Using Create Mod Cannons to Defend my Base!
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- čas přidán 26. 08. 2024
- Today I use create mod cannons to defend my base on my Minecraft Create Mod SMP! If you want to watch me build this on the server, subscribe with notifications so you don't miss the livestreams!
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Is it just me, or are there cannons glitched inside the cannons? If so, I imagine that would cause problems.
@@Shalz The problem might've just been that you assembled the cannons before you loaded them with ammunition.
@@sonicbladestabber well.... no. If u go in the cannon block stats you see 2 main things: squilib ratio and cannon strenght. The first thing is the reason why the cannon doesn't shoot because you need as much barrel blocks as powder charges and every chamber must be filled with a powder charge, and if you load too much powder the cannon..... well explodes. And if you put too many cambers the cannon may also explode. Check out the ponder of the cannon assembly
he sould try to replace the cannons
@@Shalz use bronze cannon when testing, it doesnt fragment on failure byt instead the cannon itself dies but its easy to replace
guns don't fire because you're not careful. Each gun has characteristics of the amount of powder charge. in this case, you have too few charges of gunpowder. The charges remain when the gun is fired, and the next time it is charged, there are already two charges.
You've heard of shalz, now get ready shal, singular.
Yo shalz is single?
Shalz is maidenless?!?!?!?!!
Shalz is plural, they have multiple maidens
WAIT SHALZ GETS MAIDENS? SHALZ ISN’T SINGLE?
What I'm hearing is shal is single... and available...
I'm so sorry.
@@randomportugueseguy2968
Shal is maidenless
Shalz is maidenfull
Shalz: I need this addon in my server to create cannons and defend against potential threats
The Ghast Turret: Allow us to introduce ourselves
shalzs make the boat from the fallen kingdom minecraft video
@@RalseiGaming Now the real question..
WHICH BOAT??
@@QUBIQUBED why not ALL the boats?
@@mostdefinitelynotadurian good point
I can imagine the cool naval battles people will make with these cannons
Forget naval battle, we can Finally violate geneva conventions with insane amount of artillery fire
Or a tank!
A cannon on the back of a train that swivels while the train moves... we're almoat there.
@@BinaryJoetho is can be done using create interactive (it’s super buggy tho)
I am actually making a naval ship and adding these so, yeah
You gotta try out create aeronautics when it's released!
He talked about it on one of his livestreams
@@Agge1 ah ok
Shalz: I want to make this cost effective
Also Shalz: Uses creative motors
Welp it is cost effective in a way)
i mean in survival he could easily just attach it to normal sources
Imagine building Canons like these in real life, i would love a video like that
Shalz: Write that down WRITE THAT DOWN
hell yeah
@@Shalz YEAHHH LETS DO IT
One thing's for sure I will
It's just a regular artillery lol
hey man the reason why the cannon didn't fire is cause you didn't use enough powder charges. Looking at this I think you need (7?) charges for 100% chance to fire
@@Shalz they are good fun, I'd suggest for players you use shrapnel. Saves you time having to aim as much. I'd suggest going through the ponder more its got some good info on there
@@Shalz yep, the cannon barrel blocks should have a "squib ratio" property (with a number visible if you're wearing the goggles); this is how many barrel pieces a projectile can travel on a single powder charge. iirc the steel cannons have a ratio of 3, so for the 8 barrels there you'd need 3 powder charges (rounding up).
@@Shalz Each material has two properties :
*Strenght*, which is the maximum number of powder charges a cannon can handle, whatever is the lenght.
*Squib Ratio*, which is (I think) the maximum number of barrels per powder charge a cannon can have, without risking a *squib*, which is having your projectile stuck in the barrel, and rendering the cannon unusable until removal of said projectile.
For example, cast iron has a squib ratio of 1:1, so if you have 2 powder charges, having more than 2 barrels will make you risk a squib, so you usually want as much barrels as the squib ratio allows, because the more barrels you have, the more precise the cannon is.
Ideally, you want as much powder charges as you have chambers (don't forget strenght !), and you want your shell to be the only thing in the barrel.
Of course, the more powder charges the farther you'll shoot.
Shalz's inner Prussian now flows through his veins
Howitzer! *now playing Prussia Gloria*
i remember a war on a Minecraft smp in 2016 i had to use the old cannons but this this is a huge upgrade
Finally a way I can represent warfare in minecraft on an industrial scale
CZcams Video: Using Create Mod Cannons to defend my base
Discord announcement: NEW VIEDEO AAAAAA CANNONS AAAAA
In order to ease your cannon problem, please take a look at battleship cannon batteries. Please take a look at how each cannon is separated. This might fix the issue of the cannon breaking. Try 3 barrels as a max.
A thing you could try is an oscillating turret with the autoloader in the rear, similar to tanks like the AMX 13 and AMX 50. The way it works is that instead of the gun moving on its own, the entire turret goes up and down with it to load at any angle, so you would still have to straighten out the cannon but you'd have 4 loading angles.
