Civilization VI In-Depth: Combat

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  • čas přidán 5. 07. 2024
  • Combat is one of the most important part of Civilization VI and something that helps make it the strategy game that it is! In this video, I go in-depth on the mechanics behind combat and help guide you to learn how you can use these mechanics to your benefit!
    Purhcase Civ VI and the DLC on my store at:
    saxygamer.chrono.gg
    The civfanatics thread that a lot of this info is from: forums.civfanatics.com/thread...
    We have a community discord! Join us on it at / discord
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Komentáře • 239

  • @buZzas
    @buZzas Před 4 lety +529

    Positioning effects - 02:25
    Corps/Armadas - 12:24
    Damage Calculation - 16:10
    Healing - 23:57
    Takeaways - 26:14

  • @amphreded
    @amphreded Před 4 lety +167

    Nice video.
    Other things:
    Great General and Great Admiral effect
    Promotions
    Movement modifiers
    Zone of control
    Military type (i.e. melee bonus against anti-cavalry)
    Siege unit (how they can't move and attack same turn except if they got movement boost etc)
    Capturing city
    City/encampment strength/defense
    City under siege / loyalty
    Diplomatic visibility
    Districts and how they influence combat and city defense
    Pillaging (healing through pillage, pillaging districts reduces city defense)
    Espionage (unrest, etc.)
    Religion (crusade, etc.)
    Civ-specific passive combat bonus (America, Japan, etc.)
    City-states and their bonus
    Levy
    Strategic resources (how units can't heal if not enough of required resources and more)
    Air units
    Unit cost upkeep
    Sight
    Game difficulty combat bonus
    War weariness
    Barbarian/free cities
    Grievances
    Casus Belli
    Embarked units (i.e. how naval units do not take damage from attacking an embarked land unit)
    Support units (siege tower, drones, medic, etc.)
    Priority attacking
    Policy cards
    AI behaviour
    ...good luck

    • @dennisuerling899
      @dennisuerling899 Před 4 lety +15

      Saxy did mention that there was still a lot more to cover with combat yet. As such, perhaps this would have been titled Combat (Basics to Intermediate).

    • @Jondiceful
      @Jondiceful Před 4 lety +9

      You forgot pantheons- Defender of the Faith, God of the Forge, etc.

    • @SPCspoon
      @SPCspoon Před 4 lety +11

      Hi there, only this comment alone helps to get a little better understanding of the manifold options combat has to offer. Thank you.

  • @nayaung7106
    @nayaung7106 Před 4 lety +360

    You forgot the "intel on opponent's movement" attacking modifier. It gives +3 combat strength per diplomatic visibility i believe
    Edit: per diplomatic visibility difference

    • @dudedaniel1127
      @dudedaniel1127 Před 4 lety +42

      Doubled for Mongolia!

    • @Jondiceful
      @Jondiceful Před 4 lety +57

      For each level of diplomatic visibility you have over your opponent, that your opponent does not have over you. So if you both have level 1 diplomatic visibility on each other, there is no modifier effect, and if you have level two on your opponent and they have level one on you, you get that bonus once, not twice.

    • @turtle2720
      @turtle2720 Před 4 lety +13

      Thx guys! I had no idea :)

    • @wombat4191
      @wombat4191 Před 4 lety +18

      Yeah this is so often overlooked. I am really analytical about these kind of things in games but had no idea this existed before I learned about Mongolia for the first time.
      And everyone says Catherine de Medici's skill is trash and it only provides more spam, but they don't realize it provides a combat bonus (albeit a smallish one) across the board. For all units.

    • @williamang9649
      @williamang9649 Před 3 lety

      Oh now I get it, was wondering if it's from my jet nearby or something 😃

  • @koppadasao
    @koppadasao Před 4 lety +82

    Always bombard, then attack when the city defenses is at -1. Then you can ignore any attack penalties

  • @jonodoes1327
    @jonodoes1327 Před 4 lety +150

    Very pleased to see a return to the “in-depth” guides. Always a treat to have more SaxyGamer advice.

