I Turned Emesis Blue into a Playable TF2 Map

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  • čas přidán 22. 05. 2024
  • Finally: Conagher Slaughterhouse has become real. Well, real in TF2 anyway.
    ----- SPOILERS FOR EMESIS BLUE! -----
    After watching Emesis Blue and noticing that certain scenes looked a lot like a map I made, I was inspired to turn the Conagher Slaughterhouse segments into a playable map. And after being contacted by Fortress Films and offered the custom assets, I decided to make that map as close to the movie as possible. And thus, cp_emesis was born. I'm sure I missed a few minor details on my first version (whether on accident or on purpose), so if you have any sort of feedback or nitpicks that can be used to improve the map, let me know!
    Emesis Blue: • EMESIS BLUE [SFM]
    Join the community!
    Patreon: / greatblue
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: / discord
    Twitch: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
    I'm still working on the official rules for the map, so feedback on that is good as well. Once I learn VScript I'll try to implement some of the more fun changes, like Pyros having SMGs, Soldiers having a single rocket that does a ton of damage, Demos having pistols, and other stuff like that. I'll also probably do a gameplay video or two similar to that of cp_fnaf, so look forward to this map (eventually) getting played!
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Komentáře • 1,1K

  • @manologamerss5801
    @manologamerss5801 Před 9 měsíci +7839

    The spy definitely shouldn't be able to use the Spy-cycle in this map. If he had it in the movie, he just wouldn't have been burned at all.

    • @Sherlock-Eco
      @Sherlock-Eco Před 9 měsíci +573

      Spy was soaked in gasoline before that happened tho right? Is it count as a gas passer or real gasoline?

    • @pyro_teamfartress2
      @pyro_teamfartress2 Před 9 měsíci +217

      ​@@Sherlock-Ecoboth are the same

    • @purtlethetenguin
      @purtlethetenguin Před 9 měsíci +160

      gas passer and real gasoline are the same, no? i dont see why the gas passer would be different

    • @manologamerss5801
      @manologamerss5801 Před 9 měsíci +166

      @@purtlethetenguin Especially when you consider how brutal it is in MvM.
      And even if you don't, the Gas Passer can light someone on fire by just the friction of being hit with a pan, there's no way any gasoline is stronger than that.

    • @pyro_teamfartress2
      @pyro_teamfartress2 Před 9 měsíci

      @@manologamerss5801 it is magik

  • @erikm8373
    @erikm8373 Před 9 měsíci +265

    Respawn timer set to 2 hours, and you have to sit there and wait out the whole timer to simulate going insane while trapped in a horrific state between life and death.

  • @Gatorade_Man
    @Gatorade_Man Před 9 měsíci +4769

    I feel like defenders should get pyro. Seeing that he plays a huge part of that side

    • @malokeytheallaround
      @malokeytheallaround Před 9 měsíci +274

      Yeah I thought he would mention Pyro. Absolutely needs to be added.

    • @Ben7892
      @Ben7892 Před 9 měsíci +208

      I really want an emesis model of pyro with and without the mask, and being able to replace the axe with the giant axe pyro out on blu spies shoulder.

    • @closetdoorman
      @closetdoorman Před 9 měsíci +78

      6:39

    • @codaxthevulture4129
      @codaxthevulture4129 Před 9 měsíci +44

      also there were 2 engineers - super conagher bros

    • @6A5T08WDIa
      @6A5T08WDIa Před 9 měsíci +54

      @@Ben7892 The mask is already a workshop cosmetic. It's called "The Stonefaced Slasher".

  • @basil6501
    @basil6501 Před 9 měsíci +1310

    If you plan on tackling the 'below the elevator' content, you could simply have the elevator play a sound and teleport the players to the otherwise unreachable area.

    • @Sqigg
      @Sqigg Před 9 měsíci +4

      @@bolthesnaphakkerwhat else is he going to do then

    • @iamerror6546
      @iamerror6546 Před 9 měsíci +5

      @@bolthesnaphakkerAlright, but then what else could he do?

    • @iamerror6546
      @iamerror6546 Před 9 měsíci +22

      @@bolthesnaphakkerHell do you mean ‘Actual lift’?
      Also, I’m just a little pissed that you’re saying something’s lazy and ugly without providing an actual solution

    • @iamerror6546
      @iamerror6546 Před 9 měsíci +5

      Also, nice notification camping

    • @speauks_4667
      @speauks_4667 Před 9 měsíci +28

      @@bolthesnaphakkeryeah, yeah actual lift when he dedicated time in the video explaining why an actual lift wouldn’t be possible in the map, quit being a hater and sit down

  • @gameplayerxjohnstone5995
    @gameplayerxjohnstone5995 Před 9 měsíci +1438

    Adding the mutated scout as a boss would be crazy. Also non Euclidean stuff could be done with teleports/portals but idk if portals like in the game portal are possible in tf2

    • @malokeytheallaround
      @malokeytheallaround Před 9 měsíci +164

      That would put a whole new meaning to “Mann versus Machine.” Destroying respawn errors would be one heck of a game mode.

