@@meowkitty69 well if he is showing a full project looks he should also show us how he made it. Not just the basic stuff everyone knows how to do. Thats basically a click bait video :)
Thanks, man! Thanks to you, I not only learned how to make more irregular shapes and natural or irregular occurrences such as human destruction or weathering of objects and structures. I also learned how to use the boolean the right way (I always just hide the one that is supposed to act as something like a hole which often ends up being an utter fail.
hey man are you alright, where have you gone?, your building tutorial video is excellent, why you stopped making blender tutorial videos, are you OK???
Thank you so much for such a wonderful comment. I'm fine, the reason I stopped filming was due to personal commitments. I may return to CZcams in the future.
Hope you find this helpful you go to modifiers then you go down and you should see a solidify modifier and hit apply then when you export it will be good
When I apply the difference I get a hole in my mesh, is the way to fix this with a Solidify modifier? I'm having trouble getting it to fill the hole of the difference without distorting the size of the rest of my object.
Hey guys, i've a serious problem with the color inside the concrete's damage: The texture didn't work and i don't know how to insert it correctly (in the shading part). PLEASE I NEED SOME HELP :,( !
i am also having the issue where my large block is hollow on the inside, and i'm only left with a hole where the jagged cube has been removed from. how do i make a solid pillar?
If you didn't won't to delete the hidden ball you could go into the outliner and set it to not render. This way you can keep it live in case you want to make changes.
It's funny tutorial, but maybe you can tell us how to do it completely?)
Maybe a tutorial for the whole thing? not the most basic part?
next step is literally add a texture and some cylinders inside its not that difficult man
@@meowkitty69 well if he is showing a full project looks he should also show us how he made it. Not just the basic stuff everyone knows how to do. Thats basically a click bait video :)
@@11DAVIDELEVEN So you already knew how to do the first part?
Awesome!
Subscribed 🙂
Thanks, man! Thanks to you, I not only learned how to make more irregular shapes and natural or irregular occurrences such as human destruction or weathering of objects and structures. I also learned how to use the boolean the right way (I always just hide the one that is supposed to act as something like a hole which often ends up being an utter fail.
Underrated channel
Bless you!
hey man are you alright, where have you gone?, your building tutorial video is excellent, why you stopped making blender tutorial videos, are you OK???
Thank you so much for such a wonderful comment. I'm fine, the reason I stopped filming was due to personal commitments. I may return to CZcams in the future.
Good one brother.... please continue your pro level blender tutorial... appreciated..your great coach.👍
Thank you very much. New tutorial coming soon
Nice tut bro, keep it up...you are awesome teacher!!!
When are you doing more videos? These have been a big help! Thanks!!
Thx
Hello, I am always getting a 'hole', but in such a way, that I can see inside of the bigger cube. What could I be doing wrong?
Hope you find this helpful you go to modifiers then you go down and you should see a solidify modifier and hit apply then when you export it will be good
Why are you not uploading more videos
Coming soon ;)
Great quality tutorials. 👍 Next step, quantity... Looking forward to more.... much more.
Thanks, Just what I was looking for.
Blyyyyyaaaaad
This tutorial is very useful, thanks!
When I apply the difference I get a hole in my mesh, is the way to fix this with a Solidify modifier? I'm having trouble getting it to fill the hole of the difference without distorting the size of the rest of my object.
ty man!
Bring more videos
Im following along in 3.0 and i have no option to apply the subdivision or anything besides image texturing. I dont know if its just me
great tutorial !
I hope that you will get back to the CZcams to make more videos about blender
nice tecnique! thx for sharinf
You're welcome 🙏🏻😊
really helpful thanks !!
Hey guys, i've a serious problem with the color inside the concrete's damage: The texture didn't work and i don't know how to insert it correctly (in the shading part). PLEASE I NEED SOME HELP :,( !
what do i do if the concrete or cube is hollow? (im a begginer)
i am also having the issue where my large block is hollow on the inside, and i'm only left with a hole where the jagged cube has been removed from. how do i make a solid pillar?
I hope so that you will resume posting new videos, they are more then useful.
So the broken metal pipes inside the crack just appeared themselves?
I created them with cylinder💡
Are you going to do 2D art game design
Yes of course 😊
Thx
everytime i get to the subdivide step its fine, then add a modifier, it modifies both the pillar and the cube...how?
Hit p to split by selection
I wanted to create a hole in the road like this to do it too
you can actually use this tut for anything damaged
i tried exporting it but the cube 001 appears visible in the game i exported it to
Did you apply boolean to the concrete?
during rendering ..that hidden ball is come into view....what to do
You need to apply "boolean" to the object. Then delete the "hidden ball"
If you didn't won't to delete the hidden ball you could go into the outliner and set it to not render. This way you can keep it live in case you want to make changes.
all the things i wanted to see have been cut - _-
Now draw the rest of the owl.
Why would I subscribe to you before watching the video?
I don't care. That's your own choice
Final result? Funny
Ти си наш неки?
Jesam 😄
@@VisualCube 😂