  • @metleon
    @metleon Před 4 lety +35

    When I first played Civ 6, I figured it worked like most other damage formulas where it would divide your strength by your opponent's, so I thought late game Great Generals and corps and armies were useless. The difference in strength part of that equation is probably the most important part.

    • @DerMichael
      @DerMichael Před 2 lety +3

      True, the difference between a 5 combat strength unit vs a 10 CS unit looks a lot bigger than the difference between a 100 CS unit vs a 110 CS unit.

  • @DanMcLeodNeptuneUK
    @DanMcLeodNeptuneUK Před 4 lety +1

    This video (along with most of your other civ-in-depth videos) was absolutely perfect, thank you! Just the kind of information I was looking for! Straightforward and informative! Thanks!
    Subbed!

  • @TheBaltrum
    @TheBaltrum Před 4 lety +104

    I am pretty sure you can get a scout to 121 combat stregth
    +6 terrain,+5 river,+10 defending fort,2*5*2 Supportbonus with promoted light cav,+17 army,+5 great general, +20 scout promotion, +3 diplomatic vis,+10 religion,+5 world congress+ 5 natural wonder, +10 base combat strength, +15 for montezuma with all 15 luxury recources. ohh and against a barbarian you can get anothr 5 with the civics card or military alliance so ...126 I guess

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 Před 4 lety +14

      Is there a general for ancient eras? Still funny af 😂

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 Před 4 lety +25

      Also:
      6 Terrain
      11 River
      21 Fort
      41 Support
      58 Army
      63 General
      83 Promotion
      86 Diplovis (guess can go even higher)
      96 Belief
      101 Congress
      106 Wonder (spear of fionn)
      116 Base stenght
      131 Montezuma
      136 Barbariancard
      Btw. You forgot the +3 on Hills Wonder (139)
      There we go. That sounds fun..

    • @trekt9641
      @trekt9641 Před 4 lety +8

      Fort denstroys Terrain, barbarian and diplo wont Work

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 Před 4 lety +5

      True. So -3 from terrain and -3 from missing diplovis is still 130 :)

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 Před 4 lety +1

      Or 133 with the Hills wonder

  • @KFGustavo
    @KFGustavo Před 3 lety +19

    14:00 - There is some misinformation there: if you have different promotions in each unit, they will actually get combined. So if you have an archer with Garrison and another with Volley, you will get an archer corps with Garrison *and* Volley. This is useful for early defensive Ranged units with Garrison + Volley + Arrow Storm with a +22 bonus for defending from within your city borders, for example. I generally try to get at least 1st level promotion (since they come quite quick) and then combine the units.

    • @KFGustavo
      @KFGustavo Před 3 lety +3

      also useful with Victor's promotion allowing all units to start with 1st level promotions.

    • @antonfilimonov9131
      @antonfilimonov9131 Před rokem +1

      Woah that's game changing information, I've got to test it!

  • @fvvsantana
    @fvvsantana Před 4 lety +20

    I'm here after Varu killing my Saka Horse Archer with one hit. Thank you so much for the content.
    Now let's hunt elephants with archers and swordsmen!

  • @jan-okkerockmann4877
    @jan-okkerockmann4877 Před 4 lety +76

    Hi, armys and armadas only take 1 Strategic resource per turn :)

    • @coryhafer7285
      @coryhafer7285 Před 4 lety +5

      Jan-Okke Rockmann yeah, I don't know why he said it the other way

  • @Barph
    @Barph Před 4 lety +4

    Great video, hope next video you talk about diplomatic visibility too, most people don't know what's that and how that gives you tons of bonus.

  • @matthewdifronzo1830
    @matthewdifronzo1830 Před 4 lety +2

    Saxy is a man of the people. Who else is out here providing timestamps in their video for us to skip around. Most channels just want you to watch as much of the video as possible for retention rate. Not Saxy. Man of the people.

  • @KK-uy1hh
    @KK-uy1hh Před 4 lety

    Thanks for this! Very much looking forward to more in-depth videos on combat!

