Accuracy, Aim Assist & Range Explained In-Depth | Destiny 2 Shadowkeep

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  • čas přidán 14. 02. 2020
  • Watch on Twitch! / drewskys
    My Twitter: / drewskyschannel
    In this video I break down everything I possibly can about Accuracy, Aim Assist, Range & More in Destiny 2 Shadowkeep Season of Dawn. I talk about what this traits actually entail and mean, and shed some light on some old concepts that hold true in Destiny 2.
    RESOURCES:
    Crucible Radio Ep.16 Feat Jon Weisnewski: / crucible_radio_ep_16_s...
    Halopedia "Aim Assist":
    www.halopedia.org/Aim_assist
    Breakdown of Halo 1 Aim Assist:
    • CONSOLE SHOOTER AIM AS...
    Halo 5 & Halo 3 Aim Assist by Aozolai:
    • Halo 5 vs Halo 3 | Bul...
    Mercules Aim Assist & Traits Breakdown:
    planetdestiny.com/range-accur...
  • Hry

Komentáře • 258

  • @VermontJones
    @VermontJones Před 4 lety +84

    I want to nominate this for an Oscar.

  • @FalloutPlays
    @FalloutPlays Před 4 lety +153

    I love you

    • @drewskyschannel
      @drewskyschannel  Před 4 lety +33

      I love you too

    • @Brofessional_
      @Brofessional_ Před 4 lety +1

      Imagining Patrick's pink face

    • @zacharythomas2905
      @zacharythomas2905 Před 4 lety +9

      Came here lurking to see if Papa Fallout was gonna be in the comments. Not saying Drewsky would get me in the divorce, but I'd at least want him to have Wednesdays and every other weekend unsupervised. That's how much I loved this video

    • @BryMakesArt
      @BryMakesArt Před 4 lety +4

      This is beautiful. Two nerds who love explaining destiny come together

    • @AutistiCat2406
      @AutistiCat2406 Před 4 lety +2

      Fallout Plays well shotgun guy, you need to redo all testing and account for stability now 🌚

  • @god4501
    @god4501 Před 4 lety +94

    The first game was just satisfying.

    • @IsraTheBlack
      @IsraTheBlack Před 4 lety +1

      Right up until The Taken King.

    • @god4501
      @god4501 Před 4 lety +1

      Lol it's funny how history repeats itself

    • @jamesjordan139
      @jamesjordan139 Před 4 lety +5

      He as fever taken king was what made Destiny 1 . Before taken king destiny was shit

    • @superblahman
      @superblahman Před 4 lety +1

      He sniped Indica a few times.

    • @god4501
      @god4501 Před 4 lety +1

      @@jamesjordan139 I agree but before taken king the game was more satisfying. When taken king came out the game got way more balanced and even though the game was more fair the game became less satisfying when you got kills.

  • @PattycakesGaming
    @PattycakesGaming Před 4 lety +121

    This is one of the most comprehensive overviews of these weapon mechanics I've seen. Everything you presented agrees with what I've found to be true in testing. I think the part about weapons having a "sweet spot" for aim assist is especially interesting, I've noticed this in a lot of testing and also from watching back clips with various weapons where it awarded a headshot from a bullet that was WAY off target. Great work! 10/10

    • @drewskyschannel
      @drewskyschannel  Před 4 lety +8

      Thank you senpai

    • @TheBatmanOfDestiny
      @TheBatmanOfDestiny Před 4 lety +3

      It makes sense if you think about the accuracy cone. If you're too close like in the video the cone is too tight and doesn't encompass the player when aiming at health bar. Creating more space will allow the cone to get bigger and contain the target, which allows aim assist to take over.

    • @jamesjordan139
      @jamesjordan139 Před 4 lety

      Drewsky your videos are by far the most accurate , even more than Cammycakes.

    • @connorrichardson368
      @connorrichardson368 Před 4 lety +1

      James Jordan drewskys are amazing. Also watch patty cakes!!! His guides are all worth watching 100%

    • @PattycakesGaming
      @PattycakesGaming Před 4 lety +1

      @@connorrichardson368 Thanks Connor!

