How Isometric Coordinates Work in 2D games

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  • čas přidán 29. 05. 2024
  • Isometric games often use hand-drawn 2D sprites to add depth to a game without having to deal with full 3D rendering.
    In this video, I cover how it works, the math you need to render isometric sprites on the screen, and how to find the isometric tile from a screen coordinate.
    0:00 Intro
    0:21 Orthographic projection
    1:16 Tiling a sprite
    1:40 Transforming tile coordinate to screen
    2:55 Accounting for sprite size
    3:39 Correcting offsets
    4:00 Transforming screen coordinate to tile
    4:46 Adding depth
    4:52 Outro
    Music: Snake Hips - Lucas Pittman (via epidemicsound.com)
  • Věda a technologie

Komentáře • 671

  • @JordanWest
    @JordanWest  Před 2 lety +600

    A few people have been asking for code and how to invert the matrix. Here's some (untested) code I've put together in TypeScript, although it should be similar in other languages. Hopefully this gives an idea of how the math translates to code.
    gist.github.com/jordwest/8a12196436ebcf8df98a2745251915b5

    • @rafaelrosafu
      @rafaelrosafu Před 2 lety +7

      Thanks, the inversion was tricky to implement from the formula. The one thing I added was rounding the results from to_grid_coordinate(), but besides that it worked like a charm. Thanks for the interesting video.
      EDIT: spoke too soon, for some weird reason the Y from to_grid_coordinate() is off by 1, and I don't know why. I can hard code the fix, but it's ugly. Also, the multipliers on the code are all 0.5 and in the video some were 0.25. It works but the mismatch is disconcerting. I tried to change the numbers to match the video and the results are crazy.

    • @metallsnubben
      @metallsnubben Před 2 lety +6

      @@rafaelrosafu If something's stored as an int somewhere and it's being divided, it will be rounded which could explain the error consistently being off by 1

    • @rafaelrosafu
      @rafaelrosafu Před 2 lety +2

      @@metallsnubben good point, I'll double check. thanks.

    • @huutuantran4411
      @huutuantran4411 Před 2 lety

      It now has 101K views

    • @JordanWest
      @JordanWest  Před 2 lety +2

      @@rafaelrosafu Hmm not sure about the Y being off by one, but the 0.25 is after halving the iy and jy (to account for sprite size: 0.5 * 0.5 = 0.25). In the code above I left it unsimplified for clarity, but I suppose in doing that made it more confusing haha.

  • @isonzo686
    @isonzo686 Před 2 lety +1290

    This is an incredible and polished explanation, going through the steps, the problems you face, and then how to solve it. It helps the viewer to reslly understand how we got to the final solution.

  • @woodlandcritterpunch
    @woodlandcritterpunch Před 2 lety +453

    This is the best type of tutorial. No fluff, no information that's potentially unnecessary, reference to where to find more information if it *is* necessary. I'd been trying to do this on my own with no help for two days (pride's a troublesome thing) and I'm glad to see it's not something super obvious that I was missing, but not daunting either. Thanks for the video

  • @yan-amar
    @yan-amar Před 2 lety +524

    This is such a great, high quality video, hitting just the right spot between learning and reference.

    • @foul-fortune-feline
      @foul-fortune-feline Před 2 lety +1

      While remaining entergaging (/hj) as well!

    • @foul-fortune-feline
      @foul-fortune-feline Před 2 lety +1

      (the /hj is the ironic use of the term, but the genuine meaning behind it)

    • @foul-fortune-feline
      @foul-fortune-feline Před 2 lety +1

      (tho yk. ik that effective educational content is also entertaining haha. it's also very pretty~)

  • @uhitsethan
    @uhitsethan Před 3 lety +542

    Wow, I already knew all this, but this video is EXTREMELY polished. I especially like how you went through some potential problems people might run into while doing this, such as the offset. Well done!

