Rogue Tower. Ballista + Encampments!

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  • čas přidán 5. 03. 2022
  • #RogueTower #TowerDefense

Komentáře • 76

  • @liamcox9043
    @liamcox9043 Před 2 lety +21

    I actually completed a run of single defense with only the encampments. I find that for a lot of these challenges the creeping cough is one of the most important upgrades you can possibly have.

  • @Mijal15
    @Mijal15 Před 2 lety +22

    To be fair for the dmg/g for encampments, you invested 10s of thousands of gold into the ones by your tower that did nothing after level like 15 lol

  • @brandongalvan6603
    @brandongalvan6603 Před 2 lety +39

    I feel like what this game needs is the ability to enable/disable which card upgrades you can pull during the game once you've unlocked every upgrade so that you can have a smaller card pool to work with and try out different strategies without having to worry about having to select non-helpful cards.

    • @MrChibikuro
      @MrChibikuro Před 2 lety +2

      I think there mod for that, i forgot the name thought

    • @antongrigoryev6381
      @antongrigoryev6381 Před 2 lety +6

      Or just make it so that the "Reset Game" button gives you all your XP back instead of returning you to the beginning.

    • @edelta88
      @edelta88 Před 2 lety +9

      Maybe a deck system? Buy the cards, build a deck for your playstyle so it isn't so random.

    • @ByMorraDiabo
      @ByMorraDiabo Před 2 lety +2

      i'd say a favorite card with a limit to keep the game balanced, every draw has 1 guarantee favorite, so you can get your favorite towers or just spam banditry early on lmao

    • @generictimestamperstupendi9021
      @generictimestamperstupendi9021 Před 2 lety

      wait.... where have i seen you before

  • @amzarnacht6710
    @amzarnacht6710 Před 2 lety +10

    42:00 - YES! This, all the way! That's the MAJOR flaw with this game. You can upgrade 2 towers - or just 1, ideally, but that's freaking tough. If you select too many towers there are so many upgrades and only 44 potential upgrades you water everything down too much.

    • @Wishuponapancake
      @Wishuponapancake Před 2 lety +2

      I think this will mostly be solved when new game modes get added so you can fully develop builds (endless modes, more levels etc)

    • @sworddomo1951
      @sworddomo1951 Před 2 lety

      Needs 90+ levels and saves. Then multi towers would work.

  • @Izaisuke
    @Izaisuke Před 2 lety

    Let's gooo, Al getting the attention they deserve

  • @nukeflavoredsparklingwater9578

    Me: goes out of the room real quick
    The game sound: adios

  • @jordanyoung706
    @jordanyoung706 Před 2 lety +1

    I did a self challenge run that was very fun. I limited myself to Ballistas only allowed next to houses or on top of the tall fortifications. The other towers are limited to one of each tower type beside the ballista. So card draw and tower placement are very critical choices. I didn't get my Flamethrower until Wave 40 and I really needed it in its place. Super fun run, cannot recommend enough.

  • @perkl1234
    @perkl1234 Před 2 lety +1

    Hey, nice to see you went with the encampments. Try radar in a multiway game next, that's also a surprisingly fun and underappreciated tower.

  • @kevinshady44
    @kevinshady44 Před 2 lety

    Love your videos!

  • @YourXavier
    @YourXavier Před 2 lety +2

    I suppose that mines inherently clump up units, since the faster units in any given clump will hit the mines faster than the slower ones. Any slow on mines leads to clumping.

  • @pallingtontheshrike6374
    @pallingtontheshrike6374 Před 2 lety +6

    encampment dmg/g is hugely underrep'd because the encamps with thousands of gold invested, in the back, literally never hit

  • @soviut303
    @soviut303 Před 2 lety +7

    Fast Forward mod is awesome. That'll definitely get built in at some point.

    • @prateekkarn9277
      @prateekkarn9277 Před 2 lety +1

      Apparently the dev was against speedup in the game. Their reasoning was somewhere along the lines of, "the normal speed will become slow speed and the speed of the game is important" or somewhere along those lines.

    • @soviut303
      @soviut303 Před 2 lety +1

      @@prateekkarn9277 I guess, but not having it built in is going to cause some people to intentionally play un-optimally just to make rounds shorter or they'll all just install the mod. An option to speed up once 90% of the enemies are dead would help to curb a lot of downtime as the stragglers shuffle to the killzone.

