A better way to FOV with POV and Iracing
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- čas přidán 28. 06. 2024
- Learn why real life FOV is a myth and unlock the potential of Iracing using the work I did with other real life drivers to develop a new method. It's long but worth every second and contains information very new to the hobby we love.
Please consider the links below to support the project if you found my work useful.
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Thank you for your consideration.
it is not recommended to skip ahead.
0:00 Prologue
2:07 intro Education
13:16 Begin course - Hry
Thanks for ruining my Saturday.
Thanks for making my Sunday wayyyy better.
Lol. I aim to please.
I wish the background music was a little bit tone down when narrating. But thanks for putting alot of effort on this! Superb content!!!
Noted, and thanks for watching.
@@sense-of-speed Conversely, I appreciate where your voice sits in the mix, and my comment would be that the word is PER IF ER AL not PER IF EE AL
And then there's me with a Yaw2VR motion rig that makes Monitors "right out" and my inner monologue is going "Awesome. Now do VR...."
5:29 to 5:58 VR users are not presented a rectangular, two dimensional image with linear perspective and we *can* see INTO the monitor...
Thanks. I can not believe I mispelled it for as many times as I went over the damn video. Unreal. VR does render better. Unfortunately, it's not in the cards for me.
@JonathonBarton Or I pronounced it wrong. It happens sometimes. I mess up words from time to time due to a panic disorder.
Thanks to you and the community members that put in the work to test and test and test. I found your previous videos when looking for FOV adjustments for iRacing after feeling like something was off and not feeling right, and this is the video that I've been waiting for. I spent the weekend setting up and testing this and wow, does it make a difference! I feel much more "inside" the car, my lap times are improving and feel a lot more natural to complete. Great job on finding and figuring out all this information, putting things to the test and making it available to everyone. This is what we need in the community. THANK YOU!
You're very welcome. It's good to see almost a year of work helping others.
This is insanely helpful, I used your last video and now this one, I am using 32” curved monitors so I need to mess with the radius a bit but I feel confident in getting it right. Thankyou for the video and let me know if I can help you with testing
@beyondtheapexracing Awesome. We will cover more about the radius in the next video as well. We can do neat stuff with curved monitors.
@@sense-of-speeddidn’t realize I wrote my comment in a reply of someone else’s comment, sorry bout that, but I still need to change the angle of my monitors from 56 to 60-65 because that might solve the issue I’m having, just didn’t have enough time last night to mess with it, but will later today
No worries. What radius are your monitors, and your eye distance?
Thank you so much for all the work you've put in for this series.....this is exactly the type of help I needed to help get my FOV dialed in.
Good stuff, man. Thanks for watching!
This is a great watch, not only the content but also the way you done it. Love the little jokes you put in and how you play around with your voice, the music in the background and so on. Am quite impressed, this is top notch stuff!
Thank you very much and also for noticing. I tried to make it a little entertaining since I drone on for so long. Lol
Oh man, you just made my day!
As long as i,m iracing, a couple of years now, i always kept messing around with the fov of most cars and never was really satisfied with them.
Always looking for new vids on how to get it to my liking.
I,m stoked to finally found my answers i,ve been looking for for so long!
Finally can stop tweeking around and get into some serious racecraft improvement.
Thank you so much!!!
🤩
Good stuff, man. I'm glad it helped.
Just built my triple curved monitor build, 32in 1000r 4k’s and I haven’t felt like anything was correct with my sim rig yet. Thank you boss!
Awesome. Thanks for watching.
Excellent video as usual. I swear you are the one of the only youtube'rs that feels my pain. I can't wait for more. So much good info.
That's why I do it buddy. Glad you get something out of my little channel.
Thanks heaps man, got triples around the time you were talking about this & been hanging out to setup your way.... Spent a few hours playing around this afternoon & what a difference!!!!
Good stuff buddy! More info and tuning to come soon.
That is awesome, i cannot wait to rewatch it while trying to configurate it, thank you a lot keep the good work !
You're welcome. Thanks for watching!
Wow great job man! Watched it once and now i am getting in the rig and re watching it while trying this out. Thats alot of work we can tell. Can`t thank you enough
This is fantastic work! I played with the values you suggested, and even on my 24 inch flat triples, it made a noticeable and positive difference!
Awesome. I was worried about small monitors and I'm super glad it helped you.
Having owned a serious triple rig for half a year and always intuitively feeling that my, and other rigs are somehow off with fov/perspective even after rigorous adjusting and measuring - finally with your work applied I feel the road flows similarly in the simulator, as it does in normal IRL street or track driving. So Much Better.
Thank you
You're very welcome. I'm glad I can put you more in the car!
Thank you for this.... I am finally able to feel like there's enough space on track!.... Brake points, Turn-in and passing are so much better!!!....
You're very welcome. You are seeing exactly what the other see.
I was just checking the last vid for any updates yesterday. Diving in now!
Wow wow wow, I just had a track day two days ago. This feels closer to that than my sim rig ever has after these changes. Awesome video awesome results. Excited to play with this even more to really get it perfect. But these changes alone was a massive step forward. Thanks for sharing and all the effort that went into this.
Rock on, man. I'm glad it helped you out.
Thanks! I race dirt Big Block modifieds in real-life, and this information has just opened up a whole new world of possibilities!
Thank you very much, kind sir!
I have to say i was skeptical on trying to change these setting you spoke in this video but i decided to try out. Wow what difference. I followed your video set by step and it was easier than i thought it would be. Thank you so much!!!
@davidbossmann2476 is there anything to watch out for like mistakes you made it may help me and others to be ready for them
Not really. I did everything while watching this video on my phone and had zero issues. I did everything in mm even though I'm in u.s. where everything is done in inches. But it worked out perfectly. So if I can do it any one can 😂
Rock on, man. We worked hard to offer something that worked. FYI, if you want to use mm, you can change it in the UI. I'm US based, too, but mm is so much easier with this crap.
Excellent video! Even better knowledge and information!
Your logic and theory can be applied to other Sims, not just iracing. I tried this with ACC on PC and man what a difference.... the optical flow is huge! Thank you so much! 👍💪👌👏
Good to know buddy, I'm glad it helped you!
How do you make the same changes in Acc?
@DamianReed when you enter to drive the car press pause and goto view settings there you will find camera controls look for triples tab there you can enter the eye distance, side monitors and monitor angles. I even did the "12" in front of both values too and it helped a ton... so much better immersion and realism.
This video is awesome on so many levels, informative, fun to watch and I learned a lot that make sense.
