New Isometric Game Dev - Actual Game Graphics

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  • čas přidán 5. 01. 2024
  • Mr Placeholder takes a walk around his new, exciting looking world. Shame he's not long for this place!
    @hot_piping #gamedev #monogame #indiedev #pixelart #isometric
    / bitglint
    / ericretro
    bsky.app/profile/ericretro.bs...
    / bitglint
    www.bitglint.co.uk

Komentáře • 9

  • @rakusho1691
    @rakusho1691 Před 3 měsíci +1

    I see a lot of potential with this 👍

  • @bagospanners
    @bagospanners Před 6 měsíci +2

    Looking good. It's reminding me of M.O.V.I.E.

  • @AdamBarkerThe
    @AdamBarkerThe Před 3 měsíci +1

    this looks fantastic and if you don't mind me asking how did you go about moving through doors? I can't decide on a reliable method to move from room to room.

    • @bitglintgames9122
      @bitglintgames9122  Před 3 měsíci +1

      Thanks. An entity has an "IsDoor" flag. If it's set, then a target scene and target position are also defined. When that entity is hit, the current scene is deactivated, and the new scene specified by the door entity is activated, then finally the player's position is set to the position specified on the door entity.

    • @AdamBarkerThe
      @AdamBarkerThe Před 3 měsíci

      @@bitglintgames9122 oh wow so each room is a new scene?

    • @bitglintgames9122
      @bitglintgames9122  Před 3 měsíci +1

      @@AdamBarkerThe Yep. Nice 'n simple. The game consists of many scenes, and each scene has many entities. It's my own game engine, so that terminology is just what I use in the code.

    • @AdamBarkerThe
      @AdamBarkerThe Před 3 měsíci

      @@bitglintgames9122 dang that’s very cool, thanks for the info. Good luck with your game and i’ll check it out when you release it.

    • @AdamBarkerThe
      @AdamBarkerThe Před 3 měsíci +1

      @@bitglintgames9122 thanks so much for the info and I hope your game goes well.