    • @orangeboi3387
      @orangeboi3387 Před 9 měsíci +98

      actually i think non-euclidian nigthmares are possible as far as back as doom 1! using visual portals and teleporters its absolutely possible to make non-sensical scenery, something like my_house.wad in the doom engine, im not quite sure if it will work well on tf2 as its a multiplayer game but vscript plus some map engienneering could replicate a lot of things, for example some trigger that sends the team demoman to the bar with engieneer or one that triggers the door scene for soldier if he walks trough the hallway

    • @tuxedo1557
      @tuxedo1557 Před 9 měsíci +22

      @@orangeboi3387 there is the doors gmod mod that might be able to be ported to tf2, its used as a backbone for the tardis mod for gmod

    • @shinyrayquaza9
      @shinyrayquaza9 Před 9 měsíci +4

      it would be a portal model and a teleport point

    • @term-827
      @term-827 Před 9 měsíci

      ​@@orangeboi3387myhouse.wad does this very effectively, it basically plays like an interactive version of House of Leaves.

  • @yeetboi1938
    @yeetboi1938 Před 9 měsíci +2229

    emesis blue in tf2 has always seemed like a strange case to me

    • @niviera7807
      @niviera7807 Před 9 měsíci +25

      Gayming

    • @Kody4147
      @Kody4147 Před 9 měsíci

      ​@@niviera7807gayming

    • @Kummahndough
      @Kummahndough Před 9 měsíci +69

      We're never gonna let this go lmao

    • @chessterstone
      @chessterstone Před 9 měsíci +174

      @@Kummahndoughrespawning has always felt like a strange mechanic to me

    • @user-js6oe4kv5j
      @user-js6oe4kv5j Před 9 měsíci +90

      The Respawn Machine has always seemed like a strange case to me

  • @ozvoid1245
    @ozvoid1245 Před 9 měsíci +1824

    In the room with the hooks, you could replace the tables with crates so players could take cover behind them.
    Hooks could still hang from the ceiling but just higher up so they don't disrupt gameplay.

    • @orangeboi3387
      @orangeboi3387 Před 9 měsíci +25

      question could those work like props+rope for the chain and hoook? so walking trough them pushes it aside

    • @benthasome
      @benthasome Před 9 měsíci +6

      ​@@orangeboi3387it may block boolets

    • @Cyan_Scug
      @Cyan_Scug Před 9 měsíci +20

      ​@@benthasomethey can outsmart bullet

    • @Not_interestEd-
      @Not_interestEd- Před 9 měsíci +8

      Wonder if it's possible to replicate like a swinging effect when you walk through it. Or no collision at all as an alternative?

    • @3s1lver96
      @3s1lver96 Před 9 měsíci +2

      just disable collision lmao

  • @defectivenull
    @defectivenull Před 9 měsíci +1188

    HI, i like your map so far. But i have a few suggestions that could drastically improve it.
    First off, and this is the most important thing i'll likely say here. I noticed the map has no fog. This REALLY hurts the atmosphere you're going for. What i'd recommend is use one fog controller entity for the outside. (Tip: set the fog color to be the same as the skybox color) and then use several indoor fog controller's in particular to help with lighting contrast. If you set the fog color to something dark like say, a dark blue or red, and then set up your fog start and fog end settings so that they're a good distance apart, you'll notice that their colors will start blending and mixing with your light colors, and everything will look a lot darker and therefore contrast nicely with your lights.
    The second problem i noticed is with your lights, specifically which types of lights you used. In general i noticed quite a few too many regular "light" entities in your map, and while they're certainly fine for most regular tf2 maps, when you're doing something with so much contrast like emesis blue, it's generally a good idea to avoid them. For cases like the tunnels for example, what i would do is use a light_spot entity set to a really high inner and outer angle like 270, and then edit the brightness and falloff settings to make it look closer to the original. Even when you do have to use regular light entities it's best to keep them to the "quadratic" setting and try to have the smallest possible brightness value. you can actually see this in emesis blue itself.
    One of the problems with porting materials and models directly from SFM is that it actually supports pseudo/fake PBR materials. I don't actually know if Emesis Blue uses them but that would explain why porting over many of the models/materials doesn't work, bump mapping actually works fine in tf2, it's just not used that often by valve.
    Finally, i noticed there doesn't seem to be any env_cubemaps in your map at all, this really hurts it as HDR helps light sources look even brighter, as well as actually giving the water some reflections, in the topic of entities you can use. I'd recommend also getting acquainted with the color_correction entity, try playing around with it by placing it and then using the command "colorcorectionui" in-game. It'll help things along greatly as well.
    If you need some help with any of this just send me a DM in discord: Clarity#4239

    • @ABAgamer_
      @ABAgamer_ Před 9 měsíci +55

      Hopefully Great Blue sees this. It looks very helpful!