  • @Cyber_Operator
    @Cyber_Operator Před 4 lety +1

    Your videos are amazing and have seriously increased my knowledge and skill in this game !

  • @renedlc
    @renedlc Před 4 lety

    Excellent, in-depth video! Keep up the great work!

  • @YanLuo
    @YanLuo Před 4 lety +18

    How can someone dislike such an informative and in depth video

    • @pinkberry50
      @pinkberry50 Před 3 lety

      Every video in the history of ever has dislikes. Get over it.

  • @dqan7372
    @dqan7372 Před 4 lety

    Glad you covered this. One of those topics I've been meaning to look up and just haven't (or maybe I just didn't 'get it' at the time).

  • @ZacharyThomas748
    @ZacharyThomas748 Před 4 lety +9

    Actually, at right around 16:00 you say that resource cost per turn for corps and armies 2 or 3 per turn but actually it is only 1 a turn. This is another reason corps and armies are so beneficial, especially now in GS. For example, 3 separate mechanized infantry use 1 oil per turn each for a total of 3 per turn but if you combine them into an army, that army only uses 1 per turn. It’s a good thing to do to conserve resources.

  • @matd2892
    @matd2892 Před 4 lety +4

    Please do a part 2 on atleast unit classes and cover naval. Great video!

  • @valamaas
    @valamaas Před 4 lety +10

    You popped up in my list. Sub'd. Going through all your videos now. Love them.
    I play multiplayers async games via the Play Your Damn Turn website.

  • @Madmuli
    @Madmuli Před 4 lety +3

    Nice video!
    I was actually hoping to also get some details about gaining experience, since that is one of the few factors that still manages to surprise me from time to time (I had a heavy cavalry unit gaining 4 exp from attacking a city while he was trained with +75% exp.... I was like 'wait, that can't be right!').
    Maybe something for the next video?
    Small side note on the corps and armies: when you combine 2 units they'll end up on the tile with the highest promoted unit, no matter if that was the 'active' unit or not. Try it ;)

  • @user-vy7bb2bq4p
    @user-vy7bb2bq4p Před 4 lety +5

    Dude you explain way better than wiki does

  • @johnjosmith42
    @johnjosmith42 Před 4 lety +54

    Unbelievably helpful - thanks for all the effort buddy. Terrifically done.
    Question: i’m quite confused about the city projects, how they exactly work; for example, the Commercial Hub project or Industrial project. It just seems quite vague: for instance, how much money per turn does it provide, and what exactly is this predicated on? I’m sure there’s an answer somewhere. Perhaps this would make an interesting future video topic? 😌 thanks again.

    • @ghostdragon9209
      @ghostdragon9209 Před 4 lety +2

      I think it doesn't tell you how much but it is based on production

    • @johnjosmith42
      @johnjosmith42 Před 4 lety

      Ghost Dragon thank you - seems strangely sketchy, for civ. Sort of a throwaway option without much thought. if we knew what we were getting - or that we were getting anything at all - we might be more inclined to use it. i mean, they went to the trouble of making it 🤣

    • @grayson0916
      @grayson0916 Před 4 lety +3

      John J S have no idea on the specific numbers but is very powerful if you do it multiple cities for a great person who’s really good

  • @vinesthemonkey
    @vinesthemonkey Před 2 lety +1

    Thank you for explaining Corps. I encountered them in-game and I didn't know why it would be beneficial to make them other than the promotion benefit. But I also realized it's more compact.

  • @Bulldog1939
    @Bulldog1939 Před rokem

    Solid video, thanks for the knowledge!

  • @technoleo9
    @technoleo9 Před 4 lety +15

    Yas, Another one! Time to sharpen my Civ 6 skills on Switch 😃

  • @TheQpower
    @TheQpower Před 4 lety

    I have been waiting for this video! 😃

  • @mikul3122
    @mikul3122 Před 2 lety

    Such a good video man. Thank you.

  • @andresabastante9539
    @andresabastante9539 Před 4 lety

    This kind of videos help me relax and concentrate while I do some micro working on phones. I don't know why people would hate on this kind of content. Who cares if you can read the info in a Wiki?

