free perk when the Stranger Things chapter was gone. But now that it's a Steve perk again, it's better to get Reassurance, since it's still a little too situational to be reliable.
I'm so mad they did that to spine chill, it used to be my main perk that I used on every builds, I came back a week ago to discover they butchered it.
What's crazy is a lot of people wanted Calm Spirit nerfed and calling it "OP" back when Ultimate Weapon was meta. The Spine Chill nerf was even more insulting because there reasoning for it was it didn't match the lore. Then in the very next sentence nerfed Botany Knowledge to go directly against it's lore.
how did it not fit into the lore?
@@Switcheroo4542 Botany is supposed to give you a better understanding of plants and how to use them which is why the perk originally made you better at healing and made med-kits better. Now it makes med-kits worse so it goes directly against the lore making you worse with medicine.
@@elfkaze I don't think that medicine in medkits is based on plants...I guess it's like giving someone in remote village the new medkit: they wouldn't know what to do with it
R.I.P Old Spine Chill
When i first started playing, calm mind still said woodland creatures and it made me think there were more than just crows so i started looking in trees thinking there were squirrels too 😂
The worst perk in DBD history is obviously windows of opportunity because it makes my game look like I have call of duty wall hacks on
running Windows and Lithe together is so much fun
I love how much people hate on Windows when Zanshin Tactics does the exact same thing for Killer but that's ok though. Not to mention the 20 other perks in the game that gives aura reading "like it's cheating wall hacks".
@justinsider5744 Until you get the chronic ailment of "Lithebrain" where you will end up medium vaulting and taking suboptimal pathing all for the sake of what Sprint Burst can do without the vault requirement by just 99ing it
Bro what like top 5 in the game
@@basednappa 99ing sprint burst means you're not doing gens, it just makes you way less useful to your team and I personally think it is the most overrated perk
fun fact about babysitter is it used to not just reveal the killers aura to u but also urs to them. So yeah it was a VERY bad perk..
Corrective Action is useful when you see a Meg on your team. If she's wearing the white mask, it's even more useful.
i feel bad for spine chill because I know some people who are hard of hearing that used that perk a lot...very abelist of DBD tbh, but unsurprising. i tried to make the perk "leader" work, but it is too situational
i guess i have the visual heartbeat now, but that feels like cheating! spine chill was a cornerstone of my stealth build. its absence will always be felt by me
How about old Deja vu,
which showed you 2 gens for 8 seconds at the start of the match and nothing else, so useless
I wish boons worked more like Hexes, where the killer couldn't hear them, took longer to break them, but once they got broken, they were gone because they're kinda useless right now.
I've been trying to run Boon builds just to switch up the perk set I use, but literally every time I try to get value from them, the killer stomps them out immediately. It's just sad that something that was legit a cute idea was implemented so crudely that it really have no use whatsoever.
I've found if you keep re-doing them, the killer eventually stops caring. Almost always.
That would make boons worse except for the killer not being able to hear it. The reason hexes take longer to break is to give the killer time to prevent you from breaking it survivors wouldn’t be able to do that to the killer and making it to where it’s broken and it’s gone makes boons useless unless it’s very op or they increase the range of the boon significantly.
@@nickisnotgnarlyI was thinking they shouldn't be a range of effect perk, but an effect for the survivor using it. For example, CoH could be self-caring at the normal healing speed, it procs when you bless a totem and lasts while the totem is up. In that way, having a very strong perk would be balanced by the killer being able to take it out permanently because, as they are, none of their effects are worth running to a side of a map where the totem is, especially since the killer will hear it an snuff it out.
You could also just make it so the totem is much stronger and worth running as a ranged hex perk, but I feel like it's healthier not to overbuff the entire team for the price of one perk slot among 4 survivors.
Boons are bad cuz their effects are bad
When coh had a strong effect it was meta despite being a boon
About "Spine chill" lore implication. We see survivors as camera above them, but in reality they see only gen, they almost dont look back. That's why their spine chill feeling helps them to prerun. (And even then everything I explained you doesn't explain why you cant get spine chill feeling through wall, logic would work)
My man really put Quick Gambit and Blood Pact on this list instead of Premonition and No Mither.
No Mither alpne might not be the best perk, but paired with perks that buff you if you're injured, let it work really well. It already makes you quieter and yoj give the killer less things to track you. Also you can recover yourself from the ground infinitely (other than unbreakable which lets you do it once). Pair that with perks like Resilience and other perks that work well in inujured state and it is at least useful.
