How to Create a Photo Real Coke can in Blender | Texturing & Finishing

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  • čas přidán 16. 06. 2024
  • Episode two of how to create a photo-real Coke can in Blender. This of course can be used to create any soda can but I’ll be using a coke label for this, you can find that label below.
    HDRI's: hdrihaven.com/hdris/
    Difficulty: Requires intermediate Blender knowledge.
    Resources used in these videos: drive.google.com/file/d/1jBL9...
    Music: / mendex-timelapse
  • Jak na to + styl

Komentáře • 88

  • @TimSimpson
    @TimSimpson Před 3 lety +1

    Great videos and awesome to see more Wellington creators!!

  •  Před rokem +1

    Great tutorial. I enjoyed it. Thanks a lot for producing it.

  • @tomcollins6989
    @tomcollins6989 Před 3 lety +1

    Subbed. That tutorial is ace. There is more of these product / structural modelling and renders needed in my opinion. Big thanks

    • @Bodycamvidzz
      @Bodycamvidzz Před 2 lety

      HOW did you get to the bottom and top of the can shader at @? He skipped over how you get that unique shader table. I can't figure out how he was able to do this

  • @gustavo_fajardo
    @gustavo_fajardo Před 3 lety +2

    Amazing tutorial, congratulations!

  • @CryptoNightshade
    @CryptoNightshade Před rokem

    Best Can tutorial out there!!!

  • @dripkofi
    @dripkofi Před 3 lety +26

    I just started using Blender a week ago, everything is still so overwhelming but this helped me out a lot. Thank you so much 🥺

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety +4

      No problem! I'm so glad it helped. You're right, the world of 3D can be overwhelming just keep working at it and the improvements will come.

    • @dripkofi
      @dripkofi Před 2 lety +2

      @Max Muster it's unfortunate that you feel that way :( but then that's valid too. So far I've learned so much since my initial comment and that I'm really enjoying creating art with blender. It's different for each of us obv but in my opinion as long as we're enjoying then the process will always be worth it.

    •  Před 2 lety +1

      @Max Muster everything in life is a waste of time.

    • @TremendousTK
      @TremendousTK Před rokem

      @Max Muster so what did you do this past year then

    • @TremendousTK
      @TremendousTK Před rokem

      @Max Muster 🐒

  • @donovanbenson-armer476
    @donovanbenson-armer476 Před 3 lety +1

    Great tutorial. Thanks.

  • @nasaeyong
    @nasaeyong Před 2 lety +1

    Thank you so much for this tutorial

  • @johnGuarenas
    @johnGuarenas Před 2 lety +1

    Thanks! awesome tutorial

  • @baldpolnareff7224
    @baldpolnareff7224 Před 3 lety +7

    I've always used regular flattened spheres for droplets, I had no idea that you could do this with metaballs and get a better results, awesome!

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety +2

      Yeah metaballs are quite cool! Just remembered that they existed a few weeks ago, and thought they could work for this :)

    • @baldpolnareff7224
      @baldpolnareff7224 Před 3 lety

      @@InsidetheBoxFilms the result speaks for itself, I'll definitely try them out, thanks for the tip!

    • @Bodycamvidzz
      @Bodycamvidzz Před 2 lety

      @@baldpolnareff7224 HOW did you get to the bottom and top of the can shader at @? He skipped over how you get that unique shader table. I can't figure out how he was able to do this

    • @baldpolnareff7224
      @baldpolnareff7224 Před 2 lety

      @@Bodycamvidzz You can look for my profile on Instagram with this same name, send me a DM there, I recently did a beverage can and I can explain you in detail

    • @Bodycamvidzz
      @Bodycamvidzz Před 2 lety

      @@baldpolnareff7224 Thank you man! Doing it now

  • @bolatkang
    @bolatkang Před 3 lety +1

    Thank you, you have helped me greatly to advance in 3d

    • @Bodycamvidzz
      @Bodycamvidzz Před 2 lety +1

      HOW did you get to the bottom and top of the can shader at @? He skipped over how you get that unique shader table. I can't figure out how he was able to do this

  • @abhinav5337
    @abhinav5337 Před 2 lety

    Thanks a lot, love you from heart

  • @luku2601
    @luku2601 Před 2 lety +1

    Thank You. Verry helpfull.