  • @darkstorminc
    @darkstorminc Před 4 lety +25

    You also get era score when killing a corp or army with a single unit

    • @peterdulihanty4070
      @peterdulihanty4070 Před 2 lety

      Late game I use fighters for enemy units, infantry for blockades, artillery and bombers for bombarding cav units for raiding cities beyond your reach funding the science gold faith and culture loss through mass unit production, once you start invading you should be able to keep rolling on If you plunder enough coupled with conquering cities you should be able to keep up with the era score easily

  • @johncherrybone4835
    @johncherrybone4835 Před 4 lety

    thanks been playing for awhile to see the number like this.

  • @PurpleTentacle17
    @PurpleTentacle17 Před 4 lety +4

    I do appreciate this kind of videos, some of the stuff in the game is not that intuitive or not explained clearly enough. Thank you. Could you please make the video on war weariness and warmonger penalty?

  • @ethos2822
    @ethos2822 Před 4 lety

    I appreciate the time you took to make video , Thanku

  • @felixdallaire3099
    @felixdallaire3099 Před 5 měsíci

    This is great content, ty very much and good job !

  • @kryndude
    @kryndude Před 3 lety

    Please do more of these!

  • @luckykitty1740
    @luckykitty1740 Před rokem

    New to the game and I am thankful for the tutorials on CZcams.

  • @riot_baby2296
    @riot_baby2296 Před 3 lety +1

    I found you can sometimes completely avoid the amphibious attack if you enter into a city center and then attack them as it no longer counts as an amphibious attack, as Norway due to no embarking and disembarking movement penalty instead of directly attacking move onto a tile beside them and then attack

  • @duke_3908
    @duke_3908 Před 4 lety

    Where were actually a few things I didn't know. Thanks :)

  • @inkyerekess3326
    @inkyerekess3326 Před 4 lety

    Thank you for this!

  • @kaylasnyder1332
    @kaylasnyder1332 Před 4 lety +6

    Saxy Gamer! My boyfriend and I are very addicted to civ 6, and have greatly enjoyed watching your videos! They are extremely helpful and useful. Thank you! The complexities of the game are very daunting at times.
    I do have a question that I can't find the answer to online, regarding garrisoned military units. We both have the policy card "retainers" for the +1 amenities for cities with a garrisoned unit. My question is this, does this card stack amenities, if I have more than one unit garrisoned? (I.e. in the encampment or fort) Any help would be super appreciated! Thanks

  • @lctree9252
    @lctree9252 Před 4 lety

    thank you Mr. Gamer, that was enlightening

  • @dpsingh6421
    @dpsingh6421 Před 4 měsíci

    Thank you for this video. You clarified a lot of game concepts that the Civilopedia doesn't.

  • @christopherjackson5275

    love the end bit

  • @zacharydanvers9781
    @zacharydanvers9781 Před 3 lety +2

    Hi Saxy, I know I am a bit late but flanking bonus only provides +2. You must have activated a Great General that gave you 50% extra flanking bonus at some points earlier that game.
    Great video anyway :)

  • @Devin1364
    @Devin1364 Před 4 lety +7

    So as declared friends do you heal +15? Or would you still be healing +5 as it would be enemy territory

  • @stanettiels7367
    @stanettiels7367 Před 2 lety

    Yeah, go ahead and spend thirty seconds reading the wiki and coming away still unsure. Nothing better than a visual representation of what’s happening, in my opinion, especially for a complete beginner like myself. Also someone who adds little details to the minutiae is invaluable, so thanks for the great guides.

  • @wineblader899
    @wineblader899 Před 3 lety

    thank you for a fantastic video

  • @krzysztofkuras7433
    @krzysztofkuras7433 Před 4 lety

    Great work.

  • @HansLemurson
    @HansLemurson Před 4 lety +3

    12:36 Heresy!
    'Twas the *Golden* age.

