How I Built A Kickass 4DOF Motion Simulator In My Garage
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- čas přidán 20. 01. 2024
- My potent budget friendly 4DOF motion platform I use for flight sims, racing sims, truck sims, mech sims and whatever else takes my fancy. If there's a Sim Tools plugin for it, it'll rock it! Follow my step by step tutorial series with everything from fabrication to electronics and software setups in my playlists. Don't forget to subscribe and hit that notification bell for the latest build releases, so you can join the fun!
👉🏼 If you appreciate this content, you could help support me by subscribing and also clicking my Bandcamp link and purchasing a track. This would really help me out and you get some music to add to your collection in the deal! Thanks everyone. ❤️ kevinwindross.bandcamp.com/al...
DIY 4DOF Build Tutorial Pt 1: • How To Build A 4DOF Mo...
DIY Motion Simulator Platform links:
For my American friends needing to convert metric to imperial:
www.rapidtables.com/convert/l...
The Motors:
www.motiondynamics.com.au/wor...
The Power Supplies:
www.ebay.com.au/itm/373694487...
The 360 degree hall effect Potentiometers:
www.digikey.co.uk/en/products...
The Arduino Uno control board:
Genuine: www.jaycar.com.au/arduino-uno...
Clone:www.ebay.com.au/itm/265921195...
Sabretooth 2 x 32 Controller:
www.dimensionengineering.com/...
The IBT-2 43 amp Double H bridge motor controllers:
www.ebay.com.au/itm/134472854... - Hry
Wow this is the only motion sim that looks like its doing the right movement. The braking looks brilliant
Thank you my friend. It's taken a lot of thought regarding motor controllers and much time in software setups but, it's running really well. More tweaking of course, but getting there. It does feel quite realistic.
I have no intention on building this thing, but I look forward to the series.
You never know? You might get the inspiration to get one underway. Thanks for the feedback.
"I must say, this is the best DIY simulator I have come across so far. It appears to have the capability to produce inertia."
Looking forward to following along the series. Thanks for sharing. I’ve loved your videos. They are very helpful.
Thanks for the feedback. Glad my videos are helping!
brilliant, Dude Windie
Twas a great experience getting it built and thanks for you help uncle.
I love it buddy, keep up the good work !! We got to jump on and do an interview soon.
That'd be so cool mate. Sorry had to bail this morning (your evening) mornings are a bit chaotic at our joint.
@@Doctoradhd1no worries at all. I may jump on another “live” later tonight. That was way more fun than I thought it would be !!
@@MotionSimBuilders You did well to drive and take questions. The rig is absolutely amazing man. So much realism. It'll only get better as you tweak it.
@@Doctoradhd1 Thanks buddy, I need to get AI to read me the comments. Then i can watch the track better LOL. That was a TON of fun.
Love the U-Joint! This is really an inspiration. Thanks for your videos, I hope to build one too one day
@follow_freeman Yes! The Uni joint setup works great. Pretty standard with this type of design. Thanks for the feedback and help is here if you need it with your build when you start it.
Great heel-toe tap @1:24 !! 😎
I really like the mechanism! it's pretty the same as mine, so its an insight for me and it will easy to replicate it. sometime I'll add a surge effect. thanks for the videos! good job!!
@muh.ismail Great to hear mate. Yes. The 4DOF is a great project. You should design the same idea for your 2DOF. Good luck mate.
Really looking forward to the series
Should have Pt 1 up on the channel by the end of the week. Thanks for tuning in.
@Doctoradhd1 It's my pleasure tuning in. Have been wanting to fab one for a while but wasn't sure which way I wanted to go, but I really like your design, plus you have proves the parts you use are good, so win win
mind blowing
This looks awesome
It's a blast. Keeps this old man young!
Unbelievable! Looks super sturdy.
Just get yourself a good VR headset and you’ll never know the difference from the real thing! Just imagine.. millions nay billions of dollars worth of vehicles right at your fingertips
@foxriver9156 Yes. It's a very fat time. Currently using head tracking over VR. One of these days I'll spring for a VR head set. Couldn't imagine racing without motion anymore!
Looking good 👌
Almost died doing the paint dance, but it all came together and I've lived to carry on!
Nice man ❤
Thanks 🔥
Hello and I congratulate you on that great 4 DOF simulator. A great job. By the way, I'm asking you about a question. How much rpm do engines have to be? I appreciate that you can clear up this doubt for me. Thank you so much
Hey hey hey Amazon man. I'd look for motors in the 40 to 50 RPM range. 180-200watt 12 or 24Vlt. But the motor controller is also very critical. Make sure you check out my tutorial Pt 2 next week. I talk about that and show my setup and recommendation in next weeks video. Peace out.
incredible well done.👍18
Cheers mate.
Started watching your series, really liked how thorough your instructions are, now I'm Interested in this project, was there a parts list already put together showing the bits and bobs used or do we get it from the videos? ( Wanted to get an idea if I can source all the parts in the states and est cost)
@stratman71 I love a good Strat! Glad you found the page. Here's a video with a list of needed materials for the build, along with cut lengths if you are going to get your metal shop to cut the stuff for you. czcams.com/video/3DvE3_dE_ik/video.html
But I do teach folks how to cut their own stuff straight with a hand angle grinder if you'd prefer to save some coin. You'll need a grinder regardless for a lot of the build. On that, I can tell you already that you'll need to spend around 2.5 to 3k (AUD, so less for you guys) to get this build completed. But that includes everything (not the racing gear like pedals and wheel etc) including a welder, grinder, and materials for those items along with motors, electronics, etc.
That includes using high end electronic components like the sabretooth 2 x 32 motor controller for the vertical motors. A big ticket item, but well worth the money over the cheaper IBT-2's, which are still used on the less taxed horizontal motors.
My stuff is in metric, but I've included a metric to inches converter link in the videos for my US friends that use inches. There are a few of you guys from across the pond building this, so it can be done with materials from the US.
And as each part of the build is covered in the tutorials, I do go through the measurements for that particular segment of the build.
really beautifully built sir. :) why did you choose this direction for surge? in my opinion, it's more immersive when it goes forwards while accelerate. what are your thoughts on this setting?
@motionbasti Welcome to the channel. I've had this question a few times. I have tried both axis for the surge. A number of things impact surge direction and which one works best for a sim. Motor speed and travel distance are key factors to which way the surge will emulate real gravity like felt in a vehicle.
My setup has a short travel axis and a reasonably fast motor RPM. Because the travel distance is 220mm total, it works better for the braking to actually surge you forwards and the acceleration to push you backwards. If I had a little more travel distance, I would swap the axis. It also comes down to how the forces feel to the individual in my opinion. All these emulations are no where near close to actual gravity forces felt in a vehicle. We are just trying to trick the brain.
Thanks for the feedback!
@@Doctoradhd1thanks for your opinion. 🙂
@@motionbasti No problems. Hey I checked out your Actuator motion sim. Very cool! I can see why you like the surge the opposite to my setup.
@@Doctoradhd1 thanks man. sold that rig. next one will come soon. :D
Im in
Sweet! Get building.
All that money and on a single screen? Wack
It’s an easy day for you to spread hate sir. His set up and choices were what he wanted. Whether he adds a screen or not doesn’t change the fact his set up responds amazing and looks incredible. Hope you find peace. Awesome vid 🔥
@Shepherdservices317. You don't want too much weight on your top frame with a motion sim. I also use head tracking. It Negates the need for big triple screen setups. Saves a lot of money. Not to mention, I have the ultimate immersion rig. Wack.