    • @defectivenull
      @defectivenull Před 9 měsíci +24

      @@ABAgamer_ hopefully

    • @raul-aurelianserban8295
      @raul-aurelianserban8295 Před 9 měsíci +29

      Just putting your discord out there is risky
      I bet at least 5 people have used that to become friends and troll you

    • @defectivenull
      @defectivenull Před 9 měsíci +57

      @@raul-aurelianserban8295 good thing I can block most people who aren't great blue, and then edit my username out once the real one has answered

    • @ssgoko88
      @ssgoko88 Před 9 měsíci +4

      I posted your discord on like 15 other random popular videos :)

  • @thewoodpeckers655
    @thewoodpeckers655 Před 9 měsíci +3228

    If this turns into a map showcase channel I’ll be double subscribing.
    G-guys I meant I like it 🤦‍♂️

  • @anoriginalusername1088
    @anoriginalusername1088 Před 9 měsíci +159

    I think the one critique I could give is that while Conagher Slaughterhouse was mostly 2fort it did have a lot more rooms like the church, freezer, and projector room, and the tunnels where the governor was to name the more notable locations. I assume these were sacrificed due to the non-euclidian geometry (and the fact it is never show where these connect) but it would be cool to see those added if you or someone else updates the map further but as is this is amazing as is.

    • @drivanradosivic1357
      @drivanradosivic1357 Před 9 měsíci +4

      as for where these are, opening new map areas where you go, down down down down?

    • @Flynnisthename
      @Flynnisthename Před 8 měsíci +3

      The bar is definitely my favorite room! I hope it’s added

  • @dr.ludwig8189
    @dr.ludwig8189 Před 9 měsíci +717

    Isn't it weird how I watched Emesis Blue for the first time today, then Great Blue suddenly makes a video related to it? Almost like he's living in my walls or something...

    • @tigerlover2853
      @tigerlover2853 Před 9 měsíci +60

      Don’t be ridiculous, he’s not living in you walls. He is your walls!

    • @nobodylol4111
      @nobodylol4111 Před 9 měsíci +24

      He's in the walls...

    • @Knightgaming396
      @Knightgaming396 Před 9 měsíci +26

      @@nobodylol4111 he's IN THE GOD DAMN WALLS!

    • @calamitywoah
      @calamitywoah Před 9 měsíci +13

      oh i thought he lives under my skin

    • @ComfortsSpecter
      @ComfortsSpecter Před 9 měsíci +4

      He’s In Your Eyes

  • @EmiZero167
    @EmiZero167 Před 9 měsíci +160

    Fortress Films inspired a lot of people with Emesis Blue and now these people are making their own tributes and references to the movie with FF actually supporting these projects (for example giving the assets) which is pretty cool!

  • @Double_Jae
    @Double_Jae Před 9 měsíci +214

    This is SO COOL! Emesis Blue is undoubtedly the best SFM project ever, and this recreation of the map seems really faithful!

    • @Guy_Noob
      @Guy_Noob Před 9 měsíci +1

      Team fabulous 2. Some of it was made in SFM, but not all of it.

    • @declicitous1763
      @declicitous1763 Před 9 měsíci +11

      ⁠@@Guy_NoobI respect kitty0706 but emesis blue overall is a better SFM animation, and team fabulous is mostly gmod so it’s not really a SFM animation and more of a hybrid

    • @Double_Jae
      @Double_Jae Před 9 měsíci +10

      @@Guy_Noob Team fabulous 2 is definitely a classic, but I wouldn’t say it still holds up as well. Animators like Eltorro64Rus and Kostamoinen have taken that style to whole new levels in the past few years

    • @FatherMerica
      @FatherMerica Před 2 měsíci

      eh the map is kinda just a reskin of 2fort

  • @Tblaster00
    @Tblaster00 Před 9 měsíci +182

    I really think that for fun and as a strange test, the classes should spawn in their normal starting positions for the movie for each section, heavy spawning in front of the elevator, engie in the main slaughterhouse area, demo near or inside the gate enclosure, especially since you made the scanner work. probably wouldn't be balanced but I think it would be interesting if possible.

    • @orangeboi3387
      @orangeboi3387 Před 9 měsíci +36

      it would probably be nice to add a "rescue demoman" objective where you have to break the gate to let demo out

    • @pastatheh7041
      @pastatheh7041 Před 9 měsíci +16

      ​@@orangeboi3387demo players waiting to be released 😳

    • @tovarisch3490
      @tovarisch3490 Před 9 měsíci +7

      @@orangeboi3387 maybe a demo ai would need to open the door and help with a pistol a bit like Barney or Otis in half life

    • @tengoku-hanabanashii3933
      @tengoku-hanabanashii3933 Před 9 měsíci +25

      There IS an unused flag for spawn entities to specify a certain class that can spawn from them, and is fully functional. So it could definitely be done…

    • @sqbuilder1328
      @sqbuilder1328 Před 9 měsíci +2

      Spawn points in Hammer can be adjusted to only accept certain classes to be spawned. This would be perfect in this scenario.

  • @Ronin_Chikara_Ikari
    @Ronin_Chikara_Ikari Před 9 měsíci +198

    I would like to say maybe make it so while soldier has one rocket in his launcher, the rocket moves faster and deals more damage. Pretty much the direct hit if there was no splash damage decrease and instead a magazine decrease.

    • @MistaHoward
      @MistaHoward Před 9 měsíci +20

      He could just port over the RPG from Team Fortress Classic

  • @Ralofguy
    @Ralofguy Před 9 měsíci +112

    If anything this map would benefit massively from some color correction which can easily be done in game via "colorcorrectionui" command after which you can save your results and embed them onto your map via "color_correction" entity. Though you have to go for a compromise making a "one size fits all" as this a 2004 game engine and not a professional movie editor.
    As for the bumpmaps, the reason they don't look so bumpy in game is due to the fact a "light" entity just doesn't tend to bring out that much detail out of them than say a light_spot or a env_projectedtexture. SFM doesn't allow you to create anything more than a fancier version of env_projectedtexture and so because of that the bumpmaps just look more bumpy in there. But as a side note it also can come down to the bumpmap texture itself, some are by nature more rough and detailed and others less so.