  • @Arctraxiel
    @Arctraxiel Před 4 lety +46

    17:34 YO that incoming grenade launcher shot bounces off that guy's grenade LOL

  • @ShaoShaoMienshao
    @ShaoShaoMienshao Před 4 lety +28

    "Oh yeah, its all coming together."
    This explains so much!
    It explains why Jade Rabbit and Polaris have Zen Moment for seemingly no reason -- improves the AA circle!
    It explains why Zen Moment and Tap The Trigger feel so great on full auto weapons!
    It explains why low stability Sidearms can't seem to hit anything despite having fantastic range.

  • @CoolGuyGames
    @CoolGuyGames Před 4 lety +36

    Absolutely amazing video

  • @ItsRedIV
    @ItsRedIV Před 4 lety +35

    My eyes have been opened fam, I actually understood everything you were saying and I'm not very good at understanding things like this. Well presented and well explained, it was bless 😎

    • @jamesjordan139
      @jamesjordan139 Před 4 lety

      Juan Amado I don’t get what you mean

    • @Kiwaloayo
      @Kiwaloayo Před 4 lety +1

      @@jamesjordan139 he didn't understand it and now he did. idk if you were being sarcastic.

  • @NERDSAUCE
    @NERDSAUCE Před 4 lety +27

    Concerning the "sweet spots:"
    The sweet spot is the very edge of the aim assist cone, where the aim assist is at it's widest. Any further, aim assist begins to drop off and and shots miss. Any closer, the aim assist cone is tighter, and the weapon becomes less forgiving. At least, that's how it is in Halo, and I can only assume is also true for Destiny.

  • @staped
    @staped Před 4 lety +6

    I honestly hate reticle friction. I can’t count how many times I’ve lost a 2v1, though I had both weak, solely because the friction sometimes drags your crosshair away from your prioritized target to another one. Or having a headshot lined up with a sniper and not getting said shot because someone else runs across. Obviously I can play around these things, but man is it annoying.

    • @mrj5202
      @mrj5202 Před 4 lety

      That shit pisses me off

    • @NatMage
      @NatMage Před 4 lety

      I feel the same; even being primarily a pve player being scoped in on an orange or yellow bar about to spawn and having the crosshair pulled downtown because some random ass legionary decided to fly in front of you is infuriating

  • @HugeStormay
    @HugeStormay Před 4 lety +15

    Havent even finished the video yet and I can tell itll be good.

  • @74Winston
    @74Winston Před 4 lety +3

    After watching your slide shot / stability vid, it helped my understanding and I used a Trust to over come the final stage of Precision HC kills for my Luna's. Was struggling with all sorts of different archetypes till I came across your previous vid. This new vid threw another spanner in the works but at least I now I have a better understanding and will now look at stats/perks differently.

  • @justicekreider2978
    @justicekreider2978 Před 4 lety +11

    "Im never afraid....but that person..."
    *Drewsky*
    "He scares me..."
    The dude has over 35,000 kills with just that Twilight Oath, maybe more 😱

  • @ManLikeMatts
    @ManLikeMatts Před 4 lety

    The point about having a weapon sweet spot is extremely interesting and im glad that stability actually appears to have tangible benefits on weapons that dont appear to need it. Really thorough breakdown, Drew. Great job!

  • @alexmair4904
    @alexmair4904 Před 4 lety

    Great video, best breakdown of these things, and what makes it 10x better is that it contextalises all these stats against each other.
    Great scientific expose. Thank you.

  • @Unspokin1
    @Unspokin1 Před 3 lety

    OMG YOUR AMAZING THANK YOU FOR TAKING THE TIME TO DO THIS IVE BEEN LOOKING EVERYWHERE FOR INFO LIKE THIS!!!!!

  • @franciscojuarez8326
    @franciscojuarez8326 Před 4 lety +26

    By the way, where’s the Xbox Elite Controller follow up vid? It feels like forever since the unboxing and first impressions

    • @drewskyschannel
      @drewskyschannel  Před 4 lety +14

      Coming up next!

    • @rebornk9195
      @rebornk9195 Před 4 lety

      I really like but my battle beaver with buttons, smart trigger and Xbox 360 tension on my thumb sticks is amazing but pricey.

    • @haydenbell1758
      @haydenbell1758 Před 4 lety +1

      Cherry no it’s worth

  • @LastNameInTown
    @LastNameInTown Před 4 lety

    Brilliant work. Thank you for taking your time to make this. It is valuable and important information and you presented it brilliantly. PS I am here because of Cool Guy using your theory in his vid. Its awesome seeing people come together to share knowledge, intelligence, open mindedness and to better understand our abilities within the game with science not just opinion that is presented as fact. Great work!