@valeriebreidenstein8362 9% repair speed isn't even close to worth all the time you'll lose by never being able to take a hit for any reason. And if you're ever in a position where getting up with NM matters you were gonna win anyway since your opponent was stupid enough to slug the NM. If you want Resilience value, it's easy to find without kneecapping your effectiveness for the whole match.
@@drakematsen4978 no mither is more often used with power struggle builds in a duo or full swfs that are playing for saves/sabos. i considered running it with my hyperfocus gen build with deadline and this isn't happening but i just use invocation perk for it instead and was using ftp before the invoc buff.
🍎
I feel like the worst survivor perk is Empathetic Connection. It is LITERALLY a WORSE version of EMPATHY. When a survivor is injured, THEY see YOUR aura. and get a 30% healing speed boost...why would I want to run this perk when empathy has the better and reverse effects??
Also, 2v8 vid??
L opinion
With connection, you can work on a gen and they will still find you AND +30% is the highest constant heal buff after botany
empathic connection is like an A tier perk in solo queue. its a better version of empathy twofold, because you get a healing speed bonus AND them knowing where you are is way more important for the heal than you knowing where they are. gl chasing a clueless teammate around trying to heal, meanwhile they just show up at my gen to help pop it and get a faster heal from me with empathic
@@zackmash851 is it good with bite the bullet?
Autodidact can work well with deadline too to increase the skill checks you'll get and therefore (ideally) get skill checks faster. Been running it for a while and it genuinely does work
using another slot to get 10% skill check while i have to be injured is very meh. thats defintiely another bad perk. i would use Jane perk that now gives 70% self heal if heal others
@@tPlayerioT that 10% skill check is the difference between 3 skillchecks on one heal and 1 skill check
@@Femme_Fatal0 that one perk slot is a difference of having a better build. Sure, if youre so badly for skill checks you may just use that perk but eventually you will understand that it is a waste. 10% is nothing and you still have to wish the RNG to help you because it does not mean you are guaranted to get a skill check
@@tPlayerioT the chance every second of getting a skill check while healing is 15% per second that 10% is almost doubleing the chance of a skill check and when its a matter of how quickly you get your stacks of autodidact directly being whether or not the perk is good it is incredibly good. to say 10% is nothing is disingenuous and clearly shows you havent even slightly tested this before commenting
Spine chill needed to be nefted but to this degree. It should have just lost the vault speed
Yeah honestly that should have been the only change.
2:18
Nope
People ran it beacuse it was free and easy information
If the cat lit up for a long period of time, the killer was probably approaching
They definetly did abuse the vault speed, but that was absolutely not the main use
i will never defend Kyto, but do you know why spine chill resilience was so popular?
@@Smurfodactyl1027 beacuse it speed up survivors vaulting, to the point where they could get away with vaults they did not deserve.
Or in other words, beacuse it's bullshit and fucked up the basic core of looping, like made for this.
But that's just a part of the perk, and people also used it as a killer radar like it was clearly made to be.
@@bingoviini most people used it for the vault speed tho using the info as an added bonus
@@Smurfodactyl1027 Let's say 50/50
@@bingoviini Alr
Oh my god, remember the Times when Spine Chill used to be on every loadout I brought... Underrated perk, but effective
Blood Pact is much better than Power of two for one single reason: You don't lose the speed when either person is hit. You can actually use Blood Pact's speed boost for an entire chase, includeing body blocks. You lose Power of Two as soon as either survivor is hit.
and it has a way bigger range + no cooldown + a bigger haste by 2%
I HEAVILY disagree with Blood Pact, and I think Power of Two should be in its place. Blood Pact gives you great information when the Obsession is being chased (and vice versa), it guarantees you have a means to be healed when you and the Obsession are outside of chase, and it doesn’t have the insane cooldown of Power of Two. On top of that, you’re guaranteed to not be the Obsession, which can keep yourself safer against certain Killer perks.
Agreed.
Also, blood pact is generally used in duo queue where your duo is going to run FTP so that you guys are guaranteed obsession for value.
Also it works, even if one of you loose a health state in any way (like stepping into Trapper's traps for example), which would deactive power of two, while with Blood Pact it could be active for a very long time (as long as you stay close together).