    • @clashroyale-yl4ec
      @clashroyale-yl4ec Před 9 měsíci +1

      A video on colour correction released like at the exact same time as this video, I came back to this video after seeing it

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 9 měsíci

      If i am not mistaken aren't you able to modify the CC on the fly or is it a case of doing that In MPdoesnt work since itll modify it for the whole server?

    • @Ralofguy
      @Ralofguy Před 9 měsíci

      @@Underqualified_Gunman The commands do require sv_cheats 1, and I'm pretty sure even in singleplayer but then you're not really supposed to finally realize when playtesting that "Ohh, crap I forgot to add color correction!" on a public server.

    • @sergeydoronin1579
      @sergeydoronin1579 Před 9 měsíci +1

      Moreover, in other source games (Gmod or HL2) you actually have a flashlight with you which makes bump maps very noticeable.

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 9 měsíci +1

      @@Ralofguy i was more reffering to modifying it using triggers and other such mapping entities since i am pretty sure that hl2 uses i t for visual distortion at certain points.

  • @joemcduck2748
    @joemcduck2748 Před 9 měsíci +73

    For the elevator, maybe have it teleport you to the other elevator, this avoiding the non-Euclidean clipping

    • @ShVanesMusic
      @ShVanesMusic Před 9 měsíci +9

      Yeah, the elevator could close for several secs and then tp + open the doors at different location. No need to move the elevator itself

  • @BenTheMelon
    @BenTheMelon Před 9 měsíci +62

    Zombie Fortress would be awesome on this man, I’d love to see a modified version of it

    • @thewarriors2905
      @thewarriors2905 Před 2 měsíci

      There is I play it for like 5 seconds because I joined super late it is in super zombie fortress

  • @LocoRoco2009
    @LocoRoco2009 Před 9 měsíci +64

    Do you know how long I’ve waited for a playable Emesis Blue map?
    Longer than you think.

  • @Gabri_Lovecraft
    @Gabri_Lovecraft Před 9 měsíci +31

    Honestly, more than anything, the way the map looks and plays feels a lot like the spy movies TF2 was inspired by. The chaotic and cartoony nature of TF2 kind of makes you forget it's inspired by spy media, apart from, well, the Spy class, but this map's lighting, atmosphere and method of objectives makes it feel like an alternate universe that went more into that spy direction.

  • @philipgelderblom6878
    @philipgelderblom6878 Před 9 měsíci +253

    Emesis blue is a masterpiece.
    And so is this, all your videos actually, keep it up

  • @MasterGir
    @MasterGir Před 9 měsíci +53

    For the models, go to their texture folders and check if their VMTs start with "VertexLitGeneric". If it says "LightmappedGeneric", then replace it. That might solve your invisible prop issue.

  • @malokeytheallaround
    @malokeytheallaround Před 9 měsíci +50

    THIS IS AMAZING!
    I’m sorry that it didn’t all go as smoothly as you’d like, but that’s still so cool! And it was nice to see Fortress Films reach out to you for the custom models. I love this community so much.

  • @luckyclubs1658
    @luckyclubs1658 Před 9 měsíci +10

    "how did you know he wouldn't shoot you in the head"
    "i didn't"

    • @malokeytheallaround
      @malokeytheallaround Před 9 měsíci

      Literally the most badass thing he said in the movie.

    • @silverboltscrapper
      @silverboltscrapper Před 9 měsíci

      @@malokeytheallaround And it's a reference to Dumb & Dumber Too, of all things, as well.

    • @jacksonpercy8044
      @jacksonpercy8044 Před 5 měsíci +1

      @@silverboltscrapper I find it hard to believe a movie that recent is where the "how did you know...?" "I didn't." came from

  • @hunterketch989
    @hunterketch989 Před 9 měsíci +55

    9:13 have you considered manually changing the hue of the textures themselves to better imitate the lighting in scenes like these?
    Edit: Also Team Fortress 2 Classic has almost every weapon in the movie. A oneshot rocket launcher for Soldier, Dynamite is pretty close to the grenade that Cyclops uses at one point in the movie, and a shotgun for medic, although admittedly the latter is a server plugin, though TF2C custom server weapons are still way better functioning than native TF2 ones.

    • @pyro_teamfartress2
      @pyro_teamfartress2 Před 9 měsíci +8

      The grenade that Cyclops uses in the movie is just Soldier's grenade in his belt tho if I remember correctly. And seeing that Equalizer/Escape Plan usimg these grenades in-game, I don't think the dynamite from TF2C is needed at all. But Soldier's one-shot rocket launcher is identical to the movie's one so yeah, I agree with you on that one.

    • @tellmeninetails5819
      @tellmeninetails5819 Před 9 měsíci

      commenting to bumop this up.

  • @KessokuBassist
    @KessokuBassist Před 9 měsíci +32

    The guys at fortress films straight up giving you the custom assets is real chad of them.