I can't wait to try this method today =)
Rock on, man. Thanks for watching.
Felt a huge difference with your defaults as we have similar monitors, wheel base, and distances. Loving it now, and feeling faster already. Can't wait for the next vids.
Good stuff, buddy. Glad it's working out for you. We have more stuff to learn for sure!
@@sense-of-speed I"m curious. What value between 0 & 30 did you end up leaving your "WorldNearPlaneDistance" at ?
Depends on the car. The sr10 and 296 are at 20. Prototype and open wheel are 28 at the moment.
Wow, outstanding everything!
Thank you!
Amazing work. You are a legend!!
Thanks, for watching buddy.
Amazing job! Thanks.
Thanks for watching, good sir.
Fantastic video and clearly took a lot of testing and time so thank. A lot to unpack ❤❤
Yes it did, good sir. I hope it was worth the wait.
Once I’m back from Watkins glen will try that out. Thanks for all your hard work man
Good stuff man, I'll be waiting to hear your thoughts. We did a lot of testing at Watkins as well.
I don't even have a setup that will allow for tweaking things to this degree (yet) but this has been incredibly insightful and very thorough. Especially the breakdown of how we perceive things in 2D space in relation to real world scale. I'll be sure to come back to this the instant I have the gear to support the full baseline you've established.
Awesome. Thanks for watching.
Soooo good. I just did a ringmeister after this setup and it is absolutely awesome on my flat triple 32s. I usually drive formula cars since the default setup is weird inside a car. This made the inside car view much better.
Glad to hear, man. Thanks for watching.
Nice job researching this!
Thanks, buddy. It was some work!
Thank you 🙏 it’s made a world of difference
You're welcome, and glad to help.
Omg, my FOV was completely wrong. I thought it was perfect until I followed these steps. I have 3 ultrawide monitors with a curvature of 1800, I followed your advice and change it to 50 above my monitor width (852) and what a complete difference. Looks so realistic now. Thank you.
Rock on, man. Thanks for watching.
Great work, thank you. I tried this on a 24" triple setup on a motion sim.
Eye distance is 460mm, Screen Angle is about 45deg.
Really helped reduce the "Stretched" apexes, and I feel more natural at turn in points.
Only thing I had to change was the bezel width. Had to increase it from 4 to 12mm after applying the 12 factor on the screens.
Looking forward to more.
Awesome, and yes we do have to increase the bezel correction value due to the size difference. It's ok.
Wow! Hats off to you my friend. Took me a few times watching the video til i fully understood everything involved. (Not a knock to you, im just slow and stoopid) Simply amazed how everything feels alive from the tracks to the wheel and FOV adjustments. Its like a brand new game for me. (iracing) Something here for everyone to learn. Thank you for a deeper understanding for a hobby we all love! #FakeRaceCarLife
Rock on, man. I'm glad you dig it!
Hello Sense of Speed!
After following your instructions and driving several parade laps to configure Near Plane I noticed an immediate change in the way I receive FFB from the sim. Not only does the FFB activate in time visually, but it also feels less compressed and slightly lighter than before. Until now the FFB has always felt somewhat disconnected and I've never really felt like I was fully in tune with how the car was reacting.
I ran a single hot lap test with my old FOV setup and your new FOV setup. Following the same hot lap drive, and same line with no mistake that I felt would invalidate the honest attempt and validity of the comparison, I ran 7 tenths faster with the new FOV. As you explain in your video I honestly believe this setup change has completely changed not just the FOV, but the way I interpret FFB and I'm more capable and confident in the car.
Thank you for your work on this so far and I'm thrilled to see the next video!
Wellcome back man
Thanks, brother. It's good to be back.
This feels even better than settings from the last video indeed!
A bit long vid for most, but i learned alot!
Good stuff man. It had to be long considering all of the information. I honestly made it as short as I could.
@@sense-of-speed i know, i enjoyed it 👍🏼 Would like a wee bit more info around nearplane bias tho. Would it be prefered to have it as high or low as possible? And is this pc-capacity related?
I’ve tested 5 , 10 and 20 in the SR10 on Oulton, but hard to tell what i like better. All seems kinda similar responsive
It doesn't effect anything pc related. it could cause an object in the distance like a tree to render funky but we did not notice anything bad during testing. Some tracks even had small rendering issues on the default setting and we tested many.
As for adjustment it really is going to depend on you and your gear. Personally I am at 20. I found this to provide much better distance judgement in the breaking zone and being close to other vehicles. If I wear my glasses I have to push it out to 30 to compensate. For myself and the other drivers we found a point where everything started to click with our reflexes and judgment.
Here as soon as it uploaded
Just hit live buddy. Thanks
I actually gave up iracing because of this. Everything seemed closer then what it should be. So this video really shows what is missed with the near field and far field. I thought I had scaling issue before but will give your techniques a try. Loved your presentation and explanation as a genX glasses wearer.
Aging hipsters unite! I felt the same which led to this whole project and rabbit hole. Let me know how it goes. We have more to do in the next video.
Awesome job on the video mate, exactly what I was looking for. Only thing is, I have a 57inch g9 . Happy to work with ya if you think there will be am improvement.
Thanks. Give the configuration file changes a try for now. Many are reporting good results.
This is a very interesting video. I love the "Pause the video to complete the task" segments. Besides the monitor measurements and FOV settings, do the changes you discuss apply to VR or just a monitor setup? Specifically the dot density, etc.
Thank you very much. We tested all configuration and app file settings with VR with good results.
Thanks this is super interesting - Did you say you are going to cover P alignment in the next video as with my settings the side monitors are way out of line with the 'straightness' of the walls etc as they pass from centre to side....
You're welcome. What monitors and angle are you using? Are the walls away from you or tucked in?
@@sense-of-speed 32" LG 32GP850 - flat monitors, 60 degrees, 620mm from eye to centre - I usually have to run a fairly high negative vanish Y combined with a negative vanish P to straighten the transition - with your default settings the walls angle down a fair way when they transition - I was also confused about the in game [ ] settings, as when I use those the distance to monitor is showing as 1045 at 180deg - I assume this is because you add that 12 to the front of things in the iracing settings? However if I ignore that issue the sense of overall speed seems to be way improved!!! So assume I just need to spend some more time with your video and find some sweetspot settings....
Ah. I only said to change the x offset to zero. You can use your original normal vanish Y and horizon line.