Me, a Cheryl main, like in the shack and watching the injured obsession be chased on the complete opposite side of the map:
Also, autodidacta seems to reduce the number of skill checks you get. Whenever I use it and spend time healing, I get at most two or three skill checks. The game itself sabotages your luck to get skill checks 😂 It's really useless
3:13 as someone who’s mains Jonah this fact hurts so much but is so true
Then destroying Spine Chill is the reason I stopped playing DBD. Not kidding. Once Spin Chill is useful again I'll come back to the game.
I agree that calm spirit sucks, but it actually makes sense. Since you’re silent with totems and chests with the perk, that means you’re being calm and patient, and the more patient you are, the longer it takes for you to do what you’re doing. This also means every time you upgrade the perks rarity you get slightly less patient.
Unpopular opinion, I enjoy running Quick Gambit sometimes and my friend who carries when it comes to looping can help with Gen speed while doing so. I find it fun. Plus if my friend is running stake out and hyper focus, they can get stake out stacks while also getting the small speed boost to repairs
Quick gambit + open handed means anyone doing gens in a 50m radius from you when you're in chase gets a cookie. It's not powerful by any means, but it's nice
@@Aenorial haha didn’t know that thanks
@@AenorialOnly the gen aura reading distance is affected, not the gen speed effect distance. Open handed only works with aura reading, not other effects.
@@MxDarlingDucky well the perk is meant to boost gen speed on the gens you can see the aura of. If BHVR went out of their way to prevent it from working with other aura perks, it's very sad as it's not an OP perk by any means
@@Aenorial The unfortunate reality is that it is a pretty awful perk, but still feels fun when it gets use! And despite what the description says, the gen speed bonus only works on gens within the original range. Lastly, the speed only affects the gens highlighted by Quick Gambit, not other aura reading perks (again, aside from those outside of 36m while under Open-Handed's effect). Until this comment, I actually wasn't aware the description said the gen speed bonus affected "highlighted gens" and I agree that it should AT LEAST work with the increased aura reading of Open-Handed, or they should make the description more clear.
Hey Kyto, One other thing to mention with Autodidact! All the healing skill checks count as "Good" Skill checks, so you dont end up wasting anything like stakeout that needs greats, so you can run auto with a gen build!
For this is not happening: maybe it could also move great skill check zones to the center of the skill check so if you miss the great you aren't regressing it?
Inner focus is a great perk if you’re running a flashlight save build or a sabo build. Knowing which way the killer is facing before picking up the downed survivor is the difference between getting the save or missing it
you can tell where they are facing by looking at the slug's aura and for sabo you can't really see where they are heading because aura duration is already over by the time the killer has control over their character.
@@xd-om5do looking at the slugs aura is not a good way to gauge what direction the killer is facing. Most killers will turn or face an area that they believe they won’t get blinded from. So being able to see the killers aura with inner focus is a huge advantage.
🍎 in my opinion, MoM is one of the worst perks in the game (just like Ash’s other perks) because you need to take a protection hit 3 times before you can take one extra hit, a good thing about this perk though is that you don’t have to mend
Worse even is that vody böocks don't count as protection hits, only if the killer carries a survivor, it's a protection hit.
The vault Speed buff on Spine Chill was absolutely busted, you can't convince me otherwise.
True. Paired with Resilience it made you vault 15% faster, so very similar to a Bamboozle for survivors (it also negated the advantage in vaulting that Bamboozle gives killers, since you also vault those 15% faster).
Spine chill has a special place in my heart. Before the accessibility changes, spine chill was necessary for someone with hearing and seeing deficiencies like myself to know when there was any approaching danger. The changes made a big difference, but seeing an icon of accessibility destroyed is almost sad.
0:32 wait... omg im so dumb its a belt I never realized it was a belt I always thought it was the upper half of a steering wheel.
LMAO
Didn’t buckle up get changed again recently
where tf is no mither
It's lagging behind
It got tunneled out
Babysitter is very strong in a situation when your teammate is being tunneled, because running around the map for 30 seconds with a 10% bonus to speed allows you to take the killer to an unfavorable part of the map, as well as break the timings in chase and if your friend has off the record, then this is very powerful...
Where is the 2v8 vid ??
Soon
the mode just came out bruh
Let him cook
He had to post this while he waits in queue for Killer
@@riasicoEvery content maker already made a vid about it in less than a day after its release
I will vouch for poised: it is one of the reasons I was able to get my Left For Dead achievement. It's still a bad perk- but it has its moments.