    • @uhitsethan
      @uhitsethan Před 2 lety +16

      ​@@marianmotorina chillax dude
      I said "i knew all this" to emphasize that I still got something from the video, even if the concepts were familiar. this is a compliment

    • @kingbroseph9773
      @kingbroseph9773 Před 2 lety +6

      @@marianmotorina ratio bozo

    • @uhitsethan
      @uhitsethan Před 2 lety +3

      @@kingbroseph9773 lol he really did go for it after a literal year

  • @wojtekpolska1013
    @wojtekpolska1013 Před 2 lety +113

    I love how game developers create amazing things, when dealing with hardware limitations.
    isometric view was developed out of limitation, but turned out so appealing that its still used in indie games to this day
    PS: great video, its very well explained, i think the possible "errors" one might encounter when creating such view did the best job at explaining things to me. Too few people show possible errors you might encounter, and just say "you type this here, or it wont work"

  • @dragonfire23141
    @dragonfire23141 Před 3 lety +712

    I can't believe that this video only has 574 views with this amazing content.

    • @JordanWest
      @JordanWest  Před 3 lety +102

      Thanks, and here I am amazed it's even getting a hundred views :)

    • @recker7017
      @recker7017 Před 2 lety +27

      @@JordanWest you deserve much more than that

    • @UndeadAlv
      @UndeadAlv Před 2 lety +17

      I’m still amazed
      I’m sure it will blow up at some point

    • @foul-fortune-feline
      @foul-fortune-feline Před 2 lety +20

      @@UndeadAlv f-four hours ago??? Is that a /j as in u came across it and it had 37k views as it did for me (and abt 1/10th as many likes)? Or did it seriously explode in _four hours??_

    • @michaelthornes
      @michaelthornes Před 2 lety +10

      @@foul-fortune-feline well, we are all here right now

  • @MonochromeWench
    @MonochromeWench Před 2 lety +36

    Helped develop an isometric engine about 20 years ago. The 3d nature of isometric games can be surprising. It gets real fun trying to sort non tile aligned Arbitrary sized objects for display. Ordering can get real complex real fast especially if you get cyclic dependencies between objects.

    • @JordanWest
      @JordanWest  Před 2 lety +14

      That sounds fascinating, I wonder at what point is it easier to just go to 3D? I guess there's always a tradeoff, especially if you want hand drawn sprites instead of rendering triangles.

    • @Electrk
      @Electrk Před 2 lety +7

      this just makes me think of what a nightmare chris sawyer must've had with rollercoaster tycoon

  • @fabricionascimento2056
    @fabricionascimento2056 Před 3 lety +84

    That’s the most concise and easy to understand video that I found on CZcams about isometric grids!

  • @Jomity
    @Jomity Před 2 lety +42

    I'm glad to see my linear algebra class is paying off now... haha
    But, this is an amazing video!! (almost even a tutorial it's so thorough)

  • @djmouton251
    @djmouton251 Před 2 lety +17

    You just decided to drop an amazing tutorial out of nowhere ?
    I love how there's no code involved so it's applicable in any environnement we want, isometry rocks !

  • @CoolExcite
    @CoolExcite Před 2 lety +44

    3:35 how are the occlusions being handled here? Like when 2 sprites partially overlap how do you determine which one is drawn in front when they don't have z coordinates?

    • @JordanWest
      @JordanWest  Před 2 lety +34

      In this animation the sprites are simply rendered from back to front, left to right. Often you can get away with sorting by the screen y coordinate

    • @Allen-R
      @Allen-R Před rokem +1

      @@JordanWest oh *nice*

  • @nanopi
    @nanopi Před 2 lety +11

    I saw it done a different way before. Take a 2D grid, but every odd number of Y is shifted to the left half a space. When you want to move a particular direction, you'd want to check if the current Y position is odd or even and then decide whether or not to change the X value as well as decide whether to increment or decrement the Y value.

  • @dablackg
    @dablackg Před 3 lety +6

    that wavy isometric had me hypnotised, great vid!

  • @Niker107
    @Niker107 Před 2 lety +2

    This channel looks like it's gonna blow up soon, and I'm all here for it :)
    Awesome tutorial, and I love the presentation style.