    • @prateekkarn9277
      @prateekkarn9277 Před 2 lety +2

      @@soviut303 Hey I'm not the creator of the mod XD
      Anyways people will eventually just install the mod if they like the game enough :)

    • @soviut303
      @soviut303 Před 2 lety

      @@prateekkarn9277 I meant not having it built in will cause some to play un-optimally. That's what ACR was doing before the mod.

  • @Mnnvint
    @Mnnvint Před 2 lety +8

    I did the "no ballistas" challenge with encampments. They're quite ridiculous with a long path, and yeah, the mines do explode one by one not all at once (it's easy to see in normal speed!)

    • @ACRPlaysGames
      @ACRPlaysGames  Před 2 lety +1

      Yeah I tried them on a 3 way and wasn't super impressed. Hard to get all 3 lanes out long enough for them to be good. But I think they are probably one of the best for single lane.

  • @goobus_floobus
    @goobus_floobus Před 2 lety

    Hey man love your content. I think you should be putting least armor and least shields before most health. My reasoning is that there is probably only one unit with the most health, so when they look for the least shield/armor within that category there is only one option, and so they'll all end up attacking the same thing. If least shield/armor comes first, there's probably multiple units with 0 shield/armor, so then you can specify another condition to spread out the damage. Hope that makes sense

  • @kuatokuatokuato
    @kuatokuatokuato Před 2 lety

    finally the encampment video! i got my first win by investing deeply into shields and poison on the encampments, with creeping cough and anti haste upgrades

  • @saskatcree1
    @saskatcree1 Před 2 lety +7

    Nothing is behind "Monster Studies" cards I believe. That is the last of a string of cards even after the Crit cards. They are just there to still scale you if you dont have all cards unlocked.

    • @ACRPlaysGames
      @ACRPlaysGames  Před 2 lety +3

      Ah thanks - I thought so - was just worried the haste mods were behind that! Wish you could see the upgrade tree ingame.

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 Před 2 lety

      They're somewhat comparable to mortars. Shorter range, but they can "fire" even if no enemies are around, and the "shells" will hand around until somebody comes too close. Since that sort of negates most of the short range, they might be much stronger on good ground (20+ rpm, +2/+3).

    • @MrChibikuro
      @MrChibikuro Před 2 lety

      @@ACRPlaysGames i think there a mod to just reset card you want without reset all the progress unlocked card, you can give that a try to easily get the achievement for double tower ..

  • @stianandersen8577
    @stianandersen8577 Před 2 lety +2

    This game looks so cool

  • @cameirusisu1024
    @cameirusisu1024 Před 2 lety +3

    btw, no all the mines in a square DONT pop at once, the exact amount needed to kill the mob pop for any given enemy.

  • @SaintLord
    @SaintLord Před 2 lety

    If possible Could ya do a new player guide. Explaining some tips tricks to make it past the different bosses, some knowledge of where bosses spawn and some good settings for priorities.

  • @dukecatfishjunior6291
    @dukecatfishjunior6291 Před 2 lety

    dude had a lvl 70 ballista and multiple lvl 60+ encampments and never got quality over quantity 💀

  • @ojeske
    @ojeske Před 2 lety +1

    I feel like lookouts would be broken with encampments, when you set the focus to progress

  • @tyler2325
    @tyler2325 Před 2 lety

    I love you using the speed-up mod, much better

  • @gaberielpendragon
    @gaberielpendragon Před 2 lety

    Instead of dumping so much into the end, putting more earlier would help clump things up a ton, as well as soften the waves in general.

  • @savagefox3530
    @savagefox3530 Před 2 lety +1

    you like Tower Defense games I recommend trying Bloons TD 6

  • @wubberson4450
    @wubberson4450 Před 2 lety +1

    I call this strategy “The Iraqi Incursion”

  • @ericzehner1850
    @ericzehner1850 Před 2 lety

    Having watched your vids and a number of other CCs, are universities working right? The probabilities involved suggest either everyone is getting extremely unlucky, or they are just bugged.

  • @wwilson7018
    @wwilson7018 Před 2 lety +1

    The encampments fire rate is related to how much path it can reach.

    • @CByers-lh3zq
      @CByers-lh3zq Před 2 lety +1

      I was a bit bothered to see that he ignored the 'green island' on the bottom left- slapping an encampment in the middle of that would've been amazing with such a high path/non-path %age. He still won though, and that's all that really counts in the end.

  • @sephirothbahamut245
    @sephirothbahamut245 Před 2 lety

    Why didnt you put the encampents on the tall hills between the 2 split paths?