Yes. When going to 1210 for monitor width, your eye distance will change, like it did. That is why we started with 710 and 760 radius to figure out your baseline. Your fov at 1210 width, 1260 radius at 620 was probably 188. Personally, I found 620 too close, and is why I ended up at 635.
@@sense-of-speed Awesome thanks, like you say there's a lot in the video, I need to re-watch it, but I think I am getting close to dialling things in - after spending a lot of time trying to get the monitors as close as possible, pushing the monitor stand back 20mm is nice and easy!
Great info mate thank you for posting this! I have always felt iracing's sense of real world scale was off and trying to setup curved monitors has been impossible. Feels right now.
Good stuff, man. Glad it helped!
I spent half a day trying to figure out what you did, why it works, what iracing does......drawing your setup, mesuring. I get the Radius and monitor size setting (adding changing the two digits).
You basically forced the rendering to render like it was a huge curved monitor, like the expensive simulator you started with.
But what I don't understand is the effect of the viewing distance (or better, lack off effect). If I drew correctly, virtually you are looking at 3 1210mm wide monitors, placed on a radius of 1260 mm, on my drawing, with the screen distance 635 mm, you would get 228° vision..close to your initial drawing of the human vision going up to 220.
But in my drawing, with your 32 inches at 65 degrees, eye distance 635mm, the monitors physically cut off at 182°. Does it feel off? or does our peripheral vision just ignores it?
Trying to figure this stuff out and translate it to 27 inch flat screens.
Excellent work, and thanks for the efforts!!!
With the 60°mid peripheral vision limit I found out where the 540mm eye distance legend come from. The crossing of two lines drawn at 60° from a 618 wide milimeter monitor is 540 mm.
Problem for normal posture people...we never can put that monitor 540mm from our eyes, because the monitor would be on top of the wheel....where we usally put it as close as possible, often right above the base. I am stuck at 590mm, resting my wrist on the top of the wheel my fist touches the screen.
My screen angle is 51°. How did I come to this? Well I measured the eye distance I could reach (used to be 550mm), added 9 cm (our eyes are about that distance from our balance center, and center of rotation of our head). So whenever I turned my head I was looking at the center of the screen, perpendicular to it. So I got less fov in the fov calculators.
I feel this gives a good result for the smaller monitors up to 27 inches, that will never wrap the full 180 degrees because of rig acces. (Unless you drop in your simrig from the top like a jet fighter pilot).
I am going to test with the radius and so on. Will get back to you for the 27 inch and smaller monitors. (Damn I knew I should have saved for 32's)
lol, I bought a VR headset with DisplayPort connection and never had to worry about any of this ❤
At my eye distance of 635 creates the most natural position of my body to being in the car at the values I use and I believe 32's to be the minimum size for triples. In regards to vision I'm not concerned with the ending fov number of 186 as the base. I am more concerned about the information 150 degrees and below. Anything beyond that our vision only perceives as visual ques and detail starts to fall off. In the end it is all about the relationship between my body, the front spindles of the car, and the track surface.
As we move forward with this past the beta I actually have different values for radius, monitor width, laser scan, and horizon line for every car I drive that all equate to whether or not I can hit my pb on any track and translate what the ffb is trying to communicate to me. It is a rabbit hole but the results have been very interesting.
@@thijsazerty692 I have a VR headset......but It does not give the same feeling.....never getting the right perspective......
@@sense-of-speed Did the changes, did a race in the V8 supercars on Fuji...gained more than 1 second!!! Much better view, feels natural..and finally getting that wheel and dashboard where it should be. For the 27 inch flat screen users among us. Follow the steps to the letter!! It works! only thing I changed back was my X seat position. Always keep the last found FOV value before puttin the 12 digit in.
My trick is in camera, putting FOV temporarily to 179, scooting the seat back until I just don't see the ears of the seat (normal seats, not the super long ears like in some cars). Then put back that original FOV number. Works like a charm. My V8 Supercar cockpit never looked so realistic.
Sense of speed cracked the code on how to get a better rendering of the environment.
@@ivanbaumans1687 Hey ivan but im kinda lost with your first comment, I have also 27's, what distance shouldI I put the monitors to then? and the degrees?
Wow. I was very sceptical about this but 👍. I have had vr headsets in the past and found that you actually feel like you are in a car with them and hitting apexes feels more natural. This brings that vr feel to triples somehow.
The biggest initial difference I noticed was that the passenger side of the car now looked like it was the correct scale, it must be having the same effect on the track as well but it just looks natural. Probably won’t make me faster but it’s more fun and actually feels like the car is moving faster.
Not sure what the laser scan bit actually does tbh though.
Good work
@kdsammy did you feel like the passenger side wasn’t side enough? Like the passenger door was to close? I’ve had this issue and hoping this helps I’m in the middle of following the formula right now lol
@@Simlife101 that’s exactly it! It now looks like the passenger side is the correct distance away from the driver
Glad it helped you. Like I said it may sound weird but we put in the work to develop something that worked. Thanks for watching.
Really can’t wait for more, wondering how much the camera setting mess with this. I typically don’t adjust x axis at all but sometimes have to dial orient p down so I can flatten out my view. I’ve spent countless hours adjusting my pov beforehand, so my image didn’t change much, I have identical settings for 32” flat monitors after all of my tweaking. I do think the near plane adjustments really changed how the hands feel with the image. Excited for more, would also be interested in being a test case as well. Great work.
Thanks, buddy. The camera is a huge issue, and why I didn't cover it yet. To me, it's more of an issue than fov.
This is so amazing! Looks so much better with those adjustments. However I have a hard time understanding how to improve the density of the laser scan. My understanding is that the smaller the dots the more dense it’s gonna be? What should I increase / decrease to improve it?
Awesome. Memory density is what controls how many dots, not size. You could experiment with size but smaller sizes actually compress the cloud. We have had best results by increasing density and a size of 120.
Thank you so much! I have been waiting this soooo long :).
One question. I noticed you had Orient P: +2 or so. If i use postive value it feels like im driving uphill all the time? I have to use -2 or so.
I checked out that my eye level matches horizon line (+8%)
My eyes are about 2 inches below center horizon and p change per vehicle. When my eyes were centered, I had to run negative.
This will be covered more in part two.
How high your eye line is on the physcal screen? And what shift horizon value you use? If i uderstood right this shift horizon line is 2inch above your eye line?
My eyes are around 2 inches below center of the monitor. My horizon line depends on the vehicle. and ranges from +2 to -3 at the moment.
