The 5 BEST NEW FEATURES of the Hotels & Retreats DLC, the CCPs, and the Free Update!

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  • čas přidán 30. 06. 2024
  • The 5 BEST NEW FEATURES of the Hotels & Retreats DLC, the CCPs, and the Free Update!
    A TON of new content has just dropped for Cities Skylines for the end of the World Tour including the Hotels & Retreats DLC, Brooklyn & Queens CCP, Industrial Evolution, Railroads of Japan, and a number of radio stations. In this video, I'll pick my favorite five new features of the update, and explore other updates that didn't make my list, but were still important and valuable. Enjoy!
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    CHAPTERS
    Introduction - 0:00
    Five - 0:45
    Four - 3:47
    Three - 5:53
    Two - 7:35
    Honorable Mentions - 9:53
    One - 12:43
    Final Thoughts - 16:41
  • Hry

Komentáře • 258

  • @t3po3
    @t3po3 Před rokem +287

    Even though the engine is a bit older its longevity is pretty impressive. It’s up there with Skyrim and a few others for replays and modding to keep it fresh.

    • @CityPlannerPlays
      @CityPlannerPlays  Před rokem +34

    • @bradleydelay
      @bradleydelay Před rokem +26

      As a Skyrim fan and a Cities Skylines fan I approve of this message

    • @SquidCena
      @SquidCena Před rokem +3

      @William Mullaney It's already eight years old?...

  • @AntonNeumann
    @AntonNeumann Před rokem +177

    Van Buren’s Downtown would look AMAZING with the beautiful new Brooklyn & Queens residential buildings. Hope to see them

  • @Ekimsal
    @Ekimsal Před rokem +70

    I'm so excited for Brooklyn and Queens. As a lifelong resident of the northeast US, you can't do a northeast city without those buildings.

  • @mateo_sid
    @mateo_sid Před rokem +62

    great outro, CO really did wonderful job, existed in such a great cohabitation with modders and made this game much more then it was ever planned to be!

  • @33milesanthony
    @33milesanthony Před rokem +30

    Those new trains from Railroads of Japan look awesome!!

  • @Pat_Playz
    @Pat_Playz Před rokem +24

    Some wonderful additions again for Cities Skylines, I will definitely pick up the Hotels and Retreats asap and get the Industrial dlc soon too

    • @Solus749
      @Solus749 Před rokem +1

      warning it spawns 3 times the traffic veicles and it can chugg natural resources FAST! farming or forrestry is decent though as it is renewable. Other than that I would use basic industry zoning. Oil and ore can bite you hard. Fishing industry from another dlc is decent though

  • @MugwumpSupreme
    @MugwumpSupreme Před rokem +18

    Lots of great little features in these packs! Thanks for the breakdown!

  • @graysonmclester9137
    @graysonmclester9137 Před rokem +29

    Its surprising to me from a UI standpoint that the toggle zoning tool still has the 3 horizontal lines on each side of the road icon even when it is showing no zoning on said side. I feel that if there is no zoning on that side the icon shouldn't show the horizontal lines either. The icon is so small that when people are going quickly i feel that having those lines there will lead to confusion. Obviously this is a small fix but i love working with tiny details of UI/UX and seeing how things can be improved.

    • @drworm73
      @drworm73 Před rokem +1

      I think those are still there as a visual measuring tool.. Since you don't have cells it allows you to easily draw a road of a given length if there is no zoning on either side.

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j Před rokem +2

      @@drworm73 yes, but OP means on the icon. Those guidelines are useless on the icon.

    • @Zadesniper
      @Zadesniper Před rokem

      I didn't even notice the lines till watching this video

  • @user-um1qy3uf8i
    @user-um1qy3uf8i Před rokem +6

    The fact that Colossal listened to their player base makes them far superior to what Sim City could ever give.

  • @Bruollie
    @Bruollie Před rokem +12

    Thanks for an awesome overview!
    Bit sad the boat hotel is not called the `Boatel`.

  • @TheTarget89
    @TheTarget89 Před rokem +6

    Love your work! It's outstanding how mutch thought went to every detail. You are doing good!

  • @NoDecaf7
    @NoDecaf7 Před rokem +4

    What a lovely deep dive! I'm really happy to continue playing this game for many years. I'm always learning and always being inspired.