  • @andyshirer610
    @andyshirer610 Před 9 měsíci +23

    A way you could get the elevator to work is to move it over to the left sure it wouldn't be 100% accurate but it could avoid the clipping problem with the downstairs and sewers, If you want a more faithful 1 to 1 you could have it where when the door opens it could lead to a portal on the other side so it can take you to the deeper levels or even to the more trippy elements that appear in the Film

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 9 měsíci +1

      I was going to suggest just make a elevator in the red spawn that would allow 1 person at a time to teleport inside then have it take some time to open and such again like the engie teles do already but disguised as an elevator.

  • @magikarperxd4724
    @magikarperxd4724 Před 9 měsíci +46

    2fort reskins in tf2 have always seemed like a strange case to me

  • @Half-Mythical
    @Half-Mythical Před 3 měsíci +6

    FINISH IT, It's been 6 months.
    God damn 6 months.

    • @Flowey_the_Flower.
      @Flowey_the_Flower. Před 2 měsíci +1

      Nah,he probably uploaded this video just to try and get some views but since it didn't work,he isn't even going to finish it

    • @Half-Mythical
      @Half-Mythical Před 2 měsíci

      @@Flowey_the_Flower. So he's scamming us in order to get views ?

  • @ashtmslf2315
    @ashtmslf2315 Před 9 měsíci +58

    Idk if this is how it works for map textures but tf2 stores specular maps (which are similar in purpose to bumpmaps) in the texture's alpha values, maybe you need to use that to get bumpmaps working?

    • @Concon12316
      @Concon12316 Před 9 měsíci

      no, bumpmaps are almost always separate textures on source, so either the textures are formatted wrong or something is going on with the vmt file that stores texture attributes

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 9 měsíci +6

      Specular maps are for reflectivity and bump maps are for roughness was what i thought.

  • @blakspot2721
    @blakspot2721 Před 9 měsíci +6

    i love how fortress films were so chill about it and just gave you their assets

    • @user-cf1ig6qx7b
      @user-cf1ig6qx7b Před 2 měsíci

      They made a whole film just to let us watch completely free.

  • @Flynnisthename
    @Flynnisthename Před 8 měsíci +5

    I really hope you add the extra rooms like the church and bar! They were definitely my favorite scenes in the film (:

  • @NFRZIM
    @NFRZIM Před 8 měsíci +4

    Nice idea with the hybrid ctf mode, haven't seen a map (other than Achievement maps) with it yet, can't wait to try it out, I think your map would be also cool as a zombie escape map too, like we see demo and soldier running through the rooms, collecting their guns in the arsenal or fighting while the survivors have to follow/defend them, or having with them together boss fights and next round it maybe go on with soldier or back with medic again or something like that idk :p

  • @natetheninja3182
    @natetheninja3182 Před 9 měsíci +12

    I hope tf2 vscript gets some tutorials soon, it would be interesting to see this map work with your balancing ideas

  • @ChimparoncitoTF
    @ChimparoncitoTF Před 9 měsíci +2

    Love the work and effort you're putting into this, never thought I would see a map from an sfm movie before, but this is looking fantastic, as always, thanks!

  • @FrogBoiOW
    @FrogBoiOW Před 9 měsíci +7

    imagine a great blue series where he covered best loadouts for each class and went into massive depth on how each weapon and item synergises with the others.

  • @TheImmediatePastPrez
    @TheImmediatePastPrez Před 9 měsíci +5

    This is so impressive! I'd been hoping somone would do an accurate take on the 2fort section of the story and this is so cool I hope that later Scout's house, Dell's bar and especially the war room can be implemented even if they can't be worked into the gameplay. Especially the war room it was a beautiful set

  • @GlitchBot95
    @GlitchBot95 Před 8 měsíci +5

    when this is finished it NEEDS to be a Halloween map

  • @ishanj2021
    @ishanj2021 Před 9 měsíci

    Great work! I'd like the camera system, it looks pretty fun and cool.

  • @rise_the_egret
    @rise_the_egret Před 9 měsíci

    I would've said getting a person to help you to *maybe* attempt to get help off of a forum to help you insert those "bumpmaps," but either way, loved Emesis and loved the almost 1:1 recreation. You really killed it. Love your videos!

  • @orangy57
    @orangy57 Před 9 měsíci +9

    You could make the lighting even nicer by using color correction entities, it helps with a lot of the limitations that the regular lighting has

  • @neevko267
    @neevko267 Před 9 měsíci +60

    i remember being like "I'm gonna try to watch emesis blue, just a bit, not sure if i have the attention span to finish it"
    before i knew it, it was over, that thing kept my flimsy attention span for 2 god damn hours

    • @bigmanliam
      @bigmanliam Před 9 měsíci

      I found it entertaining at the time but i didnt really understand anything and dont see how its a masterpiece at all lol

    • @NewBeginnings571
      @NewBeginnings571 Před 9 měsíci +8

      @@bigmanliamYou missed the point of a psychological horror. Go watch a breakdown.