I have a single 49" ultrawide following your advice the setup felt a little strange for a little while but I was very quickly hitting every apex. You easily earnt a click on the like and subscribe buttons. I can't wait to see where this goes.
Thank you very much, and I'm glad it's working for you.
Great video. Will you be doing this for other sims like ACC?
Probably not. I'm not a fan of not being able to adjust the horizon line.
Thank you for the detailed follow up, and the huge effort to create the content. In the last section you talk about changing the Near Plane setting, but you don't actually say where to change this setting.....you mean the WorldNearPlaneDistance setting in the renderedDX11.ini file right?
You're welcome and I'm glad it was worth the wait. At the beginning of the section I do say World near plane distance and reference the line. "Now go up to line 110 it should be world near plane distance" You must have missed it but yes, that is what we change. 20:57 in the video.
Hopefully I’ll get a chance to try this later today. Excited to see the difference on my triple 27” set up.
I’m amazed that nobody on the iracing forums is talking about this, maybe you should share this? It will be interesting to see what David Tucker’s opinion on this.
People are reporting good results on 27's so I think you should be good. Where this travels from here I don't know. I don't spend too much time on forums.
I’m using triple 24” flat monitors with edge to edge of 1100. I’m confused about the figures in the video. For example what do we do with the half 1100 figure?
Also, this may seem a daft question but if you have flat screens do you still use the curved option in graphics.
Use the width of the 24 inch monitor as monitor width, and then the 1100/2 is the radius of the circle the monitors would form. For example: I have three 27 inch monitors. I use 610 as monitor width. The distance between the edges is 1400 mm, so it is 700 radius. 700 is the value you put in as radius.....for you it would 550 (or change to inches if US measurement).
The resulting FOV value has to be retained when putting 12 in. The distance from screen will change, but that does not matter, the fov is the important value to keep.
Have fun!!
Hello there! Really interesting stuff you got here! Watched the whole video multiple times. I am using a 55inch TV (LG C2) for my racing experience. This can apply for it as well? It should give me a curved monitor perspective on a flat 55 inch TV? Thank you! 💯
You're welcome. The configuration files settings do work on single screens.
@@sense-of-speed Thank you! I'll give it a try and comeback with some feedback!
Lots of great info. Without having iracing…is there a way to help test with a different sim?
Thanks. Unfortunately, no. Iracing is the only sim we can adjust the laserscan and other settings.
Thx, a night and day difference, now if i try my earlier fov settings i don't feel connected to the car at all, with your guidance i was able to dial down settings that made me feel like i was 1 to 1 with the car, steering wheel reacted the way monitor visuals would suggest and it feels guud 🎉😅 just did my pb 1.33.668 at ledeon with the mx5
That's what I like to hear buddy. We have more to do and more to learn.
I must say this all sounded a bit pseudo-sciencey at first but I quickly realized what a difference it made for me. Don't get me wrong I was trying to stay open-minded to your ideas, but I was still skeptical becaused I spent sooooo many hours fiddling with the settings and I could never find an FOV setting that felt right, both in terms of scale and me feeling connected with the with the vehicle in my seating position. The baseline changes you suggested absolutely solve my issues, and I'm not even running tripples (I have a 49" super ultrawide 1800R curvature). One other suggestion I'm not sure you covered here is disabling G-Sync. While it does provide extra smoothness it's absolutely not needed if you can maintain 120+ fps and it adds some input lag which despite not being as bad as standard V-Sync you can absolutely feel it and turning it off in your monitor's OSD settings will ensure better latency. Either way, whoever did that testemonial is 100% right in saying this makes the driving experience so much more enjoyable. I always found a lot of joy in improving my racecraft and results but the driving itself always left a lot to be desired and sometimes even dosed me off, but not anymore. Sorry if I'm making some of you even more skeptical than I was but this is an absolute gamechanger for me. Thank you for making this video.
I'm glad you got something from it. I can see your initial point. The science behind our perception of 2d images spans decades while drawing correlation to our hobby is something that would be met with skepticism.
That's why I worked with other real-life drivers to see if we could improve the experience and validate my theory based on my art education.
In regards to Gsync. I agree. Although it isn't in the video, we did a lot of testing, and I also do not run any fancy monitor settings.
Thanks for watching, man.
what setting did you change from the video regarding the 49"? I have one too but feel a bit lost what to change
Turning of Gsync, gives me tearing in sharp corners on some tracks even tho i run a highend pc with plenty headroom in settings (believe me, i have spent many many hours on testing graphics and monitor settings). So Gsync ON is pretty much a must for me.. 13900/4090, triple 32´´1440p, 144hz capped at 141fps. RGT runs at like 2-5ms, monitors are fast, specced at 1-2ms 144hz.
The tearing and minor stutters feels so annoying, it bothers me alot more than a minor lag.
You guys dont notice any tearing or stuttering? Especially in trees and general far away objects, in sharp corners.
I haven't had issues and Ken uses a 4090 with no issue. I wonder what's going on.
I am running triple 39" LG OLED, they are essentially the same vertical height as 32" screens but get a about 6" of extra width and an 800r curve. Reading some of the other comments, it seems like instead of going 12xx for my width and radius, I should actually be adding 600 to my width and radius. Just want to confirm thats correct. Secondly when measuring width of the montior, do I measure along the curve (910mm) or do I just go straight accross the screen edge to edge (870mm). Thanks and great work!!
When measuring width you can just go straight across. I have yet to do any testing on large screens and I'm not sure how it will work on 800 radius. What is your eye dstance?
@@sense-of-speed 640mm, these screens essentially slot in just like 32" triples, only they extend all the way around the driver so you get extra peripheral view
One of the best videos for the iRacing community. I dealt with Triple for a few months, just trying to find the perfect setup. I am now in love with VR. If you can, please provide some information comparing Triple and VR; so far, the only downside I have to use VR is the FOV, which is kind of narrow, only 110 with Quest 3. It didn't impact me much, but I am sure it impacted my sense of speed.
czcams.com/video/s960_ucPnzk/video.html
Thanks, buddy. If it works for you, awesome! We did a lot of VR testing as well. Personally I can't handle VR.
I too am using 27" triples and my eyes are about 540mm from the center screen. My first run through of the video was a bit confusing for my setup. I am about to run through it again, this time while sitting in my rig. I heard from a fellow driver in my league race today how much this video helped them already. He finished one spot ahead of me in that race. By the next race, after implementing your settings, I should finish ahead of him, right? 😂👍
Even just as a single screener I can tell this will make an improvement in my perception. You scienced the absolute shit out of this topic and it's amazing.