  • @Shifty319
    @Shifty319 Před rokem +4

    The issue I have with CS is that the DLC is so expensive. It's over $200 AUD to collect everything and have a complete game. I have over-utilised the Steam Workshop, but those can break with any update and aren't really as satisfying as building a "vanilla" city.

    • @jonleibow3604
      @jonleibow3604 Před rokem +2

      Yeah I haven't bought any DLC since Sunset Harbour. I've found I don't use much of the assets from the DLCs I do have when I play, either, the Steam Workshop seems to better suit my playing needs.

    • @Shifty319
      @Shifty319 Před rokem

      @@jonleibow3604 I'd happily pay a little extra for the original game if the developers included 5 or 6 "free" DLC, and discounted any others (apart from creator packs).
      I love the Steam Workshop community and it's passionate creators, but sometimes there's nothing like some good Developer content to add to the game.
      I'm really looking forward to CS2

    • @MortimerSugarloaf
      @MortimerSugarloaf Před rokem

      I tried to tell you where you can get the game and all its DLC at an extreeeeemely heavy discount, but Phil has his automoderation set to delete comments that include anything close to the phrase that can point you in the right direction (likely because he doesn't partner with the company).
      Suffice it to say that there is a very popular site where I managed to get almost all of the DLC at somewhere approaching 70% off, and they're still that cheap. I know at least one other beloved CS CZcamsr partnered with them back when P&P released, as that's when I got the deals. Wish I could tell you more, but just keep digging. Good luck, and happy building.

    • @Shifty319
      @Shifty319 Před rokem

      @@MortimerSugarloaf If it's one of those sites that sells keys from suss steam accounts or W/ever I'm not 100% certain those are legit, nor even supported by the developers. If I were to spend the money, I'd like it to go the people that earnt it rather than a third party that has potentially involved itself in some dodgy practices

    • @MortimerSugarloaf
      @MortimerSugarloaf Před rokem

      @@Shifty319 I was pretty dubious about it as well because the price was ridiculous. I risked 3 bucks on faith in the other creator (who I love, but am reluctant to mention, in case things went sour with their partnership) and it turned out OK. Grabbed a bunch more of the DLC from them and it's been smooth sailing. Maybe I'm lucky?
      To be clear, the only reason I was OK with it was because they had an external link to PayPal.

  • @saamoff
    @saamoff Před rokem +44

    Can't wait to do a whole new tourist district with lots of hotels!!

  • @ComradePhoenix
    @ComradePhoenix Před rokem +7

    I really wish they would have added in more roads for trolleybuses (transport combo roads especially), and more combo trolleybus hubs. Particularly trolleybus and monorail combos for both.

  • @cgtactical6619
    @cgtactical6619 Před rokem +6

    It is crazy that the toggle zoning took this long to be implemented!

  • @himynameisyayo123
    @himynameisyayo123 Před rokem

    I love your videos. The chill music and the quality goes really well together!

  • @thedoctor4637
    @thedoctor4637 Před rokem +17

    The only complaint with the themes that I have is it’d be nice to apply multiple themes… but that’s what mods are for.

    • @hammjt3
      @hammjt3 Před rokem +4

      My complaint with the themes is that I wish the Editor Menu had an option to create new themes or modify the Default Theme.

    • @udishomer5852
      @udishomer5852 Před 7 měsíci

      The Building Themes mod let's you pick a few themes per district.

  • @dragade101
    @dragade101 Před rokem

    Sweet! Thank you for reviewing this.

  • @JeredtheShy
    @JeredtheShy Před rokem +1

    You know what we need? A city with an above ground metro. Japan is all about it, obviously Chicago does a lot of it, and even most of the NYC metro is above ground save for some very strategic and expensive parts. It's far more common than the underground metro that the game makes very cheap, and above ground metro forms the soul and story of a lot of cities. An above ground metro for one of the CPP cities, or even a quick city with that as the theme and using this new DLC, would be a good cap to everything on the channel before CS2 finally arrives and takes over the zone.

  • @kaizermierkrazy6886
    @kaizermierkrazy6886 Před rokem +3

    As someone who loves the lvl 1 and 2 Heart of Korea LDR for a medium looking density, the toggle zoning will be amazing to ensure the dang things line up!

  • @kritter7809
    @kritter7809 Před rokem

    I went ahead and got the bundle to cover all the latest ones that i was missing and have to mention one thing I absolutely love and that's how the graphics seem clear, and the detail work is awesome. It almost feels like a new game. I have noticed my Japanese train stations are not working right but i will do some research into that. Love your content and videos I always watch them before considering buying and thanks to many of your suggestions I have yet to be disappointed.