    • @bigmanliam
      @bigmanliam Před 9 měsíci

      @@NewBeginnings571 i have. Its whatever but people calling it a masterpiece is goofy. Its not that interesting imo

    • @videofreak8188
      @videofreak8188 Před 9 měsíci

      @@bigmanliam i guess anything other than a shitty marvel movie just doesn't do it for someone as brain damaged as you, huh

    • @thesenate9939
      @thesenate9939 Před 9 měsíci +5

      @@bigmanliam Obvious troll is obvious.

  • @steamedham4514
    @steamedham4514 Před 9 měsíci +2

    I love it! Amazing. Work. One suggestion though would be to have the medic’s path go first as in the movie the majority of his journey came first. Also it would be cool to see some of the 100% original rooms in the slaughterhouse, i.e the prison, but that’s extra

  • @Buckshooter_bombshell

    This is so unreal how is this so good you made the map look 99.98% like the movie map at the building

  • @thatonepersonwhoair-dropsy268
    @thatonepersonwhoair-dropsy268 Před 9 měsíci +8

    Blue you LEGEND

  • @VulpineSyndicate
    @VulpineSyndicate Před 9 měsíci +8

    Was hoping the body storage area and the Dante's inferno basement area would be available in the map as escape routes. I realize that would take forever to recreate tho.

  • @Metqa
    @Metqa Před 3 měsíci +1

    Wow, this looks amazing. Looking forward to it being playable! If it doesn't , at least thanks for sharing your effort. It was fun seeing your thoughts and ideas.

  • @Tophatguy665
    @Tophatguy665 Před 9 měsíci +3

    Emesis blue was so interesting i had to watch it again the amount of lore about the respawn is crazy tbh

  • @wiggytommy8607
    @wiggytommy8607 Před 9 měsíci +10

    The 'M' stood for map this whole time
    THAT'S THE M'ESIS BLUE

  • @choco698
    @choco698 Před 9 měsíci +5

    I love the idea of this channel being about maps

  • @elitely6748
    @elitely6748 Před 9 měsíci +3

    Still amazed by people's abilities to create such mind bending, awesome fan content for games and shows.

  • @rayoflight1920
    @rayoflight1920 Před 9 měsíci

    My guy I've been always interested in the slaughterhouse's layout, now you offered the opportunity to live the experience I can't wait to play this map

  • @Pyromaniax
    @Pyromaniax Před 9 měsíci +5

    i knew this was eventually gonna be made and u did a amazing job, tho id implore you to make a no gamemode version (trade map if you will) with maybe the subterranean area, im sure lots of server hosts would be glad

  • @JustWaynedrew
    @JustWaynedrew Před 9 měsíci +6

    I wonder if you could add scout as like in the movie that was trapped by the conagher brothers, maybe make it like a hostage rescue or something? Would be pretty cool though..

  • @XxguaxinimxX.
    @XxguaxinimxX. Před 9 měsíci

    That looks like an amazing map!
    Good luck with it!

  • @NickyCat
    @NickyCat Před 6 měsíci

    I love the map you did so well can't wait to try it in a server or something like that

  • @ManikFerret
    @ManikFerret Před 9 měsíci +7

    the map should have one heavy that is on neither side and his only goal is to cause chaos as well as zombies

  • @user-fu5md4wu6r
    @user-fu5md4wu6r Před 9 měsíci +4

    I feel like the underground part should also be added, after which the BLU have to escort the "civilian" and the briefcase to the outside.

  • @DrStephen99
    @DrStephen99 Před 9 měsíci +1

    Awesome work so far! While complex, I think a cool mechanic that would fit here would be bosses spawning like in halloween maps. Those bosses however, could be either the Mr X like heavy or the mangled scout. While they could be simple reskins of HHH or Merasmus, unique behavior would also be really neat.
    I think those monster encounters really could add to the horror and tension of the map, especially considering they target anyone.

  • @moose-tache
    @moose-tache Před 9 měsíci

    Cool map dude 👍 adding the 'hell' section and the freezer room would be a nice touch

  • @AmBush2048
    @AmBush2048 Před 9 měsíci +6

    Have you used any post-processing effects? There's an entity for it, it will help with the dull red/blue a lot!
    Also, does your map have a navmesh? It could be that the skeletons just can't path properly

  • @mayochup
    @mayochup Před 9 měsíci +8

    Imagine if Valve adds this as an official map for Scream Fortress this year
    This would honestly be so fun to play in casual

  • @kirbyfreakyt4695
    @kirbyfreakyt4695 Před měsícem +1

    2:53
    I finally understand the command Lazypurple had to use in SFM to stop the lights from bleeding through the walls.

  • @Walterbennet3697
    @Walterbennet3697 Před 9 měsíci +4

    It would be cool to see a standard 10v10 and see how much chaos that could happen

  • @G-Gnome1
    @G-Gnome1 Před 9 měsíci +9

    I cant wait to see 40 engineers in the intel room here too

    • @MinnowTF
      @MinnowTF Před 9 měsíci

      It’s capped at one. Watch the video before cynically commenting.