One small criticism, and not about the video itself - more chapters for easier seeking thru the video would be great. If you chunked down each settings change into it's own chapter this would be a 10/10 master video. I'll definitely be rewatching this once I hop in the rig.
edit: night and day difference in NASCAR Trucks. I feel a lot more in control with just the FOV adjustments and FFB change. Before I was a bit hesitant to try bump-drafting, just spent an entire AI race bumper-to-bumper on Daytona. I know it's just AI, but that's still an improvement for me.
Awesome. Close distance judgement improvement is the same as what we saw on triples. I do know I could have chaptered a bit more but i was by design considering how different the changes are from the norm. I really wanted to guide everyone step by step so the didn't miss anything.
great vid. do the values larger in [laser scan] make better visual quality?
Not really. But extreme values of the min and max can make it worse.
@@sense-of-speed thanks for the reply, could you pls explain more detail what will be impacted of those value, I google it and found nothing further info about laser scan
There has clearly been a lot of effort put into this. Phenomenal to say the least! Well done, sir. Thank you for sharing this. I must say I am extremely happy with the results following the video instructions. The only trouble I am having is determining the nearplane value from the original value of 30 as per the video. I'm not really sure what the tell-tale is for when it is right for me? Seems fine at 30. What could I expect at the other end of the spectrum, say, a value of 1? Force feed back that feels it comes too early? Cutting corners (apexes)? Sorry for the layman's question.
Not Laymen's terms at all. I actually explain it almost just like that when talking about how to adjust. Script from the video.
The forces replicated in our base are for more accurate and advanced than the 2d image we see rendered and our sense of touch is quicker than our vision. As you drive observe to see if the force feedback feels in front or behind what you see on screen.
What I mean by optical flow is a point where you start to feel connected to the information you are taking in and the distance you perceive on track. Are hitting the apexes better? How does the gap feel between you and another car? How is your overall distance judgement.
You have to trust your judgement and you can explore the near plane setting from 30 all the way down to 1 with multiple cars but use the same track for now.
When I did mine, I usually did a few races then drop down by 5 and repeated until I found my value. There is no correct value and you can take as long as you want. I spent a couple days on mine and even use a different plane for different vehicles.
@@sense-of-speedThank you for the reply. The written script is perfect for reference.
in regards to the Laser Scan values ,this is what David Tucker at iRacing staff says :
"These have to do with the pre-release tracks we have pushed out from time to time. These are tracks with just the racing surface completed. The rest of the world is represented as a point cloud of dots from the raw laser scan data (this is a distilled down set of dots, the raw data is many hundreds of gigabytes). You can tweak these values to make the dots more or less visible. I don't think we have any pre-release tracks out right now, the big one was long beach and I believe we finished it."
so these values only effects "pre-release tracks" ,should do nothing at every other track.....
That's old info and i saw it. We spent many, many hours testing it. The results are not placebo.
I hate to break it to you but I'm a game graphics programmer and this makes sense. Directx just doesn't work the way you think it does whereas what David says does.
Respectfully a simple back to back test of extreme values would negate the argument. Also considering the graphics configuration tool manipulates the values based on the system is a hint that it has other effects. A very large part of the testing involved the scan and the results are there. Thousands of laps on different cars, tracks, the only tech track available now, and 6 other drivers. Visually you can slightly see the effect by comparing screenshots , mostly in the spread of the trees but, the major differences are only apparent when driving.
@@sense-of-speed So this changes what we feel through FFB too? Out of curiosity, I looked at GPU and CPU usage as well as FPS that's outputted by iracing in Motec, and there is absolutely zero change in these values. If changing these values makes a noticeable difference, should we not expect some effect on our system? In fact, isn't that what you state in the video? I'd be interested in how this was tested and what data supports your hypothesis, not just the naked eye check. Very interesting nonetheless.
If you do not see any negative changes in frame rate or CPU/GPU usage you are in good shape. We are looking for negative effects from load on the system by increasing the density memory to determine how much density we can use.
When I started working on the scan last year the first change I made from calculated fov numbers was maxing the density and it was very noticeable in ffb and depth on track. All other testing has been as follows.
We used a CSLDD Pro, Simucube Pro2, and DD2. We also had 4 other drivers with other hardware doing comparisons towards the end.
For conditions everything has been controlled from start to finish. Same weather, 50 percent rubber, Stock car setups. Proof testing was done on tracks the drivers drove in real life then other tracks.
Primary cars for testing were the 296, 992, 963, SR10, and the Indy open wheeler.
As I developed and tested values I would make my observations then have the other drivers change values without sharing my thoughts to see if there observations aligned with mine. In almost every instance they did. At the very beginning of the video I say to Ken, "We'll see if you see what I see" That was the first time I introduced him to the near plane adjustment.
I'll admit the changes to the scan are hard to quantify with hard data but by changing density we increase the information to pull from as we travel on track. The time we spent developing safe values and learning what we could do is absurd but needed to be because I don't want to give out bad information and you can imagine the combination of numbers we can derive from those 4 values.
Typically driving a batch of settings across multiple cars and tracks for days before making changes. As far as data the only related indicator we noticed was the auto FFB. Whenever we started to provide more detail by changing values the auto ffb always wanted to increase the value. By detail I mean sidewall of the tire, texture, curbs more like real life and not so harsh, more mechanical feel in the steering, Gradual build up of tire time temp and gaining back traction once we greased them up. More natural compression of the suspension, and so on.
In the end the baseline values are pretty safe and I will get into tuning in the next video. As far as density is concerned I hover between 600 and 680 depending on the car and the size values in the video have worked very well when comparing track relative scale with the drivers on the real tracks they drive.
Reaper tends to like 768mb but he is limited to 8nm where the max density adds more weight to the wheel, especially in GT3. Ken is at 680.
If you venture into experimenting we can go too far. Especially with the min and max. I don't suggest messing with those too much.
Nice video! For the reasons on space, running costs and immersion nothing gives me a thrill like SIM racing+ Q3. Oh and I just can't warm to Virginia, it seems like it's actively trying to throw you off a narrow track lol
The configuration file settings work on VR. We tested it. lol at VIR. I actually really like it. Especially in the radical.
The VR vs Monitor crowd…yeesh.