  • @Dolthra
    @Dolthra Před rokem +3

    Maybe it's just because I've been playing Tears of the Kingdom, where the developers implemented a lot of the changes people wanted in Breath of the Wild, but I'm really optimistic that CO has been listening to CS players and will implement a lot of mechanical and QoL changes that may just have been too much work with the old engine in CS2. Especially since a lot of the free updates in this final update seem to say "we're listening, we hear you" like finally adding a zoning toggle.

  • @LeeHawkinsPhoto
    @LeeHawkinsPhoto Před rokem +3

    Thanks for your honest assessment, Phil 👍🏻

  • @adampatterson2195
    @adampatterson2195 Před rokem +4

    I'm already creating a mod that lowers ground pollution produced by buildings based on their level, with the highest level producing none at all. Stay patient, CPP! I got your back!

    • @CityPlannerPlays
      @CityPlannerPlays  Před rokem

      Looking forward to it!!

    • @adampatterson2195
      @adampatterson2195 Před rokem

      @@CityPlannerPlays Problem is that right now it’s either pollution, or none at all, but I’m trying to find a way.

  • @Spacey.official
    @Spacey.official Před rokem

    5:48 me to I can also see me using these buildings everywhere. Thanks for showing them btw so that I’m prepared for what I’m gonna buy

  • @Bluescreen_1
    @Bluescreen_1 Před rokem +5

    I really don't know if I should be excited that we get a new C:S or sad that an era is coming to an end.
    C:S has been one hell of a game. The continuous support, content updates and all the modding really were more than we could've asked for.
    It's just beyond belief that in todays times such a piece of art is still created when all around us we see the outfalls of the likes of Overwatch etc.
    But I'm actually concerned that the expectations the current C:S has built up are just too damn high for a successor to meet.
    People will definitely be upset when the new game launches, I bet. There's always these folks who can't be pleased...
    I just hope that the majority of people will again see the potential in the game and won't trash-talk it into the ground, just because some features are missing etc.
    And I really, really, really (!) hope that the devs won't be pressured into releasing an unfinished game with desastrous bugs and flaws.
    Please, just keep on doing like you used to with C:S.
    Please, I still have hopes, unlike for any new Forza Horizon game for the near future 😅😅

  • @Fallub
    @Fallub Před rokem +2

    The game has evolved so much. Incredible. Such a fantastic support and overall amazing game. Thank you for coverage.

  • @ZeroTsar
    @ZeroTsar Před rokem

    This is so cool! Great overview of the new DLCs

  • @userreview2806
    @userreview2806 Před rokem +2

    You got me hooked on Cities Skylines and now I can't stop... 😅

  • @hunterlainhart68
    @hunterlainhart68 Před rokem

    Very informative. Thank you!

  • @bossfight6125
    @bossfight6125 Před rokem +1

    You should mention the new trolleybuses and the buffs to the trolleybuses like they're less expensive to maintain and they don't generate any noise, they also can intersect tram tracks and they can share the pedestrian bus road with buses as they now have trolleybus wires. Regardless of that, I completely agree with the top 5 in this video. For your next Verde Beach build, you could start a trolleybus system, it would look fantastic, wouldn't it Phil?

  • @WillCSOfficial
    @WillCSOfficial Před rokem +1

    So excited for this!

  • @simongeard4824
    @simongeard4824 Před rokem +1

    Regarding themes vs specialisations - it's been a while since I installed it, but the old building themes mod allowed multiple themes to be active... so it doesn't matter if one theme only contains HD residential, because you could always add a second theme that provided commercial or office. Not vanilla, obviously, but a more elegant solution than carving out little micro-districts, or using specialisations that couldn't be combined...

  • @leartiberius1098
    @leartiberius1098 Před rokem +2

    "In rural areas you'll find uses right off the [two lane] highways..." Dollar Generals,. He means Dollar Generals will be built there.

  • @Marc-ps9dn
    @Marc-ps9dn Před rokem

    Great review, I think you should start a whole new vanilla series with ALL the assets that we have now, or will have soon for us Vanilla noobs and one last city before cities skylines 2 comes out (Wil keep us busy till is comes out.). Great content keep up the good work!