  • @mazio_os
    @mazio_os Před 2 lety +1

    This is great timing! I was just thinking of making an isometric adventure game of my own.
    Praising the CZcams algorithm aside, your scripting and editing is great and I feel like you gave the perfect amount of information.
    Instant subscribe :)

  • @VoidFame
    @VoidFame Před 2 lety +5

    This is a great video. Just showing the process of trial and error very quickly with no fluff you were able to get through the topic very quickly and instructively.
    The only slight error is the term: 1/(ad-bc) is not the determinant, but the reciprocal of the determinant. It might seem a bit nitpicky, but it would be like calling 1/2 the number "2"

    • @JordanWest
      @JordanWest  Před 2 lety +4

      Ah good catch, thanks

    • @TheBlissfulVoid
      @TheBlissfulVoid Před 2 lety +2

      you're the type of guy to correct Albert Einstein, and be right

  • @miniasriel9951
    @miniasriel9951 Před 2 lety +3

    I've been out of typical schooling for a while, and honestly this made me remember how much I enjoyed math and liked being able to see how numbers work when previously not being able to work it out. Lovely video - very informative in more ways than its original purpose, overall edited and make concisely, along with a nice calming voice leading you through aptly.
    An enjoyable experience - cheers.

  • @antonionotbanderas9775
    @antonionotbanderas9775 Před 2 měsíci +1

    I only understood about half of this video but it's already answered a lot of questions I had about 2.5D games.

  • @mrtaufner
    @mrtaufner Před 2 lety +8

    I don't know why I was suggested this, but it is certainly a great explanation.
    Reminded me of why I hated matrixes so much, but still, it was pretty simple to understand

  • @prathamjohari8301
    @prathamjohari8301 Před 2 lety +1

    Bro i need more from you, the quality is top notch. Keep up the absolute amazing work

  • @seiuwatches
    @seiuwatches Před 2 lety +2

    This is an amazing video, great job! Love the visualization and maths explained.

  • @LoStFoReVeRiNtImE
    @LoStFoReVeRiNtImE Před měsícem

    this one of my favorite videos of all time. It combines everything I love into one video. Applauds to you jordan! 👏 👏

  • @lukass7156
    @lukass7156 Před 2 lety

    what an elegant explanation and visuals. great job Jordan!

  • @aijc
    @aijc Před 2 lety +1

    This is such a great video, your channel deserves a lot more attention!

  • @noahthompson95
    @noahthompson95 Před 2 lety +1

    I loved this video! It's a simple and quick explanation on how it works and leaves me satisfied. Great work!

  • @mrxpcookie
    @mrxpcookie Před 3 lety +8

    This is wonderful, thank you for the clean explanation and resources.

  • @balorprice
    @balorprice Před 3 lety +2

    That was a gorgeous piece of education you just put together. Bravo!

  • @boris.karavasilev
    @boris.karavasilev Před 2 lety

    Beautiful visualization and clear explanation!
    I am so happy to see an application of the math that I just learned in the linear algebra course at my university. Really cool!

  • @afs824
    @afs824 Před 2 lety

    This is a fantastic video! I am working through this to render an isometric field step by step. Incredibly lucid description. Thank you!

  • @franciscocardoso5819
    @franciscocardoso5819 Před 3 lety +4

    Awsome content!!! Keep it up! :D Really well explained, love the fact you showed how it would look like in each step! Kudos!

  • @ihateevilbill
    @ihateevilbill Před 2 lety +6

    Thank you! One of my favourite games when I was a kid was called Utopia (on the amiga) and as a developer I always wondered how they programmed the layout.
    I decided never to try it as I had no idea where to start (other than google). But this video gave me enough information that I can now imagine the solution in my head.
    Thats very much appreciated.

  • @justbodewes
    @justbodewes Před rokem

    This video is exactly what I needed! I’m working on an isometric project and was having trouble with the tile picking formula. Can’t thank you enough!

  • @1xCorr
    @1xCorr Před 2 lety

    I love your editing style, such a great tutorial!

  • @juliangabrielalvarez7642
    @juliangabrielalvarez7642 Před 3 lety +2

    This is superb, I would love to know more about this! Great job man

  • @ipaqmaster
    @ipaqmaster Před 2 lety

    This is really good edutainment. I hope your channel soars Jordan. This is the kind of content modern CZcams needs more of.