  • @jamessnedeker
    @jamessnedeker Před 4 lety +15

    how can I pay attention to the vid when your back there making sick plays. Holy Cow.

    • @thetiredoldtiger4711
      @thetiredoldtiger4711 Před 4 lety +2

      Can second this, got consumed by the gameplay. Will have to rewatch without the video in front of me lol 😂

  • @Ragnarok633
    @Ragnarok633 Před 4 lety

    Your content is fantastic and I share it regularly with my clan. You're helping us all improve at the game! Its great to see all the info about aim assist, stability and input methods being condensed into a few really well made videos.

  • @TheBatmanOfDestiny
    @TheBatmanOfDestiny Před 4 lety +2

    Fantastic work! I can tell this took a lot of time to put together so I truly appreciate the amount of effort that went into making this. From one crucible scientist to another, great job.

  • @exscalion1357
    @exscalion1357 Před 2 lety

    The attention to detail and level of reasoning put into these videos impresses me every time

  • @MakowskiHalo
    @MakowskiHalo Před 4 lety +3

    Next level insight as always. Great work Drew!

  • @epicgamerzfail4575
    @epicgamerzfail4575 Před 4 lety +2

    Excellent video! Doing God's work right here. Especially that explanation for the crosshair, always wondered what the circle was for. Thank you so much! Also never knew stability had an effect on bullet magnetism, so I'll have to keep an eye out for that.

  • @burakkani4936
    @burakkani4936 Před 3 lety +1

    This video will prove to be beneficial in crossplay discussion. Thank you, amazing work!

  • @bigboipapa32
    @bigboipapa32 Před 4 lety +4

    Austringer is just beast, personally my favorite hand canon on console

  • @DrChrisNesh
    @DrChrisNesh Před 4 lety +9

    Dude drew! You outdid yourself on this one! I consider my self extremely knowledgeable (in a non cocky way) but man this video was just absolutely beautifully made. I’ve seen a lot of break down videos but this one hits on another level. I just wish you added a small little segment in the video about “weapon sweet spot”, for example I’m just like you. I use Max stability waking vigil with slide shot and opening shot. I use max stability or max range spare rations interchangeably and use either range finder or slide shot. And now, they released old fashioned which I’ve been luckily able to get my hands on firmly planted/ slide shot paired with kill clip. But it would of been nice if you went over (maybe In another video ) the possible “perfect” mix you think of range or stability paired with stability boosting perks on hand cannons. For example on your spare, you have most likely from what I can tell, ricochet rounds, stability masterwork, snapshot and slideshot which is a combination of both stability and range but not completely stability. But regardless, this video was absolutely amazing in displaying some crucial knowledge.

    • @drewskyschannel
      @drewskyschannel  Před 4 lety +2

      Thank you so much for the kind words, glad the video was enjoyable, definitely put a lot of work in to try and do it right as this is a topic I'm passionate about and I believe has a lot of misinformation around it. I'm definitely open to going more in depth with those things in the future, and most likely will!

  • @immeasurable84
    @immeasurable84 Před 4 lety

    Truly awesome in depth explanation!

  • @SolDust-vy3cw
    @SolDust-vy3cw Před 4 lety

    Holy shit, this is literally all the answers I was looking for ever since I started playing. Thank you so much!
    Subscribed

  • @lousyoldpotato3587
    @lousyoldpotato3587 Před 4 lety +2

    This is a great video, thanks for answering a lot of questions. There's one question I'd love to get your answer to - and that's how does the "resting" period to reset bloom impact firing rate? For example, how fast can I fire a 150 hand cannon while allowing the time needed for the weapon to rest? Is it 140? 150? Something in between? I could probably do the test myself, but thinking you may already have the answer in your footage somewhere.

  • @captindo
    @captindo Před 4 lety +1

    Thanks for the info, gives me more options to consider on what to masterwork.

  • @MrSergioxisto
    @MrSergioxisto Před 4 lety

    Great vid! Effectiveness at its best!

  • @OfficerGarlic
    @OfficerGarlic Před 4 lety

    Great breakdown man. Thanks for your work!

  • @fryz
    @fryz Před 4 lety +1

    Great job! Keep up with the great vids!