  • @bab3242
    @bab3242 Před rokem +17

    Considering a new edition of the game is coming out I'm impressed and surprised they are releasing so much content. Good job to CO

    • @valentin8965
      @valentin8965 Před rokem +3

      Its not Overwatch XD

    • @vincevanderperre8660
      @vincevanderperre8660 Před rokem +3

      Its paid

    • @WeAreThePeople1690
      @WeAreThePeople1690 Před rokem +3

      Im not, they are milking the last out of us before they release CS2... with all this stuff in the base game. Don't buy this stuff twice!

    • @CityPlannerPlays
      @CityPlannerPlays  Před rokem +1

      @@valentin8965

    • @bellatrix4204
      @bellatrix4204 Před rokem

      @@WeAreThePeople1690 having lived through the sims 1, 2 and 3 before finally learning my lesson I'd be astonished if any of this is in the base game. We'll be drip fed everything again via DLCs.

  • @kennethpogue718
    @kennethpogue718 Před rokem +1

    As a Denver boy who moved to NYC 5 years ago, at the age of 30. I'm excited for the NYC features. Cant wait to go home and play!

  • @SageSundae
    @SageSundae Před rokem +3

    Really excited about these options. Dont love the tourism specialization hotels so hoping this dlc fits my needs better

  • @markknudsen1755
    @markknudsen1755 Před rokem +1

    Biggest hope I have for C:S2 for zoning.. can do 5x5 or even up to 10x12
    It'll be fun to use the new train stations though!

  • @Icydragon1989
    @Icydragon1989 Před rokem +1

    i love your content :) thanks

  • @NeverlandSystemZor
    @NeverlandSystemZor Před rokem

    I LOVE that the updates are rolling out this late in the game's lifecycle- especially KNOWING CS2 is coming. MOST studios would just drop development for all but the most critical bugs, much less small fixes for comfort- and NEVER think about NEW content.
    Kudos to Paradox and CO for this.
    This is amazing- and they've won a repeat customer in me for this. This is the sort of goodwill and respect for their customers/users/players that EVERY company should be showing as a standard.

  • @JasonHustleHoff
    @JasonHustleHoff Před rokem +12

    Anyone know if the parking assets work like parking spots or are they more decorative like the current parking lots/garages?

  • @spider6games742
    @spider6games742 Před rokem +2

    just lost my main city build, but with all these new dlc I am ready to start another city. I'm excited. i started my old one when i started watching you and you always help me with new ideas and creativity. good job. edit: also excited for the brooklyn dlc i always used mods to get that vibe.

  • @MikesAutoDetailing
    @MikesAutoDetailing Před rokem

    Fantastic job

  • @MrHamof
    @MrHamof Před rokem +4

    11:10 Though I see they still insist on making you start your city off of a system interchange.

  • @arkay238
    @arkay238 Před rokem +2

    Agree about the smokestacks. Hopefully we can BOB ‘em away.

  • @CitiesByDiana
    @CitiesByDiana Před rokem +2

    The ponds are SO COOL really loving those, now i dont gotta make them by hand haha

  • @gallendugall8913
    @gallendugall8913 Před rokem +1

    The tiny parks are the best thing in these updates. I use them constantly.

  • @cincychris1
    @cincychris1 Před rokem +4

    I think Verde Beach needs an old timey factory district.

  • @shadows4400
    @shadows4400 Před rokem +4

    Lovely finish to this game, can't wait for CS2!

  • @justinsinke2088
    @justinsinke2088 Před rokem +2

    Ooh, the arts and crafts stalls plaza/park is really cute. I do agree though that the water in the parks looks like it's completely static, which does hinder the aesthetics a bit.
    I think the button matching the camera would have been a lot more work when the highlight method is far easier to implement and not hard to understand, as otherwise that button would need to dynamically shift if you rotated the camera, which frankly just feels unnecessary. And to be fair, the tool likely is a lot more useful when first placing roads and planning out your zoning in advance, and is only particularly finnicky when trying to adjust zoning to an established city you've been working on for a while already.