  • @zmbp
    @zmbp Před 2 lety +4

    Wow, I vaguely knew the translation before, but never understood why. This so perfectly illustrates the problem and solution!

  • @anirudhchandrashekhar8938

    Amazing content :) can’t wait for your channel to blow up. Thanks for the good work

  • @nikitosha1000
    @nikitosha1000 Před 2 lety +1

    Oh GOD that video is so good! Thank you a lot, Jordan! Always wondered how to do this effectively

  • @retrx4236
    @retrx4236 Před 2 lety

    this is extremely high quality and straightforward. I am amazed.

  • @Mephil
    @Mephil Před rokem

    Holy shit, I've been trying to find the name of Mystic Towers for years, knowing that I played a game like it as a child. I couldn't remember the name or even exactly what it looked like and here you are just casually showing a clip from it with its name and release year! The search is finally over, thank you!

  • @sanderbos4243
    @sanderbos4243 Před 2 lety +1

    Awesome explanation! This is a great introduction to matrices

  • @SaladDongs
    @SaladDongs Před 2 lety +1

    I'm going to go ahead and call this the "perfect" illustrative video. Sentences spaced out perfectly, tone of voice is clear and just right, visuals are top-notch, language is simple enough to be understood by a layman but not dumbed down. No awkward pauses, background music not intrusive, the visualization of the problems one might face is really, really smart. The video is quite short but concentrated. I can't find a single flaw. I'm definitely going to study this next time I try to explain something whether in class or otherwise. Have a great day!

  • @ai_is_a_great_place
    @ai_is_a_great_place Před 2 lety +1

    Sorry to mess up the 420 comments but I thought this was like a 3B1B video or something in how it was so well done. Absolutely phenomenal video and I can guarantee that this channel will grow! Wow that was phenomenal!

  • @McStebb
    @McStebb Před 2 lety

    This is the single most useful isometric tutorial I've ever seen. I will definitely be referencing this a lot.

  • @jyke321
    @jyke321 Před rokem +2

    I'm currently working as a teaching at a summer camp as Teaching Assistant and love how simply you explained isometric coordinates with linear algebra. I would love to teach it to my kids, but the camp is only three weeks long, and we just introduced objects recently, but maybe if time permits, I can at least give them the formula and show them how it works in the final week.

  • @taytheprodigy4388
    @taytheprodigy4388 Před 2 lety +1

    absolute godly tutorial, very detailed and dynamically useful

  • @zzzergling1079
    @zzzergling1079 Před 2 lety

    Holy cow that was so cool explained. Even with such easy task, each step error explanation with showcase! Wow

  • @metgaming9545
    @metgaming9545 Před 2 lety

    I’ve tried making isometric stuff before, but this explains its EXTREMELY WELL. Thank you!

  • @theillegaltaco6
    @theillegaltaco6 Před 2 lety

    Really underrated video, it tells you enough to understand whats going on but not so much that you feel overwhelmed.

  • @reitokenvideogamecreation7655
    @reitokenvideogamecreation7655 Před 10 měsíci

    really good vidéo :D fun to see each result !!!

  • @m.a8335
    @m.a8335 Před 2 lety +1

    CZcams needs more videos like this and you deserve way more views.
    Thanks!!!

  • @Gallowtown
    @Gallowtown Před 2 lety +2

    really relaxing and informative, amazing content

  • @litlclutch
    @litlclutch Před 2 lety

    This was a great rundown on isometric games setups ...

  • @seenPunktSee
    @seenPunktSee Před 2 lety +5

    I just love that this video perfectly matches my youtube search and with such quality content. thanks man

    • @JordanWest
      @JordanWest  Před 2 lety +1

      I love that your search perfectly matches my video :) glad it helped!

  • @NowKnownMAWO
    @NowKnownMAWO Před 2 lety

    Very well done video!
    With such high quality content you deserve more subs :)

  • @blitzkreg335
    @blitzkreg335 Před rokem

    I've been struggling the whole week and only found this video now. Thank you !