  • @faker9804
    @faker9804 Před 4 lety +3

    I am pretty sure Stability has an effect on flinch.
    With higher stability you will get less flinch than with lower stability. I noticed that particularly on a low stability nightwatch compared to a high stability nightwatch on console!

  • @jamieblakely4043
    @jamieblakely4043 Před 4 lety

    As always great content bro you never disappoint. Really love your comprehensive breakdowns and I always share with my buddies who care about these things the way I do.

  • @cheislies0012
    @cheislies0012 Před 4 lety +2

    Nice video bro, I've felt the sweet spots too with Redrix, it crits 3 times at around 40 meters or so

  • @lukasmeyvisch2236
    @lukasmeyvisch2236 Před 4 lety

    I loved this video. So clear and complete.

  • @salat481
    @salat481 Před 3 lety

    You made a great job on this one, thanks! cheers

  • @mrmiyagi8433
    @mrmiyagi8433 Před 4 lety

    Nice job Drew!

  • @CmdrVOODOO
    @CmdrVOODOO Před 4 lety

    Perfectly done Drewsky!

  • @enloeeagle7258
    @enloeeagle7258 Před 4 lety

    Great video, man!

  • @BarnyTabby
    @BarnyTabby Před 4 lety +1

    Great video. Best in the business deep dives.

  • @JohnnyLocke
    @JohnnyLocke Před 4 lety +1

    Hey really strong stuff here yet again, Drew. Keep it up! 👊💪😎✌️

  • @liuthegreat7510
    @liuthegreat7510 Před 4 lety

    Thank you for testing and view on this subject

  • @franknberries7639
    @franknberries7639 Před 4 lety +1

    Got my notepad out for this one man. Solid video as always.

  • @kn1ghtfall
    @kn1ghtfall Před 4 lety +1

    I think this is why amongst all of my spare rations rolls max range/rapid hit/etc., I always go back to my roll of Hammer Forged, RR, Snapshot, Rangefinder, Stability masterwork. It’s just the perfect blend for me, high range (rangefinder) with 68 stability (RR, Stability MW). Rapid hit is good, but snapshot I keep switching back to and can’t seem to put down, higher chance at first shot and stability is high enough where I don’t need rapid hit. Fellow controller player on PC here.

  • @codamh4862
    @codamh4862 Před 4 lety +17

    I wish you'd dropped this knowledge over some lesser quality game-play... I was too engrossed watching it to pay attention to what was being said! 😄

  • @jeffreyadams9506
    @jeffreyadams9506 Před 4 lety +3

    I got a max stability spare rations on console and it's actually awesome. Pair it with knock em down on bottom tree gunslinger and holy shit it's crazy! Love this thing now in crucible

  • @killinski
    @killinski Před 4 lety

    Incredible work.

  • @hsparks3
    @hsparks3 Před 4 lety +15

    Seems to me like the weapon "sweet spot" is relevant to the distance the bullet has to bend on your screen from the crosshair. Regardless of how far you are from the target it looks like the bullet will only travel X distance from your crosshair to hit the target (relevant to your screen), and since a target further away will require less distance traveled on your screen to hit the head from the healthbar, it is much more consistently able to bend the bullet onto the target. This also reinforces why lower zoom scopes feel so much better to use, even lately people are saying the rangefinder roll on spare rations, while it gives extra range changes the feel of the gun. If we could see the aim assist circle while aiming down sights it would probably show that up close the circle isn't touching the head of the target while far away the head is inside the circle even though you are aiming at the health bar.

    • @wy100101
      @wy100101 Před 4 lety +1

      This the circle gets bigger and if you are in effective range magnetism tries to bend the bullet to the head.
      As you get even further away the circle is even wider but AA is no longer bending you towards the hitbox in the circle so the hits become pure percentage base.

    • @moth24
      @moth24 Před 4 lety

      That makes a lot of sense thank you for your comment

  • @carpemkarzi
    @carpemkarzi Před 4 lety

    Fantastic video

  • @jamesmurray9005
    @jamesmurray9005 Před 4 lety

    Nice info man. Cheers.