Been waiting for this but haven’t made the time to get in my rig yet and get to work. You’re still using the same AOC curved 32s correct? I hope so as I have the same screens as I’ve mentioned before. I haven’t flipped them upside down (yet) but I did get the wheel hub extension from Getail Design that allows me to lower the monitors even more behind wheel. My eyes are still below the centerline of the screens though and I’m kinda glad after watching this. This is a ton of info to take in so hopefully I’ll get mine set up even better now.
Yep. Same monitors. You're on your way, bud. Can't wait for you to get it tuned. Lmk if you need anything.
@@sense-of-speed I think I'm going to ditch this extension as it's too thin and transmitting too much 'noise' into the wheel. My plan is to get the Sim-Core ALN mount for my small Mige and ditch my old Sim-lab front mount which will free up more room behind the monitors. What extension do you use and what is the total length?
@DSaw78 I have the Sim racing bay 3 inch extension and a 2 inch wheel for a total of 5. The SRB extension has a thick wall, and noise isn't an issue.
@@sense-of-speed Much appreciated! I'm going to try and get in my rig tonight and get to work with your settings!
@@sense-of-speed One last reply and I'll leave you alone until the next video lol. Since we have the same monitors and my eyes are around 23" or thereabouts from the center screen, I wound up pretty much using your exact settings. Only difference is the distance between my side screens (they are right at 49"/ 1245ish mm) and my side monitor arms are at 65 degrees. I'm going to leave it be until I get my new wheel mount and flip the monitors over.
Hey mate, thankks for this amazing video.
i just wanted to know why it is important to stay at X 0.
What should i do if i want to move the seat to not see the ear of the bucket seat anymore?
It was for testing in the beginning and setting the near plane. If you need to move x you can. We will talk more about camera in the next video.
complimenti dall'italia per l ottimo lavoro
Thank you!
Great video. I am hitting apexes much better now. And riding close to the wall in NASCAR is so much easier now. Thank you for your work.
Question? Curious how you came up with adding 50 to the width and putting “12’s” in front of the width and radius numbers? Is it arbitrary or is there a reason?
Also, what is the purpose of measuring the 3 monitors width than dividing by two? You came up with 656, but you never used it anywhere?
I stated the value incase anyone outside of the recommended guidelines was going to try using the curved option since we only tested it on 60 to 65 degrees and there is a reason I don't use it. If using 656 as a value the side screen images are pushed away from the driver to far and don't render correctly on curved monitors. If the radius was perfect it would be ok. 50 above our monitor width brings them much more inline and is why you can hug the wall better and also allows us to feel more center of gravity in the car. In part 2 I will actually talk about how we can use the radius value for fine adjustment per vehicle as well.
In regards to the 12 change. Nothing is arbitrary. This is a correction for forced perspective and helped recreate the scale of using the single curved option which renders a larger image. The change was also developed with the other drivers to help render the tracks they drove in a more natural manner. Thanks for the kind words.
Thank you for the quick reply. I’m on flat 27, 55 degree angle, 600mm distance. I’ll play around with both options…
You will notice image scale changes when messing with the radius and will need to adjust fov accordingly. You can go back to not using the 12 replacement to dial in your correct eye distance while testing, then switch back if you like.
Personally, I do it a different way. I keep the 12, but before I make changes, I make note of a part of the dash that lines up to the bottom of the center monitor. Once I make a radius change, I hit the bracket key until the item is in the same location. This will keep the same relative scale as your initial values.
Thank you for this! If I have Samsung g9 49' and it's placed around 85cm from my eyes, I should follow every guide from your video or only certain parts?
The app and configuration file settings will help greatly. Personally I would like to see you closer to the monitor. 85 away is pretty far.
Might attempt to apply some settings to my 49" ultrawide setup this evening, especially when it comes to the changes in FFB. Hitting the proper turn in point has always been a struggle for me, and hurts consistency.
Others are reporting good results on ultrawide or sure.
@sense-of-speed just coming back to report that I have had great success on my 49" Ultrawide with the FOV settings, and FFB changes. Slowly dialing the World Plane Distance in
@@03canadianf5 Hell yeah, man. Good stuff!
been playing with the settings, but cant see any different when changing point size or near plane. Looks exactly the same
Hello ! I did all of the steps from the first half of the video - editing the app and monitor file. The drifrance in more then noticable. Biggest suprised was how propotions change. Inside of the car looks better but track as well. First place I tried it was SPA and even exiting the pits made me wonder does radilion ever looked so high ? :) And here comes the questions - is using those settings without FOV change as in second part of the video ok ? Right now it all feels realy good but I wouldnt like to get use to saomhting which is fundemantly wrong. I d use 32x3 with 58cm to the screen - 60 degres.
Good stuff. You can just use the configuration file changes if you like.
Although, technically changing to the curved option and treating the monitors as such isn't fundamentally wrong. It is a correction for our vision and the issues with linear perspective and you are with a calculated range.
Thanks!
Thank you very much.
Thank you for the video, I am a bit confused by the section at 29.35 of the video. I have 32 inch flat screens. the monitors at 28 inches wide and i am at a 24 inch viewing distance. the distance between by side monitors is 60 inches, i can convert all those to MM, but when i enter data for 3 flat screens it only allows you to change the monitor width and not radius.....should i click the tab for 3 curved or should i skip this step ( as well as changing the 6 to a 12?)
We use the curved option as stated at the beginning of the section.
I run 1440 flat27” triples @62angle, 20” (508mm)from center. Only car that seems big is the Porsche RSR and can’t fit the dash in. I can only see the shift lights. I’m vertically challenged at 5’6” so this seems ok. Moving the horizon, there’s room to move lower or higher. Just park next to walls on both sides, the wall will either rise on the back or front if out of alignment. I’ll be following, haven’t tried the numbers and your theory yet, may wait until your done with it
Did you say you turned your monitors upside down? I've never considered that as an option. My monitors are almost bezel-less except the giant chunk on the bottom. You've turned my thinking upside down, man!
Yes sir. One of the best things I did.
Doesn't this introduce some delay?
@@CapEm16 I'm not sure but I wouldn't think so. It's an included setting in Windows so iracing wouldn't even know you flipped them.
I haven't noticed any delay.
@@hoofhearted5102 I think where I heard this was from people that only flipped their middle screen. 🤷♂️
just want to clarify. are you recommending running the 3 curved monitor setting even on flat monitors? I am testing that now and it seems like it may be getting the peripheral sizing better but it is hard for me to tell as I’m new to sim racing 😂
Yes, I am. Good luck with it.