  • @NOCHOofficial
    @NOCHOofficial Před 3 lety

    A super nice strategy for corps while playing basilius II :
    Rush tagmas while having entertainment districts 1 turn away from being built in every city that you have. When you unlock them, build all the ippodromes in 1 turn. Militar score will jump to the moon. Make them kill some units and give them 2 promotions in different trees while rushing nazionalism. Once you unlock nazionalism, merge them together and you will have veteran tagma corps (you get era score) with 4 promotions. They don't need mainteinance costs, and the best part is that you built them generating amenities in you cities at a relatively minor production cost than actually building them.

  • @MouseDestruction
    @MouseDestruction Před 4 lety +1

    I always figured, if you can amphibious assault it then your ships can shoot it anyway. Basically it's best use is to capture a city your ships have shot, however can be useful Vs lower tech armies, also you can't melee attack a boat, I find myself using on barbarians as they won't heal so the bad exchange doesn't matter so much.

  • @user-vy7bb2bq4p
    @user-vy7bb2bq4p Před 4 lety +5

    Make in depth video for domination victory as well

  • @braddean3586
    @braddean3586 Před 4 lety

    Angry comments? Not at all! I like all of your CIV VI content because it's full of great comments, opinions and advice in addition to the actual game information (and yeah, I read the wiki stuff too).

  • @136jab
    @136jab Před 4 lety +6

    you forgot great generals and admirals who each give +5 combat strength to all units in a 2 tile radius and also give +1 movement (if you don't retire them for their dedicated bonuses)

  • @rolnik160
    @rolnik160 Před 4 lety +1

    Thx for info.

  • @AlfredoBustos
    @AlfredoBustos Před 3 lety

    Great video, thank you. Could you please talk about air combat? I can't quite wrap my head around interception and patroling and all that kind of stuff.

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 Před 4 lety

    Good vid, subbed!

  • @dankeykang868
    @dankeykang868 Před 4 lety +59

    How do Medics work?

    • @TheSaxyGamer
      @TheSaxyGamer  Před 4 lety +53

      They increase the healing rate by 20 HP/turn to all adjacent units!

    • @dankeykang868
      @dankeykang868 Před 4 lety +9

      @@TheSaxyGamer a nice thanks!

    • @micahvanoordt513
      @micahvanoordt513 Před 4 lety +5

      Dankey Kang they work super well when you have a whole lot of tanks clumped together

  • @jeremybasset9041
    @jeremybasset9041 Před 4 lety +8

    The biggest video waiting for you is In-Depth: Air Combat

  • @martinvano4310
    @martinvano4310 Před 4 lety

    Hi, are there any bonuses combining air and land attacks? suppression or anything like that? What about city defending/attacking? Thanks :)

  • @elieaboujaoudeh8595
    @elieaboujaoudeh8595 Před 4 lety

    Thanks for the video... Any chance you do the battle calculations against cities and cities with walls?

  • @JohnSmith-jd7hy
    @JohnSmith-jd7hy Před 4 lety

    Love this ty so much

  • @editsonimovie8681
    @editsonimovie8681 Před 4 lety +7

    Imagine being the mechanized infantry at the part you were demonstrating river defense, they just see a gdr changing attack positions and then just kills u

    • @DahvPlays
      @DahvPlays Před 4 lety +5

      Or how about that getting outflanked by ARCHERS while getting attacked by mechanized infantry

  • @ezekiel7061
    @ezekiel7061 Před 4 lety +1

    That mechanized infantry looked square in the face at a giant death robot and said, "Well at least I have the river defense."

  • @thefoxoflaurels3437
    @thefoxoflaurels3437 Před 4 lety +1

    Nice Venetian Mask in the background ;)

  • @emmakai2243
    @emmakai2243 Před 4 lety

    I often listen to CZcams videos while doing work/chores/errands/driving, and appreciate channels that do this.

  • @EviLNox8
    @EviLNox8 Před 4 lety

    You should do an in-depth review of governors.