    • @hi-i-am-atan
      @hi-i-am-atan Před rokem

      the idea isn't shifting the orientation of the button, which wouldn't fix the issue cpp has with it in the first place, but to orient the zoning blockers relative to the camera rather than the road's directionality
      basically, when the button shows zoning on the left, then the road should have zoning blocked towards the camera's right, rather than the road's right

    • @justinsinke2088
      @justinsinke2088 Před rokem

      @@hi-i-am-atan Then you're missing the point of what I'm saying. The camera isn't static. The zoning button is meant to represent the four zoning modes: both sides, left side, right side, neither side. If the icon is showing based on the camera, if you set the road zoning to one side, and then rotate the camera 180 degree, either the button is now wrong or the game has to calculate what counts as left/right per click rather than being preset. And what if the road you're looking at and upgrading is oriented horizontally so that the road is more top/bottom from the camera perspective? I suppose it'd be rare for it to be completely flat relative to the camera, but then you run into the same issue of thinking one side of the road is left when actually with the camera position is the other way.
      So frankly, from a programming standpoint, keying it off of how the road is placed is significantly easier, and the important side is highlighted, so it just asks the player to pay attention and not expect the programmers to preemptively perform every matter of convenience for them ahead of time. You don't mindlessly place roads, CPP often zones specific plot sizes instead of just paint fill, so why is it so much of a hassle to pay attention to a highlighted zone?

    • @hi-i-am-atan
      @hi-i-am-atan Před rokem

      @@justinsinke2088 i unno, why do games use reversed controls as a way to increase difficulty when all you have to do is pay attention to the fact that pressing left now moves you right instead?

  • @totonk793
    @totonk793 Před rokem +1

    You know what else could be intersting mechanic to have and manage:
    1. Electricity consumption and distribution - much like water, but with power transformators to make end users consume suitable type of electricity and not strightforward industrial power.
    2. Pet care - with domestic animals health and keep control services

  • @rayhughes
    @rayhughes Před rokem +3

    Thanks for you honest appraisal. I am on the fence as to whether to buy any more content for Cities Skylines 1, knowing full well that in a few months a whole new version will be released and if it is good, I am unlikely to every go back to this first version. You are absolutely spot on about the financial centres. Another observation is the garish use of bright unrealistic colours . Never liked this so I do hope the newer version will be more realistic!

  • @sololeveling7390
    @sololeveling7390 Před rokem +2

    I keep saying what i want CS2 to have on release is good bones. I want you to be able to feel the potential, but not just vaguely like i feel when i play a new game i like in general. I want to be able to feel the potential relating to solving problems/improving things CS1 had. I want to be able to think oh all these things that we got in CS one would fit well here, can't wait to see them!

    • @IndianaBones24
      @IndianaBones24 Před rokem +1

      I am optimistic on what they will accomplish. These creators have known about CS2 for awhile and I'm sure they've worked with them at more depth just based off what I see and how they work with the community and modders. Its refreshing to know that they may have had "help" or better, "opinions" from the people that play the game. That is valuable and id say I'm somewhat confident that they will deliver something pretty cool. Could always be wrong

    • @sololeveling7390
      @sololeveling7390 Před rokem

      @@IndianaBones24 I'm confident too, which is also why i am scared of my anticipations and hopes beeing crushed down even more😅

    • @IndianaBones24
      @IndianaBones24 Před rokem

      @sololeveling7390 I can't disagree with that. I hope this isn't the case. At least if it is, cs1 is good enough to buy them a little time to get cs2 on the right track I think.

  • @Jalmaan
    @Jalmaan Před rokem

    I do agree that district style should honestly be listed with the districts so you can mix and match multiple district themes related to their zone rather than having to pick one even though it doesn't affect other zoning. I would have understood the idea of district styles if they'd apply to all types of zoning, but they do not so it doesn't make much sense.

  • @divyanshdewan4671
    @divyanshdewan4671 Před rokem

    Hey Phil, not related to the video but just wondering if you would ever consider doing a series where you make a planned greenfield city, like starting a new city from scratch which in the function of the game might is planned to decongest some other nearby megapolis which is over burdened with population.
    Just curious what you think of the idea as there as many such projects in my country and im also thinking of making that as my next build idea
    Love your content tho!

  • @McWrisk
    @McWrisk Před rokem

    I just need to play vanilla with the industrial update buildings to make realistic looking industrial areas! Why it took this long who knows! But wow looking forward to getting all of these, not because I need them but because I support people who finally listened to the genre and built a wonderful game! Looking forward to CS2! And supporting the content creators!

  • @mpcamposz
    @mpcamposz Před rokem

    Seems like updates since 2 months ago when CS2 was announced are WAY better than all updates since 2015 stacked together

  • @joshuam.6027
    @joshuam.6027 Před rokem +1

    This update is a nice last hurrah for CS:1! What an amazing 8 year journey this game has. HERE COMES CS:2!