Surprised you didn't include Boon: Illumination on this list. You do a boon for an effect you can get with Visionary, Plunders, or idk A MAP??? 😭
calm spirit you treated like it becomes such a terrible perk just because of slower chest and totems time, chests is not something you should usually be opening and you shouldn't be using boon perks with it, and a in a typical match where killer uses hexes you'll only probably need to cleanse 2-3 totems which makes you spend around 8-13 seconds more than usual for the other upsides and you complained about quick gambit saving only 7 when it can have more value
They should buff Poised to You have no Scratch marks, Pools of Blood and grunts of pain for the next 3 minutes or 5 minutes
And they who should reduce the footstep sounds when you complete a gen with Poised
Power of two feels like the devs couldn’t think of another perk for thatila so they pretty much just copied blood pact and gave it a few buffs without giving the actual perk buffs then slapped it on thatila and called it a day
Spinechill was my favorite perk, and one of my other favorite perks was iron will & self care. In 6.1.0 they nerfed all three of my favorite perks. They made all three of them useless (at that point), especially self care. My biggest problem with the spinechill rework was that it was said to be changed to help stealth killers sneak up, but the stealth killers that complained about it the most (Myers & Ghostface) need line of sight on you. So by making it not work against most killers, it is a specific counter to those killers. If they hated the vault speed, they could have just removed it or even reworked the action speed bonus into something else.
Wouldnt Fogwise and This Is Not Happening be a good combo for newer players because i think it would be.
Boon: Dark Theory rework idea, when an exhausted survivor enters the 24m radius, exhaustion is removed and the totem becomes unblessed, and the boon can’t be used again until the perkholder accumulates 50% total gen repair progress on all gens; the boon can’t be used on a totem where it was already used
Calm spirit prevents lethal weapon, turbo snowball builds with infectious, iron maden tryhard huntresses get confused when you play lockers, prevents screaming from very popular scourge hooks, prevents pros from using cows, prevents dragons grip, hex face the darkness... and on and on and on. If you play 10dbd matches in one ypu are bound to get insane value
I was very happy to see TwoKnee’s gameplay, I saw the Jake’s outfit and did a double take checking the credit.
I have to disagree with camaderie, for, solo q.
Point 1, you have 2 hook stages, it's 50% of the time.
Point 2, it can save you when someoneiss far away, even if the killer isn't camping. If he was camping, 34s is enough for a heal or being more prepared if the first unhook attempt didn't work.
Point 3, it happens quite often that a survivor comes in the 16m and go away because the killer has an insta-down ability or they are scared of being down after the unhook.
Point 4, the anti camping mechanic isn't all that great, the killer can just hit you directly and down you after, this mechanic can even make tunneling faster. I tested it as a killer and could kill survivor faster.
Point 5, solo reason. Also the points you mentioned for camaderie still apply for reassurance.
Dark theory in the saloon is a menace. 😂 I love running it
That’s totally fair! I can see the potential there 😎
I still to this day have never got Blood Rush to work or seen anyone else use it since launch. Got to be added to the list unless I'm missing some amazing value from it.
Maybe with Sprint Burst?
it’s like an anti adrenaline id say it has specific uses
As a Quick Gambit user, I see your point. Most of the time I'm getting chased, every gen is across the map or I'm in a place where I can't run over. And if I'm in a position where I am next to someone on a gen, either they run or I get downed too quick to actually get use from it. Maybe I'll keep Troubleshooter on and replace Quick Gambit with something else, this video really did me a solid just now
The worst perk by far is self care. By the time you heal yourself, you could get a whole gen done. It's so stupid and everytime i see a freaking Claudette hiding in the corner of the map doing literally nothing, im throwing immediately. This should be a killer perk honestly, give everyone self care and you don't even have to check if someone is repairing.
Camaraderie might not be the greatest anti-camping perk ever, but:
1. You cannot use Reassurance on yourself;
2. Unless you're playing with friends, you have no way of knowing if your teammates brought it;
3. If 4 second difference doesn't sound like much, 16 meters activation radius is huge and can prove to be decisive;
4. From my knowledge, Camaraderie and Reassurance can be used on the same hook stage for a whopping 64 seconds of delay, but it's more about goofing around than practical use.
The only downside personally is indeed a single time use, which is probably the main reason it doesn't look so appealing.
I know that there were problems with surv balancing, but spine chill just prooves that it never really was about balance.
Okay, I actually like "This is Not Happening" for a specific build, aka Hyper Focus, Deadline, and Stakeout.
Sure you have to get injured first, but then you get to play the "is my monitors refresh rate/in game frame rate/my reaction speed good enough" game.