  • @brotherbearvalter
    @brotherbearvalter Před 9 měsíci +1

    Just amazing work. The map doesnt need to be 100% accurate but if you want to add these well here are some i noticed from few diffrences between the shots you showed.
    7:10 - There should be bright lights coming from the fences lights
    7:23 - Bright lights on the left lamp. Top left where the electric wire is there is an extra lamp pointed toward left spawn. On the bottom right there should be a sign "keep this doorway clear" and a blue arrow shouldnt be there but its fine to be there.
    7:38 - The upper light should be more center to the pipe and there should be some red signs on the left side of the scene near the sniper pipe.
    8:59 - There should be another barrel and a lantern on under the right stair case similar to left side. It might be already there, i cant see.
    9:04 - There should be a trail of blood to go in the elevator. with some body pieces, mayby snipers in the ground.
    9:23 - There should be few big blood splatters in the walls. The zombies il leave alone as you might do something with them but mayby you could add the Hazmat suit bodies as props in the map just for the added detail. Also a big blood mark where zombies would be with mayby just misalaneous body parts for the feel.
    10:06 - Il just skip this one, not everything needs to be 100% accurate and you already mentioned how stuff just didnt work so il skip this one, other wise it looks nice.
    10:38 - There seems to be a diffrent billboard on the left of the piano, with saxton hale on it.
    10:45- i like this room and theres nothing to fix here but i would like a chair for someone to sit in and put some props to make it feel like someone has been there watching for hours. Buttons could be at the bottom and there could be like a legit screen but this is just for flavor and optional.
    This was just from the video you showed me. People would need to watch the original movie and play the level for more. Great job, i honestly thought this wouldnt be a possible thing to even do so what you have accomplished is just cheffs kiss. Keep up the good work

  • @heptadooanabura735
    @heptadooanabura735 Před 9 měsíci +1

    bro keep up the good work this is awesome

  • @Elemental_Dragon364
    @Elemental_Dragon364 Před 9 měsíci +4

    I wanted to be able to explore the solderhell

  • @or6060
    @or6060 Před 9 měsíci +3

    set it up so that capturing the ammo room opens the door to the intel. defenders spawn in the normal 2fort spawns at first, then move back to the basement resupply and blu takes their old spawns.

  • @supervitu64
    @supervitu64 Před 9 měsíci +1

    so i'm not the only one who had this idea in mind.
    great work! it is an amazing map!

  • @KevinTheFluffyWolfy
    @KevinTheFluffyWolfy Před 3 měsíci

    This is crazy! I’ve gotta go play this now if it’s out already.

  • @engineergaming3
    @engineergaming3 Před 9 měsíci +6

    I think you should add blood to the red spawn and try to add the actual black hearse instead of a white hl2 wreck or atleast replace it with a dark blue version

  • @suprise111
    @suprise111 Před 9 měsíci +4

    pyro could also be on the defenders. though he might have to be melee/secondary restricted making him not all that useful.

  • @tessathecat7614
    @tessathecat7614 Před 9 měsíci

    i was hoping someone would do it, thanks for doing it

  • @anyarr
    @anyarr Před 9 měsíci

    This looks amazing. Really nice job.

  • @WaituSnaiku
    @WaituSnaiku Před 9 měsíci +4

    Emegis blu

  • @8-bitgames321
    @8-bitgames321 Před 9 měsíci +6

    For the Zombies you could have spawned in the skeletons make them invisible who just extremely see through and opaque and have the zombie models just continuously copy the skeleton's current animation as well as its position making it seem as though the zombie is real and not just a skeleton with a costume on per say.

  • @GigasGMX
    @GigasGMX Před 9 měsíci +2

    This is an ambitious-yet-ridiculous project even by Great Blue standards. I love it.

  • @kamenyanis7509
    @kamenyanis7509 Před 9 měsíci +1

    We appreciate ur effort and ur time to make this map on tf2, I hope valve add this In casual, and this gamemode is awesome.

  • @see9707
    @see9707 Před 9 měsíci +3

    2fart is best map 10/10 ⭐ would play again

  • @TheHighFiverSmiler
    @TheHighFiverSmiler Před 3 měsíci +3

    Pov Your Watching this in 2x

  • @davidbanan.
    @davidbanan. Před 9 měsíci +2

    Once Long ago, when I played tf2 like every day, I had a dream that was an imaginary SMF film, it took place in, what was more or less, a modified version 2Fort Red side, currently held by Blue Team, and it was surpisingly cohesive, I wrote it down because I liked the concept and slowly itterated on it, adding bits and bobs, and adding an actuall plot, among other things.
    Its the dream I remember the clearest, like I remember this dream from like 6 years ago better than what I dreamed yesterday, and I still want to actually try to make it into an SFM animation, I tried learning SFM around when i actually had the dream, but uhh, my Laptop couldn't run it at any type of workable frame rate.

  • @rayoflight1920
    @rayoflight1920 Před 9 měsíci

    This is just amazing, good job

  • @ethanbradshaw1113
    @ethanbradshaw1113 Před 9 měsíci +3

    Wasn’t pyro also part of the enemy side?

    • @billyjean5793
      @billyjean5793 Před 25 dny

      He was only see once, and it was hard to see which side he was on

  • @DerpScoutGaming
    @DerpScoutGaming Před 9 měsíci +4

    Guys, you gotta appriciate this map, because the making of it... It's longer than you think!