  • @dracula3811
    @dracula3811 Před rokem +1

    The small parks like the basketball court would be great for schools with limited space

  • @shadypyro
    @shadypyro Před rokem

    Would like to see on the district tab you can select themes for each type of zoning level separately.

  • @boringnoninterestingname65

    I can’t believe you didn’t mention the new Coal Plant for Green cities looks loads better then any fossil fuel power plants

  • @peterrehm490
    @peterrehm490 Před rokem +3

    The old industrial vanilla assets are looking really date at this point. This gives me hope for the industrial buildings in CS2. I am not a big fan of the population mechanic either - so I just turn it off in Game Anarchy.

  • @abhishekvchaudhari8181

    good stuff

  • @DannyGermany
    @DannyGermany Před rokem

    Looks interesting

  • @eduardoboehringer
    @eduardoboehringer Před rokem

    Verde Beach and the island from nicoler bay are going to be fire!!! With the new hotels

  • @markvogel5872
    @markvogel5872 Před rokem

    I'm pumped...Japanese train signal props!

  • @ash36230
    @ash36230 Před rokem

    Colossal Order has seen me playing the hell out of ToTK and decided to try and reel me back in for the last hurrah

  • @Ash2theB
    @Ash2theB Před rokem +1

    I have been having hard time choosing content creator packs. I still have a lot of these in on my wishlist on steam.

  • @freshsmilely
    @freshsmilely Před rokem

    having that indicator is a huge plus for the zoning. it not resetting is a bit annoying but it just takes it from a 10/10 to a 9/10.

  • @MaebhsUrbanity
    @MaebhsUrbanity Před rokem +3

    Zoning technically requires a pedestrian lane(sidewalk) so can't be applied to highways without a technical reworking.

    • @Arjay404
      @Arjay404 Před rokem

      With the new zoning tool, maybe you can add zones to highway roads in the vanilla game?
      Edit: I watched further into the video and dang, you can't get zoning on highway even with the tool. That sucks

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j Před rokem

      nah, easily works with mods without anything being coded for it. Zoning requires roads, but not pedestrian connection.

    • @MaebhsUrbanity
      @MaebhsUrbanity Před rokem

      @@user-wq9mw2xz3j ahh something must of changed or something. Thanks

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j Před rokem

      @@MaebhsUrbanity nothing has changed, been like it forever.

  • @treeminutesorless5835

    I’ve been stuck playing snowrunner for a few weeks now. Got kind of burned out on cities. Maybe I’ll give it a try again tonight and download some new dlc

  • @crstudios4457
    @crstudios4457 Před rokem

    With the industrial revolution CCP, the assets would really help develop communities based around industry (Take Bournville in Birmingham, home to the Cadburys Chocolate factory). Honestly, I might clear all of my modded assets and just use my favourite QoL mods, and some vehicles (mostly lore friendly Emergency Services as they are the only thing not quite fleshed out)

  • @hanitagd
    @hanitagd Před rokem

    I own the industries dlc and the warehouse with tracks is so cool!

  • @jave2274
    @jave2274 Před rokem +2

    I would love to see your take on a European City. Preferably a mid- or north European one. Lots of public transport and trains

  • @Stod1988
    @Stod1988 Před rokem

    1:37 we need those kind of pedestrian over pass as an individual asset.

  • @ranwo9270
    @ranwo9270 Před rokem +2

    I love what we got, but i still think we need an industrial harbor kind of DLC

  • @ChaosToRule
    @ChaosToRule Před rokem

    Great video, though I would like to clarify or at least try to clarify the ferry capacities.
    Where I live (Denmark) it is the Danish Maritime Authority that set the passenger capacity based on a number of factors that goes under SOLAS, the convention of Safety Of Life At Sea. The ferry that sail to where I live, it is way bigger than the ferry you showed us, we have a capacity of 34 cars and 248 passengers in the summer, and 34 cars and 150 passengers in the winter, that is all based on the size of the ferry, the crew, 4 in the winter and 6-7 in the summer, and the waters it sail in alongside the safety equipment.
    The ferries in the game all seem to be strictly passenger ferries, so only walking people and no cars, and they normally have a smaller crew and less capacity, but are only used in "safer" waters, and for that the capacity can go up a bit.
    I do not hope that I confused you with that info?
    I agree in the end that the ferries in game are to low capacity.