  • @dennisuerling899
    @dennisuerling899 Před 4 lety

    As one of the people who didn't go through volumes of FaQs, wikis and Civ Fanatics, a huge THANKS!
    Are this the same rules for religious combat? From some things I have seen, it appears so. From a technical standpoint, I could see the having a single combat system to prevent more coding which gets the game to market quicker.

  • @holymnkyx
    @holymnkyx Před 4 lety

    keep it up saxy!

  • @TheGroundskeeper
    @TheGroundskeeper Před 3 lety +4

    What I learned from this video, and I think it’s by accident, is that corps and armies are valuable as units in that they keep more hp when they attack, makes me think they’re for defensive wars

  • @aheldring
    @aheldring Před 4 lety

    How do you set up one click combat? As opposed to clicking on your unit, selecting movement or ranged combat, and then clicking on the target.

  • @JdJdR
    @JdJdR Před 4 lety +2

    I prefer listening to you than to read any infos about this game.
    That said, could you do something about using Loyalty to "attack" the others.
    Thanks!

  • @keegansmetanko3755
    @keegansmetanko3755 Před 4 lety

    basically if you want a defense no one can beat in the information era put a fort on a hill across from a river and fortify a rocket artillery army (gdr if you have dlc) there so they have ranged attack and all the possible combineable defense boosts

  • @mr.madlad1210
    @mr.madlad1210 Před 4 lety

    thanks for this

  • @geoffreydevereaux3272
    @geoffreydevereaux3272 Před 3 lety

    Might be a silly question but say one unit it created with district exp buffs and another isn’t when combined, does it keep the buff? Does the order if combination matter?

  • @BobWatchesCoolThings
    @BobWatchesCoolThings Před 4 lety +1

    I'm pretty sure that corps and armies don't use more than 1 resource per turn, not 2 or 3. It doesn't' update in the resource tooltip until next turn but otherwise I would've noticed since I like my modern armor tanks and I always maximize my coal and oil for power and troops.

  • @daddydman81
    @daddydman81 Před 2 lety

    The formation of Corps and Armies forms on the first unit selected. I've been playing a lot recently, and that's what it's been doing.
    And you didn't really talk about tactics with promotions. A range unit with the Garrison promotion sitting in a Fort, gets that +10 combat strength when attacking from the fort, as well as defending. Many other combat promotions have a strong bonus in combat as well. Also, waiting in combat to use promotions when your under 50% health, you gain +50 health taking the promotion, but I haven't been able to notice if waiting to take promotion, if experience still stacks. I think the unit no longer gains exp, if it's pending a promotion, til it uses the promotion, which opens the next level of exp.

  • @shadowfire_08
    @shadowfire_08 Před 2 lety

    just gettin this game on Switch, trying to figure out how to make different escort formations in the early game. like which different units can be placed together & with great generals

  • @nicolasroa4420
    @nicolasroa4420 Před 4 lety

    I have a question...archers can get fortified if, for example, are shooting inside a city center? (They are not moving, so maybe...) this could be interesting for the unused ( for me) heavy cavalry's promotions charge and marauding

    • @ellisbarnett0292
      @ellisbarnett0292 Před 4 lety

      Nicolas Roa if you have the valid promotion, the archer gains a +10 bonus when fortified in a encampment or city Center (only if you have walls though I think)

  • @Vonnabe
    @Vonnabe Před 3 lety

    Id love if you made a video for recon units. I dont get them. Unless the scout for exploring the area

  • @gabry96colo
    @gabry96colo Před 4 lety

    i think the most strategic part in late game combat is dispatching aircrafts to protect your cities/units and area recon

  • @gabri-immortale
    @gabri-immortale Před 4 lety +1

    just buy this amazing game today for ps4, i'm new can you help me with rebels and hud scale?

  • @ErikTheRedd1
    @ErikTheRedd1 Před 3 lety

    Please do a part 2

  • @Skyblade12
    @Skyblade12 Před 3 lety

    How does the formula work for damage to City Walls? They can have up to 400 Health (making that huge damage number meaningful), but what is their combat strength?