  • @MrOnlineCoder
    @MrOnlineCoder Před rokem

    Amazing video. And I always being amazed how linear algebra has so many uses in video games and multimedia in general

  • @alessandromangiapia7082
    @alessandromangiapia7082 Před 2 lety +2

    Immediate like for this channel. You are explaining like a boss!

  • @cadeleighty6595
    @cadeleighty6595 Před 2 lety +2

    This is an amazing resource for me! thank you for making such well a explained video, i'm in your debt!

    • @JordanWest
      @JordanWest  Před 2 lety

      Thanks for the kind words, glad you found it helpful!

  • @smoothbraindetainer
    @smoothbraindetainer Před 2 lety +4

    You just tricked 35 thousand people into learning change of basis good job

  • @PedroSilva-rc6ns
    @PedroSilva-rc6ns Před 2 lety +1

    This is just fantastic. Thank you Jordan.

  • @Johxzu
    @Johxzu Před 3 lety +1

    Well-made and informative video, thanks!

  • @armagedonthe1gamer
    @armagedonthe1gamer Před 2 lety

    honestly this is really good content. even though the aim is supposed to be informative, this is really entertaining. excellent script writing and visuals! would expect this type of content from a 1million subscriber youtuber. now its time to get you there.

  • @rostkgb
    @rostkgb Před 2 lety

    pure simple. well done explaining, thanks

  • @w00tyd00d
    @w00tyd00d Před 2 lety +2

    I've always personally hated isometric games mostly just due to how the cardinal directions are locked to diagonals (I'm an up, down, left, right kinda guy what can I say) but I've still always appreciated what they set out to achieve, especially after coming to learn software and game development. This was a really nice explanation and very well put together video! :D

  • @hamakawa9453
    @hamakawa9453 Před 2 lety

    It was on my suggestion list of CZcams but it turned out amazing I really love it and it got an idea to try with different things, thank you.
    Plus I like and subscribed.

  • @MrGr33n_
    @MrGr33n_ Před 2 lety

    Well made video, easy to understand. Please make more video like that.

  • @furcob
    @furcob Před rokem

    This is an incredible and polished explanation

  • @CaptainKraft
    @CaptainKraft Před 2 lety +1

    I love the video, and I've watched it a few times already. One criticism I have is about the section where you describe how to go from screen coordinates to isometric. It took me a while to wrap my head around how it works (and I had to watch 3b1b's video as well). It would have been great to have a more detailed explanation or breakdown of how the transformation matrix works. Oh, and I love the simple art style and how you showed the waves at the end.

  • @DCaseyTucker
    @DCaseyTucker Před 2 lety

    This is a really good explanation. I have been building something like this for the past month or so and just came across this video.

  • @Akari_202
    @Akari_202 Před 2 lety

    That was a really great explanation of a problem I didnt realize existed but makes a ton of sense!

  • @ITSJTG58
    @ITSJTG58 Před 2 lety +1

    Amazingly well done!

  • @PainEnvy
    @PainEnvy Před 2 lety

    A sign of an intelligent person is the ability to explain something and make the person you're explaining it to feel smart.

  • @erz3030
    @erz3030 Před 2 lety

    Cool quick little tuto, thanks for sharing m8!

  • @N3V3L
    @N3V3L Před 2 lety +1

    Very nice explanation , thanks a lot! :)

  • @ProQuigley
    @ProQuigley Před 2 lety

    Wonderful animations and math application

  • @CYON4D
    @CYON4D Před 2 lety

    Definitely one of the best videos on the subject.

  • @pilotharibo5410
    @pilotharibo5410 Před 2 lety

    great vid
    definately deserves way more attention

  • @mgames3209
    @mgames3209 Před 2 lety

    This is a very good video and extremely polished

  • @cartler
    @cartler Před 2 lety

    This is a simple, great explanation!

  • @sprinkleman8103
    @sprinkleman8103 Před 2 lety

    You deserve like 100,000 subs, even more because of this amazing content. You get right into it and don’t waste time

  • @zerareota1560
    @zerareota1560 Před 2 lety +2

    I got lost a bit at the selecting a cube part, but this is the first time I’ve actually understood coding!