  • @collinsk8754
    @collinsk8754 Před 2 lety

    Wonderful.

  • @greenghost2562
    @greenghost2562 Před 2 lety

    thank you so much

  • @Easone21
    @Easone21 Před 2 měsíci

    Thank you for your tutorial, Your tutorial's pace and audio is fantastic. With Blender, I am more comfortable with lighting and modelling, but I struggle with UV mapping. So much so that when following your instructions here my material does not apply the same way as shown. I'm clearly doing something wrong but don't know where to begin.

  • @chan_the_magic_man
    @chan_the_magic_man Před 2 lety

    This look like it should be featured in a ad

  • @varunrayavarapu7248
    @varunrayavarapu7248 Před 7 měsíci

    Hey thank you so much for sharing this video it really worked on the basics and fundamentals of using the tool. i have a question, which is at 20:13 when you add the label, i wanted to add a different label texture. so when i did the all the vertices except the can on the Uv mapping were stretched . i dont know if thats a red flag but why does that happen? is there a way around this?

  • @xDaShaanx
    @xDaShaanx Před 3 lety

    Thankyou

  • @_RichardOrtega
    @_RichardOrtega Před 2 lety +2

    I had no idea that was a thing I could do with UV's. To follow active quads. I feel so dumb right now. Years of not knowing this was a thing. To the point where I purchased stuff to make UV editing easier.

  • @Bodycamvidzz
    @Bodycamvidzz Před 2 lety +4

    @insidethebox HOW did you get to the bottom and top of the can shader at 3:47? You skipped over how you get that unique shader table. I can't figure out how you were able to do this

    • @cappylemon6407
      @cappylemon6407 Před rokem +1

      He just pressed h on the nodes to hide them. He didn't leave the menu, it's the same menu, but with the nodes hided.

  • @MyStudio-io3so
    @MyStudio-io3so Před rokem

    Hi, nice tutorial, I selected the faces I want to wrap the image on and added the seams to mark it's parameters. But when I select the image and assign it, it wraps the entire can the top and bottom also. How can I fix this issue. I tried it in both Evee and Cycles the same issue.

  • @fabrizio7582
    @fabrizio7582 Před 2 lety +2

    Great tutorial. How do i hide the original droplet? When i try all the others disappear too. Thanks!

    • @theinfographicshub7252
      @theinfographicshub7252 Před 2 lety +1

      If the particles disappear, just click G on the droplet and move it somewhere far away out of the render camera view. Should work fine.

  • @nsakebaev07
    @nsakebaev07 Před rokem

    I have an issue, the image texture scatters across the whole can even with marked seem and selected faces it still covers the whole can. how can I fix that?

  • @pablolavino5253
    @pablolavino5253 Před 2 lety

    Is there a way to export the can including the textures to Element 3D?

  • @michaelpenco546
    @michaelpenco546 Před 2 lety

    Good day. the "droplets" do not lie on the surface of the can but away. Any solution?

  • @smile2oasis
    @smile2oasis Před měsícem

    11:16 Thank you

  • @forestlem
    @forestlem Před 2 lety +1

    Thank you so much for this great tutorial. My blender seems to crash when I switch the particle to Hair. Anyone else?

  • @Utsab_Giri
    @Utsab_Giri Před 6 měsíci

    Hey, thank you for the tutorial! Can you share the Blend file?

  • @amligi2861
    @amligi2861 Před 2 lety

    I have a problem and need to solve: when I completed my render, the drop on the coca it becomes line by line. How can I fix that
    Thank you.

  • @shahilrb9931
    @shahilrb9931 Před 2 lety +1

    how to delete that first single water drop?

  • @michaelpenco546
    @michaelpenco546 Před 2 lety

    The coke texture keeps generating in a mirror image. What can I do?

  • @luciaarrighi7194
    @luciaarrighi7194 Před 2 lety

    Is there a way to animate water?

  • @shadowpanther4118
    @shadowpanther4118 Před 2 lety

    how to make disappear the original droplet?

  • @seventec2336
    @seventec2336 Před rokem

    How u select the whole edges in one click

  • @magicalspell3399
    @magicalspell3399 Před 2 lety

    what is the name of the hdr I couldn't find it

  • @warbearin
    @warbearin Před 2 lety +4

    I've been trying the damn UV step at 1:10 for like 8hours can someone explain this better? - I grab my UV unwrap of the whole thing with seams, then it gets slightly bendt so I go to do the "follow active quads" step, but when I do the same thing it removes a piece from my original UV and when I press follow active quads on the straight piece then it doesn't want to do anything.