  • @animanoir
    @animanoir Před 4 lety

    thank you

  • @harryl1312
    @harryl1312 Před 8 měsíci

    would love to get more info on cityu combat strength!

  • @animanoir
    @animanoir Před 4 lety

    But doesn't there is a seed that prevent a new "randomness" even if save and start the game again?

  • @samsonlau8304
    @samsonlau8304 Před 4 lety +1

    If I combine two unit, one of them was built in a city with military academy while another one not, how will EXP bonus been calculated?

    • @criddlegakes2650
      @criddlegakes2650 Před 4 lety

      The most experienced unit ALWAYS absorbs the less experienced unit. So if the MA unit was more experienced, it would receive the bonus. If it was absorbed, it would lose it.

  • @l0remipsum991
    @l0remipsum991 Před 4 lety +2

    If I have two melee units, one with Battlecry the other has Tortoise, will the resulting corp gain both promotions?

  • @ViktorVonfuling
    @ViktorVonfuling Před 2 lety

    10:36 Hol' up, what kind of game are you playing where you have an archer fighting alongside mechanized infantry? Is there an actual reason for doing this?

  • @Xzypherr
    @Xzypherr Před 2 lety

    I was unable to find the damage chart that you displayed to us around 20:26, do you happen to have a link to the source?

  • @darthsepp
    @darthsepp Před 4 lety

    i really would want to buy at your store, but i already got most of the games ^^

  • @letsroll2001
    @letsroll2001 Před 4 lety

    Thanks

  • @AnAngelineer
    @AnAngelineer Před 4 lety +15

    This video is great, but there is still one aspect of combat in the game I do not get well yet : air combat.
    Can fighters actually intercept enemy air strikes? If yes, how so? Do I have to deploy them first? If they are deployed, do they only protect one specific tile? I have so many questions about that aspect of the game left.
    I know it doesn't come up often, especially in solo play (the AI does not use aviation much, or just badly), but I really wonder what it implies for multiplayer. In short : how do I protect myself from those nasty bombers and nukes?

    • @gabry96colo
      @gabry96colo Před 4 lety +3

      fighter jets can intercept an aircraft whoose attack path cross their position, you can puth them between enemy airfiels and your cities/units or simply over them. they not instakill a bomber so their first attack is usually a success. To prevent nuke bombers you can preventively attack their airfields with fighter jets (with bombers or ground/sea units doesn't work). Doing so will attack the planes stationed inside and hopefully destroy the bomber. this will not save you from nukes launched from silos

    • @AnAngelineer
      @AnAngelineer Před 4 lety +1

      @@gabry96colo Thanks for the info. But considering what you say, shouldn't two fighters do the trick and shoot down the bomber 100% of the time? (as both would attack it)
      This might not be a viable strategy in terms of resources to spend, but I am interested in understanding the rules as best as possible.
      If you don't know that's ok. What you said is already very informative. :)

    • @gabry96colo
      @gabry96colo Před 4 lety

      @@AnAngelineer probably, but dispatchin 2 jets may be a waste in a large scale attack, depends on how big is your airfield, i if you have 6 slots or more no problem but if less ( maybe in a conquered city) space become precious for your bombers. i use at least 3 bombardment units and a heli for capture, averaging 2 turns to take a city

  • @RandomGuyTalking
    @RandomGuyTalking Před 3 lety

    I know I'm late to the party with these but I just recently got more into the game....but can you please do an in-depth video covering spiea and how to better utilize them. I feel like I'm not using them to their full potential. TIA!!

  • @thepcda27
    @thepcda27 Před 4 lety +1

    I was reading the informations in 30 sec on the wiki
    xD

  • @seifer918
    @seifer918 Před 4 lety

    anyone having a bug issue since the last update? Just got bugged out of the game last night (game force closed itself and showed an error message). And CQUI not working.... sad

  • @crzdd
    @crzdd Před 4 lety

    epic music

  • @stanettiels7367
    @stanettiels7367 Před 2 lety

    17:10
    “You’re definitely welcome to.”
    Should have added “virgin” to the end of that sentence.