  • @thelivingglitch1371
    @thelivingglitch1371 Před 9 měsíci +1

    I am not kidding when I say that Emesis Blue is the *goddamn pinnacle* of SFM as a whole. A 12/10 movie, seemingly perfect in every way, all done in a software engine that hasn’t been updated in over a decade rife with bugs if LazyPurple is to be believed from the HIF2P Engie BtS video.
    It doesn’t just deserve Saxxies (if they were still around), this deserves multiple professional film awards like Oscars, Grammies, or Streamies. It’s THAT good.
    *The peak of an entire software.*

    • @bigmanliam
      @bigmanliam Před 9 měsíci

      Bruh it isnt that good lol

    • @NAUFALANAQIBINAFZANNIZAMMoe
      @NAUFALANAQIBINAFZANNIZAMMoe Před 3 měsíci

      @@bigmanliamI dont disagree but it is still a masterpiece to me but you might as well keep your opinion that makes people mad to yourself or else there is bound to be someone who mass reports you for an opinion

  • @orangeboi3387
    @orangeboi3387 Před 9 měsíci

    with this vid youll probably be contacted by some magicians of the hammer editor wich will help with the vscript side of things, honestly i love the "low-tech" type of maps that dont let you use primary weapons, or atleast use them very restrictedly like zombie fortress, good luck blue and great job!

  • @ashtmslf2315
    @ashtmslf2315 Před 9 měsíci +3

    you probably already tried this but does the map have a navmesh? if not it might be why the skeletons won't work

    • @fiveggigawhaaahtgaming1926
      @fiveggigawhaaahtgaming1926 Před 9 měsíci +1

      you definitely didnt watch untill he said that wont work because they dont spawn not that they dont move

    • @ashtmslf2315
      @ashtmslf2315 Před 9 měsíci

      @@fiveggigawhaaahtgaming1926 no, i did, but if they won't move when spawned in via console then chances are they don't have a navmesh, which could prevent them from spawning

    • @fiveggigawhaaahtgaming1926
      @fiveggigawhaaahtgaming1926 Před 9 měsíci

      @@ashtmslf2315ah, ok im not very versed in navmesh stuff

  • @Radi_vvanker
    @Radi_vvanker Před 9 měsíci

    I’m mad I’m 5 days late for this! Regardless! Incredible work on this

  • @KhoroBruh3650
    @KhoroBruh3650 Před 9 měsíci +1

    honestly, i'm very hyped for this map, but one thing that would be really damn cool if the elevator was actually working and took you to the basement area (I'm not sure how you could implement this sorta thing, maybe use a teleport or something), which would have a control point, or maybe an intel, or something like that. but besides that I'm really hopeful to get my hands on this map soon and will be waiting for its realise eagerly

  • @TheRedarm75
    @TheRedarm75 Před 9 měsíci

    sick as hell dude looking forward to it coming public

  • @getreal7746
    @getreal7746 Před 9 měsíci

    Im probably gonna check this map out soon!

  • @BlankBlonk
    @BlankBlonk Před 9 měsíci

    Praying we get gameplay footage when its ready

  • @Duraganthelion
    @Duraganthelion Před 9 měsíci

    Nice recreation here, should be something fun to play. :)

  • @mrboomsnook3671
    @mrboomsnook3671 Před 9 měsíci +1

    This project looks amazing, few things to point out though are some of the little missing details and prop placement
    Outside of the map the burning car is the wrong way around, the front should be facing to the right not the left (I also believe from the photo, it’s the burning hearse or some sort of hatchback), it’s also missing the “NO TRESPASSING” sign on the right side next to the burning car and the “KEEP THIS DOORWAY CLEAR” sign,in the middle between the two locked doors, the wood should have no holes

    • @mrboomsnook3671
      @mrboomsnook3671 Před 9 měsíci +1

      One more thing I’d like to ask is if the V-Script is planned on being implemented, are you able to split the heavy from the other red classes and put him in that elevator?, kinda like how in that one VSH map where hale rides the elevator during the match countdown, and (this is just a personal request) are you able to remake the war room fitted as the stock spectator camera?

  • @timmyjimmy7413
    @timmyjimmy7413 Před 9 měsíci +1

    12:40
    I'm not experienced in TF2 map making so take this with a grain of salt, but I think that there is code on farmageddon that is essential to making the zombies work, I think to fix this problem you should try copying farmageddon and messing with the relationship between the scarecrows and the map/scene(messing with the code of the map that involves the scarecrows and adding skeleton models to the scarecrows). Once you figure out what necessary elements of the scene are required for making the scarecrows function, try implementing that code into the emesis blue map. I hope this helps somewhat. I just know from making games myself that if you want enemies to only activate when certain conditions from the map have been met, that they don't work right when put them on other maps. I hope you are able to solve this issue because this map you made is really cool, and I love how you are making ot more accurate to the movie.

  • @mrstudent9125
    @mrstudent9125 Před 9 měsíci +2

    This is insane! I'll get back toit once I watch Emesis Blue

  • @C.A._Old
    @C.A._Old Před 9 měsíci +2

    *Great Enemis Blue: Are You Lost Mind ? Because I'm going to make a movie like that, you'll all be sane.*

  • @SkyNotBlu
    @SkyNotBlu Před 9 měsíci +2

    There actually is color-correction in TF2! LED has a great video on it.

  • @djjordan2122
    @djjordan2122 Před 9 měsíci +1

    seems like matches would take an eternity