    • @conor9527
      @conor9527 Před 2 lety

      I don't know if you've been able to fix it, but this video helped me out a lot czcams.com/video/bHbgQs8zkpw/video.html

  • @aaryangoswami3471
    @aaryangoswami3471 Před 3 lety +2

    How did you bring the streched out UV to its original size at 1:25 ?

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety +1

      Sorry I made a cut there. I used the basic scale and position functions after the "follow active quads" to just move it there but it looks slightly weird because of the cut.

    • @aaryangoswami3471
      @aaryangoswami3471 Před 3 lety

      Just finished making the Can! Thanks for the Awesome tutorial!

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety +1

      So glad you liked it!

    • @mokoko6866
      @mokoko6866 Před 3 lety +2

      You should use this addon, much easier. czcams.com/video/BIUDZZMfGNI/video.html

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety +1

      That's a cool addon I'll use it. Thanks!

  • @lemmen7420
    @lemmen7420 Před 2 lety +1

    Active quad dosn't works for me

  • @projectbliss6658
    @projectbliss6658 Před 3 lety

    instead of particle system can we use geometry nodes?

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety +1

      Yes you totally could! I have only just started playing around with them

    • @projectbliss6658
      @projectbliss6658 Před 3 lety

      @@InsidetheBoxFilms I just finished this tutorial, the result is awesome. I tried geometry nodes but it doesn't work with metaballs, I followed the particle system from your video. have you tried bagapie modifier add-on?

  • @david_chrk
    @david_chrk Před 2 lety +1

    Setting up roughness, and then connecting anything to it makes no sense, anyway good tut

  • @Antoeknees
    @Antoeknees Před 2 lety

    does anyone know how he selected all of just one object?

    • @maddievan
      @maddievan Před 2 lety +1

      Press 'L' and then click the object

  • @fotoeffetto
    @fotoeffetto Před 2 lety

    my waterdroplet isn't transparency... where i wrong?

  • @killctions
    @killctions Před 2 lety +1

    why i cant render this if using droplet anyoby know the solution?

    • @samstroganov5889
      @samstroganov5889 Před 2 lety +6

      I solved it. Go to the "Object Data Properties" ---> "Metaball"----> "Render" and delete the 0,01m, then set 0,1m for example.

    • @killctions
      @killctions Před 2 lety +2

      @@samstroganov5889 thank you so much i Will try it later

    • @AhsanKhan-gq7jw
      @AhsanKhan-gq7jw Před 2 lety +1

      @@samstroganov5889 thanks it works❤️

    • @danysalloum5086
      @danysalloum5086 Před rokem +1

      @@samstroganov5889 thank uuuuu

    • @toashbandara
      @toashbandara Před rokem

      @@samstroganov5889 thank you 🤗

  • @oneaspiringartist5822
    @oneaspiringartist5822 Před 3 lety

    Haha I'm the 100 subscriber.

    • @InsidetheBoxFilms
      @InsidetheBoxFilms  Před 3 lety

      Thanks man! Hope I make it worth your while.

    • @oneaspiringartist5822
      @oneaspiringartist5822 Před 3 lety +1

      @@InsidetheBoxFilms I'm currently making a burger in blender 2.9.1 and it looks kind of lonely so I decided to add a beverage.

  • @totorocapo
    @totorocapo Před rokem

    My problem is that the drops are white, and cant change it. :(

    • @totorocapo
      @totorocapo Před rokem

      If i change to cycles, change all my prev lighting

  • @isabel-mj1rs
    @isabel-mj1rs Před rokem

    Is there another way for texturing....
    it's not kinda a tutorial

  • @magicalspell3399
    @magicalspell3399 Před 2 lety

    thank you so much for this amazing tuto . I learned alot of you . just a question, when you change the m ball resolution . why 0.1 looks better than 0.4 ? 🥲
    thank you for the new uv unwrap trick
    you should try the ( uv squares ) add-on
    it is an easy way to strenghten your mesh

  • @Girlfromchina
    @Girlfromchina Před rokem

    please check your mail bro