  • @jonathancels5473
    @jonathancels5473 Před 2 lety

    I completed a no-ballista run using the obelisk/lookout combo from a few videos ago... Except I accidentally placed and sold a ballista so I didn't get the achievement lol

  • @zompocalpha1
    @zompocalpha1 Před 2 lety

    I think for runs like this you should show what relevant meta upgrades you have.

  • @thegeb75
    @thegeb75 Před 2 lety

    I wonder how many viewers try to guess what card ACR will select between rounds. It's like a game in a game!! Game-ception!

  • @Dyanosis
    @Dyanosis Před rokem

    Imagine if you'd ignored your encampments near the tower and dumped those 10s of thousands of gold into the 4 universities... at least they would have done something for you.

  • @trevdavies
    @trevdavies Před 2 lety

    Encampments + Lookout towers set to progress

  • @Alex9951
    @Alex9951 Před 2 lety

    What is Banditry/Gold Rush?

  • @RacoonProds
    @RacoonProds Před 2 lety

    I thought the +1/+2/+3 are related to range, not damage. Is it different depending on the tower?

    • @ACRPlaysGames
      @ACRPlaysGames  Před 2 lety +1

      The height of the land? It adds base damage and range. +1 base dmg and +.5 base range per height. Very good on low range/high fire rate towers.

  • @mister-8658
    @mister-8658 Před 2 lety

    can someone link the fast-forward mod?

  • @MrChibikuro
    @MrChibikuro Před 2 lety

    The more line encampment cover the more rpm it get, i think 🤔

  • @OzDeaDMeaT
    @OzDeaDMeaT Před 2 lety

    Why arent you selectin quality over quantity? I thought it was one of the best crit upgrades in the game.

  • @Limikins
    @Limikins Před 2 lety +1

    How'd you get the fast forward option?

    • @marcelpolman7860
      @marcelpolman7860 Před 2 lety

      Would like to Know it too😅

    • @Forsaken246
      @Forsaken246 Před 2 lety

      its a mod i think

    • @marcelpolman7860
      @marcelpolman7860 Před 2 lety

      @@Forsaken246 but where do u get it?

    • @ACRPlaysGames
      @ACRPlaysGames  Před 2 lety +4

      www.overwolf.com/app/Thunderstore-Thunderstore_Mod_Manager has a bunch of mods for rogue tower - have the speed control and respec one from Jdewi (also the BepInEx_Rogue_Tower as it's required for the other mods)

    • @Forsaken246
      @Forsaken246 Před 2 lety

      @@marcelpolman7860 that i do not know

  • @tylerf1582
    @tylerf1582 Před 2 lety

    Hmmm I’m not sure if this guy is real. Very convincing, but I’m not sure

  • @goobus_floobus
    @goobus_floobus Před 2 lety

    This comment section has the longest comments I've ever seen.

  • @rngesus8057
    @rngesus8057 Před 2 lety +1

    Not even gonna go universities? who are you, and what have you done with AlmostCertainlyReal?!?

    • @cmck362
      @cmck362 Před 2 lety

      3 upgrade cards and roughly 4k gold spent on universities for +1 health by the end of the game. They're such a scam.

  • @GakisStylianos
    @GakisStylianos Před 2 lety

    18:31 the reasoning for not going for a 22 there makes like no sense? What if it doesn't reach that path, it's the same lane as the one it does reach at the left side? You've taken many other positions that were much worse than a 22 on a +3, this was just weird no?

    • @ACRPlaysGames
      @ACRPlaysGames  Před 2 lety

      The overwhelming majority of the openings/units are on the northern lane and that 22 is going to split it's mines between the north and south path basically evenly. Also it's fairly far up, especially on the southern lane so not as many mines spawn by the time units get there. Really it's closer to a 11 than a 22.

    • @GakisStylianos
      @GakisStylianos Před 2 lety

      @@ACRPlaysGames But the reasoning was weird, as if it doesn't cover that bottom horizontal line if anything is better for you since it meant more mines go to the right side which is better. But it doesn't matter anyway since like 30 seconds later you do build it anyway 😅

  • @tuxino
    @tuxino Před 2 lety

    21:53 Wait, you can get two copies of the same card in a draw? That should be a bug, I think.

    • @ACRPlaysGames
      @ACRPlaysGames  Před 2 lety +1

      There are 3x of the 15% crit ones unlocked behind +3 shields/armor/health. So they are different cards with same value if that makes sense.

  • @PERSISTENTxMF
    @PERSISTENTxMF Před 2 lety

    High ground gives more range not damage.