  • @IsraTheBlack
    @IsraTheBlack Před 4 lety +8

    I found out that there is one more factor that plays a big role concerning aim assist which is the ping inside a match. I'm on ps4 and recently made a video showing that every single throwing knife would always be a crit no matter how far I was or where I aimed. What I noticed was that it was in a private match with my brother who was in the same home network so our ping was pretty much zero and somehow that gives you more aim assist. Tried it with a friend who lives on another continent and aim assist acted like a roll of the dice as per usual lol. Here's the video with the throwing knife for reference: streamable.com/hm72w You know well enough that these crazy crits don't happen so regularly in normal crucible play. Hope you can shed more light on this or maybe I'm wrong I don't know :/

    • @drewskyschannel
      @drewskyschannel  Před 4 lety +1

      It's either related to ping or host. Too hard for me to quantify though, so much of a "feel" thing.

  • @-METAH-
    @-METAH- Před 2 lety

    watching in september in 2021 and I appreciate your hard work and dedication!

  • @zigjr7772
    @zigjr7772 Před 4 lety

    Nice Video!

  • @Ulysees666
    @Ulysees666 Před 4 lety

    Chevy suggested I watch, thoroughly enjoyed, super informative and deserving of a sub (annoyed with CZcams that you've not been recommended before now)

    • @drewskyschannel
      @drewskyschannel  Před 4 lety

      Aww Chevy is the best. Thanks for watching man, and for subbing!

  • @adamoleary6924
    @adamoleary6924 Před 4 lety

    Great video 👌👍

  • @zach62569
    @zach62569 Před 4 lety +1

    I have a few spare rations but my favorite one has got to be my fluted, flared, rapid hit and rangefinder with a stability mw. It has a range stat of 39 and feels better and more effective than my other with a 66 range stat. I play on pc and I feel so many devalue anything besides range.

  • @sdog5823
    @sdog5823 Před 4 lety

    well done, thank you

  • @NERDSAUCE
    @NERDSAUCE Před 4 lety

    Great shit bruvvv

  • @annedeoedipus7849
    @annedeoedipus7849 Před 4 lety

    Great video. Stat effect talk is the bro-science of Destiny. Good discussion.

  • @beardedbozo
    @beardedbozo Před 4 lety

    This is EXTRAORDINARY

  • @LordSpanky_the_original

    This is why Drewsky is #1

  • @wdlwilliams
    @wdlwilliams Před 4 lety +1

    Amazing work as always, thanks for the awesome video. I don't want to start any M/K vs Controller wars, so I'm gonna stop my comment right here.

  • @elsagaman
    @elsagaman Před 4 lety

    Based on that idea, I'm supposing Magnificent Howl and Opening Shot are way stronger than we initially used to think. I always noticed how Opening Shot somehow seemingly made even my follow-up shots more consistent, mainly for trying a Ten Paces with Opening Shot and one with Timed Payload. Then other weapons with Opening Shot. What I'm assuming is that by ramping up accuracy and range at the first shot, it doesn't reset to default range in the subsequent ones, but blooms from THAT starting point, which at this point just makes the weapon bloom generally less. Mag Howl how it currently is would work the opposite way - probably tightening the cone at that first shot. Lots of people probably saw dudes using freehand with it to tighten that last shot and secure the kill from the hip - so what I'm assuming is that it tightens the cone so much it kills at ranges it would never most of the time by bypassing both bloom and drop-off. Which would make the infamous Magnificent Howl "glitch" not a glitch at all, but an intended feature - which is interesting on it's own.

  • @frenzy41
    @frenzy41 Před 4 lety +1

    A Heart for my Boy drew❤️

  • @ShaoShaoMienshao
    @ShaoShaoMienshao Před 4 lety +1

    I really want to see how these fundamentals affect Sidearms. Maybe this explains why my max range Drang can't hit squat. It fires so fast but has no stability, so despite appearing on-target, I could actually be suffering AA loss from my tiny Stability bar, since Sidearms are CQC weapons either way.
    Conversely, SirD has been using The Rattler, a sidearm with no Range but high Stability, and it seems to register shots more often because the Stability could compensate for the AA decay that a high RoF brings. Interesting...