  • @izzydebouwer5560
    @izzydebouwer5560 Před rokem

    In less than one hour the update and the dlcs are releasing in the netherlands and i’m hyped!

  • @stephalacoccus
    @stephalacoccus Před rokem +1

    "not without reservations" I see what you did there😁

  • @SineN0mine3
    @SineN0mine3 Před rokem

    Does anyone actually want to see "live chat" instead of the regular comments? I just don't understand who this change is for.
    Great video as usual 👍

  • @scottvenus5332
    @scottvenus5332 Před rokem

    What was the map used to show these packs? It looks like it would provide a challenging build

  • @Arjay404
    @Arjay404 Před rokem +3

    5:31 Those two buildings full of glass walls actually look like they could be small schools, with the eating area outside (perfect for tropical maps), convert them to school using mods/asset/creator, plop a tiny playground on the side and it could be a school with 1 class for each grade 1 to 6, with a capacity of 150 students, perfect for a rural place or right when you start out a city.

  • @user-tr9hc7sy4y
    @user-tr9hc7sy4y Před rokem

    Хоть я тебя и не понимаю на все сто, но я продолжаю тебя смотреть, бро. ❤

  • @Gnare
    @Gnare Před rokem

    Re: Zoning tool...
    I mean, if you spin your camera around so that you're looking from the other direction the icon will seem "correct" ;)
    So, I don't think there is an easy way for the tool to reflect anything like what you're saying, since it entirely depends which way your camera is looking.
    I think the way they DID implement it - with the blue rectangle showing which side will get zoning - is probably the best that can be done...
    Bottom line: I am loving that this is built-in now! (But I may still keep Zoning Adjuster around, as to me it's slightly easier than finding the appropriate road and then upgrading)

  • @staticvoidmain
    @staticvoidmain Před rokem

    love that south park reference.

  • @namebrandmason
    @namebrandmason Před rokem

    That 2x3 park isn't a playground, it's a workout park.
    I think I'm more excited about the new park assets than I am the titular hotels.

  • @ViniciusSC10
    @ViniciusSC10 Před rokem

    Bummed we don’t get some kind of high speed rail in these Railroads of Japan. I know there is the high speed viaduct, but I wish we had something to build on ground level.
    But I really liked these Industrial Revolution. I also hated and avoided the normal industry zoning.

  • @vmgamerland1590
    @vmgamerland1590 Před rokem

    Hi Phil can you ranked all of DLCs again since the last time you made the video of "The Ultimate DLC Guide For Cities Skylines..."?

  • @Sinovis
    @Sinovis Před rokem

    I have always had trouble finding good assets. The most popular ones are often outdated etc. Where do you guys in the community find what assets are good? Is there like a forum or something I'va missed out on? Thanks in advance

  • @gwynethm1
    @gwynethm1 Před rokem

    “Not without reservations.” heh heh heh… I saw what you did there. 🤣

  • @crusader0657
    @crusader0657 Před rokem +1

    Will the hotels DLC replace the need for tourism districts? It seems that mostly hotels spawn in tourism districts.

  • @TrinityShoji
    @TrinityShoji Před rokem

    My fingers are crossed that they take ALOT of these things and just implement them day 1 in CS 2.
    Mid density growables and the more "realistic" looking factories, for example.

  • @jk__2k
    @jk__2k Před rokem +2

    I'm actually surprised by the last year activity with City Skylines and so many new content dlcs when CS2 is due out so soon and really frustrated to buy or not to buy this dlcs.. I seems interesting, but when CS2 appears, I'm not shure that I'll keep playing Vanilla 1.

    • @pennywise5095
      @pennywise5095 Před rokem

      Why spend 50 bucks now if you play vs 2 within a few months(wich prbly be costly as well)

  • @kestrel4077
    @kestrel4077 Před rokem +1

    At 17:10 you say you'd buy the hotels dlc, but not without reservations.
    I see what you did there. Very funny.

  • @duckstar5000
    @duckstar5000 Před rokem +1

    The best order to buy the packs, is at the same time

  • @johnbono2384
    @johnbono2384 Před rokem +1

    wow those industrial buildings are so much better than vanilla

  • @HJSDGCE
    @HJSDGCE Před rokem

    I wish I had a good enough computer to play because this is the ultimate city building game of all time.

  • @MarkyMark167
    @MarkyMark167 Před rokem

    I am looking forward to the Industrial CCP the most, but will buy them all.