    • @rup7591
      @rup7591 Před rokem

      U mean math.
      Coding is writing codes and it is often used in programming which is composed of DS & Algorithm, CS constructs and coding.

    • @zerareota1560
      @zerareota1560 Před rokem

      @@rup7591 No wonder I understood it! I love math, my mistake

  • @NapkinDictator
    @NapkinDictator Před 2 lety +1

    Thank you so much! I was hoping to find a good way to explain how isometric projection works for making a tactical rpg fangame

  • @Kingtut101
    @Kingtut101 Před 2 lety +1

    This video was great. I helped me a lot!

  • @mattm3601
    @mattm3601 Před 2 lety +2

    I would love to see this applied in a programmatical sense in developing a map in-game! Thanks so much this is really awesome.

    • @JordanWest
      @JordanWest  Před 2 lety +1

      Thank Matt, do you mean converting the math into code? Or going deeper into the process of building a map from isometric coordinates?

    • @charg1nmalaz0r51
      @charg1nmalaz0r51 Před 2 lety +3

      @@JordanWest Usually people mean turning it into code. Sometimes its easy to follow a concept but applying it can be difficult. A small tutorial example of turning this into a script and how each part works would be good

  • @omaryahia
    @omaryahia Před 2 lety

    amazing ! I really like aubjects like this, math , geometry , logic , visuals

  • @pepesworld2995
    @pepesworld2995 Před 2 lety

    cool mate. thats great. i had been thinking about transforming coordinates like this. its good you used a matrix instead of using just arithmetic because using matricies expands to all sorts of other stuff. this isometric transformation is actually a pretty cool idea for an easy-on ramp for learning coordinate transformations with matricies. good job sir. i have learneded something.

  • @Lenny76
    @Lenny76 Před 2 lety

    Very nice explanation !

  • @ccgarciab
    @ccgarciab Před 2 lety

    Concise, clear and nice looking

  • @LowtechLLC
    @LowtechLLC Před 2 lety

    Thank you! This was a great explanation

  • @samieb4712
    @samieb4712 Před 2 lety +1

    in 2 minutes, this makin me feel inspired to make a new iso-game. this is the ideal youtube video :) a quick dose of motivation

  • @Maraus92
    @Maraus92 Před rokem

    Exactly what I needed to build my engine, thanks!

  • @willft520
    @willft520 Před 2 lety +3

    Excellent video! I love isometric view too! it's definitely not the best choice for all genres, but some genres do benefit greatly by using this view like tactics, strategy (RTS and TBS), RPG and farming, even some racing games like Rock n' Roll Racing have done amazing things using this view.

  • @FlyingButterHorse
    @FlyingButterHorse Před 2 lety

    Very well put.

  • @ShunyValdez
    @ShunyValdez Před 2 lety

    I'm so happy the CZcams algorithm recommended your video to me. I've liked and subscribed!

  • @MatheusFreitasOrangeMaths

    Incredible, i love content that shows how maths apply in the context of programing.

  • @motbus3
    @motbus3 Před 2 lety

    well well well seems youtube has recommendes me a great channel this time! the explanation was great! thank you!

  • @folkusonme
    @folkusonme Před 2 lety

    this is so informative !
    love

  • @KingJellyfishII
    @KingJellyfishII Před 2 lety +15

    Wow, great video! I wish I found this a year ago instead of spending ages working all of this out (admittedly in a less elegant way) by myself.
    A question though, how do you calculate world-space coordinates from screen-space coordinates when the tiles have a nonzero z (height)? After a lot of frustration I've resorted to looping through every tile, calculating the screen-space coordinates, and seeing if the mouse intersects them, however this is inefficient.

    • @Temulgeh
      @Temulgeh Před 2 lety

      you can probably use regular collision optimisation techniques, like quad tree optimisation

    • @KingJellyfishII
      @KingJellyfishII Před 2 lety

      @@Temulgeh that is true, not sure if it's worth the effort for my use case but I'll keep it in mind