@@sense-of-speedI thought so! Just wanted to double check. Actually feels really nice so far. I’m personally running my monitors much closer as I am very limited on space so 440mm with a sharper 70° and 210° fov feels much better with your settings
Also I would love to see your calculations so we can plug in our own monitor distances and widths to come up with that perfect fov setting
Glad it's working for you. It's actually more about the dimension we use including the radius since we use the bracket keys to dial in our eye distance, and fov.
@@sense-of-speed that makes sense! I’ve been playing with the values a bit and a question I did have, I have 9mm bezels (no bezel free kit) and with this method I had to dial up the bezel correction all the way up to 18 for things to look correct. does that sound way off? I did a lot of testing and it looks right but I’m wondering if my values plugged in are wrong cause it to need more bezel correction to account for it
I'd love to participate. I'm on triple 39", 800R, and am always looking to satisfy my OCD with the perfect level of immersion from my rig. Also local to VIR and race GT3. 😊
Thanks for watching. for starters I would try everything with exception of changing the monitor width and radius to 12 and report back. We are doing some testing on larger screens and people are reporting good results.
I’ve only tested a little, but it sure feels a lot better. This whole stance out there that there’s only one mathematically correct FOV is so narrow minded. We have different prescriptions for glasses, we have different monitor distance, we have differently shaped eyeballs, you are like Captain America for all of us screaming for help here, thank you again for this work!
I have 27” curved now, in your video with 32’s you add 500 to monitor width and radius to get to 1210 and 1260. I’m at 610 and 660 to start, so should I be adding 500 or 600 to mirror your final numbers? Looks close either way.
Also when doing the bracket buttons while driving, when I get my 27’s setup, the fov iRacing returns to me at 635mm eye distance (my exact number) is 169 FOV, not 186. Is that because you have 32” monitors? After all that, I have my FOV back to 190 again as before, but the cockpit, compression / depth of the world feels a million times better. Hope I’m doing it right! 😊
LOL. Thanks man, I'm no superhero. Just a guy sharing what worked for me and the others. Yes. Your differences are due to the monitor size of 27" 186 base is for 32's and glasses do play a big part. Reaper actually likes his fov a little smaller due his sight.
For now I would stick with +600 on width and radius. There is more to it than just field of view and relates to relative scale and the adjustments we did the the scan. If you end up at 190 and are comfortable by all means stay with it and keep testing. Like I said in the video we are just getting started. There is so much fine tuning we can do that hasn't been discussed because I need to see if the beta works for everyone and we haven't even discussed camera yet.
There is no right or wrong, it's all about your perception of what the monitors and the ffb are communicating to you. I recently got glasses and my settings changed slightly.
I havent raced but I've been track driving hpdes mostly at the glen, for a few years and came to sim after. i've never felt i've been able to get a FOV/POV that felt 'right' and hard to describe to my league mates that are faster than me that have only simmed, and not had on track experience. im only on a single 25 inch wide screen at the moment. I've tied to get it as close as possible for as wide of a fov. at about 18", even thou it would sacrifice fov would you recommend moving it back closer towards that 600-630mm distance?
That's tough on a small single screen. I would say you could try 600, but frankly, it will never feel "right" on something that small. I believe 32-inch triples to be the minimum for somewhat natural. If that's not possible, the largest ultrawide one can fit would help.
Hello, great video, so I who have triple 27 I will have to set 610 monitor size, 660 monitor curvature, then take the distance at the end of the monitors divide it by 2 and enter that as monitor distance and set 177 starting fov without pressing the button to calculate. Once you enter with the fov keys I regulate this to how much you get to 186, on a 27 you have to try to see when it’s as natural as possible? I didn’t understand the last step when I replace the monitor size and distance values with 1200 etc...
Leave 610 width and 660 curve if your monitors are at 60 degrees. Enter track. Use right bracket to figure out your fov. Back out then replace first two digits with 12 and you are done for now. 186 is for 32' at my eye distance. I'm not sure what you're will figure out to.
Hi, I have made all the changes also those of the files, these will then be rewritten with each update or will the changes remain? I took the distance between the two external monitors and dividing by two the result is 625, with a distance of 650mm I reached 624mm by changing the fov with the keys and I have a fov of 171 degrees. Is that correct?
What about triple 27" with eye distance of 540mm and side monitors on 60 degrees angle?
following
I ended roughly at that eye distance level and what worked for me was: Monitor width 610 (as shown in the video), with the 60 degree angle my Radius is 600. After clicking done, i've put in the black box 194 (before I was in 174). My actual distance is not exact to the FOV (10 cm less in reality) but as said in the video, it doesnt have to fit to the mm.
After a full week of racing in gt4 at watkings glenn I was able to shove 4tenths of my lap time and I can say I trained a lot before making the changes and it was really natural adapting. My trail brake is much more defined with this change.
I still havnt changed the values on the directx11 app file but so far its a game changer.
Good to see it's working.
If you follow the instructions in the video you can dial in your eye distance and fov using the bracket keys just like I did on 32's. With good results although I think 540 is a little too close. 600 is usually the sweet spot for 22's
Sorry forgot to ask @Sense of Speed but what is the distance between you screen and the front of your wheel rim? And what angle is your wheel base set too?
I’m finding it hard to get it so my arms are closer to my sides like yours and have the screen at 63cm from my eyes so this measurement should help me greatly. Cheers and sorry to keep asking things in different messages I just didn’t want to overload one comment lol
this is cool, i have yet to do triples, but the question i have is doesn't vr solve all this , so far from track to vr feels very similar to me, sorry if i sound ignorant , i just haven't done anything other than a single flat screen and vr ( pimax crystal) so i would like to know what i am missing by using triples ? thanks for time,,,
Ive had the reverb g2, and it’s super cool, but prefer triples for acouple reasons. Triples are easier to live with, like finding buttons, people coming into the room, heat, vibration/blurry pic with motion/shakers among some of it.
Triples done right, feels very immersive too. But VR is better at that.
Neither is right or wong, it’s just preferences.
And for the record, i was doing the excact same laptimes with both, when i ran them for extended periods to get used to the difference.
pretty good!
can you do this adjustment for other sim titles? AC? rf2/LMU? raceroom? AMS? ACC?
I'm not sure. I've only been messing with Iracing as of late.
@@sense-of-speed did i get this right though..
I, as a 3x 32 flat user should use the 3 curved setting in Iracing?
@xystericalnh3182 correct
@@sense-of-speed.. and what did we use the number for, the one we measured the gap between the monitors? You got 656 when you divided it.
Sorry, English isnt my native language and i did not pick it up from the video. Nor did i hear you mention it after the measurement.