  • @epicgaming11195
    @epicgaming11195 Před rokem

    13:04 i think the clips for keyboard and controller were swapped here, because you can clearly see the "mouse & keyboard" reticle blooming but not the "controller" one

  • @timnelson1054
    @timnelson1054 Před 4 lety

    Drewskys gots smarts words

  • @adampatterson
    @adampatterson Před 4 měsíci

    The biggest thing I have noticed is while on console is an how an enemy waling across your path while ADS will pull your reticle HARD off the target

  • @Gjerda
    @Gjerda Před 4 lety +1

    Love u drewn

  • @Ryutix
    @Ryutix Před 4 lety

    That first game had some really good matchmaking lol

  • @shericope9103
    @shericope9103 Před rokem

    yeah thanks now i know why i cant land any shots with my hand cannon after the first 1

  • @evanredpotato9601
    @evanredpotato9601 Před 4 lety

    Still a AMAZING VIDEO....bungie devs should watch this and make small adjustments

  • @evanredpotato9601
    @evanredpotato9601 Před 4 lety +1

    Also I have both a pc and a PS4 and at 60 FPS guns have better hit registration and do slightly more damage perbullet....have tested it multiple times.....higher framerate equal less bloom and better hit registration

  • @rigbone0260
    @rigbone0260 Před 4 lety

    On a lightweight bow should I go for draw time or accuracy masterwork

  • @meppie1922
    @meppie1922 Před 4 lety

    This is an very nice indepth on how things should work but what i see is rather more erratic. The spaghetti code of this game causes erratic behavior in bullet registration, magnetism and damage. Also the poor server implementation plays its part in this as when you are in a pvp match and the host is a server with 150+ ping, the damage is erratic, on the planet Mars is an good example of this. Even the tribute hall you can test this on the ogre or other enemies. This is why you sometimes see these "freak-kills" that means that sometimes you or the other is doing waay more damage than they should and 2 tap you while that is not even possible. This game is fun for an hour or so but after that these things begin to bug me so i go do something else or play another game.
    anyway, nice explaining from your part.

  • @julianlak1017
    @julianlak1017 Před 4 lety

    Wow that circle equaling aim assist blew my mind it makes so much sense now. Also if you want to duel with scouts you want low to mid range and zoom to bring the sweet spot in to normal duelling ranges.

  • @Mandingy24
    @Mandingy24 Před 4 lety

    What blows my mind is that Bungie has all these different variables that essentially help determine the effectiveness of a given weapon, yet 90% of the time they only touch range or damage when balancing. There was the recent exception with sidearms and their target acquisition buff, and it just goes to show how far these other variables can go to making weapons viable/effective

    • @drewskyschannel
      @drewskyschannel  Před 4 lety

      It's crazy how much goes into each weapon. Easy to see why bungie is one of the best in the business.

  • @flaminllamahead1626
    @flaminllamahead1626 Před 4 lety +9

    Boi, call my old fashioned but I do miss the good ol' days. What the little dot on your weapon is pointed at, it's where the bullet goes. Idk sounds simple.

  • @gigatraudl6443
    @gigatraudl6443 Před 4 lety

    This might sound stupid but: what is the current god roll Trust? And what would be the best (exotic) kinetic HC on console?

  • @AlienFreak69
    @AlienFreak69 Před 4 lety

    This is just bullet magnetism. Aim Assist usually pertains to on-aim snapping. When you aim, the reticle "snaps" onto the target and then helps the player maintain his aim. This "snapping" generally only applies to controllers. Magnetism works on both, KB+M and controller though.

  • @dylanlasky2389
    @dylanlasky2389 Před 4 lety

    You have my attention...

  • @superblahman
    @superblahman Před 4 lety

    There was a video a while back proving that Hand Cannons with targeting mods is no different with or without them. Not sure if has changed since that video was released, but yeah, no point is wasting space on your armor for a Hand Cannon Targeting mod, they don't work.

  • @rustyspurs771
    @rustyspurs771 Před 4 lety

    Handcannon shots go EXACTLY where you point them.

  • @tree-turtle9944
    @tree-turtle9944 Před 4 lety

    Speaking of things Bungie brought over from Halo, driving controls on PC! The only games I've really seen where you steer vehicles with your mouse are Halo 1, Borderlands, and Destiny 2. Why? Because Bungie didn't make the PC port for Halo 1; they didn't really do PC (except some really really old stuff). It was Gearbox that adapted Halo 1 to PC. Mouse steering was their thing, and they kept it around in the Borderlands series. My guess is that when Bungie (finally) made a PC game, and it came time to determine what controls they will use for steering, they went with what they knew: Halo 1. D2 Sparrows are just faster Halo 1 Ghosts.