Shalz:yeah i love this mod it’s so good
Me:yeah it’s so cool but ur gonna showcase other mods right
Shalz:😐
Me:right?
This is actually really nice as a weapon mod, one of the few I find really good and fun
you should act for early access to Create: Aeronautics, which adds physics, planes, and more insane create mod stuff, with compatibility with big cannons.
I heard that it will be available next year (perhaps in spring but don't count on that)
Beta is coming out next year, and the team has heavily voiced that early access will not easily just be handed out. The team has not had any actual changes, other than 2 discord helpers which help with their yt videos, for the last year and a half or so.
1:12
“I’ve got a funny story about this thing, when they first unveiled it and turned the radar on the turret swung around to aim at the crowd.”
“Target Identified.”
Russian Badger is a treasure
oh my god the fucken m247
Oh look a Civilian airliner!
this has so much potential in servers
like imagine having daily artillery strikes
dog fights in the air
naval fights
so much potential
Here's a tip if it will help, focus on the reload system for one canon and have it work then work towards multiple canons.
Edit:
Also a design idea, have one fast reload system and rotate the canons through it like an minigun barrel, if the mod allows
could you release videos of your smp livestreams? like 30-40 minute hermitcraft style
I remember when i built a cannon in beta version of the mod, it had 8 charges so it could shoot 8 times, it could rotate and shoot really far. It was basicly a gun
"German science is the greatest in the world!"
-Rudol von Stroheim
5:29
This moment made me laugh so hard i rolled out of my bed
Sometimes it jams so use a worm head to take the shells out
Another cool video ! Let's go!
Finally people actually using the weapons made with this mod
Imagine a giant canon on a train
Schwerer Gustav
@@fronk5374 im german i know this thing
Cool now make a nuke
babe wake up shalz just dropped
Basic lesson in ordnance:
45 degrees of vertical aim is the farthest you can aim
2:25
I really want to play with the Create mod now thanks to this video.
You should add the big cannons and the create aeronautics to the server FLYING BATTLESHIPS
Btw you could remove 2 of the repeaters by putting blocks above the lower redstone line to cut them off from eachoter, less delay.
I don't know how create mod works, but if it is possible to make automatic turrets that would be cool. Maybe even in addition to the canons so you can have both.
I love how the cannon just, *self-destructs*
you should make the Schwerer Gustav!
wait I got here 8 seconds after it uploaded? sweet
I'm just imagining how badass an industrial Minecraft war would be with these canons and trains and stuff that'd be so awesome it gives me major WW2/ attack on Titan vibes
5:32 That is soul crushing agony right there.
Imagine this on a flying machine also cool idea here an attempt at a transformer
combining Create big cannons (the addon of this video) and Create Aeronautics (not released yet) is the perfect way. In the official channel of Aeronautics you can see kinda of a sneek peek at the combination on the latest trailer of the mod.
5:30 “mission failed, we’ll get em next time”
Отлично , строим бронепоезда для захвата коммунистического ада )))
Tank battles would be awsome
The mod created should be hired by someone we all now to help out in future updates of a certain game if he can make a breach loading cannon trains and anything to make your world more awesome
Developing a game is extremely different from developing a mod
Loved the video @Shalz! Can't wait for the next video man! I, for one, would love to see you build a Triple Turret for a Warship that you can use to provide Fire Support for an Amphibious Assault (Think of the Normandy Invasion in World War Two), but for a Village Raid with your Friends and Fans!
You'll have the Following Guns Available to build a Warship to it's respective Category from the Admiralty in London.
• Battleships: 14"/45 Caliber (King George V-class, 2 inches short of the 46 Caliber Mark) (16 Blocks in length), 16"/45 Caliber (Nelson-class) (18 Blocks in length).
• Heavy Cruisers: 8"/50 Caliber Guns (County-class, Kent, London and Norfolk Groups and York-class) (10 Blocks in length).
• Light Cruisers: 6"/50 Caliber Guns (Leander-class, Leander and Amphion/Perth Groups, Arethusa-class, Town-class, Southampton, Gloucester and Edinburgh Groups and Crown Colony-class, Fiji and Ceylon Groups) (7, Almost 8 Blocks in length).
The Ship need to be able to have a Top Speed of at least 30 Knots (34.5 mph or 15.56 m/s) and can Fire as far as the Respective Ranges from each Gun:
• 14"/45 Caliber: 38,600 Yards (about 35,631 Meters or about 2,227 Chunks) at 40° with New Linings, 36,500 Yards (33,692 meters or about 2,106 Chunks) at 40.7° with 25% wear.
• 16"/45 Caliber Guns: 39,780 Yards (36,720 meters or 2,295 Chunks).
• 8"/50 Caliber Guns: 17 Miles (29,920 Yards) (27,618 meters or 1,726 Chunks).
• 6"/50 Caliber Guns: 25,480 Yards (23,520 meters or 1,470 Chunks) at 45 Degree elevation.