Then pray the killer isn't running lullaby for some reason.
Thumbnail: Buckle Up - 2017
Meanwhile Buckle Up was released in 2019
Power of two deactivates if either of you loses a health state, you leave a 12m radius instead of 16m, has a ridiculous cooldown when it deactivates early, is slower, and only works if the other person is injured instead of you. The only benefit is if the obsession doesn't want to play along with blood pact, you can try with someone else, and hopefully they notice the haste before leaving because that's the only indication for them that have it-aaannndd they didn't and now you have to wait 2⅓ minutes before trying again. If someone helped you heal them, they also have no idea who brought it.
Personally I see power of two as an extra speed boost for blood pact instead of the other way around. (Side note: I don't normally bring items, when I bring blood pact, I bring a key with the wedding ring, it lowers odds of being the obsession, and shows the obsession's aura constantly, which can be very useful for staying close on indoor maps while both are healthy)
Side note: at least it isn't collective stealth, which has absolutely no indication that it's working unless they brought fixated
problem with dark theory is if they buff it the perk would be busted beyond comprehension unless it’s reworked into something else to make it viable at least
Imagine if they really do a game mode with classes and the medic has autodidact + we re gonna live 4ever + botany +selfcare/str in shadows/bite the bullet
12:20 Just eliminating the penalty is good, especially if it is replaced with a buff
A good way to make "we are gonna make it" better is by making it so it increases all skill checks bigger, yes even overcharge ones!
This is Not Happening, Hyperfocus, and Deadline is a really goofy build for fun
True. Combined with either Resilience (for faster speed) or Stakeout (for guarantied greats if you hit too late for a great) make that combo strong (if you are good at hitting skill checks). Tried it in a custom game against friends and I did a gen so much faster, because of all the Greats I got on the gen (only one skill check was a good in the end because stake out ran out of tokens).
We had a person in our group with a lot of hours in the game that just could not avoid missing skill checks. And people in our group started.running it to prevent it from happening.
I would say do a video on the 14 worst killer perks, but about 80% of them are really bad.
you forgot to mention the real reason babysister was the worse: it revealed your aura to the killer.
wants to heal the unhooked? now the scratch mark supresion was useless.
killer has multiple people hooked? they will only let you unhook one now
unhooking while on death hook could mean a death sentence if the killer wanted
Inner focus is good for flashy saves
I beg to differ on inner focus. It has its uses if you dont know where the killer or your teammates are, and I'd say that it can even be used for sabotage builds because you know when your teammate gets injured and can pinpoint the location accurately and quickly.
When I still played a few years ago, I always had spinechill, no matter the meta. It saved my ass so many times using it as an "early warning", more than i can count. Sad to see it nerfed that hard these days
Blood Pact and Power Of Two stack btw. Power Of Two isn't a replacement for Blood Pact, it combos with it so you and the obsession run at 112% speed. Boon: Dark Theory makes it 114% speed, while the killer Is typically 115%. These perks aren't the "worst" in the game, I just don't think people use them creatively enough.
Calm spirit on release was decent because spirit of the crows or whatever its called was decently used because of the small killer pool and lack of perks, old dbd was sure an experience
I use inner focus to know if a killer knows that I’m healing a recently unhooked survivor nearby
I'll tell you one thing, premonition is definitely the new spine chill. As a solo survivor I never go into matches without premonition.
calm spirit used to not have an action reduction! it was in fact so goated at being just a counter to several killers that they gave it the downside so people would never use it
Boil Over is three great perks for the price of one. Nuts how it came from such humble beginnings.
Power of Two should be in the list instead of Blood Pact. So you lose the haste if someone gets hit, and you also can't see the aura of the obsession, which is the main point of the perk. And on top of all of that, the numbers are lower.
Also, spine chill was used to counter stealth killers, on top of being abused because of the vault speed.
Fun Facts: Quick gambit can use with Open Handed so it can increase the range from 36 to 52 meters
"this perk does 6/7/8% of nothing"
bro literally any passives in soulslikes
I like blood pact purely because it gives you a friend when playing solo q, I call it the "best friends perk"
Really surprised that this list didn't include the obvious No Mither, but also no mention of Deadline (10% more skillchecks is not a big improvement, but then it requires you to be injured and makes ALL skillchecks harder, including ones created by the killer, directly buffing them), Potential Energy (Always slows you down and if you try to hit a contested gen with it, taking a hit will erase so much progress), and Weaving Spiders. (Does this need any explanation?)