  • @evanredpotato9601
    @evanredpotato9601 Před 4 lety

    Run double sidearm targeting and a last hope you will notice the difference

  • @MonsieurAuContraire
    @MonsieurAuContraire Před 4 lety

    As a heads up at like 15:15 you still have the sound from the crucible match mixed into your testing scenario which is ever so slightly disorienting as if a second tab is open on my browser.

    • @drewskyschannel
      @drewskyschannel  Před 4 lety +1

      Yeah my bad realized that after :/ sorry

    • @MonsieurAuContraire
      @MonsieurAuContraire Před 4 lety

      @@drewskyschannel no need for apologies for it's just some constructive criticism for an excellent vid is all.

  • @DustinMikkelsen
    @DustinMikkelsen Před 4 lety

    after watching this video, I got a max range spare with rapid hit and slide shot lol, reload masterwork though -_- was hoping for stability...

  • @Teemunaattori
    @Teemunaattori Před 4 lety

    Firmly Planted just got an increase in STONKS!

  • @Mr_Ruhl
    @Mr_Ruhl Před 4 lety +3

    Gonna be a slap to the face for all the m/k players that have been complaining about controllers being "OP" because of AA. lul.
    I play on a controller and find that with most weapons I prefer ones with a lower AA value. IME, the "slow-down/stickyness" portion throws me off when trying to flick/snap to an opponents head and simultaneously fire the shot. I end up shooting just before the reticle is on the head because of the slow down since it seems to occur when your aiming in the general vicinity of the head rather than when your actually on it. I seem to hit far more shots when NOT using the targeting adjuster mod on single shot weapons or specific weapon targeting perks on the helmets.

    • @IsEarthHollow
      @IsEarthHollow Před 4 lety

      *sigh 7:51 try spamming that with a mouse and tell me how it goes, I'll wait.

    • @Mr_Ruhl
      @Mr_Ruhl Před 4 lety

      @@IsEarthHollow Are you suggesting that there is not bullet magnetism on m/k?

    • @IsEarthHollow
      @IsEarthHollow Před 4 lety

      @@Mr_Ruhl I'm still waiting, afterwards I'll answer your dodging replies.

    • @Mr_Ruhl
      @Mr_Ruhl Před 4 lety

      @@IsEarthHollow Lol, well enjoy your wait as it's gonna be a long one.

    • @IsEarthHollow
      @IsEarthHollow Před 4 lety

      @@Mr_Ruhl no worries, I've got low expectations and I've just finished making dinner as well.

  • @russellbaghdadi5296
    @russellbaghdadi5296 Před 4 lety +1

    OMG Drewskys,
    What are your controller settings? Teach me your ways Sensei! Any help would be greatly appreciated...
    -A Loyal Subscriber

  • @MrMightyZ
    @MrMightyZ Před 4 lety +3

    Excellent, I had reversed the functions of the reticle ring and crosshairs.
    I miss JW’s revelations on Crucible Radio, once or twice followed by “maybe I shouldna said that...” or “I better not have another beer...” to which the CR boys would say “Get him another beer immediately! Drink more!”
    Here’s another topic that I’ve never heard any comment on; AOE grows in size at longer distances. So if you shoot an exploding barrel in many games including Destiny, the explosion has a larger AOE the further away that you are. Same for grenades or any AOE damage.

  • @o_xRoKu
    @o_xRoKu Před 4 lety

    3:10 Every Crucible match ever

  • @brodofraggins
    @brodofraggins Před 4 lety

    So does this mean that Luna's Howl is better than Not Forgotten now? I just tested them out and Luna's start falling off at 25m and NF starts falling off at 27m. I don't know if stability is that important on precisions though.

  • @torridice
    @torridice Před 4 lety +1

    Awesome vid. You can hear the extreme level of CYA in the language, this mans trying not to start a war in the comments. Ppl be too toxic. Lol. This is great info

  • @eynon1579
    @eynon1579 Před 2 lety

    Does anyone know if aim assist value work like tiers in armor? as in 89 AA is the same as 82AA because they are in Tier 8.

  • @albertoruiz470
    @albertoruiz470 Před 4 lety

    What the hell, YOU HAVE A CHANNEL DREWSKY?!?!

  • @rigbone0260
    @rigbone0260 Před 4 lety

    So eye of the storm increases accuracy meani that it’ll in turn increase aim assist right?