The Admiralty Camouflage Pattern will be using a Mix of Blocks such as the Concrete and Terracotta in Black, Light Gray, Dark Gray, Blue, Light Blue, Cyan (Possibly ?), and White, along with blocks like Blackstone, Diorite, Andesite, Smooth Stone, Granite, Bricks and Red Nether Brick for other Colors like the Waterline Antifouling Paint and the Lower Hull that'll be below the Waterline. Yellow Concrete or Terracotta or Gold Blocks can be used for the Ships Screws (Aka Propellers). As long as the Turret can turn and the Guns can Fire, You should be Good.
Also, I think you're supposed to use a Screw Breech for each Part of the Shell you have, so if you've got the Shell and Two Powder Charges you'll need 3 Screw Breeches.
You improved so much your video editing! What happened?
5:33 you may have cried for 2 hours but I laughed at 3am for 2 hours
epic shald uploaded
Yeah... I have the same problem. After some shoots cannons are just starting to think they are jammed and then you reloading them they still jammed and then they explode (Probably a bug, because I use instructions and they just can't explode if you done them right)
Shalz and his sound effects keep on cracking me up XD
The first shot was really climatic
You can make a tank by using these cannons
So much monkeys with guns 😂
6:22 looks like the cannon from star wars the clone wars movie
Now I want ships in create mod
hey, if you stream, you should upload the VODS so those who CAN'T watch your streams, can atleast watch them later.
*because work gets in the way for me, and I'm sure school does for others as well as work(homework included for those who have school)*
It looks good for a Canon on a castle or something, or artillery, but it would not be very effective attached to trains or anything else where you only have a little space
The issue as to why some cannons didn't fire (or blew up) is because of their length; Depending on the material and length of the cannon, you may need to load in more charges, otherwise it might misfire (what happened several times, most notably at the end). According to the ponder about cannons, an iron one needs one charge per block of length to guarantee a shot; however, it also has a strength of 3 (if i remember right), meaning that more than 3 charges might cause a failure and... well, you saw what happened with your first cannon.
tl;dr The setup actually works, just make the cannons smaller and you'll be good to go.
This implies the possibility of the creation of Factorio railway cannons
You should make like a railgun with lots of powder charges and more explosives so there high velocity explosive shells
Really wish they would add turrets or cannons in Minecraft
This is more informative than most tutorials
big cannons go boom
so when you had the problem with the gantry carriage, i am 99.99999999999999% sure that you could just rotate the contraption 90 degrees so it is facing North-South instead of East-West and than it would place the charges the right way(since the default rotation for blocks placed is North-South or East-West, i forgot)
Ah yes shalz good job make the cannons into the main guns from a battleship
They act less like cannons and more like moarters cannons hage a high power ball that tears through most things in its path but would do basically nothing if aimed like a moartar and vice-versa.
I was in school when this video was published, I watched it even tho it wasn't screen free time.
You should build a robot suit and add a humongous cannon reload system
this is S.H.A.L.Z. Superior Hefty Artillery Launcher Zone
5:33 | when the fuse lights two early in the cannon.
guns don't fire because you're not careful. Each gun has characteristics of the amount of powder charge. in this case, you have too few charges of gunpowder. The charges remain when the gun is fired, and the next time it is charged, there are already two charges.
i love how you can use it to create a gun station from IJN Yamato or KMS Bismarck
You can make a battleship gun turret with 2 or 3 cannons with a different remote on different frequency and have a a yo/ya for you cannons with a separate remote controlling the loading
When the cannon explode it was like in a cartoon show
Three Words: BUILD A TANK.
Nice Sam turret looking thing
Channel Membership. :)
5:32
Bro i laughed so hard 😂🤣
Canons and trains perhaps ?
Now make a battleship with these cannons+ship able to move
5:31 Looney tunes aah explosion 💀
great
now make it be loaded by only using a singular crank with the only interaction being needed being to turn the crank for an amount of time until it loads
Mortar goes BUM
Seeing this video after the comment you left on mine one day later is funny xD
Now imagine if you can set a target and the cannons tracked automatically. Lol
I bet this guy will make a freaking battleship soon
5:30 lol 😂 😅😅😅
try and combine this with a train mod so you can roleplay the triple alliance in WW1
use autocannons and flak rounds its quite effective agenst air targets
Love the editing but the music is a tad loud
3:46 place blocks on top of the redstone on bottom
Alright. Time to build a battle ship!
I saw someone somehow loading a cannon by pointing it downwards and loading everything by the shooting hole rather than by the back. I think it's quite strange that you can point in downwards completly, but maybe you can still load it in thru the shooting hole when it's horizontal
A R T I L I J E R I J A
From experience with Create big cannons when it didn’t shot I knew it was gonna explode
Like at 5:33 I was like “NO NOO NOOOOOOOOOO”
i dare you to make a battleship using the create big cannons but also playing british sea shanties
Now we need the Panzer IV maus
Did this addon always require you to unscrew the cannon cap or is that something recent?