Do you have a Simucube2 profile available in the true drive paddock software please? I'm interested to use your settings and see how they feel 👍
I do not, but I will give ya some settings tomorrow. It's a pretty neutral profile I use just for testing but have specific profiles for every car when I'm not.
Here are my test values.
Strength - 15nm (changes per vehicle Iracing)
Range- 900
Reconstruction filter- 3 (not using 360 at the moment.)
Frequency 2200
Dampening - 10
Friction- 12
Inertia- 10
Static force reduction- 34%
Slew Rate off
Ultra low latency mode off
Fine tuning filters are default.
in game I usually end up around 10 to 12 nm at the wheel for testing.
@@sense-of-speed Thank you. I will give them a go 👍 Much appreciated
Quick question do you adjust the color of the screens at all or are they just stock colors ? And if so what settings do you run?
I use to turn up the vibrance in nvidia to 80 but I have va panels and I think oled monitors would be a big game changer for me
Settings for video are different than racing. I have to use a lot of light, so the contrast and vibrance are up a little, and it is adjusted in post to look a little more realistic. It's OK, but I'm still not totally happy. Oled would be awesome. I have a powerful lust for bigger oled screens.
@@sense-of-speed same man, just don’t have the space for triple 48 inch atm rocking 27 wanted to go 32 but don’t see the point if I upgrade to 42-48 when I move in a bigger house
@mrfannypack1234 makes sense. If I run into some money, I'm thinking 42 will work with my enclosure and other gear.
Thanks
Thank you very much!
I do see the logical explanation on all your video and its something I just thought i couldnt get right and I just had do deal with as it was. But in iracing, the eye distance and chaging the FOV isnt what "compresses" the image?
I just did a full visualisation of the video and for us the 27' users it would be a great deal if you could scale it down a bit. You talk about monitor width in 32 (and I see you put 60º) , any recomendations for the degrees on a 27'? should it also be 60?
If your monitors are at 60 degrees you use the triple curved option and use monitor width of 610 and a radius of 660, enter the track use the bracket keys to line up your eye distance for your new fov. Once you have that number go back to monitor options and change your monitor width to 1210 and radius to 1260 then you should be god.
@@sense-of-speed Use this for 27" flat monitors?
@@nick7597 yes
What FOV calculator are you using for screen distance and angle? I use 42" monitors
I don't use one. I use the right and left bracket keys in car. It displays fov and eye distance in Iracing.
That is complicated indeed!
@Sense of Speed off topic but do you have a link to the brake bias knob please I’ve been looking for so long to get one that size but no luck
The knob is the stock knob from the Apex simracing dash. I ordered a sticker from Wilwood to replace the Apex logo. I believe you can order just the knob from them. I'll also measure my wheel distance and reply in a bit.
With my 32's at 638mm distance the world seems more realistic. I do however now need a way to fix bezels width. My 9mm of bezels seems to have increased..perhaps around 14mm, still trying to work that out... But a fantastic improvement nonetheless, thanks for sharing!
Yes. There was a note that said you may need to adjust bezel correction when changing monitor width. My drivers had to do it too.
Haven't set it up yet, but one thing that makes stuff a bit sad, is that on some cars, monitors are on the wheel, and you trade correct POV with data you see in the game monitor.
Like, most of the open wheelers, LMP2 to list a few I own.
What's the strategy here? Using SimHub and other overlays (still no info about tire, but at least something?) and keep alignments correct? Otherwise you make it so your physical wheel is below the one in the game, to see the monitor on the screen and it sucks.
I feel your pain and that is why I use external displays and have been saving for a wheel with a display until I spent all my money on this video. Triples are great but with any monitor setup our biggest limitation is vertical fov. The aspect ratio is too narrow unless we have very large screens. Especially with GT3 cars. When setting up my pov I always have to sacrafice something to keep the relationship between the car and track correct otherwise the start to handle a little wonky.
You have any advice on the P and Z camera setting. I always end up feeling like i get the road or car tilted to get it to the right height? I'm running flat 32s at 58 degrees if that makes any difference.
I will in the next video. Camera is a big issue and really do stand behind raising the monitors. Especially with Iracing and the ability to adjust the horizon line.
I created a google spreadsheet some time ago that calculates the values based on the formula sampsoid is using. On my G7 32" I usually use the values around -7.
docs.google.com/spreadsheets/d/1tNJSCK1A20r-hwLYGWo5SDNBIlYqm5WL2Aix9-uwW-A/edit?usp=sharing
@@derpsnthanks. I'll give it a try.
it got me to 53fov on a 49" monitor...i'm not sure where i went wrong when following the steps? are these steps supposed to be the same for triples and singles? Also if there is no change in perf when changing laser scan settings, in what increments are you supposed to go up or down?
The fov adjustments in the video are for triples although I have seen people increasing monitor width but I haven't tested it. The laser scan values are baseline for now. They depend on your gear, and hardware. you can experiment with values between 512 to 768 to learn how the effects ad what you like.
At 29:35. Dividing that measurement by 2. What do you do with that number?
What monitors do you have and what angle are they installed at?
It was used to determine the radius of your monitors for the curved setting.
@@sense-of-speed 27'' flat monitors with 57 angle. 560 distance atm.
It's strange.. I seem to get a little motion sick when I drive with these settings.
My usual setup is 32", 630 eye distance, 60 degrees angle. FOV 177
Doing this I end up with 191 fov, 1200 radius (140cm between my monitors, so 700 to begin with, adjust distance in game and then switch to 1200).
They look extremely similar, but the new one it feels sliiiightly more natural to hit the apex, but I get quite a bit of motion sickness..
What is your monitor width in game, and do you use any head or car movement? If you are at 710 monitor width and 700 radius, we need to make a change.
Great work. Sorry, I’m confused again. I have 24” triples. They are 537mm wide. I have them set around 537 from my eyes. I get 180 deg fov. Should I be moving them back to 600+?
I suggest 600mm as a sweat spot for 27's but I have no data on 24's. and it depends on how comfortable it is for you.
@@sense-of-speed Thanks, it’s actually not too far off 600 and I’m at 168 Fov or so. What I did find interesting was the whole negative tilt, horizon line thing. I had been using Sampsoids technique of getting the lines to match, halving the number then dividing it by 0.3 to get the tilt angle. I returned everything to 0 and then got my wife to measure my eyeline. I then accurately took that measurement to the screens and hey presto, a spot on horizon line. It’s around -25 or so