Deadline can work well on gen repair builds together with perks like hyperfocus, Stakeout/This is not happening and Resilience.
It may be harder to get those skill checks (because of the random locations), but if you can play well against doctor, even in madness tier 2 or impossible skill check doctor then Deadline isn't that hard to get an advantage out of it.
And no Mither might have a downside, but it's upside are good in certain builds, that require you to be injured (with perks like Resilience, TINH, Deadline,...). Also it gives you advantages, that other perks might give you stronger, but you get them all in one Single perk (like getting out of dying state yourself (but far more often than once), quieter grunts of pain, less to no blood on the ground (so less tracking for the killer)).
i’ve been playing for around 3 weeks, and i’ve been struggling to know which survivors to unlock first, and i believe, similar to the killer video a few weeks ago, it would be much help for me and others if you did a video on which survivors to unlock first 👍
The problem of corrective action is its on Jonah and not general or more popular
5:46 Wrong. Just wrong. Blood pact is way WAY better than Power of Two.
First of all it gives 2% more speed which sounds small but with that you can afford so much more. Secondly its range is longer which allows for more wiggle room if you cant both vault or have to split for a sec.
Thirdly it doesnt deactivate when you get hit which is so much better and allows to actually loop while using it for longer than one hit.
Fourth advantage is that you see the aura of the obssesion when they are injured so you can find them easier(niche but its something).
Lastly it doesnt have a cooldown which is so awful for an already dogshit perk.
Lets talk about the negatives then. There is only one. The person who doesnt have Blood Pact equipped has to be the obssession and the person who does have it literally CAN'T BE because of how the perk works(unless they bring other perks that increase the chance).
So you trade 5 positives for one negative, yep PoT sure is better guys.
(also if your concern is that Bloodpact is auric exclusive that means nothing because its still the better perk)
I'd personally disagree with Inner Focus being absolutely useless. I actually enjoy running it! You have a clear idea of where the killer is chasing other survivors and can see if they have a chance of running towards you or not. For the few seconds you get, you can also see if they will big picking up said survivor or moving straight for a gen, which could give time for flashlight set-ups without having to directly see the killer.
But I will agree, the scratch marks are pretty damn useless lol. I'm not sure why that's there. I guess if you combo it with fixated, you get to see red, straining lines all over your screen!
The third perk is going to be useful for me because every single time my teammates miss a skill check
I love running Solidarity, Autodidact, Reactive Healing and some other healing perk, Botany, We're gonna live forever or whatever.
Because its so fun having 5 stacks of Autodidact while injured healing someone then somebody else gets hit, and im fully healed.
Tho its the biggest pain when facing the plague haha.
🍎I think the worst perk in the whole game is spine chill because as u said it has one job and it doesn't even do that correctly
Also Poised the Jane perk is hide 10 second scratch mark same as Distortion, and more change to get value from it than Poised.
5:47 i have to disagree, if u pair up those two perks and add hope you will be running faster than the killer.
that’s a horrible loadout tho
For me, Blood Pact is better than teamwork power of two, because:
1) You don't see the aura of the survivor
2) Very long cooldown
3) 5% Haste and 12 meters just.. bad..
After you wait 2 minutes for cooldown, it's not a fact that you'll be able to activate it again, which makes this and other teamwork perks VERY BAD.
"This is not happening" is even worse because of two reasons.
1. It made people use the terrible no emitter build, that makes them injured the whole match.
2. Stake out exists, which not only makes good skill check into great but gives an opportunity to track the killers location.
Often overlooked portion of the old version of spine chill (that has since been removed!) is that it would increase the chances that you would get a skill check, which made it perfect for pairing it with autodidact. If that skill check chance increase was still in the game this pairing would actually make spine chill potentially worth bringing since getting a last second big heal off in the killers face could be the difference between a 4k or a 0k.
Lucky Break does not suppress your grunts of pain, did you mean to say pools of blood?
If you want your grunts of pain to be suppressed, you gotta use Iron Will.
Idea for blood pact: if you leave the boon radius, it lasts 10 seconds or until you vault (whichever is longer)
When I first started the game I used camaraderie as a replacement for reassurence (since I din't wanted to pay for it)
I understand why they changed Spine Chill with all the stealth killers and perks, but man, they should‘ve just changed the effect completely or bump the numbers up drastically… than it could be a somewhat good perk again (and add vault speed bonus back obviously)