does this course show you how to add custom joints, for example i am currently using advanced skeleton but dont really know what i am doing i am using a character with the same skeleton as manny but i want to add a weapon joint i have added that successfully to the original skeleton but dont know how to add it to advanced skeleton and make a controller?
It sounds like you are referring to setting up a constraint for a "weapon". This is the same process as with any type of rig using Maya constraints, so it is not exclusive to Advanced Skeleton rigging. We do cover this process in other courses we offer since it's more of an overall workflow for Maya constraints for animation/rigging. Another alternative workflow that we cover in our courses is how to use a "snap" tool which does not use constraints but bakes the "weapon" to your contact point avoiding the need to set up controllers and parent constraints.
Appreciate your support! We had some students that stated the steps were hard to follow and too fast, so we split the course up to small sections so that it can be followed easier vs longer videos.
We are now adding facial rigging to the course free of charge, and we just added over an hour of additional lectures to the course free of charge to those already enrolled
does this course show you how to add custom joints, for example i am currently using advanced skeleton but dont really know what i am doing i am using a character with the same skeleton as manny but i want to add a weapon joint i have added that successfully to the original skeleton but dont know how to add it to advanced skeleton and make a controller?
It sounds like you are referring to setting up a constraint for a "weapon". This is the same process as with any type of rig using Maya constraints, so it is not exclusive to Advanced Skeleton rigging. We do cover this process in other courses we offer since it's more of an overall workflow for Maya constraints for animation/rigging. Another alternative workflow that we cover in our courses is how to use a "snap" tool which does not use constraints but bakes the "weapon" to your contact point avoiding the need to set up controllers and parent constraints.
@@ClassCreatives no basicly all I want to be able to do is add a Custom controller to advanced skeleton
We've added an additional hour to our course and it now covers the process of how to add custom joints, we're currently adding more course content
When will this be released ?
This is available now on our website 🤗
Does this cover facial rigging?
Yes, we cover how animation can be created through MetaHuman’s facial rig
@@ClassCreatives Thank you I've already bought the course and I noticed the videos are about a minute each on average. Is this correct?
Appreciate your support! We had some students that stated the steps were hard to follow and too fast, so we split the course up to small sections so that it can be followed easier vs longer videos.
@@ClassCreatives Oh I see that's cool thanks
We are now adding facial rigging to the course free of charge, and we just added over an hour of additional lectures to the course free of charge to those already enrolled